fixes to govs

This commit is contained in:
Fishedotjpg 2026-03-18 23:17:38 +00:00
parent 76b7117f35
commit 14f85aa035
6 changed files with 51 additions and 219 deletions

View file

@ -740,11 +740,9 @@ peasantrepublic_government = {
flags = {
government_is_settled
may_elevate_co_monarch
government_uses_legitimacy
government_uses_domain_limit
government_has_herd
government_uses_domicile_but_not_adventurer
government_has_powerful_families
government_is_barterer
government_is_prepublic
government_locked_to_elective
@ -828,11 +826,9 @@ urbanrepublic_government = {
government_is_settled
government_has_treasury
may_elevate_co_monarch
government_uses_legitimacy
government_uses_domain_limit
government_uses_monotowns
government_uses_domicile_but_not_adventurer
government_has_powerful_families
government_has_citizen_militia
government_elections_and_tax_influenced_by_influence
government_is_barterer

View file

@ -9,7 +9,7 @@ d_laamp_zolt = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -24,7 +24,7 @@ d_laamp_test_jewish = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -38,7 +38,7 @@ d_laamp_bookwyrm = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -53,7 +53,7 @@ d_laamp_cool = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -68,7 +68,7 @@ d_laamp_rostagnac = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -83,7 +83,7 @@ d_laamp_knife = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -98,7 +98,7 @@ d_laamp_cale_roman = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -113,7 +113,7 @@ d_laamp_turkisch_simurghi = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -127,7 +127,7 @@ d_laamp_beur_simurghi = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }
@ -141,7 +141,7 @@ d_laamp_traveller_celtic = {
ruler_uses_title_name = no
always_follows_primary_heir = yes
no_automatic_claims = yes
noble_family = yes
destroy_if_invalid_heir = yes
ai_primary_priority = { add = @never_primary_score }

View file

@ -252,10 +252,8 @@ on_title_gain = {
limit = {
government_has_flag = government_is_prepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = saxon_elective_succession_law
}
@ -292,10 +290,8 @@ on_title_gain = {
limit = {
government_has_flag = government_is_urepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = urban_elective_succession_law
}
@ -374,6 +370,7 @@ on_title_gain = {
}
else_if = {
limit = {
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
exists = var:player_domicile_title
}
root = {
@ -389,6 +386,7 @@ on_title_gain = {
title_domicile = {
if = {
limit = {
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
exists = root.dynasty
scope:previous_holder.dynasty ?= root.dynasty
}
@ -415,6 +413,7 @@ on_title_gain = {
root = {
random_held_title = {
limit = {
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
is_nomad_title = yes
exists = title_domicile
NOT = { this = scope:title }
@ -439,6 +438,9 @@ on_title_gain = {
root = {
random_held_title = {
limit = {
root = {
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
}
is_nomad_title = yes
exists = title_domicile
NOT = { this = scope:title }
@ -449,6 +451,7 @@ on_title_gain = {
title_domicile = {
if = {
limit = {
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
exists = root.dynasty
scope:previous_holder.dynasty ?= root.dynasty
}
@ -473,6 +476,7 @@ on_title_gain = {
if = {
limit = {
root = {
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
OR = {
house.house_head ?= {
this != root
@ -1655,30 +1659,6 @@ on_title_gain = {
trigger_event = roman_restoration.0005
}
#Mongol empire and GoK should lose other empires
if = {
limit = {
primary_title ?= {
OR = {
this = title:e_mongol_empire
AND = {
exists = global_var:greatest_of_khans_title
this = global_var:greatest_of_khans_title
}
}
}
scope:title = {
NOR = {
this = title:e_mongol_empire
AND = {
exists = global_var:greatest_of_khans_title
this = global_var:greatest_of_khans_title
}
}
}
is_ai = yes
}
destroy_title = scope:title
}
# You just inherited an Emperor title!!
if = {
limit = {
@ -2964,10 +2944,8 @@ on_title_gain_inheritance = {
limit = {
government_has_flag = government_is_prepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = saxon_elective_succession_law
}
@ -3003,10 +2981,8 @@ on_title_gain_inheritance = {
limit = {
government_has_flag = government_is_urepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = urban_elective_succession_law
}
@ -3125,10 +3101,8 @@ on_title_gain_usurpation = {
limit = {
government_has_flag = government_is_prepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = saxon_elective_succession_law
}
@ -3164,10 +3138,8 @@ on_title_gain_usurpation = {
limit = {
government_has_flag = government_is_urepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = urban_elective_succession_law
}

View file

@ -777,10 +777,8 @@ yearly_playable_pulse = {
limit = {
government_has_flag = government_is_prepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = saxon_elective_succession_law
}
@ -816,10 +814,8 @@ yearly_playable_pulse = {
limit = {
government_has_flag = government_is_urepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = urban_elective_succession_law
}
@ -2134,6 +2130,7 @@ yearly_playable_pulse = {
if = {
limit = {
is_ai = yes
NOT = { government_has_flag = government_allows_nomad_domicile_titles }
}
every_held_title = {
limit = {
@ -2774,10 +2771,8 @@ quarterly_playable_pulse = {
limit = {
government_has_flag = government_is_prepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = saxon_elective_succession_law
}
@ -2813,10 +2808,8 @@ quarterly_playable_pulse = {
limit = {
government_has_flag = government_is_urepublic
any_held_title = {
filter = {
title_tier > barony
is_nomad_title = no
}
title_tier > barony
is_nomad_title = no
NOT = {
has_title_law = urban_elective_succession_law
}

View file

@ -617,139 +617,10 @@ courtier_guest_management.2001 = {
}
random_list = {
10 = {
save_scope_as = minority_leader
if = {
limit = {
player_heir ?= {
this != root
is_adult = yes
}
}
player_heir = {
save_scope_as = laamp_heir
save_scope_as = laamp_inheritor
custom_tooltip = become_landless_minority_decision_title_scope_tt
}
}
else_if = {
limit = { top_liege != this }
liege = {
save_scope_as = laamp_liege
save_scope_as = laamp_inheritor
custom_tooltip = become_landless_minority_decision_title_scope_tt
}
}
else = {
custom_tooltip = become_landless_minority_decision_title_created_tt
if = {
limit = {
NOT = { exists = scope:laamp_inheritor }
}
hidden_effect_new_object = {
create_character = {
template = laamp_inheritor_template
culture = root.culture
faith = root.faith
dynasty = generate
location = root.capital_province
after_creation = {
save_scope_as = laamp_inheritor
add_character_flag = new_laamp_inheritor
}
}
}
}
}
create_landless_minority_title_tooltip_effect = yes
show_as_tooltip = {
add_prestige = medium_prestige_gain
add_character_modifier = {
modifier = ep3_voluntary_laamp_character_modifier
years = 5
}
}
primary_title = { save_scope_as = old_primary_title }
capital_province = { save_scope_as = old_capital_province }
if = {
limit = { top_liege != this }
liege = { save_scope_as = old_liege }
}
# Transfer landed titles
every_held_title = {
title_tier > barony
limit = {
OR = {
is_landless_type_title = no
is_nomad_title = yes
}
}
add_to_list = target_titles
}
create_title_and_vassal_change = {
type = conquest
save_scope_as = change
add_claim_on_loss = no
}
hidden_effect = {
every_in_list = {
list = target_titles
change_title_holder_include_vassals = {
holder = scope:laamp_inheritor
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
# Create Adventurer
create_landless_minority_title_effect = {
REASON = flag:voluntary
FLAVOR_CHAR = scope:laamp_inheritor
}
scope:laamp_inheritor = {
# Tooltip for player
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
# Create a loving family so inheritance isn't so borked
if = {
limit = { has_character_flag = new_laamp_inheritor }
trigger_event = game_rule.1001
remove_character_flag = new_laamp_inheritor
}
}
hidden_effect = {
every_held_title = {
limit = {
is_noble_family_title = yes
}
root = { destroy_title = prev }
}
}
# Debug tracking
if = {
limit = {
is_ai = yes
debug_only = yes
}
if = {
limit = { exists = global_var:ai_voluntary_laamp_count }
change_global_variable = {
name = ai_voluntary_laamp_count
add = 1
}
}
else = {
set_global_variable = {
name = ai_voluntary_laamp_count
value = 1
}
}
debug_log = "AI became adventurer voluntarily"
debug_log_scopes = yes
}
stress_impact = {
craven = minor_stress_impact_gain
content = minor_stress_impact_gain
lazy = minor_stress_impact_gain
}
}
60 = {
}
@ -1419,7 +1290,7 @@ courtier_guest_management.4002 = {
#Counteract bonus in above value somewhat
modifier = {
culture = { has_cultural_tradition = tradition_diasporic }
add = 75
add = -10
}
modifier = {
has_trait = historical_character

View file

@ -6,7 +6,7 @@
# succession_laws = { landless_adventurer_succession_law }
# effect = {
# create_landless_adventurer_title_history_effect = yes
# set_variable = { name = adventurer_creation_reason value = flag:historical }
# set_variable = { name = adventurer_creation_reason value = flag:voluntary }
# destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
# }
# }
@ -20,7 +20,7 @@ d_laamp_test_jewish = {
succession_laws = { confederate_partition_succession_law }
effect = {
create_landless_minority_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -34,7 +34,7 @@ d_laamp_cale_roman = {
succession_laws = { confederate_partition_succession_law }
effect = {
create_landless_minority_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -47,7 +47,7 @@ d_laamp_traveller_celtic = {
succession_laws = { confederate_partition_succession_law }
effect = {
create_landless_minority_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -60,7 +60,7 @@ d_laamp_turkisch_simurghi = {
succession_laws = { confederate_partition_succession_law }
effect = {
create_landless_minority_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -74,7 +74,7 @@ d_laamp_beur_simurghi = {
succession_laws = { confederate_partition_succession_law }
effect = {
create_landless_minority_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -89,7 +89,7 @@ d_laamp_zolt = { # Saltpites
succession_laws = { landless_adventurer_succession_law }
effect = {
create_landless_adventurer_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -103,7 +103,7 @@ d_laamp_bookwyrm = { # Word-Bearers
succession_laws = { landless_adventurer_succession_law }
effect = {
create_landless_adventurer_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -117,7 +117,7 @@ d_laamp_cool = { # Word-Bearers
succession_laws = { landless_adventurer_succession_law }
effect = {
create_landless_adventurer_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -131,7 +131,7 @@ d_laamp_rostagnac = { # Cadets of Gascony
succession_laws = { landless_adventurer_succession_law }
effect = {
create_landless_adventurer_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}
@ -145,7 +145,7 @@ d_laamp_knife = { # Leather Aprons
succession_laws = { landless_adventurer_succession_law }
effect = {
create_landless_adventurer_title_history_effect = yes
set_variable = { name = adventurer_creation_reason value = flag:historical }
set_variable = { name = adventurer_creation_reason value = flag:voluntary }
destroy_landless_title_no_dlc_effect = { DATE = 2555.1.1 }
}
}