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63383df0b6
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2 changed files with 796 additions and 1 deletions
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@ -1009,3 +1009,776 @@ vineyards_08 = {
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ai_economical_building_preference_modifier = yes
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}
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}
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potato_fields_01 = {
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construction_time = standard_construction_time
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effect_desc = potato_fields_effect_desc
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can_construct_potential = {
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building_potato_fields_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_1_cost
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province_modifier = {
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monthly_income = good_building_tax_tier_1
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}
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province_terrain_modifier = {
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terrain = steppe
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development_growth_factor = 0.04
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = plains
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development_growth_factor = 0.04
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = farmlands
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development_growth_factor = 0.04
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_culture_modifier = {
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parameter = collective_lands_farms_bonuses
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stationed_maa_damage_mult = normal_maa_damage_tier_1
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stationed_maa_toughness_mult = normal_maa_toughness_tier_1
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}
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province_culture_modifier = {
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parameter = brewery_farming_bonus
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county_opinion_add = 2
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = potato_fields_02
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type_icon = "building_potato.dds"
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ai_value = {
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base = 15 # potato fields should take priority when possible
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ai_tier_1_building_modifier = yes
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ai_tier_1_economical_building_preference_modifier = yes
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ai_potato_fields_improvement_from_culture_modifier = yes # Only on the level 1 to secure having pasture when the AI is from an appropriate culture
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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modifier = {
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factor = 2
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scope:holder.capital_province = this
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}
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modifier = {
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factor = 2
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scope:holder.culture = { has_innovation = innovation_champa_rice }
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}
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modifier = {
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factor = 0
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scope:holder.culture = { has_innovation = innovation_champa_rice } # this also allows farm estates to be built in rice fields
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NOT = {
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has_building_or_higher = farm_estates_01
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}
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}
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modifier = {
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factor = 0
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building_orchards_requirement_terrain = yes
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NOT = {
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has_building_or_higher = orchards_01
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}
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}
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}
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}
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potato_fields_02 = {
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construction_time = standard_construction_time
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effect_desc = potato_fields_effect_desc
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can_construct_potential = {
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building_potato_fields_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_2_cost
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province_modifier = {
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monthly_income = good_building_tax_tier_2
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}
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province_terrain_modifier = {
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terrain = mountains
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development_growth_factor = 0.04
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = tells
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development_growth_factor = 0.04
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = hills
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development_growth_factor = 0.04
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = steppe
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development_growth_factor = 0.08
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = plains
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development_growth_factor = 0.08
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = farmlands
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development_growth_factor = 0.08
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_culture_modifier = {
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parameter = collective_lands_farms_bonuses
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = potato_fields_03
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type_icon = "building_potato.dds"
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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potato_fields_03 = {
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construction_time = standard_construction_time
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effect_desc = potato_fields_effect_desc
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can_construct_potential = {
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building_potato_fields_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_manorialism
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_3_cost
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province_modifier = {
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monthly_income = good_building_tax_tier_3
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}
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county_modifier = {
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supply_limit = 400
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}
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province_terrain_modifier = {
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terrain = mountains
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development_growth_factor = 0.08
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = tells
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development_growth_factor = 0.08
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = hills
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development_growth_factor = 0.08
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = steppe
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development_growth_factor = 0.10
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = plains
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development_growth_factor = 0.10
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = farmlands
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development_growth_factor = 0.10
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_culture_modifier = {
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parameter = collective_lands_farms_bonuses
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stationed_maa_damage_mult = normal_maa_damage_tier_3
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stationed_maa_toughness_mult = normal_maa_toughness_tier_3
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = potato_fields_04
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type_icon = "building_potato.dds"
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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potato_fields_04 = {
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construction_time = standard_construction_time
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effect_desc = potato_fields_effect_desc
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can_construct_potential = {
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building_potato_fields_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_manorialism
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_4_cost
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province_modifier = {
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monthly_income = good_building_tax_tier_4
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}
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county_modifier = {
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supply_limit = 400
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development_growth_factor = 0.05
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}
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province_terrain_modifier = {
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terrain = mountains
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development_growth_factor = 0.10
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = tells
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development_growth_factor = 0.10
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = hills
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development_growth_factor = 0.10
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tax_mult = innovation_champa_rice_tax_mult_value_1
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levy_size = innovation_champa_rice_levy_size_value_1
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
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}
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province_terrain_modifier = {
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terrain = steppe
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development_growth_factor = 0.12
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = plains
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development_growth_factor = 0.12
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = farmlands
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development_growth_factor = 0.12
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_culture_modifier = {
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parameter = collective_lands_farms_bonuses
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stationed_maa_damage_mult = normal_maa_damage_tier_4
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stationed_maa_toughness_mult = normal_maa_toughness_tier_4
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = potato_fields_05
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type_icon = "building_potato.dds"
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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potato_fields_05 = {
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construction_time = standard_construction_time
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effect_desc = potato_fields_effect_desc
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can_construct_potential = {
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building_potato_fields_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_5_cost
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province_modifier = {
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monthly_income = good_building_tax_tier_5
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}
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county_modifier = {
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supply_limit = 400
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development_growth_factor = 0.05
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supply_limit_mult = 0.05
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}
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province_terrain_modifier = {
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terrain = mountains
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development_growth_factor = 0.12
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = tells
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development_growth_factor = 0.12
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = hills
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development_growth_factor = 0.12
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tax_mult = innovation_champa_rice_tax_mult_value_2
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levy_size = innovation_champa_rice_levy_size_value_2
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
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}
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province_terrain_modifier = {
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terrain = steppe
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development_growth_factor = 0.14
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tax_mult = innovation_champa_rice_tax_mult_value_3
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levy_size = innovation_champa_rice_levy_size_value_3
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
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}
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province_terrain_modifier = {
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terrain = plains
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development_growth_factor = 0.14
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tax_mult = innovation_champa_rice_tax_mult_value_3
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levy_size = innovation_champa_rice_levy_size_value_3
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
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}
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province_terrain_modifier = {
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terrain = farmlands
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development_growth_factor = 0.14
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tax_mult = innovation_champa_rice_tax_mult_value_3
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levy_size = innovation_champa_rice_levy_size_value_3
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development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
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}
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province_culture_modifier = {
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parameter = collective_lands_farms_bonuses
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stationed_maa_damage_mult = normal_maa_damage_tier_5
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
|
||||
next_building = potato_fields_06
|
||||
type_icon = "building_potato.dds"
|
||||
|
||||
ai_value = {
|
||||
base = 6
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
}
|
||||
}
|
||||
|
||||
potato_fields_06 = {
|
||||
construction_time = standard_construction_time
|
||||
effect_desc = potato_fields_effect_desc
|
||||
|
||||
can_construct_potential = {
|
||||
building_potato_fields_requirement_terrain = yes
|
||||
}
|
||||
|
||||
can_construct = {
|
||||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||||
scope:holder.culture = {
|
||||
has_innovation = innovation_guilds
|
||||
}
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
cost_gold = normal_building_tier_6_cost
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = good_building_tax_tier_6
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
supply_limit = 400
|
||||
development_growth_factor = 0.05
|
||||
supply_limit_mult = 0.05
|
||||
church_holding_build_gold_cost = -0.05
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = mountains
|
||||
development_growth_factor = 0.14
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_2
|
||||
levy_size = innovation_champa_rice_levy_size_value_2
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = tells
|
||||
development_growth_factor = 0.14
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_2
|
||||
levy_size = innovation_champa_rice_levy_size_value_2
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = hills
|
||||
development_growth_factor = 0.14
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_2
|
||||
levy_size = innovation_champa_rice_levy_size_value_2
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = steppe
|
||||
development_growth_factor = 0.16
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = plains
|
||||
development_growth_factor = 0.16
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = farmlands
|
||||
development_growth_factor = 0.16
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
|
||||
province_culture_modifier = {
|
||||
parameter = collective_lands_farms_bonuses
|
||||
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
|
||||
next_building = potato_fields_07
|
||||
type_icon = "building_potato.dds"
|
||||
|
||||
ai_value = {
|
||||
base = 5
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
}
|
||||
}
|
||||
|
||||
potato_fields_07 = {
|
||||
construction_time = standard_construction_time
|
||||
effect_desc = potato_fields_effect_desc
|
||||
|
||||
can_construct_potential = {
|
||||
building_potato_fields_requirement_terrain = yes
|
||||
}
|
||||
|
||||
can_construct = {
|
||||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||||
scope:holder.culture = {
|
||||
has_innovation = innovation_cranes
|
||||
}
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
cost_gold = normal_building_tier_7_cost
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = good_building_tax_tier_7
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
levy_reinforcement_rate = 0.05
|
||||
supply_limit = 400
|
||||
development_growth_factor = 0.05
|
||||
supply_limit_mult = 0.05
|
||||
city_holding_build_gold_cost = -0.05
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = mountains
|
||||
development_growth_factor = 0.16
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = tells
|
||||
development_growth_factor = 0.16
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = hills
|
||||
development_growth_factor = 0.16
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = steppe
|
||||
development_growth_factor = 0.18
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_4
|
||||
levy_size = innovation_champa_rice_levy_size_value_4
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = plains
|
||||
development_growth_factor = 0.18
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_4
|
||||
levy_size = innovation_champa_rice_levy_size_value_4
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = farmlands
|
||||
development_growth_factor = 0.18
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_4
|
||||
levy_size = innovation_champa_rice_levy_size_value_4
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
||||
}
|
||||
|
||||
province_culture_modifier = {
|
||||
parameter = collective_lands_farms_bonuses
|
||||
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
|
||||
next_building = potato_fields_08
|
||||
type_icon = "building_potato.dds"
|
||||
|
||||
ai_value = {
|
||||
base = 4
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
}
|
||||
}
|
||||
|
||||
potato_fields_08 = {
|
||||
construction_time = standard_construction_time
|
||||
effect_desc = potato_fields_effect_desc
|
||||
|
||||
can_construct_potential = {
|
||||
building_potato_fields_requirement_terrain = yes
|
||||
}
|
||||
|
||||
can_construct = {
|
||||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||||
scope:holder.culture = {
|
||||
has_innovation = innovation_cranes
|
||||
}
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
cost_gold = normal_building_tier_8_cost
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = good_building_tax_tier_8
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = mountains
|
||||
development_growth_factor = 0.18
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = tells
|
||||
development_growth_factor = 0.18
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = hills
|
||||
development_growth_factor = 0.18
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_3
|
||||
levy_size = innovation_champa_rice_levy_size_value_3
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
||||
}
|
||||
province_terrain_modifier = {
|
||||
terrain = steppe
|
||||
development_growth_factor = 0.20
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_4
|
||||
levy_size = innovation_champa_rice_levy_size_value_4
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = plains
|
||||
development_growth_factor = 0.20
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_4
|
||||
levy_size = innovation_champa_rice_levy_size_value_4
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
||||
}
|
||||
|
||||
province_terrain_modifier = {
|
||||
terrain = farmlands
|
||||
development_growth_factor = 0.20
|
||||
tax_mult = innovation_champa_rice_tax_mult_value_4
|
||||
levy_size = innovation_champa_rice_levy_size_value_4
|
||||
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
levy_reinforcement_rate = 0.05
|
||||
supply_limit = 1600
|
||||
development_growth_factor = 0.05
|
||||
supply_limit_mult = 0.05
|
||||
city_holding_build_gold_cost = -0.05
|
||||
}
|
||||
|
||||
province_culture_modifier = {
|
||||
parameter = collective_lands_farms_bonuses
|
||||
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 3
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -519,3 +519,25 @@
|
|||
building_vineyards_07_desc:0 "A massive plantation of grape-bearing vines, which stretches for miles across the surrounding lands, covering massive amount of space."
|
||||
building_vineyards_08:1 "Massive Winepresses"
|
||||
building_vineyards_08_desc:0 "In many wineries, a massive wine press was installed to press thousands of grapes in seconds, speeding up the whole process."
|
||||
|
||||
building_potato_fields_requirement_terrain_tt: "One of the following:\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'mountains' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'hills' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'tells' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'steppe' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'farmlands' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'plains' ).GetName]"
|
||||
potato_fields_effect_desc: "$feast_cost_discount_medium_desc$"
|
||||
|
||||
building_type_potato_fields_01: "Potato Fields"
|
||||
building_type_potato_fields_01_desc: "The world marches on its stomach. The humble spud may not look impressive, but it was once the only thing standing between a well fed prosperous peasantry and famine."
|
||||
building_potato_fields_01: "Lazy Bed Fields"
|
||||
building_potato_fields_01_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
building_potato_fields_02: "Lazy Bed Fields"
|
||||
building_potato_fields_02_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
building_potato_fields_03: "Lazy Bed Fields"
|
||||
building_potato_fields_03_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
building_potato_fields_04: "Lazy Bed Fields"
|
||||
building_potato_fields_04_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
building_potato_fields_05: "Lazy Bed Fields"
|
||||
building_potato_fields_05_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
building_potato_fields_06: "Lazy Bed Fields"
|
||||
building_potato_fields_06_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
building_potato_fields_07: "Lazy Bed Fields"
|
||||
building_potato_fields_07_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
building_potato_fields_08: "Lazy Bed Fields"
|
||||
building_potato_fields_08_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue