This commit is contained in:
Heidesommer 2026-05-26 08:04:35 -04:00
parent 72b0ebb938
commit 29b8e19ef6
58 changed files with 24636 additions and 24387 deletions

View file

@ -310,104 +310,105 @@ summon_fair_courtiers_decision = {
}
}
}
###########################################
##Create Cossack kingdom Decision##
## By: Björn S
###########################################
## The Choice of creating a new culture and kingdom
create_cossack_kingdom_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
}
desc = create_cossack_kingdom_decision_desc
selection_tooltip = create_cossack_kingdom_decision_tooltip
decision_group_type = adventurer
## Player is a landless adventurer or have the veteran adventurer trait + a culture suitable for the area.
## Player also have to have the right cultural heritage.
is_shown = {
is_playable_character = yes
OR = {
is_landless_adventurer = yes
has_trait = adventurer
}
culture = {
OR = {
has_cultural_pillar = heritage_turkic
has_cultural_pillar = heritage_east_slavic
has_cultural_pillar = heritage_west_slavic
has_cultural_pillar = heritage_south_slavic
has_cultural_pillar = heritage_tungusic
}
}
## Not repeatable
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_create_cossack_kingdom
}
}
}
is_valid = {
prestige_level >= high_prestige_level
has_trait = adventurer
has_government = nomad_government
is_independent_ruler = yes
AND = {
completely_controls = title:d_tana
completely_controls = title:d_don_valley
OR = {
completely_controls = title:d_itil
completely_controls = title:d_red_levedia
completely_controls = title:d_levedia
}
}
}
cost = {
prestige = 1000
gold = 300
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
}
effect = {
show_as_tooltip = {
create_cossack_scripted_effect = yes
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_create_cossack_kingdom
}
}
trigger_event = major_decisions.3600
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 0
empire = 0
hegemony = 0
}
}
############################################
# ##Create Cossack kingdom Decision##
# ## By: Björn S
############################################
#
### The Choice of creating a new culture and kingdom
#create_cossack_kingdom_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
# }
# desc = create_cossack_kingdom_decision_desc
# selection_tooltip = create_cossack_kingdom_decision_tooltip
# decision_group_type = adventurer
#
#
### Player is a landless adventurer or have the veteran adventurer trait + a culture suitable for the area.
### Player also have to have the right cultural heritage.
# is_shown = {
# is_playable_character = yes
# OR = {
# is_landless_adventurer = yes
# has_trait = adventurer
# }
# culture = {
# OR = {
# has_cultural_pillar = heritage_turkic
# has_cultural_pillar = heritage_east_slavic
# has_cultural_pillar = heritage_west_slavic
# has_cultural_pillar = heritage_south_slavic
# has_cultural_pillar = heritage_tungusic
# }
# }
### Not repeatable
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_create_cossack_kingdom
# }
# }
#
# }
#
# is_valid = {
# prestige_level >= high_prestige_level
# has_trait = adventurer
# has_government = nomad_government
# is_independent_ruler = yes
# AND = {
# completely_controls = title:d_tana
# completely_controls = title:d_don_valley
# OR = {
# completely_controls = title:d_itil
# completely_controls = title:d_red_levedia
# completely_controls = title:d_levedia
# }
# }
# }
#
# cost = {
# prestige = 1000
# gold = 300
# }
#
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# }
#
#
# effect = {
# show_as_tooltip = {
# create_cossack_scripted_effect = yes
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_create_cossack_kingdom
# }
# }
# trigger_event = major_decisions.3600
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 0
# empire = 0
# hegemony = 0
# }
#}
#

View file

@ -27,7 +27,7 @@
# capital_province = { geographical_region = world_middle_east }
# #Must have the correct religion, and support from the rest of Catholicism.
# religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
# faith = faith:catholic
# faith = faith:roman_catholic
# #Exempt Byzantine group: this is such a huge slap in the face to _anyone_ even vaguely in the Greek sphere.
# culture = {
# NOR = {
@ -301,7 +301,7 @@
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# faith.religion = faith:rabbinism.religion
# faith.religion = faith:congregationist.religion
# NOT = {
# exists = title:k_israel.holder
# }