britian changes + some more map tweks

This commit is contained in:
edwardtheelbowhigh 2025-02-14 23:52:51 +00:00
parent 05e5bdc617
commit 14c8980fd9
29 changed files with 3824 additions and 443 deletions

View file

@ -157,6 +157,26 @@ habsburg_dynasty = {
}
}
lichtenstein_dynasty = {
pattern="pattern_horizontal_split_01.dds"
color1=yellow_light
color2=red
color3=red
}
zollern_dynasty = {
pattern="pattern_solid.dds"
color1=white
color2=yellow
color3=red
colored_emblem={
color1=white
color2=black
texture="ce_quarterly.dds"
}
}
tepes_dynasty = {
pattern="pattern__solid_designer.dds"
color1=blue
@ -194,3 +214,106 @@ tepes_dynasty = {
}
}
}
windsor_dynasty = {
color1=red
color2=white
color3=red
colored_emblem={
color1=yellow
texture="ce_harp.dds"
instance={
position={ 0.330000 0.730000 }
scale={ 0.430000 0.430000 }
depth=6.010000
rotation=342
}
}
colored_emblem={
color1=red
texture="ce_lion_rampant.dds"
instance={
position={ 0.710000 0.250000 }
scale={ 0.290000 0.290000 }
depth=3.010000
}
}
colored_emblem={
color1=red
color2=blue
texture="ce_quarterly.dds"
instance={
depth=10.010000
}
}
colored_emblem={
color1=yellow
texture="ce_leopard_passant_guardant.dds"
instance={
position={ 0.680000 0.870000 }
scale={ 0.430000 0.430000 }
}
instance={
position={ 0.680000 0.720000 }
scale={ 0.420000 0.420000 }
depth=1.010000
}
instance={
position={ 0.680000 0.580000 }
scale={ 0.400000 0.400000 }
depth=2.010000
}
instance={
position={ 0.260000 0.350000 }
scale={ 0.350000 0.350000 }
depth=7.010000
}
instance={
position={ 0.260000 0.100000 }
scale={ 0.360000 0.360000 }
depth=8.010000
}
instance={
position={ 0.260000 0.230000 }
scale={ 0.350000 0.350000 }
depth=9.010000
}
}
colored_emblem={
color1=yellow
texture="ce_block_02.dds"
instance={
position={ 0.730000 0.230000 }
scale={ 0.460000 0.540000 }
depth=5.010000
}
}
colored_emblem={
color1=red
texture="ce_double_tressure.dds"
instance={
position={ 0.710000 0.270000 }
scale={ 0.520000 0.520000 }
depth=4.010000
}
}
}

View file

@ -0,0 +1,402 @@
# Have a look at _court_positions.info for documentation
commander_of_the_guard = {
max_available_positions = 1
category = court_position_category_special
skill = martial
minimum_rank = empire
opinion = {
value = 50
}
# How high the aptitude has to be to reach the 5 different modifier levels
aptitude_level_breakpoints = { 20 40 60 80 }
# How good is this character in this position? root scope is the holder of the court position
aptitude = {
value = 1
add = court_position_aptitude_boon_voyager_trait
add = {
value = martial
multiply = 4
max = 50
desc = court_position_skill_martial
}
if = {
limit = {
has_trait = shieldmaiden
}
add = {
value = 5
desc = court_position_shieldmaiden_trait
}
}
if = {
limit = {
has_trait = gallant
}
add = {
value = 5
desc = court_position_gallant_trait
}
}
if = {
limit = {
has_trait = strong
}
add = {
value = 10
desc = court_position_strong_trait
}
}
if = {
limit = {
has_trait = physique_good_3
}
add = {
value = 15
desc = court_position_physique_good_3_trait
}
}
if = {
limit = {
has_trait = physique_good_2
}
add = {
value = 10
desc = court_position_physique_good_2_trait
}
}
if = {
limit = {
has_trait = physique_good_1
}
add = {
value = 5
desc = court_position_physique_good_1_trait
}
}
if = {
limit = {
has_trait = brave
}
add = {
value = 15
desc = court_position_brave_trait
}
}
if = {
limit = {
has_trait = loyal
}
add = {
value = 10
desc = court_position_loyal_trait
}
}
if = {
limit = {
has_trait = just
}
add = {
value = 10
desc = court_position_just_trait
}
}
if = {
limit = {
has_trait = stubborn
}
add = {
value = 5
desc = court_position_stubborn_trait
}
}
if = {
limit = {
has_trait = honest
}
add = {
value = 10
desc = court_position_honest_trait
}
}
if = {
limit = {
has_trait = unyielding_defender
}
add = {
value = 10
desc = court_position_unyielding_defender_trait
}
}
if = {
limit = {
has_trait = craven
}
add = {
value = -15
desc = court_position_craven_trait
}
}
if = {
limit = {
has_trait = fickle
}
add = {
value = -10
desc = court_position_fickle_trait
}
}
if = {
limit = {
has_trait = disloyal
}
add = {
value = -25
desc = court_position_disloyal_trait
}
}
if = {
limit = {
has_character_flag = best_knight_position
}
add = {
value = 20
desc = best_knight_position_desc
}
}
if = {
limit = {
has_character_flag = competing_knight_position
OR = {
any_court_position_holder = {
type = bodyguard_court_position
has_character_flag = competing_knight_position
}
any_court_position_holder = {
type = champion_court_position
has_character_flag = competing_knight_position
}
}
}
add = 30
desc = competing_knight_position_desc
}
add = court_position_aptitude_traveling_friends_value
add = court_position_aptitude_family_business_value
add = court_position_aptitude_high_penalty_value
# Bonus from court.8311
if = {
limit = { var:bonus_aptitude_role ?= flag:commander_of_the_guard }
add = {
value = cp_bonus_aptitude_value
desc = cp_bonus_aptitude
}
}
}
is_shown = {
has_ep1_court_positions_dlc_trigger = yes
has_ep3_dlc_trigger = yes
primary_title.tier >= tier_empire
# The Varangian Guard has been founded!
#primary_title = { has_variable = founded_varangian_guard }
has_title = title:e_britannia
}
is_shown_character = {
scope:employee = {
is_courtier_of = scope:liege
commander_of_the_guard_validity_trigger = { EMPLOYER = scope:liege }
}
}
valid_character = {
scope:employee = {
commander_of_the_guard_validity_trigger = { EMPLOYER = scope:liege }
}
}
revoke_cost = { # root is the liege, no other scopes are passed here!
prestige = {
value = major_court_position_prestige_revoke_cost
# Set to 0 via obligation hook
if = {
limit = {
court_position_obligation_hook_salary_trigger = {
POS = commander_of_the_guard
LIEGE = root
}
}
multiply = 0
}
# Avoid AI prestige issues
if = {
limit = {
exists = this
is_ai = yes
}
multiply = 0
}
# Special case for events
if = {
limit = {
exists = this
has_character_flag = free_revoke_cost
}
multiply = 0
}
#Lowering for LAAMPS, to match Camp Officer revoke cost
if = {
limit = {
exists = this
is_landless_adventurer = yes
}
value = minor_court_position_prestige_revoke_cost
}
}
}
salary = {
round = no
gold = {
value = medium_court_position_salary # Update X_salary_tooltip if script_value is changed
# Set to 0 with Dynasty Perk Inner Circle
if = {
limit = { court_position_inner_circle_salary_trigger = { POS = commander_of_the_guard } }
multiply = {
value = 0.0
desc = inner_circle_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
# Halved with obligation hook
else_if = {
limit = {
court_position_obligation_hook_salary_trigger = {
POS = commander_of_the_guard
LIEGE = scope:liege
}
}
multiply = {
value = 0.5
desc = obligation_hook_salary
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
#Set to 0 with our psycho bodyguard from travel_events.2040
if = {
limit = {
scope:liege = {
employs_court_position = commander_of_the_guard_court_position
any_court_position_holder = {
type = commander_of_the_guard_court_position
has_variable = insane_bodyguard
}
}
}
multiply = {
value = 0.0
desc = insane_bodyguard_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
# Halved salary
if = {
limit = {
court_position_halved_salary_trigger = { POS = commander_of_the_guard }
}
multiply = {
value = 0.5
desc = court_position_halved_salary
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
#You're working with LAAMPS now
if = {
limit = {
scope:liege ?= { is_landless_adventurer = yes }
}
multiply = {
value = 0
desc = court_position_laamps_free
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
}
}
# These modifiers are employed based on what level the aptitude reaches (levels are defined as breakpoints)
scaling_employer_modifiers = {
terrible = {
heavy_infantry_toughness_mult = -0.05
}
poor = {
heavy_infantry_toughness_mult = 0
}
average = {
heavy_infantry_toughness_mult = 0.05
}
good = {
heavy_infantry_toughness_mult = 0.1
}
excellent = {
heavy_infantry_toughness_mult = 0.2
}
}
custom_employer_modifier_description = commander_of_the_guard_employer_custom_effect_description
modifier = {
monthly_prestige = medium_court_position_prestige_salary
}
on_court_position_received = {
commander_of_the_guard_title_accepted_effect = yes
}
on_court_position_revoked = {
commander_of_the_guard_title_revoked_effect = yes
}
on_court_position_invalidated = {
commander_of_the_guard_title_invalidated_effect = yes
}
# Scripted value to determine whether an AI will hire/fire a position or not. Hires over 0, fires under -50. Look in _court_positions.info for more extensive documentation!
candidate_score = {
value = 50
add = scope:base_value
add = court_position_candidate_score_base_value
add = court_position_candidate_aptitude_value
scope:liege = {
# More likely if you're scared all the time
if = {
limit = {
has_trait = paranoid
}
add = 50
}
}
scope:liege = {
# More likely if you're scared all the time
if = {
limit = {
number_maa_regiments_of_base_type = {
type = heavy_infantry
value >= 5
}
}
add = 50
}
}
if = { # To stop petitioned positions immediately being fired by the AI
limit = {
court_position_petition_ai_weight_trigger = { ROLE = commander_of_the_guard }
}
add = 1000
}
add = court_position_debt_considerations_value
}
}

View file

@ -37,9 +37,11 @@ welsh = {
martial_custom = martial_custom_male_only
traditions = {
tradition_poetry
tradition_concubines
#tradition_concubines
tradition_highland_warriors
tradition_longbow_competitions
tradition_pastoralists
tradition_staunch_traditionalists
#tradition_longbow_competitions
}
name_list = name_list_welsh

View file

@ -41,7 +41,7 @@ gaelic = {
tradition_hill_dwellers
tradition_highland_warriors
tradition_strong_kinship
tradition_concubines
tradition_fp1_performative_honour
}
name_list = name_list_goidelic

View file

@ -103,10 +103,11 @@ scottish = {
language = language_scots
martial_custom = martial_custom_male_only
traditions = {
tradition_hereditary_hierarchy
tradition_city_keepers
tradition_xenophilic
tradition_parochialism
tradition_fp3_beacon_of_learning
tradition_strong_kinship
tradition_maritime_mercantilism
tradition_staunch_traditionalists
}
name_list = name_list_scottish

View file

@ -11,7 +11,7 @@
traditions = {
tradition_fishermen
tradition_diasporic
tradition_longbow_competitions
#tradition_longbow_competitions
}
name_list = name_list_english
@ -46,9 +46,13 @@ weslander = {
martial_custom = martial_custom_equal
traditions = {
tradition_ancient_miners
tradition_longbow_competitions
tradition_agrarian
tradition_castle_keepers
tradition_festivities
#tradition_longbow_competitions
#tradition_agrarian
tradition_fishermen
#tradition_castle_keepers
tradition_seafaring
tradition_practiced_pirates
}
name_list = name_list_english
@ -74,10 +78,11 @@ norflander = {
language = language_english
martial_custom = martial_custom_equal
traditions = {
tradition_upland_skirmishing
tradition_longbow_competitions
tradition_modest
tradition_hard_working
tradition_pastoralists
tradition_life_is_just_a_joke
tradition_seafaring
tradition_ancient_miners
tradition_metal_craftsmanship
}
name_list = name_list_english
@ -105,7 +110,7 @@ easlander = {
traditions = {
tradition_fishermen
tradition_wetlanders
tradition_longbow_competitions
tradition_staunch_traditionalists
tradition_seafaring
}
@ -139,10 +144,11 @@ souflander = {
language = language_english
martial_custom = martial_custom_equal
traditions = {
tradition_ep2_avid_falconers
tradition_longbow_competitions
tradition_agrarian
tradition_castle_keepers
tradition_fp3_beacon_of_learning
#tradition_british_armoires
tradition_seafaring
tradition_ep3_cultivated_sophistication
tradition_maritime_mercantilism
}
name_list = name_list_english
@ -176,10 +182,12 @@ norner = {
language = language_english
martial_custom = martial_custom_equal
traditions = {
tradition_upland_skirmishing
tradition_longbow_competitions
#tradition_upland_skirmishing
#tradition_longbow_competitions
tradition_modest
tradition_hard_working
tradition_staunch_traditionalists
tradition_stalwart_defenders
}
name_list = name_list_english

View file

@ -9,11 +9,12 @@
language = language_brittannic
martial_custom = martial_custom_equal
traditions = {
tradition_ep3_palace_politics
tradition_city_keepers
tradition_british_armoires
tradition_stalwart_defenders
tradition_british_palace_politics
tradition_fp3_beacon_of_learning
#tradition_british_armoires
tradition_seafaring
tradition_ep3_cultivated_sophistication
tradition_maritime_mercantilism
}
name_list = name_list_brittannic
@ -50,10 +51,11 @@ prytoneg = {
language = language_brittannic
martial_custom = martial_custom_equal
traditions = {
tradition_ep3_palace_politics
tradition_longbow_competitions
tradition_castle_keepers
tradition_stalwart_defenders
tradition_british_palace_politics
tradition_ancient_miners
tradition_fishermen
tradition_metal_craftsmanship
tradition_pastoralists
}
name_list = name_list_brittannic
@ -82,10 +84,11 @@ scouseg = {
language = language_brittannic
martial_custom = martial_custom_equal
traditions = {
tradition_ep3_palace_politics
tradition_longbow_competitions
tradition_music_theory
tradition_british_palace_politics
tradition_maritime_mercantilism
tradition_culture_blending
tradition_hard_working
tradition_parochialism
}
name_list = name_list_brittannic
@ -109,12 +112,16 @@ strafclideg = {
created = 2200.1.1
parents = { scottish welsh }
ethos = ethos_courtly
ethos = ethos_bureaucratic
heritage = heritage_scottish
language = language_brittannic
martial_custom = martial_custom_equal
traditions = {
tradition_longbow_competitions
tradition_british_palace_politics
tradition_parochialism
tradition_hard_working
tradition_fp3_beacon_of_learning
tradition_strong_kinship
}
name_list = name_list_brittannic

View file

@ -0,0 +1,25 @@
innovation_british_armories = {
group = culture_group_regional
culture_era = culture_era_tribal
icon = @weapons_and_armor_02
potential = {
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_scottish
this = culture:maritimer
any_parent_culture_or_above = {
OR = {
this = culture:maritimer
}
}
}
}
unlock_maa = handgonners
character_modifier = {
archers_max_size_add = 2
}
flag = global_maa
}

View file

@ -89,4 +89,115 @@ tradition_british_armoires = {
multiply = 0
}
}
}
tradition_british_palace_politics = {
category = regional
layers = {
0 = intrigue
1 = western
4 = palace_politics.dds
}
is_shown = {
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_scottish
this = culture:prytoneg
any_parent_culture_or_above = {
this = culture:prytoneg
}
}
scope:character = {
OR = {
has_title = title:e_brittania
}
}
# DLC check.
has_ep3_dlc_trigger = yes
NOT = {
has_cultural_tradition = tradition_byzantine_succession
}
}
can_pick = {
custom_tooltip = {
text = cannot_have_tradition_court_eunuchs
NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
}
custom_tooltip = {
text = cannot_have_tradition_merciful_blindings
NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
}
}
parameters = {
unlock_maa_household_cavalry = yes
unlock_maa_household_guard = yes
unlock_commander_of_the_guard = yes
reduced_bodyguard_aptitude = yes
ambitious_trait_more_common = yes
cultrad_unlocks_t2_countermeasures = yes
palace_politics_trait_bonuses = yes
palace_politics_trait_maluses = yes
}
character_modifier = {
monthly_court_grandeur_change_mult = 0.2
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
culture_pillar:ethos_courtly = { is_in_list = traits }
culture_pillar:ethos_spiritual = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bureaucratic_courtly_or_spiritual_desc
}
}
if = {
limit = {
has_dlc_feature = royal_court
OR = {
scope:character = { has_royal_court = no }
NOT = {
scope:character = {
court_grandeur_current_level >= very_high_court_grandeur_level
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_head_court_grandeur_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = { # Admin should be more into this
scope:character = {
government_allows = administrative
}
}
multiply = 2
}
}
}

View file

@ -1,5 +1,8 @@
e_alps = {
color={ 255 80 80 }
capital = c_bern
can_be_named_after_dynasty = no
k_switzerland = {
color = { 255 80 80 }
@ -442,16 +445,16 @@ e_alps = {
}
c_provence = {
color = { 165 50 105 }
b_arles = {
province = 2017
color = { 180 30 70 }
}
b_marseille = {
province = 2018
color = { 165 50 105 }
}
b_arles = {
province = 2017
color = { 180 30 70 }
}
b_toulon = {
province = 2019

View file

@ -780,7 +780,7 @@ e_britannia = {
k_northumberland = {
color = { 216 21 41 }
capital = c_cheshire
capital = c_liverpool
d_northumberland = {
@ -1042,10 +1042,10 @@ e_britannia = {
c_cheshire = {
color = { 253 1 26 }
b_chester = {
province = 1643
b_manchester = {
province = 9721
color = { 255 152 50 }
color = { 253 1 26 }
}
b_northwich = {
province = 1645
@ -1066,10 +1066,10 @@ e_britannia = {
color = { 253 1 26 }
}
b_manchester = {
province = 9721
b_chester = {
province = 1643
color = { 253 1 26 }
color = { 255 152 50 }
}
}
}
@ -1447,7 +1447,7 @@ e_britannia = {
k_wales = {
color = { 0 153 63 }
capital = c_cardiganshire # Gwynedd
capital = c_glamorgan # Gwynedd
can_create = {
trigger_if = {

View file

@ -1873,6 +1873,9 @@ e_germany = {
color = { 208 198 198 }
}
}
c_konstanz = {
color = { 208 198 198 }
b_nellenburg = {
province = 2762
@ -1883,7 +1886,7 @@ e_germany = {
color = { 65 60 65 }
}
}
}
c_breisgau = {
color = { 185 185 200 }
@ -1921,7 +1924,7 @@ e_germany = {
}
d_upper_bavaria = {
color = { 80 90 90 }
color = { 0 187 255 }
capital = c_munchen
@ -1944,15 +1947,45 @@ e_germany = {
color = { 80 90 100 }
}
b_friedberg = {
province = 2779
}
c_rothenburg = {
color = { 80 90 100 }
color = { 50 50 50 }
b_ilmunster = {
province = 2939
color = { 80 90 100 }
}
b_lechrain = {
province = 2780
b_munchsmunster = {
province = 2940
color = { 50 50 50 }
color = { 80 80 95 }
}
b_niederschonenfeld = {
province = 2938
color = { 80 80 95 }
}
}
c_ingolstadt = {
color = { 110 100 85 }
b_ingolstadt = {
province = 2883
color = { 80 80 95 }
}
b_eichtstad = {
province = 2878
color = { 110 100 85 }
}
b_neue_weissenburg = {
province = 2882
color = { 110 100 85 }
}
}
c_traunstein = {
@ -2039,65 +2072,7 @@ e_germany = {
d_lower_bavaria = {
color = { 80 90 90 }
capital = c_regensburg
c_regensburg = {
color = { 80 90 90 }
b_regensburg = {
province = 2964
color = { 80 90 90 }
}
b_abensberg = {
province = 2941
color = { 80 90 90 }
}
b_leonsberg = {
province = 2963
color = { 80 90 90 }
}
}
c_ingolstadt = {
color = { 110 100 85 }
b_ingolstadt = {
province = 2883
color = { 80 80 95 }
}
b_neue_weissenburg = {
province = 2882
color = { 110 100 85 }
}
}
c_rothenburg = {
color = { 80 90 100 }
b_rothenburg = {
province = 2942
color = { 80 90 100 }
}
b_ilmunster = {
province = 2939
color = { 80 90 100 }
}
b_munchsmunster = {
province = 2940
color = { 80 80 95 }
}
b_niederschonenfeld = {
province = 2938
color = { 80 80 95 }
}
}
capital = c_landshut
c_landshut = {
color = { 75 100 100 }
@ -2111,6 +2086,16 @@ e_germany = {
color = { 90 90 90 }
}
b_rothenburg = {
province = 2942
color = { 80 90 100 }
}
b_abensberg = {
province = 2941
color = { 80 90 90 }
}
}
c_passau = {
color = { 90 90 90 }
@ -2134,16 +2119,6 @@ e_germany = {
}
c_deggendorf = {
color = { 80 80 80 }
b_tegernheim = {
province = 2965
color = { 80 90 90 }
}
b_cham = {
province = 2967
color = { 120 105 70 }
}
b_waldkirchen = {
province = 2969
@ -2161,43 +2136,36 @@ e_germany = {
capital = c_eichstadt #Eichstadt
c_eichstadt = {
c_neumarkt = {
color = { 110 100 85 }
b_neumarkt = {
province = 2991
b_eichtstad = {
province = 2878
color = { 110 100 85 }
color = { 100 90 70 }
}
b_hirschberg = {
province = 2879
color = { 110 100 85 }
}
b_neumarkt = {
province = 2991
color = { 100 90 70 }
}
}
c_nurnberg = {
color = { 240 240 255 }
c_regensburg = {
color = { 80 90 90 }
b_nurnberg = {
province = 2877
b_regensburg = {
province = 2964
color = { 240 240 255 }
color = { 80 90 90 }
}
b_bayreuth = {
province = 2993
b_leonsberg = {
province = 2963
color = { 130 120 105 }
color = { 80 90 90 }
}
b_greiffenst = {
province = 2992
b_tegernheim = {
province = 2965
color = { 240 240 250 }
color = { 80 90 90 }
}
}
#c_hall = {
@ -2241,6 +2209,16 @@ e_germany = {
color = { 120 105 70 }
}
b_cham = {
province = 2967
color = { 120 105 70 }
}
b_leuchtenburg = {
province = 2990
color = { 130 120 105 }
}
}
}
@ -2262,10 +2240,15 @@ e_germany = {
color = { 50 50 50 }
}
b_marsetten = {
province = 2776
b_friedberg = {
province = 2779
color = { 25 25 25 }
color = { 50 50 50 }
}
b_lechrain = {
province = 2780
color = { 50 50 50 }
}
}
c_nordlingen = {
@ -2309,25 +2292,47 @@ e_germany = {
color = { 40 40 40 }
}
b_marsetten = {
province = 2776
color = { 25 25 25 }
}
}
}
d_bamburg = {
}
k_east_francia = { #Hesse
color = { 0 82 159 }
capital = c_frankfurt
ai_primary_priority = {
if = {
limit = {
culture = culture:franconian
}
add = @correct_culture_primary_score
}
if = {
limit = {
NOT = { culture = culture:franconian }
culture = { has_cultural_pillar = heritage_central_germanic }
}
add = @better_than_the_alternatives_score
}
}
d_franconia = {
color = { 50 50 50 }
capital = c_bamberg
capital = c_nurnberg
c_nurnberg = {
color = { 240 240 255 }
c_bamberg = {
color = { 240 240 250 }
b_nurnberg = {
province = 2892
b_bamberg = {
province = 2874
color = { 240 240 250 }
}
b_casel = {
province = 2873
color = { 240 240 250 }
color = { 240 240 255 }
}
b_iphofen = {
province = 2890
@ -2335,7 +2340,7 @@ e_germany = {
color = { 240 240 250 }
}
b_riedfeld = {
province = 2892
province = 2877
color = { 240 240 255 }
}
@ -2365,34 +2370,140 @@ e_germany = {
}
}
}
}
k_east_francia = { #Hesse
color = { 0 82 159 }
capital = c_frankfurt
ai_primary_priority = {
if = {
limit = {
culture = culture:franconian
}
add = @correct_culture_primary_score
}
if = {
limit = {
NOT = { culture = culture:franconian }
culture = { has_cultural_pillar = heritage_central_germanic }
}
add = @better_than_the_alternatives_score
}
}
d_west_franconia = {
color = { 170 170 170 }
capital = c_frankfurt
capital = c_wurzburg
c_wurzburg = {
color = { 255 255 255 }
b_wurzburg = {
province = 2870
color = { 255 255 255 }
}
b_hammelburg = {
province = 2871
color = { 255 255 255 }
}
b_hochberg = {
province = 2869
color = { 255 255 255 }
}
}
c_schweinfurt = {
color = { 175 160 160 }
b_schweinfurt = {
province = 2926
color = { 255 245 245 }
}
b_wiltberg = {
province = 2927
color = { 255 245 245 }
}
b_henneberg = {
province = 2925
color = { 255 245 245 }
}
}
c_klingenberg = {
color = { 175 160 160 }
b_klingenberg = {
province = 2862
color = { 175 160 160 }
}
b_budingen = {
province = 2865
color = { 190 170 170 }
}
b_gelnhausen = {
province = 2864
color = { 175 160 160 }
}
b_rieneck = {
province = 2866
color = { 175 160 160 }
}
}
}
d_east_franconia = {
color = { 245 245 255 }
capital = c_bayreuth #Würzburg
c_coburg = {
color = { 255 240 255 }
b_coburg = {
province = 2998
color = { 255 240 255 }
}
b_lichtenfels = {
province = 2995
color = { 255 240 255 }
}
}
c_bayreuth = {
color = { 130 120 105 }
b_bayreuth = {
province = 2993
color = { 130 120 105 }
}
b_greiffenst = {
province = 2992
color = { 240 240 250 }
}
}
c_hof = {
color = { 130 120 105 }
b_hof = {
province = 3000
color = { 200 145 155 }
}
b_kulmbach = {
province = 2994
color = { 130 120 105 }
}
}
c_bamberg = {
color = { 240 240 250 }
b_bamberg = {
province = 2874
color = { 240 240 250 }
}
b_casel = {
province = 2873
color = { 240 240 250 }
}
}
}
d_hesse = {
color = { 180 160 160 }
capital = c_kassel #Kassel
c_frankfurt = {
color = { 190 190 190 }
@ -2449,155 +2560,7 @@ e_germany = {
color = { 150 150 150 }
}
#b_darmundestat = {
# province = 2740
#
# color = { 170 170 170 }
#}
}
#c_pfalz = {
# color = { 140 140 170 }
#
#
#
# #b_frankenthal = {
# # province = 2734
# #
# # color = { 140 140 170 }
# #}
#}
#c_weissenburg = {
# color = { 129 129 129 }
#
# b_weissenburg = {
# province = 2724
#
# color = { 129 129 129 }
# }
# b_pirmasens = {
# province = 2730
#
# color = { 129 129 129 }
# }
#}
#c_rhein = {
# color = { 113 113 158 }
#
# b_veldenz = {
# province = 2701
#
# color = { 113 113 158 }
# }
# b_waldgrave = {
# province = 2702
#
# color = { 113 113 158 }
# }
#}
}
d_east_franconia = {
color = { 245 245 255 }
capital = c_wurzburg #Würzburg
c_wurzburg = {
color = { 255 255 255 }
b_wurzburg = {
province = 2870
color = { 255 255 255 }
}
b_hammelburg = {
province = 2871
color = { 255 255 255 }
}
b_schweinfurt = {
province = 2926
color = { 255 245 245 }
}
b_hochberg = {
province = 2869
color = { 255 255 255 }
}
}
c_klingenberg = {
color = { 175 160 160 }
b_klingenberg = {
province = 2862
color = { 175 160 160 }
}
b_budingen = {
province = 2865
color = { 190 170 170 }
}
b_gelnhausen = {
province = 2864
color = { 175 160 160 }
}
b_rieneck = {
province = 2866
color = { 175 160 160 }
}
}
c_coburg = {
color = { 255 240 255 }
b_coburg = {
province = 2998
color = { 255 240 255 }
}
b_wiltberg = {
province = 2927
color = { 255 245 245 }
}
b_henneberg = {
province = 2925
color = { 255 245 245 }
}
}
c_lichtenfels = {
color = { 130 120 105 }
b_lichtenfels = {
province = 2995
color = { 255 240 255 }
}
b_hof = {
province = 3000
color = { 200 145 155 }
}
b_kulmbach = {
province = 2994
color = { 130 120 105 }
}
b_leuchtenburg = {
province = 2990
color = { 130 120 105 }
}
}
}
d_hesse = {
color = { 180 160 160 }
capital = c_kassel #Kassel
c_kassel = {
color = { 180 160 160 }
@ -2888,7 +2851,7 @@ e_germany = {
}
}
capital = c_meissen #Meissen
capital = c_dresden #Meissen
# Temporarily reduced in size due to stability issues in the HRE.
@ -2902,23 +2865,13 @@ e_germany = {
capital = c_meissen #Meissen
c_meissen = {
c_dresden = {
color = { 215 175 120 }
cultural_names = {
name_list_polabian = cn_milcenia
#Based on polabian tribe
}
b_meissen = {
province = 3027
color = { 215 175 120 }
cultural_names = {
name_list_polabian = cn_misni
}
}
b_dresden = {
province = 3030
@ -2928,6 +2881,15 @@ e_germany = {
name_list_polabian = cn_drjezdzany
}
}
b_meissen = {
province = 3027
color = { 215 175 120 }
cultural_names = {
name_list_polabian = cn_misni
}
}
b_freiberg = {
province = 3028

View file

@ -20,7 +20,7 @@ e_italy = {
k_italy = {
color = { 214 0 23 }
capital = c_lombardia # Pavia
capital = c_turin # Pavia
can_create = {
trigger_if = {
@ -514,7 +514,7 @@ e_italy = {
k_lombaro_veneto = {
color = { 54 167 156 }
capital = c_verona
capital = c_venice
d_lombardia = {
color = { 180 115 200 }

View file

@ -0,0 +1,351 @@
# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0
light_footmen = {
type = skirmishers
damage = 10
toughness = 16
pursuit = 10
screen = 16
terrain_bonus = {
forest = { damage = 4 toughness = 6 }
flooded_forests = { damage = 2 toughness = 3 }
taiga = { damage = 4 toughness = 6 }
jungle = { damage = 4 toughness = 6 }
deep_jungle = { damage = 2 toughness = 3 }
}
counters = {
heavy_infantry = 1
}
buy_cost = { gold = skirmisher_recruitment_cost }
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
high_maintenance_cost = { gold = skirmisher_high_maint_cost }
holy_order_fallback = yes
stack = 100
ai_quality = { value = culture_ai_weight_skirmishers }
icon = skirmishers
}
bowmen = {
type = archers
damage = 25
toughness = 10
pursuit = 0
screen = 0
terrain_bonus = {
hills = { damage = 10 toughness = 4 }
forest = { toughness = 4 screen = 4 }
flooded_forests = { damage = 4 toughness = 6 }
taiga = { toughness = 4 screen = 4 }
}
counters = {
skirmishers = 1
}
buy_cost = { gold = bowmen_recruitment_cost }
low_maintenance_cost = { gold = bowmen_low_maint_cost }
high_maintenance_cost = { gold = bowmen_high_maint_cost }
holy_order_fallback = yes
stack = 100
ai_quality = {
value = culture_ai_weight_archers
value = counter_synergy_ai_weight_archers
}
}
light_horsemen = {
type = light_cavalry
damage = 22
toughness = 15
pursuit = 30
screen = 30
terrain_bonus = {
plains = { damage = 15 }
drylands = { damage = 15 }
salt_flats = { damage = 15 }
hills = { damage = -5 }
mountains = { damage = -10 pursuit = -20 }
desert_mountains = { damage = -15 pursuit = -20 }
wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
flooded_forests = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
tundra = { damage = -5 toughness = -5 screen = -5 }
arctic = { damage = -15 toughness = -10 pursuit = -30 screen = -30 }
}
counters = {
archers = 1
}
winter_bonus = {
harsh_winter = { damage = -5 toughness = -2 }
}
buy_cost = { gold = light_cavalry_recruitment_cost }
low_maintenance_cost = { gold = light_cavalry_low_maint_cost }
high_maintenance_cost = { gold = light_cavalry_high_maint_cost }
holy_order_fallback = yes
stack = 100
ai_quality = {
value = culture_ai_weight_light_cavalry
value = counter_synergy_ai_weight_light_cavalry
}
icon = light_cavalry
}
pikemen_unit = {
type = pikemen
damage = 22
toughness = 24
pursuit = 0
screen = 0
terrain_bonus = {
mountains = { toughness = 12 }
desert_mountains = { toughness = 12 }
hills = { toughness = 8 }
}
counters = {
light_cavalry = 1
heavy_cavalry = 1
}
buy_cost = { gold = pikemen_recruitment_cost }
low_maintenance_cost = { gold = pikemen_low_maint_cost }
high_maintenance_cost = { gold = pikemen_high_maint_cost }
holy_order_fallback = yes
stack = 100
ai_quality = {
value = culture_ai_weight_pikemen
value = counter_synergy_ai_weight_pikemen
}
icon = pikemen
}
#Tribal Era
armored_footmen = {
type = heavy_infantry
damage = 32
toughness = 22
pursuit = 0
screen = 0
counters = {
pikemen = 1
}
buy_cost = { gold = heavy_infantry_recruitment_cost }
low_maintenance_cost = { gold = heavy_infantry_low_maint_cost }
high_maintenance_cost = { gold = heavy_infantry_high_maint_cost }
holy_order_fallback = yes
stack = 100
ai_quality = {
value = culture_ai_weight_heavy_infantry
value = counter_synergy_ai_weight_heavy_infantry
}
icon = heavy_infantry
}
onager = {
type = siege_weapon
fights_in_main_phase = no
damage = 0
toughness = 12
siege_tier = 1
siege_value = 0.2
buy_cost = { gold = onager_recruitment_cost }
low_maintenance_cost = { gold = onager_low_maint_cost }
high_maintenance_cost = { gold = onager_high_maint_cost }
stack = 10
allowed_in_hired_troops = no
}
#Medieval Era
armored_horsemen = {
type = heavy_cavalry
damage = 100
toughness = 35
pursuit = 20
screen = 0
terrain_bonus = {
plains = { damage = 30 }
drylands = { damage = 30 }
salt_flats = { damage = 15 }
hills = { damage = -20 }
mountains = { damage = -75 }
desert_mountains = { damage = -75 }
wetlands = { damage = -75 toughness = -10 pursuit = -10 }
flooded_forests = { damage = -75 toughness = -10 pursuit = -10 }
arctic = { damage = -10 toughness = -10 pursuit = -30 screen = -30 }
}
counters = {
archers = 1
}
winter_bonus = {
normal_winter = { damage = -10 toughness = -5 }
harsh_winter = { damage = -20 toughness = -10 }
}
buy_cost = { gold = heavy_cavalry_recruitment_cost }
low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }
stack = 50
ai_quality = { value = culture_ai_weight_heavy_cavalry }
icon = heavy_cavalry
}
mangonel = {
type = siege_weapon
fights_in_main_phase = no
damage = 0
toughness = 12
siege_tier = 2
siege_value = 0.3
buy_cost = { gold = mangonel_recruitment_cost }
low_maintenance_cost = { gold = mangonel_low_maint_cost }
high_maintenance_cost = { gold = mangonel_high_maint_cost }
stack = 10
allowed_in_hired_troops = no
}
#High Medieval Era
crossbowmen = {
type = archers
damage = 42
toughness = 18
pursuit = 0
screen = 0
terrain_bonus = {
hills = { damage = 10 }
plains = { toughness = -8 }
drylands = { toughness = -8 }
desert = { toughness = -8 }
salt_flats = { damage = -8 }
}
counters = {
heavy_infantry = 1
heavy_cavalry = 1
}
buy_cost = { gold = crossbowmen_recruitment_cost }
low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
ai_quality = {
value = counter_synergy_ai_weight_archers
}
holy_order_fallback = yes
stack = 100
}
trebuchet = {
type = siege_weapon
fights_in_main_phase = no
damage = 0
toughness = 12
siege_tier = 3
siege_value = 0.4
buy_cost = { gold = trebuchet_recruitment_cost }
low_maintenance_cost = { gold = trebuchet_low_maint_cost }
high_maintenance_cost = { gold = trebuchet_high_maint_cost }
stack = 10
allowed_in_hired_troops = no
}
#Late Medieval Era
bombard = {
type = siege_weapon
fights_in_main_phase = no
damage = 0
toughness = 12
siege_tier = 4
siege_value = 0.6
buy_cost = { gold = bombard_recruitment_cost }
low_maintenance_cost = { gold = bombard_low_maint_cost }
high_maintenance_cost = { gold = bombard_high_maint_cost }
stack = 10
allowed_in_hired_troops = no
}
# Special
house_guard = {
type = heavy_infantry
can_recruit = {
exists = dynasty
dynasty = {
has_dynasty_perk = warfare_legacy_5
}
}
damage = 40
toughness = 32
pursuit = 0
screen = 24
counters = {
pikemen = 2
archers = 2
}
buy_cost = { gold = 50 }
low_maintenance_cost = { gold = 0 }
high_maintenance_cost = { gold = 1 }
max_sub_regiments = 5
stack = 100
ai_quality = { value = 100 }
}

View file

@ -36,4 +36,86 @@
value = counter_synergy_ai_weight_archers
}
icon = handgonners
}
}
household_cavalry = {
type = heavy_cavalry
damage = 125
toughness = 40
pursuit = 20
screen = 10
terrain_bonus = {
plains = { damage = 30 }
drylands = { damage = 30 }
hills = { damage = -10 }
mountains = { damage = -50 }
desert_mountains = { damage = -50 }
arctic = { damage = -10 }
wetlands = { damage = -80 toughness = -15 pursuit = -20 }
flooded_forests = { damage = -80 toughness = -15 pursuit = -20 }
}
counters = {
archers = 1
heavy_infantry = 1
}
winter_bonus = {
normal_winter = { damage = -15 toughness = -5 }
harsh_winter = { damage = -30 toughness = -10 }
}
can_recruit = {
culture = { has_cultural_parameter = unlock_maa_household_cavalry }
}
buy_cost = { gold = cataphract_recruitment_cost }
low_maintenance_cost = { gold = cataphract_low_maint_cost }
high_maintenance_cost = { gold = cataphract_high_maint_cost }
stack = 50
ai_quality = { value = @cultural_maa_extra_ai_score }
icon = heavy_cavalry
}
household_guards = {
type = archers
damage = 50
toughness = 30
pursuit = 0
screen = 25
can_recruit = {
culture = { has_cultural_parameter = unlock_maa_household_guard }
}
terrain_bonus = {
hills = { damage = 10 }
plains = { toughness = -8 }
drylands = { toughness = -8 }
desert = { toughness = -8 }
}
counters = {
heavy_infantry = 1
heavy_cavalry = 1
archer_cavalry = 0.5
}
buy_cost = { gold = huscarls_recruitment_cost }
low_maintenance_cost = { gold = huscarls_low_maint_cost }
high_maintenance_cost = { gold = huscarls_high_maint_cost }
provision_cost = @provisions_cost_infantry_moderate
holy_order_fallback = yes
stack = 100
ai_quality = {
value = counter_synergy_ai_weight_archers
}
icon = handgonners
}

View file

@ -1072,7 +1072,7 @@
traits = {
virtues = { lustful }
sins = { chaste }
#sins = { chaste }
}
}
tenet_do_what_thou_wilt = {
@ -1626,7 +1626,74 @@
traits = {
}
}
tenet_europa_regina = {
icon = core_tenet_alexandrian_catechism
is_shown = {
religion_tag = europeanist_religion
}
piety_cost = {
value = faith_tenet_cost_low
# Multiplier for keeping same tenet
if = {
limit = { has_doctrine = tenet_europa_regina }
multiply = faith_unchanged_doctrine_cost_mult
}
}
can_pick = {
custom_description = {
text = doctrine_pluralism_fundamentalist_trigger
NOT = { doctrine:doctrine_pluralism_fundamentalist = { is_in_list = selected_doctrines } }
}
}
parameters = {
ghw_no_hof_conversion_buffs_active = yes
pilgrimage_decision_active = yes
}
character_modifier = {
accolade_glory_gain_mult = 0.1
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.2
learning_per_stress_level = 2
}
traits = {
virtues = { scholar }
}
}
tenet_wandering_bards = {
icon = core_tenet_alexandrian_catechism
is_shown = {
religion_tag = europeanist_religion
}
piety_cost = {
value = faith_tenet_cost_low
# Multiplier for keeping same tenet
if = {
limit = { has_doctrine = tenet_wandering_bards }
multiply = faith_unchanged_doctrine_cost_mult
}
}
can_pick = {
custom_description = {
text = doctrine_pluralism_fundamentalist_trigger
NOT = { doctrine:doctrine_pluralism_fundamentalist = { is_in_list = selected_doctrines } }
}
}
parameters = {
mendicant_preachers_conversion_active = yes
pilgrimage_decision_active = yes
unlock_voluntary_laampdom_faith = yes
}
traits = {
virtues = { temperate poet }
sins = { gluttonous }
}
}
tenet_rite = {
icon = core_tenet_rite

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,17 @@
Faiths can have holy sites, giving various effects (mostly through references elsewhere in script).
== Structure ==
holy_site_name = {
county = c_somewhere
flag = flag1
flag = flag2
character_modifier = { # Optional. Applied to all characters of any faith with this holy site when the holder of the barony is of their faith
some effects
}
}
== Localisation ==
The name of the holy site will be "holy_site_<key>_name".
The custom effect description will be "holy_site_<key>_ effects". It'll be used in addition to the character modifier (if any).

View file

@ -258,9 +258,9 @@
doctrine = special_doctrine_christian
#Tenets | placeholder
doctrine = tenet_catholic_communion
doctrine = tenet_armed_pilgrimages
doctrine = tenet_monasticism
doctrine = tenet_aniconism
doctrine = tenet_pastoral_isolation
doctrine = tenet_adaptive
holy_order_names = { #placeholder
{ name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" }
@ -334,9 +334,9 @@
doctrine = special_doctrine_christian
#Tenets | placeholder
doctrine = tenet_catholic_communion
doctrine = tenet_armed_pilgrimages
doctrine = tenet_monasticism
doctrine = tenet_aniconism
doctrine = tenet_pastoral_isolation
doctrine = tenet_adaptive
holy_order_names = { #placeholder
{ name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" }

View file

@ -3,30 +3,30 @@
#Main Group | placeholder
doctrine = doctrine_spiritual_head
doctrine = doctrine_gender_male_dominated
doctrine = doctrine_temporal_head
doctrine = doctrine_gender_equal
doctrine = doctrine_pluralism_righteous
doctrine = doctrine_theocracy_temporal
doctrine = doctrine_theocracy_lay_clergy
#Marriage | placeholder
doctrine = doctrine_monogamy
doctrine = doctrine_divorce_approval
doctrine = doctrine_bastardry_legitimization
doctrine = doctrine_divorce_allowed
doctrine = doctrine_bastardry_none
doctrine = doctrine_consanguinity_aunt_nephew_and_uncle_niece
#Crimes | placeholder
doctrine = doctrine_homosexuality_shunned
doctrine = doctrine_homosexuality_accepted
doctrine = doctrine_adultery_men_shunned
doctrine = doctrine_adultery_women_crime
doctrine = doctrine_kinslaying_close_kin_crime
doctrine = doctrine_deviancy_crime
doctrine = doctrine_witchcraft_crime
doctrine = doctrine_adultery_women_shunned
doctrine = doctrine_kinslaying_shunned
doctrine = doctrine_deviancy_accepted
doctrine = doctrine_witchcraft_shunned
#Clerical Functions | placeholder
doctrine = doctrine_clerical_function_taxation
doctrine = doctrine_clerical_gender_male_only
doctrine = doctrine_clerical_marriage_disallowed
doctrine = doctrine_clerical_succession_spiritual_fixed_appointment
doctrine = doctrine_clerical_function_alms_and_pacification
doctrine = doctrine_clerical_gender_equal
doctrine = doctrine_clerical_marriage_allowed
doctrine = doctrine_clerical_succession_temporal_appointment
#Allow pilgrimages | placeholder
doctrine = doctrine_pilgrimage_encouraged
@ -245,21 +245,22 @@
graphical_faith = "catholic_gfx"
#placeholder holy sites
holy_site = jerusalem
holy_site = rome
holy_site = cologne
holy_site = santiago
holy_site = kent
holy_site = maastricht
holy_site = rome_concord
holy_site = strassburg
holy_site = frankfurt
holy_site = brussels
holy_site = luxembourg
#holy_site = segrada_familia
#Special Tolerance | placeholder
#doctrine = special_doctrine_ecumenical_christian
doctrine = special_doctrine_novelist_cousin
#doctrine = special_doctrine_novelist_cousin
#Tenets | placeholder
doctrine = tenet_vows_of_poverty
doctrine = tenet_armed_pilgrimages
doctrine = tenet_pursuit_of_power
doctrine = core_tenet_belle_epoque
doctrine = tenet_europa_regina
doctrine = tenet_wandering_bards
holy_order_names = { #placeholder
{ name = "holy_order_knights_templar" coat_of_arms = "ho_knights_templar" }

View file

@ -12,8 +12,8 @@
#Marriage | placeholder
doctrine = doctrine_monogamy
doctrine = doctrine_divorce_disallowed
doctrine = doctrine_bastardry_legitimization
doctrine = doctrine_consanguinity_cousins
doctrine = doctrine_bastardry_none
doctrine = doctrine_consanguinity_restricted
#Crimes | placeholder
doctrine = doctrine_homosexuality_accepted
@ -21,10 +21,10 @@
doctrine = doctrine_adultery_women_crime
doctrine = doctrine_kinslaying_any_dynasty_member_crime
doctrine = doctrine_deviancy_shunned
doctrine = doctrine_witchcraft_crime
doctrine = doctrine_witchcraft_accepted
#Clerical Functions | placeholder
doctrine = doctrine_clerical_function_alms_and_pacification
doctrine = doctrine_clerical_function_recruitment
doctrine = doctrine_clerical_gender_either
doctrine = doctrine_clerical_marriage_allowed
doctrine = doctrine_clerical_succession_temporal_appointment
@ -334,6 +334,11 @@
doctrine = special_doctrine_novelist_kinship
doctrine = special_doctrine_novelist
doctrine = doctrine_adultery_men_shunned
doctrine = doctrine_adultery_women_shunned
doctrine = doctrine_witchcraft_shunned
doctrine = doctrine_clerical_gender_men
#Tenets | add unique ones eventually
doctrine = tenet_universal_scripture
doctrine = tenet_restore_the_crown
@ -410,7 +415,12 @@
#Special Tolerance | placeholder
doctrine = special_doctrine_novelist_kinship
doctrine = special_doctrine_novelist
doctrine = doctrine_homosexuality_shunned
doctrine = doctrine_witchcraft_crime
doctrine = doctrine_pluralism_pluralistic
doctrine = doctrine_bastardry_legitimization
#Tenets | add unique ones eventually
doctrine = tenet_universal_scripture
doctrine = tenet_people_of_the_book

View file

@ -9,34 +9,34 @@
doctrine = doctrine_theocracy_temporal
#Marriage | placeholder
doctrine = doctrine_monogamy
doctrine = doctrine_divorce_approval
doctrine = doctrine_bastardry_legitimization
doctrine = doctrine_concubines
doctrine = doctrine_divorce_allowed
doctrine = doctrine_bastardry_none
doctrine = doctrine_consanguinity_aunt_nephew_and_uncle_niece
#Crimes | placeholder
doctrine = doctrine_homosexuality_shunned
doctrine = doctrine_adultery_men_shunned
doctrine = doctrine_adultery_women_crime
doctrine = doctrine_kinslaying_close_kin_crime
doctrine = doctrine_deviancy_crime
doctrine = doctrine_witchcraft_crime
doctrine = doctrine_homosexuality_accepted
doctrine = doctrine_adultery_men_accepted
doctrine = doctrine_adultery_women_accepted
doctrine = doctrine_kinslaying_shunned
doctrine = doctrine_deviancy_virtuous
doctrine = doctrine_witchcraft_virtuous
#Clerical Functions | placeholder
doctrine = doctrine_clerical_function_taxation
doctrine = doctrine_clerical_function_recruitment
doctrine = doctrine_clerical_gender_either
doctrine = doctrine_clerical_marriage_disallowed
doctrine = doctrine_clerical_succession_spiritual_fixed_appointment
doctrine = doctrine_clerical_marriage_allowed
doctrine = doctrine_clerical_succession_spiritual_appointment
#Allow pilgrimages | placeholder
doctrine = doctrine_pilgrimage_encouraged
#Funeral tradition | placeholder
doctrine = doctrine_funeral_stoic
doctrine = doctrine_funeral_cremation
traits = {
virtues = { forgiving compassionate lustful }
sins = { vengeful sadistic chaste }
virtues = { forgiving gregarious lustful lifestyle_mystic hashishiyah }
sins = { vengeful sadistic fickle lazy }
}
reserved_male_names = { #put larp names here later
@ -245,11 +245,11 @@
graphical_faith = "catholic_gfx"
#placeholder holy sites
holy_site = jerusalem
holy_site = rome
holy_site = cologne
holy_site = santiago
holy_site = kent
holy_site = lochness
holy_site = cefalu
holy_site = paris
holy_site = london
#holy_site = cairo
#holy_site = segrada_familia
#Special Tolerance | placeholder
@ -332,6 +332,8 @@
#Special Tolerance | placeholder
#doctrine = special_doctrine_ecumenical_christian
doctrine = special_doctrine_esoteric_witchcraft
doctrine = doctrine_no_head
doctrine = doctrine_pluralism_pluralistic
#Tenets | WIP
doctrine = tenet_love_under_will

View file

@ -3,30 +3,30 @@
#Main Group | placeholder
doctrine = doctrine_spiritual_head
doctrine = doctrine_temporal_head
doctrine = doctrine_gender_equal
doctrine = doctrine_pluralism_righteous
doctrine = doctrine_theocracy_temporal
doctrine = doctrine_pluralism_pluralistic
doctrine = doctrine_theocracy_lay_clergy
#Marriage | placeholder
doctrine = doctrine_monogamy
doctrine = doctrine_divorce_approval
doctrine = doctrine_bastardry_legitimization
doctrine = doctrine_consanguinity_aunt_nephew_and_uncle_niece
doctrine = doctrine_divorce_accepted
doctrine = doctrine_bastardry_none
doctrine = doctrine_consanguinity_cousins
#Crimes | placeholder
doctrine = doctrine_homosexuality_shunned
doctrine = doctrine_adultery_men_shunned
doctrine = doctrine_homosexuality_accepted
doctrine = doctrine_adultery_men_crime
doctrine = doctrine_adultery_women_crime
doctrine = doctrine_kinslaying_close_kin_crime
doctrine = doctrine_deviancy_crime
doctrine = doctrine_witchcraft_crime
doctrine = doctrine_deviancy_accepted
doctrine = doctrine_witchcraft_virtuous
#Clerical Functions | placeholder
doctrine = doctrine_clerical_function_taxation
doctrine = doctrine_clerical_function_alms_and_pacification
doctrine = doctrine_clerical_gender_either
doctrine = doctrine_clerical_marriage_disallowed
doctrine = doctrine_clerical_succession_spiritual_fixed_appointment
doctrine = doctrine_clerical_marriage_allowed
doctrine = doctrine_clerical_succession_temporal_appointment
#Allow pilgrimages | placeholder
doctrine = doctrine_pilgrimage_encouraged
@ -63,7 +63,7 @@
{ name = "holy_order_christian" coat_of_arms = "ho_christian" }
}
holy_order_maa = { teutonic_knights } #placeholder
#holy_order_maa = { teutonic_knights } #placeholder
localization = {
#HighGod | placeholder
@ -245,11 +245,12 @@
graphical_faith = "catholic_gfx"
#placeholder holy sites
holy_site = jerusalem
holy_site = rome
holy_site = cologne
holy_site = santiago
holy_site = kent
holy_site = stonehenge
holy_site = wight
holy_site = warwick
holy_site = cornwall
holy_site = rennes
#holy_site = cairo
#holy_site = segrada_familia
#Special Tolerance | placeholder

BIN
gfx/coat_of_arms/textured_emblems/flag_thrace.png (Stored with Git LFS) Normal file

Binary file not shown.

View file

@ -1,8 +1,8 @@
germany0001 = {
name = "Wilhelm"
dynasty = dynn_zollern
dynasty = zollern_dynasty
religion = "numenorian"
culture = picard
culture = saxon
trait = education_stewardship_1
trait = ambitious
trait = brave
@ -17,7 +17,7 @@
germany0002 = {
name = "Franz"
dynasty = dynn_klosters
dynasty = klosters_dynasty
religion = "numenorian"
culture = metropolitain
trait = education_stewardship_3
@ -126,7 +126,7 @@ germany0007 = {
germany0008 = {
name = "Lars"
dynasty = hauke_dynasty
religion = "catholic"
religion = "roman"
culture = swabian
trait = education_martial_2
trait = arbitrary
@ -144,14 +144,13 @@ germany0008 = {
germany0009 = {
name = "Julius"
dynasty = no_dynasty
religion = "catholic"
religion = "roman"
culture = normaund
trait = education_learning_2
trait = wrathful
trait = brave
trait = ambitious
trait = disfigured
trait = maimed
2529.1.1 = {
birth = yes
@ -164,8 +163,8 @@ germany0009 = {
germany0010 = {
name = "Georg"
dynasty = wilsberg_dynasty
religion = "catholic"
culture = metropolitain
religion = "concordianist"
culture = saxon
trait = education_intrigue_4
trait = gluttonous
trait = content
@ -289,3 +288,22 @@ germany0016 = {
death = yes
}
}
germany0017 = {
name = "Radbot"
dynasty = zollern_dynasty
religion = "catholic"
culture = poitevin
trait = education_diplomacy_3
trait = cynical
trait = content
trait = compassionate
trait = scaly
2515.1.1 = {
birth = yes
}
2600.1.1 = {
death = yes
}
}

View file

@ -40,13 +40,13 @@
1528 = { #Woxbrigge
culture = soueyrneg
religion = victorian
holding = castle_holding
holding = city_holding
}
1529 = { #Gore
holding = none
holding = church_holding
}
1530 = { #Brentford
holding = church_holding
holding = castle_holding
}
###c_essex
@ -66,8 +66,8 @@
holding = none
#1199
}
1517 = { #Dunmow
holding = church_holding
1517 = { #Saffron Walden
holding = city_holding
#Named "Dunemowe" in 951 but already settled before
#Set as church_holding to have all 3 holding types
}
@ -307,8 +307,11 @@
religion = victorian
holding = castle_holding
}
9721 = {
holding = city_holding
holding = castle_holding
culture = scouseg
religion = victorian
}
##d_york ###################################

View file

@ -390,7 +390,9 @@
holding = none
}
8775 = { #Urquhart
holding = none
holding = church_holding
culture = gaelic
religion = presbyterian
}
8776 = { #Glenelg
holding = none

View file

@ -96,6 +96,9 @@
dynn_furrer:0 "Furrer"
dynn_karstein:0 "Karstein"
dynn_habsburg:0 "Habsburg"
dynn_lichtenstein:0 "Lichtenstein"
dynn_audi:0 "Audi"
dynn_zollern:0 "Zollern"
# PATRONYMS — PREFIXES AND SUFFIXES
#Brittannic

View file

@ -12140,8 +12140,8 @@
c_cherso_adj:0 "Charsian"
c_cherson:0 "Cherson"
c_cherson_adj:0 "Chersonian"
c_cheshire:0 "Cheshire"
c_cheshire_adj:0 "Cheshirite"
c_cheshire:0 "Manchester"
c_cheshire_adj:0 "Mancunian"
c_chester_adj:0 "Chesterian"
c_chilia:0 "Chilia"
c_chilia_adj:0 "Chilian"
@ -16594,8 +16594,8 @@
k_germany:0 "Germany"
k_germany_adj:0 "German"
k_germany_pre:0 "Germano"
k_east_francia:0 "East Francia"
k_east_francia_adj:1 "East Franconian"
k_east_francia:0 "Hessia"
k_east_francia_adj:1 "Hessian"
k_germiyan:0 "Germiyan"
k_gondwana:0 "Gondwana"
k_gondwana_adj:0 "Gondwanan"