From 11a220ead29f079d10313ddb3befeff49dde23c9 Mon Sep 17 00:00:00 2001 From: edwardtheelbowhigh Date: Wed, 26 Feb 2025 22:19:53 +0000 Subject: [PATCH] government --- common/governments/00_government_types.txt | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index e04cb4af..8857b340 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -323,17 +323,17 @@ administrative_government = { } character_modifier = { - levy_size = -0.2 - feudal_government_tax_contribution_mult = -0.2 - feudal_government_levy_contribution_mult = -0.2 - clan_government_tax_contribution_mult = -0.2 - clan_government_levy_contribution_mult = -0.2 - men_at_arms_cap = -1 - men_at_arms_limit = -1 - knight_limit = -3 - vassal_limit = 100 - active_accolades = -1 - title_creation_cost_mult = -0.5 + #levy_size = -0.2 + #feudal_government_tax_contribution_mult = -0.2 + #feudal_government_levy_contribution_mult = -0.2 + #clan_government_tax_contribution_mult = -0.2 + #clan_government_levy_contribution_mult = -0.2 + #men_at_arms_cap = -1 + #men_at_arms_limit = -1 + #knight_limit = -3 + #vassal_limit = 100 + #active_accolades = -1 + #title_creation_cost_mult = -0.5 } # Use flags instead of has_government = administrative_government for moddability if possible (i.e., wherever not visible to the player).