enough today

This commit is contained in:
Fishedotjpg 2026-03-12 22:44:06 +00:00
parent 4c6ab22030
commit 184f0786d4
2 changed files with 14 additions and 9 deletions

View file

@ -401,9 +401,9 @@ monotown_01 = {
max_garrison = normal_building_max_garrison_tier_1
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_1
province_modifier = {
monthly_income = good_building_tax_tier_4
monthly_income = good_building_tax_tier_5
travel_danger = -10
monthly_barter_goods = 0.75
monthly_barter_goods = 1
}
county_modifier = {
development_growth_factor = 0.05
@ -908,9 +908,9 @@ monotown_02 = {
max_garrison = normal_building_max_garrison_tier_1
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_1
province_modifier = {
monthly_income = good_building_tax_tier_5
monthly_income = good_building_tax_tier_6
travel_danger = -12
monthly_barter_goods = 1.5
monthly_barter_goods = 2
}
province_terrain_modifier = {
@ -1388,9 +1388,9 @@ monotown_03 = {
max_garrison = normal_building_max_garrison_tier_1
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_1
province_modifier = {
monthly_income = good_building_tax_tier_6
monthly_income = good_building_tax_tier_7
travel_danger = -14
monthly_barter_goods = 2.25
monthly_barter_goods = 3
}
@ -1869,7 +1869,7 @@ monotown_04 = {
province_modifier = {
monthly_income = good_building_tax_tier_8
travel_danger = -16
monthly_barter_goods = 3
monthly_barter_goods = 4
}
province_terrain_modifier = {

View file

@ -48,8 +48,13 @@
monotown_holding: "Monotown"
monotown_holding_concept_key: "[monotown_holding|E]"
building_type_monotown_01: "Monotown"
building_type_monotown_01_desc: "Monotown PLACEHOLDER"
building_monotown_01: "Mono-Industry Town"
building_monotown_01_desc: "Mono-Industry Town PLACEHOLDER"
game_concept_monotown_holding: "Mono-Industry Town
game_concept_monotown_holding_desc: "Mono-Industry Town PLACEHOLDER"
NEOW_citizen_militia: "Citizen Militia"
NEOW_citizen_militia_flavor: "Citizen Militia PLACEHOLDER"
palace_CONCEPT: "[palace_i|E][palace|E]"
domicile_palace: "Palace of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"