diff --git a/N3OW/common/coat_of_arms/coat_of_arms/NEOW_dynasties.txt b/N3OW/common/coat_of_arms/coat_of_arms/NEOW_dynasties.txt index 0256e881..3ecde520 100644 --- a/N3OW/common/coat_of_arms/coat_of_arms/NEOW_dynasties.txt +++ b/N3OW/common/coat_of_arms/coat_of_arms/NEOW_dynasties.txt @@ -7377,3 +7377,252 @@ teruel_moctezuma_dynasty = { } } + +house_naundorff={ + pattern="pattern_horizontal_split_01.dds" + color1=blue + color2=blue + color3=blue + colored_emblem={ + color1=yellow + texture="ce_fleur.dds" + instance={ + position={ 0.810000 0.200000 } + scale={ 0.250000 0.250000 } + depth=2.010000 + } + + instance={ + position={ 0.500000 0.860000 } + scale={ 0.260000 0.260000 } + depth=3.010000 + } + + instance={ + position={ 0.210000 0.200000 } + scale={ 0.280000 0.280000 } + depth=4.010000 + } + + } + + colored_emblem={ + color1=red + texture="NEOW_ce_heart.dds" + instance={ + scale={ 0.360000 0.390000 } + depth=1.010000 + } + + } + + colored_emblem={ + color1=red + texture="ce_religion_christianity_generic.dds" + instance={ + position={ 0.500000 0.290000 } + scale={ 0.290000 0.290000 } + } + + } + +} + +dumas_dynasty={ + pattern="pattern_solid.dds" + color1=blue + color2=white + color3=red + colored_emblem={ + color1=yellow_light + color2=yellow_light + color3=black + texture="ce_eagle.dds" + instance={ + position={ 0.500000 0.760000 } + scale={ 0.470000 0.470000 } + } + + instance={ + position={ 0.330000 0.360000 } + scale={ -0.520000 0.520000 } + depth=1.010000 + } + + instance={ + position={ 0.660000 0.360000 } + scale={ 0.520000 0.520000 } + depth=2.010000 + } + + } + + colored_emblem={ + color1=white + texture="ce_religion_bogomilist.dds" + instance={ + scale={ 0.180000 0.180000 } + depth=3.010000 + } + + } + +} + +angelis_dynasty={ + pattern="temp_pattern_bendy_special.dds" + color1=grey + color2=white + color3=black + colored_emblem={ + color1=white + texture="ce_block_02.dds" + instance={ + position={ 0.500000 0.190000 } + scale={ 1.000000 0.380000 } + depth=2.010000 + } + + } + + colored_emblem={ + color1=brown + color2=red + color3=blue_light + texture="ce_leopard_passant_guardant.dds" + instance={ + position={ 0.490000 0.220000 } + scale={ 0.800000 0.700000 } + depth=1.010000 + } + + } + + colored_emblem={ + color1=brown + color2=brown + texture="ce_crown_head.dds" + instance={ + position={ 0.340000 0.120000 } + scale={ 0.150000 0.150000 } + } + + } + +} + + +dynn_britannia_harhman={ + pattern="pattern_horizontal_split_02.dds" + color1=white + color2=blue + color3=red + colored_emblem={ + color1=yellow + texture="ce_cross_08.dds" + instance={ + position={ 0.500000 0.170000 } + scale={ 0.230000 0.230000 } + depth=1.010000 + } + + } + + colored_emblem={ + color1=blue + texture="ce_chief_random.dds" + instance={ + depth=4.010000 + } + + } + + colored_emblem={ + color1=white + color2=white + color3=black + texture="ce_martlet.dds" + instance={ + position={ 0.500000 0.82000 } + scale={ 0.220000 0.220000 } + depth=5.010000 + } + + instance={ + position={ 0.800000 0.600000 } + scale={ 0.220000 0.220000 } + depth=6.010000 + } + + instance={ + position={ 0.200000 0.60000 } + scale={ 0.220000 0.220000 } + depth=7.010000 + } + + instance={ + position={ 0.500000 0.400000 } + scale={ 0.220000 0.220000 } + depth=8.010000 + } + + } + + colored_emblem={ + color1=yellow + color2=yellow + color3=yellow + texture="ce_flower.dds" + instance={ + position={ 0.230000 0.180000 } + scale={ 0.260000 0.260000 } + } + instance={ + position={ 0.770000 0.180000 } + scale={ 0.260000 0.260000 } + } + + } + + colored_emblem={ + color1=yellow + color2=black + color3=black + texture="ce_bull_head.dds" + instance={ + position={ 0.500000 0.640000 } + scale={ 0.180000 0.180000 } + depth=2.010000 + } + + } + + colored_emblem={ + color1=black + texture="ce_block_02.dds" + instance={ + position={ 0.500000 0.600000 } + scale={ 1.000000 0.170000 } + depth=9.010000 + } + + instance={ + scale={ 0.190000 1.000000 } + depth=10.010000 + } + + } + + colored_emblem={ + color1=yellow + texture="ce_attire.dds" + instance={ + position={ 0.500000 0.560000 } + scale={ 0.240000 0.140000 } + depth=3.010000 + } + + } + +} + diff --git a/N3OW/common/culture/innovations/00_cultural_maa_innovations.txt b/N3OW/common/culture/innovations/00_cultural_maa_innovations.txt index 5ff5652b..1e48785a 100644 --- a/N3OW/common/culture/innovations/00_cultural_maa_innovations.txt +++ b/N3OW/common/culture/innovations/00_cultural_maa_innovations.txt @@ -25,6 +25,8 @@ @nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" @nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" @misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" +@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" +@caballeros = "gfx/interface/icons/culture_innovations/innovation_caballeros.dds" @camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" @elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" @@ -32,7 +34,8 @@ @special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" innovation_zweihanders = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_01 region = ghw_region_germany @@ -48,7 +51,8 @@ innovation_zweihanders = { } innovation_adaptive_militia = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_02 @@ -62,7 +66,8 @@ innovation_adaptive_militia = { } innovation_valets = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_01 @@ -76,7 +81,8 @@ innovation_valets = { } innovation_pike_columns = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_high_medieval icon = @special_maa_01 @@ -90,14 +96,17 @@ innovation_pike_columns = { } innovation_legionnaires = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_02 potential = { OR = { this = culture:roman - culture_head.primary_title = title:e_roman_empire + culture_head ?= { + is_roman_emperor_primary_title_excluding_byzantium_trigger = yes + } } } @@ -107,7 +116,8 @@ innovation_legionnaires = { } innovation_desert_tactics = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_high_medieval icon = @special_maa_02 @@ -123,10 +133,11 @@ innovation_desert_tactics = { } innovation_caballeros = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_tribal region = world_europe_west_iberia - icon = @special_maa_01 + icon = @caballeros unlock_maa = caballero @@ -135,7 +146,8 @@ innovation_caballeros = { } innovation_hobbies = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_high_medieval region = ghw_region_britannia icon = @special_maa_02 @@ -147,7 +159,8 @@ innovation_hobbies = { } innovation_rectilinear_schiltron = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_late_medieval icon = @special_maa_01 @@ -161,7 +174,8 @@ innovation_rectilinear_schiltron = { } innovation_bamboo_bows = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_tribal region = world_india icon = @special_maa_02 @@ -174,7 +188,8 @@ innovation_bamboo_bows = { innovation_sahel_horsemen = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_tribal region = custom_sahel_proper icon = @special_maa_01 @@ -186,7 +201,8 @@ innovation_sahel_horsemen = { } innovation_sarawit = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_high_medieval icon = @maa_02 @@ -200,21 +216,45 @@ innovation_sarawit = { } innovation_repeating_crossbow = { - group = culture_group_regional + skill = learning + group = culture_group_military culture_era = culture_era_tribal icon = @special_maa_02 potential = { - has_cultural_pillar = heritage_chinese + trigger_if = { + limit = { + has_dlc = "All Under Heaven" + } + OR = { + this = culture:tangut + has_cultural_parameter = unlock_shenbigong_innovation + } + } + trigger_else = { + OR = { + has_cultural_pillar = heritage_chinese + this = culture:tangut + } + } } - unlock_maa = chu_ko_nu + asset = { + trigger = { + has_cultural_pillar = heritage_chinese + } + icon = @special_maa_02 + name = innovation_repeating_crossbow_chinese + } + + unlock_maa = shenbigong flag = global_maa } innovation_pole_vault = { - group = culture_group_regional + skill = martial + group = culture_group_military culture_era = culture_era_tribal icon = @weapons_and_armor_01 diff --git a/N3OW/common/culture/innovations/tgp_innovations.txt b/N3OW/common/culture/innovations/tgp_innovations.txt new file mode 100644 index 00000000..887d382f --- /dev/null +++ b/N3OW/common/culture/innovations/tgp_innovations.txt @@ -0,0 +1,523 @@ +#### Local Types #### +@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" +@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" +@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" +@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" +@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" +@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" +@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" +@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" +@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" +@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" +@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" +@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" +@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" +@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" +@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" +@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" +@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" +@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" +@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" +@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" +@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" +@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" +@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" +@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" +@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" +@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" +@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" +@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" +@innovation_welfare_02 = "gfx/interface/icons/culture_innovations/innovation_welfare_02.dds" +@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" +@rocket_cart = "gfx/interface/icons/culture_innovations/innovation_rocket_cart.dds" +@compass = "gfx/interface/icons/culture_innovations/innovation_compass.dds" +@block_printing = "gfx/interface/icons/culture_innovations/innovation_block_printing.dds" +@cupellation = "gfx/interface/icons/culture_innovations/innovation_cupellation.dds" +@bulkheads = "gfx/interface/icons/culture_innovations/innovation_bulkheads.dds" +@pharmacopoeia = "gfx/interface/icons/culture_innovations/innovation_pharmacopoeia.dds" +@crossbow = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds" +@sericulture = "gfx/interface/icons/culture_innovations/innovation_sericulture.dds" +@dragon_kiln = "gfx/interface/icons/culture_innovations/innovation_dragon_kiln.dds" +@grenades = "gfx/interface/icons/culture_innovations/innovation_grenades.dds" +@double_entry_bookkeeping = "gfx/interface/icons/culture_innovations/innovation_double_entry_bookkeeping.dds" +@waterworks = "gfx/interface/icons/culture_innovations/innovation_waterworks.dds" + + +@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" +@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" +@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" +@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" + +innovation_fire_medicine = { + skill = learning + group = culture_group_military + culture_era = culture_era_early_medieval + icon = @gunpowder + + potential = { + silk_road_innovation_trigger = { INNOVATION = fire_medicine } + } + parameters = { + silk_road_innovation_parameter = yes + unlock_fire_lancers_units = yes + unlock_powder_magazines = yes + } + + flag = global_maa + flag = early_medieval_era_regional + flag = silk_road_innovation +} + +innovation_champa_rice = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_tribal + icon = @innovation_farm + + potential = { + OR = { + silk_road_innovation_trigger = { INNOVATION = champa_rice } + culture:cham ?= this + } + } + + county_modifier = { + wetlands_development_growth_factor = 0.15 + wetlands_construction_gold_cost = -0.1 + wetlands_levy_size = 0.1 + } + + parameters = { + silk_road_innovation_parameter = yes + champa_rice_building_bonuses = yes + champa_rice_wet_land_paddies = yes + } + + flag = global_regional + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_rocket_cart = { # Singijeon & Hwacha, and the Huo Che + skill = learning + group = culture_group_military + culture_era = culture_era_late_medieval + icon = @rocket_cart + + asset = { + trigger = { + OR = { + has_cultural_pillar = heritage_korean + has_cultural_pillar = heritage_buyeo + } + } + icon = @rocket_cart + name = innovation_rocket_cart_koreanic + } + + asset = { + trigger = { + has_cultural_pillar = heritage_chinese + } + icon = @rocket_cart + name = innovation_rocket_cart_chinese + } + + potential = { + has_tgp_dlc_trigger = yes + OR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_korean + has_cultural_pillar = heritage_buyeo + } + } + + can_progress = { + has_innovation = innovation_fire_medicine + } + + unlock_maa = rocket_carts + + province_modifier = { + defender_holding_advantage = 5 + } + + flag = global_regional + flag = late_medieval_era_regional +} + +innovation_sericulture = { # VICTORIA TECHS ARE BACK BABEYYY AWOOOOU (wolf howl) + skill = stewardship + group = culture_group_civic + culture_era = culture_era_tribal + icon = @sericulture + + potential = { + has_tgp_dlc_trigger = yes + } + + can_progress = { + custom_tooltip = { + text = silk_road_sericulture_trigger_tt + OR = { + has_cultural_pillar = heritage_chinese + has_cultural_pillar = heritage_byzantine + } + } + } + + parameters = { + unlocks_silk_buildings_parameter = yes + reduces_court_fashion_costs_parameter = yes + silk_road_innovation_parameter = yes + } + + character_modifier = { + monthly_prestige_gain_per_legitimacy_level_add = 0.1 + } + + flag = global_regional + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_compass = { + skill = learning + group = culture_group_civic + culture_era = culture_era_early_medieval + icon = @compass + + potential = { + silk_road_innovation_trigger = { INNOVATION = compass } + } + + character_modifier = { + character_travel_speed = 5 # Now I know where I'm going! + character_travel_safety = 5 # Now I know where I shouldn't be going! + movement_speed = 0.05 # Now my army knows where it's going! + } + + parameters = { + cheaper_adventure_inspiration = yes + silk_road_innovation_parameter = yes + } + + flag = silk_road_innovation + flag = early_medieval_era_regional +} + +innovation_dragon_kiln = { + skill = learning + group = culture_group_civic + culture_era = culture_era_tribal + icon = @dragon_kiln + + potential = { + silk_road_innovation_trigger = { INNOVATION = dragon_kiln } + } + + parameters = { + unlock_dragon_kiln_buildings = yes + silk_road_innovation_parameter = yes + } + + flag = global_regional + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_block_printing = { + skill = learning + group = culture_group_civic + culture_era = culture_era_tribal + icon = @block_printing + + potential = { + silk_road_innovation_trigger = { INNOVATION = block_printing } + } + + character_modifier = { + owned_legend_spread_mult = 0.15 + } + + county_modifier = { + development_growth_factor = 0.1 + } + + parameters = { + cheaper_book_inspiration = yes + block_printing_scriptorium_bonuses = yes + block_printing_university_bonuses = yes + silk_road_innovation_parameter = yes + } + + flag = global_regional + flag = tribal_era_regional +} + +innovation_grenades = { + skill = learning + group = culture_group_military + culture_era = culture_era_early_medieval + icon = @grenades + + potential = { + silk_road_innovation_trigger = { INNOVATION = grenades } + } + + maa_upgrade = { + type = skirmishers + damage = 6 + toughness = 2 + screen = 5 + } + + maa_upgrade = { + type = gunpowder + damage = 6 + toughness = 2 + screen = 5 + } + + province_modifier = { + defender_holding_advantage = 5 + } + + parameters = { + silk_road_innovation_parameter = yes + } + + flag = global_maa + flag = early_medieval_era_regional + flag = silk_road_innovation +} + +innovation_cupellation = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_tribal + icon = @cupellation + + potential = { + silk_road_innovation_trigger = { INNOVATION = cupellation } + } + + province_modifier = { + hills_tax_mult = 0.15 + mountains_tax_mult = 0.15 + desert_mountains_tax_mult = 0.15 + } + + parameters = { + silk_road_innovation_parameter = yes + cupellation_mine_building_bonuses = yes + } + + flag = global_maa + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_lacquered_armor = { + skill = stewardship + group = culture_group_military + culture_era = culture_era_tribal + icon = @weapons_and_armor_02 + + potential = { + silk_road_innovation_trigger = { INNOVATION = lacquered_armor } + } + + character_modifier = { + heavy_infantry_maintenance_mult = -0.05 + heavy_cavalry_maintenance_mult = -0.05 + } + + maa_upgrade = { + type = skirmishers + toughness = 2 + } + maa_upgrade = { + type = heavy_infantry + toughness = 4 + } + maa_upgrade = { + type = heavy_cavalry + toughness = 8 + } + + parameters = { + higher_quality_armor_artifacts_parameter = yes + silk_road_innovation_parameter = yes + } + + flag = global_maa + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_double_entry_bookkeeping = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_early_medieval + icon = @double_entry_bookkeeping + + potential = { + silk_road_innovation_trigger = { INNOVATION = double_entry_bookkeeping } + } + + character_modifier = { + domain_tax_mult = 0.05 + } + + parameters = { + bookkeeping_collect_taxes_bonus = yes + silk_road_innovation_parameter = yes + } + + flag = early_medieval_era_regional + flag = silk_road_innovation +} + +innovation_bulkheads = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_early_medieval + icon = @bulkheads + + potential = { + silk_road_innovation_trigger = { INNOVATION = bulkheads } + } + + character_modifier = { + coastal_sea_travel_danger = medium_sea_danger_reduction + sea_travel_danger = medium_sea_danger_reduction + } + + parameters = { + silk_road_innovation_parameter = yes + } + + flag = early_medieval_era_regional + flag = silk_road_innovation +} + +innovation_coking = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_tribal + icon = @weapons_and_armor_01 + + potential = { + silk_road_innovation_trigger = { INNOVATION = coking } + } + + character_modifier = { + men_at_arms_recruitment_cost = -0.15 + } + + county_modifier = { + forest_development_growth_factor = 0.15 + taiga_development_growth_factor = 0.15 + forest_construction_gold_cost = -0.15 + taiga_construction_gold_cost = -0.15 + } + + parameters = { + coking_smith_bonuses = yes + silk_road_innovation_parameter = yes + } + + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_composite_crossbow = { + skill = learning + group = culture_group_military + culture_era = culture_era_tribal + icon = @crossbow + + potential = { + silk_road_innovation_trigger = { INNOVATION = composite_crossbow } + } + + can_progress = { + custom_tooltip = { + text = silk_road_crossbow_trigger_tt + OR = { + has_innovation = innovation_advanced_bowmaking + has_innovation = innovation_repeating_crossbow + } + } + } + + maa_upgrade = { + men_at_arms = crossbowmen + damage = 5 + screen = 5 + siege_value = 0.1 + } + + maa_upgrade = { + men_at_arms = shenbigong + damage = 5 + screen = 5 + siege_value = 0.1 + } + + parameters = { + silk_road_innovation_parameter = yes + } + + flag = global_maa + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_pharmacopoeia = { + skill = learning + group = culture_group_civic + culture_era = culture_era_tribal + icon = @pharmacopoeia + + potential = { + silk_road_innovation_trigger = { INNOVATION = pharmacopoeia } + } + character_modifier = { + life_expectancy = 3 + } + county_modifier = { + epidemic_resistance = 5 + } + + parameters = { + physician_pharmacopoeia_bonus = yes + silk_road_innovation_parameter = yes + } + + flag = tribal_era_regional + flag = silk_road_innovation +} + +innovation_waterworks = { + skill = stewardship + group = culture_group_civic + culture_era = culture_era_tribal + icon = @waterworks + + potential = { + silk_road_innovation_trigger = { INNOVATION = waterworks } + } + county_modifier = { + epidemic_resistance = 5 + } + + parameters = { + unlocks_waterworks_buildings = yes + silk_road_innovation_parameter = yes + } + + flag = tribal_era_regional + flag = silk_road_innovation +} diff --git a/N3OW/common/culture/traditions/tgp_traditions.txt b/N3OW/common/culture/traditions/tgp_traditions.txt new file mode 100644 index 00000000..9c835c51 --- /dev/null +++ b/N3OW/common/culture/traditions/tgp_traditions.txt @@ -0,0 +1,2283 @@ +tradition_tgp_bushido = { + category = societal + + layers = { + 0 = martial + 1 = indian + 4 = samurai.dds + } + + is_shown = { + culture_head = { + top_liege = { has_character_flag = shogun_flag } + has_government = japan_feudal_government + } + } + can_pick = { + culture_head = { + top_liege = { has_character_flag = shogun_flag } + has_government = japan_feudal_government + } + # Mutually exclusive with Imperial Peace and other Horse Archer MaA + NOR = { + culture_tradition:tradition_horse_lords = { is_in_list = traits } + culture_tradition:tradition_devoted_horsemanship = { is_in_list = traits } + culture_tradition:tradition_tgp_imperial_peace = { is_in_list = traits } + culture_tradition:tradition_tgp_imperial_peace = { is_in_list = traits } + } + } + + parameters = { + unlock_mounted_samurai_units = yes + unlock_infantry_samurai_units = yes + must_pledge_loyalty_to_liege = yes + honorable_trait_bonuses = yes + prowess_from_martial_education = yes + stalwart_leader_non_admin_duels = yes + non_admin_close_family_non_martial_gender_knights_in_defensive_wars = yes + } + + character_modifier = { + character_opinion_from_high_prowess_add = 2 + character_opinion_from_low_prowess_add = -1 + } + + cost = { + prestige = { + add = { + value = tradition_double_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + } + } + + ai_will_do = { + value = 1000 # AI should always try to pick this when they can + } +} + +tradition_tgp_rice_cultivators = { + category = regional + + layers = { + 0 = steward + 1 = indian + 4 = svamp.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + NOT = { + culture_tradition:tradition_intensive_farming = { is_in_list = traits } + } + } + + can_pick = { + custom_tooltip = { + text = culture_in_terraced_hills_terrain_desc + any_culture_county = { + any_county_province = { + terrain = terraced_hills + } + } + } + } + + parameters = { + rice_cultivators_next_level_paddy_fields = yes + rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle = yes + } + + county_modifier = { + terraced_hills_development_growth_factor = 0.3 + terraced_hills_construction_gold_cost = -0.1 + terraced_hills_levy_size = 0.1 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = culture_not_bellicose + } + } + if = { + limit = { + NOT = { + any_culture_county = { + count >= 3 + any_county_province = { + terrain = terraced_hills + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = culture_in_terraced_hills_terrain_count_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 400 + if = { + limit = { + NOT = { + scope:character = { + any_sub_realm_county = { + culture = scope:character.culture + any_county_province = { + terrain = terraced_hills + } + } + } + } + } + multiply = 0 + } + if = { + limit = { + scope:character = { + government_has_flag = government_is_tribal + } + } + multiply = 0 + } + } +} + +tradition_tgp_imperial_peace = { + category = societal + + layers = { + 0 = martial + 1 = western + 4 = samurai.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + culture_head = { + government_is_japanese_trigger = yes + } + } + + can_pick = { + # Mutually exclusive with Bushido and other Horse Archer MaA + NOR = { + culture_tradition:tradition_horse_lords = { is_in_list = traits } + culture_tradition:tradition_devoted_horsemanship = { is_in_list = traits } + culture_tradition:tradition_tgp_imperial_peace = { is_in_list = traits } + culture_tradition:tradition_tgp_bushido = { is_in_list = traits } + } + } + + parameters = { + unlock_mounted_samurai_units = yes + prowess_from_martial_education = yes + non_admin_close_family_non_martial_gender_knights_in_defensive_wars = yes + stalwart_leader_non_admin_duels = yes + } + + character_modifier = { + defender_holding_advantage = 2 + } + + cost = { + prestige = { + add = { + value = tradition_double_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 50 + if = { + # Only Courtly cultures should pick this + limit = { NOT = { culture_pillar:ethos_courtly = { is_in_list = traits } } } + multiply = 0 + } + if = { + # AI should avoid stacking traditions for courtly court positions + limit = { culture_tradition:tradition_music_theory = { is_in_list = traits } } + multiply = 0.25 + } + } +} + +tradition_tgp_defiant_ambushers = { + category = regional + + layers = { + 0 = martial + 1 = western + 4 = samurai.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + has_cultural_pillar = heritage_ainuic + } + + can_pick = { + # Mutually exclusive with other Horse Archer MaA + NOR = { + culture_tradition:tradition_horse_lords = { is_in_list = traits } + culture_tradition:tradition_devoted_horsemanship = { is_in_list = traits } + culture_tradition:tradition_tgp_imperial_peace = { is_in_list = traits } + culture_tradition:tradition_tgp_bushido = { is_in_list = traits } + } + } + + parameters = { + unlock_emishi_horse_archers_units = yes + harder_to_convert_county_culture = yes + county_peasant_and_populist_factions_more_common = yes + } + + character_modifier = { + movement_speed_land_raiding = 0.2 + raid_speed = 0.1 + levy_reinforcement_rate_even_if_baron = 0.1 + } + + cost = { + prestige = { + add = { + value = tradition_double_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 50 + if = { + # Only Courtly cultures should pick this + limit = { NOT = { culture_pillar:ethos_courtly = { is_in_list = traits } } } + multiply = 0 + } + if = { + # AI should avoid stacking traditions for courtly court positions + limit = { culture_tradition:tradition_music_theory = { is_in_list = traits } } + multiply = 0.25 + } + } +} + +tradition_tgp_warrior_monks = { + category = ritual + + layers = { + 0 = martial + 1 = western + 4 = warrior_monk.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + culture_head = { + faith = { has_doctrine = special_doctrine_immaterial_harmony } + has_religion = religion:buddhism_religion + } + } + + can_pick = { + # Mutually exclusive with other Warrior Monk + NOT = { + culture_tradition:tradition_warrior_monks = { is_in_list = traits } + } + } + + parameters = { + unlock_warrior_monk_units = yes + prowess_from_religious_traits = yes + culture_clergy_can_fight = yes + monastery_prowess_martial_bonus = yes + } + character_modifier = { + prowess_per_piety_level = 1 + } + + cost = { + prestige = { + add = { + value = tradition_double_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 50 + if = { + # Only Courtly cultures should pick this + limit = { NOT = { culture_pillar:ethos_courtly = { is_in_list = traits } } } + multiply = 0 + } + if = { + # AI should avoid stacking traditions for courtly court positions + limit = { culture_tradition:tradition_music_theory = { is_in_list = traits } } + multiply = 0.25 + } + } +} + +tradition_tgp_ephemeral_grace = { + category = societal + + layers = { + 0 = diplo + 1 = western + 4 = calligraphy.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + culture_head = { + OR = { + faith = { has_doctrine = special_doctrine_immaterial_harmony } + has_religion = religion:shintoism_religion + } + } + } + + can_pick = { + # Mutually exclusive with Poetry and Gardening + NOT = { culture_tradition:tradition_poetry = { is_in_list = traits } } + NOT = { culture_tradition:tradition_gardening = { is_in_list = traits } } + } + + parameters = { + stress_loss_bonus_from_harmonious_traits = yes + poet_trait_gives_bonuses = yes + poet_trait_more_common = yes + can_appoint_court_gardener = yes + can_recruit_gardeners = yes + ai_romance_scheme_increase = yes + poet_trait_romance_bonuses = yes + } + + cost = { + prestige = { + add = { + value = tradition_double_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + if = { + limit = { + trigger_if = { + limit = { + scope:character = { + is_ai = no + } + } + NOT = { + any_ruler = { + count >= 3 + culture = prev + primary_title.tier >= tier_county + has_trait = lifestyle_poet + } + } + } + trigger_else = { + always = no + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = rulers_with_poet_desc + } + } + + if = { + limit = { + scope:character = { + has_variable = tradition_poetry_travel_discount + } + } + + add = { + value = tradition_travel_discount + desc = tradition_travel_discount_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 50 + if = { + # Only Courtly cultures should pick this + limit = { NOT = { culture_pillar:ethos_courtly = { is_in_list = traits } } } + multiply = 0 + } + if = { + # AI should avoid stacking traditions for courtly court positions + limit = { culture_tradition:tradition_music_theory = { is_in_list = traits } } + multiply = 0.25 + } + } +} + +tradition_tgp_inward_perfection = { + category = societal + + layers = { + 0 = diplo + 1 = western + 4 = instrument.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + } + + can_pick = { + # Mutually exclusive with other Isolationist + NOR = { + culture_tradition:tradition_isolationist = { is_in_list = traits } + culture_tradition:tradition_cultural_primacy = { is_in_list = traits } + } + } + + parameters = { + reduced_marriage_acceptance_outside_culture = yes + reduced_marriage_acceptance_distant_realms = yes + ai_doesnt_marry_outside_culture = yes + harder_to_hybridize = yes + may_challenge_to_board_games = yes + } + + culture_modifier = { + culture_innovation_progress_chance_from_spread_add = -20 + } + + character_modifier = { + character_innovation_progress_chance_from_fascination_add = 10 + monthly_lifestyle_xp_gain_mult = 0.05 + diplomatic_range_mult = -0.25 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_stoic = { is_in_list = traits } + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_spiritual_communal_or_stoic_desc + } + } + } + } + + ai_will_do = { + value = 50 + } +} + +tradition_cultural_primacy = { + category = societal + + layers = { + 0 = diplo + 1 = western + 4 = instrument.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + scope:character = { + OR = { + culture = { has_cultural_pillar = heritage_chinese } + has_title = title:h_china #Always available to new emperors + } + } + } + + can_pick = { + # Mutually exclusive with other Isolationist + NOR = { + culture_tradition:tradition_isolationist = { is_in_list = traits } + culture_tradition:tradition_tgp_inward_perfection = { is_in_list = traits } + } + } + + parameters = { + innovation_from_learning_traits = yes + courtiers_less_likely_to_leave_same_culture_court = yes + + reduced_marriage_acceptance_outside_culture = yes + reduced_marriage_acceptance_distant_realms = yes + ai_doesnt_marry_outside_culture = yes + harder_to_hybridize = yes + may_challenge_to_board_games = yes + } + + character_modifier = { + monthly_piety_gain_per_legitimacy_level_add = 0.15 + court_grandeur_baseline_add = 5 + + monthly_lifestyle_xp_gain_mult = 0.05 + opinion_of_different_culture = -15 + different_culture_opinion = -15 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + culture_pillar:ethos_stoic = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_spiritual_communal_or_stoic_desc + } + } + } + } + + ai_will_do = { + value = 50 + } +} + +tradition_maritime_way_of_life = { + category = societal + + layers = { + 0 = diplo + 1 = western + 4 = boat.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + OR = { + has_cultural_pillar = heritage_austronesian + scope:character = { + any_sub_realm_county = { + culture = { has_cultural_pillar = heritage_austronesian } + } + } + } + } + + can_pick = { + has_cultural_pillar = heritage_austronesian + custom_description = { + text = percentage_of_culture_on_coast_desc + any_culture_county = { + percent >= 0.5 + any_county_province = { + is_coastal = yes + } + } + } + } + + parameters = { + can_travel_along_rivers = yes + coastal_tribe_bonuses = yes #Maa bonuses for coastal tribal + unlock_maa_pesilat = yes + } + character_modifier = { + embarkation_cost_mult = -0.85 + naval_movement_speed_mult = 0.25 + coastal_sea_travel_danger = medium_sea_danger_reduction + sea_travel_danger = medium_sea_danger_reduction + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + culture_pillar:ethos_bureaucratic = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_bellicose_bureaucratic_or_spiritual_desc + } + } + if = { + limit = { + NOT = { + any_culture_county = { + percent >= 0.7 + any_county_province = { + is_coastal = yes + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = high_coastal_percentage_desc + } + } + + if = { + limit = { + scope:character = { + has_variable = tradition_seafaring_travel_discount + } + + } + + add = { + value = tradition_travel_discount + desc = tradition_travel_discount_desc + } + } + + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 200 + if = { # Make stacking more less common + limit = { + OR = { + culture_tradition:tradition_maritime_mercantilism = { is_in_list = traits } + culture_tradition:tradition_fishermen = { is_in_list = traits } + } + } + multiply = 2 + } + if = { + limit = { + NOT = { + scope:character = { + any_sub_realm_county = { + percent >= 0.3 + any_county_province = { + is_coastal = yes + } + } + } + } + } + multiply = 0 + } + else_if = { + limit = { + any_culture_county = { + percent >= 0.6 + any_county_province = { + is_coastal = yes + } + } + } + multiply = 8 + } + } +} + +tradition_tgp_hydraulic_builders = { + category = regional + + layers = { + 0 = steward + 1 = indian + 4 = wat.dds + } + + can_pick = { + scope:character = { government_has_flag = government_is_mandala } + } + + is_shown = { + has_tgp_dlc_trigger = yes + scope:character = { government_has_flag = government_is_mandala } + OR = { + has_cultural_pillar = heritage_mon_khmer + scope:character = { + any_sub_realm_county = { + culture = { has_cultural_pillar = heritage_mon_khmer } + } + } + } + } + + parameters = { + sacred_pool_additional_bonuses = yes + may_build_sacred_pools_ahead_of_time = yes + unlocks_waterworks_buildings = yes + waterworks_additional_bonuses = yes + } + county_modifier = { + wetlands_development_growth_factor = 0.25 + wetlands_construction_gold_cost = -0.1 + terraced_hills_development_growth_factor = 0.1 + terraced_hills_construction_gold_cost = -0.1 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_or_spiritual_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_hydraulic_builders } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 400 + if = { + limit = { + NOT = { + scope:character = { + any_sub_realm_county = { + count >= 2 + culture = scope:character.culture + any_county_province = { + has_holding_type = temple_citadel_holding + } + } + } + } + } + multiply = 0 + } + } +} + +tradition_tgp_fortified_strongholds = { + category = regional + + layers = { + 0 = steward + 1 = indian + 4 = wall.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + scope:character = { government_has_flag = government_is_mandala } + OR = { + has_cultural_pillar = heritage_tai + has_cultural_pillar = heritage_burman + scope:character = { + any_sub_realm_county = { + culture = { + OR = { + has_cultural_pillar = heritage_tai + has_cultural_pillar = heritage_burman + } + } + } + } + } + } + + parameters = { + founding_temple_citadels_gives_more_piety = yes + warmonger_city_founders = yes + temple_citadel_fort_level_bonus = yes + temple_citadel_control_bonus = yes + } + county_modifier = { + temple_citadel_holding_holding_build_gold_cost = -0.2 + temple_citadel_holding_holding_build_speed = -0.1 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + + if = { + limit = { + NOR = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + culture_pillar:ethos_stoic = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_bellicose_courtly_spiritual_or_stoic_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_fortified_strongholds } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 400 + } +} + +tradition_tgp_religious_hospitality = { + category = regional + + layers = { + 0 = learning + 1 = mena + 4 = wat.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + scope:character = { government_has_flag = government_is_mandala } + } + + parameters = { + invite_courtiers_reasons = yes + less_cost_to_invite_religious_exiles = yes + development_gain_from_religious_exiles_is_doubled = yes + ai_uses_religious_exiles = yes + } + + character_modifier = { + different_faith_opinion = 20 + faith_conversion_piety_cost_mult = -0.25 + different_faith_county_opinion_mult = -0.5 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_egalitarian = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_egalitarian_or_spiritual_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_religious_hospitality } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 100 + if = { + limit = { # Avoid stacking similar traditions + culture_tradition:tradition_culture_blending = { is_in_list = traits } + culture_tradition:tradition_xenophilic = { is_in_list = traits } + culture_tradition:tradition_religion_blending = { is_in_list = traits } + } + multiply = 0.25 + } + } +} + +tradition_tgp_esoteric_power = { + category = regional + + layers = { + 0 = steward + 1 = indian + 4 = kris.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + scope:character = { government_has_flag = government_is_mandala } + OR = { + has_cultural_pillar = heritage_austronesian + scope:character = { + any_sub_realm_county = { + culture = { + has_cultural_pillar = heritage_austronesian + } + } + } + } + } + + parameters = { + increases_effect_of_mandala_realm_contracts = yes + may_commission_kris = yes + piety_level_affect_artifact_quality = yes + unlock_maa_pesilat = yes + } + character_modifier = { + jungle_travel_danger = jungle_medium_danger_reduction + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_esoteric_power } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 400 # Good tradition for Mandalas + } +} + +tradition_tgp_barangay_confederations = { + category = regional + + layers = { + 0 = diplo + 1 = indian + 4 = wall.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + scope:character = { government_has_flag = government_is_tribal } + OR = { + has_cultural_pillar = heritage_austronesian + scope:character = { + any_sub_realm_county = { + culture = { + has_cultural_pillar = heritage_austronesian + } + } + } + } + } + + parameters = { + forming_confederations_is_easier = yes + invite_to_confederation_extra_reasons = yes + confederation_tribal_authority = yes + mandala_tributaries = yes + religious_relations_is_empowered = yes + } + character_modifier = { + fellow_confederation_member_opinion = 10 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + + if = { + limit = { + NOR = { + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_egalitarian = { is_in_list = traits } + culture_pillar:ethos_stoic = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_communal_egalitarian_or_stoic_desc + } + } + + if = { + limit = { + any_culture_county = { + percent <= 0.5 + is_coastal_county = yes + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = not_a_coastal_culture + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_barangay_confederations } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + ai_will_do = { + value = 300 + if = { + limit = { + scope:character.primary_title ?= { + tier = tier_duchy + } + } + multiply = 0.5 + } + if = { + limit = { + scope:character.primary_title ?= { + tier >= tier_kingdom + } + } + multiply = 0 + } + } +} + +tradition_nudists = { + category = societal + + layers = { + 0 = diplo + 1 = indian + 4 = jungle.dds + } + + parameters = { + naked_culture_active = yes + lustful_trait_less_common = yes + } + county_modifier = { + jungle_development_growth_factor = 0.2 + jungle_supply_limit_mult = 1 + jungle_provisions_use_mult = -0.75 + jungle_barter_goods_mult = 0.15 + } + + character_modifier = { + stress_gain_mult = -0.1 + jungle_advantage = 5 + jungle_travel_danger = jungle_medium_danger_reduction + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + any_in_list = { list = traits this = flag:ethos_courtly } + any_in_list = { list = traits this = flag:ethos_communal } + any_in_list = { list = traits this = flag:ethos_spiritual } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + if = { + limit = { + trigger_if = { + limit = { + scope:character = { + is_ai = no + } + } + NOT = { + any_ruler = { + count >= 3 + culture = prev + primary_title.tier >= tier_county + OR = { + has_completed_inspiration = yes + any_courtier_or_guest = { + OR = { + has_completed_inspiration = yes + exists = inspiration + } + } + } + } + } + } + trigger_else = { + always = no + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = has_courtier_or_guest_with_inspiration_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 0 + } +} + +tradition_tgp_mountain_island = { + category = realm + + layers = { + 0 = steward + 1 = mena + 4 = mountain.dds + } + + is_shown = { + NOR = { #This is replaced by Himalayan Settlers, Mountaineer Ruralism and Mountain Herding. + has_cultural_tradition = tradition_himalayan_settlers + has_cultural_tradition = tradition_mountaineer_ruralism + has_cultural_tradition = tradition_mountain_homes + has_cultural_pillar = heritage_arabic + has_cultural_pillar = heritage_berber + has_cultural_pillar = heritage_tibetan + has_cultural_pillar = heritage_qiangic + has_cultural_pillar = heritage_west_slavic + any_culture_county = { + title_province = { + geographical_region = world_himalaya + } + } + } + any_culture_county = { + title_province = { + geographical_region = world_asia_japan + } + } + } + can_pick = { + custom_description = { + text = culture_in_mountains_desc + any_culture_county = { + any_county_province = { + OR = { + terrain = mountains + terrain = desert_mountains + } + } + } + } + # Mutually exclusive with other Mountaineers + NOT = { + culture_tradition:tradition_mountaineers = { is_in_list = traits } + } + } + + parameters = { + prestige_gain_on_building_complete_in_mountains_forest = yes + } + character_modifier = { + coastal_sea_travel_danger = medium_sea_danger_reduction + mountains_travel_danger = mountains_medium_danger_reduction + hills_travel_danger = hills_medium_danger_reduction + forest_travel_danger = forest_medium_danger_reduction + } + county_modifier = { + hills_development_growth_factor = 0.05 + mountains_development_growth_factor = 0.2 + } + province_modifier = { + mountains_construction_gold_cost = -0.1 + mountains_holding_construction_gold_cost = -0.1 + forest_construction_gold_cost = -0.1 + forest_holding_construction_gold_cost = -0.1 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = culture_not_bellicose + } + } + if = { + limit = { + NOT = { + any_culture_county = { + percent >= 0.3 + any_county_province = { + OR = { + terrain = mountains + terrain = desert_mountains + } + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = mountain_percentage_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_mountain_island } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 100 + if = { + limit = { + NOT = { + scope:character = { + any_sub_realm_county = { + percent >= 0.2 + culture = scope:character.culture + any_county_province = { terrain = mountains } + } + } + } + } + multiply = 0 + } + else_if = { + limit = { + any_culture_county = { + percent >= 0.6 + any_county_province = { terrain = mountains } + } + } + multiply = 8 + } + } +} + +tradition_stratified_society = { + category = societal + + layers = { + 0 = diplo + 1 = western + 4 = officials.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + culture_head = { + government_allows = merit + } + has_cultural_pillar = heritage_korean + } + + parameters = { + family_shares_merit = yes + family_skips_exams = yes + marrying_into_the_ruling_family_gives_influence = yes + unlock_maa_gakgung_archers = yes + } + + county_modifier = { + } + + character_modifier = { + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + culture_pillar:ethos_stoic = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_spiritual_communal_or_stoic_desc + } + } + } + } + + ai_will_do = { + value = 50 + } +} + +tradition_tgp_art_of_war = { + + layers = { + 0 = martial + 1 = mediterranean + 4 = marching_soldiers.dds + } + + is_shown = { + OR = { + this = culture:han + any_parent_culture_or_above = { + this = culture:han + } + has_cultural_pillar = heritage_chinese + } + # DLC check. + has_tgp_dlc_trigger = yes + } + can_pick = { + } + + parameters = { + unlock_shenbigong_innovation = yes + unlock_zhanmadao = yes + unlock_burenjia = yes + unlock_maa_tiefutu = yes + guardians_can_transfer_commander_traits = yes + prowess_from_martial_education = yes + military_governor_appointment_score = yes + } + + character_modifier = { + martial_per_merit_level = 0.5 #Formal Military Education + monthly_merit_per_title_maa_value = 0.002 + heavy_infantry_max_size_add = 2 + counter_efficiency = 0.1 + men_at_arms_maintenance = 0.2 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_bureaucratic = { is_in_list = traits } + culture_pillar:ethos_bellicose = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_bellicose_or_bureaucratic_desc + } + } + if = { #Teaching a military Curriculum + limit = { + NOT = { + any_culture_county = { + count >= 5 + any_county_province = { + has_building_or_higher = examination_hall_01 + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = duchies_with_examination_halls_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_art_of_war } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 400 + if = { + limit = { # Admin should be more into this + scope:character = { + government_allows = administrative + } + } + multiply = 2 + } + else_if = { + limit = { + scope:character ?= { + ai_has_warlike_personality = yes + } + } + multiply = 4 + } + } + +} + +tradition_tgp_court_machinations = { + category = regional + + layers = { + 0 = intrigue + 1 = indian + 4 = officials.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + has_cultural_pillar = heritage_chinese + scope:character = { + has_title = title:h_china + } + } + can_pick = { + custom_tooltip = { + text = only_one_marriage_tradition_allowed + trigger_if = { + limit = { + OR = { + NOT = { exists = scope:replacing } + NOR = { + scope:replacing = culture_tradition:tradition_monogamous + scope:replacing = culture_tradition:tradition_polygamous + scope:replacing = culture_tradition:tradition_concubines + scope:replacing = culture_tradition:tradition_court_eunuchs + } + } + } + NOR = { + culture_tradition:tradition_monogamous = { is_in_list = traits } + culture_tradition:tradition_polygamous = { is_in_list = traits } + culture_tradition:tradition_concubines = { is_in_list = traits } + culture_tradition:tradition_court_eunuchs = { is_in_list = traits } + } + } + } + + } + + can_pick_for_hybridization = { + custom_tooltip = { + text = only_one_marriage_tradition_allowed + NOT = { # Only blocks monogamous to avoid duplicate warnings, but is blocked by polygamous + culture_tradition:tradition_monogamous = { is_in_list = traits } + } + } + } + + parameters = { + number_of_consorts_hegemony = 20 + number_of_consorts = 3 + number_of_spouses = 1 + can_appoint_chief_eunuch = yes + court_machinations_eunuch_trait_bonuses = yes + courtiers_more_likely_to_join_hostile_schemes_in_court = yes + eunuch_powerful_scheme_agents = yes + cultrad_unlocks_t4_bounties_for_whispers = yes + } + + character_modifier = { + owned_political_scheme_success_chance_add = 10 + } + + cost = { + prestige = { + add = { + value = tradition_double_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_bureaucratic = { is_in_list = traits } + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_bureaucratic_courtly_or_spiritual_desc + } + } + if = { + limit = { + has_dlc_feature = royal_court + OR = { + scope:character = { has_royal_court = no } + NOT = { + scope:character = { + court_grandeur_current_level >= very_high_court_grandeur_level + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = culture_head_court_grandeur_desc + } + } + if = { + limit = { + NOT = { + scope:character.faith = { + OR = { + has_doctrine = doctrine_polygamy + has_doctrine = doctrine_concubines + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = cheaper_tradition_from_faith + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 200 + if = { + limit = { # Admin should be more into this + scope:character = { + government_allows = administrative + } + } + multiply = 2 + } + } +} + + +#Scholar Officials +tradition_scholar_officials = { + category = societal + + layers = { + 0 = intrigue + 1 = western + 4 = confucius.dds + } + + is_shown = { #Available to Chinese cultures and to cultures influenced by China + has_tgp_dlc_trigger = yes + scope:character = { + OR = { + culture = { has_cultural_pillar = heritage_chinese } + has_trait = confucian_education + government_has_flag = government_has_merit + has_title = title:h_china #Always available to new emperors + } + } + } + + can_pick = { + custom_description = { + text = culture_not_bellicose + NOT = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + } + } + NOT = { has_cultural_tradition = tradition_warrior_culture } + } + + parameters = { + can_always_convert_to_confucianism = yes + can_author_books = yes + + + wants_to_learn_chinese = yes + learn_language_success_chance_for_others = yes + + scholar_official_trait_bonuses = yes #Values loyal and confucian education + loyal_trait_more_common = yes + doesnt_care_about_culture_faith_in_factions = yes + } + + character_modifier = { + monthly_learning_lifestyle_xp_gain_mult = 0.2 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_bureaucratic = { is_in_list = traits } + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_bureaucratic_courtly_or_spiritual_desc + } + } + if = { + limit = { + scope:character = { + has_trait = scholar + } + } + multiply = { + value = 0.75 + #desc = + } + } + if = { + limit = { + scope:character = { + has_trait = confucian_education + } + } + multiply = { + value = 0.5 + #desc = + } + } + } + } +} + +tradition_sinophilic = { + category = societal + + layers = { + 0 = intrigue + 1 = western + 4 = calligraphy.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + NOT = { has_cultural_pillar = heritage_chinese } #Can't be Sinophilic when you're Chinese + culture:han.culture_head ?= { + in_diplomatic_range = scope:character + } + } + + parameters = { + more_successful_kowtows = yes + may_adopt_silk_road_innovations = yes + } + + character_modifier = { + artifact_decay_reduction_mult = -0.15 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_bureaucratic = { is_in_list = traits } + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_bureaucratic_courtly_or_spiritual_desc + } + } + if = { + limit = { + trigger_if = { + limit = { + scope:character = { + is_ai = no + } + } + NOT = { + any_ruler = { + count >= 5 + culture = prev + primary_title.tier >= tier_county + has_trait = scholar + } + } + } + trigger_else = { + always = no + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = rulers_with_scholar_desc + } + } + } + } +} + +tradition_tgp_japanese_houses = { + category = societal + + layers = { + 0 = diplo + 1 = mena + 4 = fan.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + NOT = { + has_game_rule = no_adoption + } + culture_head = { # Only eastern Buddhists and regional faiths + faith = { has_doctrine = special_doctrine_immaterial_harmony } + } + } + + can_pick = { + # Mutually exclusive with other Adopters + NOT = { + culture_tradition:tradition_noble_adoption = { is_in_list = traits } + culture_tradition:tradition_ep3_cultivated_sophistication = { is_in_list = traits } + } + } + + parameters = { + adultery_always_accepted = yes + allows_noble_family_adoption = yes + free_adoption = yes + better_ward_education = yes + number_of_spouses = 4 + } + + character_modifier = { + house_relation_change_mult = 0.25 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_tgp_japanese_houses } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 100 + } +} + +tradition_cultivation = { + category = societal + + layers = { + 0 = learning + 1 = indian + 4 = calligraphy.dds + } + + is_shown = { #Available to Chinese cultures and to cultures influenced by China + has_tgp_dlc_trigger = yes + scope:character = { + OR = { + culture = { has_cultural_pillar = heritage_chinese } + has_trait = confucian_education + government_has_flag = government_has_merit + has_title = title:h_china #Always available to new emperors + } + } + } + + can_pick = { + custom_description = { + text = culture_not_bellicose + NOT = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + } + } + NOT = { has_cultural_tradition = tradition_warrior_culture } + } + + parameters = { + can_always_convert_to_taoism = yes + mystic_trait_from_education = yes + mystic_trait_more_common = yes + pensive_trait_more_common = yes + rowdy_trait_less_common = yes + } + character_modifier = { + life_expectancy = 5 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + if = { + limit = { + trigger_if = { + limit = { + scope:character = { + is_ai = no + } + } + NOT = { + any_ruler = { + count >= 5 + culture = prev + primary_title.tier >= tier_county + has_trait = scholar + } + } + } + trigger_else = { + always = no + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = rulers_with_scholar_desc + } + } + + if = { + limit = { + scope:character = { + has_variable = tradition_philosopher_culture_travel_discount + } + } + + add = { + value = tradition_travel_discount + desc = tradition_travel_discount_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_philosopher_culture } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 100 + if = { + limit = { + NOR = { + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + multiply = 0 + } + } +} + + +tradition_intensive_farming = { + category = realm + + layers = { + 0 = steward + 1 = indian + 4 = svamp.dds + } + + is_shown = { + has_tgp_dlc_trigger = yes + OR = { + has_cultural_pillar = heritage_chinese + any_parent_culture_or_above = { + has_cultural_pillar = heritage_chinese + } + } + NOR = { + culture_tradition:tradition_agrarian = { is_in_list = traits } + culture_tradition:tradition_tgp_rice_cultivators = { is_in_list = traits } + } + } + + can_pick = { + custom_tooltip = { + text = culture_in_farmlands_or_floodplains_terrain_desc + any_culture_county = { + county_has_province_with_terrain = { + terrain = farmlands + terrain = floodplains + } + } + } + custom_tooltip = { + text = cultrad_not_nomadic_government_type + scope:character = { + NOT = { + government_has_flag = government_is_nomadic + } + } + } + } + + parameters = { + content_trait_more_common = yes + martial_education_worse_outcomes = yes + hard_working_traits_more_valued = yes + rice_cultivators_next_level_paddy_fields = yes + } + character_modifier = { + men_at_arms_recruitment_cost = 0.25 + levy_maintenance = 0.025 + } + county_modifier = { + farmlands_development_growth_factor = 0.3 + farmlands_tax_mult = 0.05 + farmlands_levy_size = 0.1 + terraced_hills_development_growth_factor = 0.3 + terraced_hills_tax_mult = 0.05 + terraced_hills_levy_size = 0.1 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + culture_pillar:ethos_bellicose = { is_in_list = traits } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = culture_not_bellicose + } + } + if = { + limit = { + NOT = { + any_culture_county = { + count >= 5 + county_has_province_with_terrain = { + terrain = farmlands + terrain = floodplains + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = culture_in_farmlands_or_floodplains_terrain_count_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_agrarian } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 400 + if = { + limit = { + NOT = { + scope:character = { + any_sub_realm_county = { + count >= 2 + culture = scope:character.culture + county_has_province_with_terrain = { + terrain = farmlands + terrain = floodplains + } + } + } + } + } + multiply = 0 + } + if = { + limit = { + scope:character = { + government_has_flag = government_is_tribal + } + } + multiply = 0 + } + } +} diff --git a/N3OW/common/dynasties/NEOW_dynasties.txt b/N3OW/common/dynasties/NEOW_dynasties.txt index 08c035c2..0f0d284c 100644 --- a/N3OW/common/dynasties/NEOW_dynasties.txt +++ b/N3OW/common/dynasties/NEOW_dynasties.txt @@ -1032,4 +1032,8 @@ lys_dynasty = { prefix = "dynnp_de" name = dynn_lys culture = lorin +} +dynn_britannia_harhman = { + name = dynn_harhman + culture = soueyrneg } \ No newline at end of file diff --git a/N3OW/common/on_action/game_start.txt b/N3OW/common/on_action/game_start.txt index 49b8bdb6..e89509f8 100644 --- a/N3OW/common/on_action/game_start.txt +++ b/N3OW/common/on_action/game_start.txt @@ -60,6 +60,16 @@ on_game_start = { add_confederation_member = title:c_luni.holder } } + title:d_york.holder = { + create_confederation = { + name = anglian_league + } + scope:new_confederation = { + add_confederation_member = title:d_norfolk.holder + add_confederation_member = title:d_lincoln.holder + add_confederation_member = title:d_lothian.holder + } + } # Chinese Song-fashion if = { limit = { diff --git a/N3OW/history/characters/NEOW_e_britannia.txt b/N3OW/history/characters/NEOW_e_britannia.txt index 4d534da0..699af756 100644 --- a/N3OW/history/characters/NEOW_e_britannia.txt +++ b/N3OW/history/characters/NEOW_e_britannia.txt @@ -649,7 +649,7 @@ britannia_nelson_hwrws_1 = { britannia_nelson_hwrws = { name = "Hwrws" - dynasty = dynn_britannia_nelson + dynasty = dynn_britannia_jacob religion = "victorian" culture = soueyrneg trait = education_martial_4 @@ -658,6 +658,7 @@ britannia_nelson_hwrws = { trait = compassionate trait = wrathful trait = aggressive_attacker + father = britannia_jacob_colin 2526.1.1 = { birth = yes } @@ -880,6 +881,9 @@ britannia_primrose_isaac = { 2520.1.1 = { birth = yes } + 2551.1.1 = { + add_spouse = britannia_jacob_miranda + } 2600.1.1 = { death = yes } @@ -892,6 +896,7 @@ britannia_primrose_archibald = { culture = scottish trait = bossy father = britannia_primrose_isaac + mother = britannia_jacob_miranda 2552.1.1 = { birth = yes } @@ -1542,7 +1547,7 @@ britannia_jacob_miranda = { trait = calm female = yes father = britannia_jacob_colin - 2539.1.1 = { + 2536.1.1 = { birth = yes } 2600.1.1 = { @@ -1743,9 +1748,12 @@ britannia_newton_margaret = { trait = gluttonous trait = diligent trait = lifestyle_mystic - 2511.1.1 = { + 2521.1.1 = { birth = yes } + 2549.1.1 = { + add_matrilineal_spouse = britannia_jacob_morton + } 2600.1.1 = { death = yes } diff --git a/N3OW/history/titles/k_england.txt b/N3OW/history/titles/k_england.txt index 131e3715..bd9fd4ca 100644 --- a/N3OW/history/titles/k_england.txt +++ b/N3OW/history/titles/k_england.txt @@ -197,7 +197,6 @@ d_gloucester = { d_norfolk = { 2547.1.1 = { - liege = k_northumberland holder = britannia_nelson_boudica #Boudica Nelson } } diff --git a/N3OW/history/titles/k_northumberland.txt b/N3OW/history/titles/k_northumberland.txt index dede97dc..828d4f12 100644 --- a/N3OW/history/titles/k_northumberland.txt +++ b/N3OW/history/titles/k_northumberland.txt @@ -1,11 +1,11 @@ -k_northumberland = { - 2499.1.1 = { - holder = britannia_jacob_colin #Cory Starr - } - 2505.1.1 = { - change_development_level = 7 - } -} +#k_northumberland = { +# 2499.1.1 = { +# holder = britannia_jacob_colin #Cory Starr +# } +# 2505.1.1 = { +# change_development_level = 7 +# } +#} d_lancaster = { 2499.1.1 = { @@ -25,7 +25,6 @@ d_cumbria= { d_northumberland = { 2549.1.1 = { holder = britannia_primrose_isaac #Isaac Primrose - liege = k_northumberland } } @@ -39,7 +38,6 @@ c_durham = { d_york = { 2520.1.1 = { holder = britannia_jacob_colin # Fredrick Jagher - liege = k_northumberland } } @@ -69,28 +67,27 @@ d_york = { d_lincoln = { 2533.1.1 = { holder = britannia_newton_margaret # Margaret Newton - liege = k_northumberland } } c_east_riding = { 2520.1.1 = { holder = britannia_watts_thomas - liege = k_northumberland + liege = d_york } } c_west_riding = { 2520.1.1 = { holder = britannia_wood_richard - liege = k_northumberland + liege = d_york } } c_richmond = { 2533.1.1 = { holder = britannia_richards_james - liege = k_northumberland + liege = d_york } } diff --git a/N3OW/history/titles/k_scotland.txt b/N3OW/history/titles/k_scotland.txt index 822fcb7f..1e144055 100644 --- a/N3OW/history/titles/k_scotland.txt +++ b/N3OW/history/titles/k_scotland.txt @@ -59,8 +59,7 @@ c_caithness = { d_lothian = { 2540.1.1 = { - holder = britannia_primrose_isaac # Williaim Wall - liege = k_northumberland + holder = britannia_primrose_isaac # } } c_buchan = {