Fixes
This commit is contained in:
parent
72b0ebb938
commit
29b8e19ef6
58 changed files with 24636 additions and 24387 deletions
|
|
@ -310,104 +310,105 @@ summon_fair_courtiers_decision = {
|
|||
}
|
||||
}
|
||||
}
|
||||
###########################################
|
||||
##Create Cossack kingdom Decision##
|
||||
## By: Björn S
|
||||
###########################################
|
||||
|
||||
## The Choice of creating a new culture and kingdom
|
||||
create_cossack_kingdom_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
|
||||
}
|
||||
desc = create_cossack_kingdom_decision_desc
|
||||
selection_tooltip = create_cossack_kingdom_decision_tooltip
|
||||
decision_group_type = adventurer
|
||||
|
||||
|
||||
## Player is a landless adventurer or have the veteran adventurer trait + a culture suitable for the area.
|
||||
## Player also have to have the right cultural heritage.
|
||||
is_shown = {
|
||||
is_playable_character = yes
|
||||
OR = {
|
||||
is_landless_adventurer = yes
|
||||
has_trait = adventurer
|
||||
}
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_east_slavic
|
||||
has_cultural_pillar = heritage_west_slavic
|
||||
has_cultural_pillar = heritage_south_slavic
|
||||
has_cultural_pillar = heritage_tungusic
|
||||
}
|
||||
}
|
||||
## Not repeatable
|
||||
NOT = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_create_cossack_kingdom
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
prestige_level >= high_prestige_level
|
||||
has_trait = adventurer
|
||||
has_government = nomad_government
|
||||
is_independent_ruler = yes
|
||||
AND = {
|
||||
completely_controls = title:d_tana
|
||||
completely_controls = title:d_don_valley
|
||||
OR = {
|
||||
completely_controls = title:d_itil
|
||||
completely_controls = title:d_red_levedia
|
||||
completely_controls = title:d_levedia
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = 1000
|
||||
gold = 300
|
||||
}
|
||||
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
|
||||
effect = {
|
||||
show_as_tooltip = {
|
||||
create_cossack_scripted_effect = yes
|
||||
}
|
||||
hidden_effect = {
|
||||
add_to_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_create_cossack_kingdom
|
||||
}
|
||||
}
|
||||
trigger_event = major_decisions.3600
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 120
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
}
|
||||
############################################
|
||||
# ##Create Cossack kingdom Decision##
|
||||
# ## By: Björn S
|
||||
############################################
|
||||
#
|
||||
### The Choice of creating a new culture and kingdom
|
||||
#create_cossack_kingdom_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
|
||||
# }
|
||||
# desc = create_cossack_kingdom_decision_desc
|
||||
# selection_tooltip = create_cossack_kingdom_decision_tooltip
|
||||
# decision_group_type = adventurer
|
||||
#
|
||||
#
|
||||
### Player is a landless adventurer or have the veteran adventurer trait + a culture suitable for the area.
|
||||
### Player also have to have the right cultural heritage.
|
||||
# is_shown = {
|
||||
# is_playable_character = yes
|
||||
# OR = {
|
||||
# is_landless_adventurer = yes
|
||||
# has_trait = adventurer
|
||||
# }
|
||||
# culture = {
|
||||
# OR = {
|
||||
# has_cultural_pillar = heritage_turkic
|
||||
# has_cultural_pillar = heritage_east_slavic
|
||||
# has_cultural_pillar = heritage_west_slavic
|
||||
# has_cultural_pillar = heritage_south_slavic
|
||||
# has_cultural_pillar = heritage_tungusic
|
||||
# }
|
||||
# }
|
||||
### Not repeatable
|
||||
# NOT = {
|
||||
# is_target_in_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:flag_create_cossack_kingdom
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# prestige_level >= high_prestige_level
|
||||
# has_trait = adventurer
|
||||
# has_government = nomad_government
|
||||
# is_independent_ruler = yes
|
||||
# AND = {
|
||||
# completely_controls = title:d_tana
|
||||
# completely_controls = title:d_don_valley
|
||||
# OR = {
|
||||
# completely_controls = title:d_itil
|
||||
# completely_controls = title:d_red_levedia
|
||||
# completely_controls = title:d_levedia
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# cost = {
|
||||
# prestige = 1000
|
||||
# gold = 300
|
||||
# }
|
||||
#
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# }
|
||||
#
|
||||
#
|
||||
# effect = {
|
||||
# show_as_tooltip = {
|
||||
# create_cossack_scripted_effect = yes
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# add_to_global_variable_list = {
|
||||
# name = unavailable_unique_decisions
|
||||
# target = flag:flag_create_cossack_kingdom
|
||||
# }
|
||||
# }
|
||||
# trigger_event = major_decisions.3600
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# always = yes
|
||||
# }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 100
|
||||
# }
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 120
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -27,7 +27,7 @@
|
|||
# capital_province = { geographical_region = world_middle_east }
|
||||
# #Must have the correct religion, and support from the rest of Catholicism.
|
||||
# religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
|
||||
# faith = faith:catholic
|
||||
# faith = faith:roman_catholic
|
||||
# #Exempt Byzantine group: this is such a huge slap in the face to _anyone_ even vaguely in the Greek sphere.
|
||||
# culture = {
|
||||
# NOR = {
|
||||
|
|
@ -301,7 +301,7 @@
|
|||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# faith.religion = faith:rabbinism.religion
|
||||
# faith.religion = faith:congregationist.religion
|
||||
# NOT = {
|
||||
# exists = title:k_israel.holder
|
||||
# }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue