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Fishedotjpg 2026-03-01 19:04:31 +00:00
parent 63383df0b6
commit 24869a6632
2 changed files with 796 additions and 1 deletions

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@ -1009,3 +1009,776 @@ vineyards_08 = {
ai_economical_building_preference_modifier = yes
}
}
potato_fields_01 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_1_cost
province_modifier = {
monthly_income = good_building_tax_tier_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_1
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
}
province_culture_modifier = {
parameter = brewery_farming_bonus
county_opinion_add = 2
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_02
type_icon = "building_potato.dds"
ai_value = {
base = 15 # potato fields should take priority when possible
ai_tier_1_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
ai_potato_fields_improvement_from_culture_modifier = yes # Only on the level 1 to secure having pasture when the AI is from an appropriate culture
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
modifier = {
factor = 2
scope:holder.capital_province = this
}
modifier = {
factor = 2
scope:holder.culture = { has_innovation = innovation_champa_rice }
}
modifier = {
factor = 0
scope:holder.culture = { has_innovation = innovation_champa_rice } # this also allows farm estates to be built in rice fields
NOT = {
has_building_or_higher = farm_estates_01
}
}
modifier = {
factor = 0
building_orchards_requirement_terrain = yes
NOT = {
has_building_or_higher = orchards_01
}
}
}
}
potato_fields_02 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_2_cost
province_modifier = {
monthly_income = good_building_tax_tier_2
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.04
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_2
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_03
type_icon = "building_potato.dds"
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
potato_fields_03 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_3_cost
province_modifier = {
monthly_income = good_building_tax_tier_3
}
county_modifier = {
supply_limit = 400
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.08
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_3
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_04
type_icon = "building_potato.dds"
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_04 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder.culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_4_cost
province_modifier = {
monthly_income = good_building_tax_tier_4
}
county_modifier = {
supply_limit = 400
development_growth_factor = 0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.10
tax_mult = innovation_champa_rice_tax_mult_value_1
levy_size = innovation_champa_rice_levy_size_value_1
development_growth_factor = innovation_champa_rice_development_growth_factor_value_1
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_4
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_05
type_icon = "building_potato.dds"
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_05 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_5_cost
province_modifier = {
monthly_income = good_building_tax_tier_5
}
county_modifier = {
supply_limit = 400
development_growth_factor = 0.05
supply_limit_mult = 0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.12
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_5
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_06
type_icon = "building_potato.dds"
ai_value = {
base = 6
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_06 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder.culture = {
has_innovation = innovation_guilds
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_6_cost
province_modifier = {
monthly_income = good_building_tax_tier_6
}
county_modifier = {
supply_limit = 400
development_growth_factor = 0.05
supply_limit_mult = 0.05
church_holding_build_gold_cost = -0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.14
tax_mult = innovation_champa_rice_tax_mult_value_2
levy_size = innovation_champa_rice_levy_size_value_2
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_6
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_07
type_icon = "building_potato.dds"
ai_value = {
base = 5
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_07 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_7_cost
province_modifier = {
monthly_income = good_building_tax_tier_7
}
county_modifier = {
levy_reinforcement_rate = 0.05
supply_limit = 400
development_growth_factor = 0.05
supply_limit_mult = 0.05
city_holding_build_gold_cost = -0.05
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.16
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_7
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
next_building = potato_fields_08
type_icon = "building_potato.dds"
ai_value = {
base = 4
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}
potato_fields_08 = {
construction_time = standard_construction_time
effect_desc = potato_fields_effect_desc
can_construct_potential = {
building_potato_fields_requirement_terrain = yes
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder.culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_8_cost
province_modifier = {
monthly_income = good_building_tax_tier_8
}
province_terrain_modifier = {
terrain = mountains
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = tells
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = hills
development_growth_factor = 0.18
tax_mult = innovation_champa_rice_tax_mult_value_3
levy_size = innovation_champa_rice_levy_size_value_3
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
}
province_terrain_modifier = {
terrain = steppe
development_growth_factor = 0.20
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = plains
development_growth_factor = 0.20
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
province_terrain_modifier = {
terrain = farmlands
development_growth_factor = 0.20
tax_mult = innovation_champa_rice_tax_mult_value_4
levy_size = innovation_champa_rice_levy_size_value_4
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
}
county_modifier = {
levy_reinforcement_rate = 0.05
supply_limit = 1600
development_growth_factor = 0.05
supply_limit_mult = 0.05
city_holding_build_gold_cost = -0.05
}
province_culture_modifier = {
parameter = collective_lands_farms_bonuses
stationed_maa_damage_mult = normal_maa_damage_tier_8
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
}
on_complete = {
#Mandala Creator Aspect
creator_mandala_built_regular_building_piety_effect = yes
}
ai_value = {
base = 3
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
}
}

View file

@ -519,3 +519,25 @@
building_vineyards_07_desc:0 "A massive plantation of grape-bearing vines, which stretches for miles across the surrounding lands, covering massive amount of space."
building_vineyards_08:1 "Massive Winepresses"
building_vineyards_08_desc:0 "In many wineries, a massive wine press was installed to press thousands of grapes in seconds, speeding up the whole process."
building_potato_fields_requirement_terrain_tt: "One of the following:\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'mountains' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'hills' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'tells' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'steppe' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'farmlands' ).GetName]\n$EFFECT_LIST_BULLET$[province|E] is [GetTerrain( 'plains' ).GetName]"
potato_fields_effect_desc: "$feast_cost_discount_medium_desc$"
building_type_potato_fields_01: "Potato Fields"
building_type_potato_fields_01_desc: "The world marches on its stomach. The humble spud may not look impressive, but it was once the only thing standing between a well fed prosperous peasantry and famine."
building_potato_fields_01: "Lazy Bed Fields"
building_potato_fields_01_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
building_potato_fields_02: "Lazy Bed Fields"
building_potato_fields_02_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
building_potato_fields_03: "Lazy Bed Fields"
building_potato_fields_03_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
building_potato_fields_04: "Lazy Bed Fields"
building_potato_fields_04_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
building_potato_fields_05: "Lazy Bed Fields"
building_potato_fields_05_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
building_potato_fields_06: "Lazy Bed Fields"
building_potato_fields_06_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
building_potato_fields_07: "Lazy Bed Fields"
building_potato_fields_07_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."
building_potato_fields_08: "Lazy Bed Fields"
building_potato_fields_08_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land."