Total chinese crown death

This commit is contained in:
trashmasteruni 2026-04-24 15:49:15 +02:00
parent f414611250
commit 2770f152a6
4 changed files with 5525 additions and 120 deletions

View file

@ -3604,30 +3604,30 @@ coronation_crowns = {
### Hu ###
#hu = {
# portrait_modifier = {
# trigger = {
# top_liege = this
# government_has_flag = government_has_merit
# }
# animations = female_prop_fix_additive
# animations_props = tgp_gui_01_a
# }
# portrait_modifier = {
# trigger = {
# merit_level < 5
# }
# animations = female_prop_fix_additive
# animations_props = tgp_hu_01_a
# }
# portrait_modifier = {
# trigger = {
# merit_level >= 5
# }
# animations = female_prop_fix_additive
# animations_props = tgp_hu_01_b
# }
#}
hu = {
portrait_modifier = {
trigger = {
top_liege = this
government_has_flag = government_has_merit
}
animations = female_prop_fix_additive
animations_props = tgp_gui_01_a
}
portrait_modifier = {
trigger = {
merit_level < 5
}
animations = female_prop_fix_additive
animations_props = tgp_hu_01_a
}
portrait_modifier = {
trigger = {
merit_level >= 5
}
animations = female_prop_fix_additive
animations_props = tgp_hu_01_b
}
}
### Cultural Books ###

View file

@ -153,6 +153,40 @@ idle = {
}
portrait_modifier_pack = one_handed_sword
}
infirm_elder = {
animation = { head = "holding_crutch" torso = "holding_crutch" }
portrait_modifier = {
animations = old_eyes_decal
animations_props = pdt_crutch_01
}
weight = {
base = 0
modifier = {
add = 5000
is_alive = yes
OR = {
has_trait = infirm
has_trait_xp = { trait = fragile_bones value >= 25 }
has_trait_xp = { trait = faltering_heart value >= 25 }
}
}
}
}
withering_mind_elder = {
animation = { head = "delirium" torso = "delirium" }
weight = {
base = 0
modifier = {
add = 5000
is_alive = yes
has_trait_xp = { trait = withering_mind value >= 25 }
}
}
}
mandala_serenity_aspect = {
animation = { head = "wedding_priest_idle_entry" torso = "wedding_priest_idle_entry" }
@ -163,7 +197,7 @@ idle = {
add = 1000
government_has_flag = government_is_mandala
house.house_head ?= this
house = { has_house_power_parameter = aspect_of_serenity }
house = { has_house_aspiration_parameter = aspect_of_serenity }
has_mandala_aspect_2_or_higher_trigger = yes
trigger_if = {
limit = {
@ -191,7 +225,7 @@ idle = {
add = 1000
government_has_flag = government_is_mandala
house.house_head ?= this
house = { has_house_power_parameter = aspect_of_destruction }
house = { has_house_aspiration_parameter = aspect_of_destruction }
has_mandala_aspect_2_or_higher_trigger = yes
trigger_if = {
limit = {
@ -219,7 +253,7 @@ idle = {
add = 1000
government_has_flag = government_is_mandala
house.house_head ?= this
house = { has_house_power_parameter = aspect_of_trickery }
house = { has_house_aspiration_parameter = aspect_of_trickery }
has_mandala_aspect_2_or_higher_trigger = yes
trigger_if = {
limit = {
@ -246,7 +280,7 @@ idle = {
add = 1000
government_has_flag = government_is_mandala
house.house_head ?= this
house = { has_house_power_parameter = aspect_of_creation }
house = { has_house_aspiration_parameter = aspect_of_creation }
has_mandala_aspect_2_or_higher_trigger = yes
trigger_if = {
limit = {
@ -349,7 +383,7 @@ idle = {
base = 0
modifier = {
add = 6000
government_has_flag = government_is_true_herder
government_has_flag = government_is_herder
}
}
}
@ -366,6 +400,22 @@ idle = {
portrait_modifier_pack = one_handed_sword
}
character_henry = {
animation = { head = "council_marshal" torso = "council_marshal" }
weight = {
base = 0
modifier = {
add = 5000
OR = {
this = character:easteregg_henry_of_skalitz
this = character:easteregg_henry_kobyla
this = character:easteregg_henry_kobyla_late
}
}
}
portrait_modifier_pack = long_swords
}
character_yahya = {
animation = { head = "chessCocky1_entry" torso = "chessCocky1_entry" }
portrait_modifier = {
@ -2202,9 +2252,8 @@ minister_works = {
}
}
portrait_modifier = {
animations_props = steward_prop
animations = female_prop_fix_additive
}
}
minister_works_fat_dwarf = { # Also just fat and just dwarf
@ -5339,6 +5388,16 @@ loss_1 = {
}
}
holding_crutch = {
default = {
default = { head = "holding_crutch" torso = "holding_crutch" }
portrait_modifier = {
animations = old_eyes_decal
animations_props = pdt_crutch_01
}
}
}
# Book
page_flipping = {

View file

@ -7,101 +7,49 @@
template = no_headgear
}
##ccp9
## SP5 - Symbols of Authority ##
add_accessory_modifiers = {
gene = headgear
template = ccp9_liao_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = sp5_crowns
is_valid_custom = {
has_sp5_dlc_triggers = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_liao_commoner_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
## CCP9
add_accessory_modifiers = {
gene = headgear
template = ccp9_dali_low_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_dali_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_silla_royalty_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_uyghur_low_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_uyghur_royalty_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_uyghur_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_tangut_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_tangut_royalty_headgear
is_valid_custom = {
add_accessory_modifiers = {
gene = headgear
template = ccp9_commoner_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_jurchen_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_ming_nobility_headgear
is_valid_custom = {
add_accessory_modifiers = {
gene = headgear
template = ccp9_low_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_high_nobility_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
add_accessory_modifiers = {
gene = headgear
template = ccp9_royalty_headgear
is_valid_custom = {
has_cp9_dlc_trigger = yes
}
}
## CCP7 Emishi Ainu ##
@ -1634,4 +1582,6 @@
template = spectacles
}
}
}

File diff suppressed because it is too large Load diff