Tidying up some stuff and penciling in men at arms

This commit is contained in:
edwardtheelbowhigh 2026-06-05 17:03:38 +01:00
parent e44a5f703d
commit 2536317502
22 changed files with 270 additions and 177 deletions

View file

@ -273,4 +273,6 @@
communal_settlement_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!"
communal_settlement_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"
communal_settlement_3_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_3')|0]#!"
communal_settlement_4_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_4')|0]#!"
communal_settlement_4_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_4')|0]#!"
culture_parameter_unlock_handgunners: "Can recruit [GetMaA('handgunners').GetName] as [men_at_arms|E]"
culture_parameter_unlock_bombards: "[GetPlayer.Custom('GetRegionalSiegeLevel4MAA')]"