From 149f6cb010a6ce91ac8f38a9bdd7d37665993f55 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Fri, 6 Mar 2026 11:02:05 +0000 Subject: [PATCH] Fixes to localisation --- .../replace/NEOW_Domicile_l_english.yml | 24 +- .../english/replace/modifiers_l_english.yml | 2098 ----------------- ...religion_tolerance doctrines_l_english.yml | 76 +- .../english/replace/units_l_english.yml | 52 - 4 files changed, 50 insertions(+), 2200 deletions(-) delete mode 100644 localization/english/replace/modifiers_l_english.yml delete mode 100644 localization/english/replace/units_l_english.yml diff --git a/localization/english/replace/NEOW_Domicile_l_english.yml b/localization/english/replace/NEOW_Domicile_l_english.yml index 9981c961..6dc76024 100644 --- a/localization/english/replace/NEOW_Domicile_l_english.yml +++ b/localization/english/replace/NEOW_Domicile_l_english.yml @@ -34,13 +34,13 @@ d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s" d_laamp_test_jewish_adj:0 "Jewish" d_laamp_test_jewish_article:0 "The " - d_laamp_cale_roman:0 "$cale$ Community of the $dynn_Plata$'s + d_laamp_cale_roman:0 "$cale$ Community of the $dynn_Plata$'s" d_laamp_cale_roman_adj:0 "Romani" d_laamp_cale_roman_article:0 "The " - d_laamp_traveller_celtic:0 "$traveller$ Community of the $dynn_Murphy$'s + d_laamp_traveller_celtic:0 "$traveller$ Community of the $dynn_Murphy$'s" d_laamp_traveller_celtic_adj:0 "Traveller" d_laamp_traveller_celtic_article:0 "The " - d_laamp_beur_simurghi:0 "$beur$ Community of the $dynn_Ayouch$'s + d_laamp_beur_simurghi:0 "$beur$ Community of the $dynn_Ayouch$'s" d_laamp_beur_simurghi_adj:0 "Beur" d_laamp_beur_simurghi_article:0 "The " minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]" @@ -196,11 +196,11 @@ communal_gardens_leisure_05_domicile_building_desc: "There can be something so comforting about a field of flowers." communal_gardens_leisure_06_domicile_building: "Flower Fields" communal_gardens_leisure_06_domicile_building_desc: "There can be something so comforting about a field of flowers." - communal_gardens_fruit_04_domicile_building: "Fruit Orchard + communal_gardens_fruit_04_domicile_building: "Fruit Orchard" communal_gardens_fruit_04_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." - communal_gardens_fruit_05_domicile_building: "Fruit Orchard + communal_gardens_fruit_05_domicile_building: "Fruit Orchard" communal_gardens_fruit_05_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." - communal_gardens_fruit_06_domicile_building: "Fruit Orchard + communal_gardens_fruit_06_domicile_building: "Fruit Orchard" communal_gardens_fruit_06_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." village_stable_01_domicile_building: "Village Stable" village_stable_01_domicile_building_desc: "A small stable to house a few horses for distant travel or agricultural purposes." @@ -260,17 +260,17 @@ village_storage_granary_03_domicile_building_desc:: "A granary in which food is stored for protection from the elements" village_storage_granary_04_domicile_building: "Village Granary" village_storage_granary_04_domicile_building_desc:: "A granary in which food is stored for protection from the elements" - village_market_01_domicile_building: "Village Market + village_market_01_domicile_building: "Village Market" village_market_01_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_02_domicile_building: "Village Market + village_market_02_domicile_building: "Village Market" village_market_02_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_03_domicile_building: "Village Market + village_market_03_domicile_building: "Village Market" village_market_03_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_04_domicile_building: "Village Market + village_market_04_domicile_building: "Village Market" village_market_04_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_05_domicile_building: "Village Market + village_market_05_domicile_building: "Village Market" village_market_05_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_06_domicile_building: "Village Market + village_market_06_domicile_building: "Village Market" village_market_06_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" village_grazing_land_01_domicile_building: "Village Pastures" village_grazing_land_01_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." diff --git a/localization/english/replace/modifiers_l_english.yml b/localization/english/replace/modifiers_l_english.yml deleted file mode 100644 index 264acda7..00000000 --- a/localization/english/replace/modifiers_l_english.yml +++ /dev/null @@ -1,2098 +0,0 @@ -l_english: - MOD_DIPLOMACY:0 "[diplomacy|E]" - MOD_INTRIGUE:0 "[intrigue|E]" - MOD_STEWARDSHIP:0 "[stewardship|E]" - MOD_MARTIAL:0 "[martial|E]" - MOD_LEARNING:0 "[learning|E]" - MOD_PROWESS:0 "[prowess|E]" - MOD_PROWESS_NO_PORTRAIT:0 "[prowess|E]" - prowess_no_portrait_debug_desc:0 "Doesn't affect portraits. Note that you can get some odd results when using negative values for people with negate_prowess_penalty_add" - - MOD_DIPLOMACY_PREFIX:0 "[diplomacy_i]" - MOD_INTRIGUE_PREFIX:0 "[intrigue_i]" - MOD_STEWARDSHIP_PREFIX:0 "[stewardship_i]" - MOD_MARTIAL_PREFIX:0 "[martial_i]" - MOD_LEARNING_PREFIX:0 "[learning_i]" - MOD_PROWESS_PREFIX:0 "[prowess_i]" - - MOD_DIPLOMACY_PER_PIETY_LEVEL:0 "[diplomacy|E] per [piety_level|E]" - MOD_MARTIAL_PER_PIETY_LEVEL:0 "[martial|E] per [piety_level|E]" - MOD_STEWARDSHIP_PER_PIETY_LEVEL:0 "[stewardship|E] per [piety_level|E]" - MOD_INTRIGUE_PER_PIETY_LEVEL:0 "[intrigue|E] per [piety_level|E]" - MOD_LEARNING_PER_PIETY_LEVEL:0 "[learning|E] per [piety_level|E]" - MOD_PROWESS_PER_PIETY_LEVEL:0 "[prowess|E] per [piety_level|E]" - MOD_DIPLOMACY_PER_PRESTIGE_LEVEL:0 "[diplomacy|E] per [prestige_level|E]" - MOD_MARTIAL_PER_PRESTIGE_LEVEL:0 "[martial|E] per [prestige_level|E]" - MOD_STEWARDSHIP_PER_PRESTIGE_LEVEL:0 "[stewardship|E] per [prestige_level|E]" - MOD_INTRIGUE_PER_PRESTIGE_LEVEL:0 "[intrigue|E] per [prestige_level|E]" - MOD_LEARNING_PER_PRESTIGE_LEVEL:0 "[learning|E] per [prestige_level|E]" - MOD_PROWESS_PER_PRESTIGE_LEVEL:0 "[prowess|E] per [prestige_level|E]" - MOD_DIPLOMACY_PER_INFLUENCE_LEVEL: "[diplomacy|E] per [influence_level|E]" - MOD_MARTIAL_PER_INFLUENCE_LEVEL: "[martial|E] per [influence_level|E]" - MOD_STEWARDSHIP_PER_INFLUENCE_LEVEL: "[stewardship|E] per [influence_level|E]" - MOD_INTRIGUE_PER_INFLUENCE_LEVEL: "[intrigue|E] per [influence_level|E]" - MOD_LEARNING_PER_INFLUENCE_LEVEL: "[learning|E] per [influence_level|E]" - MOD_PROWESS_PER_INFLUENCE_LEVEL: "[prowess|E] per [influence_level|E]" - MOD_DIPLOMACY_PER_MERIT_LEVEL: "[diplomacy|E] per [merit_level|E]" - MOD_MARTIAL_PER_MERIT_LEVEL: "[martial|E] per [merit_level|E]" - MOD_STEWARDSHIP_PER_MERIT_LEVEL: "[stewardship|E] per [merit_level|E]" - MOD_INTRIGUE_PER_MERIT_LEVEL: "[intrigue|E] per [merit_level|E]" - MOD_LEARNING_PER_MERIT_LEVEL: "[learning|E] per [merit_level|E]" - MOD_PROWESS_PER_MERIT_LEVEL: "[prowess|E] per [merit_level|E]" - - MOD_DIPLOMACY_PER_STRESS_LEVEL:0 "[diplomacy|E] per [stress_level|E]" - MOD_MARTIAL_PER_STRESS_LEVEL:0 "[martial|E] per [stress_level|E]" - MOD_STEWARDSHIP_PER_STRESS_LEVEL:0 "[stewardship|E] per [stress_level|E]" - MOD_INTRIGUE_PER_STRESS_LEVEL:0 "[intrigue|E] per [stress_level|E]" - MOD_LEARNING_PER_STRESS_LEVEL:0 "[learning|E] per [stress_level|E]" - MOD_PROWESS_PER_STRESS_LEVEL:0 "[prowess|E] per [stress_level|E]" - - MOD_PIETY_LEVEL_IMPACT_MULT:1 "[piety_i|E][piety_level_impact|E]" - MOD_PRESTIGE_LEVEL_IMPACT_MULT:1 "[prestige_i|E][prestige_level_impact|E]" - MOD_INFLUENCE_LEVEL_IMPACT_MULT: "[influence_i|E][influence_level_impact|E]" - MOD_MERIT_LEVEL_IMPACT_MULT: "[merit_i|E][merit_level_impact|E]" - - MOD_DIPLOMACY_NEGATE_PENALTY:0 "Negated [diplomacy|E] Penalty" - MOD_INTRIGUE_NEGATE_PENALTY:0 "Negated [intrigue|E] Penalty" - MOD_STEWARDSHIP_NEGATE_PENALTY:0 "Negated [stewardship|E] Penalty" - MOD_MARTIAL_NEGATE_PENALTY:0 "Negated [martial|E] Penalty" - MOD_PROWESS_NEGATE_PENALTY:1 "Injury Resistance ([prowess|E])" - MOD_LEARNING_NEGATE_PENALTY:0 "Negated [learning|E] Penalty" - - MOD_FERTILITY:0 "[fertility|E]" - MOD_FERTILITY_NEGATE_PENALTY:0 "Disease Resistance ([fertility|E])" - - MOD_PROVISIONS_GAIN_MULT: "[provisions|E] Gain" - MOD_PROVISIONS_LOSS_MULT: "[provisions|E] Loss" - MOD_PROVISIONS_CAPACITY_ADD: "[provisions|E] Capacity" - MOD_PROVISIONS_CAPACITY_MULT: "$MOD_PROVISIONS_CAPACITY_ADD$" - - MOD_COST_PREFIX:0 "[gold_i]" - MOD_SCHEME_SECRECY:0 "[secrecy|E]" - MOD_SCHEME_SUCCESS:0 "Base [success_chance|E]" - MOD_COMBAT_PURSUE_EFFICIENCY:1 "[command_modifier_i|E][pursuit|E] Efficiency" - MOD_COMBAT_COUNTER_RESISTANCE:0 "[men_at_arms_counter|E] Resistance" - MOD_COMBAT_COUNTER_EFFICIENCY:2 "[men_at_arms_counter|E] Efficiency" - MOD_SIEGE_PHASE_TIME:2 "[command_modifier_i|E][siege|E] Phase Time" - MOD_SIEGE_MORALE_LOSS:1 "[command_modifier_i|E]Daily [siege_progress|E]" - MOD_CONTROLLED_PROVINCE_ADVANTAGE:0 "Controlled Territory Defender [advantage|E]" - MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD:0 "[siege_progress|E] against [revolts|E]" - MOD_REVOLTING_SIEGE_MORALE_LOSS_MULT:0 "$MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD$" - MOD_MOVEMENT_SPEED:1 "[army|E] Movement Speed" - MOD_MOVEMENT_SPEED_LAND_RAIDING:0 "Movement Speed over land while [raiding|e]" - MOD_RETREAT_LOSSES:2 "[command_modifier_i|E][retreat|E] Losses" - MOD_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Friendly [dead_soldiers|E]" - MOD_ENEMY_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Enemy [dead_soldiers|E]" - MOD_ADVANTAGE:1 "[command_modifier_i|E][advantage|E]" - MOD_ATTACKER_ADVANTAGE:1 "[command_modifier_i|E]Attacker [advantage|E]" - MOD_DEFENDER_ADVANTAGE:1 "[command_modifier_i|E]Defender [advantage|E]" - MOD_DEFENDER_HOLDING_ADVANTAGE:0 "[command_modifier_i|E] Defender [holding|E] [advantage|E]" - MOD_NUM_BUILDING_SLOTS:0 "Additional [building|E] Slots" - MOD_NO_WATER_CROSSING_PENALTY:2 "[command_modifier_i|E]Crosses Rivers & Straits without [advantage|E] penalties" - MOD_NO_DISEMBARK_PENALTY:0 "[command_modifier_i|E]No [advantage|E] penalty from [Concept( 'recently_disembarked', 'disembarking')|E]" - MOD_ENEMY_TERRAIN_ADVANTAGE:1 "[command_modifier_i|E]Enemy Defensive [advantage|E]" - MOD_DRYLANDS_ADVANTAGE:1 "[command_modifier_i|E]Drylands [advantage|E]" - MOD_DESERT_ADVANTAGE:1 "[command_modifier_i|E]Desert [advantage|E]" - MOD_DESERT_ATTRITION:1 "[command_modifier_i|E]Desert Attrition" - MOD_JUNGLE_ADVANTAGE:1 "[command_modifier_i|E]Jungle [advantage|E]" - MOD_JUNGLE_ATTRITION:1 "[command_modifier_i|E]Jungle Attrition" - MOD_JUNGLE_DETECTION:1 "[command_modifier_i|E]Jungle Detection" - MOD_HOSTILE_COUNTY_ATTRITION:0 "Hostile County Attrition" - MOD_HOSTILE_COUNTY_ATTRITION_RAIDING:0 "Hostile County Attrition while [raiding|e]" - MOD_FAITH_HOSTILITY_ADVANTAGE_MOD:1 "[command_modifier_i|E][faith_hostility|E] [advantage|E]" - MOD_CORELIGIONIST_ADVANTAGE_MOD:0 "[command_modifier_i|E][advantage|E] against co-religionists" - MOD_COASTAL_ADVANTAGE:0 "[command_modifier_i|E]Coastal [advantage|E]" - MOD_LEVY_REINFORCEMENT_RATE:0 "[levy|E] Reinforcement Rate" - MOD_LEVY_REINFORCEMENT_RATE_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE$" - MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH:0 "[levy|E] Reinforcement Rate (Different [faith|E])" - MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH$" - MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH:0 "[levy|E] Reinforcement Rate (Same [faith|E])" - MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH$" - MOD_LEVY_REINFORCEMENT_RATE_FRIENDLY_TERRITORY:0 "Friendly Territory [levy|E] Reinforcement Rate" - MOD_TITLE_CREATION_COST:2 "[title|E] Creation Cost" - MOD_TITLE_CREATION_COST_MULT:2 "[title|E] Creation Cost" - MOD_TITLE_CREATION_PIETY_COST: "[title|E] Creation [piety|E] Cost" - MOD_TITLE_CREATION_PIETY_COST_MULT: "[title|E] Creation [piety|E] Cost" - MOD_WINTER_MOVEMENT_SPEED:0 "Movement Speed in Provinces affected by Winter" - MOD_SUPPLY_LOSS_WINTER:0 "Supply loss in Provinces affected by Winter" - MOD_HARD_CASUALTY_WINTER:0 "[dead_soldiers|E] in Provinces affected by Winter" - MOD_DEFENDER_WINTER_ADVANTAGE:0 "Defender [advantage|E] in Provinces affected by Winter" - MOD_WINTER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] in Provinces affected by Winter" - MOD_LEAD_BY_OWNER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] when commanding own armies" - MOD_SAME_HERITAGE_COUNTY_ADVANTAGE:1 "[command_modifier_i|E][advantage|E] in same [cultural|E] [heritage|E] Provinces" - MOD_INDEPENDENT_PRIMARY_DEFENDER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] while primary defender and independent" - MOD_INDEPENDENT_PRIMARY_ATTACKER_ADVANTAGE: "[command_modifier_i|E][advantage|E] while primary attacker and independent" - MOD_ARMY_SIEGE_VALUE_MULT:0 "Army [siege_weapon|E] Effectiveness" - MOD_ARMY_DAMAGE_MULT:0 "Army [damage|E]" - MOD_ARMY_TOUGHNESS_MULT:0 "Army [toughness|E]" - MOD_ARMY_PURSUIT_MULT:0 "Army [pursuit|E]" - MOD_ARMY_SCREEN_MULT:0 "Army [screen|E]" - - MOD_MERCENARY_HIRE_COST_ADD:0 "[mercenary|E] Hire Cost" - MOD_MERCENARY_HIRE_COST_MULT:0 "$MOD_MERCENARY_HIRE_COST_ADD$" - MOD_MERCENARY_HIRE_TIME_MULT: "[mercenary|E] Hire Duration" - MOD_HOLY_ORDER_HIRE_COST_ADD:0 "[holy_order|E] Hire Cost" - MOD_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_HOLY_ORDER_HIRE_COST_ADD$" - MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD:0 "Same [culture|E] [mercenary|E] Hire Cost" - MOD_SAME_CULTURE_MERCENARY_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD$" - MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD:0 "Same [culture|E] [holy_order|E] Hire Cost" - MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD$" - holy_order_government_levy_contribution_add:0 "[holy_order|E] [vassal|E] [levy|E] [modifier_contribution|E]" - - desert_advantage:1 "[command_modifier_i|E][advantage|E] in Desert" - desert_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert" - desert_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert" - desert_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert" - desert_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert" - desert_mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Desert Mountains" - desert_mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert Mountains" - desert_mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert Mountains" - desert_mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert Mountains" - desert_mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert Mountains" - drylands_advantage:1 "[command_modifier_i|E][advantage|E] in Drylands" - drylands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Drylands" - drylands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Drylands" - drylands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Drylands" - drylands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Drylands" - farmlands_advantage:1 "[command_modifier_i|E][advantage|E] in Farmlands" - farmlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Farmlands" - farmlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Farmlands" - farmlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Farmlands" - farmlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Farmlands" - forest_advantage:1 "[command_modifier_i|E][advantage|E] in Forest" - forest_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Forest" - forest_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Forest" - forest_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Forest" - forest_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Forest" - hills_advantage:1 "[command_modifier_i|E][advantage|E] in Hills" - hills_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Hills" - hills_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Hills" - hills_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Hills" - hills_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Hills" - jungle_advantage:1 "[command_modifier_i|E][advantage|E] in Jungle" - jungle_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Jungle" - jungle_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Jungle" - jungle_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Jungle" - jungle_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Jungle" - mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Mountains" - mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Mountains" - mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Mountains" - mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Mountains" - mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Mountains" - oasis_advantage:1 "[command_modifier_i|E][advantage|E] in Oasis" - oasis_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Oasis" - oasis_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Oasis" - oasis_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Oasis" - oasis_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Oasis" - plains_advantage:1 "[command_modifier_i|E][advantage|E] in Plains" - plains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Plains" - plains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Plains" - plains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Plains" - plains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Plains" - steppe_advantage:1 "[command_modifier_i|E][advantage|E] in Steppe" - steppe_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Steppe" - steppe_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Steppe" - steppe_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Steppe" - steppe_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Steppe" - floodplains_advantage:1 "[command_modifier_i|E][advantage|E] in Floodplains" - floodplains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Floodplains" - floodplains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Floodplains" - floodplains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Floodplains" - floodplains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Floodplains" - taiga_advantage:1 "[command_modifier_i|E][advantage|E] in Taiga" - taiga_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Taiga" - taiga_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Taiga" - taiga_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Taiga" - taiga_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Taiga" - wetlands_advantage:1 "[command_modifier_i|E][advantage|E] in Wetlands" - wetlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Wetlands" - wetlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Wetlands" - wetlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Wetlands" - wetlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Wetlands" - terraced_hills_advantage: "[command_modifier_i|E][advantage|E] in Terraced Hills" - terraced_hills_attrition_mult: "[command_modifier_i|E][attrition|E] Taken in Terraced Hills" - terraced_hills_cancel_negative_supply: "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Terraced Hills" - terraced_hills_max_combat_roll: "[command_modifier_i|E]Maximum [combat_roll|E] in Terraced Hills" - terraced_hills_min_combat_roll: "[command_modifier_i|E]Minimum [combat_roll|E] in Terraced Hills" - - siege_weapon_siege_value_mult:0 "[siege_weapon|E] Effectiveness" - siege_weapon_toughness_add:0 "[siege_weapon|E] [toughness|E]" - siege_weapon_max_size_add:0 "Max Size of [siege_weapon|E] [regiments|E]" - siege_weapon_maintenance_mult:0 "[siege_weapon|E] Maintenance" - siege_weapon_recruitment_cost_mult:0 "[siege_weapon|E] Recruitment Cost" - siege_weapon_damage_mult: "[siege_weapon|E] [damage|E]" - siege_weapon_toughness_mult: "[siege_weapon|E] [toughness|E]" - light_cavalry_damage_add:1 "[light_cavalry|E] [damage|E]" - light_cavalry_damage_mult:0 "$light_cavalry_damage_add$" - light_cavalry_pursuit_add:1 "[light_cavalry|E] [pursuit|E]" - light_cavalry_pursuit_mult:0 "$light_cavalry_pursuit_add$" - light_cavalry_screen_add:1 "[light_cavalry|E] [screen|E]" - light_cavalry_screen_mult:0 "$light_cavalry_screen_add$" - light_cavalry_maintenance_mult:0 "[light_cavalry|E] Maintenance" - light_cavalry_recruitment_cost_mult:0 "[light_cavalry|E] Recruitment Cost" - light_cavalry_max_size_add:0 "Max Size of [light_cavalry|E] [regiments|E]" - heavy_infantry_screen_add:1 "[heavy_infantry|E] [screen|E]" - heavy_infantry_screen_mult: "$heavy_infantry_screen_add$" - pikemen_screen_add:2 "[spearmen|E] [screen|E]" - pikemen_damage_add:2 "[spearmen|E] [damage|E]" - pikemen_damage_mult:0 "$pikemen_damage_add$" - pikemen_toughness_add:2 "[spearmen|E] [toughness|E]" - pikemen_toughness_mult:0 "$pikemen_toughness_add$" - pikemen_max_size_add:0 "Max Size of [spearmen|E] [regiments|E]" - pikemen_maintenance_mult:0 "[spearmen|E] Maintenance" - pikemen_recruitment_cost_mult:0 "[spearmen|E] Recruitment Cost" - pikemen_screen_mult: "$pikemen_screen_add$" - archers_screen_add:1 "[archer|E] [screen|E]" - archers_screen_mult:0 "$archers_screen_add$" - archers_pursuit_add: "[archer|E] [pursuit|E]" - skirmishers_screen_add:2 "[skirmisher|E] [screen|E]" - skirmishers_screen_mult:0 "$skirmishers_screen_add$" - skirmishers_pursuit_add:2 "[skirmisher|E] [pursuit|E]" - skirmishers_pursuit_mult:0 "$skirmishers_pursuit_add$" - skirmishers_toughness_add:2 "[skirmisher|E] [toughness|E]" - skirmishers_toughness_mult:0 "$skirmishers_toughness_add$" - skirmishers_damage_add:2 "[skirmisher|E] [damage|E]" - skirmishers_damage_mult:0 "$skirmishers_damage_add$" - skirmishers_max_size_add:0 "Max Size of [skirmisher|E] [regiments|E]" - skirmishers_maintenance_mult:0 "[skirmisher|E] Maintenance" - skirmishers_recruitment_cost_mult:0 "[skirmisher|E] Recruitment Cost" - archers_damage_add:1 "[archer|E] [damage|E]" - archers_damage_mult:0 "$archers_damage_add$" - archers_toughness_add:1 "[archer|E] [toughness|E]" - archers_toughness_mult:0 "$archers_toughness_add$" - archers_max_size_add:0 "Max Size of [archer|E] [regiments|E]" - archers_maintenance_mult:0 "[archer|E] Maintenance" - archers_recruitment_cost_mult:0 "[archer|E] Recruitment Cost" - light_cavalry_toughness_add:1 "[light_cavalry|E] [toughness|E]" - light_cavalry_toughness_mult:0 "$light_cavalry_toughness_add$" - heavy_infantry_siege_value_add:1 "[heavy_infantry|E] [siege_progress|E]" - heavy_infantry_damage_add:1 "[heavy_infantry|E] [damage|E]" - heavy_infantry_damage_mult:0 "$heavy_infantry_damage_add$" - heavy_infantry_pursuit_add: "[heavy_infantry|E] [pursuit|E]" - heavy_infantry_pursuit_mult: "$heavy_infantry_pursuit_add$" - heavy_infantry_toughness_add:1 "[heavy_infantry|E] [toughness|E]" - heavy_infantry_toughness_mult:0 "$heavy_infantry_toughness_add$" - heavy_infantry_max_size_add:0 "Max Size of [heavy_infantry|E] [regiments|E]" - heavy_infantry_maintenance_mult:0 "[heavy_infantry|E] Maintenance" - heavy_infantry_recruitment_cost_mult:0 "[heavy_infantry|E] Recruitment Cost" - pikemen_siege_value_add:1 "[spearmen|E] [siege_progress|E]" - archers_siege_value_add:1 "[archer|E] [siege_progress|E]" - skirmishers_siege_value_add:1 "[skirmisher|E] [siege_progress|E]" - archer_cavalry_siege_value_add:0 "[archer_cavalry|E] [siege_progress|E]" - light_cavalry_siege_value_add:0 "[light_cavalry|E] [siege_progress|E]" - heavy_cavalry_damage_add:1 "[heavy_cavalry|E] [damage|E]" - heavy_cavalry_damage_mult:0 "$heavy_cavalry_damage_add$" - heavy_cavalry_pursuit_add:1 "[heavy_cavalry|E] [pursuit|E]" - heavy_cavalry_pursuit_mult:0 "$heavy_cavalry_pursuit_add$" - heavy_cavalry_screen_add:1 "[heavy_cavalry|E] [screen|E]" - heavy_cavalry_screen_mult:0 "$heavy_cavalry_screen_add$" - heavy_cavalry_toughness_add:1 "[heavy_cavalry|E] [toughness|E]" - heavy_cavalry_toughness_mult:0 "$heavy_cavalry_toughness_add$" - heavy_cavalry_max_size_add:0 "Max Size of [heavy_cavalry|E] [regiments|E]" - heavy_cavalry_maintenance_mult:0 "[heavy_cavalry|E] Maintenance" - heavy_cavalry_recruitment_cost_mult:0 "[heavy_cavalry|E] Recruitment Cost" - archer_cavalry_damage_add:0 "[archer_cavalry|E] [damage|E]" - archer_cavalry_damage_mult:0 "$archer_cavalry_damage_add$" - archer_cavalry_toughness_add:0 "[archer_cavalry|E] [toughness|E]" - archer_cavalry_toughness_mult:0 "$archer_cavalry_toughness_add$" - archer_cavalry_pursuit_add:0 "[archer_cavalry|E] [pursuit|E]" - archer_cavalry_pursuit_mult:0 "$archer_cavalry_pursuit_add$" - archer_cavalry_screen_add:0 "[archer_cavalry|E] [screen|E]" - archer_cavalry_screen_mult:0 "$archer_cavalry_screen_add$" - archer_cavalry_maintenance_mult:0 "[archer_cavalry|E] Maintenance" - archer_cavalry_recruitment_cost_mult:0 "[archer_cavalry|E] Recruitment Cost" - archer_cavalry_max_size_add:0 "Max Size of [archer_cavalry|E] [regiments|E]" - camel_cavalry_damage_add:0 "[camel_cavalry|E] [damage|E]" - camel_cavalry_damage_mult:0 "$camel_cavalry_damage_add$" - camel_cavalry_toughness_add:0 "[camel_cavalry|E] [toughness|E]" - camel_cavalry_toughness_mult:0 "$camel_cavalry_toughness_add$" - camel_cavalry_pursuit_add:0 "[camel_cavalry|E] [pursuit|E]" - camel_cavalry_pursuit_mult:0 "$camel_cavalry_pursuit_add$" - camel_cavalry_screen_add:0 "[camel_cavalry|E] [screen|E]" - camel_cavalry_screen_mult:0 "$camel_cavalry_screen_add$" - camel_cavalry_maintenance_mult:0 "[camel_cavalry|E] Maintenance" - camel_cavalry_recruitment_cost_mult:0 "[camel_cavalry|E] Recruitment Cost" - camel_cavalry_max_size_add:1 "Max Size of [camel_cavalry|E] [regiments|E]" - elephant_cavalry_damage_add:0 "[elephant_cavalry|E] [damage|E]" - elephant_cavalry_damage_mult:0 "$elephant_cavalry_damage_add$" - elephant_cavalry_toughness_add:0 "[elephant_cavalry|E] [toughness|E]" - elephant_cavalry_toughness_mult:0 "$elephant_cavalry_toughness_add$" - elephant_cavalry_pursuit_add:0 "[elephant_cavalry|E] [pursuit|E]" - elephant_cavalry_pursuit_mult:0 "$elephant_cavalry_pursuit_add$" - elephant_cavalry_screen_add:0 "[elephant_cavalry|E] [screen|E]" - elephant_cavalry_screen_mult:0 "$elephant_cavalry_screen_add$" - elephant_cavalry_maintenance_mult:0 "[elephant_cavalry|E] Maintenance" - elephant_cavalry_recruitment_cost_mult:0 "[elephant_cavalry|E] Recruitment Cost" - elephant_cavalry_max_size_add:0 "Max Size of [elephant_cavalry|E] [regiments|E]" - nomadic_horde_damage_add:0 "[horde|E] [damage|E]" - nomadic_horde_damage_mult:0 "$nomadic_horde_damage_add$" - nomadic_horde_toughness_add:0 "[horde|E] [toughness|E]" - nomadic_horde_toughness_mult:0 "$nomadic_horde_toughness_add$" - nomadic_horde_pursuit_add:0 "[horde|E] [pursuit|E]" - nomadic_horde_pursuit_mult:0 "$nomadic_horde_pursuit_add$" - nomadic_horde_screen_add:0 "[horde|E] [screen|E]" - nomadic_horde_screen_mult:0 "$nomadic_horde_screen_add$" - nomadic_horde_maintenance_mult:0 "[horde|E] Maintenance" - nomadic_horde_recruitment_cost_mult:0 "[horde|E] Recruitment Cost" - nomadic_horde_max_size_add:0 "Max Size of [horde|E] [regiments|E]" - - gunpowder_damage_add: "[gunpowder|E] [damage|E]" - gunpowder_damage_mult: "$gunpowder_damage_add$" - gunpowder_toughness_add: "[gunpowder|E] [toughness|E]" - gunpowder_toughness_mult: "$gunpowder_toughness_add$" - gunpowder_pursuit_add: "[gunpowder|E] [pursuit|E]" - gunpowder_pursuit_mult: "$gunpowder_pursuit_add$" - gunpowder_screen_add: "[gunpowder|E] [screen|E]" - gunpowder_screen_mult: "$gunpowder_screen_add$" - gunpowder_maintenance_mult: "[gunpowder|E] Maintenance" - gunpowder_recruitment_cost_mult: "[gunpowder|E] Recruitment Cost" - gunpowder_max_size_add: "Max Size of [gunpowder|E] [regiments|E]" - gunpowder_siege_value_add: "[gunpowder|E] [siege_progress|E]" - gunpowder_siege_value_mult: "[gunpowder|E] [siege_weapon|E] Effectiveness" - - MOD_COUNTY_FERTILITY_PREFIX: "@county_fertility_icon!" - MOD_MOVEMENT_SPEED_PREFIX:0 "@movement_speed_icon!" - MOD_DREAD_PREFIX:0 "@dread_icon!" - MOD_DISCOVERY_PREFIX:0 "@exposed_icon!" - MOD_TRAVEL_SAFETY_PREFIX:0 "@travel_safety_icon!" - MOD_TRAVEL_SPEED_PREFIX:0 "@travel_speed_icon!" - MOD_TRAVEL_DANGER_PREFIX:0 "@travel_danger_icon!" - MOD_SECRECY_PREFIX:0 "@scheme_secrecy_icon!" - MOD_SPEED_PREFIX: "@scheme_phase_duration_icon!" - MOD_SUCCESS_PREFIX:0 "@scheme_success_icon!" - MOD_SUCCESS_GROWTH_PREFIX: "@scheme_success_growth_icon!" - MOD_SUCCESS_MAX_PREFIX: "@scheme_success_max_icon!" - MOD_PROVISIONS_PREFIX: "@provisions_icon!" - MOD_HERD_PREFIX: "@herd_icon!" - MOD_SUPPLY_PREFIX:0 "@supply_icon!" - MOD_CONTROL_PREFIX:0 "@control_icon!" - MOD_RAID_PREFIX:0 "@raid_icon!" - MOD_ADVANTAGE_PREFIX:0 "@advantage_icon!" - MOD_DAMAGE_PREFIX:0 "@damage_icon!" - MOD_TOUGHNESS_PREFIX:0 "@toughness_icon!" - MOD_PURSUIT_PREFIX:0 "@pursuit_icon!" - MOD_SCREEN_PREFIX:0 "@screen_icon!" - MOD_SIEGE_PROGRESS_PREFIX:0 "@siege_progress_icon!" - MOD_MAA_DAMAGE_ADD:0 "[men_at_arms|E] [damage|E]" - MOD_MAA_DAMAGE_MULT:0 "$MOD_MAA_DAMAGE_ADD$" - MOD_MAA_TOUGHNESS_ADD:0 "[men_at_arms|E] [toughness|E]" - MOD_MAA_TOUGHNESS_MULT:0 "$MOD_MAA_TOUGHNESS_ADD$" - MOD_MAA_PURSUIT_ADD:0 "[men_at_arms|E] [pursuit|E]" - MOD_MAA_PURSUIT_MULT:0 "$MOD_MAA_PURSUIT_ADD$" - MOD_MAA_SCREEN_ADD:0 "[men_at_arms|E] [screen|E]" - MOD_MAA_SCREEN_MULT:0 "$MOD_MAA_SCREEN_ADD$" - MOD_MAA_SIEGE_VALUE_ADD:0 "[men_at_arms|E] [siege_progress|E]" - MOD_MAA_SIEGE_VALUE_MULT:0 "[men_at_arms|E] [siege_weapon|E] Effectiveness" - MOD_STATIONED_MAA_DAMAGE_ADD:0 "[stationed|E] [men_at_arms|E] [damage|E]" - MOD_STATIONED_MAA_DAMAGE_MULT:0 "$MOD_STATIONED_MAA_DAMAGE_ADD$" - MOD_STATIONED_MAA_TOUGHNESS_ADD:0 "[stationed|E] [men_at_arms|E] [toughness|E]" - MOD_STATIONED_MAA_TOUGHNESS_MULT:0 "$MOD_STATIONED_MAA_TOUGHNESS_ADD$" - MOD_STATIONED_MAA_PURSUIT_ADD:0 "[stationed|E] [men_at_arms|E] [pursuit|E]" - MOD_STATIONED_MAA_PURSUIT_MULT:0 "$MOD_STATIONED_MAA_PURSUIT_ADD$" - MOD_STATIONED_MAA_SCREEN_ADD:0 "[stationed|E] [men_at_arms|E] [screen|E]" - MOD_STATIONED_MAA_SCREEN_MULT:0 "$MOD_STATIONED_MAA_SCREEN_ADD$" - MOD_STATIONED_MAA_SIEGE_VALUE_ADD:0 "[stationed|E] [men_at_arms|E] [siege_progress|E]" - MOD_STATIONED_MAA_SIEGE_VALUE_MULT:0 "[stationed|E] [men_at_arms|E] [siege_weapon|E] Effectiveness" - stationed_skirmishers_damage_add:0 "[stationed|E] [skirmishers|E] [damage|E]" - stationed_skirmishers_damage_mult:0 "$stationed_skirmishers_damage_add$" - stationed_skirmishers_toughness_add:0 "[stationed|E] [skirmishers|E] [toughness|E]" - stationed_skirmishers_toughness_mult:0 "$stationed_skirmishers_toughness_add$" - stationed_skirmishers_pursuit_add:0 "[stationed|E] [skirmishers|E] [pursuit|E]" - stationed_skirmishers_pursuit_mult:0 "$stationed_skirmishers_pursuit_add$" - stationed_skirmishers_screen_add:0 "[stationed|E] [skirmishers|E] [screen|E]" - stationed_skirmishers_screen_mult:0 "$stationed_skirmishers_screen_add$" - stationed_skirmishers_siege_value_add:0 "[stationed|E] [skirmishers|E] [siege_progress|E]" - stationed_archers_damage_add:0 "[stationed|E] [archers|E] [damage|E]" - stationed_archers_damage_mult:0 "$stationed_archers_damage_add$" - stationed_archers_toughness_add:0 "[stationed|E] [archers|E] [toughness|E]" - stationed_archers_toughness_mult:0 "$stationed_archers_toughness_add$" - stationed_archers_pursuit_add:0 "[stationed|E] [archers|E] [pursuit|E]" - stationed_archers_pursuit_mult:0 "$stationed_archers_pursuit_add$" - stationed_archers_screen_add:0 "[stationed|E] [archers|E] [screen|E]" - stationed_archers_screen_mult:0 "$stationed_archers_screen_add$" - stationed_archers_siege_value_add:0 "[stationed|E] [archers|E] [siege_progress|E]" - stationed_light_cavalry_damage_add:0 "[stationed|E] [light_cavalry|E] [damage|E]" - stationed_light_cavalry_damage_mult:0 "$stationed_light_cavalry_damage_add$" - stationed_light_cavalry_toughness_add:0 "[stationed|E] [light_cavalry|E] [toughness|E]" - stationed_light_cavalry_toughness_mult:0 "$stationed_light_cavalry_toughness_add$" - stationed_light_cavalry_pursuit_add:0 "[stationed|E] [light_cavalry|E] [pursuit|E]" - stationed_light_cavalry_pursuit_mult:0 "$stationed_light_cavalry_pursuit_add$" - stationed_light_cavalry_screen_add:0 "[stationed|E] [light_cavalry|E] [screen|E]" - stationed_light_cavalry_screen_mult:0 "$stationed_light_cavalry_screen_add$" - stationed_light_cavalry_siege_value_add:0 "[stationed|E] [light_cavalry|E] [siege_progress|E]" - stationed_heavy_cavalry_damage_add:0 "[stationed|E] [heavy_cavalry|E] [damage|E]" - stationed_heavy_cavalry_damage_mult:0 "$stationed_heavy_cavalry_damage_add$" - stationed_heavy_cavalry_toughness_add:0 "[stationed|E] [heavy_cavalry|E] [toughness|E]" - stationed_heavy_cavalry_toughness_mult:0 "$stationed_heavy_cavalry_toughness_add$" - stationed_heavy_cavalry_pursuit_add:0 "[stationed|E] [heavy_cavalry|E] [pursuit|E]" - stationed_heavy_cavalry_pursuit_mult:0 "$stationed_heavy_cavalry_pursuit_add$" - stationed_heavy_cavalry_screen_add:0 "[stationed|E] [heavy_cavalry|E] [screen|E]" - stationed_heavy_cavalry_screen_mult:0 "$stationed_heavy_cavalry_screen_add$" - stationed_heavy_cavalry_siege_value_add:0 "[stationed|E] [heavy_cavalry|E] [siege_progress|E]" - stationed_pikemen_damage_add:0 "[stationed|E] [spearmen|E] [damage|E]" - stationed_pikemen_damage_mult:0 "$stationed_pikemen_damage_add$" - stationed_pikemen_toughness_add:0 "[stationed|E] [spearmen|E] [toughness|E]" - stationed_pikemen_toughness_mult:0 "$stationed_pikemen_toughness_add$" - stationed_pikemen_pursuit_add:0 "[stationed|E] [spearmen|E] [pursuit|E]" - stationed_pikemen_pursuit_mult:0 "$stationed_pikemen_pursuit_add$" - stationed_pikemen_screen_add:0 "[stationed|E] [spearmen|E] [screen|E]" - stationed_pikemen_screen_mult:0 "$stationed_pikemen_screen_add$" - stationed_pikemen_siege_value_add:0 "[stationed|E] [spearmen|E] [siege_progress|E]" - stationed_heavy_infantry_damage_add:0 "[stationed|E] [heavy_infantry|E] [damage|E]" - stationed_heavy_infantry_damage_mult:0 "$stationed_heavy_infantry_damage_add$" - stationed_heavy_infantry_toughness_add:0 "[stationed|E] [heavy_infantry|E] [toughness|E]" - stationed_heavy_infantry_toughness_mult:0 "$stationed_heavy_infantry_toughness_add$" - stationed_heavy_infantry_pursuit_add:0 "[stationed|E] [heavy_infantry|E] [pursuit|E]" - stationed_heavy_infantry_pursuit_mult:0 "$stationed_heavy_infantry_pursuit_add$" - stationed_heavy_infantry_screen_add:0 "[stationed|E] [heavy_infantry|E] [screen|E]" - stationed_heavy_infantry_screen_mult:0 "$stationed_heavy_infantry_screen_add$" - stationed_heavy_infantry_siege_value_add:0 "[stationed|E] [heavy_infantry|E] [siege_progress|E]" - stationed_archer_cavalry_damage_add:0 "[stationed|E] [archer_cavalry|E] [damage|E]" - stationed_archer_cavalry_damage_mult:0 "$stationed_archer_cavalry_damage_add$" - stationed_archer_cavalry_toughness_add:0 "[stationed|E] [archer_cavalry|E] [toughness|E]" - stationed_archer_cavalry_toughness_mult:0 "$stationed_archer_cavalry_toughness_add$" - stationed_archer_cavalry_pursuit_add:0 "[stationed|E] [archer_cavalry|E] [pursuit|E]" - stationed_archer_cavalry_pursuit_mult:0 "$stationed_archer_cavalry_pursuit_add$" - stationed_archer_cavalry_screen_add:0 "[stationed|E] [archer_cavalry|E] [screen|E]" - stationed_archer_cavalry_screen_mult:0 "$stationed_archer_cavalry_screen_add$" - stationed_archer_cavalry_siege_value_add:0 "[stationed|E] [archer_cavalry|E] [siege_progress|E]" - stationed_camel_cavalry_damage_add:0 "[stationed|E] [camel_cavalry|E] [damage|E]" - stationed_camel_cavalry_damage_mult:0 "$stationed_camel_cavalry_damage_add$" - stationed_camel_cavalry_toughness_add:0 "[stationed|E] [camel_cavalry|E] [toughness|E]" - stationed_camel_cavalry_toughness_mult:0 "$stationed_camel_cavalry_toughness_add$" - stationed_camel_cavalry_pursuit_add:0 "[stationed|E] [camel_cavalry|E] [pursuit|E]" - stationed_camel_cavalry_pursuit_mult:0 "$stationed_camel_cavalry_pursuit_add$" - stationed_camel_cavalry_screen_add:0 "[stationed|E] [camel_cavalry|E] [screen|E]" - stationed_camel_cavalry_screen_mult:0 "$stationed_camel_cavalry_screen_add$" - stationed_camel_cavalry_siege_value_add:0 "[stationed|E] [camel_cavalry|E] [siege_progress|E]" - stationed_elephant_cavalry_damage_add:0 "[stationed|E] [elephant_cavalry|E] [damage|E]" - stationed_elephant_cavalry_damage_mult:0 "$stationed_elephant_cavalry_damage_add$" - stationed_elephant_cavalry_toughness_add:0 "[stationed|E] [elephant_cavalry|E] [toughness|E]" - stationed_elephant_cavalry_toughness_mult:0 "$stationed_elephant_cavalry_toughness_add$" - stationed_elephant_cavalry_pursuit_add:0 "[stationed|E] [elephant_cavalry|E] [pursuit|E]" - stationed_elephant_cavalry_pursuit_mult:0 "$stationed_elephant_cavalry_pursuit_add$" - stationed_elephant_cavalry_screen_add:0 "[stationed|E] [elephant_cavalry|E] [screen|E]" - stationed_elephant_cavalry_screen_mult:0 "$stationed_elephant_cavalry_screen_add$" - stationed_elephant_cavalry_siege_value_add:0 "[stationed|E] [elephant_cavalry|E] [siege_progress|E]" - stationed_siege_weapon_damage_add:0 "[stationed|E] [siege_weapon|E] [damage|E]" - stationed_siege_weapon_damage_mult:0 "$stationed_siege_weapon_damage_add$" - stationed_siege_weapon_toughness_add:0 "[stationed|E] [siege_weapon|E] [toughness|E]" - stationed_siege_weapon_toughness_mult:0 "$stationed_siege_weapon_toughness_add$" - stationed_siege_weapon_pursuit_add:0 "[stationed|E] [siege_weapon|E] [pursuit|E]" - stationed_siege_weapon_pursuit_mult:0 "$stationed_siege_weapon_pursuit_add$" - stationed_siege_weapon_screen_add:0 "[stationed|E] [siege_weapon|E] [screen|E]" - stationed_siege_weapon_screen_mult:0 "$stationed_siege_weapon_screen_add$" - stationed_siege_weapon_siege_value_add:0 "[stationed|E] [siege_weapon|E] [siege_progress|E]" - stationed_siege_weapon_siege_value_mult:0 "[stationed|E] [siege_weapon|E] Effectiveness" - stationed_gunpowder_damage_add: "[stationed|E] [gunpowder|E] [damage|E]" - stationed_gunpowder_damage_mult: "$stationed_gunpowder_damage_add$" - stationed_gunpowder_toughness_add: "[stationed|E] [gunpowder|E] [toughness|E]" - stationed_gunpowder_toughness_mult: "$stationed_gunpowder_toughness_add$" - stationed_gunpowder_pursuit_add: "[stationed|E] [gunpowder|E] [pursuit|E]" - stationed_gunpowder_pursuit_mult: "$stationed_gunpowder_pursuit_add$" - stationed_gunpowder_screen_add: "[stationed|E] [gunpowder|E] [screen|E]" - stationed_gunpowder_screen_mult: "$stationed_gunpowder_screen_add$" - stationed_gunpowder_siege_value_add: "[stationed|E] [gunpowder|E] [siege_progress|E]" - stationed_gunpowder_siege_value_mult: "[stationed|E] [gunpowder|E] Effectiveness" - - river_crossing_modifier:0 "River crossing" - attacker_river_crossing_modifier:0 "River crossing" - major_river_crossing_modifier:0 "Major River crossing" - attacker_major_river_crossing_modifier:0 "Major River crossing" - high_ground_modifier:0 "High Ground" - rousing_speech_modifier:0 "Rousing Speech" - sleeping_camp_modifier:0 "Sleeping Camp" - MODIFIER_NAME_AND_DESC:0 "$NAME$\n $DESC$" - MOD_VASSAL_TAX_CONTRIBUTION_ADD:1 "[vassal|E] [tax|E] [modifier_base_contribution|E]" - MOD_VASSAL_TAX_CONTRIBUTION_MULT:1 "[vassal|E] [tax|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [tax|E] [modifier_contribution|E]" - MOD_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[vassal|E] [levy|E] [modifier_base_contribution|E]" - MOD_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[vassal|E] [levy|E] [modifier_contribution|E]" - tribal_government_levy_contribution_mult:0 "[tribal|E] $MOD_VASSAL_LEVY_CONTRIBUTION_MULT$" - MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [levy|E] [modifier_contribution|E]" - MOD_VASSAL_HERD_CONTRIBUTION_ADD: "[vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_VASSAL_HERD_CONTRIBUTION_MULT: "[vassal|E] [herd|E] [modifier_contribution|E]" - MOD_VASSAL_HERDER_CONTRIBUTION_ADD: "[vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_VASSAL_HERDER_CONTRIBUTION_MULT: "[vassal|E] [herd|E] [modifier_contribution|E]" - MOD_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[vassal|E] [prestige|E] [modifier_base_contribution|E]" - MOD_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[vassal|E] [prestige|E] [modifier_contribution|E]" - MOD_VASSAL_PIETY_CONTRIBUTION_ADD: "[vassal|E] [piety|E] [modifier_base_contribution|E]" - MOD_VASSAL_PIETY_CONTRIBUTION_MULT: "[vassal|E] [piety|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_HERD_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_HERD_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [herd|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [prestige|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [prestige|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_PIETY_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [piety|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_PIETY_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [piety|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_HERD_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_HERD_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [herd|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [prestige|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [prestige|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_PIETY_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [piety|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_PIETY_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [piety|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_HERD_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [herd|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_HERD_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [herd|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [prestige|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [prestige|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PIETY_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [piety|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PIETY_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [piety|E] [modifier_contribution|E]" - MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[vassal|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[vassal|E] [trade_goods|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [trade_goods|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [trade_goods|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [trade_goods|E] [modifier_contribution|E]" - republic_government_tax_contribution_add:1 "[republican|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - republic_government_tax_contribution_mult:1 "[republican|E] [vassal|E] [tax|E] [modifier_contribution|E]" - meritocratic_government_tax_contribution_add: "[meritocratic|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - meritocratic_government_tax_contribution_mult: "[meritocratic|E] [vassal|E] [tax|E] [modifier_contribution|E]" - steppe_admin_government_tax_contribution_add: "[steppe_admin|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - steppe_admin_government_tax_contribution_mult: "[steppe_admin|E] [vassal|E] [tax|E] [modifier_contribution|E]" - theocracy_government_tax_contribution_add:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - theocracy_government_tax_contribution_mult:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_contribution|E]" - theocracy_government_levy_contribution_add: "[theocracy|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - theocracy_government_levy_contribution_mult: "[theocracy|E] [vassal|E] [levy|E] [modifier_contribution|E]" - feudal_government_tax_contribution_add:0 "[feudal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - feudal_government_tax_contribution_mult:0 "[feudal|E] [vassal|E] [tax|E] [modifier_contribution|E]" - clan_government_tax_contribution_add: "[clan|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - clan_government_tax_contribution_mult: "[clan|E] [vassal|E] [tax|E] [modifier_contribution|E]" - clan_government_levy_contribution_add: "[clan|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - clan_government_levy_contribution_mult: "[clan|E] [vassal|E] [levy|E] [modifier_contribution|E]" - tribal_government_tax_contribution_add: "[tribal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - tribal_government_tax_contribution_mult: "[tribal|E] [vassal|E] [tax|E] [modifier_contribution|E]" - nomad_government_levy_contribution_add: "[nomad|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - nomad_government_levy_contribution_mult: "[nomad|E] [vassal|E] [tax|E] [modifier_contribution|E]" - MOD_SCHEME_PHASE_DURATION: "[scheme_speed|E]" - MOD_SCHEME_RESISTANCE:0 "Scheme Resistance" - MOD_HOSTILE_SCHEME_PHASE_DURATION_ADD: "[scheme_hostile|E] [scheme_speed|E]" - MOD_CONTRACT_SCHEME_PHASE_DURATION_ADD: "[task_contract|E] [scheme_speed|E]" - MOD_PERSONAL_SCHEME_PHASE_DURATION_ADD: "[personal|E] [scheme_speed|E]" - MOD_POLITICAL_SCHEME_PHASE_DURATION_ADD: "[political|E] [scheme_speed|E]" - MOD_ENEMY_HOSTILE_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_HOSTILE_SCHEME_PHASE_DURATION_ADD$" - MOD_ENEMY_CONTRACT_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_CONTRACT_SCHEME_PHASE_DURATION_ADD$" - MOD_ENEMY_PERSONAL_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_PERSONAL_SCHEME_PHASE_DURATION_ADD$" - MOD_ENEMY_POLITICAL_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_POLITICAL_SCHEME_PHASE_DURATION_ADD$" - MOD_HEALTH:0 "[health|E]" - MOD_CHILD_HEALTH: "[child_health|E]" - MOD_ADULT_HEALTH: "[adult_health|E]" - MOD_ELDERLY_HEALTH: "[elderly_health|E]" - NOT_MOD_HEALTH:0 "$MOD_HEALTH$" - MOD_HEALTH_NEGATE_PENALTY:0 "Disease Resistance ([health|E])" - MOD_MONTHLY_INCOME:0 "[tax|E]" - MOD_MONTHLY_INCOME_MULT:0 "Monthly [income|E]" - MOD_MONTHLY_WAR_INCOME_ADD: "[gold|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_INCOME_MULT: "Monthly [gold|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PRESTIGE_INCOME_ADD: "[prestige|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PRESTIGE_INCOME_MULT: "Monthly [prestige|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PIETY_INCOME_ADD: "[piety|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PIETY_INCOME_MULT: "Monthly [piety|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_INFLUENCE_INCOME_ADD: "[influence|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_INFLUENCE_INCOME_MULT: "Monthly [influence|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_MERIT_INCOME_ADD: "[merit|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_MERIT_INCOME_MULT: "Monthly [merit|E] [income|E] while at [war|E]" - MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_ADD:0 "[income|E] per [stress_level|E]" - MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_MULT:0 "Monthly [income|E] per [stress_level|E]" - MOD_MONTHLY_INCOME_FROM_HERD_MULT: "Monthly [income|E] from [herd|E]" - MOD_MONTHLY_TREASURY_FROM_VASSALS: "[treasury|E] from [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_VASSALS_MULT: "[treasury|E] from [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_NON_VASSALS: "[treasury|E] excluding [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_NON_VASSALS_MULT: "[treasury|E] excluding [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_LIEGE_ADD: "Monthly [treasury|E]" - MOD_MONTHLY_TREASURY_FROM_LIEGE_MULT: "Monthly [treasury|E]" - MOD_TREASURY_MINISTRY_BUDGET_ALLOCATION: "[treasury_ministry_budget|E] Allocation" - MOD_TREASURY_SALARY_BUDGET_ALLOCATION: "[treasury_salary_budget|E] Allocation" - MOD_TREASURY_MILITARY_BUDGET_ALLOCATION: "[treasury_military_budget|E] Allocation" - MOD_MONTHLY_TREASURY_FROM_MINISTRY_BUDGET_BASE: "Monthly [treasury_ministry_budget_short|E] [treasury_budget_base_rate_short|E]" - MOD_MONTHLY_TREASURY_FROM_MINISTRY_BUDGET_MULT: "Monthly [treasury_ministry_budget|E]" - MOD_MONTHLY_TREASURY_FROM_SALARY_BUDGET_BASE: "Monthly [treasury_salary_budget_short|E] [treasury_budget_base_rate_short|E]" - MOD_MONTHLY_TREASURY_FROM_SALARY_BUDGET_MULT: "[governor_salary|E]" - MOD_MONTHLY_TREASURY_FROM_MILITARY_BUDGET_BASE: "Monthly [treasury_military_budget_short|E] [treasury_budget_base_rate_short|E]" - MOD_MONTHLY_TREASURY_FROM_MILITARY_BUDGET_MULT: "Monthly [treasury_military_budget|E]" - MOD_MONTHLY_PIETY:0 "[piety|E]" - MOD_MONTHLY_PIETY_GAIN_MULT:0 "Monthly [piety|E]" - MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[piety|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [piety|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PIETY_GAIN_PER_DREAD_ADD:0 "[piety|E] per [dread|E]" - MOD_MONTHLY_PIETY_GAIN_PER_DREAD_MULT:2 "Monthly [piety|E] per [dread|E]" - MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_ADD:2 "[piety|E] per [knight|E]" - MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_MULT:4 "Monthly [piety|E] per [knight|E]" - MOD_MONTHLY_PIETY_GAIN_PER_LEGITIMACY_LEVEL_ADD: "[piety|E] per [legitimacy_level|E]" - MOD_MONTHLY_PIETY_GAIN_PER_LEGITIMACY_LEVEL_MULT: "Monthly [piety|E] per [legitimacy_level|E]" - MOD_MONTHLY_PIETY_GAIN_PER_COURT_POSITION_ADD: "[piety|E] per [court_position|E]" - MOD_MONTHLY_PIETY_GAIN_PER_COURT_POSITION_MULT: "Monthly [piety|E] per [court_position|E]" - MOD_MONTHLY_PRESTIGE:0 "[prestige|E]" - MOD_MONTHLY_PRESTIGE_GAIN_MULT:0 "Monthly [prestige|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[prestige|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [prestige|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_ADD:0 "[prestige|E] per [dread|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_MULT:0 "Monthly [prestige|E] per [dread|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_ADD:1 "[prestige|E] per [knight|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_MULT:1 "Monthly [prestige|E] per [knight|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_LEGITIMACY_LEVEL_ADD: "[prestige|E] per [legitimacy_level|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_LEGITIMACY_LEVEL_MULT: "Monthly [prestige|E] per [legitimacy_level|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_COURT_POSITION_ADD: "[prestige|E] per [court_position|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_COURT_POSITION_MULT: "Monthly [prestige|E] per [court_position|E]" - MOD_MONTHLY_PIETY_FROM_BUILDINGS_MULT:0 "Monthly [piety|E] from [buildings|E]" - MOD_MONTHLY_PRESTIGE_FROM_BUILDINGS_MULT:0 "Monthly [prestige|E] from [buildings|E]" - MOD_STRESS_GAIN_MULT:0 "[stress|E] Gain" - MOD_STRESS_LOSS_MULT:0 "[stress|E] Loss" - MOD_MONTHLY_DREAD:0 "[dread|E]" - MOD_DREAD_GAIN_MULT:0 "[dread|E] Gain" - MOD_DREAD_LOSS_MULT:0 "[dread|E] Loss" - MOD_TYRANNY_GAIN_MULT:0 "[tyranny|E] Gain" - MOD_TYRANNY_LOSS_MULT:0 "[tyranny|E] Loss" - MOD_MONTHLY_TYRANNY:0 "Monthly [tyranny|E]" - MOD_DREAD_BASELINE_ADD:0 "Natural [dread|E]" - MOD_DREAD_DECAY_ADD:0 "[dread|E] Decay" - MOD_DREAD_DECAY_MULT:0 "$MOD_DREAD_DECAY_ADD$" - MOD_DREAD_PER_TYRANNY_ADD:0 "[dread|E] Gain per [tyranny|E]" - MOD_DREAD_PER_TYRANNY_MULT:0 "$MOD_DREAD_PER_TYRANNY_ADD$" - MOD_COURT_GRANDEUR_BASELINE:1 "[court_grandeur|E] Bonus" - MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD:0 "Monthly [court_grandeur|E] Change" - MOD_MONTHLY_COURT_GRANDEUR_CHANGE_MULT:0 "$MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD$" - MOD_GENERAL_OPINION:0 "General Opinion" - MOD_GENERAL_OPINION_WITH_VALUE:0 "General Opinion: $VALUE|+=0$" - MOD_MONTHLY_INCOME_PREFIX:0 "[gold_i]" - MOD_MONTHLY_INCOME_MULT_PREFIX:0 "[gold_i]" - MOD_MONTHLY_HERD_PREFIX:0 "[herd_i]" - MOD_MONTHLY_HERD_MULT_PREFIX:0 "[herd_i]" - MOD_MONTHLY_TREASURY_PREFIX: "[treasury_i]" - MOD_MONTHLY_TREASURY_MULT_PREFIX: "[treasury_i]" - MOD_DEVELOPMENT_PREFIX:0 "[development_i]" - MOD_LEGEND_PREFIX: "[legend_i]" - MOD_PLAGUE_PREFIX: "[epidemic_i]" - MOD_LEGITIMACY_PREFIX: "[legitimacy_i]" - MOD_KNIGHT_PREFIX:0 "[knight_i]" - MOD_GOLD_PREFIX:0 "[gold_i]" - MOD_PIETY_PREFIX:0 "[piety_i]" - MOD_PRESTIGE_PREFIX:0 "[prestige_i]" - MOD_SOLDIER_PREFIX:0 "[soldier_i]" - MOD_MONTHLY_PIETY_PREFIX:0 "[piety_i]" - MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX:0 "[piety_i]" - MOD_MONTHLY_PRESTIGE_PREFIX:0 "[prestige_i]" - MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX:1 "[prestige_i]" - MOD_TIME_PREFIX:0 "@time_icon!" - MOD_STRESS_GAIN_PREFIX:0 "[stress_gain_i]" - MOD_STRESS_LOSS_PREFIX:0 "[stress_loss_i]" - MOD_MONTHLY_DREAD_PREFIX:0 "@dread_icon!" - MOD_MONTHLY_POSTFIX:0 "/month" - MOD_MAX_PERSONAL_SCHEMES_ADD:0 "Max [personal_schemes|E]" - MOD_MAX_POLITICAL_SCHEMES_ADD: "Max [political_schemes|E]" - MOD_MAX_CONTRACT_SCHEMES_ADD:0 "Max [contract_schemes|E]" - MOD_MAX_HOSTILE_SCHEMES_ADD:0 "Max [hostile_schemes|E]" - MOD_OWNED_PERSONAL_SCHEME_SUCCESS_ADD: "Initial [personal_scheme|E] [success_chance|E]" - MOD_OWNED_POLITICAL_SCHEME_SUCCESS_ADD: "Initial [political_scheme|E] [success_chance|E]" - MOD_OWNED_CONTRACT_SCHEME_SUCCESS_ADD: "Initial [contract_scheme|E] [success_chance|E]" - MOD_OWNED_HOSTILE_SCHEME_SUCCESS_ADD: "Initial [hostile_scheme|E] [success_chance|E]" - MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_ADD: "Initial Enemy [personal_scheme|E] [success_chance|E]" - MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_ADD: "Initial Enemy [political_scheme|E] [success_chance|E]" - MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_ADD: "Initial Enemy [contract_scheme|E] [success_chance|E]" - MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_ADD: "Initial Enemy [hostile_scheme|E] [success_chance|E]" - MOD_OWNED_PERSONAL_SCHEME_SUCCESS_GROWTH_ADD: "[personal_scheme|E] [scheme_growth_growth|E]" - MOD_OWNED_POLITICAL_SCHEME_SUCCESS_GROWTH_ADD: "[political_scheme|E] [scheme_growth_growth|E]" - MOD_OWNED_CONTRACT_SCHEME_SUCCESS_GROWTH_ADD: "[contract_scheme|E] [scheme_growth_growth|E]" - MOD_OWNED_HOSTILE_SCHEME_SUCCESS_GROWTH_ADD: "[hostile_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [personal_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [political_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [contract_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [hostile_scheme|E] [scheme_growth_growth|E]" - MOD_SCHEME_SUCCESS_GROWTH: "[scheme_growth|E]" - MOD_OWNED_PERSONAL_SCHEME_SUCCESS_MAX_ADD: "[personal_scheme|E] [scheme_potential_potential|E]" - MOD_OWNED_POLITICAL_SCHEME_SUCCESS_MAX_ADD: "[political_scheme|E] [scheme_potential_potential|E]" - MOD_OWNED_CONTRACT_SCHEME_SUCCESS_MAX_ADD: "[contract_scheme|E] [scheme_potential_potential|E]" - MOD_OWNED_HOSTILE_SCHEME_SUCCESS_MAX_ADD: "[hostile_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_MAX_ADD: "Enemy [personal_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_MAX_ADD: "Enemy [political_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_MAX_ADD: "Enemy [contract_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_MAX_ADD: "Enemy [hostile_scheme|E] [scheme_potential_potential|E]" - MOD_SCHEME_SUCCESS_MAX: "Maximum [success_chance|E]" - MOD_OWNED_SCHEME_SECRECY_ADD:0 "[scheme|E] [secrecy|E]" - MOD_ENEMY_SCHEME_SECRECY_ADD: "Enemy [scheme|E] [secrecy|E]" - MOD_PER_SCHEME_PHASE_POSTFIX: " per [scheme_phase_phase|E]" - MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE: " #weak days slower per [scheme_phase|E]#!" - MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE: " #weak days faster per [scheme_phase|E]#!" - # Scheme modifiers - murder_trusted_advice_modifier:0 "Trusted Advisor Agent" - murder_trusted_by_target_modifier:0 "Trusted by Target" - scheme_drunkard_murder_target_modifier:0 "Drunkard Target" - scheme_drunkard_murdering_drunkard_modifier:0 "Drunkard Targeting Drunkard" - slothful_reduces_power_modifier:0 "Slothful Agent" - hidden_nooks_and_crannies_modifier:0 "Hidden Nooks and Crannies" - hidden_nooks_and_crannies_architect_modifier:0 "Advanced Hidden Nooks and Crannies" - scheme_hero_agent_modifier:0 "Target Is Indebted to Agent" - scheme_agent_closing_in_modifier:0 "Agent Is Closing In" - scheme_talking_agent_modifier:0 "Target Is Talking to Agent" - scheme_stressed_target_modifier:0 "Target Is Stressed" - scheme_impaired_judgment_modifier:0 "Target's Judgment Is Impaired" - scheme_local_infiltrators_modifier:0 "Local Infiltrators" - scheme_court_chaplain_is_in_modifier:0 "Pious Contacts" - scheme_pious_target_court_chaplain_is_in_modifier:0 "Pious Contacts" - scheme_court_chaplain_is_working_against_modifier:0 "Pious Hindrance" - murder_agent_looking_after_child_target_modifier:0 "Agent Looking After Target" - murder_agent_befriending_child_target_modifier:0 "Agent Befriending Target" - known_incestuous_modifier:0 "Known Incest" - vengeful_lover_kin_modifier:0 "Vengeful Kin" - trimming_dynasty_modifier:0 "Trimming Dynasty" - PROWESS_AGE:0 "Old Age: $MOD|=+$" - men_at_arms_advantage:0 "$men_at_arms$ Tactic" - commander_advantage:0 "Commander Skill" - commander_trait_advantage:0 "Commander Traits" - MODIFIER_TIME_LEFT:2 "#weak Until [DATE.GetString]#!" - MODIFIER_MULTIPLE_INSTANCES:1 "$NAME$ ($NUMBER|V$)" - dungeon:0 "Dungeon" - house_arrest:0 "House Arrest" - MOD_IMPRISONED_RELATIVE_OPINION:0 "Relatives' Opinion of Imprisoner" - supply_state_supplied_advantage:2 "Army is Supplied" - supply_state_running_low_advantage:2 "Army Supply is Running Low" - supply_state_starving_advantage:2 "Army is Starving" - recently_disembarked_advantage:1 "Army is [recently_disembarked|E]" - gathering_army_advantage:0 "Gathering Army" - holding_defender_advantage:0 "Defensive [buildings|E]" - combat_debt_level_0: "Owner is slightly in [debt|E]" - combat_debt_level_1: "Owner is one year in [debt|E]" - combat_debt_level_2: "Owner is two years in [debt|E]" - combat_debt_level_3: "Owner is three years in [debt|E]" - combat_debt_level_4: "Owner is four years in [debt|E]" - combat_debt_level_5: "Owner is over five years in [debt|E]" - combat_debt_level_6: "Owner is over ten years in [debt|E]" - combat_debt_level_7: "Owner is over twenty-five years in [debt|E]" - combat_debt_level_8: "Owner is over fifty years in [debt|E]" - combat_debt_level_9: "Owner is over one hundred years in [debt|E]" - treasury_combat_debt_level_0: "Owner is slightly in [treasury_debt|E]" - treasury_combat_debt_level_1: "Owner is one year in [treasury_debt|E]" - treasury_combat_debt_level_2: "Owner is two years in [treasury_debt|E]" - treasury_combat_debt_level_3: "Owner is three years in [treasury_debt|E]" - treasury_combat_debt_level_4: "Owner is four years in [treasury_debt|E]" - treasury_combat_debt_level_5: "Owner is over five years in [treasury_debt|E]" - treasury_combat_debt_level_6: "Owner is over ten years in [treasury_debt|E]" - treasury_combat_debt_level_7: "Owner is over twenty-five years in [treasury_debt|E]" - treasury_combat_debt_level_8: "Owner is over fifty years in [treasury_debt|E]" - treasury_combat_debt_level_9: "Owner is over one hundred years in [treasury_debt|E]" - combat_debt_level_no_income: "Owner is in [debt|E]" #Special no income - debt_level_0: "Slightly in [debt|E]" - debt_level_1: "One year in [debt|E]" - debt_level_2: "Two years in [debt|E]" - debt_level_3: "Three years in [debt|E]" - debt_level_4: "Four years in [debt|E]" - debt_level_5: "Over five years in [debt|E]" - debt_level_6: "Over ten years in [debt|E]" - debt_level_7: "Over twenty-five years in [debt|E]" - debt_level_8: "Over fifty years in [debt|E]" - debt_level_9: "Over one hundred years in [debt|E]" - treasury_debt_level_0: "Slightly in [treasury_debt|E]" - treasury_debt_level_1: "One year in [treasury_debt|E]" - treasury_debt_level_2: "Two years in [treasury_debt|E]" - treasury_debt_level_3: "Three years in [treasury_debt|E]" - treasury_debt_level_4: "Four years in [treasury_debt|E]" - treasury_debt_level_5: "Over five years in [treasury_debt|E]" - treasury_debt_level_6: "Over ten years in [treasury_debt|E]" - treasury_debt_level_7: "Over twenty-five years in [treasury_debt|E]" - treasury_debt_level_8: "Over fifty years in [treasury_debt|E]" - treasury_debt_level_9: "Over one hundred years in [treasury_debt|E]" - debt_level_no_income: "In [debt|E]" #Special no income - no_embarkation_cost:0 "No Embarkation Cost" - domain_limit_plus_one:0 "Game Rule — Plus One" - domain_limit_plus_two:0 "Game Rule — Plus Two" - domain_limit_plus_three:0 "Game Rule — Plus Three" - domain_limit_minus_one:0 "Game Rule — Minus One" - domain_limit_minus_two:0 "Game Rule — Minus Two" - domain_limit_minus_three:0 "Game Rule — Minus Three" - unreformed_faith_province:2 "[unreformed_pagan_combat_bonus|E]" - MOD_SUPPLY_LIMIT_MULT:0 "[supply_limit|E]" - MOD_SUPPLY_LIMIT:0 "[supply_limit|E]" - MOD_HOLDING_FORT_LEVEL:0 "[fort_level|E]" - MOD_ADDITIONAL_HOLDING_FORT_LEVEL:0 "[fort_level|E]" - MOD_CAPITAL_HOLDING_FORT_LEVEL: "[fort_level|E]" - MOD_CAPITAL_ADDITIONAL_HOLDING_FORT_LEVEL: "[fort_level|E]" - MOD_SUPPLY_CAPACITY_ADD:1 "[command_modifier_i|E][supply|E] Capacity" - MOD_SUPPLY_CAPACITY_MULT:0 "$MOD_SUPPLY_CAPACITY_ADD$" - county_capital_province_modifier:0 "County Capital" - temporary_fort_province_modifier: "Temporary Fortifications" - temporary_fort_province_modifier_desc: "Makeshift fortifications created only for the duration of the ongoing war." - disabled_fort_province_modifier:0 "$MOD_HOLDING_FORT_LEVEL$" - independent_realm_capital_province_modifier:0 "Independent [realm|E] Capital" - high_tier_vassal_capital_province_modifier:0 "High Tier Vassal [realm|E] Capital" - capital_province_modifier:0 "[realm_capital|E]" - nomad_capital_province_modifier: "[GetGovernment( 'nomad_government' ).GetName] [realm_capital|E]" - capital_duchy_province_modifier:0 "[capital_duchy|E]" - coastal_province_modifier:0 "Coastal" - coastal_land_province_modifier:0 "Coastal" - coastal_land_county_capital_province_modifier: "Coastal Capital" - allied_province_modifier:0 "Allied Lands" - occupied_allied_province_modifier:0 "Occupied Allied Lands" - neighbor_allied_province_modifier:0 "Neighboring Allied Lands" - enemy_province_modifier:0 "Enemy Lands" - parliamentary_bureaucracy_modifier:0 "Parliamentary Bureaucracy" - parliamentary_bureaucracy_modifier_desc:0 "A codified and expansive set of laws organizes and empowers members of the Three Estates living in this Holding." - flourishing_culture_modifier:0 "Flourishing Culture" - flourishing_culture_modifier_desc:0 "This Holding is experiencing a boon of population, wealth and art." - hungarian_resettlement_modifier:0 "Christian Settlers" - hungarian_resettlement_modifier_desc:0 "This once wild land is experiencing an unexpected growth due to a steady influx of new settlers coming from nearby realms." - magyar_appreciation_modifier:0 "Magyar Sympathy" - magyar_appreciation_modifier_desc:0 "The local Magyar communities in this Holding are comforted by the support shown by their liege towards their ancient traditions." - modifier_dusgruntled_church:0 "Sabotaged Church-Investment" - modifier_dusgruntled_church_desc:0 "The local church is disgruntled ever since a good opportunity slipped away." - modifier_religious_understanding_modifier:0 "Religious Understanding" - modifier_religious_understanding_modifier_desc:0 "The liege of these lands has shown understanding towards this area's religion." - fertile_desert_mountains_modifier:0 "Al-Yamnat" - fertile_desert_mountains_modifier_desc:0 "Since ancient times the southern part of Arabia has been known as the fertile, or felicitous, Arabia. This region harbors more people and is more arable than the surrounding parts of the peninsula.\nCan build [GetBuilding('cereal_fields_01').GetName]" - dodekapolis_modifier: "Dodekapolis" - dodekapolis_modifier_desc: "Since the age of Homer, when the Aeolian and Ionian colonists disembarked upon the western coast of Anatolia, the 12 cities of the Anatolian coast — the #EMP dodekapolis#! — have stood as shining beacons of civilization and human development.\nCan build [GetBuilding('cereal_fields_01').GetName]" - backwater_county_modifier: "Backwater" - backwater_county_modifier_desc: "The bigger they are, the harder they fall. This county, once the territory of implacable rulers of Hellas, has sadly fallen into ignominy. While currently a shadow of its former self, this county may well rise to greatness once again.\n\n#X @warning_icon! This modifier may be removed using the [GetDecisionWithKey('restore_backwater_counties_decision').GetName] [decision|E] once [development|E] of this [county|E] is #V 50#! or more!#!\n\n" - - dance_plague_modifier:0 "Dancing Plague Downplayed" - dance_plague_modifier_desc:0 "The peasants in this area afflicted with ergotism have had their pleas for help ignored by the rulers of the lands." - - disease_spreading_modifier:0 "Ravaged by Disease" - disease_spreading_modifier_desc:0 "Disease is spreading across these lands" - - winter_none_modifier:1 "No [winter|E]" - winter_mild_modifier:1 "Mild [winter|E]" - winter_normal_modifier:1 "Normal [winter|E]" - winter_harsh_modifier:1 "Harsh [winter|E]" - spurned_by_traders:0 "Spurned by Traders" - elevate_mann_and_the_isles_modifier:0 "Elevated the Kingdom of Mann & the Isles" - extra_building_slot:0 "$MOD_NUM_BUILDING_SLOTS$" - army_fortification_province_modifier:0 "Fortification" - MOD_CONSTRUCTION_SPEED:0 "[building|E] Construction Time" - game_concept_great_project_build_speed: "[great_project|E] Construction Time" - MOD_CONSTRUCTION_GOLD_COST:1 "[building|E] Construction Cost" - plains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Plains" - farmlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Farmlands" - hills_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Hills" - mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Mountains" - desert_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert" - desert_mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert Mountains" - oasis_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Oasis" - jungle_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Jungle" - forest_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Forest" - taiga_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Taiga" - wetlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Wetlands" - steppe_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Steppe" - floodplains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Floodplains" - drylands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Drylands" - terraced_hills_construction_gold_cost: "$MOD_CONSTRUCTION_GOLD_COST$ in Terraced Hills" - plains_construction_prestige_cost:0 "$plains_construction_gold_cost$" - farmlands_construction_prestige_cost:0 "$farmlands_construction_gold_cost$" - hills_construction_prestige_cost:0 "$hills_construction_gold_cost$" - mountains_construction_prestige_cost:0 "$mountains_construction_gold_cost$" - desert_construction_prestige_cost:0 "$desert_construction_gold_cost$" - desert_mountains_construction_prestige_cost:0 "$desert_mountains_construction_gold_cost$" - oasis_construction_prestige_cost:0 "$oasis_construction_gold_cost$" - jungle_construction_prestige_cost:0 "$jungle_construction_gold_cost$" - forest_construction_prestige_cost:0 "$forest_construction_gold_cost$" - taiga_construction_prestige_cost:0 "$taiga_construction_gold_cost$" - wetlands_construction_prestige_cost:0 "$wetlands_construction_gold_cost$" - steppe_construction_prestige_cost:0 "$steppe_construction_gold_cost$" - floodplains_construction_prestige_cost:0 "$floodplains_construction_gold_cost$" - drylands_construction_prestige_cost:0 "$drylands_construction_gold_cost$" - MOD_CONSTRUCTION_PIETY_COST:1 "[building|E] Construction Cost" - MONTHLY_DEVELOPMENT_GROWTH:0 "Monthly [development|E] Growth" - FROM_NEIGHTBOURS:0 "From Neighbors" - MOD_MONTHLY_DEVELOPMENT_GROWTH:0 "[development|E] Growth" - MOD_MONTHLY_DEVELOPMENT_DECLINE: "[development|E] Decline" - MOD_CHARACTER_CAPITAL_MONTHLY_DEVELOPMENT_GROWTH_ADD:0 "[development|E] Growth in [realm_capital|E]" - MOD_CHARACTER_CAPITAL_MONTHLY_CONTROL_ADD: "[control|E] in [realm_capital|E]" - MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR:1 "[development|E] Growth" - MOD_MONTHLY_DEVELOPMENT_DECLINE_FACTOR: "[development|E] Decline" - plains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Plains" - farmlands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Farmlands" - hills_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Hills" - mountains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Mountains" - desert_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Desert" - desert_mountains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Desert Mountains" - oasis_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Oasis" - jungle_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Jungle" - forest_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Forest" - taiga_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Taiga" - wetlands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Wetlands" - steppe_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Steppe" - floodplains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Floodplains" - drylands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Drylands" - plains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Plains" - farmlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Farmlands" - hills_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Hills" - mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Mountains" - desert_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert" - desert_mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert Mountains" - oasis_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Oasis" - jungle_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Jungle" - forest_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Forest" - taiga_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Taiga" - wetlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Wetlands" - steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Steppe" - floodplains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Floodplains" - drylands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Drylands" - terraced_hills_development_growth_factor: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Terraced Hills" - world_steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_steppe').GetName] [region|E]" - COUNTY_PROVINCE_MODIFIER: "[PROVINCE.GetHolding.GetName]" - COUNTY_CAPITAL_PROVINCE_MODIFIER: "$COUNTY_PROVINCE_MODIFIER$ ([county_capital|E])" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH:0 "[control|E] Growth" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH$" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR:1 "[control|E] Growth" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR$" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_AT_WAR:0 "[control|E] Growth when at [war|E]" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR_AT_WAR:0 "[control|E] Growth when at [war|E]" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE: "[control|E] Decline" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_EVEN_IF_BARON: "$MOD_MONTHLY_COUNTY_CONTROL_DECLINE$" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR: "[control|E] Decline" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR_EVEN_IF_BARON: "$MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR$" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_AT_WAR: "[control|E] Decline when at [war|E]" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR_AT_WAR: "[control|E] Decline when at [war|E]" - MOD_CONSTRUCTION_PRESTIGE_COST:1 "[building|E] Construction Cost" - MOD_CONSTRUCTION_HERD_COST: "[building|E] Construction Cost" - MOD_DOMAIN_LIMIT:0 "[domain_limit|E]" - MOD_DOMAIN_LIMIT_WITH_VALUE:0 "[domain_limit|E]: $VALUE|0=+$" - MOD_DOMAIN_LIMIT_MIN: "Minimum [domain_limit|E]" - MOD_DOMAIN_LIMIT_MAX: "Maximum [domain_limit|E]" - MOD_VASSAL_LIMIT:0 "[vassal_limit|E]" - MOD_VASSAL_LIMIT_MIN: "Minimum [vassal_limit|E]" - MOD_VASSAL_LIMIT_MAX: "Maximum [vassal_limit|E]" - MOD_LEVY_SIZE:0 "[levy|E] Size" - MOD_GARRISON_SIZE:0 "[garrison|E] Size" - MOD_RELIGIOUS_HEAD_OPINION:0 "[head_of_faith|E] Opinion" - MOD_SAME_FAITH_OPINION:0 "Same [faith|E] Opinion" - MOD_DIFFERENT_FAITH_OPINION:0 "Different [faith|E] Opinion" - MOD_OPINION_OF_SAME_FAITH:0 "Opinion of Same [faith|E]" - MOD_OPINION_OF_DIFFERENT_FAITH:0 "Opinion of Different [faiths|E]" - MOD_SAME_CULTURE_OPINION:0 "Same [culture|E] Opinion" - MOD_DIFFERENT_CULTURE_OPINION:0 "Different [culture|E] Opinion" - MOD_OPINION_OF_SAME_CULTURE:0 "Opinion of Same [culture|E]" - MOD_OPINION_OF_DIFFERENT_CULTURE:0 "Opinion of Different [cultures|E]" - MOD_IGNORE_NEGATIVE_CULTURE_OPINION:0 "Ignore Negative [culture|E] Opinion" - MOD_IGNORE_NEGATIVE_OPINION_OF_CULTURE:0 "No Negative Opinion of Other [cultures|E]" - MOD_IGNORE_DIFFERENT_FAITH_OPINION:0 "Ignore Different [faith|E] Opinion" - MOD_IGNORE_OPINION_OF_DIFFERENT_FAITH:0 "No Negative Opinion of Other [faiths|E]" - MOD_RELIGIOUS_VASSAL_OPINION:0 "Religious [vassal|E] Opinion" - MOD_DIRECT_VASSAL_OPINION:0 "[direct_vassal|E] Opinion" - MOD_FELLOW_VASSAL_OPINION:0 "Fellow [vassal|E] Opinion" - MOD_FELLOW_TRIBUTARY_OPINION: "Fellow [tributary|E] Opinion" - MOD_FELLOW_CONFEDERATION_MEMBER_OPINION: "Fellow [confederation|E] Member Opinion" - theocracy_government_opinion_same_faith:1 "[theocracy_i|E] [theocratic|E] Ruler of Same [faith|E] Opinion" - clan_government_opinion_same_faith:0 "[clan_i|E] [clan|E] Ruler of Same [faith|E] Opinion" - mandala_government_opinion_same_faith: "[mandala_i|E] [mandala|E] Ruler of Same [faith|E] Opinion" - theocracy_government_opinion:0 "[theocracy_i|E] [theocratic|E] Ruler Opinion" - republic_government_opinion:0 "[republic_i|E] [republican|E] Ruler Opinion" - tribal_government_opinion:0 "[tribal_i|E] [tribal|E] Ruler Opinion" - feudal_government_opinion:0 "[feudal_i|E] [feudal|E] Ruler Opinion" - administrative_government_opinion: "[administrative_i|E] [administrative|E] Ruler Opinion" - landless_adventurer_government_opinion: "[adventurer_i|E] [adventurer|E] Opinion" - MOD_INDEPENDENT_RULER_OPINION:0 "Independent Ruler Opinion" - MOD_OPINION_OF_LIEGE:0 "Opinion of [liege|E]" - MOD_OPINION_OF_SUZERAIN: "Opinion of [suzerain|E]" - MOD_OPINION_OF_PARENTS:0 "Opinion of Parents" - MOD_OPINION_OF_VASSAL:0 "Opinion of [vassals|E]" - MOD_OPINION_OF_TRIBUTARY: "Opinion of [tributary|E]" - MOD_OPINION_OF_DIFFERENT_FAITH_LIEGE:1 "Opinion of Different [faith|E] [liege|E]" - MOD_OPINION_OF_DIFFERENT_FAITH_SUZERAIN: "Opinion of Different [faith|E] [suzerain|E]" - MOD_SPOUSE_OPINION:0 "[spouse|E] Opinion" - MOD_TWIN_OPINION:0 "Twin Opinion" - MOD_CLOSE_RELATIVE_OPINION:0 "[close_family|E] Opinion" - MOD_DYNASTY_HOUSE_OPINION:0 "[house|E] Opinion" - MOD_DYNASTY_OPINION:0 "[dynasty|E] Opinion" - MOD_LIEGE_OPINION:0 "[liege|E] Opinion" - MOD_SUZERAIN_OPINION: "[suzerain|E] Opinion" - MOD_DIFFERENT_FAITH_LIEGE_OPINION:0 "Different [faith|E] [liege|E] Opinion" - MOD_DIFFERENT_FAITH_SUZERAIN_OPINION:0 "Different [faith|E] [suzerain|E] Opinion" - MOD_VASSAL_OPINION:0 "[vassal|E] Opinion" - MOD_TRIBUTARY_OPINION:0 "[tributary|E] Opinion" - MOD_CLERGY_OPINION:0 "[clergy|E] Opinion" - MOD_COUNCILLOR_OPINION:0 "[councillor|E] Opinion" - MOD_REALM_PRIEST_OPINION:0 "[realm_priest|E] Opinion" - MOD_POWERFUL_VASSAL_OPINION:0 "[powerful_vassal|E] Opinion" - MOD_COURTIER_OPINION:0 "[SelectLocalization(IsLandlessAdventurer( GetPlayer ), 'mod_follower_opinion_desc', 'mod_courtier_opinion_desc')] Opinion" - mod_courtier_opinion_desc: "[courtier|E]" - mod_follower_opinion_desc: "[follower|E]" - MOD_GUEST_OPINION:0 "[guest|E] Opinion" - MOD_COURTIER_AND_GUEST_OPINION:0 "[courtier|E] and [guest|E] Opinion" - MOD_PRISONER_OPINION:0 "[prisoner|E] Opinion" - MOD_PLAYER_HEIR_OPINION:0 "[player_heir|E] Opinion" - MOD_CHILD_OPINION:0 "Child Opinion" - MOD_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "Child Opinion" - MOD_ELIGIBLE_CHILD_OPINION:0 "[eligible_child|E] Opinion" - MOD_ELIGIBLE_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "[eligible_child|E] Opinion" - MOD_TRAVEL_COMPANION_OPINION:0 "Travel Companion Opinion" - clan_government_vassal_opinion:0 "[clan_i|E] [clan|E] [vassal|E] Opinion" - feudal_government_vassal_opinion:0 "[feudal_i|E] [feudal|E] [vassal|E] Opinion" - republic_government_vassal_opinion:0 "[republic_i|E] [republic|E] [vassal|E] Opinion" - mercenary_government_vassal_opinion:0 "[mercenary_i|E] [mercenary|E] [vassal|E] Opinion" - holy_order_government_vassal_opinion:0 "[holy_order_i|E] [holy_order|E] [vassal|E] Opinion" - theocracy_government_vassal_opinion:0 "[theocracy_i|E] [theocracy|E] [vassal|E] Opinion" - tribal_government_vassal_opinion:0 "[tribal_i|E] [tribal|E] [vassal|E] Opinion" - nomad_government_vassal_opinion: "[nomad_i|E] [nomad|E] [vassal|E] Opinion" - administrative_government_vassal_opinion: "[administrative|E] [vassal|E] Opinion" - MOD_DOMAIN_TAX_MULT:1 "[domain|E] [taxes|E]" - MOD_DOMAIN_TAX_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_MULT$" - MOD_DOMAIN_TAX_SAME_FAITH_MULT:1 "[domain|E] [taxes|E] (Same [faith|E])" - MOD_DOMAIN_TAX_SAME_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_SAME_FAITH_MULT$" - MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT:1 "[domain|E] [taxes|E] (Different [faith|E])" - MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT$" - MOD_VASSAL_TAX_MULT:1 "[vassal|E] [taxes|E]" - MOD_TRIBUTARY_TAX_MULT:1 "[tributary|E] [taxes|E]" - MOD_TRIBUTARY_PIETY_CONTRIBUTION_MULT: "[tributary|E] [piety|E] contributions" - MOD_DIPLOMACY_SCHEME_PHASE_DURATION: "[diplomacy_i]Diplomatic [scheme_speed|E]" - MOD_INTRIGUE_SCHEME_PHASE_DURATION: "[intrigue_i]Intrigue [scheme_speed|E]" - MOD_STEWARDSHIP_SCHEME_PHASE_DURATION: "[stewardship_i]Stewardship [scheme_speed|E]" - MOD_MARTIAL_SCHEME_PHASE_DURATION: "[martial_i]Martial [scheme_speed|E]" - MOD_PROWESS_SCHEME_PHASE_DURATION: "[prowess_i]Prowess [scheme_speed|E]" - MOD_LEARNING_SCHEME_PHASE_DURATION: "[learning_i]Learning [scheme_speed|E]" - MOD_DIPLOMACY_SCHEME_RESISTANCE:1 "Diplomatic [scheme_resistance|E]" - MOD_INTRIGUE_SCHEME_RESISTANCE:1 "Intrigue [scheme_resistance|E]" - MOD_STEWARDSHIP_SCHEME_RESISTANCE:1 "Stewardship [scheme_resistance|E]" - MOD_MARTIAL_SCHEME_RESISTANCE:1 "Martial [scheme_resistance|E]" - MOD_PROWESS_SCHEME_RESISTANCE:1 "Prowess [scheme_resistance|E]" - MOD_LEARNING_SCHEME_RESISTANCE:1 "Learning [scheme_resistance|E]" - MOD_SCHEME_DISCOVERY_CHANCE_MULT:2 "[scheme_discovery_chance|E]" - MOD_HOLDING_CONSTRUCTION_SPEED:0 "[holding|E] Construction Time" - MOD_HOLDING_CONSTRUCTION_GOLD_COST:1 "[holding|E] Construction Cost" - plains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Plains" - farmlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Farmlands" - hills_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Hills" - mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Mountains" - desert_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert" - desert_mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert Mountains" - oasis_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Oasis" - jungle_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Jungle" - forest_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Forest" - taiga_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Taiga" - wetlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Wetlands" - steppe_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Steppe" - floodplains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Floodplains" - drylands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Drylands" - terraced_hills_holding_construction_gold_cost: "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Terraced Hills" - plains_holding_construction_prestige_cost:0 "$plains_holding_construction_gold_cost$" - farmlands_holding_construction_prestige_cost:0 "$farmlands_holding_construction_gold_cost$" - hills_holding_construction_prestige_cost:0 "$hills_holding_construction_gold_cost$" - mountains_holding_construction_prestige_cost:0 "$mountains_holding_construction_gold_cost$" - desert_holding_construction_prestige_cost:0 "$desert_holding_construction_gold_cost$" - desert_mountains_holding_construction_prestige_cost:0 "$desert_mountains_holding_construction_gold_cost$" - oasis_holding_construction_prestige_cost:0 "$oasis_holding_construction_gold_cost$" - jungle_holding_construction_prestige_cost:0 "$jungle_holding_construction_gold_cost$" - forest_holding_construction_prestige_cost:0 "$forest_holding_construction_gold_cost$" - taiga_holding_construction_prestige_cost:0 "$taiga_holding_construction_gold_cost$" - wetlands_holding_construction_prestige_cost:0 "$wetlands_holding_construction_gold_cost$" - steppe_holding_construction_prestige_cost:0 "$steppe_holding_construction_gold_cost$" - floodplains_holding_construction_prestige_cost:0 "$floodplains_holding_construction_gold_cost$" - drylands_holding_construction_prestige_cost:0 "$drylands_holding_construction_gold_cost$" - MOD_HOLDING_CONSTRUCTION_PIETY_COST:1 "[holding|E] Construction Cost" - MOD_HOLDING_CONSTRUCTION_PRESTIGE_COST:1 "[holding|E] Construction Cost" - MOD_TAX_MULT:1 "[holding|E] [taxes|E]" - MOD_MEN_AT_ARMS_RECRUITMENT_COST:0 "[men_at_arms|E] Recruitment Cost" - MOD_MEN_AT_ARMS_MAINTENANCE:0 "[men_at_arms|E] Maintenance" - MOD_MEN_AT_ARMS_MAINTENANCE_PER_DREAD_MULT:0 "[men_at_arms|E] Maintenance per [dread|E]" - MOD_ARMY_MAINTENANCE_MULT:1 "[army|E] Gold Maintenance" - MOD_MEN_AT_ARMS_LIMIT:0 "Size of [men_at_arms|E] [regiments|E]" - MOD_MEN_AT_ARMS_TITLE_LIMIT: "Size of [title_men_at_arms|E] [regiments|E]" - MOD_MEN_AT_ARMS_CAP:0 "Max [men_at_arms|E] [regiments|E]" - MOD_MEN_AT_ARMS_TITLE_CAP: "Max [title_men_at_arms|E] [regiments|E]" - MOD_SHORT_REIGN_DURATION_MULT:0 "[short_reign|E] Duration" - MOD_LONG_REIGN_BONUS_MULT:0 "[long_reign|E] Bonus" - MOD_DIPLOMATIC_RANGE_MULT:0 "[diplomatic_range|E]" - MOD_EMBARKATION_COST_MULT:0 "[embarkation|E] Cost" - MOD_NAVAL_MOVEMENT_SPEED_MULT:0 "Naval Speed" - MOD_INBREEDING_CHANCE:0 "[inbreeding|E] Chance" - MOD_OPINION_OF_FEMALE_RULERS:0 "Opinion of Female Rulers" - MOD_OPINION_OF_MALE_RULERS:0 "Opinion of Male Rulers" - OPINION_SAME_FAITH:0 "Same [faith|E]" - OPINION_HOSTILE_FAITH:0 "[FAITH.GetName] is $LEVEL$" - OPINION_HOSTILE_FAITH_MODIFIED:0 "[FAITH.GetName] is $LEVEL$ (modified by [doctrines|E])" - OPINION_HOSTILE_FAITH_COUNTY:0 "Fervor ($FERVOR|0V%/$) and [FAITH.GetName] is $LEVEL$" - OPINION_DIVINE_MARRIAGE:0 "Divine Marriage" - NEGATED_SKILL_PENALTY_HEADER:1 "\n#weak Negating $ACTUAL_NEGATION|P$/$MAX_NEGATION|P$ penalties:#!" - MOD_COUNTY_OPINION_ADD:0 "[county_opinion|E]" - MOD_COUNTY_OPINION_ADD_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_ADD$" - MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT:0 "Different [faith|E] [county_opinion|E]" - MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT$" - MOD_CULTURE_MERCENARY_MULT:2 "Available [mercenary|E] Companies" - MOD_CULTURAL_FASCINATION_INNOVATION_ADD:0 "[cultural_fascination|E] Progress" - MOD_CULTURAL_FASCINATION_INNOVATION_MULT:0 "$MOD_CULTURAL_FASCINATION_INNOVATION_ADD$" - MOD_CULTURAL_HEAD_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain" - MOD_CULTURAL_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain" - MODE_CULTURE_TRADITION_MAX_ADD:0 "Maximum [culture_traditions|E]" - NAMED_OPINION_MODIFIER:1 "$MODIFIER$ ([CHARACTER.GetShortUIName])" - MODIFIER_FROM_PROVINCES:0 "From Domain" - MODIFIER_FROM_TITLE_LAWS:1 "[TITLE.GetNamePossessive|U] [title_laws|E]" - MOD_ATTRACTION_OPINION:0 "[attraction|E] Opinion" - MOD_MIN_COMBAT_ROLL:1 "[command_modifier_i|E]Minimum [combat_roll|E]" - MOD_MAX_COMBAT_ROLL:1 "[command_modifier_i|E]Maximum [combat_roll|E]" - MOD_KNIGHT_LIMIT:1 "Number of [knight_i][knights|E]" - MOD_KNIGHT_EFFECTIVENESS_MULT:2 "[knight_effectiveness|E]" - MOD_SUPPLY_DURATION:1 "[command_modifier_i|E][supply|E] Duration" - MOD_POSITIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting good [congenital_traits|E]" - MOD_NEGATIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting bad [congenital_traits|E]" - MOD_POSITIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new good [congenital_traits|E]" - MOD_NEGATIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new bad [congenital_traits|E]" - MOD_GENETIC_TRAIT_STRENGTHEN_CHANCE:0 "Chance of reinforcing [congenital_traits|E]" - MOD_LIFE_EXPECTANCY:0 "[life_expectancy|E] #weak (years)#!" - MOD_YEARS_OF_FERTILITY:0 "Years of [fertility|E]" - held_barony_modifier:0 "Held [baronies|E]" - held_county_modifier:0 "Held [counties|E]" - held_duchy_modifier:0 "Held [duchies|E]" - held_kingdom_modifier:0 "Held [kingdoms|E]" - held_empire_modifier:0 "Held [empires|E]" - held_hegemony_modifier: "Held [hegemonies|E]" - MOD_MONTHLY_LIFESTYLE_XP_GAIN_ADD: "$MOD_MONTHLY_LIFESTYLE_XP_GAIN_MULT$" - MOD_MONTHLY_LIFESTYLE_XP_GAIN_MULT:0 "Monthly [lifestyle|E] Experience" - martial_lifestyle_xp_gain_add: "Martial [lifestyle|E] Experience Gain" - martial_lifestyle_xp_gain_mult: "$martial_lifestyle_xp_gain_add$" - monthly_martial_lifestyle_xp_gain_add: "$monthly_martial_lifestyle_xp_gain_mult$" - monthly_martial_lifestyle_xp_gain_mult:0 "Monthly Martial [lifestyle|E] Experience" - diplomacy_lifestyle_xp_gain_add: "Diplomacy [lifestyle|E] Experience Gain" - diplomacy_lifestyle_xp_gain_mult: "$diplomacy_lifestyle_xp_gain_add$" - monthly_diplomacy_lifestyle_xp_gain_add: "$monthly_diplomacy_lifestyle_xp_gain_mult$" - monthly_diplomacy_lifestyle_xp_gain_mult:0 "Monthly Diplomacy [lifestyle|E] Experience" - stewardship_lifestyle_xp_gain_add: "Stewardship [lifestyle|E] Experience Gain" - stewardship_lifestyle_xp_gain_mult: "$stewardship_lifestyle_xp_gain_add$" - monthly_stewardship_lifestyle_xp_gain_add: "$monthly_stewardship_lifestyle_xp_gain_mult$" - monthly_stewardship_lifestyle_xp_gain_mult:0 "Monthly Stewardship [lifestyle|E] Experience" - learning_lifestyle_xp_gain_add: "Learning [lifestyle|E] Experience Gain" - learning_lifestyle_xp_gain_mult: "$learning_lifestyle_xp_gain_add$" - monthly_learning_lifestyle_xp_gain_add: "$monthly_learning_lifestyle_xp_gain_mult$" - monthly_learning_lifestyle_xp_gain_mult:0 "Monthly Learning [lifestyle|E] Experience" - intrigue_lifestyle_xp_gain_add: "Intrigue [lifestyle|E] Experience Gain" - intrigue_lifestyle_xp_gain_mult: "$intrigue_lifestyle_xp_gain_add$" - monthly_intrigue_lifestyle_xp_gain_add: "$monthly_intrigue_lifestyle_xp_gain_mult$" - monthly_intrigue_lifestyle_xp_gain_mult:0 "Monthly Intrigue [lifestyle|E] Experience" - monthly_wanderer_lifestyle_xp_gain_mult: "Monthly Wandering [lifestyle|E] Experience" - wanderer_lifestyle_xp_gain_mult: "Wandering [lifestyle|E] Experience" - MOD_FAITH_CONVERSION_PIETY_COST_ADD:0 "[faith|E] Conversion Cost" - MOD_FAITH_CONVERSION_PIETY_COST_MULT:0 "$MOD_FAITH_CONVERSION_PIETY_COST_ADD$" - MOD_FAITH_CREATION_PIETY_COST_ADD:1 "[faith|E] Creation and Reformation Cost" - MOD_FAITH_CREATION_PIETY_COST_MULT:0 "$MOD_FAITH_CREATION_PIETY_COST_ADD$" - MOD_NO_PROWESS_LOSS_FROM_AGE:0 "No [prowess|E] Loss from Age" - MOD_MONTHLY_DYNASTY_PRESTIGE:0 "[dynasty_prestige|E]" - MOD_MONTHLY_DYNASTY_PRESTIGE_MULT:0 "Monthly [dynasty_prestige|E]" - MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX:0 "[dynasty_prestige_i]" - MOD_MONTHLY_DYNASTY_PRESTIGE_MULT_PREFIX:0 "[dynasty_prestige_i]" - MOD_OPINION_FROM_PROWESS_SUFFIX: " / point" - MOD_MONTHLY_INFLUENCE: "[influence|E]" - MOD_MONTHLY_INFLUENCE_PREFIX: "[influence_i|E]" - MOD_MONTHLY_INFLUENCE_MULT: "Monthly [influence|E]" - MOD_MONTHLY_INFLUENCE_MULT_PREFIX: "[influence_i|E]" - MOD_MONTHLY_MERIT: "[merit|E]" - MOD_MONTHLY_MERIT_PREFIX: "[merit_i|E]" - MOD_MONTHLY_MERIT_MULT: "Monthly [merit|E]" - MOD_MONTHLY_MERIT_MULT_PREFIX: "[merit_i|E]" - MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE: "Monthly [merit|E] per [title_men_at_arms|E] Base Recruitment Cost" - MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE_PREFIX: "[merit_i|E]" - MOD_MONTHLY_MERIT_PER_LIEGE_TAX: "Monthly [merit|E] per total [tax|E] paid to [liege|E]" - MOD_MONTHLY_MERIT_PER_LIEGE_TAX_PREFIX: "[merit_i|E]" - MOD_RAID_SPEED:1 "[command_modifier_i|E][raid|E] Speed" - MOD_HOSTILE_RAID_TIME:0 "Hostile [raid|E] Time" - MOD_HOLDING_FORT_LEVEL_PREFIX:0 "@fort_icon!" - MOD_MAX_LOOT_MULT:1 "[army|E] [loot|E] Capacity" - MOD_EXTERNAL_SLOTS_PREFIX: "@external_slots_icon!" - - city_holding_build_speed:1 "City [buildings|E] Construction Time" - church_holding_build_speed:0 "Temple [buildings|E] Construction Time" - castle_holding_build_speed:0 "Castle [buildings|E] Construction Time" - tribal_holding_build_speed:0 "Tribal [buildings|E] Construction Time" - - city_holding_build_gold_cost:0 "City [buildings|E] Construction Cost" - church_holding_build_gold_cost:0 "Temple [buildings|E] Construction Cost" - castle_holding_build_gold_cost:0 "Castle [buildings|E] Construction Cost" - tribal_holding_build_gold_cost:0 "Tribal [buildings|E] Construction Cost" - - city_holding_holding_build_speed:0 "City [holding|E] Construction Time" - church_holding_holding_build_speed:0 "Temple [holding|E] Construction Time" - castle_holding_holding_build_speed:0 "Castle [holding|E] Construction Time" - tribal_holding_holding_build_speed:0 "Tribal [holding|E] Construction Time" - temple_citadel_holding_holding_build_speed: "Temple Citadel [holding|E] Construction Time" - - city_holding_holding_build_gold_cost:0 "City [holding|E] Construction Cost" - church_holding_holding_build_gold_cost:0 "Temple [holding|E] Construction Cost" - castle_holding_holding_build_gold_cost:0 "Castle [holding|E] Construction Cost" - tribal_holding_holding_build_gold_cost:0 "Tribal [holding|E] Construction Cost" - temple_citadel_holding_build_gold_cost: "Temple Citadel [holding|E] Construction Cost" - temple_citadel_holding_build_piety_cost: "Temple Citadel [building|E] Construction Cost" - temple_citadel_holding_holding_build_gold_cost: "Temple Citadel [holding|E] Construction Cost" - - plains_tax_mult:0 "$MOD_TAX_MULT$ in Plains" - farmlands_tax_mult:0 "$MOD_TAX_MULT$ in Farmlands" - hills_tax_mult:0 "$MOD_TAX_MULT$ in Hills" - terraced_hills_tax_mult:0 "$MOD_TAX_MULT$ in Terraced Hills" - mountains_tax_mult:0 "$MOD_TAX_MULT$ in Mountains" - desert_tax_mult:0 "$MOD_TAX_MULT$ in Desert" - desert_mountains_tax_mult:0 "$MOD_TAX_MULT$ in Desert Mountains" - oasis_tax_mult:0 "$MOD_TAX_MULT$ in Oasis" - jungle_tax_mult:0 "$MOD_TAX_MULT$ in Jungle" - forest_tax_mult:0 "$MOD_TAX_MULT$ in Forest" - taiga_tax_mult:0 "$MOD_TAX_MULT$ in Taiga" - wetlands_tax_mult:0 "$MOD_TAX_MULT$ in Wetlands" - steppe_tax_mult:0 "$MOD_TAX_MULT$ in Steppe" - floodplains_tax_mult:0 "$MOD_TAX_MULT$ in Floodplains" - drylands_tax_mult:0 "$MOD_TAX_MULT$ in Drylands" - plains_levy_size:0 "$MOD_LEVY_SIZE$ in Plains" - farmlands_levy_size:0 "$MOD_LEVY_SIZE$ in Farmlands" - hills_levy_size:0 "$MOD_LEVY_SIZE$ in Hills" - mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Mountains" - desert_levy_size:0 "$MOD_LEVY_SIZE$ in Desert" - desert_mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Desert Mountains" - oasis_levy_size:0 "$MOD_LEVY_SIZE$ in Oasis" - jungle_levy_size:0 "$MOD_LEVY_SIZE$ in Jungle" - forest_levy_size:0 "$MOD_LEVY_SIZE$ in Forest" - taiga_levy_size:0 "$MOD_LEVY_SIZE$ in Taiga" - wetlands_levy_size:0 "$MOD_LEVY_SIZE$ in Wetlands" - steppe_levy_size:0 "$MOD_LEVY_SIZE$ in Steppe" - floodplains_levy_size:0 "$MOD_LEVY_SIZE$ in Floodplains" - drylands_levy_size:0 "$MOD_LEVY_SIZE$ in Drylands" - terraced_hills_levy_size: "$MOD_LEVY_SIZE$ in Terraced Hills" - plains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Plains" - farmlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Farmlands" - hills_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Hills" - mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Mountains" - desert_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert" - desert_mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert Mountains" - oasis_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Oasis" - jungle_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Jungle" - forest_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Forest" - taiga_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Taiga" - wetlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Wetlands" - steppe_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Steppe" - floodplains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Floodplains" - drylands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Drylands" - - # Scheme modifiers - claim_throne_scheme_phase_duration_mult: "[GetScheme('claim_throne').GetTypeName] [scheme_speed_single|E]" - claim_throne_scheme_phase_duration_add: "[GetScheme('claim_throne').GetTypeName] [scheme_speed_single|E]" - seduce_scheme_phase_duration_add: "[GetScheme('seduce').GetTypeName] [scheme_speed_single|E]" - courting_scheme_phase_duration_add: "[GetScheme('courting').GetTypeName] [scheme_speed_single|E]" - max_courting_schemes_add:0 "Max [GetScheme('courting').GetTypeName] [schemes|E]" - befriend_scheme_phase_duration_add: "[GetScheme('befriend').GetTypeName] [scheme_speed_single|E]" - elope_scheme_phase_duration_add: "[GetScheme('elope').GetTypeName] [scheme_speed_single|E]" - sway_scheme_phase_duration_add: "[GetScheme('sway').GetTypeName] [scheme_speed_single|E]" - murder_scheme_phase_duration_add: "[GetScheme('murder').GetTypeName] [scheme_speed_single|E]" - abduct_scheme_phase_duration_add: "[GetScheme('abduct').GetTypeName] [scheme_speed_single|E]" - learn_language_scheme_phase_duration_add: "[GetScheme('learn_language').GetTypeName] [scheme_speed_single|E]" - learn_language_schemes_add:1 "Max [GetScheme('learn_language').GetTypeName] [schemes|E]" - max_learn_language_schemes_add:0 "$learn_language_schemes_add$" - max_sway_schemes_add:1 "Max [GetScheme('sway').GetTypeName] [schemes|E]" - - #County modifiers - occupation_modifier:0 "Occupied" - siege_modifier:0 "Under Siege" - encouraged_improvement_modifier:0 "Encouraged Improvements" - county_base_modifier:0 "Base Value" - reclaim_britannia_culture_modifier:0 "Reclaimed Britannia" - reclaim_britannia_culture_modifier_desc:1 "[promote_culture|E] ($celtic_group$ cultures only) Speed: #P +75%#!" - - #Tier modifiers - unlanded_modifier:0 "Unlanded" - baron_modifier:0 "Baron" - count_modifier:0 "Count" - duke_modifier:0 "Duke" - king_modifier:0 "King" - emperor_modifier:0 "Emperor" - hegemon_modifier: "Hegemon" - - #Skill tooltips - diplomacy_effect_desc:0 "Increases effectiveness of Diplomacy [schemes|E]\nIncreases [initial_legitimacy|E]" - martial_effect_desc:0 "Increases [advantage|E] when commanding armies in combat" - intrigue_effect_desc: "Every [EmptyScope.ScriptValue('scheme_starting_opportunities_per_intrigue_increment_value')] [intrigue|E] above [EmptyScope.ScriptValue('scheme_starting_opportunities_per_intrigue_threshold_value')] gives +1 starting [scheme_opportunity_opportunities|E] to [intrigue] [schemes|E]\nIncreases starting [success_chance|E] of Intrigue [schemes|E]\nIncreases [scheme_growth|E] of Intrigue [schemes|E]\nIncreases chance to successfully [imprison|E] another character" - learning_effect_desc:0 "Reduces the [prestige|E] cost to increase [crown_authority|E]\nOther characters are more likely to accept when you [demand_conversion|E]" - - piety_level_0: "Sinner" - piety_level_0_desc: "$piety_level_0$ is the only negative [piety_level|E]. The next level is [GetModifier( 'piety_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)0' )]" - piety_level_1: "Dutiful" - piety_level_1_desc: "$piety_level_1$ is the first [piety_level|E]. The next level is [GetModifier( 'piety_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)1' )]" - piety_level_2: "Faithful" - piety_level_2_desc: "$piety_level_2$ is the second [piety_level|E]. The next level is [GetModifier( 'piety_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)2' )]" - piety_level_3: "Devoted Servant" - piety_level_3_desc: "$piety_level_3$ is the third [piety_level|E]. The next level is [GetModifier( 'piety_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)3' )]" - piety_level_4: "Paragon of Virtue" - piety_level_4_desc: "$piety_level_4$ is the fourth [piety_level|E]. The next level is [GetModifier( 'piety_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)4' )]" - piety_level_5: "Religious Icon" - piety_level_5_desc: "$piety_level_5$ is the fifth and highest possible [piety_level|E] for [governments|E] who are not [mandala|E]. The next level is [GetModifier( 'piety_level_6' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)5')|=+]" - piety_level_6: "Divine" - piety_level_6_desc: "$piety_level_6$ is the sixth [piety_level|E]. The next level is [GetModifier( 'piety_level_7' ).GetNameWithTooltip|L].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_5' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)6')|=+]" - piety_level_7: "Demigod" - piety_level_7_desc: "$piety_level_7$ is the seventh [piety_level|E]. The next level is [GetModifier( 'piety_level_8' ).GetNameWithTooltip|L].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_6' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)7')|=+]" - piety_level_8: "Godlike" - piety_level_8_desc: "$piety_level_8$ is the eight and highest possible [piety_level|E] for the [mandala|E] [government|E].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_7' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this ultimate Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)8')|=+]" - - prestige_level_0: "Disgraced" - prestige_level_0_desc: "$prestige_level_0$ is the lowest possible [prestige_level|E]. The next level is [GetModifier( 'prestige_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)0' )]" - prestige_level_1: "Established" - prestige_level_1_desc: "$prestige_level_1$ is the first [prestige_level|E]. The next level is [GetModifier( 'prestige_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)1' )]" - prestige_level_2: "Distinguished" - prestige_level_2_desc: "$prestige_level_2$ is the second [prestige_level|E]. The next level is [GetModifier( 'prestige_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)2' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_2_laamp_desc', 'blank_line' )]" - prestige_level_3: "Illustrious" - prestige_level_3_desc: "$prestige_level_3$ is the third [prestige_level|E]. The next level is [GetModifier( 'prestige_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)3' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_3_laamp_desc', 'blank_line' )]" - prestige_level_4: "Exalted Among Men" - prestige_level_4_desc: "$prestige_level_4$ is the fourth [prestige_level|E]. The next level is [GetModifier( 'prestige_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)4' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_4_laamp_desc', 'blank_line' )]" - prestige_level_5: "Legendary Figure" - prestige_level_5_desc: "$prestige_level_5$ is the fifth and highest possible [prestige_level|E].\nEffects:\n[GetPrestigeLevelDesc('(int32)5')]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_5_laamp_desc', 'blank_line' )]" - prestige_level_2_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_COUNTY_NAME$ [casus_belli|e]\n\t$purchase_land_interaction$ [interaction|E] for [counties|E]\n\t$hire_laamp_mercenaries_interaction$ [county|E] reward\n\t$procure_estate_interaction$ [interaction|E] #!" - prestige_level_3_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_DUCHY_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [counties|E] and [duchies|E]\n\t$hire_laamp_mercenaries_interaction$ [interaction|E] [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [duchies|E] and [counties|E]\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E]#!" - prestige_level_4_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_KINGDOM_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [kingdoms|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!" - prestige_level_5_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_EMPIRE_NAME$ and below\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [empires|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!" - - influence_level_0: "Impotent" - influence_level_0_desc: "$influence_level_0$ is the lowest possible [influence_level|E]. The next level is [GetModifier( 'influence_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)0' )]" - influence_level_1: "Influential" - influence_level_1_desc: "$influence_level_1$ is the second [influence_level|E]. The next level is [GetModifier( 'influence_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)1' )]" - influence_level_2: "Persuasive" - influence_level_2_desc: "$influence_level_2$ is the third [influence_level|E]. The next level is [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)2' )]" - influence_level_3: "Controlling" - influence_level_3_desc: "$influence_level_3$ is the fourth [influence_level|E]. The next level is [GetModifier( 'influence_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)3' )]" - influence_level_4: "Authoritative" - influence_level_4_desc: "$influence_level_4$ is the fifth [influence_level|E]. The next level is [GetModifier( 'influence_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)4' )]" - influence_level_5: "Imperious" - influence_level_5_desc: "$influence_level_5$ is the sixth and highest possible [influence_level|E].\nEffects:\n[GetInfluenceLevelDesc( '(int32)5' )]" - - merit_level_0: "No Rank" - merit_level_0_desc: "To be without a [merit_level|E] is to be scholarly worthless and unsuitable for office.\n\nThe first and lowest rank is [GetModifier( 'merit_level_1' ).GetNameWithTooltip|L].\n\n#S Effects:#!\n" - merit_level_1: "9th Rank" - merit_level_1_desc: "The entry level [merit_level|E] of prospective examination entrants.\n\n#S Effects:#!\n" - merit_level_2: "8th Rank" - merit_level_2_desc: "$merit_level_2$ is a barely significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_3: "7th Rank" - merit_level_3_desc: "$merit_level_3$ is a less significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_4: "6th Rank" - merit_level_4_desc: "$merit_level_4$ is a fairly significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_5: "5th Rank" - merit_level_5_desc: "$merit_level_5$ is the fulcrum of the nine ranks, and denotes a \"worthy official\".\n\n#S Effects:#!\n" - merit_level_6: "4th Rank" - merit_level_6_desc: "$merit_level_6$ is a significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_7: "3rd Rank" - merit_level_7_desc: "$merit_level_7$ is a markedly significant [merit_level|E] of capable administrators whose talents rise well above the ordinary.\n\n#S Effects:#!\n" - merit_level_8: "2nd Rank" - merit_level_8_desc: "$merit_level_8$ is a highly significant [merit_level|E] that recognizes an official of high virtue and talent.\n\n#S Effects:#!\n" - merit_level_9: "1st Rank" - merit_level_9_desc: "$merit_level_9$ is the most significant [merit_level|E] reserved for paragons of both Confucian virtue and scholarly brilliance.\n\n#S Effects:#!\n" - - merit_level_short_0: "None" - merit_level_short_1: "9th" - merit_level_short_2: "8th" - merit_level_short_3: "7th" - merit_level_short_4: "6th" - merit_level_short_5: "5th" - merit_level_short_6: "4th" - merit_level_short_7: "3rd" - merit_level_short_8: "2nd" - merit_level_short_9: "1st" - - stress_level_1:1 "Stress Level 1" - stress_level_2:1 "Stress Level 2" - stress_level_3:1 "Stress Level 3" - stress_level_4:1 "Stress Level 4" - stress_level_5:1 "Stress Level 5" - - recently_looted_modifier:0 "Recently Looted" - recently_looted_modifier_desc:0 "This [holding|E] has been recently looted by a [raid|E] or [siege|E] and cannot be looted until this modifier expires." - - recently_bartered_modifier: "Recently Traded" - recently_bartered_modifier_desc: "A party of traders have recently [traded|E] with this [holding|E] and it cannot be looted or bartered in until this modifier expires." - - shattered_defenses_modifier: "Shattered Defenses" - shattered_defenses_modifier_desc: "This [holding|E] has recently had its defenses shattered by violent raiders." - - hard_difficulty: "Hard" - hard_difficulty_player: "$hard_difficulty$" - very_hard_difficulty: "Very Hard" - very_hard_difficulty_player: "$very_hard_difficulty$" - very_easy_difficulty:0 "Very Easy" - easy_difficulty:0 "Easy" - game_rule_base_value: "Base: $VALUE|=+0$" - difficulty_skilled_courtier_block: "Uninterested in Marriage: $VALUE|=+0$" - commander_enemy_terrain_advantage:0 "Counters enemy defensive terrain advantage" - - # Informs players about scripted county modifiers for council tasks (e.g., either faster county conversions, or slower ones depending). - CUSTOM_MOD_FAITH_CONVERSION_SPEED:0 "$task_conversion$ Speed: " - CUSTOM_MOD_CULTURE_CONVERSION_SPEED:0 "$task_promote_culture$ Speed: " - CUSTOM_MOD_FABRICATE_CLAIM_SPEED:0 "$task_fabricate_claim$ Speed: " - - # Informs players about the stress loss decisions enabled by coping mechanism traits. - CUSTOM_MOD_ENABLES_STRESS_LOSS_DECISIONS:0 "Enables a special [decision|E] that #P reduces#! [stress|E]" - - # RoCo - world_innovation_elephants_development_growth_factor:0 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_innovation_elephants').GetName] [region|E]" - - # FP3 - world_persian_empire_development_growth_factor: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_persian_empire').GetName] [region|E]" - - # Travel - MOD_TRAVEL_SPEED:1 "[travel|E] Speed" - MOD_TRAVEL_SPEED_MULT:0 "$MOD_TRAVEL_SPEED$" - MOD_TRAVEL_SAFETY:1 "[travel|E] Safety" - MOD_TRAVEL_SAFETY_MULT:0 "$MOD_TRAVEL_SAFETY$" - MOD_CHARACTER_TRAVEL_SPEED:0 "$MOD_TRAVEL_SPEED$" - MOD_CHARACTER_TRAVEL_SPEED_MULT:0 "$MOD_TRAVEL_SPEED$" - MOD_CHARACTER_TRAVEL_SAFETY:0 "$MOD_TRAVEL_SAFETY$" - MOD_CHARACTER_TRAVEL_SAFETY_MULT:0 "$MOD_TRAVEL_SAFETY$" - MOD_TRAVEL_DANGER:0 "[travel_danger|E]" - MOD_TRAVEL_DANGER_EPIDEMIC: "[epidemic|E] [travel_danger|E]" - hills_travel_danger:0 "[GetTerrain( 'hills' ).GetName] [travel_danger|E]" - mountains_travel_danger:0 "[GetTerrain( 'mountains' ).GetName] [travel_danger|E]" - desert_travel_danger:0 "[GetTerrain( 'desert' ).GetName] [travel_danger|E]" - desert_mountains_travel_danger:0 "[GetTerrain( 'desert_mountains' ).GetName] [travel_danger|E]" - terraced_hills_travel_danger: "[GetTerrain( 'terraced_hills' ).GetName] [travel_danger|E]" - jungle_travel_danger:0 "[GetTerrain( 'jungle' ).GetName] [travel_danger|E]" - forest_travel_danger:0 "[GetTerrain( 'forest' ).GetName] [travel_danger|E]" - taiga_travel_danger:0 "[GetTerrain( 'taiga' ).GetName] [travel_danger|E]" - wetlands_travel_danger:0 "[GetTerrain( 'wetlands' ).GetName] [travel_danger|E]" - steppe_travel_danger:0 "[GetTerrain( 'steppe' ).GetName] [travel_danger|E]" - floodplains_travel_danger:0 "[GetTerrain( 'floodplains' ).GetName] [travel_danger|E]" - drylands_travel_danger:0 "[GetTerrain( 'drylands' ).GetName] [travel_danger|E]" - sea_travel_danger:0 "[GetTerrain( 'sea' ).GetName] [travel_danger|E]" - coastal_sea_travel_danger:0 "[GetTerrain( 'coastal_sea' ).GetName] [travel_danger|E]" - plains_travel_danger: "[GetTerrain( 'plains' ).GetName] [travel_danger|E]" - farmlands_travel_danger: "[GetTerrain( 'farmlands' ).GetName] [travel_danger|E]" - oasis_travel_danger: "[GetTerrain( 'oasis' ).GetName] [travel_danger|E]" - - MOD_STRIFE_OPINION_GAIN_MULT:0 "[strife|E] Gain" - MOD_STRIFE_OPINION_LOSS_MULT:0 "[strife|E] Loss" - - # Accolades - MOD_ACTIVE_ACCOLADES:0 "[accolades|E] Available" - MOD_ACCOLADE_GLORY_GAIN_MULT:0 "[accolade|e] [glory|E] Gain" - - MOD_EPIDEMIC_RESISTANCE: "[epidemic_resistance|E]" - MOD_OWNED_LEGEND_SPREAD_ADD: "[legend|E] Spread Chance" - MOD_OWNED_LEGEND_SPREAD_MULT: "$MOD_OWNED_LEGEND_SPREAD_ADD$" - - MOD_LEGITIMACY_GAIN_MULT: "[legitimacy|E] Gain" - MOD_LEGITIMACY_LOSS_MULT: "[legitimacy|E] Loss" - MOD_LEGITIMACY_MONTHLY_CHANGE: "[legitimacy|E]" - - MOD_LEVY_MAINTENANCE:0 "[levy|E] Maintenance" - MOD_UNCONTROLLED_PROVINCE_ADVANTAGE:0 "Uncontrolled Territory Attacker [advantage|E]" - MOD_LEVY_ATTACK:0 "[levy|E] [damage|E]" - MOD_LEVY_TOUGHNESS:0 "[levy|E] [toughness|E]" - MOD_LEVY_SIEGE:0 "[levy|E] [siege_progress|E]" - MOD_LEVY_PURSUIT:0 "[levy|E] [pursuit|E]" - MOD_LEVY_SCREEN:0 "[levy|E] [screen|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_DREAD:0 "[knight_effectiveness|E] per [dread|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_TYRANNY:0 "[knight_effectiveness|E] per [tyranny|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_PROWESS: "[knight_effectiveness|E] per [prowess_i|E][prowess|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_DIPLOMACY: "[knight_effectiveness|E] per [diplomacy_i|E][diplomacy|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_INTRIGUE: "[knight_effectiveness|E] per [intrigue_i|E][intrigue|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_LEARNING: "[knight_effectiveness|E] per [learning_i|E][learning|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_MARTIAL: "[knight_effectiveness|E] per [martial_i|E][martial|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_STEWARDSHIP: "[knight_effectiveness|E] per [stewardship_i|E][stewardship|E] [skill|E]" - MOD_STRESS_LOSS_PER_PIETY_LEVEL:0 "[stress|E] loss per [piety_level|E]" - MOD_STRESS_LOSS_PER_PRESTIGE_LEVEL:0 "[stress|E] loss per [prestige_level|E]" - - pilgrim_xp_gain_mult:0 "[GetTrait('pilgrim').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - governor_xp_gain_mult: "[GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - confucian_education_xp_gain_mult: "[GetTrait('confucian_education').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - lifestyle_traveler_xp_gain_mult:0 "[GetTrait('lifestyle_traveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - lifestyle_reveler_xp_gain_mult:0 "[GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - lifestyle_hunter_xp_gain_mult:0 "[GetTrait('lifestyle_hunter').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - trait_track_hunter_xp_gain_mult:0 "Venator #weak ([GetTrait('lifestyle_hunter').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_falconer_xp_gain_mult:0 "Falconer #weak ([GetTrait('lifestyle_hunter').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_lifestyle_poet_xp_gain_mult:0 "Poetry #weak ([GetTrait('lifestyle_poet').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_peasant_leader_xp_gain_mult: "Notoriety #weak ([GetTrait('peasant_leader').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - - lifestyle_mystic_xp_gain_mult:0 "[GetTrait('lifestyle_mystic').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - trait_track_travel_xp_gain_mult: "Wanderer #weak ([GetTrait('lifestyle_traveler').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_danger_xp_gain_mult: "Seasoned #weak ([GetTrait('lifestyle_traveler').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - - tourney_participant_xp_gain_mult:0 "[GetTrait('tourney_participant').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - trait_track_foot_xp_gain_mult:0 "Foot #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_bow_xp_gain_mult:0 "Bow #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_horse_xp_gain_mult:0 "Horse #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_wit_xp_gain_mult:0 "Wit #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - - trait_track_lifestyle_blademaster_xp_gain_mult:0 "[GetTrait('lifestyle_blademaster').GetName( GetNullCharacter )] [trait_level_track_xp|E]" - lifestyle_blademaster_xp_gain_mult:0 "[GetTrait('lifestyle_blademaster').GetName( GetNullCharacter )] [trait_level_track_xp|E] gain" - - lifestyle_physician_xp_gain_mult: "[GetTrait('lifestyle_physician').GetName( GetNullCharacter )] [trait_level_track_xp|E] gain" - - pilgrim_xp_degradation_mult:0 "Monthly [GetTrait('pilgrim').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - governor_xp_degradation_mult: "Monthly [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - lifestyle_traveler_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_traveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - lifestyle_reveler_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - lifestyle_hunter_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_hunter').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - tourney_participant_xp_degradation_mult:0 "Monthly [GetTrait('tourney_participant').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - - #FP3 - max_murder_schemes_add: "Max [GetScheme('murder').GetTypeName] [schemes|E]" - MODIFIER_DEFINITION_VALUE_PER_HOUSE_UNITY_MEMBER: " \t#weak Increase per [landed|E] [house|E] member#!" - MODIFIER_DEFINITION_MAIN_DESC_HOUSE_UNITY: "This modifier increases per [landed|E] [house|E] member (#bold $MULTIPLIER|0$#!/#bold 10#!)" - MODIFIER_DEFINITION_BASE_VALUE: "Base value" - avalanche_impact:0 "Avalanche Impact" - avalanche_impact_desc:0 "This holding is affected by the recent passing of an enormous avalanche." - - convert_to_witchcraft_scheme_speed_mult: "[GetScheme('convert_to_witchcraft').GetTypeName] [scheme_speed_single|E]" - - MOD_HOSTAGE_PRESTIGE_MULT: "Monthly [prestige|E] from [hostages|E]" - MOD_HOSTAGE_PIETY_MULT: "Monthly [piety|E] from [hostages|E]" - MOD_HOSTAGE_RENOWN_MULT: "Monthly [dynasty_prestige|E] from [hostages|E]" - MOD_HOSTAGE_INCOME_MULT: "Monthly income from [hostages|E]" - - player_facing_ai_energy: "Energy" - player_facing_ai_honor: "Honor" - player_facing_ai_vengefulness: "Vengefulness" - player_facing_ai_greed: "Greed" - player_facing_ai_compassion: "Compassion" - player_facing_ai_rationality: "Rationality" - player_facing_ai_sociability: "Sociability" - player_facing_ai_zeal: "Zeal" - player_facing_ai_boldness: "Boldness" - - glory_hound_ai_energy: "[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [personality|E] $player_facing_ai_energy$" - glory_hound_ai_boldness: "[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [personality|E] $player_facing_ai_boldness$" - - zealot_ai_vengefulness: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_vengefulness$" - zealot_ai_zeal: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_zeal$" - zealot_ai_boldness: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_boldness$" - - minority_ai_energy: "[GetVassalStance( 'minority' ).GetTextIcon][GetVassalStance( 'minority' ).GetName] [personality|E] $player_facing_ai_energy$" - MOD_NUM_TAX_SLOTS: "Available [tax_jurisdictions|E]" - clan_tax_slot_add: "$MOD_NUM_TAX_SLOTS$" # Can re-localize if we re-use tax slots in other governments - - MOD_CULTURE_INNOVATION_PROGRESS_CHANCE_FROM_SPREAD_ADD: "[innovation|E] progress chance from [spread|E]" - MOD_CHARACTER_INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_ADD: "[innovation|E] progress chance from [fascination|E]" - MOD_INNOVATIONS_MONTHLY_POSTFIX: "% / month" - - AFFECTING_MODIFIERS_LABEL: "Affecting modifiers:" - PROVINCE_MODIFIERS: "[barony|E] Modifiers" - COUNTY_MODIFIERS: "[county|E] Modifiers" - PROVINCE_AND_COUNTY_MODIFIERS: "[barony|E] and [county|E] Modifiers" - OWNER_MODIFIERS: "Owner Modifiers" - - ai_conqueror_modifier: "Conqueror" - ai_conqueror_modifier_desc: "$struggle_parameter_unlocks_forced_vassalization_casus_belli$\nRemoves [prestige_i|E][prestige|E] Costs from [casus_bellis|E]\nRemoves [piety_i|E][piety|E] Costs from [casus_bellis|E]\n[armies|e] will #bold flock#! to their banners\n[claimants|e] will #bold crowd #!their [court|e]\n[vassals|e] will #bold fall in line#!\n\n#low The world lies before me, ripe for the taking. It will be mine.#!" - - ai_weak_conqueror_modifier: "Conqueror" - ai_weak_conqueror_modifier_desc: "#low The world lies before me, ripe for the taking. It will be mine.#!" - - ai_extreme_conqueror_modifier: "Scourge of the Gods" - ai_extreme_conqueror_modifier_desc: "#low I am the punishment of God. If you had not committed great sins, God would not have sent a punishment like me upon you.\n\n#!Unlocks unlimited #V Invasion#! [casus_bellis|E]" - - OPINION_HIGH_PROWESS: "High @skill_prowess_icon![prowess|E]" - OPINION_LOW_PROWESS: "Low @skill_prowess_icon![prowess|E]" - OPINION_DISDAIN_HIGH_PROWESS: "Disdain for $OPINION_HIGH_PROWESS$" - OPINION_DISDAIN_LOW_PROWESS: "Disdain for $OPINION_LOW_PROWESS$" - OPINION_RESPECT_HIGH_PROWESS: "Respect for $OPINION_HIGH_PROWESS$" - OPINION_RESPECT_LOW_PROWESS: "Respect for $OPINION_LOW_PROWESS$" - MOD_OPINION_FROM_HIGH_PROWESS: "[opinion|E] bonus from $OPINION_HIGH_PROWESS$" - MOD_OPINION_FROM_LOW_PROWESS: "[opinion|E] penalty from $OPINION_LOW_PROWESS$" - - # EP3 - administrative_government_tax_contribution_add: "[administrative|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - administrative_government_tax_contribution_mult: "[administrative|E] [vassal|E] [tax|E] [modifier_contribution|E]" - administrative_government_levy_contribution_add: "[administrative|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - administrative_government_levy_contribution_mult: "[administrative|E] [vassal|E] [levy|E] [modifier_contribution|E]" - MODIFIER_DEFINITION_MAIN_DESC_INFLUENCE_LEVEL: "This modifier increases per [influence_level|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_PER_INFLUENCE_LEVEL: "\t#weak Increase per [influence_level|E]#!" - MODIFIER_DEFINITION_MAIN_DESC_GOVERNANCE_TIER: "This modifier increases per [governance_issue_tier|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_PER_GOVERNANCE_TIER: "\t#weak Increase per [governance_issue_tier|E] Tier#!" - MODIFIER_DEFINITION_ESTATE_SCALING_DESC: "This modifier increases based on your [estate|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_ESTATE_FACTORS: "\t#weak Increase per contributing factor#!" - MODIFIER_DEFINITION_MAIN_DESC_EPARCH_APTITUDE: "This modifier increases with [aptitude|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_EPARCH_APTITUDE: "\t#weak Increase per [aptitude|E] level#!" - MOD_DOMICILE_MONTHLY_GOLD_ADD: "[domicile|E] [income|E]" - MOD_DOMICILE_MONTHLY_PRESTIGE_ADD: "[domicile|E] [prestige|E]" - MOD_DOMICILE_MONTHLY_PIETY_ADD: "[domicile|E] [piety|E]" - MOD_DOMICILE_MONTHLY_INFLUENCE_ADD: "[domicile|E] [influence|E]" - MOD_DOMICILE_MONTHLY_HERD_ADD: "[domicile|E] [herd|E]" - MOD_DOMICILE_MONTHLY_GOLD_MULT: "$MOD_DOMICILE_MONTHLY_GOLD_ADD$" - MOD_DOMICILE_MONTHLY_PRESTIGE_MULT: "Monthly $MOD_DOMICILE_MONTHLY_PRESTIGE_ADD$" - MOD_DOMICILE_MONTHLY_PIETY_MULT: "Monthly $MOD_DOMICILE_MONTHLY_PIETY_ADD$" - MOD_DOMICILE_MONTHLY_INFLUENCE_MULT: "Monthly $MOD_DOMICILE_MONTHLY_INFLUENCE_ADD$" - MOD_DOMICILE_MONTHLY_HERD_MULT: "Monthly $MOD_DOMICILE_MONTHLY_HERD_ADD$" - MOD_DOMICILE_BUILD_GOLD_COST: "[domicile_building|E] Construction Cost" - MOD_DOMICILE_CONSTRUCTION_SPEED: "$game_concept_domicile_build_speed$" - MOD_DOMICILE_TRAVEL_SPEED: "$game_concept_domicile_travel_speed$" - MOD_DOMICILE_EXTERNAL_SLOTS_CAPACITY_ADD: "Number of [domicile_building_slots|E]" - - MOD_PROVISIONS_USE_MULT: "[provisions|E] Use" - plains_provisions_use_mult: "[GetTerrain( 'plains' ).GetName] [provisions|E] Use" - farmlands_provisions_use_mult: "[GetTerrain( 'farmlands' ).GetName] [provisions|E] Use" - hills_provisions_use_mult: "[GetTerrain( 'hills' ).GetName] [provisions|E] Use" - mountains_provisions_use_mult: "[GetTerrain( 'mountains' ).GetName] [provisions|E] Use" - oasis_provisions_use_mult: "[GetTerrain( 'oasis' ).GetName] [provisions|E] Use" - jungle_provisions_use_mult: "[GetTerrain( 'jungle' ).GetName] [provisions|E] Use" - forest_provisions_use_mult: "[GetTerrain( 'forest' ).GetName] [provisions|E] Use" - taiga_provisions_use_mult: "[GetTerrain( 'taiga' ).GetName] [provisions|E] Use" - wetlands_provisions_use_mult: "[GetTerrain( 'wetlands' ).GetName] [provisions|E] Use" - steppe_provisions_use_mult: "[GetTerrain( 'steppe' ).GetName] [provisions|E] Use" - floodplains_provisions_use_mult: "[GetTerrain( 'floodplains' ).GetName] [provisions|E] Use" - desert_provisions_use_mult: "[GetTerrain( 'desert' ).GetName] [provisions|E] Use" - desert_mountains_provisions_use_mult: "[GetTerrain( 'desert_mountains' ).GetName] [provisions|E] Use" - drylands_provisions_use_mult: "[GetTerrain( 'drylands' ).GetName] [provisions|E] Use" - terraced_hills_provisions_use_mult: "[GetTerrain( 'terraced_hills' ).GetName] [provisions|E] Use" - - plains_barter_goods_mult: "[GetTerrain( 'plains' ).GetName] [trade_goods|E]" - farmlands_barter_goods_mult: "[GetTerrain( 'farmlands' ).GetName] [trade_goods|E]" - hills_barter_goods_mult: "[GetTerrain( 'hills' ).GetName] [trade_goods|E]" - mountains_barter_goods_mult: "[GetTerrain( 'mountains' ).GetName] [trade_goods|E]" - oasis_barter_goods_mult: "[GetTerrain( 'oasis' ).GetName] [trade_goods|E]" - jungle_barter_goods_mult: "[GetTerrain( 'jungle' ).GetName] [trade_goods|E]" - forest_barter_goods_mult: "[GetTerrain( 'forest' ).GetName] [trade_goods|E]" - taiga_barter_goods_mult: "[GetTerrain( 'taiga' ).GetName] [trade_goods|E]" - wetlands_barter_goods_mult: "[GetTerrain( 'wetlands' ).GetName] [trade_goods|E]" - steppe_barter_goods_mult: "[GetTerrain( 'steppe' ).GetName] [trade_goods|E]" - floodplains_barter_goods_mult: "[GetTerrain( 'floodplains' ).GetName] [trade_goods|E]" - desert_barter_goods_mult: "[GetTerrain( 'desert' ).GetName] [trade_goods|E]" - desert_mountains_barter_goods_mult: "[GetTerrain( 'desert_mountains' ).GetName] [trade_goods|E]" - drylands_barter_goods_mult: "[GetTerrain( 'drylands' ).GetName] [trade_goods|E]" - terraced_hills_barter_goods_mult: "[GetTerrain( 'terraced_hills' ).GetName] [trade_goods|E]" - - # BP3 - black_sea_coast_region_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('black_sea_coast_region').GetName] [region|E]" - - charioteer_blue_xp_gain_mult:0 "[GetTrait('charioteer_blue').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - charioteer_green_xp_gain_mult:0 "[GetTrait('charioteer_green').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - charioteer_white_xp_gain_mult:0 "[GetTrait('charioteer_white').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - charioteer_red_xp_gain_mult:0 "[GetTrait('charioteer_red').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - # MPO - MOD_MONTHLY_COUNTY_FERTILITY_GROWTH: "[county_fertility|E] Growth" - MOD_MONTHLY_COUNTY_FERTILITY_DECLINE: "[county_fertility|E] Consumption" - MOD_MONTHLY_COUNTY_FERTILITY_GROWTH_ADD: "$MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$" - MOD_MONTHLY_COUNTY_FERTILITY_GROWTH_MULT: "$MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$" - MOD_CHARACTER_CAPITAL_MONTHLY_COUNTY_FERTILITY_GROWTH_ADD: "[capital|E] $MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$" - MOD_MONTHLY_COUNTY_FERTILITY_DECLINE_ADD: "$MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$" - MOD_MONTHLY_COUNTY_FERTILITY_DECLINE_MULT: "$MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$" - MOD_CHARACTER_CAPITAL_MONTHLY_COUNTY_FERTILITY_DECLINE_ADD: "[capital|E] $MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$" - MONTHLY_COUNTY_FERTILITY_APPLIED_CHANGE_DIFF: "Current [county_fertility|E] Modifier" - - plains_fertility_growth_add: "[county_fertility|E] Growth in Plains [terrain|E]" - plains_fertility_growth_mult: "$plains_fertility_growth_add$" - plains_fertility_decline_add: "[county_fertility|E] Decline in Plains [terrain|E]" - plains_fertility_decline_mult: "$plains_fertility_decline_add$" - - farmlands_fertility_growth_add: "[county_fertility|E] Growth in Farmlands [terrain|E]" - farmlands_fertility_growth_mult: "$farmlands_fertility_growth_add$" - farmlands_fertility_decline_add: "[county_fertility|E] Decline in Farmlands [terrain|E]" - farmlands_fertility_decline_mult: "$farmlands_fertility_decline_add$" - - hills_fertility_growth_add: "[county_fertility|E] Growth in Hills [terrain|E]" - hills_fertility_growth_mult: "$hills_fertility_growth_add$" - hills_fertility_decline_add: "[county_fertility|E] Decline in Hills [terrain|E]" - hills_fertility_decline_mult: "$hills_fertility_decline_add$" - - mountains_fertility_growth_add: "[county_fertility|E] Growth in Mountains [terrain|E]" - mountains_fertility_growth_mult: "$mountains_fertility_growth_add$" - mountains_fertility_decline_add: "[county_fertility|E] Decline in Mountains [terrain|E]" - mountains_fertility_decline_mult: "$mountains_fertility_decline_add$" - - desert_fertility_growth_add: "[county_fertility|E] Growth in Desert [terrain|E]" - desert_fertility_growth_mult: "$desert_fertility_growth_add$" - desert_fertility_decline_add: "[county_fertility|E] Decline in Desert [terrain|E]" - desert_fertility_decline_mult: "$desert_fertility_decline_add$" - - desert_mountains_fertility_growth_add: "[county_fertility|E] Growth in Desert Mountains [terrain|E]" - desert_mountains_fertility_growth_mult: "$desert_mountains_fertility_growth_add$" - desert_mountains_fertility_decline_add: "[county_fertility|E] Decline in Desert Mountains [terrain|E]" - desert_mountains_fertility_decline_mult: "$desert_mountains_fertility_decline_add$" - - oasis_fertility_growth_add: "[county_fertility|E] Growth in Oasis [terrain|E]" - oasis_fertility_growth_mult: "$oasis_fertility_growth_add$" - oasis_fertility_decline_add: "[county_fertility|E] Decline in Oasis [terrain|E]" - oasis_fertility_decline_mult: "$oasis_fertility_decline_add$" - - jungle_fertility_growth_add: "[county_fertility|E] Growth in Jungle [terrain|E]" - jungle_fertility_growth_mult: "$jungle_fertility_growth_add$" - jungle_fertility_decline_add: "[county_fertility|E] Decline in Jungle [terrain|E]" - jungle_fertility_decline_mult: "$jungle_fertility_decline_add$" - - forest_fertility_growth_add: "[county_fertility|E] Growth in Forest [terrain|E]" - forest_fertility_growth_mult: "$forest_fertility_growth_add$" - forest_fertility_decline_add: "[county_fertility|E] Decline in Forest [terrain|E]" - forest_fertility_decline_mult: "$forest_fertility_decline_add$" - - taiga_fertility_growth_add: "[county_fertility|E] Growth in Taiga [terrain|E]" - taiga_fertility_growth_mult: "$taiga_fertility_growth_add$" - taiga_fertility_decline_add: "[county_fertility|E] Decline in Taiga [terrain|E]" - taiga_fertility_decline_mult: "$taiga_fertility_decline_add$" - - wetlands_fertility_growth_add: "[county_fertility|E] Growth in Wetlands [terrain|E]" - wetlands_fertility_growth_mult: "$wetlands_fertility_growth_add$" - wetlands_fertility_decline_add: "[county_fertility|E] Decline in Wetlands [terrain|E]" - wetlands_fertility_decline_mult: "$wetlands_fertility_decline_add$" - - steppe_fertility_growth_add: "[county_fertility|E] Growth in Steppe [terrain|E]" - steppe_fertility_growth_mult: "$steppe_fertility_growth_add$" - steppe_fertility_decline_add: "[county_fertility|E] Decline Steppe [terrain|E]" - steppe_fertility_decline_mult: "$steppe_fertility_decline_add$" - - floodplains_fertility_growth_add: "[county_fertility|E] Growth in Floodplains [terrain|E]" - floodplains_fertility_growth_mult: "$floodplains_fertility_growth_add$" - floodplains_fertility_decline_add: "[county_fertility|E] Decline in Floodplains [terrain|E]" - floodplains_fertility_decline_mult: "$floodplains_fertility_decline_add$" - - drylands_fertility_growth_add: "[county_fertility|E] Growth in Drylands [terrain|E]" - drylands_fertility_growth_mult: "$drylands_fertility_growth_add$" - drylands_fertility_decline_add: "[county_fertility|E] Decline in Drylands [terrain|E]" - drylands_fertility_decline_mult: "$drylands_fertility_decline_add$" - - terraced_hills_fertility_growth_add: "[county_fertility|E] Growth in Terraced Hills [terrain|E]" - terraced_hills_fertility_growth_mult: "$terraced_hills_fertility_growth_add$" - terraced_hills_fertility_decline_add: "[county_fertility|E] Decline in Terraced Hills [terrain|E]" - terraced_hills_fertility_decline_mult: "$terraced_hills_fertility_decline_add$" - - MOD_HERD_GAIN: "[herd|E] Gain" - MOD_HERD_GAIN_MULT: "$MOD_HERD_GAIN$" - MOD_HERD_CONVERSION: "[herd|E] Conversion into $nomadic_riders$" - MOD_HERD_CAPACITY_ADD: "[herd|E] Capacity" - MOD_HERD_CAPACITY_MULT: "$MOD_HERD_CAPACITY_ADD$" - MOD_HORDE_CONVERSION_COST: "Upgrade [horde|E] Regiment Cost" - - MOD_BLOOD_BROTHER_PRESTIGE_MULT: "Monthly [prestige|E] from [blood_brothers|E]" - MOD_BLOOD_BROTHER_PIETY_MULT: "Monthly [piety|E] from [blood_brothers|E]" - MOD_BLOOD_BROTHER_RENOWN_MULT: "Monthly [dynasty_prestige|E] from [blood_brothers|E]" - - military_engineer_xp_gain_mult:0 "[GetTrait('military_engineer').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - forder_xp_gain_mult: "[GetTrait('forder').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - the_great_steppe_all: "Current [steppe_season|E]" - - the_great_steppe_supply_limit_add: "[supply_limit|E] in [the_great_steppe|E]" - the_great_steppe_supply_limit_mult: "[supply_limit|E] in [the_great_steppe|E]" - - game_rule_extra_nomads_sami_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_sami$" - game_rule_extra_nomads_sami_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_sami$" - - game_rule_extra_nomads_sahel_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_sahel$" - game_rule_extra_nomads_sahel_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_sahel$" - - game_rule_extra_nomads_horn_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_horn$" - game_rule_extra_nomads_horn_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_horn$" - - game_rule_extra_nomads_arabs_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_arabs$" - game_rule_extra_nomads_arabs_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_arabs$" - - MOD_MAX_MIGRATION_DISTANCE_MULT: "Max [migration|E] Distance" - - specialized_herds_modifier_camel: "$building_camel_farms_01$" - specialized_herds_modifier_sheep: "$goat_yurt_01_domicile_building$, $sheep_yurt_01_domicile_building$" - specialized_herds_modifier_hunting: "$mpo_hunt_steppe$" - specialized_herds_modifier_horses: "$building_type_horse_pastures_01$" - - # TGP - MOD_GREAT_PROJECT_CONSTRUCTION_SPEED: "$game_concept_great_project_build_speed$" - - japan_administrative_government_opinion: "[ritsuryo_i|E] [japan_administrative|E] Ruler Opinion" - japan_administrative_government_vassal_opinion: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] Opinion" - japan_administrative_government_tax_contribution_add: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - japan_administrative_government_tax_contribution_mult: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [tax|E] [modifier_contribution|E]" - japan_administrative_government_levy_contribution_add: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - japan_administrative_government_levy_contribution_mult: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [levy|E] [modifier_contribution|E]" - japan_feudal_government_opinion: "[soryo_i|E] [japan_feudal|E] Ruler Opinion" - japan_feudal_government_vassal_opinion: "[soryo_i|E] [japan_feudal|E] [vassal|E] Opinion" - japan_feudal_government_tax_contribution_add: "[soryo_i|E] [japan_feudal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - japan_feudal_government_tax_contribution_mult: "[soryo_i|E] [japan_feudal|E] [vassal|E] [tax|E] [modifier_contribution|E]" - japan_feudal_government_levy_contribution_add: "[soryo_i|E] [japan_feudal|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - japan_feudal_government_levy_contribution_mult: "[soryo_i|E] [japan_feudal|E] [vassal|E] [levy|E] [modifier_contribution|E]" - celestial_government_opinion: "[celestial_i|E] [celestial|E] Ruler Opinion" - celestial_government_vassal_opinion: "[celestial_i|E] [celestial|E] [vassal|E] Opinion" - celestial_government_tax_contribution_add: "[celestial_i|E] [celestial|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - celestial_government_tax_contribution_mult: "[celestial_i|E] [celestial|E] [vassal|E] [tax|E] [modifier_contribution|E]" - celestial_government_levy_contribution_add: "[celestial_i|E] [celestial|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - celestial_government_levy_contribution_mult: "[celestial_i|E] [celestial|E] [vassal|E] [levy|E] [modifier_contribution|E]" - mandala_government_opinion: "[mandala_i|E] [mandala|E] Ruler Opinion" - mandala_government_vassal_opinion: "[mandala_i|E] [mandala|E] [vassal|E] Opinion" - mandala_government_tax_contribution_add: "[mandala_i|E] [mandala|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - mandala_government_tax_contribution_mult: "[mandala_i|E] [mandala|E] [vassal|E] [tax|E] [modifier_contribution|E]" - mandala_government_levy_contribution_add: "[mandala_i|E] [mandala|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - mandala_government_levy_contribution_mult: "[mandala_i|E] [mandala|E] [vassal|E] [levy|E] [modifier_contribution|E]" - wanua_government_opinion: "[wanua_i|E] [wanua|E] Ruler Opinion" - wanua_government_vassal_opinion: "[wanua_i|E] [wanua|E] [vassal|E] Opinion" - wanua_government_tax_contribution_add: "[wanua_i|E] [wanua|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - wanua_government_tax_contribution_mult: "[wanua_i|E] [wanua|E] [vassal|E] [tax|E] [modifier_contribution|E]" - wanua_government_levy_contribution_add: "[wanua_i|E] [wanua|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - wanua_government_levy_contribution_mult: "[wanua_i|E] [wanua|E] [vassal|E] [levy|E] [modifier_contribution|E]" - - # Dynamic modifiers subject salary - subject_salary_expense: "salary expense" - subject_salary_income: "salary income" - subject_salary_expense_breakdown: "[subject|E] Salaries" - subject_salary_income_breakdown: "[subject|E] Salary" - - # Dynamic modifiers subject salary Gold - subject_salary_expense_gold_add: "[subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_mult: "$subject_salary_expense_gold_add$" - subject_salary_expense_gold_county_add: "[county|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_county_mult: "$subject_salary_expense_gold_county_add$" - subject_salary_expense_gold_duchy_add: "[duchy|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_duchy_mult: "$subject_salary_expense_gold_duchy_add$" - subject_salary_expense_gold_kingdom_add: "[kingdom|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_kingdom_mult: "$subject_salary_expense_gold_kingdom_add$" - subject_salary_expense_gold_empire_add: "[empire|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_empire_mult: "$subject_salary_expense_gold_empire_add$" - subject_salary_expense_gold_hegemony_add: "[hegemony|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_hegemony_mult: "$subject_salary_expense_gold_hegemony_add$" - subject_salary_income_gold_add: "[subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_mult: "$subject_salary_income_gold_add$" - subject_salary_income_gold_county_add: "[county|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_county_mult: "$subject_salary_income_gold_county_add$" - subject_salary_income_gold_duchy_add: "[duchy|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_duchy_mult: "$subject_salary_income_gold_duchy_add$" - subject_salary_income_gold_kingdom_add: "[kingdom|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_kingdom_mult: "$subject_salary_income_gold_kingdom_add$" - subject_salary_income_gold_empire_add: "[empire|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_empire_mult: "$subject_salary_income_gold_empire_add$" - subject_salary_income_gold_hegemony_add: "[hegemony|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_hegemony_mult: "$subject_salary_income_gold_hegemony_add$" - - # Dynamic modifiers subject salary Prestige - subject_salary_expense_prestige_add: "[subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_mult: "$subject_salary_expense_prestige_add$" - subject_salary_expense_prestige_county_add: "[county|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_county_mult: "$subject_salary_expense_prestige_county_add$" - subject_salary_expense_prestige_duchy_add: "[duchy|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_duchy_mult: "$subject_salary_expense_prestige_duchy_add$" - subject_salary_expense_prestige_kingdom_add: "[kingdom|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_kingdom_mult: "$subject_salary_expense_prestige_kingdom_add$" - subject_salary_expense_prestige_empire_add: "[empire|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_empire_mult: "$subject_salary_expense_prestige_empire_add$" - subject_salary_expense_prestige_hegemony_add: "[hegemony|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_hegemony_mult: "$subject_salary_expense_prestige_hegemony_add$" - subject_salary_income_prestige_add: "[subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_mult: "$subject_salary_income_prestige_add$" - subject_salary_income_prestige_county_add: "[county|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_county_mult: "$subject_salary_income_prestige_county_add$" - subject_salary_income_prestige_duchy_add: "[duchy|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_duchy_mult: "$subject_salary_income_prestige_duchy_add$" - subject_salary_income_prestige_kingdom_add: "[kingdom|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_kingdom_mult: "$subject_salary_income_prestige_kingdom_add$" - subject_salary_income_prestige_empire_add: "[empire|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_empire_mult: "$subject_salary_income_prestige_empire_add$" - subject_salary_income_prestige_hegemony_add: "[hegemony|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_hegemony_mult: "$subject_salary_income_prestige_hegemony_add$" - - # Dynamic modifiers subject salary Piety - subject_salary_expense_piety_add: "[subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_mult: "$subject_salary_expense_piety_add$" - subject_salary_expense_piety_county_add: "[county|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_county_mult: "$subject_salary_expense_piety_county_add$" - subject_salary_expense_piety_duchy_add: "[duchy|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_duchy_mult: "$subject_salary_expense_piety_duchy_add$" - subject_salary_expense_piety_kingdom_add: "[kingdom|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_kingdom_mult: "$subject_salary_expense_piety_kingdom_add$" - subject_salary_expense_piety_empire_add: "[empire|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_empire_mult: "$subject_salary_expense_piety_empire_add$" - subject_salary_expense_piety_hegemony_add: "[hegemony|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_hegemony_mult: "$subject_salary_expense_piety_hegemony_add$" - subject_salary_income_piety_add: "[subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_mult: "$subject_salary_income_piety_add$" - subject_salary_income_piety_county_add: "[county|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_county_mult: "$subject_salary_income_piety_county_add$" - subject_salary_income_piety_duchy_add: "[duchy|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_duchy_mult: "$subject_salary_income_piety_duchy_add$" - subject_salary_income_piety_kingdom_add: "[kingdom|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_kingdom_mult: "$subject_salary_income_piety_kingdom_add$" - subject_salary_income_piety_empire_add: "[empire|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_empire_mult: "$subject_salary_income_piety_empire_add$" - subject_salary_income_piety_hegemony_add: "[hegemony|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_hegemony_mult: "$subject_salary_income_piety_hegemony_add$" - - # Dynamic modifiers subject salary Renown - subject_salary_expense_renown_add: "[subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_mult: "$subject_salary_expense_renown_add$" - subject_salary_expense_renown_county_add: "[county|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_county_mult: "$subject_salary_expense_renown_county_add$" - subject_salary_expense_renown_duchy_add: "[duchy|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_duchy_mult: "$subject_salary_expense_renown_duchy_add$" - subject_salary_expense_renown_kingdom_add: "[kingdom|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_kingdom_mult: "$subject_salary_expense_renown_kingdom_add$" - subject_salary_expense_renown_empire_add: "[empire|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_empire_mult: "$subject_salary_expense_renown_empire_add$" - subject_salary_expense_renown_hegemony_add: "[hegemony|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_hegemony_mult: "$subject_salary_expense_renown_hegemony_add$" - subject_salary_income_renown_add: "[subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_mult: "$subject_salary_income_renown_add$" - subject_salary_income_renown_county_add: "[county|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_county_mult: "$subject_salary_income_renown_county_add$" - subject_salary_income_renown_duchy_add: "[duchy|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_duchy_mult: "$subject_salary_income_renown_duchy_add$" - subject_salary_income_renown_kingdom_add: "[kingdom|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_kingdom_mult: "$subject_salary_income_renown_kingdom_add$" - subject_salary_income_renown_empire_add: "[empire|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_empire_mult: "$subject_salary_income_renown_empire_add$" - subject_salary_income_renown_hegemony_add: "[hegemony|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_hegemony_mult: "$subject_salary_income_renown_hegemony_add$" - - # Dynamic modifiers subject salary Influence - subject_salary_expense_influence_add: "[subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_mult: "$subject_salary_expense_influence_add$" - subject_salary_expense_influence_county_add: "[county|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_county_mult: "$subject_salary_expense_influence_county_add$" - subject_salary_expense_influence_duchy_add: "[duchy|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_duchy_mult: "$subject_salary_expense_influence_duchy_add$" - subject_salary_expense_influence_kingdom_add: "[kingdom|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_kingdom_mult: "$subject_salary_expense_influence_kingdom_add$" - subject_salary_expense_influence_empire_add: "[empire|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_empire_mult: "$subject_salary_expense_influence_empire_add$" - subject_salary_expense_influence_hegemony_add: "[hegemony|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_hegemony_mult: "$subject_salary_expense_influence_hegemony_add$" - subject_salary_income_influence_add: "[subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_mult: "$subject_salary_income_influence_add$" - subject_salary_income_influence_county_add: "[county|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_county_mult: "$subject_salary_income_influence_county_add$" - subject_salary_income_influence_duchy_add: "[duchy|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_duchy_mult: "$subject_salary_income_influence_duchy_add$" - subject_salary_income_influence_kingdom_add: "[kingdom|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_kingdom_mult: "$subject_salary_income_influence_kingdom_add$" - subject_salary_income_influence_empire_add: "[empire|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_empire_mult: "$subject_salary_income_influence_empire_add$" - subject_salary_income_influence_hegemony_add: "[hegemony|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_hegemony_mult: "$subject_salary_income_influence_hegemony_add$" - - # Dynamic modifiers subject salary Herd - subject_salary_expense_herd_add: "[subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_mult: "$subject_salary_expense_herd_add$" - subject_salary_expense_herd_county_add: "[county|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_county_mult: "$subject_salary_expense_herd_county_add$" - subject_salary_expense_herd_duchy_add: "[duchy|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_duchy_mult: "$subject_salary_expense_herd_duchy_add$" - subject_salary_expense_herd_kingdom_add: "[kingdom|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_kingdom_mult: "$subject_salary_expense_herd_kingdom_add$" - subject_salary_expense_herd_empire_add: "[empire|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_empire_mult: "$subject_salary_expense_herd_empire_add$" - subject_salary_expense_herd_hegemony_add: "[hegemony|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_hegemony_mult: "$subject_salary_expense_herd_hegemony_add$" - subject_salary_income_herd_add: "[subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_mult: "$subject_salary_income_herd_add$" - subject_salary_income_herd_county_add: "[county|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_county_mult: "$subject_salary_income_herd_county_add$" - subject_salary_income_herd_duchy_add: "[duchy|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_duchy_mult: "$subject_salary_income_herd_duchy_add$" - subject_salary_income_herd_kingdom_add: "[kingdom|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_kingdom_mult: "$subject_salary_income_herd_kingdom_add$" - subject_salary_income_herd_empire_add: "[empire|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_empire_mult: "$subject_salary_income_herd_empire_add$" - subject_salary_income_herd_hegemony_add: "[hegemony|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_hegemony_mult: "$subject_salary_income_herd_hegemony_add$" - - # Dynamic modifiers subject salary Treasury - subject_salary_expense_treasury_add: "[subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_mult: "$subject_salary_expense_treasury_add$" - subject_salary_expense_treasury_county_add: "[county|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_county_mult: "$subject_salary_expense_treasury_county_add$" - subject_salary_expense_treasury_duchy_add: "[duchy|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_duchy_mult: "$subject_salary_expense_treasury_duchy_add$" - subject_salary_expense_treasury_kingdom_add: "[kingdom|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_kingdom_mult: "$subject_salary_expense_treasury_kingdom_add$" - subject_salary_expense_treasury_empire_add: "[empire|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_empire_mult: "$subject_salary_expense_treasury_empire_add$" - subject_salary_expense_treasury_hegemony_add: "[hegemony|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_hegemony_mult: "$subject_salary_expense_treasury_hegemony_add$" - subject_salary_income_treasury_add: "[subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_mult: "$subject_salary_income_treasury_add$" - subject_salary_income_treasury_county_add: "[county|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_county_mult: "$subject_salary_income_treasury_county_add$" - subject_salary_income_treasury_duchy_add: "[duchy|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_duchy_mult: "$subject_salary_income_treasury_duchy_add$" - subject_salary_income_treasury_kingdom_add: "[kingdom|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_kingdom_mult: "$subject_salary_income_treasury_kingdom_add$" - subject_salary_income_treasury_empire_add: "[empire|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_empire_mult: "$subject_salary_income_treasury_empire_add$" - subject_salary_income_treasury_hegemony_add: "[hegemony|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_hegemony_mult: "$subject_salary_income_treasury_hegemony_add$" - - # Dynamic modifiers subject salary Merit - subject_salary_expense_merit_add: "[subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_mult: "$subject_salary_expense_merit_add$" - subject_salary_expense_merit_county_add: "[county|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_county_mult: "$subject_salary_expense_merit_county_add$" - subject_salary_expense_merit_duchy_add: "[duchy|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_duchy_mult: "$subject_salary_expense_merit_duchy_add$" - subject_salary_expense_merit_kingdom_add: "[kingdom|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_kingdom_mult: "$subject_salary_expense_merit_kingdom_add$" - subject_salary_expense_merit_empire_add: "[empire|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_empire_mult: "$subject_salary_expense_merit_empire_add$" - subject_salary_expense_merit_hegemony_add: "[hegemony|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_hegemony_mult: "$subject_salary_expense_merit_hegemony_add$" - subject_salary_income_merit_add: "[subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_mult: "$subject_salary_income_merit_add$" - subject_salary_income_merit_county_add: "[county|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_county_mult: "$subject_salary_income_merit_county_add$" - subject_salary_income_merit_duchy_add: "[duchy|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_duchy_mult: "$subject_salary_income_merit_duchy_add$" - subject_salary_income_merit_kingdom_add: "[kingdom|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_kingdom_mult: "$subject_salary_income_merit_kingdom_add$" - subject_salary_income_merit_empire_add: "[empire|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_empire_mult: "$subject_salary_income_merit_empire_add$" - subject_salary_income_merit_hegemony_add: "[hegemony|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_hegemony_mult: "$subject_salary_income_merit_hegemony_add$" - - # Dynamic modifiers subject salary Barter Goods - subject_salary_expense_barter_goods_add: "[subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_mult: "$subject_salary_expense_barter_goods_add$" - subject_salary_expense_barter_goods_county_add: "[county|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_county_mult: "$subject_salary_expense_barter_goods_county_add$" - subject_salary_expense_barter_goods_duchy_add: "[duchy|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_duchy_mult: "$subject_salary_expense_barter_goods_duchy_add$" - subject_salary_expense_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_kingdom_mult: "$subject_salary_expense_barter_goods_kingdom_add$" - subject_salary_expense_barter_goods_empire_add: "[empire|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_empire_mult: "$subject_salary_expense_barter_goods_empire_add$" - subject_salary_expense_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_hegemony_mult: "$subject_salary_expense_barter_goods_hegemony_add$" - subject_salary_income_barter_goods_add: "[subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_mult: "$subject_salary_income_barter_goods_add$" - subject_salary_income_barter_goods_county_add: "[county|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_county_mult: "$subject_salary_income_barter_goods_county_add$" - subject_salary_income_barter_goods_duchy_add: "[duchy|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_duchy_mult: "$subject_salary_income_barter_goods_duchy_add$" - subject_salary_income_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_kingdom_mult: "$subject_salary_income_barter_goods_kingdom_add$" - subject_salary_income_barter_goods_empire_add: "[empire|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_empire_mult: "$subject_salary_income_barter_goods_empire_add$" - subject_salary_income_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_hegemony_mult: "$subject_salary_income_barter_goods_hegemony_add$" - - # dynamic experience levels - MOD_MAX_PIETY_LEVEL: "Maximum [piety_level|E]" - max_piety_level_entry: "#L [maximum_piety_level|E]: $LEVEL$" - base_piety_level_entry: "Default [piety_level|E]: $LEVEL$" - government_piety_level_entry: "[maximum_piety_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - MOD_MAX_PRESTIGE_LEVEL: "Maximum [prestige_level|E]" - max_prestige_level_entry: "Maximum $game_concept_prestige_level$: $LEVEL$" - base_prestige_level_entry: "Default [prestige_level|E]: $LEVEL$" - government_prestige_level_entry: "Maximum [prestige_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - MOD_MAX_INFLUENCE_LEVEL: "Maximum [influence_level|E]" - max_influence_level_entry: "Maximum $game_concept_influence_level$: $LEVEL$" - base_influence_level_entry: "Default [influence_level|E]: $LEVEL$" - government_influence_level_entry: "Maximum [influence_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - MOD_MAX_MERIT_LEVEL: "Maximum [merit_level|E]" - max_merit_level_entry: "Maximum: $LEVEL$" - base_merit_level_entry: "Base: $LEVEL$" - government_merit_level_entry: "Maximum [merit_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - - MOD_STATIONED_MAA_DAMAGE_MULT_PER_PIETY_LEVEL: "$MOD_STATIONED_MAA_DAMAGE_ADD$ per [piety_level|E]" - MOD_STATIONED_MAA_TOUGHNESS_MULT_PER_PIETY_LEVEL: "$MOD_STATIONED_MAA_TOUGHNESS_ADD$ per [piety_level|E]" - MOD_TAX_PER_PIETY_LEVEL: "[tax|E] per [piety_level|E]" - MOD_MONTHLY_INCOME_PER_PIETY_LEVEL_ADD: "$MOD_MONTHLY_INCOME_MULT$ per [piety_level|E]" - - MOD_MONTHLY_BARTER_GOODS_PREFIX: "[barter_goods_i]" - MOD_MONTHLY_BARTER_GOODS: "[trade_goods|E]" - MOD_MONTHLY_BARTER_GOODS_MULT: "Monthly [trade_goods|E]" - MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_ADD: "[trade_goods|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_MULT: "Monthly [trade_goods|E] [income|E] while at [war|E]" - - celestial_movement_power_promote_scheme_phase_duration_add: "[GetScheme('celestial_movement_power_promote').GetTypeName] [scheme_speed_single|E]" - study_confucian_classics_scheme_phase_duration_add: "[GetScheme('study_confucian_classics').GetTypeName] [scheme_speed_single|E]" - mentoring_scheme_phase_duration_add: "[GetScheme('mentoring').GetTypeName] [scheme_speed_single|E]" - - merit_income_per_liege_tax_entry: "[merit|E] for [governor|E] [taxes|E]" - merit_income_per_army_value_entry: "[merit|E] for [governor|E] [title_men_at_arms|E]" - merit_income_per_tax_mult_entry: "[merit|E] per [tax|E] paid" - merit_income_per_army_value_mult_entry: "[merit|E] per [Concept( 'title_men_at_arms', 'Men-at-Arms' )|E] value" - merit_income_regiment_value_entry: "[Concept( 'title_men_at_arms', 'Men-at-Arms' )|E] Recruitment Value" - merit_base_income_entry: "Base [merit|E] gain" - merit_income_breakdown_title: "Monthly [merit|E] income" - - lifestyle_poet_xp_gain_mult: "[GetTrait('lifestyle_poet').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - MOD_CAN_VASSALS_BE_ATTACKED: "Can vassals be attacked" diff --git a/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml b/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml index 4a078a78..2871a815 100644 --- a/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml +++ b/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml @@ -17,48 +17,48 @@ special_doctrine_absurdist_name:0 "Virtues of Comedy" special_doctrine_absurdist_desc:0 "Our faith seeks out the virtues found primarily in the absurd and incomprehensible." doctrine_special_sevillian_dominion_name:0 "Church Bureaucracy" - doctrine_sevillian_dominion_1_name:0 "Bureaucracy: Level 1" - doctrine_sevillian_dominion_1_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_2_name:0 "Bureaucracy: Level 2" - doctrine_sevillian_dominion_2_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_3_name:0 "Bureaucracy: Level 3" - doctrine_sevillian_dominion_3_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_4_name:0 "Bureaucracy: Level 4" - doctrine_sevillian_dominion_4_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_5_name:0 "Bureaucracy: Level 5" - doctrine_sevillian_dominion_5_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_6_name:0 "Catholic Bureaucracy: Level 6" - doctrine_sevillian_dominion_6_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_7_name:0 "Bureaucracy: Level 7" - doctrine_sevillian_dominion_7_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_8_name:0 "Bureaucracy: Level 8" - doctrine_sevillian_dominion_8_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_9_name:0 "Bureaucracy: Level 9" - doctrine_sevillian_dominion_9_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_1_name:0 "Corruption: Level 1" + doctrine_sevillian_dominion_1_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_2_name:0 "Corruption: Level 2" + doctrine_sevillian_dominion_2_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_3_name:0 "Corruption: Level 3" + doctrine_sevillian_dominion_3_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_4_name:0 "Corruption: Level 4" + doctrine_sevillian_dominion_4_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_5_name:0 "Corruption: Level 5" + doctrine_sevillian_dominion_5_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_6_name:0 "Corruption: Level 6" + doctrine_sevillian_dominion_6_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_7_name:0 "Corruption: Level 7" + doctrine_sevillian_dominion_7_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_8_name:0 "Corruption: Level 8" + doctrine_sevillian_dominion_8_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_9_name:0 "Corruption: Level 9" + doctrine_sevillian_dominion_9_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" doctrine_special_roman_dominion_name:0 "Church Bureaucracy" - doctrine_roman_dominion_1_name:0 "Bureaucracy: Level 1" - doctrine_roman_dominion_1_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_2_name:0 "Bureaucracy: Level 2" - doctrine_roman_dominion_2_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_3_name:0 "Bureaucracy: Level 3" - doctrine_roman_dominion_3_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_4_name:0 "Bureaucracy: Level 4" - doctrine_roman_dominion_4_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_5_name:0 "Bureaucracy: Level 5" - doctrine_roman_dominion_5_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_6_name:0 "Catholic Bureaucracy: Level 6" - doctrine_roman_dominion_6_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_7_name:0 "Bureaucracy: Level 7" - doctrine_roman_dominion_7_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_8_name:0 "Bureaucracy: Level 8" - doctrine_roman_dominion_8_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_9_name:0 "Bureaucracy: Level 9" - doctrine_roman_dominion_9_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_1_name:0 "Corruption: Level 1" + doctrine_roman_dominion_1_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_2_name:0 "Corruption: Level 2" + doctrine_roman_dominion_2_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_3_name:0 "Corruption: Level 3" + doctrine_roman_dominion_3_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_4_name:0 "Corruption: Level 4" + doctrine_roman_dominion_4_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_5_name:0 "Corruption: Level 5" + doctrine_roman_dominion_5_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_6_name:0 "Corruption: Level 6" + doctrine_roman_dominion_6_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_7_name:0 "Corruption: Level 7" + doctrine_roman_dominion_7_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_8_name:0 "Corruption: Level 8" + doctrine_roman_dominion_8_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_9_name:0 "Corruption: Level 9" + doctrine_roman_dominion_9_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_parameter_param_bureaucracy_exp_1:0 "The Size of the Papacy in Relation to the Overall size of Catholicism has the Largest Impact on Church Bureaucracy." + doctrine_parameter_param_bureaucracy_exp_1:0 "The #help Size of the Papacy#! in Relation to the #help Overall size of Catholicism#! has the Largest Impact on Church Corruption." doctrine_parameter_param_bureaucracy_exp_2:0 "Mitigating factors include; #P Catholic titles of High Tier, High Fervour, High Papal Stewardship, High Papal Piety Level.#!" - doctrine_parameter_param_bureaucracy_exp_3:0 "Mitigating factors include; #N Low Fervour, Low Papal Stewardship, Low Papal Piety Level, Papal Sin Traits.#!" + doctrine_parameter_param_bureaucracy_exp_3:0 "Mitigating factors include: #N Low Fervour, Low Papal Stewardship, Low Papal Piety Level, Papal Sin Traits.#!" #doctrine_parameter_great_holy_wars_active:1 "If one exists, the [head_of_faith|E] can declare a [great_holy_war|E] when the [faith|E] has high [fervor|E]" #Britain special_doctrine_servants_of_the_regency_name:0 "Servants of the Regency" diff --git a/localization/english/replace/units_l_english.yml b/localization/english/replace/units_l_english.yml deleted file mode 100644 index a1a42d1c..00000000 --- a/localization/english/replace/units_l_english.yml +++ /dev/null @@ -1,52 +0,0 @@ -l_english: - UNIT_TYPE_MY:0 "your" - UNIT_TYPE_ALLY:0 "ally" - UNIT_TYPE_ENEMY:0 "enemy" - UNIT_TYPE_HOSTILE:0 "hostile" - UNIT_TYPE_NEUTRAL:0 "neutral" - UNIT_TYPE_UNKNOWN:0 "unknown" - ARMY_TYPE_RAIDERS: "[raid|E] [army|E]" - ARMY_TYPE_BARTERERS: "[trade|E] Caravan" - ARMY_TYPE_DEFAULT: "[army|E]" - UNIT_COUNT_SOLDIERS:0 "[soldiers|E]: $VALUE|0V$" - UNIT_COUNT_LEVIES:0 " [levies|E]: $VALUE|0V$" - UNIT_COUNT_KNIGHTS:1 " [knight_i]$knight_culture_player_plural$: $VALUE|0V$" - UNIT_TAB_MAA:1 " @$ICONKEY$_icon!$NAME$: $VALUE|0V$" - UNIT_MAA_WITH_MAX:1 "@$ICONKEY$_icon!$NAME$: $VALUE|0V$/$MAX|V0$" - ARMY_QUALITY_LEVEL_1:0 "@army_quality_icon_1! Low [troop_quality|E]" - ARMY_QUALITY_LEVEL_2:0 "@army_quality_icon_2! Decent [troop_quality|E]" - ARMY_QUALITY_LEVEL_3:0 "@army_quality_icon_3! High [troop_quality|E]" - ARMY_QUALITY_LEVEL_4:0 "@army_quality_icon_4! Superior [troop_quality|E]" - ARMY_QUALITY_LEVEL_5:0 "@army_quality_icon_5! Elite [troop_quality|E]" - UNIT_SUPPLY_STATE_POSITIVE:0 "@supply_icon!$STATE|V$ ($CURRENT|+0$) $VALUE|+=$/month" - UNIT_SUPPLY_STATE_NEGATIVE:0 "@supply_icon!$STATE|V$ ($CURRENT|+0$) @supply_trend_negative_icon!$VALUE|+=$/month" - UNIT_NEUTRAL_COMBAT_PREDICTION:1 "In a fight on neutral [terrain|E], if you attack with your selected [armies|E], $PREDICTION$" - UNIT_TOOLTIP_NO_COMMANDER:0 "No [commander|E]" - UNIT_TOOLTIP_COMMANDER:0 "[commander|E]: [CHARACTER.GetUIName|U] (@skill_martial_icon![CHARACTER.GetSkill( 'martial' )|V])" - UNIT_TOOLTIP_COMMANDER_TRAIT:0 "$TRAIT$" - UNIT_TERRAIN_TOOLTIP_SUPPLY_GOOD:0 " $KEY$: #V $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_SUPPLY_BAD:0 " $KEY$: #N $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_LOCAL_SUPPLY_GOOD:1 "Local $KEY$: #V $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_LOCAL_SUPPLY_BAD:1 "Local $KEY$: #N $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_COUNTY_ATTRITION:0 " Hostile County: $PERC|%0-$" - KNIGHT_BREAKDOWN_ENTRY:0 "[CHARACTER.GetShortUIName|U]: [CHARACTER.GetSkill( 'prowess' )] [prowess|E]" - UNIT_STATE_REGULAR:0 "Standing still" - UNIT_STATE_COMBAT:0 "In Combat" - UNIT_STATE_SIEGING:0 "Besieging" - UNIT_STATE_EMBARKED:0 "Embarked" - UNIT_STATE_GATHERING:0 "Gathering: $VALUE$ left" - UNIT_STATE_MOVING:0 "Moving" - UNIT_STATE_RAIDING:0 "Raiding" - UNIT_STATE_BARTERING: "Trading" - UNIT_STATE_RETREATING:0 "Retreating to [PROVINCE.GetName]" - ARMY_STATUS_ICON_TOOLTIP:0 "$DESC$" - KNIGHT_IN_THIS_ARMY_TOOLTIP:2 "Is a $knight_culture_player$ in this [army|E]" - KNIGHT_IN_ARMY_TOOLTIP:1 "[knight_i]Is a $knight_culture_player$ in an [army|E]" - UNIT_HOSTILE:0 "This [army|E] is [hostile_army|E]" - SUPPLY_BREAKDOWN_FRIENDLY_TERRITORY:0 "In friendly territory" - SUPPLY_BREAKDOWN_LIMIT:0 "Over [supply_limit|E]" - SUPPLY_BREAKDOWN_COMMANDER:0 "[commander|E] ([CHARACTER.GetShortUIName])" - SUPPLY_LOSS_AT_SEA:0 "At Sea" - SUPPLY_BREAKDOWN_PENALTY:0 "Supply penalty" - SUPPLY_BREAKDOWN_BONUS:0 "Supply bonus" -