Tidying up some stuff and penciling in men at arms
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e44a5f703d
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22 changed files with 270 additions and 177 deletions
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@ -273,4 +273,6 @@
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communal_settlement_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!"
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communal_settlement_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"
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communal_settlement_3_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_3')|0]#!"
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communal_settlement_4_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_4')|0]#!"
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communal_settlement_4_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_4')|0]#!"
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culture_parameter_unlock_handgunners: "Can recruit [GetMaA('handgunners').GetName] as [men_at_arms|E]"
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culture_parameter_unlock_bombards: "[GetPlayer.Custom('GetRegionalSiegeLevel4MAA')]"
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@ -6287,7 +6287,7 @@
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b_farava:0 "Farava"
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b_vaduz:0 "Vaduz"
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b_fareskur:0 "Fareskur"
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b_farfa:0 "Farfa"
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b_farfa:0 "Segni"
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b_farhajird:0 "Farhajird"
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b_farila:0 "Färila"
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b_farim:0 "Farim"
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@ -11211,7 +11211,7 @@
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b_segarcea:0 "Segarcea"
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b_segeberg:0 "Segeberg"
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b_segezha:0 "Segezha"
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b_segni:0 "Segni"
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b_segni:0 "Frosinone"
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b_seilanger:0 "Seilanger"
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b_seiniai:0 "Seiniai"
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b_seiyun:0 "Seiyun"
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