Bandits and Byzantines

This commit is contained in:
Heidesommer 2026-05-10 14:30:53 -04:00
parent c2c050875c
commit 1022920a59
18 changed files with 540 additions and 244 deletions

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@ -48,4 +48,9 @@
tradition_midnight_herders_name:0 "Midnight Herders"
tradition_midnight_herders_desc:1 "This culture has made their home in the far north, raising great herds of reindeer on the frozen tundra."
culture_in_taiga_desc:0 "The [culture|E] does not have #V 40%#! of its [counties|E] in Taiga[terrain|E]"
culture_parameter_taiga_wetland_pastures_allowed:0 "The [GetBuilding('pastures_01').GetTypeName|V] line of [buildings|E] may be built in [GetTerrain( 'taiga' ).GetName] and [GetTerrain( 'wetlands' ).GetName]"
culture_parameter_taiga_wetland_pastures_allowed:0 "The [GetBuilding('pastures_01').GetTypeName|V] line of [buildings|E] may be built in [GetTerrain( 'taiga' ).GetName] and [GetTerrain( 'wetlands' ).GetName]"
#
tradition_romanticised_banditry_name:0 "Romanticised Banditry"
tradition_romanticised_banditry_desc:1 "This culture celebrates the exploits of mountain outlaws and rebel bands who thrive beyond the reach of kings. Their songs glorify daring raids, hidden strongholds, and lives spent resisting foreign masters and oppressive rulers alike. To many here, a clever brigand is worth more than a dutiful noble."
culture_parameter_banditry_gives_bonuses:0 "The #EMP Bandit# $game_concept_trait_level_track$ of the [GetTrait('gallowsbait').GetName( GetNullCharacter )] [fame_trait|E] gives bonuses."