diff --git a/common/domiciles/buildings/00_estate_buildings.txt b/common/domiciles/buildings/00_estate_buildings.txt index 5770d921..9b57c94f 100644 --- a/common/domiciles/buildings/00_estate_buildings.txt +++ b/common/domiciles/buildings/00_estate_buildings.txt @@ -425,7 +425,7 @@ estate_main_05 = { ### Diplomacy Upgrade living_quarters_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -462,7 +462,7 @@ living_quarters_01 = { } living_quarters_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = living_quarters_01 @@ -501,7 +501,7 @@ living_quarters_02 = { } living_quarters_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = living_quarters_02 @@ -543,12 +543,12 @@ living_quarters_03 = { } living_quarters_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = living_quarters_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -588,7 +588,7 @@ living_quarters_04 = { ### Martial Upgrade trophy_room_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -620,7 +620,7 @@ trophy_room_01 = { } trophy_room_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = trophy_room_01 @@ -653,7 +653,7 @@ trophy_room_02 = { } trophy_room_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = trophy_room_02 @@ -694,12 +694,12 @@ trophy_room_03 = { } trophy_room_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = trophy_room_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -738,7 +738,7 @@ trophy_room_04 = { ### Stewardship Upgrade office_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -775,7 +775,7 @@ office_01 = { } office_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = office_01 @@ -813,7 +813,7 @@ office_02 = { } office_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = office_02 @@ -856,12 +856,12 @@ office_03 = { } office_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = office_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -902,7 +902,7 @@ office_04 = { ### Intrigue Upgrade servants_quarters_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -935,7 +935,7 @@ servants_quarters_01 = { } servants_quarters_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = servants_quarters_01 @@ -971,7 +971,7 @@ servants_quarters_02 = { } servants_quarters_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = servants_quarters_02 @@ -1012,12 +1012,12 @@ servants_quarters_03 = { } servants_quarters_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = servants_quarters_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -1057,7 +1057,7 @@ servants_quarters_04 = { ### Learning Upgrade library_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -1089,7 +1089,7 @@ library_01 = { } library_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = library_01 @@ -1127,7 +1127,7 @@ library_02 = { # Observatory sub-branch library_observatory_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = library_02 @@ -1168,12 +1168,12 @@ library_observatory_03 = { } library_observatory_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = library_observatory_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -1211,7 +1211,7 @@ library_observatory_04 = { # Education sub-branch library_education_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = library_02 @@ -1252,12 +1252,12 @@ library_education_03 = { } library_education_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = library_education_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -1297,7 +1297,7 @@ library_education_04 = { ### Bath bath_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -1334,7 +1334,7 @@ bath_01 = { } bath_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = bath_01 @@ -1372,7 +1372,7 @@ bath_02 = { } bath_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = bath_02 @@ -1414,12 +1414,12 @@ bath_03 = { } bath_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = bath_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -1458,7 +1458,7 @@ bath_04 = { ### Guest Room guest_room_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -1499,7 +1499,7 @@ guest_room_01 = { } guest_room_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = guest_room_01 @@ -1543,7 +1543,7 @@ guest_room_02 = { } guest_room_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = guest_room_02 @@ -1592,12 +1592,12 @@ guest_room_03 = { } guest_room_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = guest_room_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -1640,7 +1640,7 @@ guest_room_04 = { } guest_room_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = guest_room_04 @@ -1689,7 +1689,7 @@ guest_room_05 = { } guest_room_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = guest_room_05 @@ -1739,7 +1739,7 @@ guest_room_06 = { ### Wine Cellar wine_cellar_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -1781,7 +1781,7 @@ wine_cellar_01 = { } wine_cellar_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = wine_cellar_01 @@ -1823,7 +1823,7 @@ wine_cellar_02 = { } wine_cellar_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = wine_cellar_02 @@ -1867,7 +1867,7 @@ wine_cellar_03 = { ### Courtyard courtyard_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -1903,7 +1903,7 @@ courtyard_01 = { } courtyard_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = courtyard_01 @@ -1940,7 +1940,7 @@ courtyard_02 = { } courtyard_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = courtyard_02 @@ -1981,12 +1981,12 @@ courtyard_03 = { } courtyard_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = courtyard_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -2024,7 +2024,7 @@ courtyard_04 = { ### Prison prison_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -2069,7 +2069,7 @@ prison_01 = { } prison_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = prison_01 @@ -2118,7 +2118,7 @@ prison_02 = { } prison_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = prison_02 @@ -2172,12 +2172,12 @@ prison_03 = { } prison_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = prison_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -2228,7 +2228,7 @@ prison_04 = { ### Reception Hall reception_hall_01 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -2270,7 +2270,7 @@ reception_hall_01 = { reception_hall_02 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = reception_hall_01 @@ -2313,7 +2313,7 @@ reception_hall_02 = { reception_hall_03 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = reception_hall_02 @@ -2357,13 +2357,13 @@ reception_hall_03 = { reception_hall_04 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = reception_hall_03 can_construct = { dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_3 } - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -2401,7 +2401,7 @@ reception_hall_04 = { reception_hall_05 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = reception_hall_04 @@ -2446,7 +2446,7 @@ reception_hall_05 = { ### Cabinet of Curiosities cabinet_of_curiosities_01 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -2490,7 +2490,7 @@ cabinet_of_curiosities_01 = { cabinet_of_curiosities_02 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = cabinet_of_curiosities_01 @@ -2544,7 +2544,7 @@ cabinet_of_curiosities_02 = { cabinet_of_curiosities_03 = { construction_time = 1000 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = cabinet_of_curiosities_02 @@ -2601,7 +2601,7 @@ cabinet_of_curiosities_03 = { #Grand Solar grand_solar_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = estate_main_01 @@ -2642,7 +2642,7 @@ grand_solar_01 = { grand_solar_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = grand_solar_01 @@ -2683,7 +2683,7 @@ grand_solar_02 = { grand_solar_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = grand_solar_02 @@ -2726,7 +2726,7 @@ grand_solar_03 = { grand_solar_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } slot_type = internal previous_building = grand_solar_03 @@ -2735,7 +2735,7 @@ grand_solar_04 = { text = unlocked_via_event house.house_head = { has_character_flag = ep3_construct_grand_solar } } - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } parameters = { @@ -2778,7 +2778,7 @@ grand_solar_04 = { ### Temple Building temple_small_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } can_construct = { NOT = { @@ -2918,7 +2918,7 @@ temple_small_01 = { } temple_small_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_small_01 cost = { @@ -3053,7 +3053,7 @@ temple_small_02 = { } temple_small_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_small_02 can_construct = { @@ -3194,11 +3194,11 @@ temple_small_03 = { # Crypt sub-branch temple_crypt_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_small_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -3348,7 +3348,7 @@ temple_crypt_04 = { } temple_crypt_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_crypt_04 can_construct = { @@ -3502,7 +3502,7 @@ temple_crypt_05 = { } temple_crypt_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_crypt_05 can_construct = { @@ -3659,11 +3659,11 @@ temple_crypt_06 = { # Temple sub-branch temple_large_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_small_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -3801,7 +3801,7 @@ temple_large_04 = { } temple_large_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_large_04 can_construct = { @@ -3943,7 +3943,7 @@ temple_large_05 = { } temple_large_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_large_05 can_construct = { @@ -4089,12 +4089,12 @@ temple_large_06 = { # Monastery sub-branch temple_monastery_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_small_03 can_construct = { faith = { has_doctrine = tenet_monasticism } - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -4234,7 +4234,7 @@ temple_monastery_04 = { } temple_monastery_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_monastery_04 can_construct = { @@ -4379,7 +4379,7 @@ temple_monastery_05 = { } temple_monastery_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = temple_monastery_05 can_construct = { @@ -4526,7 +4526,7 @@ temple_monastery_06 = { ### Barracks barracks_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -4609,7 +4609,7 @@ barracks_01 = { } barracks_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = barracks_01 cost = { @@ -4697,7 +4697,7 @@ barracks_02 = { } barracks_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = barracks_02 can_construct = { @@ -4789,7 +4789,7 @@ barracks_03 = { } barracks_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = barracks_03 can_construct = { @@ -4881,7 +4881,7 @@ barracks_04 = { } barracks_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = barracks_04 can_construct = { @@ -4973,7 +4973,7 @@ barracks_05 = { } barracks_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = barracks_05 can_construct = { @@ -5067,7 +5067,7 @@ barracks_06 = { ### Watchtower watchtower_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -5148,7 +5148,7 @@ watchtower_01 = { } watchtower_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = watchtower_01 cost = { @@ -5232,7 +5232,7 @@ watchtower_02 = { } watchtower_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = watchtower_02 can_construct = { @@ -5320,11 +5320,11 @@ watchtower_03 = { } watchtower_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = watchtower_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -5409,7 +5409,7 @@ watchtower_04 = { } watchtower_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = watchtower_04 can_construct = { @@ -5498,7 +5498,7 @@ watchtower_05 = { } watchtower_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = watchtower_05 can_construct = { @@ -5590,7 +5590,7 @@ watchtower_06 = { ### Guardhouse guardhouse_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -5671,7 +5671,7 @@ guardhouse_01 = { } guardhouse_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = guardhouse_01 cost = { @@ -5754,7 +5754,7 @@ guardhouse_02 = { } guardhouse_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = guardhouse_02 can_construct = { @@ -5843,7 +5843,7 @@ guardhouse_03 = { } guardhouse_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = guardhouse_03 can_construct = { @@ -5934,7 +5934,7 @@ guardhouse_04 = { ### Garden garden_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -6054,7 +6054,7 @@ garden_01 = { } garden_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_01 cost = { @@ -6175,7 +6175,7 @@ garden_02 = { } garden_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_02 cost = { @@ -6298,7 +6298,7 @@ garden_03 = { # Leisure Garden sub-branch garden_leisure_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_03 can_construct = { @@ -6425,7 +6425,7 @@ garden_leisure_04 = { } garden_leisure_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_leisure_04 can_construct = { @@ -6552,7 +6552,7 @@ garden_leisure_05 = { } garden_leisure_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_leisure_05 can_construct = { @@ -6681,7 +6681,7 @@ garden_leisure_06 = { # Fruit Garden sub-branch garden_fruit_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_03 can_construct = { @@ -6807,7 +6807,7 @@ garden_fruit_04 = { } garden_fruit_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_fruit_04 can_construct = { @@ -6933,7 +6933,7 @@ garden_fruit_05 = { } garden_fruit_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = garden_fruit_05 can_construct = { @@ -7060,7 +7060,7 @@ garden_fruit_06 = { ### Stable stable_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -7142,7 +7142,7 @@ stable_01 = { } stable_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_01 cost = { @@ -7229,7 +7229,7 @@ stable_02 = { } stable_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_02 cost = { @@ -7318,11 +7318,11 @@ stable_03 = { # Grand Stable sub-branch stable_grand_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -7403,7 +7403,7 @@ stable_grand_04 = { } stable_grand_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_grand_04 can_construct = { @@ -7489,7 +7489,7 @@ stable_grand_05 = { } stable_grand_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_grand_05 can_construct = { @@ -7577,11 +7577,11 @@ stable_grand_06 = { # Kennel sub-branch stable_kennel_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -7671,7 +7671,7 @@ stable_kennel_04 = { } stable_kennel_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_kennel_04 can_construct = { @@ -7766,7 +7766,7 @@ stable_kennel_05 = { } stable_kennel_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_kennel_05 can_construct = { @@ -7864,12 +7864,12 @@ stable_kennel_06 = { # Charioteer sub-branch (Byzantine unique upgrade) stable_chariot_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_03 can_construct_potential = { culture = { has_cultural_parameter = hosts_chariot_races } - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -7948,7 +7948,7 @@ stable_chariot_04 = { } stable_chariot_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_chariot_04 can_construct = { @@ -8033,7 +8033,7 @@ stable_chariot_05 = { } stable_chariot_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = stable_chariot_05 can_construct = { @@ -8120,7 +8120,7 @@ stable_chariot_06 = { ### Workshop workshop_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -8195,7 +8195,7 @@ workshop_01 = { } workshop_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_01 cost = { @@ -8273,7 +8273,7 @@ workshop_02 = { # Carpenter sub-branch workshop_carpenter_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_02 can_construct = { @@ -8357,7 +8357,7 @@ workshop_carpenter_03 = { } workshop_carpenter_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_carpenter_03 can_construct = { @@ -8441,7 +8441,7 @@ workshop_carpenter_04 = { } workshop_carpenter_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_carpenter_04 can_construct = { @@ -8526,7 +8526,7 @@ workshop_carpenter_05 = { } workshop_carpenter_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_carpenter_05 can_construct = { @@ -8613,7 +8613,7 @@ workshop_carpenter_06 = { # Mason sub-branch workshop_mason_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_02 can_construct = { @@ -8695,7 +8695,7 @@ workshop_mason_03 = { } workshop_mason_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_mason_03 can_construct = { @@ -8777,7 +8777,7 @@ workshop_mason_04 = { } workshop_mason_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_mason_04 can_construct = { @@ -8861,7 +8861,7 @@ workshop_mason_05 = { } workshop_mason_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_mason_05 can_construct = { @@ -8947,7 +8947,7 @@ workshop_mason_06 = { # Textile sub-branch workshop_textile_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_02 can_construct = { @@ -9031,7 +9031,7 @@ workshop_textile_03 = { } workshop_textile_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_textile_03 can_construct = { @@ -9115,7 +9115,7 @@ workshop_textile_04 = { } workshop_textile_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_textile_04 can_construct = { @@ -9199,7 +9199,7 @@ workshop_textile_05 = { } workshop_textile_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = workshop_textile_05 can_construct = { @@ -9285,7 +9285,7 @@ workshop_textile_06 = { ### Storage storage_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -9369,7 +9369,7 @@ storage_01 = { } storage_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = storage_01 cost = { @@ -9456,7 +9456,7 @@ storage_02 = { # Warehouse sub-branch storage_warehouse_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = storage_02 can_construct = { @@ -9540,11 +9540,11 @@ storage_warehouse_03 = { } storage_warehouse_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = storage_warehouse_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -9626,7 +9626,7 @@ storage_warehouse_04 = { # Granary sub-branch storage_granary_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = storage_02 can_construct = { @@ -9713,11 +9713,11 @@ storage_granary_03 = { } storage_granary_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = storage_granary_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -9806,7 +9806,7 @@ storage_granary_04 = { ### Market market_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -9894,7 +9894,7 @@ market_01 = { } market_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = market_01 cost = { @@ -9974,7 +9974,7 @@ market_02 = { } market_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = market_02 can_construct = { @@ -10059,7 +10059,7 @@ market_03 = { } market_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = market_03 can_construct = { @@ -10144,7 +10144,7 @@ market_04 = { } market_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = market_04 can_construct = { @@ -10229,7 +10229,7 @@ market_05 = { } market_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = market_05 can_construct = { @@ -10316,7 +10316,7 @@ market_06 = { ### Grazing Lands grazing_land_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -10436,7 +10436,7 @@ grazing_land_01 = { } grazing_land_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_01 cost = { @@ -10557,7 +10557,7 @@ grazing_land_02 = { } grazing_land_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_02 cost = { @@ -10678,11 +10678,11 @@ grazing_land_03 = { } grazing_land_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -10790,7 +10790,7 @@ grazing_land_04 = { } grazing_land_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_04 can_construct = { @@ -10902,7 +10902,7 @@ grazing_land_05 = { } grazing_land_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_05 can_construct = { @@ -11016,12 +11016,12 @@ grazing_land_06 = { # Horse Archer sub-branch horse_pasture_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_03 can_construct = { can_recruit_archer_cavalry_trigger = yes - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -11122,7 +11122,7 @@ horse_pasture_04 = { } horse_pasture_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = horse_pasture_04 can_construct = { @@ -11228,7 +11228,7 @@ horse_pasture_05 = { } horse_pasture_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = horse_pasture_05 can_construct = { @@ -11336,12 +11336,12 @@ horse_pasture_06 = { # Camel sub-branch camel_pasture_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_03 can_construct = { culture ?= { has_innovation = innovation_war_camels } - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -11442,7 +11442,7 @@ camel_pasture_04 = { } camel_pasture_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = camel_pasture_04 can_construct = { @@ -11548,7 +11548,7 @@ camel_pasture_05 = { } camel_pasture_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = camel_pasture_05 can_construct = { @@ -11656,12 +11656,12 @@ camel_pasture_06 = { # Elephant sub-branch elephant_pasture_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grazing_land_03 can_construct = { culture ?= { has_innovation = innovation_elephantry } - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -11738,7 +11738,7 @@ elephant_pasture_04 = { } elephant_pasture_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = elephant_pasture_04 can_construct = { @@ -11820,7 +11820,7 @@ elephant_pasture_05 = { } elephant_pasture_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = elephant_pasture_05 can_construct = { @@ -11904,7 +11904,7 @@ elephant_pasture_06 = { ### Grain Fields grain_field_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -12037,7 +12037,7 @@ grain_field_01 = { } grain_field_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grain_field_01 cost = { @@ -12160,7 +12160,7 @@ grain_field_02 = { } grain_field_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grain_field_02 can_construct = { @@ -12288,11 +12288,11 @@ grain_field_03 = { } grain_field_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grain_field_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -12416,7 +12416,7 @@ grain_field_04 = { } grain_field_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grain_field_04 can_construct = { @@ -12544,7 +12544,7 @@ grain_field_05 = { } grain_field_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = grain_field_05 can_construct = { @@ -12674,7 +12674,7 @@ grain_field_06 = { ### Rice Fields rice_field_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } @@ -12748,7 +12748,7 @@ rice_field_01 = { rice_field_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = rice_field_01 cost = { @@ -12821,7 +12821,7 @@ rice_field_02 = { rice_field_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = rice_field_02 can_construct = { @@ -12898,11 +12898,11 @@ rice_field_03 = { rice_field_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = rice_field_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -12975,7 +12975,7 @@ rice_field_04 = { rice_field_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = rice_field_04 can_construct = { @@ -13052,7 +13052,7 @@ rice_field_05 = { rice_field_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = rice_field_05 can_construct = { @@ -13130,7 +13130,7 @@ rice_field_06 = { ### Vineyard vineyard_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -13242,7 +13242,7 @@ vineyard_01 = { } vineyard_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = vineyard_01 cost = { @@ -13345,7 +13345,7 @@ vineyard_02 = { } vineyard_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = vineyard_02 can_construct = { @@ -13451,7 +13451,7 @@ vineyard_03 = { } vineyard_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = vineyard_03 can_construct = { @@ -13557,7 +13557,7 @@ vineyard_04 = { } vineyard_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = vineyard_04 can_construct = { @@ -13663,7 +13663,7 @@ vineyard_05 = { } vineyard_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = vineyard_05 can_construct = { @@ -13771,7 +13771,7 @@ vineyard_06 = { ### Tea Plantation tea_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } can_construct_potential = { culture ?= { has_innovation = innovation_champa_rice } @@ -13853,7 +13853,7 @@ tea_01 = { } tea_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = tea_01 cost = { @@ -13929,7 +13929,7 @@ tea_02 = { } tea_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = tea_02 can_construct = { @@ -14008,11 +14008,11 @@ tea_03 = { } tea_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = tea_03 can_construct = { - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -14083,7 +14083,7 @@ tea_04 = { } tea_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = tea_04 can_construct = { @@ -14158,7 +14158,7 @@ tea_05 = { } tea_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = tea_05 can_construct = { @@ -14235,7 +14235,7 @@ tea_06 = { ### Olive Plantation olive_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } cost = { gold = { @@ -14344,7 +14344,7 @@ olive_01 = { } olive_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = olive_01 cost = { @@ -14444,7 +14444,7 @@ olive_02 = { } olive_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = olive_02 can_construct = { @@ -14548,7 +14548,7 @@ olive_03 = { } olive_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = olive_03 can_construct = { @@ -14652,7 +14652,7 @@ olive_04 = { } olive_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = olive_04 can_construct = { @@ -14757,7 +14757,7 @@ olive_05 = { } olive_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = olive_05 can_construct = { @@ -14864,7 +14864,7 @@ olive_06 = { ### Silk Production - Byzantine exclusive silk_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } can_construct = { custom_tooltip = { @@ -14940,7 +14940,7 @@ silk_01 = { } silk_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = silk_01 can_construct = { @@ -15020,7 +15020,7 @@ silk_02 = { } silk_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = silk_02 can_construct = { @@ -15101,7 +15101,7 @@ silk_03 = { } silk_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = silk_03 can_construct = { @@ -15112,7 +15112,7 @@ silk_04 = { } culture = { has_cultural_parameter = unlocks_silk_buildings_parameter } } - domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = minority_community_main_03 } } + domicile ?= { OR = { has_domicile_building_or_higher = estate_main_03 has_domicile_building_or_higher = estate_main_03 } } } cost = { @@ -15183,7 +15183,7 @@ silk_04 = { } silk_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = silk_04 can_construct = { @@ -15265,7 +15265,7 @@ silk_05 = { } silk_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { estate } previous_building = silk_05 can_construct = { diff --git a/localization/english/replace/NEOW_Domicile_l_english.yml b/localization/english/replace/NEOW_Domicile_l_english.yml index 9323a9f4..4e14f9a2 100644 --- a/localization/english/replace/NEOW_Domicile_l_english.yml +++ b/localization/english/replace/NEOW_Domicile_l_english.yml @@ -83,229 +83,229 @@ village_training_yard_03_domicile_building_desc: "A yard set out for individual combat training so one might defend oneself in personal combat." village_training_yard_04_domicile_building: "Village Training Yard" village_training_yard_04_domicile_building_desc: "A yard set out for individual combat training so one might defend oneself in personal combat." - contracts_office_01: "Contracts Office" - contracts_office_01_desc: "An Office for Managing any contracts members of our community are hired for." - contracts_office_02: "Contracts Office" - contracts_office_02_desc: "An Office for Managing any contracts members of our community are hired for." - contracts_office_03: "Contracts Office" - contracts_office_03_desc: "An Office for Managing any contracts members of our community are hired for." - contracts_office_04: "Contracts Office" - contracts_office_04_desc: "An Office for Managing any contracts members of our community are hired for." - local_criminal_contacts_01: "Local Criminal Contracts" - local_criminal_contacts_01_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." - local_criminal_contacts_02: "Local Criminal Contracts" - local_criminal_contacts_02_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." - local_criminal_contacts_03: "Local Criminal Contracts" - local_criminal_contacts_03_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." - local_criminal_contacts_04: "Local Criminal Contracts" - local_criminal_contacts_04_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." - minority_comm_library_01: "Library" - minority_comm_library_01_desc: "A small library containing what few records and books our community owns." - minority_comm_library_02: "Library" - minority_comm_library_02_desc: "A small library containing what few records and books our community owns." - minority_comm_library_education_03: "School" - minority_comm_library_education_03_desc: "A small school for teaching the members of our village basic common knowledge before they learn a trade." - minority_comm_library_education_04: "School" - minority_comm_library_education_04_desc: "A small school for teaching the members of our village basic common knowledge before they learn a trade." - communal_baths_01: "Communal Bathouse" - communal_baths_01_desc: "A communal bath so that our community may stay clean and healthy." - communal_baths_02: "Communal Bathouse" - communal_baths_02_desc: "A communal bath so that our community may stay clean and healthy." - communal_baths_03: "Communal Bathouse" - communal_baths_03_desc: "A communal bath so that our community may stay clean and healthy." - communal_baths_04: "Communal Bathouse" - communal_baths_04_desc: "A communal bath so that our community may stay clean and healthy." - guest_house_01: "Guest House" - guest_house_01_desc: "A guest house for any visitors or travellers to reside it, we treat them well." - guest_house_02: "Guest House" - guest_house_02_desc: "A guest house for any visitors or travellers to reside it, we treat them well." - guest_house_03: "Guest House" - guest_house_03_desc: "A guest house for any visitors or travellers to reside it, we treat them well." - guest_house_04: "Guest House" - guest_house_04_desc: "A guest house for any visitors or travellers to reside it, we treat them well." - guest_house_05: "Guest House" - guest_house_05_desc: "A guest house for any visitors or travellers to reside it, we treat them well." - guest_house_06: "Guest House" - guest_house_06_desc: "A guest house for any visitors or travellers to reside it, we treat them well." - village_cage_01: "Village Cage" - village_cage_01_desc: "A locked building to imprison troublemakers and prisoners." - village_cage_02: "Village Cage" - village_cage_02_desc: "A locked building to imprison troublemakers and prisoners." - village_cage_03: "Village Cage" - village_cage_03_desc: "A locked building to imprison troublemakers and prisoners." - village_cage_04: "Village Cage" - village_cage_04_desc: "A locked building to imprison troublemakers and prisoners." - minority_comm_temple_small_01: "Small Temple" - minority_comm_temple_small_01_desc: "A small temple in which we give praise to our god" - minority_comm_temple_small_02: "Small Temple" - minority_comm_temple_small_02_desc: "A small temple in which we give praise to our god" - minority_comm_temple_small_03: "Small Temple" - minority_comm_temple_small_03_desc: "A small temple in which we give praise to our god" - minority_comm_temple_large_04: "Large Temple" - minority_comm_temple_large_04_desc: "A large temple in which we give praise to our god" - minority_comm_temple_large_05: "Large Temple" - minority_comm_temple_large_05_desc: "A large temple in which we give praise to our god" - minority_comm_temple_large_06: "Large Temple" - minority_comm_temple_large_06_desc: "A large temple in which we give praise to our god" - militia_barracks_01: "Militia Barracks" - militia_barracks_01_desc: "A structure in which the local militia train and store their weapons in case of attack." - militia_barracks_02: "Militia Barracks" - militia_barracks_02_desc: "A structure in which the local militia train and store their weapons in case of attack." - militia_barracks_03: "Militia Barracks" - militia_barracks_03_desc: "A structure in which the local militia train and store their weapons in case of attack." - militia_barracks_04: "Militia Barracks" - militia_barracks_04_desc: "A structure in which the local militia train and store their weapons in case of attack." - militia_barracks_05: "Militia Barracks" - militia_barracks_05_desc: "A structure in which the local militia train and store their weapons in case of attack." - militia_barracks_06: "Militia Barracks" - militia_barracks_06_desc: "A structure in which the local militia train and store their weapons in case of attack." - village_watch_01: "Village Watch" - village_watch_01_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." - village_watch_02: "Village Watch" - village_watch_02_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." - village_watch_03: "Village Watch" - village_watch_03_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." - village_watch_04: "Village Watch" - village_watch_04_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." - village_watch_05: "Village Watch" - village_watch_05_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." - village_watch_06: "Village Watch" - village_watch_06_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." - communal_gardens_01: "Communal Gardens" - communal_gardens_01_desc: "Communal Gardens in which vegetables and herbs are grown for village use." - communal_gardens_02: "Communal Gardens" - communal_gardens_02_desc: "Communal Gardens in which vegetables and herbs are grown for village use." - communal_gardens_03: "Communal Gardens" - communal_gardens_03_desc: "Communal Gardens in which vegetables and herbs are grown for village use." - communal_gardens_leisure_04: "Flower Fields" - communal_gardens_leisure_04_desc: "There can be something so comforting about a field of flowers." - communal_gardens_leisure_05: "Flower Fields" - communal_gardens_leisure_05_desc: "There can be something so comforting about a field of flowers." - communal_gardens_leisure_06: "Flower Fields" - communal_gardens_leisure_06_desc: "There can be something so comforting about a field of flowers." - communal_gardens_fruit_04: "Fruit Orchard - communal_gardens_fruit_04_desc: "A few apples or pears can add a lot to a village's diet." - communal_gardens_fruit_05: "Fruit Orchard - communal_gardens_fruit_05_desc: "A few apples or pears can add a lot to a village's diet." - communal_gardens_fruit_06: "Fruit Orchard - communal_gardens_fruit_06_desc: "A few apples or pears can add a lot to a village's diet." - village_stable_01: "Village Stable" - village_stable_01_desc: "A small stable to house a few horses for distant travel or agricultural purposes." - village_stable_02: "Village Stable" - village_stable_02_desc: "A small stable to house a few horses for distant travel or agricultural purposes." - village_stable_03: "Village Stable" - village_stable_03_desc: "A small stable to house a few horses for distant travel or agricultural purposes." - village_stable_grand_04: "Large Village Stable" - village_stable_grand_04_desc: "A Large stable to house a few horses for distant travel or agricultural purposes." - village_stable_grand_05: "Large Village Stable" - village_stable_grand_05_desc: "A Large stable to house a few horses for distant travel or agricultural purposes." - village_stable_grand_06: "Large Village Stable" - village_stable_grand_06_desc: "A Large stable to house a few horses for distant travel or agricultural purposes." - village_stable_kennel_04: "Kennel" - village_stable_kennel_04_desc: "A kennel to raise hounds for assisting hunters and guarding homes." - village_stable_kennel_05: "Kennel" - village_stable_kennel_05_desc: "A kennel to raise hounds for assisting hunters and guarding homes." - village_stable_kennel_06: "Kennel" - village_stable_kennel_06_desc: "A kennel to raise hounds for assisting hunters and guarding homes." - village_workshop_01: "Village Workshop" - village_workshop_01_desc: "A workshop in which a few tradesmen ply their trades for the benefit of the village." - village_workshop_02: "Village Workshop" - village_workshop_02_desc: "A workshop in which a few tradesmen ply their trades for the benefit of the village." - village_workshop_carpenter_03: "Village Carpentry Workshop" - village_workshop_carpenter_03_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." - village_workshop_carpenter_04: "Village Carpentry Workshop" - village_workshop_carpenter_04_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." - village_workshop_carpenter_05: "Village Carpentry Workshop" - village_workshop_carpenter_05_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." - village_workshop_carpenter_06: "Village Carpentry Workshop" - village_workshop_carpenter_06_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." - village_workshop_mason_03: "Village Masonry Workshop" - village_workshop_mason_03_desc: "A workshop in which a few masons ply their trade for the benefit of the village." - village_workshop_mason_04: "Village Masonry Workshop" - village_workshop_mason_04_desc: "A workshop in which a few masons ply their trade for the benefit of the village." - village_workshop_mason_05: "Village Masonry Workshop" - village_workshop_mason_05_desc: "A workshop in which a few masons ply their trade for the benefit of the village." - village_workshop_mason_06: "Village Masonry Workshop" - village_workshop_mason_06_desc: "A workshop in which a few masons ply their trade for the benefit of the village." - village_workshop_textile_03: "Village Weavers Workshop" - village_workshop_textile_03_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." - village_workshop_textile_04: "Village Weavers Workshop" - village_workshop_textile_04_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." - village_workshop_textile_05: "Village Weavers Workshop" - village_workshop_textile_05_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." - village_workshop_textile_06: "Village Weavers Workshop" - village_workshop_textile_06_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." - village_storage_01: "Village Storehouse" - village_storage_01_desc: "A small storehouse where food and goods are stored for protection from the elements" - village_storage_02: "Village Storehouse" - village_storage_02_desc: "A small storehouse where food and goods are stored for protection from the elements" - village_storage_warehouse_03: "Village Warehouse" - village_storage_warehouse_03_desc:: "A warehouse in which goods are stored for protection from the elements" - village_storage_warehouse_04: "Village Warehouse" - village_storage_warehouse_04_desc:: "A warehouse in which goods are stored for protection from the elements" - village_storage_granary_03: "Village Granary" - village_storage_granary_03_desc:: "A granary in which food is stored for protection from the elements" - village_storage_granary_04: "Village Granary" - village_storage_granary_04_desc:: "A granary in which food is stored for protection from the elements" - village_market_01: "Village Market - village_market_01_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_02: "Village Market - village_market_02_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_03: "Village Market - village_market_03_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_04: "Village Market - village_market_04_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_05: "Village Market - village_market_05_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_06: "Village Market - village_market_06_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_grazing_land_01: "Village Pastures" - village_grazing_land_01_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." - village_grazing_land_02: "Village Pastures" - village_grazing_land_02_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." - village_grazing_land_03: "Village Pastures" - village_grazing_land_03_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." - village_grazing_land_04: "Village Pastures" - village_grazing_land_04_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." - village_grazing_land_05: "Village Pastures" - village_grazing_land_05_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." - village_grazing_land_06: "Village Pastures" - village_grazing_land_06_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." - village_grain_fields_01: "Spelt Fields" - village_grain_fields_01_desc: "Open fields of spelt used to produce the universal staple, bread." - village_grain_fields_02: "Spelt Fields" - village_grain_fields_02_desc: "Open fields of spelt used to produce the universal staple, bread." - village_grain_fields_03: "Spelt Fields" - village_grain_fields_03_desc: "Open fields of spelt used to produce the universal staple, bread." - village_grain_fields_04: "Spelt Fields" - village_grain_fields_04_desc: "Open fields of spelt used to produce the universal staple, bread." - village_grain_fields_05: "Spelt Fields" - village_grain_fields_05_desc: "Open fields of spelt used to produce the universal staple, bread." - village_grain_fields_06: "Spelt Fields" - village_grain_fields_06_desc: "Open fields of spelt used to produce the universal staple, bread." - village_rice_field_01: "Rice Fields" - village_rice_fields_01_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." - village_rice_field_02: "Rice Fields" - village_rice_fields_02_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." - village_rice_field_03: "Rice Fields" - village_rice_fields_03_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." - village_rice_field_04: "Rice Fields" - village_rice_fields_04_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." - village_rice_field_05: "Rice Fields" - village_rice_fields_05_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." - village_rice_field_06: "Rice Fields" - village_rice_fields_06_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." - community_baggage_train_01: "Communities Baggage Train" - community_baggage_train_01_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." - community_baggage_train_02: "Communities Baggage Train" - community_baggage_train_02_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." - community_baggage_train_03: "Communities Baggage Train" - community_baggage_train_03_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." - community_baggage_train_04: "Communities Baggage Train" - community_baggage_train_04_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." - community_baggage_train_05: "Communities Baggage Train" - community_baggage_train_05_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." - community_baggage_train_06: "Communities Baggage Train" - community_baggage_train_06_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." + contracts_office_01_domicile_building: "Contracts Office" + contracts_office_01_domicile_building_desc: "An Office for Managing any contracts members of our community are hired for." + contracts_office_02_domicile_building: "Contracts Office" + contracts_office_02_domicile_building_desc: "An Office for Managing any contracts members of our community are hired for." + contracts_office_03_domicile_building: "Contracts Office" + contracts_office_03_domicile_building_desc: "An Office for Managing any contracts members of our community are hired for." + contracts_office_04_domicile_building: "Contracts Office" + contracts_office_04_domicile_building_desc: "An Office for Managing any contracts members of our community are hired for." + local_criminal_contacts_01_domicile_building: "Local Criminal Contracts" + local_criminal_contacts_01_domicile_building_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." + local_criminal_contacts_02_domicile_building: "Local Criminal Contracts" + local_criminal_contacts_02_domicile_building_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." + local_criminal_contacts_03_domicile_building: "Local Criminal Contracts" + local_criminal_contacts_03_domicile_building_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." + local_criminal_contacts_04_domicile_building: "Local Criminal Contracts" + local_criminal_contacts_04_domicile_building_desc: "Sometimes the best way to stay safe in a locality is to ingraciate yourself with its criminal element." + minority_comm_library_01_domicile_building: "Library" + minority_comm_library_01_domicile_building_desc: "A small library containing what few records and books our community owns." + minority_comm_library_02_domicile_building: "Library" + minority_comm_library_02_domicile_building_desc: "A small library containing what few records and books our community owns." + minority_comm_library_education_03_domicile_building: "School" + minority_comm_library_education_03_domicile_building_desc: "A small school for teaching the members of our village basic common knowledge before they learn a trade." + minority_comm_library_education_04_domicile_building: "School" + minority_comm_library_education_04_domicile_building_desc: "A small school for teaching the members of our village basic common knowledge before they learn a trade." + communal_baths_01_domicile_building: "Communal Bathouse" + communal_baths_01_domicile_building_desc: "A communal bath so that our community may stay clean and healthy." + communal_baths_02_domicile_building: "Communal Bathouse" + communal_baths_02_domicile_building_desc: "A communal bath so that our community may stay clean and healthy." + communal_baths_03_domicile_building: "Communal Bathouse" + communal_baths_03_domicile_building_desc: "A communal bath so that our community may stay clean and healthy." + communal_baths_04_domicile_building: "Communal Bathouse" + communal_baths_04_domicile_building_desc: "A communal bath so that our community may stay clean and healthy." + guest_house_01_domicile_building: "Guest House" + guest_house_01_domicile_building_desc: "A guest house for any visitors or travellers to reside it, we treat them well." + guest_house_02_domicile_building: "Guest House" + guest_house_02_domicile_building_desc: "A guest house for any visitors or travellers to reside it, we treat them well." + guest_house_03_domicile_building: "Guest House" + guest_house_03_domicile_building_desc: "A guest house for any visitors or travellers to reside it, we treat them well." + guest_house_04_domicile_building: "Guest House" + guest_house_04_domicile_building_desc: "A guest house for any visitors or travellers to reside it, we treat them well." + guest_house_05_domicile_building: "Guest House" + guest_house_05_domicile_building_desc: "A guest house for any visitors or travellers to reside it, we treat them well." + guest_house_06_domicile_building: "Guest House" + guest_house_06_domicile_building_desc: "A guest house for any visitors or travellers to reside it, we treat them well." + village_cage_01_domicile_building: "Village Cage" + village_cage_01_domicile_building_desc: "A locked building to imprison troublemakers and prisoners." + village_cage_02_domicile_building: "Village Cage" + village_cage_02_domicile_building_desc: "A locked building to imprison troublemakers and prisoners." + village_cage_03_domicile_building: "Village Cage" + village_cage_03_domicile_building_desc: "A locked building to imprison troublemakers and prisoners." + village_cage_04_domicile_building: "Village Cage" + village_cage_04_domicile_building_desc: "A locked building to imprison troublemakers and prisoners." + minority_comm_temple_small_01_domicile_building: "Small Temple" + minority_comm_temple_small_01_domicile_building_desc: "A small temple in which we give praise to our god" + minority_comm_temple_small_02_domicile_building: "Small Temple" + minority_comm_temple_small_02_domicile_building_desc: "A small temple in which we give praise to our god" + minority_comm_temple_small_03_domicile_building: "Small Temple" + minority_comm_temple_small_03_domicile_building_desc: "A small temple in which we give praise to our god" + minority_comm_temple_large_04_domicile_building: "Large Temple" + minority_comm_temple_large_04_domicile_building_desc: "A large temple in which we give praise to our god" + minority_comm_temple_large_05_domicile_building: "Large Temple" + minority_comm_temple_large_05_domicile_building_desc: "A large temple in which we give praise to our god" + minority_comm_temple_large_06_domicile_building: "Large Temple" + minority_comm_temple_large_06_domicile_building_desc: "A large temple in which we give praise to our god" + militia_barracks_01_domicile_building: "Militia Barracks" + militia_barracks_01_domicile_building_desc: "A structure in which the local militia train and store their weapons in case of attack." + militia_barracks_02_domicile_building: "Militia Barracks" + militia_barracks_02_domicile_building_desc: "A structure in which the local militia train and store their weapons in case of attack." + militia_barracks_03_domicile_building: "Militia Barracks" + militia_barracks_03_domicile_building_desc: "A structure in which the local militia train and store their weapons in case of attack." + militia_barracks_04_domicile_building: "Militia Barracks" + militia_barracks_04_domicile_building_desc: "A structure in which the local militia train and store their weapons in case of attack." + militia_barracks_05_domicile_building: "Militia Barracks" + militia_barracks_05_domicile_building_desc: "A structure in which the local militia train and store their weapons in case of attack." + militia_barracks_06_domicile_building: "Militia Barracks" + militia_barracks_06_domicile_building_desc: "A structure in which the local militia train and store their weapons in case of attack." + village_watch_01_domicile_building: "Village Watch" + village_watch_01_domicile_building_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." + village_watch_02_domicile_building: "Village Watch" + village_watch_02_domicile_building_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." + village_watch_03_domicile_building: "Village Watch" + village_watch_03_domicile_building_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." + village_watch_04_domicile_building: "Village Watch" + village_watch_04_domicile_building_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." + village_watch_05_domicile_building: "Village Watch" + village_watch_05_domicile_building_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." + village_watch_06_domicile_building: "Village Watch" + village_watch_06_domicile_building_desc: "The village watch ensures that bandits or raiders wont attack the village without our Militia being alerted." + communal_gardens_01_domicile_building: "Communal Gardens" + communal_gardens_01_domicile_building_desc: "Communal Gardens in which vegetables and herbs are grown for village use." + communal_gardens_02_domicile_building: "Communal Gardens" + communal_gardens_02_domicile_building_desc: "Communal Gardens in which vegetables and herbs are grown for village use." + communal_gardens_03_domicile_building: "Communal Gardens" + communal_gardens_03_domicile_building_desc: "Communal Gardens in which vegetables and herbs are grown for village use." + communal_gardens_leisure_04_domicile_building: "Flower Fields" + communal_gardens_leisure_04_domicile_building_desc: "There can be something so comforting about a field of flowers." + communal_gardens_leisure_05_domicile_building: "Flower Fields" + communal_gardens_leisure_05_domicile_building_desc: "There can be something so comforting about a field of flowers." + communal_gardens_leisure_06_domicile_building: "Flower Fields" + communal_gardens_leisure_06_domicile_building_desc: "There can be something so comforting about a field of flowers." + communal_gardens_fruit_04_domicile_building: "Fruit Orchard + communal_gardens_fruit_04_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." + communal_gardens_fruit_05_domicile_building: "Fruit Orchard + communal_gardens_fruit_05_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." + communal_gardens_fruit_06_domicile_building: "Fruit Orchard + communal_gardens_fruit_06_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." + village_stable_01_domicile_building: "Village Stable" + village_stable_01_domicile_building_desc: "A small stable to house a few horses for distant travel or agricultural purposes." + village_stable_02_domicile_building: "Village Stable" + village_stable_02_domicile_building_desc: "A small stable to house a few horses for distant travel or agricultural purposes." + village_stable_03_domicile_building: "Village Stable" + village_stable_03_domicile_building_desc: "A small stable to house a few horses for distant travel or agricultural purposes." + village_stable_grand_04_domicile_building: "Large Village Stable" + village_stable_grand_04_domicile_building_desc: "A Large stable to house a few horses for distant travel or agricultural purposes." + village_stable_grand_05_domicile_building: "Large Village Stable" + village_stable_grand_05_domicile_building_desc: "A Large stable to house a few horses for distant travel or agricultural purposes." + village_stable_grand_06_domicile_building: "Large Village Stable" + village_stable_grand_06_domicile_building_desc: "A Large stable to house a few horses for distant travel or agricultural purposes." + village_stable_kennel_04_domicile_building: "Kennel" + village_stable_kennel_04_domicile_building_desc: "A kennel to raise hounds for assisting hunters and guarding homes." + village_stable_kennel_05_domicile_building: "Kennel" + village_stable_kennel_05_domicile_building_desc: "A kennel to raise hounds for assisting hunters and guarding homes." + village_stable_kennel_06_domicile_building: "Kennel" + village_stable_kennel_06_domicile_building_desc: "A kennel to raise hounds for assisting hunters and guarding homes." + village_workshop_01_domicile_building: "Village Workshop" + village_workshop_01_domicile_building_desc: "A workshop in which a few tradesmen ply their trades for the benefit of the village." + village_workshop_02_domicile_building: "Village Workshop" + village_workshop_02_domicile_building_desc: "A workshop in which a few tradesmen ply their trades for the benefit of the village." + village_workshop_carpenter_03_domicile_building: "Village Carpentry Workshop" + village_workshop_carpenter_03_domicile_building_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." + village_workshop_carpenter_04_domicile_building: "Village Carpentry Workshop" + village_workshop_carpenter_04_domicile_building_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." + village_workshop_carpenter_05_domicile_building: "Village Carpentry Workshop" + village_workshop_carpenter_05_domicile_building_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." + village_workshop_carpenter_06_domicile_building: "Village Carpentry Workshop" + village_workshop_carpenter_06_domicile_building_desc: "A workshop in which a few carpenters ply their trade for the benefit of the village." + village_workshop_mason_03_domicile_building: "Village Masonry Workshop" + village_workshop_mason_03_domicile_building_desc: "A workshop in which a few masons ply their trade for the benefit of the village." + village_workshop_mason_04_domicile_building: "Village Masonry Workshop" + village_workshop_mason_04_domicile_building_desc: "A workshop in which a few masons ply their trade for the benefit of the village." + village_workshop_mason_05_domicile_building: "Village Masonry Workshop" + village_workshop_mason_05_domicile_building_desc: "A workshop in which a few masons ply their trade for the benefit of the village." + village_workshop_mason_06_domicile_building: "Village Masonry Workshop" + village_workshop_mason_06_domicile_building_desc: "A workshop in which a few masons ply their trade for the benefit of the village." + village_workshop_textile_03_domicile_building: "Village Weavers Workshop" + village_workshop_textile_03_domicile_building_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." + village_workshop_textile_04_domicile_building: "Village Weavers Workshop" + village_workshop_textile_04_domicile_building_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." + village_workshop_textile_05_domicile_building: "Village Weavers Workshop" + village_workshop_textile_05_domicile_building_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." + village_workshop_textile_06_domicile_building: "Village Weavers Workshop" + village_workshop_textile_06_domicile_building_desc: "A workshop in which a few weavers ply their trade for the benefit of the village." + village_storage_01_domicile_building: "Village Storehouse" + village_storage_01_domicile_building_desc: "A small storehouse where food and goods are stored for protection from the elements" + village_storage_02_domicile_building: "Village Storehouse" + village_storage_02_domicile_building_desc: "A small storehouse where food and goods are stored for protection from the elements" + village_storage_warehouse_03_domicile_building: "Village Warehouse" + village_storage_warehouse_03_domicile_building_desc:: "A warehouse in which goods are stored for protection from the elements" + village_storage_warehouse_04_domicile_building: "Village Warehouse" + village_storage_warehouse_04_domicile_building_desc:: "A warehouse in which goods are stored for protection from the elements" + village_storage_granary_03_domicile_building: "Village Granary" + village_storage_granary_03_domicile_building_desc:: "A granary in which food is stored for protection from the elements" + village_storage_granary_04_domicile_building: "Village Granary" + village_storage_granary_04_domicile_building_desc:: "A granary in which food is stored for protection from the elements" + village_market_01_domicile_building: "Village Market + village_market_01_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" + village_market_02_domicile_building: "Village Market + village_market_02_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" + village_market_03_domicile_building: "Village Market + village_market_03_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" + village_market_04_domicile_building: "Village Market + village_market_04_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" + village_market_05_domicile_building: "Village Market + village_market_05_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" + village_market_06_domicile_building: "Village Market + village_market_06_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" + village_grazing_land_01_domicile_building: "Village Pastures" + village_grazing_land_01_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." + village_grazing_land_02_domicile_building: "Village Pastures" + village_grazing_land_02_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." + village_grazing_land_03_domicile_building: "Village Pastures" + village_grazing_land_03_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." + village_grazing_land_04_domicile_building: "Village Pastures" + village_grazing_land_04_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." + village_grazing_land_05_domicile_building: "Village Pastures" + village_grazing_land_05_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." + village_grazing_land_06_domicile_building: "Village Pastures" + village_grazing_land_06_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." + village_grain_fields_01_domicile_building: "Spelt Fields" + village_grain_fields_01_domicile_building_desc: "Open fields of spelt used to produce the universal staple, bread." + village_grain_fields_02_domicile_building: "Spelt Fields" + village_grain_fields_02_domicile_building_desc: "Open fields of spelt used to produce the universal staple, bread." + village_grain_fields_03_domicile_building: "Spelt Fields" + village_grain_fields_03_domicile_building_desc: "Open fields of spelt used to produce the universal staple, bread." + village_grain_fields_04_domicile_building: "Spelt Fields" + village_grain_fields_04_domicile_building_desc: "Open fields of spelt used to produce the universal staple, bread." + village_grain_fields_05_domicile_building: "Spelt Fields" + village_grain_fields_05_domicile_building_desc: "Open fields of spelt used to produce the universal staple, bread." + village_grain_fields_06_domicile_building: "Spelt Fields" + village_grain_fields_06_domicile_building_desc: "Open fields of spelt used to produce the universal staple, bread." + village_rice_field_01_domicile_building: "Rice Fields" + village_rice_fields_01_domicile_building_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." + village_rice_field_02_domicile_building: "Rice Fields" + village_rice_fields_02_domicile_building_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." + village_rice_field_03_domicile_building: "Rice Fields" + village_rice_fields_03_domicile_building_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." + village_rice_field_04_domicile_building: "Rice Fields" + village_rice_fields_04_domicile_building_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." + village_rice_field_05_domicile_building: "Rice Fields" + village_rice_fields_05_domicile_building_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." + village_rice_field_06_domicile_building: "Rice Fields" + village_rice_fields_06_domicile_building_desc: "Originally from the far east, rice has been a major food staple across eurasia for centuries now." + community_baggage_train_01_domicile_building: "Communities Baggage Train" + community_baggage_train_01_domicile_building_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." + community_baggage_train_02_domicile_building: "Communities Baggage Train" + community_baggage_train_02_domicile_building_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." + community_baggage_train_03_domicile_building: "Communities Baggage Train" + community_baggage_train_03_domicile_building_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." + community_baggage_train_04_domicile_building: "Communities Baggage Train" + community_baggage_train_04_domicile_building_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." + community_baggage_train_05_domicile_building: "Communities Baggage Train" + community_baggage_train_05_domicile_building_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." + community_baggage_train_06_domicile_building: "Communities Baggage Train" + community_baggage_train_06_domicile_building_desc: "The Baggage train is upkept incase they are no longer wanted in their locality." community_baggage_train_ample_steeds: "Ample Steeds" community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary." \ No newline at end of file