Fixes
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72b0ebb938
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58 changed files with 24636 additions and 24387 deletions
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@ -983,131 +983,132 @@ fp1_scandinavian_adventurers.0011 = {
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}
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}
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scripted_effect scandi_adventurers_grab_famous_character_effect = {
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$CHARACTER$ ?= {
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if = {
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limit = {
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# Still kickin'.
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is_physically_able_adult = yes
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# Shouldn't ever really be an issue, but y'never know.
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is_ai = yes
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# Hasn't got anything dynastic of note going on.
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is_ruler = no
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any_heir_title = { count = 0 }
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# And is free and clear to go.
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is_imprisoned = no
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OR = {
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is_married = no
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AND = {
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is_female = yes
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matrilinear_marriage = yes
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}
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AND = {
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is_male = yes
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patrilinear_marriage = yes
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}
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}
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# And is still North Germanic/not in either of the lists.
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culture = { has_cultural_pillar = heritage_north_germanic }
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NOR = {
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save_temporary_scope_as = character
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any_in_global_list = {
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variable = western_scandinavian_adventurer_list
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this = scope:character
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}
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any_in_global_list = {
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variable = eastern_scandinavian_adventurer_list
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this = scope:character
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}
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}
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}
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# Norse, Norwegians, & Danes go into the western adventurer list.
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if = {
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limit = {
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OR = {
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has_culture = culture:norse
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has_culture = culture:norwegian
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has_culture = culture:danish
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}
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}
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add_to_global_variable_list = {
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name = western_scandinavian_adventurer_list
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target = this
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}
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}
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# Norse & Swedes go into the eastern adventurer list.
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if = {
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limit = {
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OR = {
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has_culture = culture:norse
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has_culture = culture:swedish
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}
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}
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add_to_global_variable_list = {
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name = eastern_scandinavian_adventurer_list
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target = this
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}
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}
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# Either way, flag 'em for priority in the system.
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add_character_flag = prioritised_scandinavian_adventurer
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}
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}
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}
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fp1_scandinavian_adventurers.0012 = {
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hidden = yes
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scope = none
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trigger = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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# No point in later starts.
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game_start_date = 867.1.1
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OR = {
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exists = character:242
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exists = character:163119
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}
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}
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immediate = {
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# Nab Rollo.
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scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:242 }
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# Nab Ubbe.
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scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:163119 }
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}
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}
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fp1_scandinavian_adventurers.0021 = {
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hidden = yes
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scope = none
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trigger = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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# No point in later starts.
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game_start_date = 867.1.1
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}
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immediate = {
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# Haesteinn.
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character:6878 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Ivar the Boneless.
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character:163111 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Halfdan Whiteshirt.
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character:163112 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Sigurdr Snake-in-the-Eye.
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character:163110 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Bjorn Ironside.
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character:163108 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Rurik the Troublemaker.
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character:40605 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Dyre the Stranger.
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character:6811 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Harald Fairhair.
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character:144000 = { add_character_flag = prioritised_scandinavian_adventurer }
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# Audr the Deep-Minded.
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character:168609 = { add_character_flag = prioritised_scandinavian_adventurer }
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}
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}
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#scripted_effect scandi_adventurers_grab_famous_character_effect = {
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# $CHARACTER$ ?= {
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# if = {
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# limit = {
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# # Still kickin'.
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# is_physically_able_adult = yes
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# # Shouldn't ever really be an issue, but y'never know.
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# is_ai = yes
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# # Hasn't got anything dynastic of note going on.
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# is_ruler = no
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# any_heir_title = { count = 0 }
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# # And is free and clear to go.
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# is_imprisoned = no
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# OR = {
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# is_married = no
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# AND = {
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# is_female = yes
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# matrilinear_marriage = yes
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# }
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# AND = {
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# is_male = yes
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# patrilinear_marriage = yes
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# }
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# }
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# # And is still North Germanic/not in either of the lists.
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# culture = { has_cultural_pillar = heritage_north_germanic }
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# NOR = {
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# save_temporary_scope_as = character
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# any_in_global_list = {
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# variable = western_scandinavian_adventurer_list
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# this = scope:character
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# }
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# any_in_global_list = {
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# variable = eastern_scandinavian_adventurer_list
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# this = scope:character
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# }
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# }
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# }
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# # Norse, Norwegians, & Danes go into the western adventurer list.
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# if = {
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# limit = {
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# OR = {
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# has_culture = culture:norse
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# has_culture = culture:norwegian
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# has_culture = culture:danish
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# }
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# }
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# add_to_global_variable_list = {
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# name = western_scandinavian_adventurer_list
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# target = this
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# }
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# }
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# # Norse & Swedes go into the eastern adventurer list.
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# if = {
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# limit = {
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# OR = {
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# has_culture = culture:norse
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# has_culture = culture:swedish
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# }
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# }
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# add_to_global_variable_list = {
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# name = eastern_scandinavian_adventurer_list
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# target = this
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# }
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# }
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# # Either way, flag 'em for priority in the system.
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# add_character_flag = prioritised_scandinavian_adventurer
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# }
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# }
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#}
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#
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#fp1_scandinavian_adventurers.0012 = {
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# hidden = yes
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# scope = none
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#
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# trigger = {
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# # DLC check.
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# has_fp1_dlc_trigger = yes
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# # No point in later starts.
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# game_start_date = 867.1.1
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#
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# OR = {
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# exists = character:242
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# exists = character:163119
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# }
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#
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# }
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#
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# immediate = {
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# # Nab Rollo.
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# scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:242 }
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# # Nab Ubbe.
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# scandi_adventurers_grab_famous_character_effect = { CHARACTER = character:163119 }
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# }
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#}
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#
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#fp1_scandinavian_adventurers.0021 = {
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# hidden = yes
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# scope = none
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#
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# trigger = {
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# # DLC check.
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# has_fp1_dlc_trigger = yes
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# # No point in later starts.
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# game_start_date = 867.1.1
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# }
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#
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# immediate = {
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# # Haesteinn.
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# character:6878 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Ivar the Boneless.
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# character:163111 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Halfdan Whiteshirt.
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# character:163112 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Sigurdr Snake-in-the-Eye.
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# character:163110 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Bjorn Ironside.
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# character:163108 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Rurik the Troublemaker.
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# character:40605 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Dyre the Stranger.
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# character:6811 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Harald Fairhair.
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# character:144000 = { add_character_flag = prioritised_scandinavian_adventurer }
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# # Audr the Deep-Minded.
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# character:168609 = { add_character_flag = prioritised_scandinavian_adventurer }
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# }
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#}
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#
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@ -16531,7 +16531,7 @@ fp1_yearly.1081 = {
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triggered_desc = {
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trigger = {
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scope:phantom_island = flag:fortunate_isles
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religion = religion:hellenism_religion
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religion = religion:theomach_religion
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}
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desc = fp1_yearly.1081.desc.fortunate_isles.hellenist
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}
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