merge and if its broken its alex fault
This commit is contained in:
parent
569cfa4f94
commit
0f5f0b7929
225 changed files with 717955 additions and 524 deletions
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@ -10687,18 +10687,6 @@ d_flanders = {
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}
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}
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}
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}
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d_osterreich = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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color2 = "white"
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colored_emblem = {
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texture = "ce_ordinary_fess_5.dds"
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color1 = "white"
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color2 = "white"
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instance = { position = { 0.5 0.45 } scale = { 1.0 1.4 } }
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}
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}
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c_lomza = {
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c_lomza = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "red"
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color1 = "red"
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@ -15374,32 +15362,6 @@ d_ostfalen = {
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}
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}
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}
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}
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d_steyermark = {
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pattern = "pattern_solid.dds"
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color1 = "green"
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color2 = "white"
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colored_emblem = {
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texture = "ce_panther.dds"
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color1 = "white"
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color2 = "red"
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color3 = "black"
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instance = { position = { 0.5 0.49 } scale = { 0.9 1.0 } }
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}
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}
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d_carinthia = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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color2 = "black"
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colored_emblem = {
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texture = "ce_panther.dds"
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color1 = "black"
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color2 = "red"
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color3 = "white"
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instance = { position = { 0.5 0.49 } scale = { 0.9 1.0 } }
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}
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}
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d_krain = {
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d_krain = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "white"
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color1 = "white"
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@ -21050,84 +21012,6 @@ c_berchtesgaden = {
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}
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}
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}
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}
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c_salzburg = {
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pattern = "pattern_solid.dds"
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color1 = "yellow"
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color2 = "black"
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colored_emblem = {
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texture = "ce_lion_rampant_per_pale.dds"
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color1 = "black"
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color2 = "black"
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color3 = "white"
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instance = { position = { 0.32 0.48 } scale = { 0.75 0.8 } }
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}
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colored_emblem = {
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texture = "ce_block_02.dds"
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color1 = "red"
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color2 = "red"
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instance = { position = { 0.75 0.5 } scale = { 0.5 1.0 } }
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}
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colored_emblem = {
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texture = "ce_ordinary_fess_5.dds"
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color1 = "white"
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color2 = "white"
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instance = { position = { 0.75 0.48 } scale = { 0.5 1.4 } }
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}
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}
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c_karnten = {
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pattern = "pattern_solid.dds"
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color1 = "yellow"
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color2 = "black"
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colored_emblem = {
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texture = "ce_lion_passant.dds"
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color1 = "black"
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color2 = "red"
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color3 = "white"
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instance = { position = { 0.31 0.20 } scale = { 0.46 0.4 } }
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instance = { position = { 0.31 0.48 } scale = { 0.46 0.4 } }
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instance = { position = { 0.31 0.76 } scale = { 0.46 0.4 } }
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}
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colored_emblem = {
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texture = "ce_block_02.dds"
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color1 = "red"
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color2 = "red"
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instance = { position = { 0.75 0.5 } scale = { 0.5 1.0 } }
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}
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colored_emblem = {
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texture = "ce_ordinary_fess_5.dds"
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color1 = "white"
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color2 = "white"
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instance = { position = { 0.75 0.48 } scale = { 0.5 1.4 } }
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}
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}
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c_kammersberg = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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color2 = "black"
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colored_emblem = {
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texture = "ce_bends_02.dds"
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color1 = "black"
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color2 = "black"
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instance = { position = { 0.5 0.5 } scale = { 1.0 1.0 } }
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}
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}
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c_knittelfeld = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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color2 = "white"
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colored_emblem = {
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texture = "ce_ragged_staff.dds"
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color1 = "white"
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color2 = "white"
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instance = { position = { 0.49 0.690 } scale = { 0.8 0.8 } }
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instance = { position = { 0.49 0.430 } scale = { 0.8 0.8 } }
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instance = { position = { 0.49 0.170 } scale = { 0.8 0.8 } }
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}
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}
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c_brixen = {
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c_brixen = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "white"
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color1 = "white"
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@ -21232,44 +21116,6 @@ c_kempten = {
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}
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}
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}
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}
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c_graz = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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color2 = "green"
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colored_emblem = {
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texture = "ce_panther.dds"
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color1 = "green"
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color2 = "red"
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color3 = "white"
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instance = { position = { 0.5 0.49 } scale = { 0.9 1.0 } }
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}
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}
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c_villach = {
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pattern = "pattern_solid.dds"
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color1 = "blue"
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color2 = "yellow"
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colored_emblem = {
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texture = "ce_lion_rampant_per_pale.dds"
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color1 = "yellow"
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color2 = "yellow"
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color3 = "black"
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instance = { position = { 0.32 0.48 } scale = { 0.75 0.8 } }
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}
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colored_emblem = {
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texture = "ce_block_02.dds"
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color1 = "white"
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color2 = "white"
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instance = { position = { 0.75 0.5 } scale = { 0.5 1.0 } }
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}
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colored_emblem = {
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texture = "ce_block_02.dds"
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color1 = "red"
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color2 = "red"
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instance = { position = { 0.75 0.24 } scale = { 0.5 0.52 } }
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}
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}
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c_gorz = {
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c_gorz = {
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pattern = "pattern_diagonal_split_02.dds"
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pattern = "pattern_diagonal_split_02.dds"
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color1 = "blue"
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color1 = "blue"
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@ -21290,38 +21136,6 @@ c_gorz = {
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}
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}
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}
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}
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c_pitten = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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color2 = "red"
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colored_emblem = {
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texture = "ce_griffin_rampant.dds"
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color1 = "red"
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color2 = "red"
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color3 = "white"
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instance = { position = { 0.5 0.5 } scale = { 1.0 1.0 } }
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}
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}
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c_sankt_polten = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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color2 = "red"
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colored_emblem = {
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texture = "ce_crozier.dds"
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color1 = "blue"
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color2 = "blue"
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instance = { position = { 0.24 0.42 } scale = { -0.8 0.8 } }
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}
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colored_emblem = {
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texture = "ce_wolf.dds"
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color1 = "red"
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color2 = "red"
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color3 = "white"
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instance = { position = { 0.54 0.51 } scale = { 1.0 1.0 } }
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}
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}
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c_freistadt = {
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c_freistadt = {
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pattern = "pattern_vertical_split_01.dds"
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pattern = "pattern_vertical_split_01.dds"
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color1 = "black"
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color1 = "black"
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@ -21348,48 +21162,6 @@ c_freistadt = {
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}
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}
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}
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}
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c_vienna = {
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pattern = "pattern_solid.dds"
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color1 = "blue"
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color2 = "yellow"
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colored_emblem = {
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texture = "ce_eagle_small.dds"
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color1 = "yellow"
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color2 = "yellow"
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color3 = "black"
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instance = { position = { 0.30 0.18 } scale = { 0.45 0.42 } }
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instance = { position = { 0.70 0.18 } scale = { 0.45 0.42 } }
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instance = { position = { 0.30 0.50 } scale = { 0.45 0.42 } }
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instance = { position = { 0.70 0.50 } scale = { 0.45 0.42 } }
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instance = { position = { 0.5 0.80 } scale = { 0.45 0.42 } }
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}
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}
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c_amstetten = {
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pattern = "pattern_solid.dds"
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color1 = "black"
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color2 = "white"
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colored_emblem = {
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texture = "ce_ordinary_fess_5.dds"
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color1 = "white"
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color2 = "white"
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instance = { position = { 0.5 0.5 } scale = { 1.0 1.4 } }
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}
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}
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c_krems = {
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pattern = "pattern_solid.dds"
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color1 = "black"
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color2 = "yellow"
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colored_emblem = {
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texture = "ce_eagle_double.dds"
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color1 = "yellow"
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color2 = "yellow"
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color3 = "black"
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instance = { position = { 0.5 0.5 } scale = { 0.9 1.0 } }
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}
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}
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c_minden = {
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c_minden = {
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pattern = "pattern_solid.dds"
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pattern = "pattern_solid.dds"
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color1 = "red"
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color1 = "red"
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@ -24970,122 +24742,6 @@ d_salzburg = {
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}
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}
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}
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}
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c_salzburg = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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color2 = "black"
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colored_emblem = {
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texture = "ce_block_02.dds"
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color1 = "black"
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color2 = "black"
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instance = { position = { 0.5 0.5 } scale = { 0.3 1.0 } }
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}
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}
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c_murzzuschlag = {
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pattern = "pattern_solid.dds"
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color1 = "yellow"
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color2 = "black"
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colored_emblem = {
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texture = "ce_barry_04.dds"
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color1 = "yellow"
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color2 = "black"
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instance = { position = { 0.5 0.5 } scale = { 1.0 1.0 } }
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}
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colored_emblem = {
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texture = "ce_block_02.dds"
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color1 = "white"
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color2 = "white"
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instance = { position = { 0.75 0.5 } scale = { 0.5 1.0 } }
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}
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}
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c_sankt_polten = {
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pattern = "pattern_solid.dds"
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color1 = "black"
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color2 = "white"
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colored_emblem = {
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texture = "ce_panther.dds"
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color1 = "white"
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color2 = "red"
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color3 = "black"
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instance = { position = { 0.5 0.49 } scale = { 0.9 1.0 } }
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}
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}
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c_krems = {
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pattern = "pattern_solid.dds"
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color1 = "yellow"
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color2 = "black"
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colored_emblem = {
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texture = "ce_block_02.dds"
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color1 = "black"
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color2 = "black"
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instance = { position = { 0.5 0.118 } scale = { 1.0 0.088 } }
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instance = { position = { 0.5 0.294 } scale = { 1.0 0.088 } }
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instance = { position = { 0.5 0.470 } scale = { 1.0 0.088 } }
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instance = { position = { 0.5 0.647 } scale = { 1.0 0.088 } }
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instance = { position = { 0.5 0.824 } scale = { 1.0 0.088 } }
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}
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}
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c_vienna = {
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pattern = "pattern_solid.dds"
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color1 = "black"
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color2 = "yellow"
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colored_emblem = {
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texture = "ce_eagle.dds"
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color1 = "yellow"
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color2 = "yellow"
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color3 = "black"
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instance = { position = { 0.5 0.52 } scale = { 1.1 1.1 } }
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}
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}
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c_hohenau = {
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pattern = "pattern_solid.dds"
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color1 = "blue"
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color2 = "yellow"
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colored_emblem = {
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texture = "ce_eagle_small.dds"
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color1 = "yellow"
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color2 = "yellow"
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color3 = "black"
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instance = { position = { 0.30 0.18 } scale = { 0.45 0.42 } }
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instance = { position = { 0.70 0.18 } scale = { 0.45 0.42 } }
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instance = { position = { 0.30 0.50 } scale = { 0.45 0.42 } }
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instance = { position = { 0.70 0.50 } scale = { 0.45 0.42 } }
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instance = { position = { 0.5 0.80 } scale = { 0.45 0.42 } }
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}
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}
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c_linz = {
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pattern = "pattern_horizontal_split_01.dds"
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color1 = "red"
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color2 = "white"
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colored_emblem = {
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texture = "ce_panther.dds"
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color1 = "white"
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color2 = "red"
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color3 = "black"
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instance = { position = { 0.5 0.49 } scale = { 0.9 1.0 } }
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mask = {1}
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}
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colored_emblem = {
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|
||||||
texture = "ce_block_02.dds"
|
|
||||||
color1 = "red"
|
|
||||||
color2 = "red"
|
|
||||||
instance = { position = { 0.5 0.75 } scale = { 1.0 0.50 } }
|
|
||||||
}
|
|
||||||
colored_emblem = {
|
|
||||||
texture = "ce_ordinary_fess_5.dds"
|
|
||||||
color1 = "white"
|
|
||||||
color2 = "white"
|
|
||||||
instance = { position = { 0.5 0.48 } scale = { 1.0 1.0 } }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
c_venaissin = {
|
c_venaissin = {
|
||||||
pattern = "pattern_solid.dds"
|
pattern = "pattern_solid.dds"
|
||||||
color1 = "yellow"
|
color1 = "yellow"
|
||||||
|
|
|
||||||
|
|
@ -1507,7 +1507,7 @@ c_sens={
|
||||||
color2=white
|
color2=white
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=white
|
color1=white
|
||||||
texture="NEOW_ce_tower_2.dds"
|
texture="NEOW_ce_tower_02.dds"
|
||||||
instance={scale={0.5 0.5} position={0.5 0.55}}
|
instance={scale={0.5 0.5} position={0.5 0.55}}
|
||||||
}
|
}
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
|
|
@ -1988,7 +1988,7 @@ c_albret={
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=white
|
color1=white
|
||||||
color2=black
|
color2=black
|
||||||
texture="NEOW_ce_tower_2.dds"
|
texture="NEOW_ce_tower_02.dds"
|
||||||
instance={position={0.26 0.35} scale={0.25 0.25}}
|
instance={position={0.26 0.35} scale={0.25 0.25}}
|
||||||
instance={position={0.26 0.575} scale={0.45 0.45}}
|
instance={position={0.26 0.575} scale={0.45 0.45}}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -39,7 +39,7 @@ k_brandenburg={
|
||||||
instance={scale={0.78 0.78}}
|
instance={scale={0.78 0.78}}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
d_nordmark={ #Mecklenburg
|
d_nordmark={#Mecklenburg
|
||||||
pattern="pattern_solid.dds"
|
pattern="pattern_solid.dds"
|
||||||
color1=yellow
|
color1=yellow
|
||||||
color2=black
|
color2=black
|
||||||
|
|
@ -282,7 +282,7 @@ c_szczecin={
|
||||||
instance={position={0.5 0.475} scale={0.75 0.75}}
|
instance={position={0.5 0.475} scale={0.75 0.75}}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
c_wolgast={ #Greifswald
|
c_wolgast={#Greifswald
|
||||||
pattern="pattern_diagonal_split_01.dds"
|
pattern="pattern_diagonal_split_01.dds"
|
||||||
color1=white
|
color1=white
|
||||||
color2=yellow
|
color2=yellow
|
||||||
|
|
@ -481,125 +481,69 @@ k_saxony = { #Hannover
|
||||||
color1=yellow
|
color1=yellow
|
||||||
color2=white
|
color2=white
|
||||||
color3=black
|
color3=black
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_escutcheon.dds"
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=red
|
||||||
|
texture="ce_escutcheon.dds"
|
||||||
|
instance={scale={0.93 0.93}}
|
||||||
|
}
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=white
|
color1=white
|
||||||
color2=white
|
color2=white
|
||||||
color3=black
|
color3=black
|
||||||
texture="ce_horse_rampant.dds"
|
texture="ce_horse_rampant.dds"
|
||||||
instance={
|
instance={scale={0.59 0.59}}
|
||||||
scale={ 0.590000 0.590000 }
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
colored_emblem={
|
|
||||||
color1=black
|
|
||||||
texture="ce_escutcheon.dds"
|
|
||||||
instance={
|
|
||||||
depth=2.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
colored_emblem={
|
|
||||||
color1=red
|
|
||||||
texture="ce_escutcheon.dds"
|
|
||||||
instance={
|
|
||||||
scale={ 0.930000 0.930000 }
|
|
||||||
depth=1.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_westfalen={
|
d_westfalen={
|
||||||
pattern="pattern_horizontal_split_01.dds"
|
pattern="pattern_horizontal_split_01.dds"
|
||||||
color1=white
|
color1=white
|
||||||
color2=red
|
color2=red
|
||||||
color3=black
|
color3=black
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=red
|
color1=yellow
|
||||||
color2=red
|
texture="ce_block_02.dds"
|
||||||
texture="ce_shield_02.dds"
|
|
||||||
instance={
|
|
||||||
scale={ 0.530000 0.530000 }
|
|
||||||
depth=2.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=black
|
color1=white
|
||||||
color2=black
|
color2=white
|
||||||
texture="ce_shield_02.dds"
|
texture="ce_shield_02.dds"
|
||||||
instance={
|
instance={position={0.89 0.43} scale={1 -1}}
|
||||||
scale={ 0.560000 0.560000 }
|
instance={position={0.1 0.43} scale={1 -1}}
|
||||||
depth=3.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=red
|
color1=red
|
||||||
texture="ce_block_02.dds"
|
texture="ce_block_02.dds"
|
||||||
instance={
|
instance={position={0.5 1}}
|
||||||
position={ 0.500000 1.000000 }
|
|
||||||
depth=4.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=red
|
color1=red
|
||||||
color2=yellow_light
|
color2=yellow_light
|
||||||
color3=yellow_light
|
color3=yellow_light
|
||||||
texture="ce_flower.dds"
|
texture="ce_flower.dds"
|
||||||
instance={
|
instance={position={0.5 0.11} scale={0.14 0.14}}
|
||||||
position={ 0.500000 0.110000 }
|
|
||||||
scale={ 0.140000 0.140000 }
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=white
|
color1=black
|
||||||
color2=white
|
color2=black
|
||||||
texture="ce_shield_02.dds"
|
texture="ce_shield_02.dds"
|
||||||
instance={
|
instance={scale={0.56 0.56}}
|
||||||
position={ 0.890000 0.430000 }
|
|
||||||
scale={ 1.000000 -1.000000 }
|
|
||||||
depth=5.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
instance={
|
|
||||||
position={ 0.100000 0.430000 }
|
|
||||||
scale={ 1.000000 -1.000000 }
|
|
||||||
depth=6.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=yellow
|
color1=red
|
||||||
texture="ce_block_02.dds"
|
color2=red
|
||||||
instance={
|
texture="ce_shield_02.dds"
|
||||||
depth=7.010000
|
instance={scale={0.53 0.53}}
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
colored_emblem={
|
colored_emblem={
|
||||||
color1=white
|
color1=white
|
||||||
texture="ce_seal_pictorial_vertical_horse.dds"
|
texture="ce_seal_pictorial_vertical_horse.dds"
|
||||||
instance={
|
instance={scale={0.48 0.48}}
|
||||||
scale={ 0.480000 0.480000 }
|
|
||||||
depth=1.010000
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
c_munster={
|
c_munster={
|
||||||
pattern="pattern_tricolor_horizontal_01.dds"
|
pattern="pattern_tricolor_horizontal_01.dds"
|
||||||
color1=yellow
|
color1=yellow
|
||||||
|
|
@ -682,7 +626,7 @@ c_bremen={
|
||||||
instance={scale={-1 1} rotation=315}
|
instance={scale={-1 1} rotation=315}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
d_luneburg = {
|
d_luneburg={
|
||||||
pattern="pattern_horizontal_split_01.dds"
|
pattern="pattern_horizontal_split_01.dds"
|
||||||
color1=blue_light
|
color1=blue_light
|
||||||
color2=yellow
|
color2=yellow
|
||||||
|
|
@ -779,7 +723,7 @@ c_wendland={
|
||||||
instance={position={0.5 0.7} scale={0.2 0.25} rotation=45}
|
instance={position={0.5 0.7} scale={0.2 0.25} rotation=45}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
d_hanover = {
|
d_hanover={
|
||||||
pattern="pattern_horizontal_split_01.dds"
|
pattern="pattern_horizontal_split_01.dds"
|
||||||
color1=red
|
color1=red
|
||||||
color2=red
|
color2=red
|
||||||
|
|
@ -928,4 +872,591 @@ c_gottingen={
|
||||||
texture="ce_wheel.dds"
|
texture="ce_wheel.dds"
|
||||||
instance={position={0.5 0.8} scale={0.3 0.3}}
|
instance={position={0.5 0.8} scale={0.3 0.3}}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
k_austria={
|
||||||
|
pattern="pattern_shield_03_small.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
color1=yellow
|
||||||
|
instance={position={0.5 0.5} scale={1 1}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_eagle_double.dds"
|
||||||
|
color1=black
|
||||||
|
color2=red
|
||||||
|
color3=white
|
||||||
|
mask={1}
|
||||||
|
instance={position={0.5 0.5} scale={0.9 1}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
color1=red
|
||||||
|
color2=red
|
||||||
|
instance={position={0.5 0.5} scale={0.5 0.5}}
|
||||||
|
mask={2}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_block_01.dds"
|
||||||
|
color1=white
|
||||||
|
color2=white
|
||||||
|
instance={position={0.5 0.42} scale={1 0.24}}
|
||||||
|
mask={2}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
d_salzburg={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=yellow
|
||||||
|
color2=black
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_lion_rampant_per_pale.dds"
|
||||||
|
color1=black
|
||||||
|
color2=black
|
||||||
|
color3=white
|
||||||
|
instance={position={0.32 0.48} scale={0.75 0.8}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
color1=red
|
||||||
|
color2=red
|
||||||
|
instance={position={0.75 0.5} scale={0.5 1}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_ordinary_fess_5.dds"
|
||||||
|
color1=white
|
||||||
|
color2=white
|
||||||
|
instance={position={0.75 0.48} scale={0.5 1.4}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_salzburg={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
texture="ce_ordinary_pile_02_inverted.dds"
|
||||||
|
instance={position={0.5 0.06} scale={0.25 0.25}}
|
||||||
|
instance={position={0.225 0.15} scale={0.225 0.225}}
|
||||||
|
instance={position={0.775 0.15} scale={0.225 0.225}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=black
|
||||||
|
texture="ce_tower.dds"
|
||||||
|
instance={position={0.5 0.475} scale={0.75 0.8}}
|
||||||
|
instance={position={0.225 0.5} scale={0.65 0.7}}
|
||||||
|
instance={position={0.775 0.5} scale={0.65 0.7}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=black
|
||||||
|
texture="NEOW_ce_wall.dds"
|
||||||
|
instance={position={0.5 0.8}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_innergebirg={
|
||||||
|
pattern="pattern_tricolor_horizontal_01.dds"
|
||||||
|
color1=yellow
|
||||||
|
color2=yellow
|
||||||
|
color3=green
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
color2=green
|
||||||
|
texture="ce_tree.dds"
|
||||||
|
instance={position={0.24 0.4} scale={0.4 0.4}}
|
||||||
|
instance={position={0.76 0.4} scale={0.4 0.4}}
|
||||||
|
instance={position={0.5 0.375} scale={0.5 0.5}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=green
|
||||||
|
texture="ce_mount.dds"
|
||||||
|
instance={scale={1.25 1} position={0.5 0.4}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
d_upper_austria={
|
||||||
|
pattern="pattern_vertical_split_01.dds"
|
||||||
|
color1=black
|
||||||
|
color2=red
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
color2=red
|
||||||
|
color3=black
|
||||||
|
texture="ce_eagle.dds"
|
||||||
|
instance={position={0.3 0.5} scale={0.6 0.7}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
texture="ce_barry_04.dds"
|
||||||
|
instance={position={0.7 0.5} scale={0.4 1} rotation=90}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_linz={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_waves_04.dds"
|
||||||
|
instance={position={0.5 0.8}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_castle_random.dds"
|
||||||
|
mask={1}
|
||||||
|
instance={position={0.5 0.4} scale={0.9 0.9}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=red
|
||||||
|
texture="ce_escutcheon.dds"
|
||||||
|
instance={position={0.5 0.3} scale={0.3 0.3}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
instance={position={0.5 0.265} scale={0.2 0.05}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_innviertel={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=white
|
||||||
|
color2=green
|
||||||
|
colored_emblem={
|
||||||
|
color1=green
|
||||||
|
color2=green_light
|
||||||
|
texture="ce_tree.dds"
|
||||||
|
instance={position={0.5 0.65} scale={0.7 0.7}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_inescutcheon.dds"
|
||||||
|
instance={position={0.3 0.2} scale={0.6 0.6}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
color2=red
|
||||||
|
color3=black
|
||||||
|
texture="ce_lion_rampant_crown_forked.dds"
|
||||||
|
instance={position={0.3 0.2} scale={0.3 0.3}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=blue_light
|
||||||
|
color2=white
|
||||||
|
texture="NEOW_ce_inescutcheon_lozengy.dds"
|
||||||
|
instance={position={0.7 0.2} scale={0.6 0.6}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_steyr={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=green
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=red
|
||||||
|
texture="ce_panther.dds"
|
||||||
|
instance={scale={0.87 0.87}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
d_steyermark={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=green
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=red
|
||||||
|
color3=green
|
||||||
|
texture="ce_panther.dds"
|
||||||
|
instance={scale={0.9 0.9}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_graz={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=green
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=red
|
||||||
|
color3=green
|
||||||
|
texture="ce_panther.dds"
|
||||||
|
instance={scale={0.9 0.9}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
color2=green
|
||||||
|
texture="ce_crown.dds"
|
||||||
|
instance={position={0.53 0.13} scale={0.15 0.15} rotation=8}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_murzzuschlag={
|
||||||
|
pattern="pattern_tricolor_horizontal_01.dds"
|
||||||
|
color1=red
|
||||||
|
color2=red
|
||||||
|
color3=green
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=black
|
||||||
|
texture="NEOW_ce_tower_02.dds"
|
||||||
|
instance={position={0.3 0.44} scale={0.5 0.666}}
|
||||||
|
instance={position={0.7 0.44} scale={0.5 0.666}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=black
|
||||||
|
texture="NEOW_ce_wall.dds"
|
||||||
|
instance={position={0.5 0.6}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=black
|
||||||
|
texture="ce_circle_mask.dds"
|
||||||
|
instance={position={0.5 0.265} scale={0.125 0.125}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="NEOW_ce_tongs.dds"
|
||||||
|
instance={position={0.865 0.265} scale={0.25 0.25}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_billet.dds"
|
||||||
|
instance={position={0.13 0.265} scale={0.19 0.19} rotation=45}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=red
|
||||||
|
texture="ce_billet.dds"
|
||||||
|
instance={position={0.11 0.265} scale={0.19 0.19} rotation=45}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_murau={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_ordinary_pile_02_inverted.dds"
|
||||||
|
instance={scale={0.15 0.15} position={0.125 0.365}}
|
||||||
|
instance={scale={0.18 0.18} position={0.3 0.215}}
|
||||||
|
instance={scale={0.18 0.18} position={0.7 0.215}}
|
||||||
|
instance={scale={0.15 0.15} position={0.875 0.365}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_tower.dds"
|
||||||
|
instance={position={0.125 0.585} scale={0.4 0.4}}
|
||||||
|
instance={position={0.3 0.585} scale={0.5 0.75}}
|
||||||
|
instance={position={0.7 0.585} scale={0.5 0.75}}
|
||||||
|
instance={position={0.875 0.585} scale={0.4 0.4}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=black
|
||||||
|
texture="NEOW_ce_wall.dds"
|
||||||
|
instance={position={0.5 0.83}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_escutcheon.dds"
|
||||||
|
instance={position={0.5 0.21} scale={0.25 0.25} rotation=315}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_bends_02.dds"
|
||||||
|
instance={position={0.485 0.195} scale={0.16 0.145} rotation=312}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_knittelfeld={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_ragged_staff.dds"
|
||||||
|
instance={position={0.5 0.25} scale={0.7 0.7}}
|
||||||
|
instance={position={0.5 0.45} scale={0.7 0.7}}
|
||||||
|
instance={position={0.5 0.65} scale={0.7 0.7}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_liezen={
|
||||||
|
pattern="pattern_horizontal_split_01.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_mount.dds"
|
||||||
|
instance={position={0.575 -0.1} rotation=-7 scale={2 2}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=green
|
||||||
|
color2=red
|
||||||
|
color3=white
|
||||||
|
texture="NEOW_ce_lindwurm.dds"
|
||||||
|
instance={position={0.5 0.535} scale={1.2 1.2} rotation=335}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
d_lower_austria={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=blue
|
||||||
|
color2=yellow
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
color2=yellow
|
||||||
|
color3=blue
|
||||||
|
texture="ce_eagle.dds"
|
||||||
|
instance={position={0.7 0.2} scale={0.375 0.375}}
|
||||||
|
instance={position={0.7 0.5} scale={0.375 0.375}}
|
||||||
|
instance={position={0.3 0.2} scale={-0.375 0.375}}
|
||||||
|
instance={position={0.3 0.5} scale={-0.375 0.375}}
|
||||||
|
instance={position={0.5 0.8} scale={0.375 0.375}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_vienna={
|
||||||
|
pattern="pattern_cross_01.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
}
|
||||||
|
c_wiener_neustadt={
|
||||||
|
pattern="pattern_vertical_split_01.dds"
|
||||||
|
color1=red
|
||||||
|
color2=blue
|
||||||
|
sub={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=yellow
|
||||||
|
color2=yellow
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
color2=red
|
||||||
|
color3=white
|
||||||
|
texture="ce_eagle_double.dds"
|
||||||
|
instance={scale={0.93 0.93}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=red
|
||||||
|
color3=red
|
||||||
|
texture="NEOW_ce_bohemia_crown.dds"
|
||||||
|
instance={position={0.5 0.3} scale={0.235 0.235}}
|
||||||
|
}
|
||||||
|
instance={offset={0 0} scale={0.5 0.5}}
|
||||||
|
instance={offset={0.5 0.5} scale={0.5 0.5}}
|
||||||
|
}
|
||||||
|
sub={
|
||||||
|
pattern="pattern_tricolor_horizontal_01.dds"
|
||||||
|
color1=red
|
||||||
|
color2=red
|
||||||
|
color3=green_light
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
mask={1 2}
|
||||||
|
texture="ce_castle_random.dds"
|
||||||
|
instance={position={0.5 0.465}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
texture="ce_shield_02.dds"
|
||||||
|
instance={position={0.5 0.275} scale={0.26 0.26}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=rgb{157 44 29}
|
||||||
|
color2=rgb{157 44 29}
|
||||||
|
texture="ce_shield_02.dds"
|
||||||
|
instance={position={0.5 0.275} scale={0.24 0.24}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
instance={position={0.5 0.265} scale={0.185 0.08}}
|
||||||
|
}
|
||||||
|
instance={offset={0 0.5} scale={0.5 0.5}}
|
||||||
|
instance={offset={0.5 0} scale={0.5 0.5}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_hohenau={
|
||||||
|
pattern="pattern_tricolor_horizontal_01.dds"
|
||||||
|
color1=blue
|
||||||
|
color2=blue
|
||||||
|
color3=rgb { 85 23 15 }
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
texture="ce_ordinary_pile_02_inverted.dds"
|
||||||
|
instance={position={0.5 0.71} scale={0.76 0.76}}
|
||||||
|
instance={position={0.35 0.735} scale={0.76 0.76}}
|
||||||
|
instance={position={0.65 0.735} scale={0.76 0.76}}
|
||||||
|
instance={position={0.2 0.765} scale={0.76 0.76}}
|
||||||
|
instance={position={0.8 0.765} scale={0.76 0.76}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
texture="ce_castle_random.dds"
|
||||||
|
mask={1 2}
|
||||||
|
instance={position={0.5 0.465} scale={0.945 0.945}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_sankt_polten={
|
||||||
|
pattern="pattern_horizontal_stripes_01.dds"
|
||||||
|
color1=white
|
||||||
|
color2=red
|
||||||
|
colored_emblem={
|
||||||
|
color1=blue
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
instance={position={0.75 0.5} scale={0.5 1}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=red
|
||||||
|
color3=blue
|
||||||
|
texture="ce_wolf.dds"
|
||||||
|
instance={position={0.725 0.5} scale={0.6 0.8}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_spitz={
|
||||||
|
pattern="pattern_diagonal_split_02.dds"
|
||||||
|
color1=white
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=blue
|
||||||
|
mask={1}
|
||||||
|
texture="ce_lozengy_bend.dds"
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=red
|
||||||
|
color2=red
|
||||||
|
mask={2}
|
||||||
|
texture="ce_shield_02.dds"
|
||||||
|
instance={position={0.37 0.295} scale={0.645 0.645} rotation=22}
|
||||||
|
instance={position={0.645 0.655} scale={0.645 0.645} rotation=47}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_amstetten={
|
||||||
|
pattern="pattern_horizontal_split_01.dds"
|
||||||
|
color1=white
|
||||||
|
color2=blue
|
||||||
|
colored_emblem={
|
||||||
|
color1=red
|
||||||
|
color2=yellow
|
||||||
|
color3=white
|
||||||
|
mask={1}
|
||||||
|
texture="ce_wolf.dds"
|
||||||
|
instance={position={0.5 0.533}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=blue_light
|
||||||
|
color2=white
|
||||||
|
texture="NEOW_ce_waves_05.dds"
|
||||||
|
instance={position={0.5 0.666}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_krems={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=black
|
||||||
|
color2=yellow
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow_light
|
||||||
|
color2=yellow
|
||||||
|
color3=blue
|
||||||
|
texture="NEOW_ce_bishops_mitre.dds"
|
||||||
|
instance={position={0.5 0.2} scale={0.4 0.4}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
color2=yellow
|
||||||
|
color3=black
|
||||||
|
texture="ce_eagle_double.dds"
|
||||||
|
instance={position={0.5 0.65} scale={0.8 0.8}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_burgenland={
|
||||||
|
pattern="pattern_shield_03_small.dds"
|
||||||
|
color1=yellow
|
||||||
|
color2=red
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_mount.dds"
|
||||||
|
instance={position={0.5 0.6}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=red
|
||||||
|
texture="ce_barry_04.dds"
|
||||||
|
mask={2}
|
||||||
|
instance={scale={0.285 1} rotation=90}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=red
|
||||||
|
color2=rgb{163 100 6}
|
||||||
|
color3=yellow
|
||||||
|
mask={1}
|
||||||
|
instance={scale={-1 1} position={0.5 0.55}}
|
||||||
|
texture="ce_eagle_crown.dds"
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_inescutcheon.dds"
|
||||||
|
mask={1}
|
||||||
|
instance={position={0.5 0.43} scale={0.73 0.72}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_cross_patty.dds"
|
||||||
|
instance={position={0.25 0.1} scale={0.2 0.2}}
|
||||||
|
instance={position={0.75 0.1} scale={0.2 0.2}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
d_carinthia={
|
||||||
|
pattern="pattern_horizontal_stripes_01.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=yellow
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
instance={position={0.25 0.5} scale={0.5 1}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
color2=red
|
||||||
|
color3=yellow
|
||||||
|
texture="ce_lion_passant_small.dds"
|
||||||
|
instance={position={0.3 0.3} scale={0.5 0.5}}
|
||||||
|
instance={position={0.3 0.5} scale={0.5 0.5}}
|
||||||
|
instance={position={0.3 0.7} scale={0.5 0.5}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_klagenfurt={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=red
|
||||||
|
color2=white
|
||||||
|
colored_emblem={
|
||||||
|
color1=white
|
||||||
|
color2=black
|
||||||
|
texture="ce_tower.dds"
|
||||||
|
instance={position={0.5 0.475}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=green
|
||||||
|
texture="ce_block_02.dds"
|
||||||
|
instance={position={0.5 1} scale={1 0.5}}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=green
|
||||||
|
color2=green
|
||||||
|
color3=red
|
||||||
|
texture="ce_wyvern_rising.dds"
|
||||||
|
instance={position={0.5 0.4} scale={0.7 0.7}}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c_villach={
|
||||||
|
pattern="pattern_solid.dds"
|
||||||
|
color1=yellow
|
||||||
|
color2=black
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
color2=black
|
||||||
|
texture="ce_eagle_claw.dds"
|
||||||
|
instance={position={0.5 0.4} scale={0.75 0.75} rotation=270}
|
||||||
|
}
|
||||||
|
colored_emblem={
|
||||||
|
color1=black
|
||||||
|
texture="ce_mount.dds"
|
||||||
|
instance={position={0.5 0.55}}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -27,7 +27,7 @@ k_sardinia_and_corsica={
|
||||||
instance={position={0.5 0.5}scale={1 1}}
|
instance={position={0.5 0.5}scale={1 1}}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
d_sardinia_it={
|
d_sardinia={
|
||||||
pattern=pattern_solid.dds
|
pattern=pattern_solid.dds
|
||||||
color1=white
|
color1=white
|
||||||
color2=red
|
color2=red
|
||||||
|
|
@ -145,7 +145,7 @@ c_sassari={
|
||||||
instance={offset={0 0.5} scale={0.5 0.5}}
|
instance={offset={0 0.5} scale={0.5 0.5}}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
d_corsica_fr={
|
d_corsica={
|
||||||
pattern="pattern_solid.dds"
|
pattern="pattern_solid.dds"
|
||||||
color1=white
|
color1=white
|
||||||
color2=black
|
color2=black
|
||||||
|
|
|
||||||
|
|
@ -246,12 +246,12 @@ name_list_NEOW_swabian = {
|
||||||
"dynn_Vetter"
|
"dynn_Vetter"
|
||||||
"dynn_Vietzen"
|
"dynn_Vietzen"
|
||||||
"dynn_Vollmer"
|
"dynn_Vollmer"
|
||||||
"dynn_von_spc_Deschwanden"
|
{ "dynnp_von" "dynn_Altensteig" }
|
||||||
"dynn_von_spc_Altensteig"
|
{ "dynnp_von" "dynn_B_a_uml_sge" }
|
||||||
"dynn_von_spc_B_a_uml_sge"
|
{ "dynnp_von" "dynn_der_spc_Reichenau" }
|
||||||
"dynn_von_spc_der_spc_Reichenau"
|
{ "dynnp_von" "dynn_Deschwanden" }
|
||||||
"dynn_von_spc_Hohenheim"
|
{ "dynnp_von" "dynn_Hohenheim" }
|
||||||
"dynn_von_spc_Hohenkarpfen"
|
{ "dynnp_von" "dynn_Hohenkarpfen" }
|
||||||
"dynn_von_spc_Liebenzell"
|
"dynn_von_spc_Liebenzell"
|
||||||
"dynn_von_spc_Murr"
|
"dynn_von_spc_Murr"
|
||||||
"dynn_von_spc_Sternenfels"
|
"dynn_von_spc_Sternenfels"
|
||||||
|
|
|
||||||
|
|
@ -877,9 +877,10 @@ e_germany = {
|
||||||
color = { 90 95 100 }
|
color = { 90 95 100 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
c_zell_am_zee = {
|
c_innergebirg = {
|
||||||
color = { 95 95 95 }
|
color = { 95 95 95 }
|
||||||
b_laukental = {
|
|
||||||
|
b_laukental = {
|
||||||
province = 2985
|
province = 2985
|
||||||
|
|
||||||
color = { 115 105 115 }
|
color = { 115 105 115 }
|
||||||
|
|
@ -994,16 +995,16 @@ e_germany = {
|
||||||
color = { 140 120 120 }
|
color = { 140 120 120 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
c_kammersberg = {
|
c_murau = {
|
||||||
color = { 90 95 100 }
|
color = { 90 95 100 }
|
||||||
|
|
||||||
b_kammersberg = {
|
b_murau = {
|
||||||
province = 3128
|
province = 3114
|
||||||
|
|
||||||
color = { 90 95 100 }
|
color = { 90 95 100 }
|
||||||
}
|
}
|
||||||
b_murau = {
|
b_st_peter_am_kammersberg = {
|
||||||
province = 3114
|
province = 3128
|
||||||
|
|
||||||
color = { 90 95 100 }
|
color = { 90 95 100 }
|
||||||
}
|
}
|
||||||
|
|
@ -1065,7 +1066,7 @@ e_germany = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
d_osterreich = {
|
d_lower_austria = {
|
||||||
color = { 191 182 182 }
|
color = { 191 182 182 }
|
||||||
|
|
||||||
capital = c_vienna #Vienna
|
capital = c_vienna #Vienna
|
||||||
|
|
@ -1094,24 +1095,25 @@ e_germany = {
|
||||||
color = { 211 202 202 }
|
color = { 211 202 202 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
c_padun = {
|
c_wiener_neustadt = {
|
||||||
color = { 191 182 182 }
|
color = { 191 182 182 }
|
||||||
b_padun = {
|
|
||||||
province = 3091
|
b_wiener_neustadt = {
|
||||||
|
|
||||||
color = { 211 202 202 }
|
|
||||||
}
|
|
||||||
b_pitten = {
|
|
||||||
province = 3092
|
province = 3092
|
||||||
|
|
||||||
color = { 145 110 110 }
|
color = { 145 110 110 }
|
||||||
}
|
}
|
||||||
|
b_baden_bei_wien = {
|
||||||
|
province = 3091
|
||||||
|
|
||||||
|
color = { 211 202 202 }
|
||||||
|
}
|
||||||
b_bruck = {
|
b_bruck = {
|
||||||
province = 3087
|
province = 3087
|
||||||
|
|
||||||
color = { 211 202 202 }
|
color = { 211 202 202 }
|
||||||
}
|
}
|
||||||
b_oberwart = {
|
b_neunkirchen = {
|
||||||
province = 3120
|
province = 3120
|
||||||
|
|
||||||
color = { 145 110 110 }
|
color = { 145 110 110 }
|
||||||
|
|
@ -1231,9 +1233,9 @@ e_germany = {
|
||||||
d_carinthia = {
|
d_carinthia = {
|
||||||
color = { 100 105 120 }
|
color = { 100 105 120 }
|
||||||
|
|
||||||
capital = c_karnten #Klagenfurt
|
capital = c_klagenfurt #Klagenfurt
|
||||||
|
|
||||||
c_karnten = {
|
c_klagenfurt = {
|
||||||
color = { 100 105 120 }
|
color = { 100 105 120 }
|
||||||
|
|
||||||
b_klagenfurt = {
|
b_klagenfurt = {
|
||||||
|
|
|
||||||
|
|
@ -2830,12 +2830,12 @@
|
||||||
3116 ={
|
3116 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
## c_pitten
|
## c_wiener_neustadt
|
||||||
# b_pitten
|
# b_wiener_neustadt
|
||||||
3092 ={
|
3092 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
# b_oberwart
|
# b_neunkirchen
|
||||||
3120 ={
|
3120 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
|
|
@ -2861,7 +2861,7 @@
|
||||||
3119 ={
|
3119 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
### d_osterreich
|
### d_lower_austria
|
||||||
## c_vienna
|
## c_vienna
|
||||||
# b_vienna
|
# b_vienna
|
||||||
3086 ={
|
3086 ={
|
||||||
|
|
@ -2875,7 +2875,7 @@
|
||||||
3084 ={
|
3084 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
# b_padun
|
# b_baden_bei_wien
|
||||||
3091 ={
|
3091 ={
|
||||||
winter_severity_bias = 0.55
|
winter_severity_bias = 0.55
|
||||||
}
|
}
|
||||||
|
|
@ -2989,7 +2989,7 @@
|
||||||
winter_severity_bias = 0.70
|
winter_severity_bias = 0.70
|
||||||
}
|
}
|
||||||
### d_carinthia
|
### d_carinthia
|
||||||
## c_karnten
|
## c_klagenfurt
|
||||||
# b_klagenfurt
|
# b_klagenfurt
|
||||||
3105 ={
|
3105 ={
|
||||||
winter_severity_bias = 0.70
|
winter_severity_bias = 0.70
|
||||||
|
|
@ -3002,15 +3002,15 @@
|
||||||
3108 ={
|
3108 ={
|
||||||
winter_severity_bias = 0.70
|
winter_severity_bias = 0.70
|
||||||
}
|
}
|
||||||
## c_kammersberg
|
## c_murau
|
||||||
# b_kammersberg
|
|
||||||
3128 ={
|
|
||||||
winter_severity_bias = 0.70
|
|
||||||
}
|
|
||||||
# b_murau
|
# b_murau
|
||||||
3114 ={
|
3114 ={
|
||||||
winter_severity_bias = 0.70
|
winter_severity_bias = 0.70
|
||||||
}
|
}
|
||||||
|
# b_st_peter_am_kammersberg
|
||||||
|
3128 ={
|
||||||
|
winter_severity_bias = 0.70
|
||||||
|
}
|
||||||
# b_irdning
|
# b_irdning
|
||||||
3129 ={
|
3129 ={
|
||||||
winter_severity_bias = 0.70
|
winter_severity_bias = 0.70
|
||||||
|
|
|
||||||
|
|
@ -991,7 +991,7 @@ form_austria_scripted_effect = {
|
||||||
holder = root
|
holder = root
|
||||||
change = scope:change
|
change = scope:change
|
||||||
}
|
}
|
||||||
copy_title_history = title:d_osterreich
|
copy_title_history = title:d_lower_austria
|
||||||
}
|
}
|
||||||
resolve_title_and_vassal_change = scope:change
|
resolve_title_and_vassal_change = scope:change
|
||||||
#Try to make it the primary title, unless it's the Emperor doing this.
|
#Try to make it the primary title, unless it's the Emperor doing this.
|
||||||
|
|
@ -1002,7 +1002,7 @@ form_austria_scripted_effect = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#Save d_austria's current de jure liege for future reference.
|
#Save d_austria's current de jure liege for future reference.
|
||||||
title:d_osterreich.de_jure_liege = { save_scope_as = previous_kingdom }
|
title:d_lower_austria.de_jure_liege = { save_scope_as = previous_kingdom }
|
||||||
#Transfer custom_core_austria (d_austria & d_steyermark) to the new Archduchy.
|
#Transfer custom_core_austria (d_austria & d_steyermark) to the new Archduchy.
|
||||||
hidden_effect = {
|
hidden_effect = {
|
||||||
title:k_austria = {
|
title:k_austria = {
|
||||||
|
|
@ -1032,14 +1032,14 @@ form_austria_scripted_effect = {
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
completely_controls = title:d_krain
|
completely_controls = title:d_krain
|
||||||
#d_krain must be part of d_osterreich's former kingdom.
|
#d_krain must be part of d_lower_austria's former kingdom.
|
||||||
title:d_krain.de_jure_liege = scope:previous_kingdom
|
title:d_krain.de_jure_liege = scope:previous_kingdom
|
||||||
}
|
}
|
||||||
title:d_krain = { set_de_jure_liege_title = title:k_austria }
|
title:d_krain = { set_de_jure_liege_title = title:k_austria }
|
||||||
}
|
}
|
||||||
else_if = {
|
else_if = {
|
||||||
limit = {
|
limit = {
|
||||||
#Krain must be part of d_osterreich's former kingdom.
|
#Krain must be part of d_lower_austria's former kingdom.
|
||||||
title:d_krain.de_jure_liege = scope:previous_kingdom
|
title:d_krain.de_jure_liege = scope:previous_kingdom
|
||||||
#Cannot border any other part of the former kingdom other than Istria.
|
#Cannot border any other part of the former kingdom other than Istria.
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -1062,14 +1062,14 @@ form_austria_scripted_effect = {
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
completely_controls = title:d_istria
|
completely_controls = title:d_istria
|
||||||
#d_istria must be part of d_osterreich's former kingdom.
|
#d_istria must be part of d_lower_austria's former kingdom.
|
||||||
title:d_istria.de_jure_liege = scope:previous_kingdom
|
title:d_istria.de_jure_liege = scope:previous_kingdom
|
||||||
}
|
}
|
||||||
title:d_istria = { set_de_jure_liege_title = title:k_austria }
|
title:d_istria = { set_de_jure_liege_title = title:k_austria }
|
||||||
}
|
}
|
||||||
else_if = {
|
else_if = {
|
||||||
limit = {
|
limit = {
|
||||||
#d_istria must be part of d_osterreich's former kingdom.
|
#d_istria must be part of d_lower_austria's former kingdom.
|
||||||
title:d_istria.de_jure_liege = scope:previous_kingdom
|
title:d_istria.de_jure_liege = scope:previous_kingdom
|
||||||
#Cannot border any other part of the former kingdom.
|
#Cannot border any other part of the former kingdom.
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
|
||||||
195
N3OW/events/_events.info
Normal file
195
N3OW/events/_events.info
Normal file
|
|
@ -0,0 +1,195 @@
|
||||||
|
=== Structure ===
|
||||||
|
|
||||||
|
Note: this is very very incomplete...
|
||||||
|
|
||||||
|
event_namespace.42 = {
|
||||||
|
type = character_event/letter_event/court_event/activity_event # Default to character, what type of event this is
|
||||||
|
scope = scope_type # Optional, defaults to character, will make this event fire with a different expected root scope. none can be used to have no scopes set up.
|
||||||
|
window = window_name # Optional, what special event file and widget in gui/event_windows should this event use, only used for character events
|
||||||
|
|
||||||
|
# If you have a cooldown, the recipient will get a variable saved with that duration. The variable name will be the event ID
|
||||||
|
# Anything that checks that an event is legal to fire will also check that the recipient doesn't have that variable
|
||||||
|
cooldown = {
|
||||||
|
days/weeks/months/years = script value
|
||||||
|
}
|
||||||
|
|
||||||
|
# DLC or Mod that this Event belongs to, shown in Event Window if set.
|
||||||
|
content_source = X
|
||||||
|
|
||||||
|
# Specify a character portrait to appear in the event on the specified position.
|
||||||
|
left_portrait = X
|
||||||
|
right_portrait = X
|
||||||
|
center_portrait = X # not used in all event types
|
||||||
|
lower_left_portrait = X
|
||||||
|
lower_center_portrait = X
|
||||||
|
lower_right_portrait = X
|
||||||
|
sender = X # for letter events, required
|
||||||
|
# X can be one of:
|
||||||
|
X = event target
|
||||||
|
X = {
|
||||||
|
character = event target
|
||||||
|
trigger = ... # optional, a trigger saying whether this portrait should be visible, in the scope of the portrait character, the event scope is accessible as root scope
|
||||||
|
animation = animation name # optional, the animation to show for this portrait. It's used if no triggered animations pass their trigger. The default animation will be used if nothing is this item is not specified.
|
||||||
|
scripted_animation = key_of_scripted_animation # optional, instead of 'animation' you can also define a 'scripted_animation'
|
||||||
|
|
||||||
|
# A list of triggered animations. The first triggered animation that passes the trigger check will be used.
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = ...
|
||||||
|
animation = animation name
|
||||||
|
# Instead of 'animation' you can also define a 'scripted_animation'
|
||||||
|
scripted_animation = key_of_scripted_animation
|
||||||
|
|
||||||
|
### brief: camera ( database key, optional )
|
||||||
|
# A camera type defined for a triggered animation will override the default
|
||||||
|
# camera defined for the event portrait if that animation is chosen
|
||||||
|
#
|
||||||
|
camera = camera_name
|
||||||
|
}
|
||||||
|
triggered_animation = ...
|
||||||
|
|
||||||
|
# A list of triggered outfits. The first triggered otfit that passes the trigger check will be used.
|
||||||
|
triggered_outfit = {
|
||||||
|
trigger = ...
|
||||||
|
outfit_tags = ...
|
||||||
|
remove_default_outfit = ...
|
||||||
|
hide_info = ...
|
||||||
|
}
|
||||||
|
triggered_outfit = ...
|
||||||
|
|
||||||
|
# Override camera to be used instead of the normal event ones
|
||||||
|
camera = camera_key
|
||||||
|
|
||||||
|
outfit_tags = { tag1 tag2 } # Specifies outfit tags for this portrait in ascending priority (i.e. tag2 will "override" tag1 here if anything with tag2 is found in a specific portrait modifier category)
|
||||||
|
remove_default_outfit = yes/no # If set to yes, portrait modifier categories in which nothing matches any of the event tags will be disabled completely (no by default)
|
||||||
|
hide_info = yes/no # If set to yes, only the portrait will be shown, with no identifiable elements (no CoA, tooltips, clicks...) (no by default)
|
||||||
|
}
|
||||||
|
|
||||||
|
# Specify an artifact to appear in the event on the specified position
|
||||||
|
artifact = {
|
||||||
|
target = event target
|
||||||
|
position = lower_left_portrait/lower_center_portrait/lower_right_portrait
|
||||||
|
# Can't be in the same position as a portrait
|
||||||
|
trigger = ... # Optional, as for character portraits
|
||||||
|
}
|
||||||
|
|
||||||
|
# This will be run if a queued event (or one triggered immediately from script) does not fulfil its trigger
|
||||||
|
# Events failing to trigger from an on-action will *not* run this
|
||||||
|
on_trigger_fail = {
|
||||||
|
some effect
|
||||||
|
}
|
||||||
|
|
||||||
|
# Specify custom widgets to embed in the event. See section about Custom Widgets below.
|
||||||
|
widgets = {
|
||||||
|
widget = {
|
||||||
|
# Trigger that controls the availability of the widget. Scope: same as the event, after immediate effect. Default: always = yes
|
||||||
|
is_shown = {}
|
||||||
|
# Name of the widget to use. Must be at the path <event_window_widgets>/<widget_name>.gui
|
||||||
|
gui = "<widget_name>"
|
||||||
|
# Name of the widget where this custome widget will be insert
|
||||||
|
container = "<container_widget_name>"
|
||||||
|
# Some widgets require a custom controller (see below). Default: default
|
||||||
|
controller = <controller_type>
|
||||||
|
# Effect to set up the scope as required by the controller. Scope: same as the event, after immediate effect, doesn't modify the event scope, though. Default: {}
|
||||||
|
setup_scope = {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
widget = { ... } # alternative syntax for a single widget. Follows the same info as the widget in the widgets parameter
|
||||||
|
|
||||||
|
option = { # An option the player/AI can pick
|
||||||
|
# Localization key for the event option button text
|
||||||
|
name = X
|
||||||
|
|
||||||
|
# The effects that will be run when picking the options. Written directly here with no label
|
||||||
|
X..
|
||||||
|
|
||||||
|
# A trigger that has to be fulfilled for this option to be valid.
|
||||||
|
trigger = {}
|
||||||
|
|
||||||
|
# If the event is invalid, but this trigger is valid, then the option will be shown (but disabled).
|
||||||
|
# This behavior is also influenced by the EVENT_OPTIONS_SHOWN_HIDE_UNAVAILABLE or SCHEME_PREPARATION_OPTIONS_SHOWN_HIDE_UNAVAILABLE defines depending on event type.
|
||||||
|
show_as_unavailable = {}
|
||||||
|
|
||||||
|
# Highlights the event portrait of this character while this option is hovered. This is in addition to the automatic highlighting when hovering an event option that has an effect that affects portrait characters.
|
||||||
|
highlight_portrait = scope:a_character
|
||||||
|
|
||||||
|
reason = <flag> # Special reason for why this option is unlocked, can be any arbitrary string, is be checked in the UI to show special by reason
|
||||||
|
|
||||||
|
# Parameters to impact the way ai-characters pick options to resolve their events
|
||||||
|
# We have 2 mutually exclusive parameters; ai_chance, and ai_will_select where the only difference is the syntax for calculating the value
|
||||||
|
ai_chance = { # See common/scripted_modifiers/_scripted_modifiers.info for more details
|
||||||
|
base = 10
|
||||||
|
modifier = {
|
||||||
|
add = 5
|
||||||
|
<trigger>
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0.5
|
||||||
|
<trigger>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_will_select = { # See common/script_values/_script_values.info for more details
|
||||||
|
base = 10
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
<trigger>
|
||||||
|
}
|
||||||
|
add = 5
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
<trigger>
|
||||||
|
}
|
||||||
|
multiply = 0.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
theme = "" # Theme to use in the event. For a list, check: 00_event_themes.txt
|
||||||
|
override_background = { # A background that can be shown when the event pops up. This overrides the theme one. In case that there are multiples the first one that fits the trigger will be the one selected. In case none fits the ones inthe theme will be checked after.
|
||||||
|
trigger = {} # Receives the event scope to check if it's valid.
|
||||||
|
reference = "" # Path to the texture
|
||||||
|
}
|
||||||
|
override_transition = { # A transition that can be shown when the event pops up, before the event options and backgrounds. This overrides the theme one. In case that there are multiples the first one that fits the trigger will be the one selected. In case none fits the ones inthe theme will be checked after.
|
||||||
|
trigger = {} # Receives the event scope to check if it's valid.
|
||||||
|
reference = "" # Path to the texture
|
||||||
|
}
|
||||||
|
override_effect_2d = { # A 2d effect that can be put on top of the background. This overrides the theme one. In case that there are multiples the first one that fits the trigger will be the one selected. In case none fits the ones inthe theme will be checked after.
|
||||||
|
trigger = {} # Receives the event scope to check if it's valid.
|
||||||
|
reference = "" # key to the effect
|
||||||
|
}
|
||||||
|
override_icon = { # An icon that can be shown when the event pops up. This overrides the theme one. In case that there are multiples the first one that fits the trigger will be the one selected. In case none fits the ones inthe theme will be checked after.
|
||||||
|
trigger = {} # Receives the event scope to check if it's valid.
|
||||||
|
reference = "" # Path to the texture
|
||||||
|
}
|
||||||
|
override_header_background = { # The header asset located behind the event icon. This overrides the header asset defined by the theme. If there are multiples defined here, the first one that passes its trigger will be selected. If none are valid, then the theme's header asset will be used
|
||||||
|
trigger = {}
|
||||||
|
reference = ""
|
||||||
|
}
|
||||||
|
override_sound = { # A sound that can be played when the event pops up. This overrides the theme one. In case that there are multiples the first one that fits the trigger will be the one selected. In case none fits the ones inthe theme will be checked after.
|
||||||
|
trigger = {} # Receives the event scope to check if it's valid.
|
||||||
|
reference = "" # Reference of the sound
|
||||||
|
}
|
||||||
|
orphan = yes # The game will not log an error about this event being unreferenced. Useful for debug events
|
||||||
|
}
|
||||||
|
|
||||||
|
=== Custom Widgets ===
|
||||||
|
|
||||||
|
Custom widgets can be embedded into events.
|
||||||
|
GUI files must be placed at the event_window_widgets path (see paths.settings). The name of the file must match the widget name.
|
||||||
|
|
||||||
|
Some widgets that modify the game require a custom controller. This should be documented in the widget's GUI file.
|
||||||
|
The data context type available in the GUI depends on the controller type.
|
||||||
|
|
||||||
|
Some controllers require special scope setup, which should be documented under Notes below. Use the setup_scope effect for that.
|
||||||
|
|
||||||
|
Available controllers:
|
||||||
|
|
||||||
|
Controller Type | Data Context Name | Notes
|
||||||
|
------------------------+----------------------------------------+-------------------------------------------------------------------------------------------------------------
|
||||||
|
default | EventWindowWidget | Default controller, no special behavior
|
||||||
|
name_character | EventWindowWidgetNameCharacter | Changes a character's name. Scope must have the name_character_target saved scope.
|
||||||
|
text | EventWindowWidgetEnterText | Saves some text onto the character.
|
||||||
|
event_chain_progress | EventWindowWidgetChainProgress | Displays progress through an event chain, needs event_chain_length and event_chain_progress scope values set
|
||||||
|
struggle_info | EventWindowCustomWidgetStruggleInfo | Displays information for the struggle, needs "start" scope value set
|
||||||
|
situation_info | EventWindowCustomWidgetSituationInfo | Displays information for the situation
|
||||||
891
N3OW/events/accolade_events.txt
Normal file
891
N3OW/events/accolade_events.txt
Normal file
|
|
@ -0,0 +1,891 @@
|
||||||
|
namespace = accolade
|
||||||
|
|
||||||
|
#Accolade rank gain notification
|
||||||
|
# by Jason Cantalini
|
||||||
|
accolade.0001 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = acclaimed_knight
|
||||||
|
has_dlc_feature = accolades
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:changing_accolade = {
|
||||||
|
acclaimed_knight = {
|
||||||
|
save_scope_as = acclaimed_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:changing_accolade = {
|
||||||
|
accolade_rank >= 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_gained_rank
|
||||||
|
title = accolade.0001.notification_high
|
||||||
|
desc = accolade_rank_unlock_notification_tooltip_high
|
||||||
|
left_icon = scope:acclaimed_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_gained_rank
|
||||||
|
title = accolade.0001.notification_low
|
||||||
|
desc = accolade_rank_unlock_notification_tooltip_low
|
||||||
|
left_icon = scope:acclaimed_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Accolade rank loss notification
|
||||||
|
# by Jason Cantalini
|
||||||
|
accolade.0002 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_dlc_feature = accolades
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:changing_accolade.acclaimed_knight
|
||||||
|
}
|
||||||
|
scope:changing_accolade = {
|
||||||
|
acclaimed_knight = {
|
||||||
|
save_scope_as = acclaimed_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:changing_accolade = {
|
||||||
|
accolade_rank >= 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_lost_rank
|
||||||
|
title = accolade.0002.notification_high
|
||||||
|
left_icon = scope:acclaimed_knight
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:acclaimed_knight = {
|
||||||
|
is_alive = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_high
|
||||||
|
}
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_high_dead
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:changing_accolade = {
|
||||||
|
accolade_rank >= 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_lost_rank
|
||||||
|
title = accolade.0002.notification_low
|
||||||
|
left_icon = scope:acclaimed_knight
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:acclaimed_knight = {
|
||||||
|
is_alive = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_low
|
||||||
|
}
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_low_dead
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_lost_rank
|
||||||
|
title = accolade.0002.notification_low
|
||||||
|
left_icon = scope:acclaimed_knight
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:acclaimed_knight = {
|
||||||
|
is_alive = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_no_rank
|
||||||
|
}
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_no_rank_dead
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:changing_accolade.acclaimed_knight }
|
||||||
|
scope:changing_accolade = { accolade_rank >= 1 }
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_lost_rank
|
||||||
|
title = accolade.0002.notification_empty
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_empty
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_accolade_lost_rank
|
||||||
|
title = accolade.0002.notification_low
|
||||||
|
desc = accolade_rank_loss_notification_tooltip_empty_no_rank
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Accolade becomes idle
|
||||||
|
# by Jason Cantalini
|
||||||
|
accolade.0003 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_dlc_feature = accolades
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
send_interface_toast = {
|
||||||
|
type = msg_accolade_active
|
||||||
|
title = accolade.0003.accolade_becomes_idle.tt
|
||||||
|
custom_tooltip = accolade.0003.accolade_becomes_idle_effects.tt
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Accolade succession with unchanged types
|
||||||
|
# by Jason Cantalini
|
||||||
|
accolade.0004 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_dlc_feature = accolades
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
send_interface_toast = {
|
||||||
|
type = msg_accolade_succession
|
||||||
|
title = accolade.0004.new_acclaimed_knight.tt
|
||||||
|
left_icon = scope:new_acclaimed_knight
|
||||||
|
custom_tooltip = accolade.0004.new_acclaimed_knight_name.tt
|
||||||
|
custom_tooltip = accolade.glory_loss.tt
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Accolade succession with new secondary type
|
||||||
|
# by Jason Cantalini
|
||||||
|
accolade.0005 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_dlc_feature = accolades
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
send_interface_toast = {
|
||||||
|
type = msg_accolade_succession_toast
|
||||||
|
title = accolade.0005.new_acclaimed_knight_new_type.tt
|
||||||
|
left_icon = scope:new_acclaimed_knight
|
||||||
|
custom_tooltip = accolade.0005.new_accolade_type.tt
|
||||||
|
custom_tooltip = accolade.0005.new_acclaimed_knight_succeeds.tt
|
||||||
|
custom_tooltip = accolade.glory_loss.tt
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Find Accolade Successor knight creation event
|
||||||
|
accolade.0006 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:accolade_in_need
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# try to find a pool character first
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
is_healthy = yes
|
||||||
|
save_temporary_scope_as = temp_knight
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:temp_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
every_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
is_healthy = yes
|
||||||
|
save_temporary_scope_as = temp_knight
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:temp_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = potential_knights
|
||||||
|
save_scope_as = chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
# create a character if needed
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:chosen_knight }
|
||||||
|
}
|
||||||
|
#if = { # Balance testing variables
|
||||||
|
# limit = {
|
||||||
|
# NOT = {
|
||||||
|
# exists = global_var:accolade_fail
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# set_global_variable = {
|
||||||
|
# name = accolade_fail
|
||||||
|
# value = 1
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
#else = {
|
||||||
|
# change_global_variable = {
|
||||||
|
# name = accolade_fail
|
||||||
|
# add = 1
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
accolade_character_creation_effect = yes
|
||||||
|
}
|
||||||
|
#else = { # Balance testing variables
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# NOT = {
|
||||||
|
# exists = global_var:accolade_success
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# set_global_variable = {
|
||||||
|
# name = accolade_success
|
||||||
|
# value = 1
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# change_global_variable = {
|
||||||
|
# name = accolade_success
|
||||||
|
# add = 1
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:chosen_knight
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:chosen_knight
|
||||||
|
}
|
||||||
|
# make sure the chosen knight is not already a courtier
|
||||||
|
scope:chosen_knight ?= {
|
||||||
|
NOT = { is_courtier_of = root }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_courtier = scope:chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger_event = {
|
||||||
|
id = accolade.0007
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Find Accolade Successor join event
|
||||||
|
accolade.0007 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:accolade_in_need
|
||||||
|
exists = scope:chosen_knight
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
#SEND A TOAST NOTIFICATION
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_neutral
|
||||||
|
title = accolade.0007.notification
|
||||||
|
left_icon = scope:chosen_knight
|
||||||
|
custom_tooltip = accolade_call_acclaimed_knight_tooltip
|
||||||
|
hidden_effect = {
|
||||||
|
scope:chosen_knight = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { is_knight_of = root }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
send_interface_message = {
|
||||||
|
type = event_accolade_bad_text
|
||||||
|
title = accolade.0007.notification_fail
|
||||||
|
desc = accolade_find_successor_fail_notification_tooltip
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Call Acclaimed Knight first knight
|
||||||
|
accolade.0008 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:empty_accolade_1
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# try to find a pool character first
|
||||||
|
scope:empty_accolade_1 = {
|
||||||
|
save_scope_as = accolade_in_need
|
||||||
|
}
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
every_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = potential_knights
|
||||||
|
save_scope_as = chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
# create a character if needed
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:chosen_knight }
|
||||||
|
}
|
||||||
|
accolade_character_creation_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:chosen_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_courtier = scope:chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger_event = {
|
||||||
|
id = accolade.0013
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Call Acclaimed Knight second knight
|
||||||
|
accolade.0009 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:empty_accolade_2
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# try to find a pool character first
|
||||||
|
scope:empty_accolade_2 = {
|
||||||
|
save_scope_as = accolade_in_need
|
||||||
|
}
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
every_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = potential_knights
|
||||||
|
save_scope_as = chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
# create a character if needed
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:chosen_knight }
|
||||||
|
}
|
||||||
|
accolade_character_creation_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:chosen_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_courtier = scope:chosen_knight
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = accolade.0013
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Call Acclaimed Knight third knight
|
||||||
|
accolade.0010 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:empty_accolade_3
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# try to find a pool character first
|
||||||
|
scope:empty_accolade_3 = {
|
||||||
|
save_scope_as = accolade_in_need
|
||||||
|
}
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
every_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = potential_knights
|
||||||
|
save_scope_as = chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
# create a character if needed
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:chosen_knight }
|
||||||
|
}
|
||||||
|
accolade_character_creation_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:chosen_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_courtier = scope:chosen_knight
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = accolade.0013
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Call Acclaimed Knight fourth knight
|
||||||
|
accolade.0011 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:empty_accolade_4
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# try to find a pool character first
|
||||||
|
scope:empty_accolade_4 = {
|
||||||
|
save_scope_as = accolade_in_need
|
||||||
|
}
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
every_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = potential_knights
|
||||||
|
save_scope_as = chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
# create a character if needed
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:chosen_knight }
|
||||||
|
}
|
||||||
|
accolade_character_creation_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:chosen_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_courtier = scope:chosen_knight
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = accolade.0013
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Call Acclaimed Knight fifth knight
|
||||||
|
accolade.0012 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:empty_accolade_5
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# try to find a pool character first
|
||||||
|
scope:empty_accolade_5 = {
|
||||||
|
save_scope_as = accolade_in_need
|
||||||
|
}
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
every_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
limit = {
|
||||||
|
ep2_can_be_accolade_successor_base_trigger = yes
|
||||||
|
can_be_knight_trigger = { ARMY_OWNER = root }
|
||||||
|
is_valid_successor_for_accolade = scope:accolade_in_need
|
||||||
|
faith = {
|
||||||
|
faith_hostility_level = {
|
||||||
|
target = root.faith
|
||||||
|
value <= faith_astray_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_clergy = no
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = this
|
||||||
|
}
|
||||||
|
is_healthy = yes
|
||||||
|
}
|
||||||
|
add_to_list = potential_knights
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = potential_knights
|
||||||
|
save_scope_as = chosen_knight
|
||||||
|
}
|
||||||
|
|
||||||
|
# create a character if needed
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:chosen_knight }
|
||||||
|
}
|
||||||
|
accolade_character_creation_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
can_recruit_character_to_court_trigger = {
|
||||||
|
RECRUITER = root
|
||||||
|
RECRUITEE = scope:chosen_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_courtier = scope:chosen_knight
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
id = accolade.0013
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Call Accolade Knight join event
|
||||||
|
accolade.0013 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:accolade_in_need
|
||||||
|
exists = scope:chosen_knight
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_theocracy
|
||||||
|
has_character_flag = had_accolade_successor_notification
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#SEND A TOAST NOTIFICATION
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_neutral
|
||||||
|
title = accolade.0013.notification
|
||||||
|
left_icon = scope:chosen_knight
|
||||||
|
custom_tooltip = accolade_call_acclaimed_knight_tooltip
|
||||||
|
hidden_effect = {
|
||||||
|
scope:chosen_knight = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { is_knight_of = root }
|
||||||
|
}
|
||||||
|
set_knight_status = force
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_character_flag = {
|
||||||
|
flag = had_accolade_successor_notification
|
||||||
|
months = 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:accolade_in_need
|
||||||
|
exists = scope:chosen_knight
|
||||||
|
exists = root.capital_province
|
||||||
|
highest_held_title_tier >= tier_county
|
||||||
|
NOT = { government_has_flag = government_is_theocracy }
|
||||||
|
}
|
||||||
|
|
||||||
|
#SEND A FEED NOTIFICATION FOR NEXT KNIGHTS
|
||||||
|
send_interface_message = {
|
||||||
|
type = event_accolade_good_with_text
|
||||||
|
title = accolade.0013.notification
|
||||||
|
desc = accolade_call_acclaimed_knight_tooltip
|
||||||
|
left_icon = scope:chosen_knight
|
||||||
|
scope:chosen_knight = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { is_knight_of = root }
|
||||||
|
}
|
||||||
|
set_knight_status = force
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
send_interface_message = {
|
||||||
|
type = event_accolade_bad_text
|
||||||
|
title = accolade.0013.notification_fail
|
||||||
|
desc = accolade_call_acclaimed_knight_fail_notification_tooltip
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
5172
N3OW/events/activities/coronation_activity/coronation_events.txt
Normal file
5172
N3OW/events/activities/coronation_activity/coronation_events.txt
Normal file
File diff suppressed because it is too large
Load diff
10383
N3OW/events/activities/coronation_activity/coronation_events_1.txt
Normal file
10383
N3OW/events/activities/coronation_activity/coronation_events_1.txt
Normal file
File diff suppressed because it is too large
Load diff
15492
N3OW/events/activities/coronation_activity/coronation_events_6.txt
Normal file
15492
N3OW/events/activities/coronation_activity/coronation_events_6.txt
Normal file
File diff suppressed because it is too large
Load diff
26947
N3OW/events/activities/hold_court_activity/hold_court_events_general.txt
Normal file
26947
N3OW/events/activities/hold_court_activity/hold_court_events_general.txt
Normal file
File diff suppressed because it is too large
Load diff
14839
N3OW/events/activities/pilgrimage_activity/pilgrimage_events.txt
Normal file
14839
N3OW/events/activities/pilgrimage_activity/pilgrimage_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2895
N3OW/events/activities/tour_activity/tour_grounds_events_chad.txt
Normal file
2895
N3OW/events/activities/tour_activity/tour_grounds_events_chad.txt
Normal file
File diff suppressed because it is too large
Load diff
10202
N3OW/events/activities/tour_activity/tour_phase_cultural_festival.txt
Normal file
10202
N3OW/events/activities/tour_activity/tour_phase_cultural_festival.txt
Normal file
File diff suppressed because it is too large
Load diff
2766
N3OW/events/activities/tour_activity/tour_travel_events.txt
Normal file
2766
N3OW/events/activities/tour_activity/tour_travel_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1859
N3OW/events/activities/tournaments/veronica_local_events_2.txt
Normal file
1859
N3OW/events/activities/tournaments/veronica_local_events_2.txt
Normal file
File diff suppressed because it is too large
Load diff
4314
N3OW/events/artifacts/artifact_events.txt
Normal file
4314
N3OW/events/artifacts/artifact_events.txt
Normal file
File diff suppressed because it is too large
Load diff
4625
N3OW/events/birth_events.txt
Normal file
4625
N3OW/events/birth_events.txt
Normal file
File diff suppressed because it is too large
Load diff
292
N3OW/events/blackmail_events.txt
Normal file
292
N3OW/events/blackmail_events.txt
Normal file
|
|
@ -0,0 +1,292 @@
|
||||||
|
#Events for blackmail
|
||||||
|
|
||||||
|
namespace = blackmail
|
||||||
|
|
||||||
|
|
||||||
|
########################
|
||||||
|
# Blackmail Handling
|
||||||
|
# 0001-0999
|
||||||
|
########################
|
||||||
|
|
||||||
|
#Character refuses to be blackmailed
|
||||||
|
blackmail.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = blackmail.0001.t
|
||||||
|
desc = blackmail.0001.desc
|
||||||
|
theme = intrigue
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:recipient
|
||||||
|
animation = dismissal
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:target
|
||||||
|
scope:target = { can_be_exposed_by = root }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = mx_cue_murder
|
||||||
|
}
|
||||||
|
|
||||||
|
after = { remove_variable = currently_blackmailing }
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = blackmail.0001.a
|
||||||
|
scope:target = {
|
||||||
|
expose_secret = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = blackmail.0001.b
|
||||||
|
scope:target = {
|
||||||
|
disable_exposure_by = root
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
########################
|
||||||
|
# Blackmail-related stuff
|
||||||
|
# 1000-1999
|
||||||
|
########################
|
||||||
|
|
||||||
|
#Blackmailing someone causes Dread
|
||||||
|
blackmail.1001 = {
|
||||||
|
type = character_event
|
||||||
|
title = blackmail.1001.t
|
||||||
|
desc = blackmail.1001.desc
|
||||||
|
theme = intrigue
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:blackmail_target
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_landed = yes
|
||||||
|
any_vassal = {
|
||||||
|
being_blackmailed_by_root_trigger = yes
|
||||||
|
}
|
||||||
|
NOT = { has_character_flag = had_event_blackmail_1001 }
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = mx_cue_murder
|
||||||
|
add_character_flag = {
|
||||||
|
flag = had_event_blackmail_1001
|
||||||
|
days = 3650
|
||||||
|
}
|
||||||
|
random_vassal = {
|
||||||
|
limit = {
|
||||||
|
root = {
|
||||||
|
OR = {
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = prev
|
||||||
|
type = weak_blackmail_hook
|
||||||
|
}
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = prev
|
||||||
|
type = strong_blackmail_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = blackmail_target
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = blackmail.1001.a
|
||||||
|
add_dread = medium_dread_gain
|
||||||
|
stress_impact = {
|
||||||
|
compassionate = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_boldness = 1
|
||||||
|
ai_vengefulness = 0.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #Assure your vassals no one has anything to fear
|
||||||
|
name = blackmail.1001.b
|
||||||
|
add_dread = medium_dread_loss
|
||||||
|
stress_impact = {
|
||||||
|
base = minor_stress_impact_gain
|
||||||
|
stubborn = minor_stress_impact_gain
|
||||||
|
callous = medium_stress_impact_gain
|
||||||
|
sadistic = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 50
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_compassion = 2
|
||||||
|
ai_honor = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#Being under Blackmail causes Stress
|
||||||
|
blackmail.1002 = {
|
||||||
|
type = character_event
|
||||||
|
title = blackmail.1002.t
|
||||||
|
desc = blackmail.1002.desc
|
||||||
|
theme = intrigue
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:blackmailer
|
||||||
|
animation = scheme
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
NOT = { has_character_flag = had_event_blackmail_1002 }
|
||||||
|
OR = {
|
||||||
|
any_vassal = {
|
||||||
|
OR = {
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = weak_blackmail_hook
|
||||||
|
}
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = strong_blackmail_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
exists = liege
|
||||||
|
is_in_civil_war = no
|
||||||
|
liege = {
|
||||||
|
OR = {
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = weak_blackmail_hook
|
||||||
|
}
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = strong_blackmail_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
any_close_or_extended_family_member = {
|
||||||
|
OR = {
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = weak_blackmail_hook
|
||||||
|
}
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = strong_blackmail_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = 0.5
|
||||||
|
has_trait = trusting
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = mx_cue_murder
|
||||||
|
add_character_flag = {
|
||||||
|
flag = had_event_blackmail_1002
|
||||||
|
days = 3650
|
||||||
|
}
|
||||||
|
every_vassal = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = weak_blackmail_hook
|
||||||
|
}
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = strong_blackmail_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_temporary_list = blackmailers
|
||||||
|
}
|
||||||
|
liege = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_in_civil_war = no
|
||||||
|
OR = {
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = weak_blackmail_hook
|
||||||
|
}
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = strong_blackmail_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_temporary_list = blackmailers
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_close_or_extended_family_member = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = weak_blackmail_hook
|
||||||
|
}
|
||||||
|
has_hook_of_type = {
|
||||||
|
target = root
|
||||||
|
type = strong_blackmail_hook
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_to_temporary_list = blackmailers
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = blackmailers
|
||||||
|
save_scope_as = blackmailer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = blackmail.1002.a
|
||||||
|
trigger = { NOT = { has_trait = trusting } }
|
||||||
|
show_as_unavailable = { always = yes }
|
||||||
|
stress_impact = {
|
||||||
|
base = medium_stress_gain
|
||||||
|
paranoid = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 1000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = blackmail.1002.b
|
||||||
|
trigger = {
|
||||||
|
has_trait = trusting
|
||||||
|
}
|
||||||
|
trait = trusting
|
||||||
|
stress_impact = {
|
||||||
|
base = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 1000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3589
N3OW/events/board_game_events.txt
Normal file
3589
N3OW/events/board_game_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2316
N3OW/events/bookmark_events.txt
Normal file
2316
N3OW/events/bookmark_events.txt
Normal file
File diff suppressed because it is too large
Load diff
4362
N3OW/events/bp1_dan_events.txt
Normal file
4362
N3OW/events/bp1_dan_events.txt
Normal file
File diff suppressed because it is too large
Load diff
3474
N3OW/events/court_events/01_ep3_court_events_3.txt
Normal file
3474
N3OW/events/court_events/01_ep3_court_events_3.txt
Normal file
File diff suppressed because it is too large
Load diff
14384
N3OW/events/court_events/court_events_general.txt
Normal file
14384
N3OW/events/court_events/court_events_general.txt
Normal file
File diff suppressed because it is too large
Load diff
1032
N3OW/events/court_events/court_events_general_1.txt
Normal file
1032
N3OW/events/court_events/court_events_general_1.txt
Normal file
File diff suppressed because it is too large
Load diff
703
N3OW/events/court_maintenance_events.txt
Normal file
703
N3OW/events/court_maintenance_events.txt
Normal file
|
|
@ -0,0 +1,703 @@
|
||||||
|
#Court Maintenance events of various persuasions
|
||||||
|
|
||||||
|
namespace = court_maintenance
|
||||||
|
|
||||||
|
#Children should acquire personality trait events
|
||||||
|
court_maintenance.0003 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
is_adult = no
|
||||||
|
any_courtier_or_guest = {
|
||||||
|
is_adult = no
|
||||||
|
}
|
||||||
|
any_prisoner = {
|
||||||
|
is_adult = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_adult = no
|
||||||
|
OR = {
|
||||||
|
age = 9
|
||||||
|
age = 11
|
||||||
|
age = 13
|
||||||
|
age >= 14 #Backup in case something has gone wrong
|
||||||
|
}
|
||||||
|
number_of_personality_traits < childhood_personality_trait_gain_limit
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
age = 9
|
||||||
|
has_variable = reincarnation_of
|
||||||
|
can_become_reincarnation_trigger = yes
|
||||||
|
}
|
||||||
|
trigger_event = child_personality.9900
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
trigger_event = {
|
||||||
|
on_action = child_personality_gain
|
||||||
|
days = { 1 360 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
is_adult = no
|
||||||
|
OR = {
|
||||||
|
age = 9
|
||||||
|
age = 11
|
||||||
|
age = 13
|
||||||
|
age >= 14 #Backup in case something has gone wrong
|
||||||
|
}
|
||||||
|
number_of_personality_traits < childhood_personality_trait_gain_limit
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
on_action = child_personality_gain
|
||||||
|
days = { 1 360 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Small random chance to acquire a fourth personality trait
|
||||||
|
every_courtier_or_guest = {
|
||||||
|
limit = {
|
||||||
|
is_adult = no
|
||||||
|
number_of_personality_traits = childhood_personality_trait_gain_limit
|
||||||
|
number_of_personality_traits < personality_trait_limit
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = childhood_fourth_personality_trait_chance
|
||||||
|
trigger_event = {
|
||||||
|
on_action = child_personality_gain
|
||||||
|
days = { 1 360 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_prisoner = {
|
||||||
|
limit = {
|
||||||
|
is_adult = no
|
||||||
|
OR = {
|
||||||
|
age = 9
|
||||||
|
age = 11
|
||||||
|
age = 13
|
||||||
|
age >= 14 #Backup in case something has gone wrong
|
||||||
|
}
|
||||||
|
number_of_personality_traits < childhood_personality_trait_gain_limit
|
||||||
|
}
|
||||||
|
trigger_event = {
|
||||||
|
on_action = child_personality_gain
|
||||||
|
days = { 1 360 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Small random chance to acquire a fourth personality trait
|
||||||
|
every_prisoner = {
|
||||||
|
limit = {
|
||||||
|
is_adult = no
|
||||||
|
number_of_personality_traits = childhood_personality_trait_gain_limit
|
||||||
|
number_of_personality_traits < personality_trait_limit
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = childhood_fourth_personality_trait_chance
|
||||||
|
trigger_event = {
|
||||||
|
on_action = child_personality_gain
|
||||||
|
days = { 1 360 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
court_maintenance.0005 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
scope:new_employer = {
|
||||||
|
government_has_flag = government_is_holy_order
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
add_trait = order_member
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Absent from your court
|
||||||
|
court_maintenance.0010 = {
|
||||||
|
theme = crown
|
||||||
|
override_background = { reference = council_chamber }
|
||||||
|
type = character_event
|
||||||
|
title = court_maintenance.0010.t
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:messenger
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldown = { years = 5 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
always = no # Disabled for now
|
||||||
|
has_royal_court = yes
|
||||||
|
has_dlc_feature = royal_court
|
||||||
|
is_ai = no
|
||||||
|
is_available_adult = yes
|
||||||
|
is_at_war = no
|
||||||
|
}
|
||||||
|
|
||||||
|
desc = {
|
||||||
|
desc = court_maintenance.0010.desc
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:great_cgv_court
|
||||||
|
}
|
||||||
|
desc = court_maintenance.0010.desc.seeking_gainful_employment
|
||||||
|
}
|
||||||
|
desc = court_maintenance.0010.desc.general_ending
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
ordered_independent_ruler = {
|
||||||
|
order_by = court_grandeur_current
|
||||||
|
limit = {
|
||||||
|
faith.religion = root.faith.religion
|
||||||
|
in_diplomatic_range = root
|
||||||
|
this != root
|
||||||
|
}
|
||||||
|
alternative_limit = {
|
||||||
|
this != root
|
||||||
|
in_diplomatic_range = root
|
||||||
|
}
|
||||||
|
alternative_limit = {
|
||||||
|
this != root
|
||||||
|
}
|
||||||
|
save_scope_as = great_cgv_court
|
||||||
|
}
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
has_any_court_position = yes
|
||||||
|
}
|
||||||
|
alternative_limit = {
|
||||||
|
is_available_adult = yes
|
||||||
|
}
|
||||||
|
save_scope_as = messenger
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = court_maintenance.0010.a
|
||||||
|
#Open Royal Court
|
||||||
|
custom_tooltip = court_maintenance.0010.a.tooltip
|
||||||
|
open_view_data = {
|
||||||
|
view = royal_court
|
||||||
|
player = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = {
|
||||||
|
text = court_maintenance.0010.b.paranoid
|
||||||
|
trigger = { has_trait = paranoid }
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
text = court_maintenance.0010.b.depressed
|
||||||
|
trigger = { has_trait = depressed }
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
text = court_maintenance.0010.b.brave
|
||||||
|
trigger = { has_trait = brave }
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
text = court_maintenance.0010.b
|
||||||
|
trigger = { always = yes }
|
||||||
|
}
|
||||||
|
change_current_court_grandeur = miniscule_court_grandeur_loss
|
||||||
|
if = {
|
||||||
|
limit = { exists = scope:great_cgv_court }
|
||||||
|
custom_tooltip = court_maintenance.0010.b.tooltip
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = { exists = scope:great_cgv_court }
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
has_any_court_position = no
|
||||||
|
is_physically_able_ai_adult = yes
|
||||||
|
is_councillor = no
|
||||||
|
NOT = { is_vassal_of = root }
|
||||||
|
NOT = { is_close_family_of = ROOT }
|
||||||
|
}
|
||||||
|
set_employer = scope:great_cgv_court
|
||||||
|
return_to_court = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Gained a Royal Court
|
||||||
|
court_maintenance.0011 = {
|
||||||
|
theme = new_royal_court
|
||||||
|
type = character_event
|
||||||
|
title = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { tgp_is_ceremonial_regent_trigger = yes } # Not 'actual' ruler
|
||||||
|
desc = court_maintenance.0011.t.regent
|
||||||
|
}
|
||||||
|
desc = court_maintenance.0011.t
|
||||||
|
}
|
||||||
|
}
|
||||||
|
window = visit_settlement_window
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { tgp_is_ceremonial_regent_trigger = yes } # Not 'actual' ruler
|
||||||
|
desc = court_maintenance.0011.desc.regent
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { coronation_trigger = yes }
|
||||||
|
desc = court_maintenance.0011.desc.ach
|
||||||
|
}
|
||||||
|
desc = court_maintenance.0011.desc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = war_over_win
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:messenger
|
||||||
|
animation = ecstasy
|
||||||
|
}
|
||||||
|
artifact = { # To display the dynasty banner in the event-window
|
||||||
|
target = scope:dynasty_banner
|
||||||
|
position = lower_center_portrait
|
||||||
|
}
|
||||||
|
artifact = { # To display the house banner in the event-window
|
||||||
|
target = scope:house_banner
|
||||||
|
position = lower_right_portrait
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_ai = no
|
||||||
|
is_landed = yes
|
||||||
|
has_dlc_feature = royal_court
|
||||||
|
# To avoid farming and duplication
|
||||||
|
OR = {
|
||||||
|
# No owned house banner
|
||||||
|
NOT = {
|
||||||
|
any_character_artifact = {
|
||||||
|
has_variable = banner_house
|
||||||
|
var:banner_house = root.house
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
# Is Dynasty Head
|
||||||
|
OR = {
|
||||||
|
this = dynasty.dynast # Dynasty Head
|
||||||
|
any_parent = { # Parent landless
|
||||||
|
employer = prev
|
||||||
|
dynasty = prev.dynasty
|
||||||
|
this = dynasty.dynast
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Dynasty banner does not exist
|
||||||
|
NOT = {
|
||||||
|
any_character_artifact = {
|
||||||
|
has_variable = banner_dynasty
|
||||||
|
var:banner_dynasty = root.dynasty
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
tgp_save_realm_ceremonial_liege_effect = yes
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
coronation_trigger = yes
|
||||||
|
NOT = { has_game_rule = coronation_laws_off }
|
||||||
|
}
|
||||||
|
coronation_reset_realm_law_effect = yes #we need to reset the crown laws immediately, not wait for the next tick
|
||||||
|
set_variable = coronation_discount
|
||||||
|
custom_tooltip = court_maintenance.0011.coronation_discount
|
||||||
|
|
||||||
|
# Coronations law
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_realm_law = uncrowned
|
||||||
|
}
|
||||||
|
|
||||||
|
# Artifact for Coronations setup
|
||||||
|
create_proper_coronation_artifact_setup = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = cp:councillor_chancellor
|
||||||
|
}
|
||||||
|
cp:councillor_chancellor = { save_scope_as = messenger }
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_councillor = {
|
||||||
|
is_kurultai_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_councillor = {
|
||||||
|
limit = {
|
||||||
|
is_kurultai_trigger = yes
|
||||||
|
}
|
||||||
|
save_scope_as = messenger
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
random_vassal = { save_scope_as = messenger }
|
||||||
|
}
|
||||||
|
#House banner
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
tgp_is_ceremonial_regent_trigger = no
|
||||||
|
NOT = {
|
||||||
|
any_character_artifact = {
|
||||||
|
has_variable = banner_house
|
||||||
|
var:banner_house = root.house
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_variable = banner_from_house
|
||||||
|
create_artifact_wall_banner_effect = {
|
||||||
|
OWNER = root
|
||||||
|
CREATOR = scope:messenger
|
||||||
|
TARGET = root.house
|
||||||
|
}
|
||||||
|
if = { # For artifact portraits
|
||||||
|
limit = { exists = scope:newly_created_artifact }
|
||||||
|
scope:newly_created_artifact = { save_scope_as = house_banner }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Dynasty banner
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
tgp_is_ceremonial_regent_trigger = no
|
||||||
|
OR = {
|
||||||
|
this = dynasty.dynast # Dynasty Head
|
||||||
|
any_parent = { # Parent landless
|
||||||
|
employer = root
|
||||||
|
dynasty = root.dynasty
|
||||||
|
this = dynasty.dynast
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
any_character_artifact = {
|
||||||
|
has_variable = banner_dynasty
|
||||||
|
var:banner_dynasty = root.dynasty
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_variable = banner_from_dynasty
|
||||||
|
create_artifact_wall_banner_effect = {
|
||||||
|
OWNER = root
|
||||||
|
CREATOR = scope:messenger
|
||||||
|
TARGET = root.dynasty
|
||||||
|
}
|
||||||
|
if = { # For artifact portraits
|
||||||
|
limit = { exists = scope:newly_created_artifact }
|
||||||
|
scope:newly_created_artifact = { save_scope_as = dynasty_banner }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Both
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:house_banner
|
||||||
|
exists = scope:dynasty_banner
|
||||||
|
}
|
||||||
|
custom_tooltip = court_maintenance.0011.banner_tooltip
|
||||||
|
}
|
||||||
|
#House
|
||||||
|
else_if = {
|
||||||
|
limit = { exists = scope:house_banner }
|
||||||
|
custom_tooltip = court_maintenance.0011.banner_house_tooltip
|
||||||
|
}
|
||||||
|
#Dynasty
|
||||||
|
else = { custom_tooltip = court_maintenance.0011.banner_dynasty_tooltip }
|
||||||
|
|
||||||
|
# Add extra legitimacy, for the first time they gain the Kingdom title
|
||||||
|
add_legitimacy_effect = { LEGITIMACY = major_legitimacy_gain }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = court_maintenance.0011.coronation
|
||||||
|
custom_tooltip = court_maintenance.0011.coronation.tooltip
|
||||||
|
trigger = {
|
||||||
|
coronation_trigger = yes
|
||||||
|
NOR = {
|
||||||
|
has_character_flag = had_coronation_prompt
|
||||||
|
has_game_rule = coronation_laws_off
|
||||||
|
tgp_is_ceremonial_regent_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = { #ai should always go straight for it if they can
|
||||||
|
limit = { is_ai = yes can_host_activity = activity_coronation }
|
||||||
|
ai_attempt_to_host_activity = activity_coronation
|
||||||
|
}
|
||||||
|
else_if = { #if you already have a crown, a window opened for you sire
|
||||||
|
limit = { coronation_has_proper_artifact_trigger = yes is_ai = no }
|
||||||
|
open_view_data = {
|
||||||
|
view = activity_list_detail_host_window
|
||||||
|
data = activity_type:activity_coronation
|
||||||
|
player = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = { #Else we start creating a crown
|
||||||
|
create_proper_coronation_artifact_creation = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
custom_tooltip = court_maintenance.0011.b.tooltip
|
||||||
|
|
||||||
|
ai_chance = { #AI should always start hosting coronations
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = {
|
||||||
|
text = court_maintenance.0011.a
|
||||||
|
trigger = { tgp_is_ceremonial_regent_trigger = no } # Not 'actual' ruler
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
text = court_maintenance.0011.a.regent
|
||||||
|
trigger = { tgp_is_ceremonial_regent_trigger = yes } # Not 'actual' ruler
|
||||||
|
}
|
||||||
|
#Open Royal Court
|
||||||
|
custom_tooltip = court_maintenance.0011.a.tooltip
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
coronation_trigger = yes
|
||||||
|
tgp_is_ceremonial_regent_trigger = no # Not 'actual' ruler
|
||||||
|
NOR = {
|
||||||
|
has_character_flag = had_coronation_prompt
|
||||||
|
has_game_rule = coronation_laws_off
|
||||||
|
government_has_flag = government_is_mandala
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = court_maintenance.0011.b.tooltip.ach
|
||||||
|
}
|
||||||
|
open_view_data = {
|
||||||
|
view = royal_court
|
||||||
|
player = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = court_maintenance.0011.b
|
||||||
|
custom_tooltip = court_maintenance.0011.b.tooltip
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
coronation_trigger = yes
|
||||||
|
tgp_is_ceremonial_regent_trigger = no # Not 'actual' ruler
|
||||||
|
NOR = {
|
||||||
|
has_character_flag = had_coronation_prompt
|
||||||
|
has_game_rule = coronation_laws_off
|
||||||
|
government_has_flag = government_is_mandala
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = court_maintenance.0011.b.tooltip.ach
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
add_character_flag = had_coronation_prompt
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_tgp_dlc_trigger = yes
|
||||||
|
government_allows = merit
|
||||||
|
NOT = { has_government = celestial_government } #Created from cycle
|
||||||
|
}
|
||||||
|
create_artifact_dynastic_imperial_seal_effect = {
|
||||||
|
OWNER = root
|
||||||
|
SMITH = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Dynasty Banner improves
|
||||||
|
scripted_trigger dynasty_banner_improve_rarity_trigger = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = { root.dynasty.dynasty_prestige_level = max_dynasty_prestige_level }
|
||||||
|
NOT = { rarity = illustrious }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { root.dynasty.dynasty_prestige_level >= high_dynasty_prestige_level }
|
||||||
|
NOR = {
|
||||||
|
rarity = famed
|
||||||
|
rarity = illustrious
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
root.dynasty.dynasty_prestige_level >= medium_dynasty_prestige_level
|
||||||
|
NOR = {
|
||||||
|
rarity = masterwork
|
||||||
|
rarity = famed
|
||||||
|
rarity = illustrious
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scripted_effect dynasty_banner_improve_rarity_effect = {
|
||||||
|
if = {
|
||||||
|
limit = { scope:target.dynasty_prestige_level = max_dynasty_prestige_level }
|
||||||
|
set_artifact_rarity = illustrious
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = { scope:target.dynasty_prestige_level >= high_dynasty_prestige_level }
|
||||||
|
set_artifact_rarity = famed
|
||||||
|
}
|
||||||
|
else = { set_artifact_rarity = masterwork }
|
||||||
|
hidden_effect = {
|
||||||
|
set_artifact_description = artifact_wall_banner_dynasty_description
|
||||||
|
clear_artifact_modifiers = yes
|
||||||
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
||||||
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
||||||
|
add_scaled_artifact_modifier_prestige_effect = yes
|
||||||
|
add_scaled_artifact_modifier_rulership_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
court_maintenance.0012 = {
|
||||||
|
theme = new_royal_court
|
||||||
|
type = character_event
|
||||||
|
title = court_maintenance.0012.t
|
||||||
|
desc = {
|
||||||
|
desc = court_maintenance.0012.desc
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:target.dynasty_prestige_level = max_dynasty_prestige_level }
|
||||||
|
desc = court_maintenance.0012.desc_illustrious
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:target.dynasty_prestige_level >= high_dynasty_prestige_level }
|
||||||
|
desc = court_maintenance.0012.desc_masterwork
|
||||||
|
}
|
||||||
|
desc = court_maintenance.0012.desc_famed
|
||||||
|
}
|
||||||
|
}
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
artifact = { # To display the artifact in the event-window
|
||||||
|
target = scope:banner_scope
|
||||||
|
position = lower_right_portrait
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
any_character_artifact = {
|
||||||
|
trigger_if = { # To stop errors
|
||||||
|
limit = { exists = var:banner_dynasty } # is a dynasty banner
|
||||||
|
var:banner_dynasty = root.dynasty # of my dynasty
|
||||||
|
dynasty_banner_improve_rarity_trigger = yes # and should be a higher level
|
||||||
|
}
|
||||||
|
trigger_else = { always = no }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
dynasty = { save_scope_as = target } # for banner desc
|
||||||
|
# save relevant banners (all just in case)
|
||||||
|
every_character_artifact = {
|
||||||
|
limit = {
|
||||||
|
has_variable = banner_dynasty
|
||||||
|
var:banner_dynasty = root.dynasty
|
||||||
|
dynasty_banner_improve_rarity_trigger = yes
|
||||||
|
}
|
||||||
|
add_to_list = dynasty_banner_list
|
||||||
|
}
|
||||||
|
random_in_list = {
|
||||||
|
list = dynasty_banner_list
|
||||||
|
limit = { is_equipped = yes }
|
||||||
|
alternative_limit = { always = yes }
|
||||||
|
save_scope_as = banner_scope
|
||||||
|
save_scope_as = newly_created_artifact
|
||||||
|
}
|
||||||
|
every_in_list = {
|
||||||
|
list = dynasty_banner_list
|
||||||
|
dynasty_banner_improve_rarity_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = court_maintenance.0012.a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
court_maintenance.0013 = {
|
||||||
|
theme = new_royal_court
|
||||||
|
type = character_event
|
||||||
|
title = court_maintenance.0013.t
|
||||||
|
desc = {
|
||||||
|
desc = court_maintenance.0013.desc
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:banner_scope.var:banner_commissioner
|
||||||
|
scope:banner_scope.var:banner_commissioner != root
|
||||||
|
}
|
||||||
|
desc = court_maintenance.0013.desc_creator
|
||||||
|
}
|
||||||
|
desc = court_maintenance.0013.desc_fallback
|
||||||
|
}
|
||||||
|
}
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
artifact = { # To display the artifact in the event-window
|
||||||
|
target = scope:banner_scope
|
||||||
|
position = lower_right_portrait
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
any_character_artifact = { # Has more than one dynasty banner of own dynasty
|
||||||
|
count > 1
|
||||||
|
trigger_if = { # To stop errors
|
||||||
|
limit = { exists = var:banner_dynasty }
|
||||||
|
var:banner_dynasty = root.dynasty
|
||||||
|
}
|
||||||
|
trigger_else = { always = no }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
every_character_artifact = { # Fetch all dynasty banners
|
||||||
|
limit = {
|
||||||
|
has_variable = banner_dynasty
|
||||||
|
var:banner_dynasty = root.dynasty
|
||||||
|
}
|
||||||
|
add_to_list = dynasty_banner_list
|
||||||
|
}
|
||||||
|
ordered_in_list = { # Save oldest dynasty banner
|
||||||
|
list = dynasty_banner_list
|
||||||
|
order_by = artifact_age
|
||||||
|
save_scope_as = banner_scope
|
||||||
|
}
|
||||||
|
every_in_list = { # Destroy all but oldest dynasty banner
|
||||||
|
list = dynasty_banner_list
|
||||||
|
limit = {
|
||||||
|
this != scope:banner_scope
|
||||||
|
}
|
||||||
|
destroy_artifact = this
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = court_maintenance.0013.a
|
||||||
|
custom_tooltip = court_maintenance.0013.tt
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
261
N3OW/events/court_position_management_events.txt
Normal file
261
N3OW/events/court_position_management_events.txt
Normal file
|
|
@ -0,0 +1,261 @@
|
||||||
|
# Court Position re-assignment events
|
||||||
|
namespace = court_position_management_event
|
||||||
|
|
||||||
|
# Generic / landed character court position vacated event, offer the up to two best candidates by aptitude
|
||||||
|
court_position_management_event.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = court_position_management_event.0001.t
|
||||||
|
theme = court
|
||||||
|
|
||||||
|
desc = {
|
||||||
|
desc = court_position_management_event.0001.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:employee = {
|
||||||
|
is_alive = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0001.desc.dead
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
NOT = { exists = scope:candidate_2 }
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0001.desc.one_candidate
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
exists = scope:candidate_2
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0001.desc.two_candidates
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
NOT = { exists = scope:candidate_1 }
|
||||||
|
NOT = { exists = scope:candidate_2 }
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0001.desc.no_candidates
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:candidate_1 }
|
||||||
|
NOT = { exists = scope:candidate_2 }
|
||||||
|
}
|
||||||
|
save_scope_as = left_portrait_character
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
scope:candidate_1 = {
|
||||||
|
save_scope_as = left_portrait_character
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:left_portrait_character
|
||||||
|
|
||||||
|
# If we have no candidates, we're just stand there, thinking
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { scope:left_portrait_character = root }
|
||||||
|
animation = thinking
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = scope:candidate_2
|
||||||
|
lower_center_portrait = scope:employee
|
||||||
|
|
||||||
|
# Pick candidate #1
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0001.a
|
||||||
|
custom_tooltip = court_position_management_event.0001.a.aptitude
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
exists = scope:court_position_type
|
||||||
|
}
|
||||||
|
appoint_court_position = {
|
||||||
|
recipient = scope:candidate_1
|
||||||
|
court_position = scope:court_position_type
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Pick candidate #2
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0001.b
|
||||||
|
custom_tooltip = court_position_management_event.0001.b.aptitude
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_2
|
||||||
|
}
|
||||||
|
appoint_court_position = {
|
||||||
|
recipient = scope:candidate_2
|
||||||
|
court_position = scope:court_position_type
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Go to a recruitment decision
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0001.c
|
||||||
|
custom_tooltip = court_position_management_event.0001.c.tt
|
||||||
|
|
||||||
|
# Court positions that are valid in 'recruit_court_position_decision'
|
||||||
|
trigger = {
|
||||||
|
NOT = { exists = scope:candidate_1 }
|
||||||
|
NOT = { exists = scope:candidate_2 }
|
||||||
|
OR = {
|
||||||
|
scope:court_position_type = court_position_type:travel_leader_court_position
|
||||||
|
scope:court_position_type = court_position_type:court_physician_court_position
|
||||||
|
scope:court_position_type = court_position_type:wet_nurse_court_position
|
||||||
|
scope:court_position_type = court_position_type:charioteer_court_position
|
||||||
|
scope:court_position_type = court_position_type:chief_eunuch_court_position
|
||||||
|
scope:court_position_type = court_position_type:court_gardener_court_position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
open_view_data = {
|
||||||
|
view = decision_detail
|
||||||
|
data = decision:recruit_court_position_decision
|
||||||
|
player = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# I will figure this out myself
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0001.d
|
||||||
|
custom_tooltip = court_position_management_event.0001.d.tt
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
}
|
||||||
|
|
||||||
|
open_view_data = {
|
||||||
|
view = appoint_position
|
||||||
|
data = scope:court_position_type
|
||||||
|
player = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Leave it open
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0001.e
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Landless adventurer court position vacated event, offer the up to two best candidates by aptitude
|
||||||
|
court_position_management_event.0002 = {
|
||||||
|
type = character_event
|
||||||
|
title = court_position_management_event.0002.t
|
||||||
|
theme = landless_adventurer
|
||||||
|
|
||||||
|
desc = {
|
||||||
|
desc = court_position_management_event.0002.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:employee = {
|
||||||
|
is_alive = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0002.desc.dead
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
NOT = { exists = scope:candidate_2 }
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0002.desc.one_candidate
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
exists = scope:candidate_2
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0002.desc.two_candidates
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
NOT = { exists = scope:candidate_1 }
|
||||||
|
NOT = { exists = scope:candidate_2 }
|
||||||
|
}
|
||||||
|
desc = court_position_management_event.0002.desc.no_candidates
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:candidate_1 }
|
||||||
|
NOT = { exists = scope:candidate_2 }
|
||||||
|
}
|
||||||
|
save_scope_as = left_portrait_character
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
scope:candidate_1 = {
|
||||||
|
save_scope_as = left_portrait_character
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:left_portrait_character
|
||||||
|
|
||||||
|
# If we have no candidates, we're just stand there, thinking
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { scope:left_portrait_character = root }
|
||||||
|
animation = thinking
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = scope:candidate_2
|
||||||
|
lower_center_portrait = scope:employee
|
||||||
|
|
||||||
|
# Pick candidate #1
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0002.a
|
||||||
|
custom_tooltip = court_position_management_event.0002.a.aptitude
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
exists = scope:court_position_type
|
||||||
|
}
|
||||||
|
appoint_court_position = {
|
||||||
|
recipient = scope:candidate_1
|
||||||
|
court_position = scope:court_position_type
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Pick candidate #2
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0002.b
|
||||||
|
custom_tooltip = court_position_management_event.0002.b.aptitude
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_2
|
||||||
|
}
|
||||||
|
appoint_court_position = {
|
||||||
|
recipient = scope:candidate_2
|
||||||
|
court_position = scope:court_position_type
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# I will figure this out myself
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0002.d
|
||||||
|
custom_tooltip = court_position_management_event.0002.d.tt
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:candidate_1
|
||||||
|
}
|
||||||
|
|
||||||
|
open_view_data = {
|
||||||
|
view = appoint_position
|
||||||
|
data = scope:court_position_type
|
||||||
|
player = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Leave it open
|
||||||
|
option = {
|
||||||
|
name = court_position_management_event.0002.e
|
||||||
|
}
|
||||||
|
}
|
||||||
2998
N3OW/events/decisions_events/east_europe_events.txt
Normal file
2998
N3OW/events/decisions_events/east_europe_events.txt
Normal file
File diff suppressed because it is too large
Load diff
3311
N3OW/events/decisions_events/iberia_north_africa_events.txt
Normal file
3311
N3OW/events/decisions_events/iberia_north_africa_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2825
N3OW/events/decisions_events/mpo_greatest_of_khans_events.txt
Normal file
2825
N3OW/events/decisions_events/mpo_greatest_of_khans_events.txt
Normal file
File diff suppressed because it is too large
Load diff
3371
N3OW/events/decisions_events/roman_restoration_events.txt
Normal file
3371
N3OW/events/decisions_events/roman_restoration_events.txt
Normal file
File diff suppressed because it is too large
Load diff
9640
N3OW/events/dlc/ach/ach_coronation_events.txt
Normal file
9640
N3OW/events/dlc/ach/ach_coronation_events.txt
Normal file
File diff suppressed because it is too large
Load diff
720
N3OW/events/dlc/ach/ach_maintenance_events.txt
Normal file
720
N3OW/events/dlc/ach/ach_maintenance_events.txt
Normal file
|
|
@ -0,0 +1,720 @@
|
||||||
|
namespace = ach_maintenance_events
|
||||||
|
|
||||||
|
ach_maintenance_events.0001 = { # Clean up of Coronation realm law, will happen 1 tick after you gain the title (due to on_actions)
|
||||||
|
type = character_event
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
coronation_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
has_game_rule = coronation_laws_off
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_variable = crowned_king_var
|
||||||
|
NOT = { has_realm_law = crowned_king }
|
||||||
|
}
|
||||||
|
add_realm_law_skip_effects = crowned_king
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_variable = crowned_emperor_var
|
||||||
|
NOT = { has_realm_law = crowned_emperor }
|
||||||
|
}
|
||||||
|
add_realm_law_skip_effects = crowned_emperor
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
has_variable = crowned_king_var
|
||||||
|
has_variable = crowned_emperor_var
|
||||||
|
}
|
||||||
|
NOT = { has_realm_law = uncrowned }
|
||||||
|
}
|
||||||
|
add_realm_law_skip_effects = uncrowned
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0002 = { # ACH Oath synergy culture rewards
|
||||||
|
type = character_event
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_variable = mend_the_fracture_oath_target_culture
|
||||||
|
culture ?= {
|
||||||
|
has_cultural_tradition = oath_mend_the_fracture_tradition
|
||||||
|
}
|
||||||
|
top_liege = root
|
||||||
|
var:mend_the_fracture_oath_target_culture = {
|
||||||
|
has_cultural_tradition = oath_mend_the_fracture_tradition
|
||||||
|
NOT = { this = root.culture }
|
||||||
|
any_culture_county = {
|
||||||
|
count >= 3
|
||||||
|
top_liege = root.top_liege
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# calculate the chances of a positive thing happening
|
||||||
|
set_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
value = 0.1
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = synergy_cultures_amount
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
var:mend_the_fracture_oath_target_culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
cultural_acceptance = {
|
||||||
|
target = root.culture
|
||||||
|
value >= 99
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
cultural_acceptance = {
|
||||||
|
target = root.culture
|
||||||
|
value >= 80
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
cultural_acceptance = {
|
||||||
|
target = root.culture
|
||||||
|
value >= 60
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
cultural_acceptance = {
|
||||||
|
target = root.culture
|
||||||
|
value >= 40
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
culture_head ?= {
|
||||||
|
opinion = {
|
||||||
|
target = root
|
||||||
|
value >= 80
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
culture_head ?= {
|
||||||
|
opinion = {
|
||||||
|
target = root
|
||||||
|
value >= 40
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
culture_head ?= {
|
||||||
|
opinion = {
|
||||||
|
target = root
|
||||||
|
value >= 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:mend_the_fracture_oath_target_culture.culture_head
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
opinion = {
|
||||||
|
target = var:mend_the_fracture_oath_target_culture.culture_head
|
||||||
|
value >= 80
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
opinion = {
|
||||||
|
target = var:mend_the_fracture_oath_target_culture.culture_head
|
||||||
|
value >= 40
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
opinion = {
|
||||||
|
target = var:mend_the_fracture_oath_target_culture.culture_head
|
||||||
|
value >= 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
prestige_level = 5
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
prestige_level = 4
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.15
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
prestige_level = 3
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
prestige_level = 2
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.05
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
prestige_level = 1
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
add = 0.02
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
var:synergy_cultures_chance >= 1
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_amount
|
||||||
|
add = var:synergy_cultures_chance
|
||||||
|
multiply = 2
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = synergy_cultures_chance
|
||||||
|
value = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# calculate the amount of a positive things happening
|
||||||
|
var:mend_the_fracture_oath_target_culture = {
|
||||||
|
every_culture_county = {
|
||||||
|
limit = {
|
||||||
|
top_liege = root.top_liege
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_amount
|
||||||
|
add = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_amount
|
||||||
|
multiply = 0.2
|
||||||
|
multiply = var:synergy_cultures_chance
|
||||||
|
min = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
while = {
|
||||||
|
limit = {
|
||||||
|
var:synergy_cultures_amount > 0
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
1 = {
|
||||||
|
culture ?= {
|
||||||
|
random_culture_county = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
has_county_modifier = oath_mend_the_fracture_county
|
||||||
|
}
|
||||||
|
holder = root
|
||||||
|
}
|
||||||
|
alternative_limit = {
|
||||||
|
NOT = {
|
||||||
|
has_county_modifier = oath_mend_the_fracture_county
|
||||||
|
}
|
||||||
|
top_liege = root.top_liege
|
||||||
|
}
|
||||||
|
alternative_limit = {
|
||||||
|
NOT = {
|
||||||
|
has_county_modifier = oath_mend_the_fracture_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = oath_mend_the_fracture_county
|
||||||
|
years = 2
|
||||||
|
}
|
||||||
|
add_to_list = synergy_culture_counties
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var:mend_the_fracture_oath_target_culture = {
|
||||||
|
random_culture_county = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
has_county_modifier = oath_mend_the_fracture_county
|
||||||
|
}
|
||||||
|
holder = root
|
||||||
|
}
|
||||||
|
alternative_limit = {
|
||||||
|
NOT = {
|
||||||
|
has_county_modifier = oath_mend_the_fracture_county
|
||||||
|
}
|
||||||
|
top_liege = root.top_liege
|
||||||
|
}
|
||||||
|
alternative_limit = {
|
||||||
|
NOT = {
|
||||||
|
has_county_modifier = oath_mend_the_fracture_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = oath_mend_the_fracture_county
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
add_to_list = synergy_culture_counties
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = county_reward
|
||||||
|
}
|
||||||
|
1 = {
|
||||||
|
modifier = {
|
||||||
|
NOT = {
|
||||||
|
root.culture.culture_head ?= root
|
||||||
|
}
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
spawn_army = {
|
||||||
|
name = ach_culture_synergy_troops
|
||||||
|
men_at_arms = {
|
||||||
|
type = accolade_maa_archers
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
men_at_arms = {
|
||||||
|
type = accolade_maa_skirmishers
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
location = root.capital_province
|
||||||
|
uses_supply = no
|
||||||
|
inheritable = yes
|
||||||
|
}
|
||||||
|
var:mend_the_fracture_oath_target_culture = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
culture_head ?= root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
culture_head ?= {
|
||||||
|
spawn_army = {
|
||||||
|
name = ach_culture_synergy_troops
|
||||||
|
men_at_arms = {
|
||||||
|
type = accolade_maa_skirmishers
|
||||||
|
stacks = 1
|
||||||
|
}
|
||||||
|
location = root.capital_province
|
||||||
|
uses_supply = no
|
||||||
|
inheritable = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = army_reward
|
||||||
|
}
|
||||||
|
1 = {
|
||||||
|
modifier = {
|
||||||
|
NOT = {
|
||||||
|
root.culture.culture_head ?= root
|
||||||
|
var:mend_the_fracture_oath_target_culture.culture_head != root
|
||||||
|
}
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
opinion = {
|
||||||
|
target = var:mend_the_fracture_oath_target_culture.culture_head
|
||||||
|
value = 100
|
||||||
|
}
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = var:mend_the_fracture_oath_target_culture.culture_head
|
||||||
|
opinion = 20
|
||||||
|
modifier = ach_synergy_culture_opinion
|
||||||
|
}
|
||||||
|
save_scope_as = opinion_reward
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
change_variable = {
|
||||||
|
name = synergy_cultures_amount
|
||||||
|
subtract = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# inform the player about what happened
|
||||||
|
send_interface_message = {
|
||||||
|
title = ach_maintenance_events.0002.title
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:army_reward
|
||||||
|
}
|
||||||
|
custom_tooltip = ach_maintenance_events.0002.army_reward
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:opinion_reward
|
||||||
|
}
|
||||||
|
custom_tooltip = ach_maintenance_events.0002.opinion_reward
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:county_reward
|
||||||
|
}
|
||||||
|
every_in_list = {
|
||||||
|
list = synergy_culture_counties
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = oath_mend_the_fracture_county
|
||||||
|
years = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
var:mend_the_fracture_oath_target_culture = {
|
||||||
|
any_culture_county = {
|
||||||
|
holder = {
|
||||||
|
culture = var:mend_the_fracture_oath_target_culture
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
title = ach_maintenance_events.0002.title
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:army_reward
|
||||||
|
}
|
||||||
|
custom_tooltip = ach_maintenance_events.0002.army_reward
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:opinion_reward
|
||||||
|
}
|
||||||
|
custom_tooltip = ach_maintenance_events.0002.opinion_reward
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:county_reward
|
||||||
|
}
|
||||||
|
every_in_list = {
|
||||||
|
list = synergy_culture_counties
|
||||||
|
show_as_tooltip = {
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = oath_mend_the_fracture_county
|
||||||
|
years = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
remove_variable = synergy_cultures_chance
|
||||||
|
remove_variable = synergy_cultures_amount
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0100 = { #Coronation host is ded, notify guests
|
||||||
|
type = character_event
|
||||||
|
title = ach_maintenance_events.0100.t
|
||||||
|
desc = ach_maintenance_events.0100.desc
|
||||||
|
theme = realm
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = shock
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:host
|
||||||
|
animation = dead
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ach_maintenance_events.0100.a
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0101 = { #Coronation host has been imprisoned, notify guests
|
||||||
|
type = character_event
|
||||||
|
title = ach_maintenance_events.0101.t
|
||||||
|
desc = ach_maintenance_events.0101.desc
|
||||||
|
theme = realm
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = shock
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:host
|
||||||
|
animation = prisonhouse
|
||||||
|
}
|
||||||
|
|
||||||
|
lower_left_portrait = {
|
||||||
|
character = scope:gaoler
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:host.imprisoner = {
|
||||||
|
save_scope_as = gaoler
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
NOT = { #you know what you did
|
||||||
|
this = scope:host.imprisoner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ach_maintenance_events.0101.a
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0102 = { #Coronation host has been imprisoned, notify host and cancellation
|
||||||
|
type = character_event
|
||||||
|
title = ach_maintenance_events.0102.t
|
||||||
|
desc = ach_maintenance_events.0102.desc
|
||||||
|
theme = realm
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = prisonhouse
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:gaoler
|
||||||
|
animation = manic
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:host.imprisoner = {
|
||||||
|
save_scope_as = gaoler
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ach_maintenance_events.0102.a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0103 = { #No one shows up, notify host
|
||||||
|
type = character_event
|
||||||
|
title = ach_maintenance_events.0103.t
|
||||||
|
desc = ach_maintenance_events.0103.desc
|
||||||
|
theme = realm
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ach_maintenance_events.0103.a
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0104 = { #Officiator ded, host cancelled the coronation, notify guests
|
||||||
|
type = character_event
|
||||||
|
title = ach_maintenance_events.0104.t
|
||||||
|
desc = ach_maintenance_events.0104.desc
|
||||||
|
theme = realm
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = stunned
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:host
|
||||||
|
animation = wailing
|
||||||
|
}
|
||||||
|
|
||||||
|
lower_right_portrait = {
|
||||||
|
character = scope:dead_officiator
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:activity.var:officiator ?= { save_scope_as = dead_officiator }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ach_maintenance_events.0104.a
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0105 = { #Host excommunicated, notify guests
|
||||||
|
type = character_event
|
||||||
|
title = ach_maintenance_events.0105.t
|
||||||
|
desc = ach_maintenance_events.0105.desc
|
||||||
|
theme = realm
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:host
|
||||||
|
animation = shame
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:hof
|
||||||
|
animation = go_to_your_room
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
faith.religious_head = { save_scope_as = hof }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ach_maintenance_events.0105.a
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
ach_maintenance_events.0106 = { #Host excommunicated, notify host
|
||||||
|
type = character_event
|
||||||
|
title = ach_maintenance_events.0106.t
|
||||||
|
desc = ach_maintenance_events.0106.desc
|
||||||
|
theme = realm
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = shame
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:hof
|
||||||
|
animation = go_to_your_room
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
faith.religious_head = { save_scope_as = hof }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ach_maintenance_events.0106.a
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
2198
N3OW/events/dlc/ach/ach_yearly_events.txt
Normal file
2198
N3OW/events/dlc/ach/ach_yearly_events.txt
Normal file
File diff suppressed because it is too large
Load diff
210
N3OW/events/dlc/bp3/bp3_court_position_events.txt
Normal file
210
N3OW/events/dlc/bp3/bp3_court_position_events.txt
Normal file
|
|
@ -0,0 +1,210 @@
|
||||||
|
namespace = bp3_court_position
|
||||||
|
|
||||||
|
# Court Brewmaster upkeep event
|
||||||
|
bp3_court_position.100 = {
|
||||||
|
type = character_event
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
NOT = { has_variable = experimental_brew_cooldown }
|
||||||
|
exists = court_position:court_brewmaster_court_position
|
||||||
|
has_variable = active_experimental_brew
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Set a cooldown, so it can only happen once every 6 months
|
||||||
|
set_variable = {
|
||||||
|
name = experimental_brew_cooldown
|
||||||
|
days = 179
|
||||||
|
}
|
||||||
|
|
||||||
|
set_variable = {
|
||||||
|
name = experimental_brew_creator
|
||||||
|
value = court_position:court_brewmaster_court_position
|
||||||
|
}
|
||||||
|
|
||||||
|
# Find what kind of drink it is (see 00_court_position_modifiers for a list of modifiers)
|
||||||
|
random_list = {
|
||||||
|
3 = { # Negative Drinks
|
||||||
|
add_character_flag = experimental_brew_negative
|
||||||
|
}
|
||||||
|
1 = { # Childish Drinks
|
||||||
|
trigger = {
|
||||||
|
any_child = {
|
||||||
|
count >= 1
|
||||||
|
is_adult = no
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_character_flag = experimental_brew_childish
|
||||||
|
random_child = {
|
||||||
|
limit = {
|
||||||
|
is_adult = no
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
set_variable = {
|
||||||
|
name = experimental_brew_child
|
||||||
|
value = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Positive Drinks
|
||||||
|
add_character_flag = experimental_brew_positive
|
||||||
|
}
|
||||||
|
3 = { # Very Positive Drinks
|
||||||
|
add_character_flag = experimental_brew_very_positive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Assign modifier and name
|
||||||
|
switch = {
|
||||||
|
trigger = has_character_flag
|
||||||
|
experimental_brew_negative = {
|
||||||
|
random_list = {
|
||||||
|
1 = { # Health
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = small_health_negative
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Courtier and Guest Opinion
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = court_guest_opinion_negative
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Negative Prestige
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = prestige_negative
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Negative Piety
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = piety_negative
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
experimental_brew_childish = {
|
||||||
|
# Child Opinion
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = child_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
experimental_brew_positive = {
|
||||||
|
random_list = {
|
||||||
|
1 = { # Diplomacy
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = diplomacy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Martial
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = martial
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Stewardship
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = stewardship
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Intrigue
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = intrigue
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Learning
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = learning
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Prowess
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = prowess
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Courtier and Guest Opinion
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = court_guest_opinion_positive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Courtly Opinion
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = courtly_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Prestige
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = prestige_positive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Piety
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = piety_positive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Attraction Opinion
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = attraction_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Fertility
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = fertility
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
experimental_brew_very_positive = {
|
||||||
|
random_list = {
|
||||||
|
1 = { # General Opinion
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = general_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Stress Loss
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = stress_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Renown
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = renown
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Fascination
|
||||||
|
trigger = {
|
||||||
|
root.culture.culture_head = root
|
||||||
|
}
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = fascination
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Monthly Income
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = monthly_income
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = { # Health
|
||||||
|
court_brewmaster_assign_modifier_positive_effect = {
|
||||||
|
MODIFIER = small_health_positive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
### Clean up
|
||||||
|
remove_character_flag = experimental_brew_negative
|
||||||
|
remove_character_flag = experimental_brew_childish
|
||||||
|
remove_character_flag = experimental_brew_positive
|
||||||
|
remove_character_flag = experimental_brew_very_positive
|
||||||
|
remove_variable = experimental_brew_child
|
||||||
|
remove_variable = experimental_brew_creator
|
||||||
|
|
||||||
|
trigger_event = {
|
||||||
|
id = bp3_court_position.100
|
||||||
|
months = 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
6813
N3OW/events/dlc/bp3/bp3_journey_events.txt
Normal file
6813
N3OW/events/dlc/bp3/bp3_journey_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2793
N3OW/events/dlc/bp3/bp3_mapmaking.txt
Normal file
2793
N3OW/events/dlc/bp3/bp3_mapmaking.txt
Normal file
File diff suppressed because it is too large
Load diff
2828
N3OW/events/dlc/bp3/bp3_roaming_events.txt
Normal file
2828
N3OW/events/dlc/bp3/bp3_roaming_events.txt
Normal file
File diff suppressed because it is too large
Load diff
4489
N3OW/events/dlc/bp3/bp3_survey_events.txt
Normal file
4489
N3OW/events/dlc/bp3/bp3_survey_events.txt
Normal file
File diff suppressed because it is too large
Load diff
9317
N3OW/events/dlc/ce1/epidemic_events.txt
Normal file
9317
N3OW/events/dlc/ce1/epidemic_events.txt
Normal file
File diff suppressed because it is too large
Load diff
951
N3OW/events/dlc/ce1/epidemic_events_2.txt
Normal file
951
N3OW/events/dlc/ce1/epidemic_events_2.txt
Normal file
|
|
@ -0,0 +1,951 @@
|
||||||
|
namespace = epidemic_events
|
||||||
|
|
||||||
|
epidemic_events.2001 = { #defender trying to status quo the vassal war cuz he's sick
|
||||||
|
type = character_event
|
||||||
|
title = epidemic_events.2001.t
|
||||||
|
desc = epidemic_events.2001.desc
|
||||||
|
theme = plague
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = thinking
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:pleading_vassal
|
||||||
|
animation = beg
|
||||||
|
}
|
||||||
|
lower_right_portrait = {
|
||||||
|
character = scope:attacking_vassal
|
||||||
|
}
|
||||||
|
override_background = {
|
||||||
|
reference = army_camp
|
||||||
|
}
|
||||||
|
override_effect_2d = {
|
||||||
|
reference = fog
|
||||||
|
}
|
||||||
|
cooldown = { years = 30 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_available_adult = yes
|
||||||
|
any_vassal = {
|
||||||
|
is_ai = yes
|
||||||
|
is_at_war = yes
|
||||||
|
any_character_war = {
|
||||||
|
primary_attacker = {
|
||||||
|
is_vassal_of = root
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
is_defender = prev
|
||||||
|
attacker_war_score > 30
|
||||||
|
}
|
||||||
|
realm_has_any_epidemic = { SIZE = 3 INTENSITY = minor }
|
||||||
|
current_gold_value > minor_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
random_vassal = {
|
||||||
|
limit = {
|
||||||
|
is_ai = yes
|
||||||
|
is_at_war = yes
|
||||||
|
any_character_war = {
|
||||||
|
primary_attacker = {
|
||||||
|
is_vassal_of = root
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
is_defender = prev
|
||||||
|
attacker_war_score > 30
|
||||||
|
}
|
||||||
|
realm_has_any_epidemic = { SIZE = 2 INTENSITY = minor }
|
||||||
|
current_gold_value > minor_gold_value
|
||||||
|
}
|
||||||
|
save_scope_as = pleading_vassal
|
||||||
|
get_random_realm_epidemic = { INTENSITY = minor }
|
||||||
|
random_character_war = {
|
||||||
|
limit = {
|
||||||
|
primary_attacker = {
|
||||||
|
is_vassal_of = root
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
is_defender = prev
|
||||||
|
attacker_war_score > 30
|
||||||
|
}
|
||||||
|
save_scope_as = vassal_war
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:vassal_war = {
|
||||||
|
primary_attacker = {
|
||||||
|
save_scope_as = attacking_vassal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = gold_transfer_value
|
||||||
|
value = scope:pleading_vassal.current_gold_value
|
||||||
|
}
|
||||||
|
scope:pleading_vassal = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = root
|
||||||
|
gold = current_gold_value
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = 25
|
||||||
|
infect_with_epidemic = scope:epidemic_scope
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #send a royal order for white peace
|
||||||
|
name = epidemic_events.2001.c
|
||||||
|
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:attacking_vassal
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 1
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = epidemic_events.2001.c.success
|
||||||
|
left_icon = scope:pleading_vassal
|
||||||
|
right_icon = scope:attacking_vassal
|
||||||
|
scope:vassal_war = {
|
||||||
|
end_war = white_peace
|
||||||
|
}
|
||||||
|
add_legitimacy_effect = { LEGITIMACY = minor_legitimacy_gain }
|
||||||
|
scope:pleading_vassal = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = thankful_opinion
|
||||||
|
opinion = 30
|
||||||
|
target = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -1
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = epidemic_events.2001.c.failure
|
||||||
|
left_icon = scope:pleading_vassal
|
||||||
|
right_icon = scope:attacking_vassal
|
||||||
|
scope:pleading_vassal = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -25
|
||||||
|
target = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = epidemic_events.2001.danger
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
random = {
|
||||||
|
chance = 10
|
||||||
|
trigger_event = {
|
||||||
|
months = 4
|
||||||
|
id = epidemic_events.2002
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
greedy = medium_stress_gain
|
||||||
|
compassionate = medium_stress_loss
|
||||||
|
just = medium_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_compassion = low_chance_impact_positive_ai_value
|
||||||
|
ai_rationality = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #imprison the other guy from traveling to you during a pandemic and wash whatever he touched
|
||||||
|
name = epidemic_events.2001.b
|
||||||
|
flavor = epidemic_events.2001.b.desc
|
||||||
|
|
||||||
|
imprison = {
|
||||||
|
target = scope:pleading_vassal
|
||||||
|
type = dungeon
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:pleading_vassal = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = angry_opinion
|
||||||
|
opinion = -40
|
||||||
|
target = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = epidemic_events.2001.danger
|
||||||
|
hidden_effect = {
|
||||||
|
random = {
|
||||||
|
chance = 10
|
||||||
|
trigger_event = {
|
||||||
|
months = 4
|
||||||
|
id = epidemic_events.2002
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_greed = low_chance_impact_positive_ai_value
|
||||||
|
ai_rationality = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
compassionate = medium_stress_gain
|
||||||
|
just = medium_stress_gain
|
||||||
|
paranoid = major_stress_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #pay money to end war
|
||||||
|
name = epidemic_events.2001.a
|
||||||
|
|
||||||
|
scope:vassal_war = {
|
||||||
|
end_war = white_peace
|
||||||
|
}
|
||||||
|
pay_treasury_or_gold = {
|
||||||
|
target = scope:attacking_vassal
|
||||||
|
value = {
|
||||||
|
value = root.var:gold_transfer_value
|
||||||
|
multiply = 0.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:pleading_vassal = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = thankful_opinion
|
||||||
|
opinion = 30
|
||||||
|
target = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_greed = low_chance_impact_negative_ai_value
|
||||||
|
ai_compassion = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
greedy = medium_stress_gain
|
||||||
|
compassionate = medium_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:pleading_vassal = {
|
||||||
|
has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait
|
||||||
|
is_imprisoned = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
60 = {
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
|
||||||
|
}
|
||||||
|
save_scope_as = infected_courtier
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = epidemic_events.2001.epidemic_spread.t
|
||||||
|
left_icon = scope:pleading_vassal
|
||||||
|
right_icon = scope:infected_courtier
|
||||||
|
scope:infected_courtier = {
|
||||||
|
infect_with_epidemic = scope:epidemic_scope
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
20 = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
|
||||||
|
}
|
||||||
|
save_scope_as = first_infected_courtier
|
||||||
|
}
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait
|
||||||
|
scope:first_infected_courtier = this
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = second_infected_courtier
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = epidemic_events.2001.epidemic_spread.t
|
||||||
|
left_icon = scope:second_infected_courtier
|
||||||
|
right_icon = scope:first_infected_courtier
|
||||||
|
scope:first_infected_courtier = {
|
||||||
|
infect_with_epidemic = scope:epidemic_scope
|
||||||
|
}
|
||||||
|
scope:second_infected_courtier = {
|
||||||
|
infect_with_epidemic = scope:epidemic_scope
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
epidemic_events.2002 = {
|
||||||
|
type = character_event
|
||||||
|
title = epidemic_events.2002.t
|
||||||
|
desc = epidemic_events.2002.desc
|
||||||
|
theme = plague
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
lower_left_portrait = scope:attacking_vassal
|
||||||
|
lower_right_portrait = scope:pleading_vassal
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:epidemic_scope
|
||||||
|
exists = scope:vassal_war
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
|
||||||
|
override_background = {
|
||||||
|
reference = battlefield
|
||||||
|
}
|
||||||
|
override_effect_2d = {
|
||||||
|
reference = fog
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:epidemic_scope = {
|
||||||
|
outbreak_intensity = minor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:epidemic_scope = {
|
||||||
|
set_epidemic_outbreak_intensity = major
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
scope:epidemic_scope = {
|
||||||
|
set_epidemic_outbreak_intensity = apocalyptic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_legitimacy = miniscule_legitimacy_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = epidemic_events.2002.a
|
||||||
|
stress_impact = {
|
||||||
|
base = minor_stress_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
epidemic_events.2003 = { #maa are dying from war
|
||||||
|
type = character_event
|
||||||
|
title = epidemic_events.2003.t
|
||||||
|
desc = epidemic_events.2003.desc
|
||||||
|
theme = plague
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:marshal
|
||||||
|
animation = marshal_shield
|
||||||
|
}
|
||||||
|
|
||||||
|
override_background = {
|
||||||
|
reference = army_camp
|
||||||
|
}
|
||||||
|
|
||||||
|
override_effect_2d = {
|
||||||
|
reference = flies
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldown = { years = 8 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_available_adult = yes
|
||||||
|
any_held_county = {
|
||||||
|
any_county_province = {
|
||||||
|
has_stationed_regiment = yes
|
||||||
|
any_province_epidemic = {
|
||||||
|
intensity >= minor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_temporary_scope_as = first_county
|
||||||
|
}
|
||||||
|
any_held_county = {
|
||||||
|
this != scope:first_county
|
||||||
|
any_county_province = {
|
||||||
|
has_stationed_regiment = yes
|
||||||
|
any_province_epidemic = {
|
||||||
|
intensity >= minor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
exists = cp:councillor_marshal
|
||||||
|
}
|
||||||
|
immediate = {
|
||||||
|
random_held_county = {
|
||||||
|
limit = {
|
||||||
|
any_county_province = {
|
||||||
|
has_stationed_regiment = yes
|
||||||
|
any_province_epidemic = {
|
||||||
|
intensity >= minor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_county_province = {
|
||||||
|
limit = {
|
||||||
|
has_stationed_regiment = yes
|
||||||
|
any_province_epidemic = {
|
||||||
|
intensity >= minor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = first_epidemic_province
|
||||||
|
random_province_epidemic = {
|
||||||
|
save_scope_as = epidemic_scope
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = first_epidemic_county
|
||||||
|
}
|
||||||
|
random_held_county = {
|
||||||
|
limit = {
|
||||||
|
this != scope:first_epidemic_county
|
||||||
|
any_county_province = {
|
||||||
|
has_stationed_regiment = yes
|
||||||
|
any_province_epidemic = {
|
||||||
|
intensity >= minor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_county_province = {
|
||||||
|
limit = {
|
||||||
|
has_stationed_regiment = yes
|
||||||
|
any_province_epidemic = {
|
||||||
|
intensity >= minor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = second_epidemic_province
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cp:councillor_marshal = { save_scope_as = marshal }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #pay more to get more recruits
|
||||||
|
name = epidemic_events.2003.a
|
||||||
|
|
||||||
|
every_maa_regiment = {
|
||||||
|
change_maa_troops_count = {
|
||||||
|
value = {
|
||||||
|
value = this.maa_current_troops_count
|
||||||
|
multiply = -0.25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_greed = low_chance_impact_negative_ai_value
|
||||||
|
ai_rationality = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
greedy = medium_stress_gain
|
||||||
|
ambitious = medium_stress_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #dont care, press peasants as maa
|
||||||
|
name = epidemic_events.2003.b
|
||||||
|
|
||||||
|
scope:first_epidemic_province = {
|
||||||
|
add_province_modifier = {
|
||||||
|
modifier = epidemic_pressed_levies
|
||||||
|
years = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:second_epidemic_province = {
|
||||||
|
add_province_modifier = {
|
||||||
|
modifier = epidemic_pressed_levies
|
||||||
|
years = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_greed = low_chance_impact_positive_ai_value
|
||||||
|
ai_compassion = low_chance_impact_negative_ai_value
|
||||||
|
ai_rationality = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
just = medium_stress_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #close the barracks!
|
||||||
|
name = epidemic_events.2003.c
|
||||||
|
|
||||||
|
scope:first_epidemic_province = {
|
||||||
|
add_province_modifier = {
|
||||||
|
modifier = epidemic_closed_barracks
|
||||||
|
years = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:second_epidemic_province = {
|
||||||
|
add_province_modifier = {
|
||||||
|
modifier = epidemic_closed_barracks
|
||||||
|
years = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_compassion = low_chance_impact_positive_ai_value
|
||||||
|
ai_rationality = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
paranoid = medium_stress_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
epidemic_events.2004 = { #Medicinal Jar creation event
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_available_adult = yes
|
||||||
|
court_position:court_physician_court_position ?= {
|
||||||
|
is_available_ai_adult = yes
|
||||||
|
culture != root.culture
|
||||||
|
NOT = {
|
||||||
|
has_character_flag = physician_medicinal_jar
|
||||||
|
}
|
||||||
|
}
|
||||||
|
realm_has_any_nearby_epidemic = { SIZE = 4 INTENSITY = minor }
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldown = { years = 160 }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
court_position:court_physician_court_position = {
|
||||||
|
save_scope_as = physician
|
||||||
|
}
|
||||||
|
scope:physician = {
|
||||||
|
create_artifact = {
|
||||||
|
name = medicine_jar
|
||||||
|
description = medicine_jar_desc
|
||||||
|
type = miscellaneous
|
||||||
|
visuals = glazed_jar
|
||||||
|
modifier = artifact_epidemic_resistance_1_modifier
|
||||||
|
modifier = artifact_learning_lifestyle_xp_2_modifier
|
||||||
|
save_scope_as = medicine_jar
|
||||||
|
quality = 50
|
||||||
|
}
|
||||||
|
add_character_flag = physician_medicinal_jar
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:physician = {
|
||||||
|
can_equip_artifact = scope:medicine_jar
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:medicine_jar = {
|
||||||
|
equip_artifact_to_owner = yes
|
||||||
|
}
|
||||||
|
get_random_nearby_realm_epidemic = { INTENSITY = minor }
|
||||||
|
trigger_event = {
|
||||||
|
days = { 3 7 }
|
||||||
|
id = epidemic_events.2005
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
epidemic_events.2005 = { #Glass jar artifact
|
||||||
|
type = character_event
|
||||||
|
title = epidemic_events.2005.t
|
||||||
|
desc = epidemic_events.2005.desc
|
||||||
|
theme = plague
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = personality_rational
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:physician
|
||||||
|
animation = physician
|
||||||
|
}
|
||||||
|
|
||||||
|
artifact = {
|
||||||
|
target = scope:medicine_jar
|
||||||
|
position = lower_center_portrait
|
||||||
|
}
|
||||||
|
|
||||||
|
override_background = {
|
||||||
|
reference = physicians_study
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
scope:physician = { is_alive = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #politely ask the physisican to part with the jar
|
||||||
|
name = epidemic_events.2005.a
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:physician
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 1
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = epidemic_events.2005.a.success
|
||||||
|
left_icon = scope:physician
|
||||||
|
scope:medicine_jar = {
|
||||||
|
set_owner = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -1
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = epidemic_events.2005.a.failure
|
||||||
|
left_icon = scope:physician
|
||||||
|
scope:medicine_jar = {
|
||||||
|
add_artifact_modifier = artifact_physician_aptitude_1_modifier
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
craven = minor_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_rationality = low_chance_impact_negative_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #violently grab the jar from physician
|
||||||
|
name = epidemic_events.2005.b
|
||||||
|
|
||||||
|
scope:physician = {
|
||||||
|
add_opinion = {
|
||||||
|
modifier = fp3_stole_from_me
|
||||||
|
opinion = -25
|
||||||
|
target = root
|
||||||
|
}
|
||||||
|
progress_towards_rival_effect = {
|
||||||
|
REASON = rival_stole_artifact
|
||||||
|
CHARACTER = root
|
||||||
|
OPINION = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:medicine_jar = {
|
||||||
|
set_owner = root
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
temperate = medium_stress_gain
|
||||||
|
just = medium_stress_gain
|
||||||
|
paranoid = medium_stress_loss
|
||||||
|
wrathful = medium_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_greed = low_chance_impact_positive_ai_value
|
||||||
|
ai_energy = low_chance_impact_positive_ai_value
|
||||||
|
ai_rationality = low_chance_impact_negative_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #let phycisian keep his precious jar
|
||||||
|
name = epidemic_events.2005.c
|
||||||
|
scope:medicine_jar = {
|
||||||
|
add_artifact_modifier = artifact_physician_aptitude_1_modifier
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
temperate = medium_stress_loss
|
||||||
|
just = medium_stress_loss
|
||||||
|
trusting = medium_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 10
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_compassion = low_chance_impact_positive_ai_value
|
||||||
|
ai_rationality = low_chance_impact_positive_ai_value
|
||||||
|
ai_greed = low_chance_impact_negative_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
epidemic_events.2006 = { #Dancing plague
|
||||||
|
type = character_event
|
||||||
|
title = epidemic_events.2006.t
|
||||||
|
desc = epidemic_events.2006.desc
|
||||||
|
theme = plague
|
||||||
|
override_background = courtyard
|
||||||
|
override_effect_2d = { reference = flies }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:dance_victim
|
||||||
|
animation = dancing_plague
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_available_adult = yes
|
||||||
|
OR = {
|
||||||
|
is_ai = no
|
||||||
|
this = top_liege
|
||||||
|
}
|
||||||
|
capital_province = {
|
||||||
|
any_province_epidemic = {
|
||||||
|
#epidemic_type = epidemic_type:ergotism
|
||||||
|
intensity < apocalyptic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
has_character_flag = had_event_dancing_plague
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
modifier = { #Since a big outbreak occurred in Aachen 1374
|
||||||
|
add = 9
|
||||||
|
capital_province = {
|
||||||
|
county = title:c_aachen
|
||||||
|
}
|
||||||
|
current_date >= 1370.1.1
|
||||||
|
current_date <= 1380.1.1
|
||||||
|
}
|
||||||
|
modifier = { #Since an outbreak occurred in Erfurt 1247
|
||||||
|
add = 9
|
||||||
|
capital_province = {
|
||||||
|
duchy = title:d_thuringia
|
||||||
|
}
|
||||||
|
current_date >= 1240.1.1
|
||||||
|
current_date <= 1250.1.1
|
||||||
|
}
|
||||||
|
modifier = { #Since an outbreak occurred in Kolbigk 1021
|
||||||
|
add = 9
|
||||||
|
capital_province = {
|
||||||
|
geographical_region = ghw_region_saxony
|
||||||
|
}
|
||||||
|
current_date >= 1020.1.1
|
||||||
|
current_date <= 1030.1.1
|
||||||
|
|
||||||
|
}
|
||||||
|
modifier = { #Since it historically occurred in Europe
|
||||||
|
add = 1
|
||||||
|
capital_province = {
|
||||||
|
geographical_region = world_europe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
capital_province = {
|
||||||
|
random_province_epidemic = {
|
||||||
|
limit = {
|
||||||
|
epidemic_type = epidemic_type:ergotism
|
||||||
|
outbreak_intensity < apocalyptic
|
||||||
|
}
|
||||||
|
save_scope_as = dancing_plague
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_character = {
|
||||||
|
template = servant_character
|
||||||
|
dynasty = none
|
||||||
|
location = root.capital_province
|
||||||
|
save_scope_as = dance_victim
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:dance_victim = {
|
||||||
|
add_trait = ergotism
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:dancing_plague = {
|
||||||
|
set_epidemic_outbreak_intensity = apocalyptic
|
||||||
|
}
|
||||||
|
|
||||||
|
add_character_flag = had_event_dancing_plague
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #let's join the paaartey
|
||||||
|
trigger = {
|
||||||
|
has_trait = eccentric
|
||||||
|
}
|
||||||
|
name = epidemic_events.2006.a
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = ce1_gone_dancing
|
||||||
|
years = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
hidden_effect = {
|
||||||
|
random = {
|
||||||
|
chance = 10
|
||||||
|
trigger_event = { id = health.1017 days = { 5 15 } } #You contract ergotism
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
eccentric = medium_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #slay the demon!
|
||||||
|
trigger = {
|
||||||
|
has_trait = zealous
|
||||||
|
}
|
||||||
|
name = epidemic_events.2006.d
|
||||||
|
add_piety = minor_piety_gain
|
||||||
|
|
||||||
|
scope:dance_victim = {
|
||||||
|
death = {
|
||||||
|
death_reason = death_murder
|
||||||
|
killer = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
zealous = medium_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 10
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_compassion = low_chance_impact_negative_ai_value
|
||||||
|
ai_zeal = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #eh, every dance stops eventually, right?
|
||||||
|
name = epidemic_events.2006.b
|
||||||
|
|
||||||
|
capital_county = {
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = dance_plague_modifier
|
||||||
|
years = 4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
compassionate = minor_stress_gain
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 10
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_compassion = low_chance_impact_negative_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #tie them down! allieviate their pains somehow
|
||||||
|
name = epidemic_events.2006.c
|
||||||
|
|
||||||
|
hidden_effect = {
|
||||||
|
random = {
|
||||||
|
chance = 10
|
||||||
|
trigger_event = { id = health.1017 days = { 5 15 } } #You contract ergotism
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
lustful = medium_stress_loss
|
||||||
|
compassionate = medium_stress_loss
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 10
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_compassion = low_chance_impact_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
134
N3OW/events/dlc/ce1/legend_ending_events.txt
Normal file
134
N3OW/events/dlc/ce1/legend_ending_events.txt
Normal file
|
|
@ -0,0 +1,134 @@
|
||||||
|
namespace = story_event_legends
|
||||||
|
|
||||||
|
###################################
|
||||||
|
# Legend Ending Events
|
||||||
|
# 0001 - 0100
|
||||||
|
###################################
|
||||||
|
|
||||||
|
#Heroic Ending Story Event
|
||||||
|
story_event_legends.0001 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = story_event_legends.0001.t
|
||||||
|
desc = {
|
||||||
|
desc = story_event_legends.0001.desc.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:promoted_legend = { has_legend_chapter = famous_deed }
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0001.desc.famous_deed
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:promoted_legend = { has_legend_chapter = battle }
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0001.desc.battle
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:promoted_legend = { has_legend_chapter = hunt }
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0001.desc.hunt
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0001.desc.fallback
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0001.desc.outro
|
||||||
|
}
|
||||||
|
theme = legend
|
||||||
|
override_background = { reference = ce1_fullscreen_heroic_legend }
|
||||||
|
override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = mx_cue_legend
|
||||||
|
set_variable = {
|
||||||
|
name = finished_legend_var
|
||||||
|
value = scope:promoted_legend
|
||||||
|
}
|
||||||
|
scope:promoted_legend = { set_variable = my_legend_var }
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = story_event_legends.0001.a
|
||||||
|
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Legitimizing Ending Story Event
|
||||||
|
story_event_legends.0002 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = story_event_legends.0002.t
|
||||||
|
desc = {
|
||||||
|
desc = story_event_legends.0002.desc.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:promoted_legend = { has_legend_chapter = famous_deed }
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0002.desc.famous_deed
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:promoted_legend = { has_legend_chapter = battle }
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0002.desc.battle
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0002.desc.fallback
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0002.desc.outro
|
||||||
|
}
|
||||||
|
theme = legend
|
||||||
|
override_background = { reference = ce1_fullscreen_legitimizing_legend }
|
||||||
|
override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = mx_cue_legend
|
||||||
|
set_variable = {
|
||||||
|
name = finished_legend_var
|
||||||
|
value = scope:promoted_legend
|
||||||
|
}
|
||||||
|
scope:promoted_legend = { set_variable = my_legend_var }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = story_event_legends.0002.a
|
||||||
|
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#Holy Ending Story Event
|
||||||
|
story_event_legends.0003 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = story_event_legends.0003.t
|
||||||
|
desc = {
|
||||||
|
desc = story_event_legends.0003.desc.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:promoted_legend = { has_legend_chapter = famous_deed }
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0001.desc.famous_deed
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0001.desc.fallback
|
||||||
|
}
|
||||||
|
desc = story_event_legends.0003.desc.outro
|
||||||
|
}
|
||||||
|
theme = legend
|
||||||
|
override_background = { reference = ce1_fullscreen_holy_legend }
|
||||||
|
override_sound = { reference = "event:/DLC/FP4/SFX/UI/Unique/sfx_ui_spread_legend" }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_music_cue = mx_cue_legend
|
||||||
|
set_variable = {
|
||||||
|
name = finished_legend_var
|
||||||
|
value = scope:promoted_legend
|
||||||
|
}
|
||||||
|
scope:promoted_legend = { set_variable = my_legend_var }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = story_event_legends.0003.a
|
||||||
|
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
|
||||||
|
}
|
||||||
|
}
|
||||||
790
N3OW/events/dlc/ce1/legend_events.txt
Normal file
790
N3OW/events/dlc/ce1/legend_events.txt
Normal file
|
|
@ -0,0 +1,790 @@
|
||||||
|
namespace = legend_events
|
||||||
|
|
||||||
|
############################
|
||||||
|
## Legend Spawn Events
|
||||||
|
## 0001-1000
|
||||||
|
## by James Beaumont
|
||||||
|
############################
|
||||||
|
|
||||||
|
# legend_events.0001 - Chronicler gives you a legend seed
|
||||||
|
# legend_events.0010 - Chronicler convinces someone to promote your legend
|
||||||
|
# legend_events.0020 - Hold Court presentation of a legend seed
|
||||||
|
|
||||||
|
# Chronicler gives you a legend seed :D
|
||||||
|
legend_events.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = legend_events.0001.t
|
||||||
|
desc = {
|
||||||
|
desc = legend_events.0001.desc.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:slew_dragon
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.slew_dragon
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:ancestral_saint
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.ancestral_saint
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:old_godly_descent
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.old_godly_descent
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:raised_by_animals
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.raised_by_animals
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:auspicious_stars
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.auspicious_stars
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:virgin_birth
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.virgin_birth
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:spoke_to_angels
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.spoke_to_angels
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:fought_the_devil
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.fought_the_devil
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:exotic_backstory
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.exotic_backstory
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
var:legend_seed_to_give = flag:ancient_people
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.mid.ancient_people
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = legend_events.0001.desc.outro
|
||||||
|
}
|
||||||
|
theme = legend
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:chronicler
|
||||||
|
animation = chancellor
|
||||||
|
}
|
||||||
|
lower_center_portrait = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:legend_character
|
||||||
|
}
|
||||||
|
character = scope:legend_character
|
||||||
|
}
|
||||||
|
|
||||||
|
# The Court Chronicler needs to be alive
|
||||||
|
trigger = {
|
||||||
|
scope:chronicler = {
|
||||||
|
is_alive = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
random_list = { # Determine the seed to hand out
|
||||||
|
10 = { # Ancestor killed a dragon
|
||||||
|
trigger = {
|
||||||
|
any_ancestor = {
|
||||||
|
even_if_dead = yes
|
||||||
|
is_adult = yes
|
||||||
|
is_alive = no
|
||||||
|
}
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
random_ancestor = {
|
||||||
|
even_if_dead = yes
|
||||||
|
limit = {
|
||||||
|
is_adult = yes
|
||||||
|
is_alive = no
|
||||||
|
}
|
||||||
|
weight = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = prowess
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = martial
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = legend_character
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:slew_dragon
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Ancestor was/should be a saint
|
||||||
|
trigger = {
|
||||||
|
any_ancestor = {
|
||||||
|
even_if_dead = yes
|
||||||
|
is_adult = yes
|
||||||
|
is_alive = no
|
||||||
|
}
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
random_ancestor = {
|
||||||
|
even_if_dead = yes
|
||||||
|
limit = {
|
||||||
|
is_adult = yes
|
||||||
|
is_alive = no
|
||||||
|
}
|
||||||
|
weight = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = learning
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 3
|
||||||
|
OR = {
|
||||||
|
num_virtuous_traits = {
|
||||||
|
target = root.faith
|
||||||
|
value >= 1
|
||||||
|
}
|
||||||
|
has_trait = saint
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0.1
|
||||||
|
OR = {
|
||||||
|
num_sinful_traits = {
|
||||||
|
target = root.faith
|
||||||
|
value >= 1
|
||||||
|
}
|
||||||
|
has_trait = excommunicated
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = legend_character
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:ancestral_saint
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # I am descended from an old God
|
||||||
|
trigger = {
|
||||||
|
NOT = { religion = { is_in_family = rf_pagan } }
|
||||||
|
any_ancestor = {
|
||||||
|
even_if_dead = yes
|
||||||
|
is_alive = no
|
||||||
|
religion = { is_in_family = rf_pagan }
|
||||||
|
}
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
random_ancestor = {
|
||||||
|
even_if_dead = yes
|
||||||
|
limit = {
|
||||||
|
religion = { is_in_family = rf_pagan }
|
||||||
|
is_alive = no
|
||||||
|
}
|
||||||
|
weight = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = learning
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 3
|
||||||
|
OR = {
|
||||||
|
num_virtuous_traits = {
|
||||||
|
target = root.faith
|
||||||
|
value >= 1
|
||||||
|
}
|
||||||
|
has_trait = saint
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0.1
|
||||||
|
OR = {
|
||||||
|
num_sinful_traits = {
|
||||||
|
target = root.faith
|
||||||
|
value >= 1
|
||||||
|
}
|
||||||
|
has_trait = excommunicated
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = legend_character
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:old_godly_descent
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # I was raised by dangerous animals
|
||||||
|
trigger = {
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
select_local_animal_effect = { TYPE = dangerous }
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:raised_by_animals
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Born under auspicious stars
|
||||||
|
trigger = {
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:auspicious_stars
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Virgin birth
|
||||||
|
trigger = {
|
||||||
|
has_any_bastard_trait_trigger = yes
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:virgin_birth
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Spoke to an angel
|
||||||
|
trigger = {
|
||||||
|
religion_has_angels_trigger = yes
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:spoke_to_angels
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Fought a demon
|
||||||
|
trigger = {
|
||||||
|
NOT = { has_game_rule = historical_legends_only }
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:fought_the_devil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Exotic backstory
|
||||||
|
get_appropriate_exotic_location = yes
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:exotic_backstory
|
||||||
|
}
|
||||||
|
}
|
||||||
|
10 = { # Ancient people
|
||||||
|
trigger = {
|
||||||
|
# The ancient cultures we have for now aren't appropriate for these regions
|
||||||
|
root.culture = {
|
||||||
|
NOR = {
|
||||||
|
culture_overlaps_geographical_region = world_burma
|
||||||
|
culture_overlaps_geographical_region = custom_arakan_mountains
|
||||||
|
culture_overlaps_geographical_region = world_tibet
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
get_appropriate_ancient_people = yes
|
||||||
|
set_variable = {
|
||||||
|
name = legend_seed_to_give
|
||||||
|
value = flag:ancient_people
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Wowie zowie, really?
|
||||||
|
name = legend_events.0001.a
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:slew_dragon
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = heroic
|
||||||
|
quality = famed
|
||||||
|
chronicle = beast_slayer
|
||||||
|
properties = {
|
||||||
|
beast = flag:dragon
|
||||||
|
location = root.location
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:ancestral_saint
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = holy
|
||||||
|
quality = famed
|
||||||
|
chronicle = saintly_deed
|
||||||
|
properties = {
|
||||||
|
ancestor = scope:legend_character
|
||||||
|
religion = root.religion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:old_godly_descent
|
||||||
|
}
|
||||||
|
generate_religion_descent_effect = {
|
||||||
|
RELIGION = scope:legend_character.religion
|
||||||
|
GOD = high_god
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:raised_by_animals
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = heroic
|
||||||
|
quality = famed
|
||||||
|
chronicle = raised_by_animals
|
||||||
|
properties = {
|
||||||
|
beast = var:animal_type
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:auspicious_stars
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = holy
|
||||||
|
quality = famed
|
||||||
|
chronicle = sacred_birth
|
||||||
|
properties = {
|
||||||
|
reason = flag:auspicious
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:virgin_birth
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = holy
|
||||||
|
quality = famed
|
||||||
|
chronicle = sacred_birth
|
||||||
|
properties = {
|
||||||
|
reason = flag:virgin
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:spoke_to_angels
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = holy
|
||||||
|
quality = famed
|
||||||
|
chronicle = divine_intervention
|
||||||
|
properties = {
|
||||||
|
god = flag:the_angels
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:fought_the_devil
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = holy
|
||||||
|
quality = famed
|
||||||
|
chronicle = fought_devil
|
||||||
|
properties = {
|
||||||
|
faith = root.faith
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:exotic_backstory
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = heroic
|
||||||
|
quality = famed
|
||||||
|
chronicle = exotic_backstory
|
||||||
|
properties = {
|
||||||
|
location = scope:exotic_location
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = var:legend_seed_to_give
|
||||||
|
var:legend_seed_to_give = flag:ancient_people
|
||||||
|
}
|
||||||
|
create_legend_seed = {
|
||||||
|
type = legitimizing
|
||||||
|
quality = famed
|
||||||
|
chronicle = ancient_people
|
||||||
|
properties = {
|
||||||
|
culture = scope:ancient_culture
|
||||||
|
title = root.primary_title
|
||||||
|
original_region = var:original_region
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # I don't want this legend
|
||||||
|
name = legend_events.0001.b
|
||||||
|
ai_chance = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Chronicler convinces someone to promote your legend
|
||||||
|
legend_events.0010 = {
|
||||||
|
type = character_event
|
||||||
|
title = legend_events.0010.t
|
||||||
|
desc = legend_events.0010.desc
|
||||||
|
theme = legend
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = personality_honorable
|
||||||
|
}
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:chronicler
|
||||||
|
animation = chancellor
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:potential_promoter
|
||||||
|
animation = chancellor
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Diplo duel option
|
||||||
|
name = legend_events.0010.a
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
target = scope:potential_promoter
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
modifier = { # Reluctant to drop their existing legend
|
||||||
|
scope:potential_promoter = { exists = promoted_legend }
|
||||||
|
factor = 0.5
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = legend_events.0010.a.success
|
||||||
|
scope:potential_promoter = {
|
||||||
|
set_promoted_legend = root.promoted_legend
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
modifier = { # Reluctant to drop their existing legend
|
||||||
|
scope:potential_promoter = { exists = promoted_legend }
|
||||||
|
factor = 2
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = legend_events.0010.a.failure
|
||||||
|
add_prestige = minor_prestige_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
modifier = { # I'd have better odds with option B
|
||||||
|
intrigue > diplomacy
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Lie
|
||||||
|
name = legend_events.0010.b
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
target = scope:potential_promoter
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
modifier = { # Reluctant to drop their existing legend
|
||||||
|
scope:potential_promoter = { exists = promoted_legend }
|
||||||
|
factor = 0.5
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = legend_events.0010.a.success
|
||||||
|
scope:potential_promoter = {
|
||||||
|
set_promoted_legend = root.promoted_legend
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
modifier = { # Reluctant to drop their existing legend
|
||||||
|
scope:potential_promoter = { exists = promoted_legend }
|
||||||
|
factor = 2
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
title = legend_events.0010.a.failure
|
||||||
|
add_prestige = minor_prestige_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
honest = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
modifier = { # I'd have better odds with option A
|
||||||
|
intrigue < diplomacy
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Nah not interested, go away.
|
||||||
|
name = legend_events.0010.c
|
||||||
|
ai_chance = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
legend_events.0020 = { #hold court presentation of a potential seed
|
||||||
|
type = court_event
|
||||||
|
title = legend_events.0020.t
|
||||||
|
desc = legend_events.0020.desc
|
||||||
|
|
||||||
|
theme = legend
|
||||||
|
court_scene = {
|
||||||
|
button_position_character = scope:seed_presenter
|
||||||
|
court_event_force_open = yes
|
||||||
|
show_timeout_info = no
|
||||||
|
should_pause_time = yes
|
||||||
|
roles = {
|
||||||
|
scope:seed_presenter = {
|
||||||
|
group = petitioners_group
|
||||||
|
animation = personality_rational
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
widget = {
|
||||||
|
gui = "event_window_widget_event_chain_progress"
|
||||||
|
container = "custom_widgets_container"
|
||||||
|
controller = event_chain_progress
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
factor = 2
|
||||||
|
court_grandeur_current_level > court_grandeur_minimum_expected_level
|
||||||
|
}
|
||||||
|
# Court weightings.
|
||||||
|
ep1_weight_up_for_court_type_modifier = { COURT_TYPE = court_diplomatic }
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
any_pool_guest = {
|
||||||
|
count >= 1
|
||||||
|
is_available_adult = yes
|
||||||
|
has_court_event_flag = no
|
||||||
|
culture != root.culture
|
||||||
|
opinion = {
|
||||||
|
target = root
|
||||||
|
value >= high_positive_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
has_personal_legend_seed = heroic
|
||||||
|
has_personal_legend_seed = holy
|
||||||
|
has_personal_legend_seed = legitimizing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
random_pool_guest = {
|
||||||
|
limit = {
|
||||||
|
is_available_adult = yes
|
||||||
|
has_court_event_flag = no
|
||||||
|
culture != root.culture
|
||||||
|
opinion = {
|
||||||
|
target = root
|
||||||
|
value >= high_positive_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = seed_presenter
|
||||||
|
court_event_character_flag_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
hold_court_queue_next_event_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #yes, it is my about my dynasty and I shall prove it!
|
||||||
|
name = legend_events.0020.a
|
||||||
|
legend_seed_great_deed_dynasty_effect = yes
|
||||||
|
culture = {
|
||||||
|
change_cultural_acceptance = {
|
||||||
|
target = scope:seed_presenter.culture
|
||||||
|
value = miniscule_positive_culture_acceptance
|
||||||
|
desc = cultural_acceptance_gain_hold_court_event_outcome
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
ambitious = minor_stress_loss
|
||||||
|
}
|
||||||
|
ai_chance = { #we want AI to have seeds
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #yes, it is about me ruling the title and I shall prove it!
|
||||||
|
name = legend_events.0020.b
|
||||||
|
legend_seed_great_deed_title_effect = {
|
||||||
|
TITLE = root.primary_title
|
||||||
|
}
|
||||||
|
culture = {
|
||||||
|
change_cultural_acceptance = {
|
||||||
|
target = scope:seed_presenter.culture
|
||||||
|
value = miniscule_positive_culture_acceptance
|
||||||
|
desc = cultural_acceptance_gain_hold_court_event_outcome
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
ambitious = minor_stress_loss
|
||||||
|
}
|
||||||
|
ai_chance = { #we want AI to have seeds
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #no, I don't need to humor your culture fairy tales
|
||||||
|
name = legend_events.0020.c
|
||||||
|
add_prestige = medium_prestige_gain
|
||||||
|
dynasty = {
|
||||||
|
add_dynasty_prestige = minor_dynasty_prestige_gain
|
||||||
|
}
|
||||||
|
culture = {
|
||||||
|
change_cultural_acceptance = {
|
||||||
|
target = scope:seed_presenter.culture
|
||||||
|
value = low_negative_culture_acceptance
|
||||||
|
desc = cultural_acceptance_gain_hold_court_event_outcome
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
ambitious = minor_stress_gain
|
||||||
|
compassionate = minor_stress_gain
|
||||||
|
callous = medium_stress_loss
|
||||||
|
sadistic = medium_stress_loss
|
||||||
|
}
|
||||||
|
ai_chance = { #we want AI to have seeds
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
scope:seed_presenter = {
|
||||||
|
clear_court_event_participation = yes
|
||||||
|
}
|
||||||
|
# Finish up the chain if relevant.
|
||||||
|
hold_court_queue_post_event_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
legend_events.1000 = {
|
||||||
|
type = letter_event
|
||||||
|
opening = { desc = legend_events.1000.t }
|
||||||
|
desc = legend_events.1000.desc
|
||||||
|
sender = scope:legend_owner
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:legend = {
|
||||||
|
legend_owner = { save_scope_as = legend_owner }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #I did a silly
|
||||||
|
name = legend_events.1000.a
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:legend_owner
|
||||||
|
gold = medium_gold_value
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
deceitful = major_stress_impact_loss
|
||||||
|
honest = medium_stress_impact_gain
|
||||||
|
just = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { #If you have really high Intrigue you get away with paying just half
|
||||||
|
name = legend_events.1000.b
|
||||||
|
trigger = {
|
||||||
|
intrigue >= very_high_skill_rating
|
||||||
|
}
|
||||||
|
#trait = deceitful
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:legend_owner
|
||||||
|
gold = {
|
||||||
|
value = medium_gold_value
|
||||||
|
multiply = 0.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
deceitful = massive_stress_impact_loss
|
||||||
|
honest = major_stress_impact_gain
|
||||||
|
just = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
remove_variable = accepted_promote_legend_var
|
||||||
|
}
|
||||||
|
}
|
||||||
4507
N3OW/events/dlc/ce1/legend_spread_events_8.txt
Normal file
4507
N3OW/events/dlc/ce1/legend_spread_events_8.txt
Normal file
File diff suppressed because it is too large
Load diff
8131
N3OW/events/dlc/ce1/legend_spread_events_nick.txt
Normal file
8131
N3OW/events/dlc/ce1/legend_spread_events_nick.txt
Normal file
File diff suppressed because it is too large
Load diff
3067
N3OW/events/dlc/ce1/legend_spread_events_veronica.txt
Normal file
3067
N3OW/events/dlc/ce1/legend_spread_events_veronica.txt
Normal file
File diff suppressed because it is too large
Load diff
32
N3OW/events/dlc/ce1/legitimacy_events.txt
Normal file
32
N3OW/events/dlc/ce1/legitimacy_events.txt
Normal file
|
|
@ -0,0 +1,32 @@
|
||||||
|
namespace = legitimacy_events
|
||||||
|
|
||||||
|
############################
|
||||||
|
## Legitimacy Maintenance Events
|
||||||
|
## 0001-1000
|
||||||
|
## by Joe Parkin
|
||||||
|
############################
|
||||||
|
|
||||||
|
# legitimacy_events.0001 - Debug event for testing base legitimacy values with breakdowns of sources
|
||||||
|
|
||||||
|
legitimacy_events.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = LOREM_IPSUM_TITLE
|
||||||
|
desc = LOREM_IPSUM_DESCRIPTION
|
||||||
|
theme = realm
|
||||||
|
orphan = yes
|
||||||
|
left_portrait = root
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = dynasty
|
||||||
|
# Exclude unplayable for now
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_republic
|
||||||
|
government_has_flag = government_is_theocracy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
add_legitimacy = base_legitimacy_value
|
||||||
|
custom_tooltip = base_legitimacy_debug_tt
|
||||||
|
}
|
||||||
|
}
|
||||||
1479
N3OW/events/dlc/ce1/physician_epidemic_events.txt
Normal file
1479
N3OW/events/dlc/ce1/physician_epidemic_events.txt
Normal file
File diff suppressed because it is too large
Load diff
719
N3OW/events/dlc/ep1/ep1_character_interaction_events.txt
Normal file
719
N3OW/events/dlc/ep1/ep1_character_interaction_events.txt
Normal file
|
|
@ -0,0 +1,719 @@
|
||||||
|
namespace = ep1_character_interaction
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
#
|
||||||
|
# Character Interaction Events
|
||||||
|
#
|
||||||
|
# 0001 - 0010 Indebt Guest
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# CHARACTER INTERACTION EVENTS
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# A Sensible Recompense
|
||||||
|
# by Ewan Cowhig Croft
|
||||||
|
# 0001 - 0010
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
scripted_trigger ep1_character_interaction_0001_valid_hostile_relation_trigger = {
|
||||||
|
# Must be at a court of some kind *other* than your own.
|
||||||
|
exists = host
|
||||||
|
scope:actor != host
|
||||||
|
# And not in scope:actor's prison.
|
||||||
|
NOR = {
|
||||||
|
imprisoner ?= scope:actor
|
||||||
|
}
|
||||||
|
# Double check that this'd be an appropriate court to send a plant.
|
||||||
|
save_temporary_scope_as = current_target
|
||||||
|
scope:actor = {
|
||||||
|
OR = {
|
||||||
|
# Either you've got a scheme on the go...
|
||||||
|
any_scheme = {
|
||||||
|
hostile_scheme_trigger = yes
|
||||||
|
scheme_target_character = scope:current_target
|
||||||
|
}
|
||||||
|
# ... or you could start one.
|
||||||
|
can_start_hostile_scheme_against_trigger = { TARGET = scope:current_target}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scripted_trigger ep1_character_interaction_0001_valid_rival_trigger = {
|
||||||
|
ep1_character_interaction_0001_valid_hostile_relation_trigger = yes
|
||||||
|
OR = {
|
||||||
|
NOT = { exists = scope:actor_nemesis }
|
||||||
|
this != scope:actor_nemesis
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scripted_effect ep1_character_interaction_0001_move_character_and_family_effect = {
|
||||||
|
scope:recipient = {
|
||||||
|
# Whatever else happens, just move them.
|
||||||
|
scope:actor = { remove_courtier_or_guest = scope:recipient }
|
||||||
|
$DESTINATION$ = { add_courtier = scope:recipient }
|
||||||
|
# If they have any family, quietly send them along too.
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_traveling_family_member = { }
|
||||||
|
}
|
||||||
|
every_traveling_family_member = {
|
||||||
|
save_temporary_scope_as = family_to_shunt
|
||||||
|
scope:actor = { remove_courtier_or_guest = scope:family_to_shunt }
|
||||||
|
$DESTINATION$ = { add_courtier = scope:family_to_shunt }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Trick a guest into a debt & turn them into an agent.
|
||||||
|
ep1_character_interaction.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep1_character_interaction.0001.t
|
||||||
|
desc = {
|
||||||
|
desc = ep1_character_interaction.0001.desc.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:lustful }
|
||||||
|
desc = ep1_character_interaction.0001.desc.lustful
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:chaste }
|
||||||
|
desc = ep1_character_interaction.0001.desc.chaste
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:gluttonous }
|
||||||
|
desc = ep1_character_interaction.0001.desc.gluttonous
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:temperate }
|
||||||
|
desc = ep1_character_interaction.0001.desc.temperate
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:greedy }
|
||||||
|
desc = ep1_character_interaction.0001.desc.greedy
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:generous }
|
||||||
|
desc = ep1_character_interaction.0001.desc.generous
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:lazy }
|
||||||
|
desc = ep1_character_interaction.0001.desc.lazy
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:diligent }
|
||||||
|
desc = ep1_character_interaction.0001.desc.diligent
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:wrathful }
|
||||||
|
desc = ep1_character_interaction.0001.desc.wrathful
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:calm }
|
||||||
|
desc = ep1_character_interaction.0001.desc.calm
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:patient }
|
||||||
|
desc = ep1_character_interaction.0001.desc.patient
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:impatient }
|
||||||
|
desc = ep1_character_interaction.0001.desc.impatient
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:arrogant }
|
||||||
|
desc = ep1_character_interaction.0001.desc.arrogant
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:humble }
|
||||||
|
desc = ep1_character_interaction.0001.desc.humble
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:deceitful }
|
||||||
|
desc = ep1_character_interaction.0001.desc.deceitful
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:honest }
|
||||||
|
desc = ep1_character_interaction.0001.desc.honest
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:craven }
|
||||||
|
desc = ep1_character_interaction.0001.desc.craven
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:brave }
|
||||||
|
desc = ep1_character_interaction.0001.desc.brave
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:shy }
|
||||||
|
desc = ep1_character_interaction.0001.desc.shy
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:gregarious }
|
||||||
|
desc = ep1_character_interaction.0001.desc.gregarious
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:ambitious }
|
||||||
|
desc = ep1_character_interaction.0001.desc.ambitious
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:content }
|
||||||
|
desc = ep1_character_interaction.0001.desc.content
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:arbitrary }
|
||||||
|
desc = ep1_character_interaction.0001.desc.arbitrary
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:just }
|
||||||
|
desc = ep1_character_interaction.0001.desc.just
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:cynical }
|
||||||
|
desc = ep1_character_interaction.0001.desc.cynical
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:zealous }
|
||||||
|
desc = ep1_character_interaction.0001.desc.zealous
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:paranoid }
|
||||||
|
desc = ep1_character_interaction.0001.desc.paranoid
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:trusting }
|
||||||
|
desc = ep1_character_interaction.0001.desc.trusting
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:compassionate }
|
||||||
|
desc = ep1_character_interaction.0001.desc.compassionate
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:callous }
|
||||||
|
desc = ep1_character_interaction.0001.desc.callous
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:sadistic }
|
||||||
|
desc = ep1_character_interaction.0001.desc.sadistic
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:stubborn }
|
||||||
|
desc = ep1_character_interaction.0001.desc.stubborn
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:fickle }
|
||||||
|
desc = ep1_character_interaction.0001.desc.fickle
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:vengeful }
|
||||||
|
desc = ep1_character_interaction.0001.desc.vengeful
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:forgiving }
|
||||||
|
desc = ep1_character_interaction.0001.desc.forgiving
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:fallback_1 }
|
||||||
|
desc = ep1_character_interaction.0001.desc.fallback_1
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:fallback_2 }
|
||||||
|
desc = ep1_character_interaction.0001.desc.fallback_2
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:fallback_3 }
|
||||||
|
desc = ep1_character_interaction.0001.desc.fallback_3
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:fallback_4 }
|
||||||
|
desc = ep1_character_interaction.0001.desc.fallback_4
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:false_flag_type = flag:fallback_5 }
|
||||||
|
desc = ep1_character_interaction.0001.desc.fallback_5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = ep1_character_interaction.0001.desc.outro
|
||||||
|
}
|
||||||
|
theme = intrigue_skulduggery_focus
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:actor
|
||||||
|
animation = schadenfreude
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:recipient
|
||||||
|
animation = fear
|
||||||
|
}
|
||||||
|
lower_center_portrait = scope:actor_nemesis
|
||||||
|
lower_right_portrait = scope:actor_rival
|
||||||
|
override_background = { reference = throne_room }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Apply the interaction's effects.
|
||||||
|
indebt_guest_interaction_accepted_effect = yes
|
||||||
|
# Roll the offending crime.
|
||||||
|
## Percentages even throughout: we're not fussed about which result you roll.
|
||||||
|
scope:recipient = {
|
||||||
|
random_list = {
|
||||||
|
# lustful
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = lustful }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:lustful
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# chaste
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = chaste }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:chaste
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# gluttonous
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = gluttonous }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:gluttonous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# temperate
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = temperate }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:temperate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# greedy
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = greedy }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:greedy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# generous
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = generous }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:generous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# lazy
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = lazy }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:lazy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# diligent
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = diligent }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:diligent
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# wrathful
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = wrathful }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:wrathful
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# calm
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = calm }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:calm
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# patient
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = patient }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:patient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# impatient
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = impatient }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:impatient
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# arrogant
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = arrogant }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:arrogant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# humble
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = humble }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:humble
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# deceitful
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = deceitful }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:deceitful
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# honest
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = honest }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:honest
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# craven
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = craven }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:craven
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# brave
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = brave }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:brave
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# shy
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = shy }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:shy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# gregarious
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = gregarious }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:gregarious
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# ambitious
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = ambitious }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:ambitious
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# content
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = content }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:content
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# arbitrary
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = arbitrary }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:arbitrary
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# just
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = just }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:just
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# cynical
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = cynical }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:cynical
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# zealous
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = zealous }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:zealous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# paranoid
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = paranoid }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:paranoid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# trusting
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = trusting }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:trusting
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# compassionate
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = compassionate }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:compassionate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# callous
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = callous }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:callous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# sadistic
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = sadistic }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:sadistic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# stubborn
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = stubborn }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:stubborn
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# fickle
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = fickle }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:fickle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# vengeful
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = vengeful }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:vengeful
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# forgiving
|
||||||
|
100 = {
|
||||||
|
trigger = { has_trait = forgiving }
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:forgiving
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# fallback_1
|
||||||
|
100 = {
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:fallback_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# fallback_2
|
||||||
|
100 = {
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:fallback_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# fallback_3
|
||||||
|
100 = {
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:fallback_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# fallback_4
|
||||||
|
100 = {
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:fallback_4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# fallback_5
|
||||||
|
100 = {
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = false_flag_type
|
||||||
|
value = flag:fallback_5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Sort scopes for event options.
|
||||||
|
scope:actor = {
|
||||||
|
# If scope:actor has a nemesis, save them for loc.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_relation = {
|
||||||
|
type = nemesis
|
||||||
|
count >= 1
|
||||||
|
ep1_character_interaction_0001_valid_hostile_relation_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_relation = {
|
||||||
|
type = nemesis
|
||||||
|
limit = { ep1_character_interaction_0001_valid_hostile_relation_trigger = yes }
|
||||||
|
save_scope_as = actor_nemesis
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# If scope:actor has any valid rivals, pick a random one for option B.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_relation = {
|
||||||
|
type = rival
|
||||||
|
count >= 1
|
||||||
|
ep1_character_interaction_0001_valid_rival_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_relation = {
|
||||||
|
type = rival
|
||||||
|
# Prefer rivals that are targets of hostile schemes.
|
||||||
|
limit = {
|
||||||
|
any_targeting_scheme = {
|
||||||
|
scheme_owner = scope:actor
|
||||||
|
is_hostile = yes
|
||||||
|
}
|
||||||
|
ep1_character_interaction_0001_valid_rival_trigger = yes
|
||||||
|
}
|
||||||
|
# Failing that, rivals who are targets of any schemes.
|
||||||
|
alternative_limit = {
|
||||||
|
any_targeting_scheme = {
|
||||||
|
scheme_owner = scope:actor
|
||||||
|
is_hostile = no
|
||||||
|
}
|
||||||
|
ep1_character_interaction_0001_valid_rival_trigger = yes
|
||||||
|
}
|
||||||
|
# Otherwise just any rando rival who could be schemed against.
|
||||||
|
alternative_limit = { ep1_character_interaction_0001_valid_rival_trigger = yes }
|
||||||
|
save_scope_as = actor_rival
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# *Cackling* Oh yes, [actor_nemesis.GetFirstName] will never see this coming!
|
||||||
|
option = {
|
||||||
|
name = ep1_character_interaction.0001.a
|
||||||
|
trigger = { exists = scope:actor_nemesis }
|
||||||
|
|
||||||
|
# Quietly add scope:recipient as a courtier of scope:actor_nemesis.
|
||||||
|
ep1_character_interaction_0001_move_character_and_family_effect = { DESTINATION = scope:actor_nemesis }
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
patient = miniscule_stress_impact_loss
|
||||||
|
vengeful = minor_stress_impact_loss
|
||||||
|
impatient = medium_stress_impact_gain
|
||||||
|
trusting = major_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
# If valid, this should always be the choice selected.
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Excellent! Now, you will deliver yourself to [actor_rival.GetFirstNamePossessive] court...
|
||||||
|
option = {
|
||||||
|
name = ep1_character_interaction.0001.b
|
||||||
|
trigger = { exists = scope:actor_rival }
|
||||||
|
|
||||||
|
# Quietly add scope:recipient as a courtier of scope:actor_rival.
|
||||||
|
ep1_character_interaction_0001_move_character_and_family_effect = { DESTINATION = scope:actor_rival }
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
patient = miniscule_stress_impact_loss
|
||||||
|
vengeful = minor_stress_impact_loss
|
||||||
|
impatient = medium_stress_impact_gain
|
||||||
|
trusting = major_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
# Never pick this option...
|
||||||
|
base = 0
|
||||||
|
# ... unless there's no nemesis, in which case it should be the default.
|
||||||
|
modifier = {
|
||||||
|
add = 100
|
||||||
|
NOT = { exists = scope:actor_rival }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Now, begone till I have need of you.
|
||||||
|
option = {
|
||||||
|
name = ep1_character_interaction.0001.c
|
||||||
|
|
||||||
|
# Boot 'em out.
|
||||||
|
hidden_effect = {
|
||||||
|
scope:recipient = { select_and_move_to_pool_effect = yes }
|
||||||
|
}
|
||||||
|
show_as_tooltip = {
|
||||||
|
remove_courtier_or_guest = scope:recipient
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
shy = minor_stress_impact_loss
|
||||||
|
gregarious = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
# AI should never be taking this without a nemesis, but if they do, it doesn't matter where they send scope:recipient.
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Naturally, you will stay where I can keep an eye on you.
|
||||||
|
option = {
|
||||||
|
name = ep1_character_interaction.0001.d
|
||||||
|
|
||||||
|
# Status quo: no extra changes here.
|
||||||
|
|
||||||
|
# No stress impact necessary for the fallback option.
|
||||||
|
ai_chance = {
|
||||||
|
# AI should never be taking this without a nemesis, but if they do, it doesn't matter where they send scope:recipient.
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
552
N3OW/events/dlc/ep1/ep1_court_position_events.txt
Normal file
552
N3OW/events/dlc/ep1/ep1_court_position_events.txt
Normal file
|
|
@ -0,0 +1,552 @@
|
||||||
|
namespace = court_position
|
||||||
|
|
||||||
|
################################
|
||||||
|
# FLAVOR EVENTS
|
||||||
|
# 1001 - 8999
|
||||||
|
################################
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#############################
|
||||||
|
# MURDER SAVE EVENTS
|
||||||
|
# 9001 - 9199
|
||||||
|
# by Linnéa Thimrén
|
||||||
|
#############################
|
||||||
|
|
||||||
|
###############
|
||||||
|
# SAVED BY FOOD TASTER
|
||||||
|
|
||||||
|
# FOR MURDERER: Saved from poisoned food by food taster
|
||||||
|
# by Linnéa Thimrén
|
||||||
|
court_position.9001 = {
|
||||||
|
type = character_event
|
||||||
|
window = scheme_failed_event
|
||||||
|
title = court_position.9001.t
|
||||||
|
desc = {
|
||||||
|
desc = court_position.9001.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = local_var:food_taster_dies }
|
||||||
|
desc = court_position.9001.food_taster_dies
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = murder_scheme
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:owner
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = fear
|
||||||
|
}
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:food_taster
|
||||||
|
animation = poison
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:target
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = rage
|
||||||
|
}
|
||||||
|
animation = paranoia
|
||||||
|
}
|
||||||
|
override_background = { reference = feast }
|
||||||
|
widget = {
|
||||||
|
gui = "event_window_widget_scheme"
|
||||||
|
container = "custom_widgets_container"
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
scope:target = {
|
||||||
|
employs_court_position = food_taster_court_position
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = food_taster_court_position
|
||||||
|
foodtaster_will_actually_do_job_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:target = {
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = food_taster_court_position
|
||||||
|
limit = { is_physically_able = yes }
|
||||||
|
save_scope_as = food_taster
|
||||||
|
}
|
||||||
|
}
|
||||||
|
murder_failure_effect = yes
|
||||||
|
hidden_effect = {
|
||||||
|
random = {
|
||||||
|
chance = 75
|
||||||
|
set_local_variable = {
|
||||||
|
name = food_taster_dies
|
||||||
|
value = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = murder_save.0001.a
|
||||||
|
scope:scheme = { end_scheme = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = murder_save.0001.b
|
||||||
|
restart_murder_scheme_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
# Fire the rest of the outcome.
|
||||||
|
scope:target = { trigger_event = court_position.9002 }
|
||||||
|
if = {
|
||||||
|
limit = { exists = local_var:food_taster_dies }
|
||||||
|
show_as_tooltip = {
|
||||||
|
murder_interception_handle_extra_deaths_effect = {
|
||||||
|
VICTIM = scope:food_taster
|
||||||
|
REASON = death_poison
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# FOR TARGET: Food taster dies to poison
|
||||||
|
court_position.9002 = {
|
||||||
|
type = character_event
|
||||||
|
window = scheme_target_event
|
||||||
|
title = court_position.9001.t
|
||||||
|
desc = {
|
||||||
|
desc = court_position.9002.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = local_var:food_taster_dies }
|
||||||
|
desc = court_position.9002.food_taster_dies
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
desc = court_position.9002.owner_discovered
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = murder_scheme
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:target
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = rage
|
||||||
|
}
|
||||||
|
animation = paranoia
|
||||||
|
}
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:food_taster
|
||||||
|
animation = poison
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:owner_to_reveal
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = fear
|
||||||
|
}
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
set_variable = {
|
||||||
|
name = block_death_event_from
|
||||||
|
value = scope:food_taster
|
||||||
|
days = 3
|
||||||
|
}
|
||||||
|
# Handle the death of the food taster, if necessary
|
||||||
|
if = {
|
||||||
|
limit = { exists = local_var:food_taster_dies }
|
||||||
|
murder_interception_handle_extra_deaths_effect = {
|
||||||
|
VICTIM = scope:food_taster
|
||||||
|
REASON = death_poison
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Who could do such a thing?
|
||||||
|
option = {
|
||||||
|
name = murder_save.1001.a
|
||||||
|
trigger = {
|
||||||
|
NOT = { exists = scope:scheme_discovered }
|
||||||
|
}
|
||||||
|
custom_tooltip = murder_save.failure_unknown_owner_tt
|
||||||
|
}
|
||||||
|
|
||||||
|
# Vengeance!
|
||||||
|
option = {
|
||||||
|
name = murder_save.1001.b
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
custom_tooltip = murder_save.failure_known_owner_tt
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = watchful_modifier
|
||||||
|
days = watchful_modifier_duration
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
###############
|
||||||
|
# SAVED BY CUP-BEARER
|
||||||
|
|
||||||
|
# FOR MURDERER: Saved from poisoned drink by cup-bearer
|
||||||
|
# by Linnéa Thimrén
|
||||||
|
court_position.9011 = {
|
||||||
|
type = character_event
|
||||||
|
window = scheme_failed_event
|
||||||
|
title = court_position.9011.t
|
||||||
|
desc = {
|
||||||
|
desc = court_position.9011.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = local_var:cupbearer_dies }
|
||||||
|
desc = court_position.9011.cupbearer_dies
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = murder_scheme
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:owner
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = fear
|
||||||
|
}
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:food_taster
|
||||||
|
animation = poison
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:target
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = rage
|
||||||
|
}
|
||||||
|
animation = paranoia
|
||||||
|
}
|
||||||
|
widget = {
|
||||||
|
gui = "event_window_widget_scheme"
|
||||||
|
container = "custom_widgets_container"
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
scope:target = {
|
||||||
|
employs_court_position = cupbearer_court_position
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = cupbearer_court_position
|
||||||
|
cupbearer_will_actually_do_job_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:target = {
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = cupbearer_court_position
|
||||||
|
limit = { is_physically_able = yes }
|
||||||
|
save_scope_as = cupbearer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
murder_failure_effect = yes
|
||||||
|
hidden_effect = {
|
||||||
|
random = {
|
||||||
|
chance = 75
|
||||||
|
set_local_variable = {
|
||||||
|
name = cupbearer_dies
|
||||||
|
value = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = murder_save.0001.a
|
||||||
|
scope:scheme = { end_scheme = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = murder_save.0001.b
|
||||||
|
restart_murder_scheme_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
# Fire the rest of the outcome.
|
||||||
|
scope:target = { trigger_event = court_position.9012 }
|
||||||
|
if = {
|
||||||
|
limit = { exists = local_var:cupbearer_dies }
|
||||||
|
show_as_tooltip = {
|
||||||
|
murder_interception_handle_extra_deaths_effect = {
|
||||||
|
VICTIM = scope:cupbearer
|
||||||
|
REASON = death_poison
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# FOR TARGET: Cup-bearer dies to poison
|
||||||
|
court_position.9012 = {
|
||||||
|
type = character_event
|
||||||
|
window = scheme_target_event
|
||||||
|
title = court_position.9011.t
|
||||||
|
desc = {
|
||||||
|
desc = court_position.9012.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = local_var:cupbearer_dies }
|
||||||
|
desc = court_position.9012.cupbearer_dies
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
desc = court_position.9002.owner_discovered
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = murder_scheme
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:target
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = rage
|
||||||
|
}
|
||||||
|
animation = paranoia
|
||||||
|
}
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:food_taster
|
||||||
|
animation = poison
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:owner_to_reveal
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = fear
|
||||||
|
}
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
set_variable = {
|
||||||
|
name = block_death_event_from
|
||||||
|
value = scope:cupbearer
|
||||||
|
days = 3
|
||||||
|
}
|
||||||
|
# Handle the death of the cupbearer, if necessary
|
||||||
|
if = {
|
||||||
|
limit = { exists = local_var:cupbearer_dies }
|
||||||
|
murder_interception_handle_extra_deaths_effect = {
|
||||||
|
VICTIM = scope:cupbearer
|
||||||
|
REASON = death_poison
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Who could do such a thing?
|
||||||
|
option = {
|
||||||
|
name = murder_save.1001.a
|
||||||
|
trigger = {
|
||||||
|
NOT = { exists = scope:scheme_discovered }
|
||||||
|
}
|
||||||
|
custom_tooltip = murder_save.failure_unknown_owner_tt
|
||||||
|
}
|
||||||
|
|
||||||
|
# Vengeance!
|
||||||
|
option = {
|
||||||
|
name = murder_save.1001.b
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
custom_tooltip = murder_save.failure_known_owner_tt
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = watchful_modifier
|
||||||
|
days = watchful_modifier_duration
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
###############
|
||||||
|
# SAVED BY BODYGUARD
|
||||||
|
|
||||||
|
# FOR MURDERER: Saved from assassin by bodyguard
|
||||||
|
# by Linnéa Thimrén
|
||||||
|
court_position.9021 = {
|
||||||
|
type = character_event
|
||||||
|
window = scheme_failed_event
|
||||||
|
title = court_position.9021.t
|
||||||
|
desc = {
|
||||||
|
desc = court_position.9021.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = local_var:bodyguard_dies }
|
||||||
|
desc = court_position.9021.bodyguard_dies
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = murder_scheme
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:owner
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = fear
|
||||||
|
}
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:bodyguard
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { is_alive = no }
|
||||||
|
animation = map_fear
|
||||||
|
}
|
||||||
|
animation = random_weapon_aggressive
|
||||||
|
camera = camera_event_center_pointing_left
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:target
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = rage
|
||||||
|
}
|
||||||
|
animation = paranoia
|
||||||
|
}
|
||||||
|
widget = {
|
||||||
|
gui = "event_window_widget_scheme"
|
||||||
|
container = "custom_widgets_container"
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
scope:target = {
|
||||||
|
employs_court_position = bodyguard_court_position
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
bodyguard_will_actually_do_job_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:target = {
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
limit = { is_physically_able = yes }
|
||||||
|
save_scope_as = bodyguard
|
||||||
|
}
|
||||||
|
}
|
||||||
|
murder_failure_effect = yes
|
||||||
|
hidden_effect = {
|
||||||
|
random = {
|
||||||
|
chance = 75
|
||||||
|
set_local_variable = {
|
||||||
|
name = bodyguard_dies
|
||||||
|
value = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = murder_save.0001.a
|
||||||
|
scope:scheme = { end_scheme = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = murder_save.0001.b
|
||||||
|
restart_murder_scheme_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
# Fire the rest of the outcome.
|
||||||
|
scope:target = { trigger_event = court_position.9022 }
|
||||||
|
if = {
|
||||||
|
limit = { exists = local_var:bodyguard_dies }
|
||||||
|
show_as_tooltip = {
|
||||||
|
murder_interception_handle_extra_deaths_effect = {
|
||||||
|
VICTIM = scope:bodyguard
|
||||||
|
REASON = death_murder
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# FOR TARGET: Bodyguard dies to assassin
|
||||||
|
court_position.9022 = {
|
||||||
|
type = character_event
|
||||||
|
window = scheme_target_event
|
||||||
|
title = court_position.9021.t
|
||||||
|
desc = {
|
||||||
|
desc = court_position.9022.desc
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = local_var:bodyguard_dies }
|
||||||
|
desc = court_position.9022.bodyguard_dies
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
desc = court_position.9002.owner_discovered
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = murder_scheme
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:target
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = rage
|
||||||
|
}
|
||||||
|
animation = paranoia
|
||||||
|
}
|
||||||
|
center_portrait = {
|
||||||
|
character = scope:bodyguard
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { is_alive = no }
|
||||||
|
animation = map_fear
|
||||||
|
}
|
||||||
|
animation = random_weapon_aggressive
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:owner_to_reveal
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
animation = fear
|
||||||
|
}
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
set_variable = {
|
||||||
|
name = block_death_event_from
|
||||||
|
value = scope:bodyguard
|
||||||
|
days = 3
|
||||||
|
}
|
||||||
|
# Handle the death of the bodyguard, if necessary
|
||||||
|
if = {
|
||||||
|
limit = { exists = local_var:bodyguard_dies }
|
||||||
|
murder_interception_handle_extra_deaths_effect = {
|
||||||
|
VICTIM = scope:bodyguard
|
||||||
|
REASON = death_murder
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Who could do such a thing?
|
||||||
|
option = {
|
||||||
|
name = murder_save.1001.a
|
||||||
|
trigger = {
|
||||||
|
NOT = { exists = scope:scheme_discovered }
|
||||||
|
}
|
||||||
|
custom_tooltip = murder_save.failure_unknown_owner_tt
|
||||||
|
}
|
||||||
|
|
||||||
|
# Vengeance!
|
||||||
|
option = {
|
||||||
|
name = murder_save.1001.b
|
||||||
|
trigger = { exists = scope:scheme_discovered }
|
||||||
|
custom_tooltip = murder_save.failure_known_owner_tt
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = watchful_modifier
|
||||||
|
days = watchful_modifier_duration
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
575
N3OW/events/dlc/ep1/ep1_decision_events.txt
Normal file
575
N3OW/events/dlc/ep1/ep1_decision_events.txt
Normal file
|
|
@ -0,0 +1,575 @@
|
||||||
|
namespace = ep1_decision
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
#
|
||||||
|
# Royal Court Court Grandeur Level & Amenity Decisions Events
|
||||||
|
#
|
||||||
|
# COURT GRANDEUR LEVELS
|
||||||
|
# 0001 - 0010 Host Fundraiser
|
||||||
|
# 0011 - 0020 Host Summit
|
||||||
|
#
|
||||||
|
# AMENITIES
|
||||||
|
# 0101 - 0110 Order Mass Eviction
|
||||||
|
# 0111 - 0120 Commission Exotic Bedchamber
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# COURT GRANDEUR LEVELS
|
||||||
|
ep1_decision.0201 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep1_decision.0201.t
|
||||||
|
desc = ep1_decision.0201.desc
|
||||||
|
theme = education
|
||||||
|
left_portrait = scope:good_linguist
|
||||||
|
lower_left_portrait = scope:cheap_linguist
|
||||||
|
right_portrait = scope:medium_linguist
|
||||||
|
lower_right_portrait = scope:scholarly_linguist
|
||||||
|
override_background = { reference = throne_room }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
### Save cultures and languages
|
||||||
|
# Find 1st culture that speaks target language natively
|
||||||
|
random_culture_global = {
|
||||||
|
limit = {
|
||||||
|
exists = culture_head
|
||||||
|
scope:target_court_language = { has_court_language_of_culture = prev }
|
||||||
|
}
|
||||||
|
save_scope_as = ling_cul_1
|
||||||
|
}
|
||||||
|
# Save liege as example to fetch faiths if relevant
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:language_scheme_type
|
||||||
|
liege = { has_court_language_of_culture = root.liege.culture }
|
||||||
|
}
|
||||||
|
liege = { save_scope_as = ling_cul_1_ruler }
|
||||||
|
}
|
||||||
|
# Otherwise find random cul_1 ruler
|
||||||
|
else = {
|
||||||
|
linguist_random_realm_effect = { CULTURE = ling_cul_1 }
|
||||||
|
}
|
||||||
|
# Find 2nd culture that speaks target language natively
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_culture_global = {
|
||||||
|
exists = culture_head
|
||||||
|
scope:target_court_language = { has_court_language_of_culture = prev }
|
||||||
|
THIS != scope:ling_cul_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_culture_global = {
|
||||||
|
limit = {
|
||||||
|
exists = culture_head
|
||||||
|
scope:target_court_language = { has_court_language_of_culture = prev }
|
||||||
|
THIS != scope:ling_cul_1
|
||||||
|
}
|
||||||
|
save_scope_as = ling_cul_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# If none, duplicate 1st
|
||||||
|
else = {
|
||||||
|
scope:ling_cul_1 = { save_scope_as = ling_cul_2 }
|
||||||
|
}
|
||||||
|
# Save random ruler of cul 2 to find faith
|
||||||
|
linguist_random_realm_effect = { CULTURE = ling_cul_2 }
|
||||||
|
# Save own culture
|
||||||
|
culture = { save_scope_as = ling_cul_3 }
|
||||||
|
# Bonus languages good linguists may know in addition to root and target
|
||||||
|
linguist_bonus_culture_effect = { CULTURE = ling_cul_1 }
|
||||||
|
linguist_bonus_culture_effect = { CULTURE = ling_cul_2 }
|
||||||
|
linguist_bonus_culture_effect = { CULTURE = ling_cul_3 }
|
||||||
|
#### Create Linguists
|
||||||
|
hidden_effect = {
|
||||||
|
# Poor Linguist
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = greedy }
|
||||||
|
create_character = {
|
||||||
|
dynasty = none
|
||||||
|
template = court_linguist_cheap_template
|
||||||
|
location = root.capital_province
|
||||||
|
save_scope_as = cheap_linguist
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Average Linguist
|
||||||
|
create_character = {
|
||||||
|
dynasty = none
|
||||||
|
template = court_linguist_medium_template
|
||||||
|
location = root.capital_province
|
||||||
|
save_scope_as = medium_linguist
|
||||||
|
}
|
||||||
|
# Good Linguist
|
||||||
|
create_character = {
|
||||||
|
dynasty = none
|
||||||
|
template = court_linguist_good_template
|
||||||
|
culture = scope:ling_cul_2
|
||||||
|
faith = scope:ling_cul_2_ruler.faith
|
||||||
|
location = root.capital_province
|
||||||
|
save_scope_as = good_linguist
|
||||||
|
}
|
||||||
|
# Scholarly Linguist
|
||||||
|
if = {
|
||||||
|
limit = { has_trait = scholar }
|
||||||
|
create_character = {
|
||||||
|
dynasty = none
|
||||||
|
template = court_linguist_good_template
|
||||||
|
culture = scope:ling_cul_1
|
||||||
|
faith = scope:ling_cul_1_ruler.faith
|
||||||
|
location = root.capital_province
|
||||||
|
trait = scholar
|
||||||
|
save_scope_as = scholarly_linguist
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = scope:ling_cul_2_bonus
|
||||||
|
NOT = {
|
||||||
|
scope:scholarly_linguist = { knows_language_of_culture = scope:ling_cul_2_bonus }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:scholarly_linguist = { learn_language_of_culture = scope:ling_cul_2_bonus }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Expensive linguist, great teacher
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0201.a
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:good_linguist
|
||||||
|
gold = medium_gold_value
|
||||||
|
}
|
||||||
|
learn_language_linguist_effect = { LINGUIST = scope:good_linguist }
|
||||||
|
stress_impact = {
|
||||||
|
greedy = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
modifier = {
|
||||||
|
short_term_gold < medium_gold_value
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Cheaper linguist; less learning, not a good teacher
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0201.b
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:medium_linguist
|
||||||
|
gold = minor_gold_value
|
||||||
|
}
|
||||||
|
learn_language_linguist_effect = { LINGUIST = scope:medium_linguist }
|
||||||
|
stress_impact = {
|
||||||
|
greedy = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
modifier = {
|
||||||
|
short_term_gold < minor_gold_value_check
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# I know a good tutor through scholarly circles!
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0201.c
|
||||||
|
trait = scholar
|
||||||
|
trigger = { has_trait = scholar }
|
||||||
|
learn_language_linguist_effect = { LINGUIST = scope:scholarly_linguist }
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# I'm cheap, get me anyone who can vaguely speak my language
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0201.d
|
||||||
|
trait = greedy
|
||||||
|
trigger = { has_trait = greedy }
|
||||||
|
learn_language_linguist_effect = { LINGUIST = scope:cheap_linguist }
|
||||||
|
ai_chance = {
|
||||||
|
base = 1000
|
||||||
|
modifier = { # Don't do it if you can hire the cool guy
|
||||||
|
has_trait = scholar
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# On seconds thoughts, I won't hire a linguist at all...
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0201.e
|
||||||
|
ai_chance = {
|
||||||
|
base = 0
|
||||||
|
modifier = {
|
||||||
|
short_term_gold < minor_gold_value_check
|
||||||
|
NOR = {
|
||||||
|
has_trait = scholar
|
||||||
|
has_trait = greedy
|
||||||
|
}
|
||||||
|
add = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
every_in_list = {
|
||||||
|
list = court_linguist_list
|
||||||
|
limit = {
|
||||||
|
NOT = { is_courtier_of = root }
|
||||||
|
}
|
||||||
|
silent_disappearance_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# AMENITIES
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Out with the Old
|
||||||
|
# by Ewan Cowhig Croft
|
||||||
|
# 0101 - 0110
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
# Pay a little prestige to boot out all the guests from your palace.
|
||||||
|
ep1_decision.0101 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep1_decision.0101.t
|
||||||
|
desc = ep1_decision.0101.desc
|
||||||
|
theme = court
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = personality_rational
|
||||||
|
}
|
||||||
|
override_background = { reference = throne_room }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Grab the capital for easy loc.
|
||||||
|
capital_barony = { save_scope_as = capital }
|
||||||
|
}
|
||||||
|
|
||||||
|
# Scope:capital is not an inn. Away, leeches!
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0101.a
|
||||||
|
|
||||||
|
# Evict your guests.
|
||||||
|
order_mass_eviction_decision_guests_only_effect = yes
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
shy = minor_stress_impact_loss
|
||||||
|
gregarious = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
# AI cannot access this event.
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Everyone who doesn't have a job or a close blood tie, *out*!
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0101.b
|
||||||
|
trigger = {
|
||||||
|
# If you have no spare rooms at all, you can dismiss useless courtiers for a bit extra.
|
||||||
|
amenity_level = {
|
||||||
|
target = court_lodging_standards
|
||||||
|
value <= low_amenity_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Charge an extra premium.
|
||||||
|
add_prestige = {
|
||||||
|
value = order_mass_eviction_decision_cost_value
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
# Evict your guests *&* courtiers.
|
||||||
|
order_mass_eviction_decision_courtiers_&_guests_effect = yes
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
shy = medium_stress_impact_loss
|
||||||
|
gregarious = major_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
# AI cannot access this event.
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# On seconds thoughts, this is unbecoming...
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0101.c
|
||||||
|
|
||||||
|
# Return invested prestige.
|
||||||
|
hidden_effect = { add_prestige_no_experience = order_mass_eviction_decision_cost_value }
|
||||||
|
# & reset the cooldown.
|
||||||
|
remove_decision_cooldown = order_mass_eviction_decision
|
||||||
|
|
||||||
|
# No stress impact for cancelling out of the decision.
|
||||||
|
ai_chance = {
|
||||||
|
# AI cannot access this event.
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Grandiose Decor
|
||||||
|
# by Ewan Cowhig Croft
|
||||||
|
# 0111 - 0120
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
# For technical reasons, this trigger can't be the same as exoticise_a_grand_hall_decision_list_builder_guts_trigger, but maintains (almost) technical parity with it.
|
||||||
|
scripted_trigger ep1_decision_0111_list_builder_guts_trigger = {
|
||||||
|
# Is the title presently active?
|
||||||
|
is_title_created = yes
|
||||||
|
# Filter out anyone already in the list.
|
||||||
|
NOT = { is_in_list = royal_courts_list }
|
||||||
|
# Check assorted holder things.
|
||||||
|
holder = {
|
||||||
|
# Filter out anyone who has the right rank but lacks a mechanical royal court.
|
||||||
|
has_royal_court = yes
|
||||||
|
this != root
|
||||||
|
# Can the two communicate?
|
||||||
|
in_diplomatic_range = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scripted_effect ep1_decision_0111_apply_hall_effect = {
|
||||||
|
# Add mutual opinion for each non-AI involved with the interaction.
|
||||||
|
$CHOICE$ = {
|
||||||
|
if = {
|
||||||
|
limit = { is_ai = yes }
|
||||||
|
add_opinion = {
|
||||||
|
target = root
|
||||||
|
modifier = flattered_opinion
|
||||||
|
opinion = 30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { is_ai = yes }
|
||||||
|
add_opinion = {
|
||||||
|
target = $CHOICE$
|
||||||
|
modifier = impressed_opinion
|
||||||
|
opinion = 30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Gain a fraction of the CGV difference.
|
||||||
|
change_current_court_grandeur = $CHOICE$.ep1_decision_0111_proportional_cgv_gain_value
|
||||||
|
# Pay prestige proportional to how much CGV is gained.
|
||||||
|
add_prestige = $CHOICE$.ep1_decision_0111_proportional_prestige_cost_value
|
||||||
|
# Hand over a lil participation prestige for $CHOICE$ so that they know someone thinks their court is rad.
|
||||||
|
$CHOICE$ = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = ep1_decision.0111.toast.t
|
||||||
|
left_icon = root
|
||||||
|
# Give a little more for emperors doing this.
|
||||||
|
if = {
|
||||||
|
limit = { $CHOICE$.primary_title.tier >= tier_empire }
|
||||||
|
add_prestige = medium_prestige_gain
|
||||||
|
}
|
||||||
|
# Otherwise, just a few crumbs of prestige.
|
||||||
|
else = { add_prestige = minor_prestige_gain }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Stress impact handled in the scripted effect, since it'll always be the same for each char.
|
||||||
|
stress_impact = {
|
||||||
|
architect = minor_stress_impact_loss
|
||||||
|
humble = medium_stress_impact_loss
|
||||||
|
arrogant = major_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Arrange for a major room to be remodelled with decor inspired by a more grandiose culture.
|
||||||
|
ep1_decision.0111 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep1_decision.0111.t
|
||||||
|
desc = ep1_decision.0111.desc
|
||||||
|
theme = court
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = throne_room_conversation_4
|
||||||
|
}
|
||||||
|
lower_left_portrait = scope:option_1
|
||||||
|
lower_center_portrait = scope:option_2
|
||||||
|
lower_right_portrait = scope:option_3
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Build a list of suitable courts.
|
||||||
|
## We add the title rather than the characters to the list for a cleaner debug tooltip in-game.
|
||||||
|
every_empire = {
|
||||||
|
limit = { ep1_decision_0111_list_builder_guts_trigger = yes }
|
||||||
|
# Rack 'em up.
|
||||||
|
add_to_list = royal_courts_list
|
||||||
|
}
|
||||||
|
every_kingdom = {
|
||||||
|
limit = { ep1_decision_0111_list_builder_guts_trigger = yes }
|
||||||
|
# Rack 'em up.
|
||||||
|
add_to_list = royal_courts_list
|
||||||
|
}
|
||||||
|
# Then, filter through the list and grab appropriate options.
|
||||||
|
ordered_in_list = {
|
||||||
|
list = royal_courts_list
|
||||||
|
max = 4
|
||||||
|
check_range_bounds = no
|
||||||
|
order_by = {
|
||||||
|
# Use CGV as a base.
|
||||||
|
add = holder.court_grandeur_current
|
||||||
|
# Weight up for neighbouring realms.
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
holder = {
|
||||||
|
OR = {
|
||||||
|
any_neighboring_and_across_water_realm_same_rank_owner = { this = root }
|
||||||
|
any_neighboring_and_across_water_top_liege_realm_owner = { this = root }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
multiply = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = scope:option_1 }
|
||||||
|
}
|
||||||
|
holder = { save_scope_as = option_1 }
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
holder = { this = scope:option_1 }
|
||||||
|
exists = scope:option_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
holder = { save_scope_as = option_2 }
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
holder = { this = scope:option_1 }
|
||||||
|
holder = { this = scope:option_2 }
|
||||||
|
exists = scope:option_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
holder = { save_scope_as = option_3 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Scope:option_1 is a grand, grand place.
|
||||||
|
option = {
|
||||||
|
name = {
|
||||||
|
trigger = { scope:option_1.court_grandeur_current > root.court_grandeur_current }
|
||||||
|
text = ep1_decision.0111.a.greater_cgv
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
trigger = { always = yes }
|
||||||
|
text = ep1_decision.0111.a.lesser_cgv
|
||||||
|
}
|
||||||
|
trigger = { exists = scope:option_1 }
|
||||||
|
|
||||||
|
# Build a hall in the relevant scope's style.
|
||||||
|
ep1_decision_0111_apply_hall_effect = { CHOICE = scope:option_1 }
|
||||||
|
|
||||||
|
# Stress_impact block handled in the scripted effect.
|
||||||
|
ai_chance = {
|
||||||
|
# Generally equal likelihood for each option.
|
||||||
|
base = 100
|
||||||
|
# Otherwise, people want to model themselves after characters they like.
|
||||||
|
#opinion_modifier = { opinion_target = scope:option_1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# I find the architecture of scope:option_2 enthralling!
|
||||||
|
option = {
|
||||||
|
name = {
|
||||||
|
trigger = { scope:option_2.court_grandeur_current > root.court_grandeur_current }
|
||||||
|
text = ep1_decision.0111.b.greater_cgv
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
trigger = { always = yes }
|
||||||
|
text = ep1_decision.0111.b.lesser_cgv
|
||||||
|
}
|
||||||
|
trigger = { exists = scope:option_2 }
|
||||||
|
|
||||||
|
# Build a hall in the relevant scope's style.
|
||||||
|
ep1_decision_0111_apply_hall_effect = { CHOICE = scope:option_2 }
|
||||||
|
|
||||||
|
# Stress_impact block handled in the scripted effect.
|
||||||
|
ai_chance = {
|
||||||
|
# Generally equal likelihood for each option.
|
||||||
|
base = 100
|
||||||
|
# Otherwise, people want to model themselves after characters they like.
|
||||||
|
#opinion_modifier = { opinion_target = scope:option_2 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Perhaps a scope:option_3ikkan lounge?
|
||||||
|
option = {
|
||||||
|
name = {
|
||||||
|
trigger = { scope:option_3.court_grandeur_current > root.court_grandeur_current }
|
||||||
|
text = ep1_decision.0111.c.greater_cgv
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
trigger = { always = yes }
|
||||||
|
text = ep1_decision.0111.c.lesser_cgv
|
||||||
|
}
|
||||||
|
trigger = { exists = scope:option_3 }
|
||||||
|
|
||||||
|
# Build a hall in the relevant scope's style.
|
||||||
|
ep1_decision_0111_apply_hall_effect = { CHOICE = scope:option_3 }
|
||||||
|
|
||||||
|
# Stress_impact block handled in the scripted effect.
|
||||||
|
ai_chance = {
|
||||||
|
# Generally equal likelihood for each option.
|
||||||
|
base = 100
|
||||||
|
# Otherwise, people want to model themselves after characters they like.
|
||||||
|
#opinion_modifier = { opinion_target = scope:option_3 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# These all seem quite foreign...
|
||||||
|
option = {
|
||||||
|
name = ep1_decision.0111.d
|
||||||
|
|
||||||
|
# Refund the gold paid; we mention this in a tooltip so that it's a bit less noticeable.
|
||||||
|
hidden_effect = { add_gold = var:exoticise_a_grand_hall_decision_refund_value }
|
||||||
|
custom_tooltip = ep1_decision.0111.d.tt
|
||||||
|
# Take the decision off cooldown.
|
||||||
|
remove_decision_cooldown = exoticise_a_grand_hall_decision
|
||||||
|
|
||||||
|
# No stress impact for cancelling out.
|
||||||
|
ai_chance = {
|
||||||
|
# If the AI has gotten this far, they should pick an option.
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
# Whatever else happens, clear the refund value.
|
||||||
|
remove_variable = exoticise_a_grand_hall_decision_refund_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
6004
N3OW/events/dlc/ep1/ep1_flavor_events.txt
Normal file
6004
N3OW/events/dlc/ep1/ep1_flavor_events.txt
Normal file
File diff suppressed because it is too large
Load diff
23811
N3OW/events/dlc/ep1/ep1_fund_inspiration_events.txt
Normal file
23811
N3OW/events/dlc/ep1/ep1_fund_inspiration_events.txt
Normal file
File diff suppressed because it is too large
Load diff
483
N3OW/events/dlc/ep1/ep1_fund_inspiration_events_oltner.txt
Normal file
483
N3OW/events/dlc/ep1/ep1_fund_inspiration_events_oltner.txt
Normal file
|
|
@ -0,0 +1,483 @@
|
||||||
|
namespace = fund_inspiration
|
||||||
|
|
||||||
|
# Adventurer fights a bandit
|
||||||
|
# Adventurer travels through beast-infested terrain
|
||||||
|
|
||||||
|
# Adventurer fights a bandit
|
||||||
|
fund_inspiration.9000 = {
|
||||||
|
type = character_event
|
||||||
|
title = fund_inspiration.9000.t
|
||||||
|
desc = fund_inspiration.9000.desc
|
||||||
|
theme = war
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:adventurer
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:bandit
|
||||||
|
animation = throne_room_one_handed_passive_1
|
||||||
|
}
|
||||||
|
|
||||||
|
override_background = {
|
||||||
|
reference = wilderness_scope
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldown = { years = 5 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:inspiration
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
exists = var:adventure_destination
|
||||||
|
exists = var:adventure_type
|
||||||
|
NOR = {
|
||||||
|
has_character_flag = fund_adventure_inspiration_event_cooldown
|
||||||
|
}
|
||||||
|
exists = location
|
||||||
|
any_pool_character = {
|
||||||
|
province = scope:inspiration_owner.location
|
||||||
|
is_available_ai_adult = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
save_scope_as = adventurer
|
||||||
|
location.barony.title_province = { save_scope_as = background_wilderness_scope }
|
||||||
|
random_pool_character = {
|
||||||
|
province = location.barony.title_province
|
||||||
|
limit = {
|
||||||
|
is_available_ai_adult = yes
|
||||||
|
}
|
||||||
|
weight = {
|
||||||
|
base = 10
|
||||||
|
modifier = {
|
||||||
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = THIS }
|
||||||
|
add = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = bandit
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = fund_inspiration.9000.a
|
||||||
|
|
||||||
|
scope:adventurer = {
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
target = scope:bandit
|
||||||
|
2 = {
|
||||||
|
desc = fund_inspiration.9000.a.critical_success
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9000.a.critical_success
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:inspiration = { change_inspiration_progress = 2 }
|
||||||
|
scope:bandit = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = root
|
||||||
|
gold = medium_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = { # The adventurer also gains some gold!
|
||||||
|
scope:bandit = {
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:adventurer
|
||||||
|
gold = medium_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
8 = {
|
||||||
|
desc = fund_inspiration.9000.a.success
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9000.a.success
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:inspiration = { change_inspiration_progress = 1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
8 = {
|
||||||
|
desc = fund_inspiration.9000.a.failure
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -1
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9000.a.failure
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:adventurer = {
|
||||||
|
increase_wounds_effect = { REASON = fight }
|
||||||
|
}
|
||||||
|
scope:inspiration = { change_inspiration_progress = -2 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 4
|
||||||
|
modifier = {
|
||||||
|
add = scope:adventurer.intrigue
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = {
|
||||||
|
value = scope:bandit.intrigue
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = fund_inspiration.9000.b
|
||||||
|
|
||||||
|
scope:adventurer = {
|
||||||
|
duel = {
|
||||||
|
skill = prowess
|
||||||
|
target = scope:bandit
|
||||||
|
1 = {
|
||||||
|
desc = fund_inspiration.9000.b.critical_success
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9000.b.critical_success
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:adventurer = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
has_trait = compassionate
|
||||||
|
ai_compassion >= high_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:bandit = {
|
||||||
|
death = {
|
||||||
|
death_reason = death_duel
|
||||||
|
killer = scope:adventurer
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = fund_inspiration.9000.b.boil_skull
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
change_artifact_quality_effect = { AMOUNT = 4 }
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
hidden_effect_new_object = {
|
||||||
|
create_artifact_pedestal_human_skull_effect = {
|
||||||
|
OWNER = root
|
||||||
|
CREATOR = scope:adventurer
|
||||||
|
DESKULLED = scope:bandit
|
||||||
|
}
|
||||||
|
scope:newly_created_artifact = {
|
||||||
|
set_artifact_description = artifact_bandit_skull
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
scope:bandit = {
|
||||||
|
death = {
|
||||||
|
death_reason = death_duel
|
||||||
|
killer = scope:adventurer
|
||||||
|
}
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
change_artifact_quality_effect = { AMOUNT = 4 }
|
||||||
|
}
|
||||||
|
scope:inspiration = { change_inspiration_progress = 1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
11 = {
|
||||||
|
desc = fund_inspiration.9000.b.success
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9000.b.success
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:adventurer = {
|
||||||
|
scope:bandit = {
|
||||||
|
increase_wounds_effect = { REASON = fight }
|
||||||
|
}
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
change_artifact_quality_effect = { AMOUNT = 2 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
8 = {
|
||||||
|
desc = fund_inspiration.9000.b.failure
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -1
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9000.b.failure
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:adventurer = {
|
||||||
|
increase_wounds_effect = { REASON = fight }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
1 = {
|
||||||
|
desc = fund_inspiration.9000.b.critical_failure
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -1
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9000.b.critical_failure
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:adventurer = {
|
||||||
|
death = {
|
||||||
|
death_reason = death_duel
|
||||||
|
killer = scope:bandit
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 4
|
||||||
|
modifier = {
|
||||||
|
add = scope:adventurer.prowess
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = {
|
||||||
|
value = scope:bandit.prowess
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = fund_inspiration.9000.c
|
||||||
|
pay_short_term_gold = {
|
||||||
|
target = scope:bandit
|
||||||
|
gold = minor_gold_value
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 8
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 2
|
||||||
|
ai_compassion >= medium_positive_ai_value
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0.1
|
||||||
|
OR = {
|
||||||
|
has_trait = stubborn
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = greedy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
gold < 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Adventurer travels through beast-infested terrain
|
||||||
|
fund_inspiration.9100 = {
|
||||||
|
type = character_event
|
||||||
|
title = fund_inspiration.9100.t
|
||||||
|
desc = fund_inspiration.9100.desc
|
||||||
|
theme = war
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:adventurer
|
||||||
|
scripted_animation = duel_wield_weapon
|
||||||
|
}
|
||||||
|
|
||||||
|
override_background = {
|
||||||
|
reference = wilderness_scope
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldown = { years = 5 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = scope:inspiration
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
exists = var:adventure_destination
|
||||||
|
exists = var:adventure_type
|
||||||
|
NOR = {
|
||||||
|
has_character_flag = fund_adventure_inspiration_event_cooldown
|
||||||
|
has_trait = humble
|
||||||
|
has_trait = content
|
||||||
|
}
|
||||||
|
exists = location
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
save_scope_as = adventurer
|
||||||
|
location.barony.title_province = { save_scope_as = background_wilderness_scope }
|
||||||
|
scope:adventurer = {
|
||||||
|
select_local_animal_effect = { TYPE = dangerous } # Save scope to limit possible animals: any/big/small/dangerous/harmless/prowling
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = fund_inspiration.9100.a
|
||||||
|
|
||||||
|
scope:adventurer = {
|
||||||
|
duel = {
|
||||||
|
skill = learning
|
||||||
|
value = 8
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
desc = fund_inspiration.9100.a.success
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9100.a.success
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:inspiration = { change_inspiration_progress = 2 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
desc = fund_inspiration.9100.a.failure
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9100.a.failure
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
root = {
|
||||||
|
scope:adventurer = {
|
||||||
|
increase_wounds_effect = { REASON = fight }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 4
|
||||||
|
modifier = {
|
||||||
|
add = scope:adventurer.learning
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = fund_inspiration.9100.b
|
||||||
|
|
||||||
|
scope:adventurer = {
|
||||||
|
duel = {
|
||||||
|
skill = prowess
|
||||||
|
value = 8
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
desc = fund_inspiration.9100.b.success
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9100.b.success
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:inspiration_owner = {
|
||||||
|
change_artifact_quality_effect = { AMOUNT = 3 }
|
||||||
|
}
|
||||||
|
scope:inspiration = { change_inspiration_progress = 1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
|
||||||
|
desc = fund_inspiration.9100.b.failure
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
title = fund_inspiration.9100.b.failure
|
||||||
|
left_icon = scope:adventurer
|
||||||
|
scope:adventurer = {
|
||||||
|
increase_wounds_effect = { REASON = fight }
|
||||||
|
random = {
|
||||||
|
chance = 25
|
||||||
|
custom_tooltip = fund_inspiration.9100.b.maimed
|
||||||
|
hidden_effect = {
|
||||||
|
maimed_in_battle_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 4
|
||||||
|
modifier = {
|
||||||
|
add = scope:adventurer.prowess
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = fund_inspiration.9100.c
|
||||||
|
|
||||||
|
scope:inspiration = { change_inspiration_progress = -1 }
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 4
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 2
|
||||||
|
ai_compassion >= medium_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
146
N3OW/events/dlc/ep1/ep1_inspiration_system_events.txt
Normal file
146
N3OW/events/dlc/ep1/ep1_inspiration_system_events.txt
Normal file
|
|
@ -0,0 +1,146 @@
|
||||||
|
namespace = inspiration_system
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Inspiration Generation
|
||||||
|
# Checks how many inspirations currently exist and, if there are not enough, generates new ones for pool characters.
|
||||||
|
# by Sean Hughes
|
||||||
|
# 0005
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
inspiration_system.0005 = {
|
||||||
|
scope = none
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_ep1_dlc_trigger = yes
|
||||||
|
|
||||||
|
num_world_inspired_characters_value < ideal_total_world_inspirations
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
set_local_variable = {
|
||||||
|
name = try_create_inspiration_attempts
|
||||||
|
value = max_new_inspirations_per_year_value
|
||||||
|
}
|
||||||
|
|
||||||
|
while = {
|
||||||
|
limit = {
|
||||||
|
AND = {
|
||||||
|
local_var:try_create_inspiration_attempts > 0
|
||||||
|
num_world_inspired_characters_value < ideal_total_world_inspirations
|
||||||
|
}
|
||||||
|
}
|
||||||
|
grant_new_inspiration_in_world_effect = yes
|
||||||
|
change_local_variable = {
|
||||||
|
name = try_create_inspiration_attempts
|
||||||
|
subtract = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# Inspired Character Maintenance
|
||||||
|
# Every Royal Court owner occasionally checks guests who have an Inspiration and, if unsponsored, moves them to a different Royal Court
|
||||||
|
# by Sean Hughes
|
||||||
|
# 1001-1101
|
||||||
|
##################################################
|
||||||
|
|
||||||
|
inspiration_system.1001 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_ep1_dlc_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
every_pool_guest = {
|
||||||
|
limit = {
|
||||||
|
exists = inspiration
|
||||||
|
NOR = {
|
||||||
|
# Inspiration is not currently being sponsored
|
||||||
|
inspiration = { exists = inspiration_sponsor }
|
||||||
|
# Has not arrived at our court in the last X months (defined in 00_ep1_script_values.txt )
|
||||||
|
has_character_flag = inspired_character_recent_arrival
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
inspiration = {
|
||||||
|
days_since_creation > 3650
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Destroy our inspiration, since nobody seems interested in sponsoring it.
|
||||||
|
trigger_event = inspiration_system.1101
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
# Look for a new royal court to visit.
|
||||||
|
inspired_character_seek_out_new_royal_court_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# After going an extended period of time without being recruited or having their Inspiration sponsored, characters lose it in order to make room for new Inspired characters in the pool.
|
||||||
|
inspiration_system.1101 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
destroy_inspiration = inspiration
|
||||||
|
move_to_pool = yes
|
||||||
|
|
||||||
|
# Unrealized potential is tough on people.
|
||||||
|
random_list = {
|
||||||
|
25 = {
|
||||||
|
add_trait = depressed_1
|
||||||
|
add_stress = minor_stress_gain
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
trigger = { can_be_drunkard = yes }
|
||||||
|
add_trait = drunkard
|
||||||
|
add_stress = minor_stress_gain
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
trigger = { can_be_hashishiyah = yes }
|
||||||
|
add_trait = hashishiyah
|
||||||
|
add_stress = minor_stress_gain
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
add_stress = major_stress_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inspiration_system.1200 = { # Courtier becomes Adventurer
|
||||||
|
type = character_event
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
scope:antiquarian_from_task ?= {
|
||||||
|
has_court_position = antiquarian_court_position
|
||||||
|
}
|
||||||
|
scope:adventure_target ?= {
|
||||||
|
is_physically_able_adult = yes
|
||||||
|
NOR = {
|
||||||
|
exists = inspiration
|
||||||
|
has_court_position = antiquarian_court_position
|
||||||
|
}
|
||||||
|
adventure_inspiration_average_skill_value >= medium_inspiration_skill
|
||||||
|
host ?= root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
send_interface_toast = {
|
||||||
|
type = msg_court_inspiration
|
||||||
|
left_icon = scope:adventure_target
|
||||||
|
right_icon = scope:antiquarian_from_task
|
||||||
|
title = antiquarian_inspired_adventurer_message
|
||||||
|
desc = antiquarian_inspired_adventurer_effect
|
||||||
|
scope:adventure_target = {
|
||||||
|
create_inspiration = adventure_inspiration
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
1200
N3OW/events/dlc/ep2/ep2_accolade_events.txt
Normal file
1200
N3OW/events/dlc/ep2/ep2_accolade_events.txt
Normal file
File diff suppressed because it is too large
Load diff
14526
N3OW/events/dlc/ep2/ep2_tournament_events.txt
Normal file
14526
N3OW/events/dlc/ep2/ep2_tournament_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1845
N3OW/events/dlc/ep2/wedding_events/ep2_bloody_wedding_events.txt
Normal file
1845
N3OW/events/dlc/ep2/wedding_events/ep2_bloody_wedding_events.txt
Normal file
File diff suppressed because it is too large
Load diff
23494
N3OW/events/dlc/ep2/wedding_events/ep2_wedding_events.txt
Normal file
23494
N3OW/events/dlc/ep2/wedding_events/ep2_wedding_events.txt
Normal file
File diff suppressed because it is too large
Load diff
6109
N3OW/events/dlc/ep2/wedding_events/ep2_wedding_events_ewan.txt
Normal file
6109
N3OW/events/dlc/ep2/wedding_events/ep2_wedding_events_ewan.txt
Normal file
File diff suppressed because it is too large
Load diff
696
N3OW/events/dlc/ep3/ep3_admin_events.txt
Normal file
696
N3OW/events/dlc/ep3/ep3_admin_events.txt
Normal file
|
|
@ -0,0 +1,696 @@
|
||||||
|
namespace = ep3_admin_events
|
||||||
|
|
||||||
|
# Event to notify you that your liege has changed government and is no longer admin
|
||||||
|
ep3_admin_events.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_admin_events.0001.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_admin_events.0001.intro # Fallback
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:tribal_gov }
|
||||||
|
desc = ep3_admin_events.0001.tribal
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:feudal_gov }
|
||||||
|
desc = ep3_admin_events.0001.feudal
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:clan_gov }
|
||||||
|
desc = ep3_admin_events.0001.clan
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0001.fallback
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = administrative
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = stubborn
|
||||||
|
has_trait = paranoid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
animation = thinking
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:scribe
|
||||||
|
animation = chancellor
|
||||||
|
}
|
||||||
|
lower_right_portrait = scope:liege
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_landed = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
liege = {
|
||||||
|
save_scope_as = liege
|
||||||
|
switch = {
|
||||||
|
trigger = government_has_flag
|
||||||
|
government_is_tribal = {
|
||||||
|
save_scope_as = tribal_gov
|
||||||
|
}
|
||||||
|
government_is_feudal = {
|
||||||
|
save_scope_as = feudal_gov
|
||||||
|
}
|
||||||
|
government_is_clan = {
|
||||||
|
save_scope_as = clan_gov
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
exists = scope:tribal_gov
|
||||||
|
exists = scope:feudal_gov
|
||||||
|
exists = scope:clan_gov
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = feudal_gov
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = cp:councillor_chancellor
|
||||||
|
cp:councillor_chancellor = { is_available_healthy_ai_adult = yes }
|
||||||
|
}
|
||||||
|
cp:councillor_chancellor = { save_scope_as = scribe }
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_courtier = { is_available_healthy_ai_adult = yes }
|
||||||
|
}
|
||||||
|
ordered_courtier = {
|
||||||
|
limit = {
|
||||||
|
is_available_healthy_ai_adult = yes
|
||||||
|
}
|
||||||
|
order_by = diplomacy
|
||||||
|
save_scope_as = scribe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
create_character = {
|
||||||
|
location = root.capital_province
|
||||||
|
template = diplomacy_foreign_affairs_focus_friend_template
|
||||||
|
faith = scope:liege.capital_county.faith
|
||||||
|
culture = scope:liege.capital_county.culture
|
||||||
|
save_scope_as = scribe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:scribe = {
|
||||||
|
assign_quirk_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
admin_change_government_effect = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # I love change
|
||||||
|
name = ep3_admin_events.0001.a
|
||||||
|
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = ep3_admin_change_love
|
||||||
|
years = 15
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
lazy = medium_stress_impact_loss
|
||||||
|
craven = medium_stress_impact_gain
|
||||||
|
stubborn = medium_stress_impact_gain
|
||||||
|
paranoid = medium_stress_impact_gain
|
||||||
|
diligent = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
OR = {
|
||||||
|
has_trait = craven
|
||||||
|
has_trait = stubborn
|
||||||
|
has_trait = paranoid
|
||||||
|
has_trait = diligent
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 2
|
||||||
|
has_trait = lazy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # I hate this
|
||||||
|
name = ep3_admin_events.0001.b
|
||||||
|
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = ep3_admin_change_hate
|
||||||
|
years = 15
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
diligent = medium_stress_impact_loss
|
||||||
|
brave = medium_stress_impact_gain
|
||||||
|
lazy = medium_stress_impact_gain
|
||||||
|
trusting = medium_stress_impact_gain
|
||||||
|
fickle = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
OR = {
|
||||||
|
has_trait = brave
|
||||||
|
has_trait = lazy
|
||||||
|
has_trait = trusting
|
||||||
|
has_trait = fickle
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 2
|
||||||
|
has_trait = diligent
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # I don't care
|
||||||
|
name = ep3_admin_events.0001.c
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 200
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ep3_admin_events.0002 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_admin_events.0002.t
|
||||||
|
desc = {
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = { # Liege
|
||||||
|
trigger = { scope:previous_governor ?= root.liege }
|
||||||
|
desc = ep3_admin_events.0002.liege
|
||||||
|
}
|
||||||
|
triggered_desc = { # Same house died
|
||||||
|
trigger = {
|
||||||
|
scope:previous_governor ?= {
|
||||||
|
is_alive = no
|
||||||
|
house = root.house
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0002.house_dead
|
||||||
|
}
|
||||||
|
triggered_desc = { # Same house fired
|
||||||
|
trigger = {
|
||||||
|
scope:previous_governor ?= {
|
||||||
|
is_alive = yes
|
||||||
|
house = root.house
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0002.house_alive
|
||||||
|
}
|
||||||
|
triggered_desc = { # Diff house died
|
||||||
|
trigger = {
|
||||||
|
scope:previous_governor ?= { is_alive = no }
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0002.dead
|
||||||
|
}
|
||||||
|
triggered_desc = { # Diff house fired
|
||||||
|
trigger = {
|
||||||
|
scope:previous_governor ?= { is_alive = yes }
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0002.alive
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0002.new
|
||||||
|
}
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = { # Same house
|
||||||
|
trigger = { scope:previous_governor.house ?= root.house }
|
||||||
|
desc = ep3_admin_events.0002.house
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#desc = double_line_break
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:appointment_succession }
|
||||||
|
desc = ep3_admin_events.0002.appointment_succession
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:appointment }
|
||||||
|
desc = ep3_admin_events.0002.appointment
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:conquest }
|
||||||
|
desc = ep3_admin_events.0002.conquest
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0002.desc
|
||||||
|
}
|
||||||
|
theme = administrative
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = chancellor
|
||||||
|
}
|
||||||
|
lower_center_portrait = scope:previous_governor
|
||||||
|
lower_right_portrait = {
|
||||||
|
character = root.liege
|
||||||
|
trigger = {
|
||||||
|
root.liege != scope:previous_governor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cooldown = { days = 1 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
this != top_liege
|
||||||
|
any_held_title = {
|
||||||
|
tier = root.highest_held_title_tier
|
||||||
|
is_landless_type_title = no
|
||||||
|
is_noble_family_title = no
|
||||||
|
}
|
||||||
|
NOT = { has_character_flag = successful_governorship_elevation }
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
play_sound_effect = "event:/DLC/EP3/SFX/Stingers/Byzantine_Flavor/ep3_mx_sting_byzantineflavor_become_governor"
|
||||||
|
ordered_held_title = {
|
||||||
|
limit = {
|
||||||
|
tier = root.highest_held_title_tier
|
||||||
|
is_landless_type_title = no
|
||||||
|
is_noble_family_title = no
|
||||||
|
}
|
||||||
|
save_scope_as = governor_title
|
||||||
|
previous_holder ?= { save_scope_as = previous_governor }
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
recent_history = { type = appointment_succession days = 1 }
|
||||||
|
}
|
||||||
|
save_scope_as = appointment_succession
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
recent_history = { type = appointment days = 1 }
|
||||||
|
}
|
||||||
|
save_scope_as = appointment
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
recent_history = { type = conquest days = 1 }
|
||||||
|
}
|
||||||
|
save_scope_as = conquest
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_admin_events.0002.prosperity
|
||||||
|
trigger = {
|
||||||
|
is_landed = yes
|
||||||
|
government_has_flag = government_has_merit
|
||||||
|
}
|
||||||
|
flavor = building_buildings_give_merit_tt
|
||||||
|
custom_tooltip = ep3_admin_events.0002.tt
|
||||||
|
add_character_modifier = {
|
||||||
|
modifier = tgp_diligent_governor_modifier
|
||||||
|
years = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
lazy = medium_stress_impact_gain
|
||||||
|
diligent = miniscule_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_admin_events.0002.inspection
|
||||||
|
trigger = {
|
||||||
|
is_landed = yes
|
||||||
|
government_has_flag = government_has_merit
|
||||||
|
any_held_title = {
|
||||||
|
tier = tier_county
|
||||||
|
is_landless_type_title = no
|
||||||
|
count >= 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
flavor = inspections_give_merit_tt
|
||||||
|
custom_tooltip = ep3_admin_events.0002.tt
|
||||||
|
custom_tooltip = ep3_admin_events.0002.tt_inspection
|
||||||
|
|
||||||
|
add_character_flag = free_inspection
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
lazy = medium_stress_impact_gain
|
||||||
|
diligent = miniscule_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_admin_events.0002.a
|
||||||
|
custom_tooltip = ep3_admin_events.0002.tt
|
||||||
|
stress_impact = {
|
||||||
|
base = miniscule_stress_impact_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
domicile ?= {
|
||||||
|
move_domicile = root.capital_province
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Your admin liege changed government, and you have to do so as well
|
||||||
|
ep3_admin_events.0003 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
government_allows = administrative
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Let's evaluate and see which event you should get
|
||||||
|
if = { # If you are still landed and remain a vassal
|
||||||
|
limit = {
|
||||||
|
is_landed = yes
|
||||||
|
liege != root
|
||||||
|
}
|
||||||
|
trigger_event = ep3_admin_events.0001
|
||||||
|
}
|
||||||
|
else_if = { # You are still landed and become independent
|
||||||
|
limit = {
|
||||||
|
is_landed = yes
|
||||||
|
liege = root
|
||||||
|
}
|
||||||
|
trigger_event = ep3_admin_events.0005
|
||||||
|
}
|
||||||
|
else_if = { # You became unlanded - Let's go on an adventure!
|
||||||
|
limit = { # Assuming you are a player
|
||||||
|
is_landed = no
|
||||||
|
}
|
||||||
|
trigger_event = ep3_admin_events.0004
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Event to make admin into adventurers
|
||||||
|
ep3_admin_events.0004 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_admin_events.0004.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_admin_events.0004.desc
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:reacting_spouse
|
||||||
|
scope:reacting_spouse = {
|
||||||
|
OR = {
|
||||||
|
has_trait = gluttonous
|
||||||
|
has_trait = greedy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0004.desc_spouse_very_upset
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:reacting_spouse }
|
||||||
|
desc = ep3_admin_events.0004.desc_spouse_upset
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = landless_adventurer
|
||||||
|
override_background = { reference = estate }
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = eccentric
|
||||||
|
has_trait = brave
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#animation = delirium
|
||||||
|
animation = disappointed
|
||||||
|
}
|
||||||
|
animation = disbelief
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:reacting_spouse
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = gluttonous
|
||||||
|
has_trait = greedy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animation = crying
|
||||||
|
}
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
if = { # Destroy your noble family title if you have one
|
||||||
|
limit = {
|
||||||
|
any_held_title = {
|
||||||
|
is_noble_family_title = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_held_title = {
|
||||||
|
limit = {
|
||||||
|
is_noble_family_title = yes
|
||||||
|
}
|
||||||
|
save_temporary_scope_as = family_title
|
||||||
|
prev = { destroy_title = scope:family_title }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = { # Become an adventurer
|
||||||
|
limit = { is_ai = no }
|
||||||
|
create_landless_adventurer_title_effect = {
|
||||||
|
REASON = flag:runaway_allowed
|
||||||
|
FLAVOR_CHAR = root
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
contract_passive_spawn_effect = {
|
||||||
|
SPAWN_CONTRACTS = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if = { # If you are married, let's save your spouse as a scope for some added flavor
|
||||||
|
limit = {
|
||||||
|
is_married = yes
|
||||||
|
any_spouse = {
|
||||||
|
employer = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_spouse = {
|
||||||
|
limit = { employer = root }
|
||||||
|
save_scope_as = reacting_spouse
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:reacting_spouse
|
||||||
|
scope:reacting_spouse = {
|
||||||
|
OR = {
|
||||||
|
has_trait = gluttonous
|
||||||
|
has_trait = greedy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
text = ep3_admin_events.0004.a
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
trigger = {
|
||||||
|
exists = scope:reacting_spouse
|
||||||
|
scope:reacting_spouse = {
|
||||||
|
NOR = {
|
||||||
|
has_trait = gluttonous
|
||||||
|
has_trait = greedy
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
text = ep3_admin_events.0004.b
|
||||||
|
}
|
||||||
|
name = {
|
||||||
|
trigger = {
|
||||||
|
NOT = { exists = scope:reacting_spouse }
|
||||||
|
}
|
||||||
|
text = ep3_admin_events.0004.c
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Notification event that you became independent
|
||||||
|
ep3_admin_events.0005 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_admin_events.0005.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_admin_events.0005.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { exists = scope:still_admin }
|
||||||
|
desc = ep3_admin_events.0005.desc_still_admin
|
||||||
|
}
|
||||||
|
desc = ep3_admin_events.0005.desc_lost_admin
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = administrative
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = fickle
|
||||||
|
has_trait = lazy
|
||||||
|
has_trait = paranoid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animation = stress
|
||||||
|
}
|
||||||
|
animation = interested
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:messenger
|
||||||
|
animation = chancellor
|
||||||
|
}
|
||||||
|
lower_right_portrait = scope:gov_liege
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Let's find a character to bring us these news
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
exists = cp:councillor_chancellor
|
||||||
|
cp:councillor_chancellor = { is_available_healthy_ai_adult = yes }
|
||||||
|
}
|
||||||
|
cp:councillor_chancellor = { save_scope_as = messenger }
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_courtier = { is_available_healthy_ai_adult = yes }
|
||||||
|
}
|
||||||
|
ordered_courtier = {
|
||||||
|
limit = {
|
||||||
|
is_available_healthy_ai_adult = yes
|
||||||
|
}
|
||||||
|
order_by = diplomacy
|
||||||
|
save_scope_as = messenger
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
create_character = {
|
||||||
|
location = root.capital_province
|
||||||
|
template = diplomacy_foreign_affairs_focus_friend_template
|
||||||
|
faith = root.capital_county.faith
|
||||||
|
culture = root.capital_county.culture
|
||||||
|
save_scope_as = messenger
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Show this to make it clear to the player that you became independent
|
||||||
|
show_as_tooltip = {
|
||||||
|
create_title_and_vassal_change = {
|
||||||
|
type = independency
|
||||||
|
save_scope_as = change
|
||||||
|
add_claim_on_loss = no
|
||||||
|
}
|
||||||
|
becomes_independent = { change = scope:change }
|
||||||
|
resolve_title_and_vassal_change = scope:change
|
||||||
|
}
|
||||||
|
if = { # You are allowed to keep admin as your government
|
||||||
|
limit = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
culture ?= { has_cultural_parameter = can_adopt_administrative_government_as_kingdom_tier }
|
||||||
|
}
|
||||||
|
save_scope_as = still_admin
|
||||||
|
}
|
||||||
|
else = { # You change your government
|
||||||
|
admin_change_government_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_admin_events.0005.a
|
||||||
|
# We handle everything in the immediate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Reception Hall domicile upgrade provides legitimacy
|
||||||
|
# We put it in a delayed event to make sure that we can notify the player of the effect, so they can see it
|
||||||
|
ep3_admin_events.0010 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
save_scope_as = legitimacy_gainer
|
||||||
|
|
||||||
|
# We first send the notification of the legitimacy being granted
|
||||||
|
house = {
|
||||||
|
every_house_member = {
|
||||||
|
limit = { is_ai = no }
|
||||||
|
send_interface_message = {
|
||||||
|
type = event_toast_effect_good
|
||||||
|
title = ep3_dynasty_legacy_gain_legitimacy_effect_title
|
||||||
|
left_icon = root
|
||||||
|
right_icon = root.primary_title
|
||||||
|
show_as_tooltip = {
|
||||||
|
scope:legitimacy_gainer = { add_legitimacy = house.var:ep3_legacy_legitimacy_counter }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Then we add the actual legitimacy
|
||||||
|
add_legitimacy = house.var:ep3_legacy_legitimacy_counter
|
||||||
|
|
||||||
|
# Finally, let's reset the counter according to building level
|
||||||
|
house = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
house_head.domicile ?= { has_domicile_parameter = reception_hall_legitimacy_loss_04 }
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = ep3_legacy_legitimacy_counter
|
||||||
|
multiply = 0.75
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
house_head.domicile ?= { has_domicile_parameter = reception_hall_legitimacy_loss_03 }
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = ep3_legacy_legitimacy_counter
|
||||||
|
multiply = 0.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
house_head.domicile ?= { has_domicile_parameter = reception_hall_legitimacy_loss_02 }
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = ep3_legacy_legitimacy_counter
|
||||||
|
multiply = 0.25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
house_head.domicile ?= { has_domicile_parameter = reception_hall_legitimacy_loss_01 }
|
||||||
|
}
|
||||||
|
change_variable = {
|
||||||
|
name = ep3_legacy_legitimacy_counter
|
||||||
|
multiply = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
332
N3OW/events/dlc/ep3/ep3_akolouthos_events.txt
Normal file
332
N3OW/events/dlc/ep3/ep3_akolouthos_events.txt
Normal file
|
|
@ -0,0 +1,332 @@
|
||||||
|
namespace = ep3_akolouthos_events
|
||||||
|
|
||||||
|
# Varangian-eligible courtier gains Varangian or Varangian gains Loyal
|
||||||
|
ep3_akolouthos_events.1000 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
# A varangian who isn't loyal
|
||||||
|
any_courtier = {
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
#An eligible Varangian who doesn't have the trait
|
||||||
|
any_courtier = {
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
has_trait = varangian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
save_scope_as = akolouthos
|
||||||
|
}
|
||||||
|
#Most important that Varangian Akolouthos becomes Varangian
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
save_scope_as = trait_getter
|
||||||
|
}
|
||||||
|
ep3_send_akolouthos_message_varangian = yes
|
||||||
|
}
|
||||||
|
#Second-most important: Varangian bodyguard becomes Varangian
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
save_scope_as = trait_getter
|
||||||
|
}
|
||||||
|
ep3_send_akolouthos_message_varangian = yes
|
||||||
|
}
|
||||||
|
#Then either add loyal to a Varangian bodyguard or to Akolouthos
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
OR = {
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
#Add loyal to a Varangian bodyguard
|
||||||
|
10 = {
|
||||||
|
trigger = {
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = bodyguard_court_position
|
||||||
|
limit = {
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
save_scope_as = trait_getter
|
||||||
|
}
|
||||||
|
ep3_send_akolouthos_message_loyal = yes
|
||||||
|
}
|
||||||
|
#Add loyal to a Varangian akolouthos
|
||||||
|
10 = {
|
||||||
|
trigger = {
|
||||||
|
any_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
limit = {
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
save_scope_as = trait_getter
|
||||||
|
}
|
||||||
|
ep3_send_akolouthos_message_loyal = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Add Varangian to some non-Varangian Varangian
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
any_courtier = {
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
save_scope_as = trait_getter
|
||||||
|
}
|
||||||
|
ep3_send_akolouthos_message_varangian = yes
|
||||||
|
}
|
||||||
|
#Add loyal to some non-bodyguard Varangian
|
||||||
|
else = {
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
has_trait = varangian
|
||||||
|
NOT = { has_trait = loyal }
|
||||||
|
}
|
||||||
|
save_scope_as = trait_getter
|
||||||
|
}
|
||||||
|
ep3_send_akolouthos_message_loyal = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Akolouthos recruits Varangian
|
||||||
|
ep3_akolouthos_events.1001 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
#Don't really need this if root is swarming in Varangians already
|
||||||
|
NOT = {
|
||||||
|
any_courtier_or_guest = {
|
||||||
|
count >= 8
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
#Weigh up chances if Varangians are needed to fill posts
|
||||||
|
modifier = {
|
||||||
|
add = 1
|
||||||
|
NOT = {
|
||||||
|
any_courtier_or_guest = {
|
||||||
|
count >= 3
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
random_court_position_holder = {
|
||||||
|
type = akolouthos_court_position
|
||||||
|
save_scope_as = akolouthos
|
||||||
|
}
|
||||||
|
#Find a candidate in the local pool
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_landed = yes
|
||||||
|
any_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
prowess > low_skill_rating
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_pool_character = {
|
||||||
|
province = root.capital_province
|
||||||
|
limit = {
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
prowess > low_skill_rating
|
||||||
|
}
|
||||||
|
save_scope_as = new_varangian
|
||||||
|
}
|
||||||
|
scope:new_varangian = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
add_trait = varangian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Find a candidate in pools of akolouthos's culture
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:akolouthos = {
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
exists = scope:akolouthos.culture.culture_head
|
||||||
|
scope:akolouthos.culture.culture_head = {
|
||||||
|
is_landed = yes
|
||||||
|
}
|
||||||
|
any_pool_character = {
|
||||||
|
province = scope:akolouthos.culture.culture_head.capital_province
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
prowess >= low_skill_rating
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:akolouthos.culture.culture_head = {
|
||||||
|
save_scope_as = akolouthos_culture_head
|
||||||
|
}
|
||||||
|
random_pool_character = {
|
||||||
|
province = scope:akolouthos_culture_head.capital_province
|
||||||
|
limit = {
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
prowess > low_skill_rating
|
||||||
|
}
|
||||||
|
save_scope_as = new_varangian
|
||||||
|
}
|
||||||
|
scope:new_varangian = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_trait = varangian }
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
add_trait = varangian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#Create a candidate
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
scope:akolouthos = {
|
||||||
|
ep3_varangian_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_character = {
|
||||||
|
template = varangian_template
|
||||||
|
location = root.location
|
||||||
|
culture = scope:akolouthos.culture
|
||||||
|
faith = scope:akolouthos.faith
|
||||||
|
dynasty = none
|
||||||
|
save_scope_as = new_varangian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
current_date < 990
|
||||||
|
}
|
||||||
|
#Norse
|
||||||
|
create_character = {
|
||||||
|
template = varangian_template
|
||||||
|
location = root.location
|
||||||
|
culture = culture:norse
|
||||||
|
faith = root.faith
|
||||||
|
dynasty = none
|
||||||
|
save_scope_as = new_varangian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
#Anglo-Saxon
|
||||||
|
create_character = {
|
||||||
|
template = varangian_template
|
||||||
|
location = root.location
|
||||||
|
culture = culture:anglo_saxon
|
||||||
|
faith = root.faith
|
||||||
|
dynasty = none
|
||||||
|
save_scope_as = new_varangian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = event_martial_good_with_text
|
||||||
|
title = ep3_akolouthos_events.1001
|
||||||
|
desc = ep3_akolouthos_events.1001_notification_tooltip
|
||||||
|
tooltip = akolouthos_effect_tooltip
|
||||||
|
left_icon = scope:new_varangian
|
||||||
|
right_icon = scope:akolouthos
|
||||||
|
add_courtier = scope:new_varangian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3727
N3OW/events/dlc/ep3/ep3_camp_party_events.txt
Normal file
3727
N3OW/events/dlc/ep3/ep3_camp_party_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1528
N3OW/events/dlc/ep3/ep3_camp_temperament_events.txt
Normal file
1528
N3OW/events/dlc/ep3/ep3_camp_temperament_events.txt
Normal file
File diff suppressed because it is too large
Load diff
10151
N3OW/events/dlc/ep3/ep3_contract_events.txt
Normal file
10151
N3OW/events/dlc/ep3/ep3_contract_events.txt
Normal file
File diff suppressed because it is too large
Load diff
173
N3OW/events/dlc/ep3/ep3_councillor_events.txt
Normal file
173
N3OW/events/dlc/ep3/ep3_councillor_events.txt
Normal file
|
|
@ -0,0 +1,173 @@
|
||||||
|
########################
|
||||||
|
# EP3 Councillors Events
|
||||||
|
########################
|
||||||
|
namespace = ep3_councillor_event
|
||||||
|
|
||||||
|
# Spouse increases your Influence
|
||||||
|
ep3_councillor_event.0001 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
cooldown = { years = 10 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
valid_spouse_councillor_trigger = yes
|
||||||
|
government_allows = administrative
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
councillor_spouse_limited_skill_rating_modifier = {
|
||||||
|
SKILL = intrigue
|
||||||
|
SCALE = 1
|
||||||
|
SKILL_RATING = spouse_skill_rating_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
cp:councillor_spouse = {
|
||||||
|
save_scope_as = councillor
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_spouse_task_good
|
||||||
|
title = ep3_councillor_event.0001.t
|
||||||
|
desc = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:councillor = { diplomacy < average_skill_level }
|
||||||
|
}
|
||||||
|
desc = spouse_task_diplomacy_good_unskilled_notification_tooltip
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:councillor = { diplomacy >= average_skill_level }
|
||||||
|
}
|
||||||
|
desc = spouse_task_diplomacy_good_skilled_notification_tooltip
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
right_icon = scope:councillor
|
||||||
|
|
||||||
|
change_influence = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:councillor = {
|
||||||
|
culture = { has_cultural_tradition = tradition_ep3_palace_politics }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = medium_influence_gain
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = minor_influence_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Spouse increases your candidate score for a title if you are in to inherit
|
||||||
|
ep3_councillor_event.0002 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
cooldown = { years = 10 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
valid_spouse_councillor_trigger = yes
|
||||||
|
government_allows = administrative
|
||||||
|
top_liege = {
|
||||||
|
any_sub_realm_title = {
|
||||||
|
tier >= tier_duchy
|
||||||
|
is_noble_family_title = no
|
||||||
|
holder = { government_allows = administrative }
|
||||||
|
any_title_heir = {
|
||||||
|
prev = { # For getting the correct title
|
||||||
|
place_in_line_of_succession = {
|
||||||
|
target = prev # And again for going back and getting the correct character
|
||||||
|
value <= 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
weight_multiplier = {
|
||||||
|
base = 1
|
||||||
|
councillor_spouse_limited_skill_rating_modifier = {
|
||||||
|
SKILL = diplomacy
|
||||||
|
SCALE = 1
|
||||||
|
SKILL_RATING = spouse_skill_rating_1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
cp:councillor_spouse = {
|
||||||
|
save_scope_as = councillor
|
||||||
|
}
|
||||||
|
top_liege = {
|
||||||
|
random_sub_realm_title = {
|
||||||
|
limit = {
|
||||||
|
tier >= tier_duchy
|
||||||
|
is_noble_family_title = no
|
||||||
|
holder = { government_allows = administrative }
|
||||||
|
any_title_heir = {
|
||||||
|
prev = {
|
||||||
|
place_in_line_of_succession = {
|
||||||
|
target = prev
|
||||||
|
value <= 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = target_title
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = improved_candidate_score
|
||||||
|
value = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:councillor = {
|
||||||
|
culture = { has_cultural_tradition = tradition_ep3_palace_politics }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add = 15
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
add = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
send_interface_message = {
|
||||||
|
type = msg_spouse_task_good
|
||||||
|
title = ep3_councillor_event.0002.t
|
||||||
|
desc = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:councillor = { diplomacy < average_skill_level }
|
||||||
|
}
|
||||||
|
desc = spouse_task_diplomacy_good_unskilled_notification_tooltip
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:councillor = { diplomacy >= average_skill_level }
|
||||||
|
}
|
||||||
|
desc = spouse_task_diplomacy_good_skilled_notification_tooltip
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
right_icon = scope:councillor
|
||||||
|
left_icon = scope:target_title
|
||||||
|
|
||||||
|
custom_tooltip = ep3_councillor_event.0002.desc
|
||||||
|
|
||||||
|
scope:target_title = {
|
||||||
|
change_appointment_investment = {
|
||||||
|
target = root
|
||||||
|
value = scope:improved_candidate_score
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
8076
N3OW/events/dlc/ep3/ep3_decisions_events.txt
Normal file
8076
N3OW/events/dlc/ep3/ep3_decisions_events.txt
Normal file
File diff suppressed because it is too large
Load diff
7034
N3OW/events/dlc/ep3/ep3_emperor_yearly_2.txt
Normal file
7034
N3OW/events/dlc/ep3/ep3_emperor_yearly_2.txt
Normal file
File diff suppressed because it is too large
Load diff
1947
N3OW/events/dlc/ep3/ep3_emperor_yearly_3.txt
Normal file
1947
N3OW/events/dlc/ep3/ep3_emperor_yearly_3.txt
Normal file
File diff suppressed because it is too large
Load diff
2206
N3OW/events/dlc/ep3/ep3_emperor_yearly_8.txt
Normal file
2206
N3OW/events/dlc/ep3/ep3_emperor_yearly_8.txt
Normal file
File diff suppressed because it is too large
Load diff
1879
N3OW/events/dlc/ep3/ep3_eparch_events.txt
Normal file
1879
N3OW/events/dlc/ep3/ep3_eparch_events.txt
Normal file
File diff suppressed because it is too large
Load diff
9178
N3OW/events/dlc/ep3/ep3_governor_yearly_3.txt
Normal file
9178
N3OW/events/dlc/ep3/ep3_governor_yearly_3.txt
Normal file
File diff suppressed because it is too large
Load diff
4489
N3OW/events/dlc/ep3/ep3_governor_yearly_8.txt
Normal file
4489
N3OW/events/dlc/ep3/ep3_governor_yearly_8.txt
Normal file
File diff suppressed because it is too large
Load diff
4609
N3OW/events/dlc/ep3/ep3_interactions_events.txt
Normal file
4609
N3OW/events/dlc/ep3/ep3_interactions_events.txt
Normal file
File diff suppressed because it is too large
Load diff
22296
N3OW/events/dlc/ep3/ep3_laamp_decision_events.txt
Normal file
22296
N3OW/events/dlc/ep3/ep3_laamp_decision_events.txt
Normal file
File diff suppressed because it is too large
Load diff
9054
N3OW/events/dlc/ep3/ep3_laamp_events.txt
Normal file
9054
N3OW/events/dlc/ep3/ep3_laamp_events.txt
Normal file
File diff suppressed because it is too large
Load diff
3979
N3OW/events/dlc/ep3/ep3_laamp_events_8.txt
Normal file
3979
N3OW/events/dlc/ep3/ep3_laamp_events_8.txt
Normal file
File diff suppressed because it is too large
Load diff
1118
N3OW/events/dlc/ep3/ep3_laamp_flavor.txt
Normal file
1118
N3OW/events/dlc/ep3/ep3_laamp_flavor.txt
Normal file
File diff suppressed because it is too large
Load diff
328
N3OW/events/dlc/ep3/ep3_laamp_flavor_oltner.txt
Normal file
328
N3OW/events/dlc/ep3/ep3_laamp_flavor_oltner.txt
Normal file
|
|
@ -0,0 +1,328 @@
|
||||||
|
namespace = ep3_laamp_flavor_oltner
|
||||||
|
|
||||||
|
scripted_trigger suitable_pool_marriage_trigger = {
|
||||||
|
save_temporary_scope_as = pool_marriage_target
|
||||||
|
is_physically_able_adult = yes
|
||||||
|
allowed_to_marry_character_gender_trigger = { CHARACTER = $FOLLOWER_TARGET$ }
|
||||||
|
$FOLLOWER_TARGET$ ?= { allowed_to_marry_character_gender_trigger = { CHARACTER = prev } }
|
||||||
|
are_characters_sensible_lovers_trigger = { INSTIGATING_LOVER = $FOLLOWER_TARGET$ TARGET_OF_LOVE = scope:pool_marriage_target }
|
||||||
|
is_married = no
|
||||||
|
can_marry_trigger = yes
|
||||||
|
is_concubine = no
|
||||||
|
NOT = {
|
||||||
|
exists = betrothed
|
||||||
|
}
|
||||||
|
has_no_particular_noble_roots_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
scripted_trigger suitable_follower_marriage_character_trigger = {
|
||||||
|
is_physically_able_adult = yes
|
||||||
|
this != root
|
||||||
|
is_married = no
|
||||||
|
can_marry_trigger = yes
|
||||||
|
is_concubine = no
|
||||||
|
age <= 50
|
||||||
|
health >= fine_health
|
||||||
|
NOR = {
|
||||||
|
house = root.house
|
||||||
|
is_close_family_of = root
|
||||||
|
exists = betrothed
|
||||||
|
has_relation_rival = root
|
||||||
|
}
|
||||||
|
save_temporary_scope_as = entourage_member
|
||||||
|
any_pool_character = {
|
||||||
|
province = root.location
|
||||||
|
age <= 40
|
||||||
|
health >= fine_health
|
||||||
|
suitable_pool_marriage_trigger = { FOLLOWER_TARGET = scope:entourage_member }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# A Follower's Heart
|
||||||
|
ep3_laamp_flavor_oltner.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_laamp_flavor_oltner.3001.t
|
||||||
|
desc = ep3_laamp_flavor_oltner.3001.desc
|
||||||
|
theme = marriage
|
||||||
|
override_background = { reference = market_scope }
|
||||||
|
left_portrait = {
|
||||||
|
character = scope:entourage_to_marry_2
|
||||||
|
animation = beg
|
||||||
|
camera = camera_event_very_left
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:marriage_material
|
||||||
|
animation = dismissal
|
||||||
|
camera = camera_event_right_pointing_left
|
||||||
|
}
|
||||||
|
cooldown = { years = 10 }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_government = landless_adventurer_government
|
||||||
|
location = {
|
||||||
|
has_holding = yes
|
||||||
|
}
|
||||||
|
any_courtier = {
|
||||||
|
suitable_follower_marriage_character_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
save_scope_as = root_char
|
||||||
|
random_courtier = {
|
||||||
|
limit = {
|
||||||
|
suitable_follower_marriage_character_trigger = yes
|
||||||
|
}
|
||||||
|
save_scope_as = entourage_to_marry_2
|
||||||
|
}
|
||||||
|
random_pool_character = {
|
||||||
|
province = root.location
|
||||||
|
limit = {
|
||||||
|
suitable_pool_marriage_trigger = { FOLLOWER_TARGET = scope:entourage_to_marry_2 }
|
||||||
|
}
|
||||||
|
save_scope_as = marriage_material
|
||||||
|
}
|
||||||
|
location.county.title_province = { save_scope_as = background_market_scope }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Tell them to pay it themselves
|
||||||
|
name = ep3_laamp_flavor_oltner.0001.a
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
scope:entourage_to_marry_2.gold >= {
|
||||||
|
add = scope:marriage_material.sum_of_all_skills_and_prowess_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:entourage_to_marry_2 = {
|
||||||
|
remove_short_term_gold = {
|
||||||
|
add = scope:marriage_material.sum_of_all_skills_value
|
||||||
|
add = scope:marriage_material.prowess
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
add_courtier = scope:marriage_material
|
||||||
|
scope:entourage_to_marry_2 = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_female = yes
|
||||||
|
is_lowborn = no
|
||||||
|
scope:marriage_material = {
|
||||||
|
is_lowborn = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
marry_matrilineal = scope:marriage_material
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
is_male = yes
|
||||||
|
is_lowborn = yes
|
||||||
|
scope:marriage_material = {
|
||||||
|
is_lowborn = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
marry_matrilineal = scope:marriage_material
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
marry = scope:marriage_material
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Pay the dowry
|
||||||
|
name = ep3_laamp_flavor_oltner.0001.b
|
||||||
|
stress_impact = {
|
||||||
|
generous = massive_stress_impact_loss
|
||||||
|
greedy = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
|
||||||
|
remove_short_term_gold = {
|
||||||
|
add = scope:marriage_material.sum_of_all_skills_and_prowess_value
|
||||||
|
}
|
||||||
|
|
||||||
|
add_courtier = scope:marriage_material
|
||||||
|
scope:entourage_to_marry_2 = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_female = yes
|
||||||
|
is_lowborn = no
|
||||||
|
scope:marriage_material = {
|
||||||
|
is_lowborn = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
marry_matrilineal = scope:marriage_material
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
is_male = yes
|
||||||
|
is_lowborn = yes
|
||||||
|
scope:marriage_material = {
|
||||||
|
is_lowborn = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
marry_matrilineal = scope:marriage_material
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
marry = scope:marriage_material
|
||||||
|
}
|
||||||
|
progress_towards_friend_effect = {
|
||||||
|
CHARACTER = root
|
||||||
|
OPINION = 0
|
||||||
|
REASON = friend_helped_me_marry
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = root
|
||||||
|
modifier = grateful_opinion
|
||||||
|
opinion = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:marriage_material = { save_scope_as = relationship_reason_involved_character }
|
||||||
|
|
||||||
|
clear_saved_scope = relationship_reason_involved_character
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 10
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
OR = {
|
||||||
|
has_trait = greedy
|
||||||
|
gold <= {
|
||||||
|
add = scope:marriage_material.sum_of_all_skills_and_prowess_value
|
||||||
|
multiply = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Convince them to run away with you
|
||||||
|
name = ep3_laamp_flavor_oltner.0001.c
|
||||||
|
skill = intrigue
|
||||||
|
stress_impact = {
|
||||||
|
generous = medium_stress_impact_gain
|
||||||
|
}
|
||||||
|
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
value = high_skill_rating
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
desc = ep3_laamp_flavor_oltner.0001.c.success
|
||||||
|
send_interface_toast = {
|
||||||
|
title = ep3_laamp_flavor_oltner.0001.c.success
|
||||||
|
left_icon = scope:entourage_to_marry_2
|
||||||
|
right_icon = scope:marriage_material
|
||||||
|
add_courtier = scope:marriage_material
|
||||||
|
scope:entourage_to_marry_2 = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_female = yes
|
||||||
|
is_lowborn = no
|
||||||
|
scope:marriage_material = {
|
||||||
|
is_lowborn = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
marry_matrilineal = scope:marriage_material
|
||||||
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
is_male = yes
|
||||||
|
is_lowborn = yes
|
||||||
|
scope:marriage_material = {
|
||||||
|
is_lowborn = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
marry_matrilineal = scope:marriage_material
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
marry = scope:marriage_material
|
||||||
|
}
|
||||||
|
progress_towards_friend_effect = {
|
||||||
|
CHARACTER = root
|
||||||
|
OPINION = 0
|
||||||
|
REASON = friend_helped_me_marry
|
||||||
|
}
|
||||||
|
add_opinion = {
|
||||||
|
target = root
|
||||||
|
modifier = grateful_opinion
|
||||||
|
opinion = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scope:marriage_material = { save_scope_as = relationship_reason_involved_character }
|
||||||
|
clear_saved_scope = relationship_reason_involved_character
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
desc = ep3_laamp_flavor_oltner.0001.c.failure
|
||||||
|
send_interface_toast = {
|
||||||
|
title = ep3_laamp_flavor_oltner.0001.c.failure
|
||||||
|
left_icon = scope:entourage_to_marry_2
|
||||||
|
right_icon = scope:marriage_material
|
||||||
|
scope:entourage_to_marry_2 = {
|
||||||
|
add_stress = medium_stress_gain
|
||||||
|
add_opinion = {
|
||||||
|
target = root
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_chance = {
|
||||||
|
base = 10
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
has_trait = generous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Ignore your follower
|
||||||
|
name = ep3_laamp_flavor_oltner.0001.d
|
||||||
|
stress_impact = {
|
||||||
|
compassionate = medium_stress_impact_gain
|
||||||
|
generous = medium_stress_impact_gain
|
||||||
|
callous = minor_stress_impact_loss
|
||||||
|
sadistic = minor_stress_impact_loss
|
||||||
|
chaste = minor_stress_impact_loss
|
||||||
|
shy = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
scope:entourage_to_marry_2 = {
|
||||||
|
add_opinion = {
|
||||||
|
target = root
|
||||||
|
modifier = heartbroken_opinion
|
||||||
|
opinion = -30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 10
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
OR = {
|
||||||
|
has_trait = compassionate
|
||||||
|
has_trait = generous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
23648
N3OW/events/dlc/ep3/ep3_laamp_flavour_ewan_events.txt
Normal file
23648
N3OW/events/dlc/ep3/ep3_laamp_flavour_ewan_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1157
N3OW/events/dlc/ep3/ep3_laamps_provisions.txt
Normal file
1157
N3OW/events/dlc/ep3/ep3_laamps_provisions.txt
Normal file
File diff suppressed because it is too large
Load diff
2280
N3OW/events/dlc/ep3/ep3_landless_admin_events.txt
Normal file
2280
N3OW/events/dlc/ep3/ep3_landless_admin_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2038
N3OW/events/dlc/ep3/ep3_powerful_families_8.txt
Normal file
2038
N3OW/events/dlc/ep3/ep3_powerful_families_8.txt
Normal file
File diff suppressed because it is too large
Load diff
521
N3OW/events/dlc/ep3/ep3_roman_restoration_events.txt
Normal file
521
N3OW/events/dlc/ep3/ep3_roman_restoration_events.txt
Normal file
|
|
@ -0,0 +1,521 @@
|
||||||
|
namespace = ep3_roman_restoration
|
||||||
|
|
||||||
|
#######################################
|
||||||
|
###
|
||||||
|
### EP3 RESTORE ROME STORY CYCLE EVENTS
|
||||||
|
### by Chad Uhl
|
||||||
|
###
|
||||||
|
### 0100 Justinian's Dream
|
||||||
|
### 0101-0109 Rome Reformed Notifications
|
||||||
|
### 0300-0590 Post-Restoration Difficulties
|
||||||
|
###
|
||||||
|
#######################################
|
||||||
|
|
||||||
|
# Justinian's Dream
|
||||||
|
# Event fired on story cycle setup informing the player that they can form the roman empire
|
||||||
|
ep3_roman_restoration.0001 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_roman_restoration.0001.t
|
||||||
|
desc = ep3_roman_restoration.0001.desc
|
||||||
|
theme = emperor
|
||||||
|
|
||||||
|
override_background = {
|
||||||
|
trigger = { capital_county = title:c_byzantion }
|
||||||
|
reference = ep3_constantinople
|
||||||
|
}
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = emotion_thinking_scepter
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
NOT = { has_global_variable = flag_restored_roman_empire }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_roman_restoration.0001.a
|
||||||
|
custom_tooltip = ep3_roman_restoration.0001.a.tt
|
||||||
|
decision:restore_roman_empire_decision = {
|
||||||
|
open_view_data = {
|
||||||
|
view = decision_detail
|
||||||
|
player = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Should I LARP or nah?
|
||||||
|
ep3_roman_restoration.0100 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = ep3_roman_restoration.0100.t
|
||||||
|
desc = ep3_roman_restoration.0100.desc
|
||||||
|
theme = emperor
|
||||||
|
override_background = { reference = ep3_fullscreen_restore_rome }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
save_scope_as = scoped_emperor
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # LARP (Hard Mode)
|
||||||
|
name = ep3_roman_restoration.0100.a
|
||||||
|
custom_tooltip = ep3_roman_restoration.hard_mode
|
||||||
|
custom_tooltip = ep3_roman_restoration.end_hard_mode
|
||||||
|
custom_tooltip = ep3_roman_restoration.invasion_cb
|
||||||
|
every_held_title = {
|
||||||
|
limit = {
|
||||||
|
is_head_of_faith = yes
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
destroy_title = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_character_faith = faith:hellenic_pagan
|
||||||
|
primary_title = { set_state_faith = faith:hellenic_pagan }
|
||||||
|
every_held_title = {
|
||||||
|
custom = custom.every_held_county
|
||||||
|
title_tier = county
|
||||||
|
set_county_faith = faith:hellenic_pagan
|
||||||
|
}
|
||||||
|
every_vassal = {
|
||||||
|
custom = custom.every_vassal
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
any_held_title = {
|
||||||
|
is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = may_choose_to_convert_hellenic_desc
|
||||||
|
run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
|
||||||
|
interaction = ask_for_conversion_interaction
|
||||||
|
actor = root
|
||||||
|
recipient = this
|
||||||
|
execute_threshold = accept
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = ep3_roman_restoration.household_gods_tenet
|
||||||
|
set_global_variable = household_gods_tenet_unlocked
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = uses_custom_caesar_flavourization_tt
|
||||||
|
set_variable = uses_custom_caesar_flavourization
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_owned_story = { type = ep3_story_cycle_restoring_rome }
|
||||||
|
}
|
||||||
|
random_owned_story = {
|
||||||
|
type = ep3_story_cycle_restoring_rome
|
||||||
|
set_variable = roman_empire_hard_mode
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Roleplay option (become Hellenic without Hard Mode)
|
||||||
|
name = ep3_roman_restoration.0100.c
|
||||||
|
custom_tooltip = ep3_roman_restoration.easy_mode
|
||||||
|
every_held_title = {
|
||||||
|
limit = {
|
||||||
|
is_head_of_faith = yes
|
||||||
|
}
|
||||||
|
root = {
|
||||||
|
destroy_title = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_character_faith = faith:hellenic_pagan
|
||||||
|
primary_title = { set_state_faith = faith:hellenic_pagan }
|
||||||
|
every_held_title = {
|
||||||
|
custom = custom.every_held_county
|
||||||
|
title_tier = county
|
||||||
|
set_county_faith = faith:hellenic_pagan
|
||||||
|
}
|
||||||
|
every_vassal = {
|
||||||
|
custom = custom.every_vassal
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
any_held_title = {
|
||||||
|
is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = may_choose_to_convert_hellenic_desc
|
||||||
|
run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
|
||||||
|
interaction = ask_for_conversion_interaction
|
||||||
|
actor = root
|
||||||
|
recipient = this
|
||||||
|
execute_threshold = accept
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = ep3_roman_restoration.household_gods_tenet
|
||||||
|
set_global_variable = household_gods_tenet_unlocked
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = uses_custom_caesar_flavourization_tt
|
||||||
|
set_variable = uses_custom_caesar_flavourization
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Easy Mode
|
||||||
|
name = ep3_roman_restoration.0100.b
|
||||||
|
custom_tooltip = ep3_roman_restoration.easy_mode
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
create_roman_empire_scripted_effect = yes
|
||||||
|
set_nickname_effect = { NICKNAME = nick_the_glorious }
|
||||||
|
# Send narrative fluff to other players (if any).
|
||||||
|
every_player = {
|
||||||
|
limit = { this != root }
|
||||||
|
trigger_event = ep3_roman_restoration.0101
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Some chucklefuck restored Rome
|
||||||
|
ep3_roman_restoration.0101 = {
|
||||||
|
type = character_event
|
||||||
|
window = fullscreen_event
|
||||||
|
title = roman_restoration.0002.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_roman_restoration.0101.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:scoped_emperor.primary_title.state_faith ?= faith:hellenic_pagan }
|
||||||
|
desc = ep3_roman_restoration.0101.hellenic
|
||||||
|
}
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { scope:scoped_emperor.primary_title.state_faith ?= faith:orthodox }
|
||||||
|
desc = ep3_roman_restoration.0101.orthodox
|
||||||
|
}
|
||||||
|
desc = ep3_roman_restoration.0101.fallback
|
||||||
|
}
|
||||||
|
desc = ep3_roman_restoration.0101.outro
|
||||||
|
}
|
||||||
|
theme = emperor
|
||||||
|
override_background = { reference = ep3_fullscreen_restore_rome }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
#Same-faith non-empire tier rulers are over-awed.
|
||||||
|
if = {
|
||||||
|
limit = { faith = scope:scoped_emperor.primary_title.state_faith }
|
||||||
|
play_music_cue = "mx_cue_epic_sacral_moment"
|
||||||
|
}
|
||||||
|
#Otherwise, this is a tacit statement of imperial threat.
|
||||||
|
else = { play_music_cue = "mx_cue_combat_2" }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_roman_restoration.0101.a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#######################################
|
||||||
|
### POST-ROME DIFFICULTIES
|
||||||
|
|
||||||
|
# Your inefficient governor messed up, causing mass loss in popular opinion. Can you fix it?
|
||||||
|
ep3_roman_restoration.0300 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_roman_restoration.0300.t
|
||||||
|
desc = ep3_roman_restoration.0300.desc
|
||||||
|
theme = emperor
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = anger
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:inefficient_governor
|
||||||
|
animation = shock
|
||||||
|
}
|
||||||
|
|
||||||
|
cooldown = { years = 20 }
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
ordered_vassal = {
|
||||||
|
limit = {
|
||||||
|
is_governor = yes
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
order_by = { # Mostly sort by governor efficiency
|
||||||
|
value = governor_efficiency
|
||||||
|
multiply = -10
|
||||||
|
# Prefer governors with a larger realm size for more difficulty
|
||||||
|
add = sub_realm_size
|
||||||
|
}
|
||||||
|
save_scope_as = inefficient_governor
|
||||||
|
}
|
||||||
|
custom_tooltip = ep3_roman_restoration.0300.efficiency
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Stewardship Challenge
|
||||||
|
name = ep3_roman_restoration.0300.a
|
||||||
|
duel = {
|
||||||
|
skill = stewardship
|
||||||
|
value = excellent_skill_level
|
||||||
|
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_good
|
||||||
|
title = ep3_roman_restoration.0300.a.success
|
||||||
|
left_icon = scope:inefficient_governor
|
||||||
|
right_icon = scope:inefficient_governor.primary_title
|
||||||
|
|
||||||
|
scope:inefficient_governor = {
|
||||||
|
every_sub_realm_county = {
|
||||||
|
custom = ep3_roman_restoration.0300.every_sub_realm_county
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = restore_rome_recuperated_county_opinion_modifier
|
||||||
|
years = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_bad
|
||||||
|
title = ep3_roman_restoration.0300.a.failure
|
||||||
|
left_icon = scope:inefficient_governor
|
||||||
|
right_icon = scope:inefficient_governor.primary_title
|
||||||
|
|
||||||
|
scope:inefficient_governor = {
|
||||||
|
every_sub_realm_county = {
|
||||||
|
custom = ep3_roman_restoration.0300.every_sub_realm_county
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = restore_rome_devastated_county_opinion_modifier
|
||||||
|
years = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Fire the Governor
|
||||||
|
name = ep3_roman_restoration.0300.b
|
||||||
|
change_influence = massive_influence_loss
|
||||||
|
save_scope_as = actor
|
||||||
|
scope:inefficient_governor = {
|
||||||
|
save_scope_as = recipient
|
||||||
|
primary_title = { save_scope_as = landed_title }
|
||||||
|
}
|
||||||
|
save_scope_value_as = {
|
||||||
|
name = hook
|
||||||
|
value = no
|
||||||
|
}
|
||||||
|
scope:inefficient_governor = {
|
||||||
|
every_sub_realm_county = {
|
||||||
|
custom = ep3_roman_restoration.0300.every_sub_realm_county
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = restore_rome_recuperated_county_opinion_modifier
|
||||||
|
years = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
force_step_down_landed_titles = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Opt-Out
|
||||||
|
name = ep3_roman_restoration.0300.c
|
||||||
|
|
||||||
|
scope:inefficient_governor = {
|
||||||
|
every_sub_realm_county = {
|
||||||
|
custom = ep3_roman_restoration.0300.every_sub_realm_county
|
||||||
|
add_county_modifier = {
|
||||||
|
modifier = restore_rome_lowered_county_opinion_modifier
|
||||||
|
years = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stress_impact = {
|
||||||
|
base = medium_stress_impact_loss
|
||||||
|
lazy = minor_stress_impact_loss
|
||||||
|
diligent = medium_stress_impact_gain
|
||||||
|
ambitious = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Every 10-30 years, a random kingdom will raid you
|
||||||
|
ep3_roman_restoration.0500 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_roman_restoration.0500.t
|
||||||
|
desc = ep3_roman_restoration.0500.desc
|
||||||
|
theme = emperor
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = emotion_thinking_scepter
|
||||||
|
}
|
||||||
|
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:marshal
|
||||||
|
animation = inspect_weapon
|
||||||
|
}
|
||||||
|
|
||||||
|
lower_center_portrait = scope:target_kingdom
|
||||||
|
|
||||||
|
cooldown = { years = { 10 30 } }
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = cp:councillor_marshal
|
||||||
|
any_neighboring_top_liege_realm_owner = {
|
||||||
|
is_ai = yes
|
||||||
|
is_at_war = no
|
||||||
|
primary_title = { tier >= tier_kingdom }
|
||||||
|
NOR = {
|
||||||
|
is_allied_to = root
|
||||||
|
any_truce_target = { this = root }
|
||||||
|
has_relation_friend = root
|
||||||
|
has_relation_lover = root
|
||||||
|
}
|
||||||
|
any_top_realm_border_county = {
|
||||||
|
any_neighboring_county = {
|
||||||
|
holder.top_liege = root
|
||||||
|
NOT = {
|
||||||
|
title_province = { has_province_modifier = recently_looted_modifier }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
cp:councillor_marshal = { save_scope_as = marshal }
|
||||||
|
ordered_neighboring_top_liege_realm_owner = {
|
||||||
|
limit = {
|
||||||
|
is_ai = yes
|
||||||
|
is_at_war = no
|
||||||
|
primary_title = { tier >= tier_kingdom }
|
||||||
|
any_top_realm_border_county = {
|
||||||
|
any_neighboring_county = {
|
||||||
|
holder.top_liege = root
|
||||||
|
NOT = {
|
||||||
|
title_province = { has_province_modifier = recently_looted_modifier }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
order_by = {
|
||||||
|
value = 1
|
||||||
|
add = { # inverted opinion since we're looking for ppl who hate you
|
||||||
|
value = "opinion(root)"
|
||||||
|
multiply = -1
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { can_raid_trigger = yes }
|
||||||
|
add = 50
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = target_kingdom
|
||||||
|
}
|
||||||
|
scope:target_kingdom = {
|
||||||
|
random_top_realm_border_county = {
|
||||||
|
limit = {
|
||||||
|
any_neighboring_county = {
|
||||||
|
holder.top_liege = root
|
||||||
|
NOT = {
|
||||||
|
title_province = { has_province_modifier = recently_looted_modifier }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_neighboring_county = {
|
||||||
|
limit = {
|
||||||
|
holder.top_liege = root
|
||||||
|
NOT = {
|
||||||
|
title_province = { has_province_modifier = recently_looted_modifier }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = target_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = ep3_roman_restoration.0500.a
|
||||||
|
}
|
||||||
|
|
||||||
|
after = {
|
||||||
|
scope:target_kingdom = {
|
||||||
|
start_war = {
|
||||||
|
cb = ep3_roman_empire_border_war
|
||||||
|
target = root
|
||||||
|
target_title = scope:target_county
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Special Bubonic Plague Spawns - Commented out and disabled because this is not very fun
|
||||||
|
#ep3_roman_restoration.0510 = {
|
||||||
|
# hidden = yes
|
||||||
|
#
|
||||||
|
# immediate = {
|
||||||
|
# random_realm_county = {
|
||||||
|
# limit = { exists = holder }
|
||||||
|
# holder = { save_scope_as = target_holder }
|
||||||
|
# save_scope_as = infected_county
|
||||||
|
# title_province = {
|
||||||
|
# save_scope_as = target_province
|
||||||
|
# create_epidemic_outbreak = {
|
||||||
|
# type = bubonic_plague
|
||||||
|
# intensity = major
|
||||||
|
# save_scope_as = epidemic
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# trigger_event = epidemic_events.1100
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
|
||||||
|
# Mongol Invasion Spawns
|
||||||
|
ep3_roman_restoration.0520 = {
|
||||||
|
scope = none
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
NOR = {
|
||||||
|
has_global_variable = mongols_have_appeared
|
||||||
|
any_player = {
|
||||||
|
THIS = culture:mongol.culture_head
|
||||||
|
realm_size >= 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
set_global_variable = {
|
||||||
|
name = mongols_have_appeared
|
||||||
|
value = yes
|
||||||
|
}
|
||||||
|
debug_log = "Mongols appeared!"
|
||||||
|
debug_log_date = yes
|
||||||
|
spawn_temujin_character_effect = yes
|
||||||
|
scope:temujin = {
|
||||||
|
save_scope_as = story_owner
|
||||||
|
create_story = story_mongol_invasion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
6578
N3OW/events/dlc/ep3/ep3_story_cycle_admin_eunuch_events.txt
Normal file
6578
N3OW/events/dlc/ep3/ep3_story_cycle_admin_eunuch_events.txt
Normal file
File diff suppressed because it is too large
Load diff
4234
N3OW/events/dlc/ep3/ep3_story_cycle_grand_ambitions_events.txt
Normal file
4234
N3OW/events/dlc/ep3/ep3_story_cycle_grand_ambitions_events.txt
Normal file
File diff suppressed because it is too large
Load diff
4688
N3OW/events/dlc/ep3/ep3_story_cycle_harrying_of_the_north_events.txt
Normal file
4688
N3OW/events/dlc/ep3/ep3_story_cycle_harrying_of_the_north_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2639
N3OW/events/dlc/ep3/ep3_story_cycle_violet_poet_events.txt
Normal file
2639
N3OW/events/dlc/ep3/ep3_story_cycle_violet_poet_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1429
N3OW/events/dlc/ep3/ep3_travel_events_3.txt
Normal file
1429
N3OW/events/dlc/ep3/ep3_travel_events_3.txt
Normal file
File diff suppressed because it is too large
Load diff
528
N3OW/events/dlc/ep3/ep3_travel_events_8.txt
Normal file
528
N3OW/events/dlc/ep3/ep3_travel_events_8.txt
Normal file
|
|
@ -0,0 +1,528 @@
|
||||||
|
namespace = ep3_travel_events
|
||||||
|
|
||||||
|
##################################################
|
||||||
|
# EP3 Travel Events
|
||||||
|
# by James Beaumont
|
||||||
|
#
|
||||||
|
# 8000-8009 To Belong Somewhere
|
||||||
|
|
||||||
|
scripted_trigger ep3_travel_8000_valid_prince = {
|
||||||
|
is_courtier_of = $PARENT$
|
||||||
|
is_adult = yes
|
||||||
|
age <= 25
|
||||||
|
is_married = no
|
||||||
|
could_marry_character_trigger = { CHARACTER = $CHILD$ }
|
||||||
|
save_temporary_scope_as = temp_prospective_prince
|
||||||
|
matching_gender_and_sexuality_trigger = {
|
||||||
|
CHARACTER_1 = scope:temp_prospective_prince
|
||||||
|
CHARACTER_2 = $CHILD$
|
||||||
|
}
|
||||||
|
trait_compatibility = {
|
||||||
|
target = $CHILD$
|
||||||
|
value >= medium_positive_trait_compatibility
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
scripted_effect ep3_travel_8000_a = {
|
||||||
|
scope:prince_parent = { add_courtier = scope:romantic_child }
|
||||||
|
marry_on_realm_law = {
|
||||||
|
SPOUSE_1 = scope:prospective_prince
|
||||||
|
SPOUSE_2 = scope:romantic_child
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# To Belong Somewhere
|
||||||
|
# Young adult child falls in love and wants to stop travelling with you
|
||||||
|
ep3_travel_events.8000 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_travel_events.8000.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_travel_events.8000.desc.intro
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
scope:romantic_child = {
|
||||||
|
ai_boldness >= medium_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = ep3_travel_events.8000.desc.mid2.bold_child
|
||||||
|
}
|
||||||
|
desc = ep3_travel_events.8000.desc.mid2.timid_child
|
||||||
|
}
|
||||||
|
first_valid = {
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_relation_rival = scope:romantic_child
|
||||||
|
opinion = {
|
||||||
|
target = scope:romantic_child
|
||||||
|
value = low_negative_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
desc = ep3_travel_events.8000.outro.dislikes_child
|
||||||
|
}
|
||||||
|
desc = ep3_travel_events.8000.outro
|
||||||
|
}
|
||||||
|
}
|
||||||
|
theme = travel
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = family_first
|
||||||
|
has_trait = diligent
|
||||||
|
has_trait = stubborn
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animation = anger
|
||||||
|
}
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = compassionate
|
||||||
|
has_trait = gallant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animation = wedding_happy_cry
|
||||||
|
}
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:romantic_child
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
ai_boldness >= medium_positive_ai_value
|
||||||
|
}
|
||||||
|
animation = beg
|
||||||
|
}
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
ai_boldness < medium_positive_ai_value
|
||||||
|
}
|
||||||
|
animation = sadness
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lower_right_portrait = {
|
||||||
|
character = scope:prospective_prince
|
||||||
|
}
|
||||||
|
cooldown = { years = 75 }
|
||||||
|
trigger = {
|
||||||
|
has_government = landless_adventurer_government
|
||||||
|
is_available_travelling = yes
|
||||||
|
is_location_valid_for_travel_event_on_land = yes
|
||||||
|
root.location.county.holder = { save_temporary_scope_as = temp_prince_parent }
|
||||||
|
any_child = {
|
||||||
|
is_courtier_of = root
|
||||||
|
is_adult = yes
|
||||||
|
age <= 25 # An adult but still young
|
||||||
|
save_temporary_scope_as = temp_child
|
||||||
|
scope:temp_prince_parent = {
|
||||||
|
any_child = {
|
||||||
|
ep3_travel_8000_valid_prince = {
|
||||||
|
PARENT = scope:temp_prince_parent
|
||||||
|
CHILD = scope:temp_child
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
immediate = {
|
||||||
|
save_scope_as = laamp
|
||||||
|
location = {
|
||||||
|
save_scope_as = location
|
||||||
|
county.holder = { save_scope_as = prince_parent }
|
||||||
|
}
|
||||||
|
random_child = {
|
||||||
|
limit = {
|
||||||
|
is_courtier_of = root
|
||||||
|
is_adult = yes
|
||||||
|
age <= 25
|
||||||
|
save_temporary_scope_as = temp_child
|
||||||
|
scope:prince_parent = {
|
||||||
|
any_child = {
|
||||||
|
ep3_travel_8000_valid_prince = {
|
||||||
|
PARENT = scope:prince_parent
|
||||||
|
CHILD = scope:temp_child
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = romantic_child
|
||||||
|
scope:prince_parent = {
|
||||||
|
random_child = {
|
||||||
|
limit = {
|
||||||
|
ep3_travel_8000_valid_prince = {
|
||||||
|
PARENT = scope:prince_parent
|
||||||
|
CHILD = scope:romantic_child
|
||||||
|
}
|
||||||
|
}
|
||||||
|
save_scope_as = prospective_prince
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:romantic_child = {
|
||||||
|
set_relation_soulmate = {
|
||||||
|
target = scope:prospective_prince
|
||||||
|
reason = soulmate_laamp_adventure
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Goodbye Susan
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8000.a
|
||||||
|
show_as_tooltip = {
|
||||||
|
ep3_travel_8000_a = yes
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:prince_parent = {
|
||||||
|
trigger_event = {
|
||||||
|
id = ep3_travel_events.8001
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:romantic_child = {
|
||||||
|
progress_towards_friend_effect = {
|
||||||
|
CHARACTER = root
|
||||||
|
OPINION = 50
|
||||||
|
REASON = friend_let_me_go
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
callous = minor_stress_impact_gain
|
||||||
|
sadistic = minor_stress_impact_gain
|
||||||
|
family_first = minor_stress_impact_gain
|
||||||
|
diligent = minor_stress_impact_gain
|
||||||
|
stubborn = minor_stress_impact_gain
|
||||||
|
content = minor_stress_impact_loss
|
||||||
|
compassionate = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_rationality = -1.5
|
||||||
|
ai_compassion = 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Convince the young prince/princess to come with you!
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8000.b
|
||||||
|
trigger = {
|
||||||
|
scope:prince_parent = { is_ai = yes }
|
||||||
|
has_trait = eccentric
|
||||||
|
}
|
||||||
|
add_courtier = scope:prospective_prince
|
||||||
|
marry_spouse_1_dominant = {
|
||||||
|
SPOUSE_1 = scope:romantic_child
|
||||||
|
SPOUSE_2 = scope:prospective_prince
|
||||||
|
}
|
||||||
|
scope:prince_parent = {
|
||||||
|
progress_towards_rival_effect = {
|
||||||
|
CHARACTER = root
|
||||||
|
OPINION = -50
|
||||||
|
REASON = rival_laamp_stole_my_child
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:romantic_child = {
|
||||||
|
progress_towards_friend_effect = {
|
||||||
|
CHARACTER = root
|
||||||
|
OPINION = 50
|
||||||
|
REASON = friend_let_me_go
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
content = minor_stress_impact_gain
|
||||||
|
honest = minor_stress_impact_gain
|
||||||
|
gallant = minor_stress_impact_gain
|
||||||
|
compassionate = minor_stress_impact_loss
|
||||||
|
deceitful = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_rationality = -1.5
|
||||||
|
ai_vengefulness = 1.5
|
||||||
|
ai_compassion = 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Come along now child
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8000.c
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:romantic_child = {
|
||||||
|
ai_boldness >= medium_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
reverse_add_opinion = {
|
||||||
|
target = scope:romantic_child
|
||||||
|
modifier = hate_opinion
|
||||||
|
opinion = -25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
reverse_add_opinion = {
|
||||||
|
target = scope:romantic_child
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
content = minor_stress_impact_gain
|
||||||
|
honest = minor_stress_impact_gain
|
||||||
|
gallant = minor_stress_impact_gain
|
||||||
|
compassionate = minor_stress_impact_loss
|
||||||
|
deceitful = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_rationality = 1.5
|
||||||
|
ai_vengefulness = 1.5
|
||||||
|
ai_compassion = -1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Roots of My Own
|
||||||
|
# Holder response
|
||||||
|
ep3_travel_events.8001 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_travel_events.8001.t
|
||||||
|
desc = ep3_travel_events.8001.desc
|
||||||
|
theme = family
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = callous
|
||||||
|
has_trait = sadistic
|
||||||
|
has_trait = family_first
|
||||||
|
has_trait = diligent
|
||||||
|
has_trait = stubborn
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animation = anger
|
||||||
|
}
|
||||||
|
triggered_animation = {
|
||||||
|
trigger = {
|
||||||
|
OR = {
|
||||||
|
has_trait = compassionate
|
||||||
|
has_trait = gallant
|
||||||
|
}
|
||||||
|
}
|
||||||
|
animation = wedding_happy_cry
|
||||||
|
}
|
||||||
|
animation = worry
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:prospective_prince
|
||||||
|
animation = beg
|
||||||
|
}
|
||||||
|
lower_right_portrait = {
|
||||||
|
character = scope:romantic_child
|
||||||
|
}
|
||||||
|
immediate = {
|
||||||
|
show_as_tooltip = {
|
||||||
|
scope:romantic_child = {
|
||||||
|
set_relation_soulmate = {
|
||||||
|
target = scope:prospective_prince
|
||||||
|
reason = soulmate_laamp_adventure
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# A fine match!
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8001.a
|
||||||
|
ep3_travel_8000_a = yes
|
||||||
|
stress_impact = {
|
||||||
|
callous = minor_stress_impact_gain
|
||||||
|
sadistic = minor_stress_impact_gain
|
||||||
|
family_first = minor_stress_impact_gain
|
||||||
|
diligent = minor_stress_impact_gain
|
||||||
|
stubborn = minor_stress_impact_gain
|
||||||
|
content = minor_stress_impact_loss
|
||||||
|
compassionate = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_rationality = -1.5
|
||||||
|
ai_compassion = 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# I forbid this wedding!
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8001.b
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
scope:prospective_prince = {
|
||||||
|
ai_boldness >= medium_positive_ai_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
reverse_add_opinion = {
|
||||||
|
target = scope:prospective_prince
|
||||||
|
modifier = hate_opinion
|
||||||
|
opinion = -25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
reverse_add_opinion = {
|
||||||
|
target = scope:prospective_prince
|
||||||
|
modifier = disappointed_opinion
|
||||||
|
opinion = -10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
scope:laamp = {
|
||||||
|
trigger_event = {
|
||||||
|
id = ep3_travel_events.8002
|
||||||
|
days = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
content = minor_stress_impact_gain
|
||||||
|
honest = minor_stress_impact_gain
|
||||||
|
gallant = minor_stress_impact_gain
|
||||||
|
compassionate = minor_stress_impact_loss
|
||||||
|
deceitful = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_rationality = 1.5
|
||||||
|
ai_vengefulness = 1.5
|
||||||
|
ai_compassion = -1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# In Another Time
|
||||||
|
# Laamp notification
|
||||||
|
ep3_travel_events.8002 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_travel_events.8002.t
|
||||||
|
desc = ep3_travel_events.8002.desc
|
||||||
|
theme = family
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = disappointed
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:romantic_child
|
||||||
|
animation = grief
|
||||||
|
}
|
||||||
|
# I'm sorry my dear
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8002.a
|
||||||
|
reverse_add_opinion = {
|
||||||
|
target = scope:romantic_child
|
||||||
|
modifier = love_opinion
|
||||||
|
opinion = 25
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Won't Be Missed
|
||||||
|
# Do some graverobbing?
|
||||||
|
ep3_travel_events.8010 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_travel_events.8010.t
|
||||||
|
desc = ep3_travel_events.8010.desc
|
||||||
|
theme = travel
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = survey
|
||||||
|
}
|
||||||
|
override_background = { reference = ce1_catacombs }
|
||||||
|
cooldown = { years = 15 }
|
||||||
|
trigger = {
|
||||||
|
is_landless_ruler = yes
|
||||||
|
is_available_travelling = yes
|
||||||
|
location = { has_holding = no }
|
||||||
|
is_location_valid_for_travel_event_on_land = yes
|
||||||
|
}
|
||||||
|
immediate = {
|
||||||
|
location = { save_scope_as = location }
|
||||||
|
}
|
||||||
|
# Oh boy, goodies!
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8010.a
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
value = medium_skill_rating
|
||||||
|
25 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
min = 5
|
||||||
|
send_interface_toast = {
|
||||||
|
title = ep3_travel_events.8010.a.win
|
||||||
|
left_icon = root
|
||||||
|
add_gold = medium_gold_value
|
||||||
|
}
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
min = 5
|
||||||
|
send_interface_toast = {
|
||||||
|
title = ep3_travel_events.8010.a.lose
|
||||||
|
left_icon = root
|
||||||
|
reverse_add_opinion = {
|
||||||
|
target = location.county.holder
|
||||||
|
modifier = graverobber_opinion
|
||||||
|
years = 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stress_impact = {
|
||||||
|
eccentric = medium_stress_impact_gain
|
||||||
|
lazy = minor_stress_impact_gain
|
||||||
|
ambitious = minor_stress_impact_loss
|
||||||
|
}
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_boldness = 1.5
|
||||||
|
ai_rationality = 1.5
|
||||||
|
ai_greed = 1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# I'm not risking that!
|
||||||
|
option = {
|
||||||
|
name = ep3_travel_events.8010.b
|
||||||
|
stress_impact = {
|
||||||
|
content = minor_stress_impact_loss
|
||||||
|
ambitious = minor_stress_impact_gain
|
||||||
|
}
|
||||||
|
add_piety = miniscule_piety_gain
|
||||||
|
ai_chance = {
|
||||||
|
base = 100
|
||||||
|
ai_value_modifier = {
|
||||||
|
ai_boldness = -1.5
|
||||||
|
ai_rationality = -1.5
|
||||||
|
ai_greed = -1.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
4301
N3OW/events/dlc/ep3/ep3_travel_option_events.txt
Normal file
4301
N3OW/events/dlc/ep3/ep3_travel_option_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2616
N3OW/events/dlc/ep3/ep3_wedding_events.txt
Normal file
2616
N3OW/events/dlc/ep3/ep3_wedding_events.txt
Normal file
File diff suppressed because it is too large
Load diff
267
N3OW/events/dlc/ep3/ep3_yearly_1.txt
Normal file
267
N3OW/events/dlc/ep3/ep3_yearly_1.txt
Normal file
|
|
@ -0,0 +1,267 @@
|
||||||
|
namespace = ep3_yearly
|
||||||
|
|
||||||
|
scripted_effect transfer_warhorse_story_effect = {
|
||||||
|
$OWNER$ = {
|
||||||
|
random_owned_story = {
|
||||||
|
type = story_cycle_martial_lifestyle_warhorse
|
||||||
|
make_story_owner = $TARGET$
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$TARGET$ = {
|
||||||
|
add_character_modifier = { modifier = horse_story_modifier }
|
||||||
|
add_character_flag = had_warhorse_story
|
||||||
|
set_variable = {
|
||||||
|
name = warhorse_modifier_level
|
||||||
|
value = $OWNER$.var:warhorse_modifier_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$OWNER$ = {
|
||||||
|
hidden_effect = {
|
||||||
|
remove_character_modifier = horse_story_modifier
|
||||||
|
remove_variable = warhorse_modifier_level
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Jealous of another governor with the Warhorse event chain
|
||||||
|
ep3_yearly.1010 = {
|
||||||
|
type = character_event
|
||||||
|
title = ep3_yearly.1010.t
|
||||||
|
desc = {
|
||||||
|
desc = ep3_yearly.1010.intro
|
||||||
|
triggered_desc = {
|
||||||
|
trigger = { culture = culture:greek }
|
||||||
|
desc = ep3_yearly.1010.greek_flavor
|
||||||
|
}
|
||||||
|
desc = ep3_yearly.1010.outro
|
||||||
|
}
|
||||||
|
theme = administrative
|
||||||
|
override_background = { reference = courtyard }
|
||||||
|
|
||||||
|
left_portrait = {
|
||||||
|
character = root
|
||||||
|
animation = thinking
|
||||||
|
}
|
||||||
|
right_portrait = {
|
||||||
|
character = scope:horse_owner
|
||||||
|
animation = jockey_walk
|
||||||
|
camera = camera_event_horse_right
|
||||||
|
}
|
||||||
|
lower_left_portrait = cp:councillor_spymaster
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_ai = no
|
||||||
|
is_governor = yes
|
||||||
|
NOT = { owns_story_of_type = story_cycle_martial_lifestyle_warhorse }
|
||||||
|
liege = {
|
||||||
|
any_vassal = {
|
||||||
|
this != root
|
||||||
|
is_available_ai_adult = yes
|
||||||
|
is_governor = yes
|
||||||
|
any_owned_story = {
|
||||||
|
type = story_cycle_martial_lifestyle_warhorse
|
||||||
|
exists = var:horse_gender
|
||||||
|
exists = var:story_cycle_horse_name
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
liege = {
|
||||||
|
random_vassal = {
|
||||||
|
limit = {
|
||||||
|
this != root
|
||||||
|
is_available_ai_adult = yes
|
||||||
|
owns_story_of_type = story_cycle_martial_lifestyle_warhorse
|
||||||
|
}
|
||||||
|
save_scope_as = horse_owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cp:councillor_spymaster ?= { save_scope_as = spymaster }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Offer to buy the horse
|
||||||
|
name = ep3_yearly.1010.a
|
||||||
|
show_as_unavailable = {
|
||||||
|
gold >= 75
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
show_chance = no
|
||||||
|
desc = ep3_yearly.1010.a.tt.success
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_good
|
||||||
|
title = ep3_yearly.1010.a.tt.success
|
||||||
|
left_icon = root
|
||||||
|
right_icon = scope:horse_owner
|
||||||
|
remove_short_term_gold = major_gold_value
|
||||||
|
custom_tooltip = ep3_yearly.1010.tt
|
||||||
|
transfer_warhorse_story_effect = {
|
||||||
|
OWNER = scope:horse_owner
|
||||||
|
TARGET = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
show_chance = no
|
||||||
|
desc = ep3_yearly.1010.a.tt.failure
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_bad
|
||||||
|
title = ep3_yearly.1010.a.tt.failure
|
||||||
|
left_icon = root
|
||||||
|
right_icon = scope:horse_owner
|
||||||
|
change_influence = medium_influence_loss
|
||||||
|
add_prestige = medium_prestige_loss
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Convince the governor that you deserve the horse because of your influence
|
||||||
|
name = ep3_yearly.1010.b
|
||||||
|
change_influence = massive_influence_loss
|
||||||
|
if = {
|
||||||
|
limit = { influence_level >= 3 }
|
||||||
|
transfer_warhorse_story_effect = {
|
||||||
|
OWNER = scope:horse_owner
|
||||||
|
TARGET = root
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
duel = {
|
||||||
|
skill = diplomacy
|
||||||
|
value = high_skill_rating
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
desc = ep3_yearly.1010.b.tt.success
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_good
|
||||||
|
title = ep3_yearly.1010.b.tt.success
|
||||||
|
left_icon = root
|
||||||
|
right_icon = scope:horse_owner
|
||||||
|
custom_tooltip = ep3_yearly.1010.tt
|
||||||
|
transfer_warhorse_story_effect = {
|
||||||
|
OWNER = scope:horse_owner
|
||||||
|
TARGET = root
|
||||||
|
}
|
||||||
|
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
desc = ep3_yearly.1010.b.tt.failure
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_bad
|
||||||
|
title = ep3_yearly.1010.b.tt.failure
|
||||||
|
left_icon = root
|
||||||
|
right_icon = scope:horse_owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # Ask your spymaster to steal the horse for you
|
||||||
|
trigger = { exists = cp:councillor_spymaster }
|
||||||
|
name = ep3_yearly.1010.c
|
||||||
|
flavor = ep3_yearly.1010.c.flavor
|
||||||
|
cp:councillor_spymaster = {
|
||||||
|
duel = {
|
||||||
|
skill = intrigue
|
||||||
|
value = scope:horse_owner.intrigue
|
||||||
|
40 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = 3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
desc = ep3_yearly.1010.c.tt.success
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_good
|
||||||
|
title = ep3_yearly.1010.c.tt.success
|
||||||
|
left_icon = root
|
||||||
|
right_icon = scope:horse_owner
|
||||||
|
custom_tooltip = ep3_yearly.1010.tt
|
||||||
|
transfer_warhorse_story_effect = {
|
||||||
|
OWNER = scope:horse_owner
|
||||||
|
TARGET = root
|
||||||
|
}
|
||||||
|
add_intrigue_lifestyle_xp = medium_lifestyle_xp
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
60 = {
|
||||||
|
compare_modifier = {
|
||||||
|
value = scope:duel_value
|
||||||
|
multiplier = -3.5
|
||||||
|
min = -49
|
||||||
|
}
|
||||||
|
desc = ep3_yearly.1010.c.tt.failure
|
||||||
|
root = {
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_bad
|
||||||
|
title = ep3_yearly.1010.c.tt.failure
|
||||||
|
left_icon = root
|
||||||
|
right_icon = scope:horse_owner
|
||||||
|
progress_towards_rival_effect = {
|
||||||
|
REASON = rival_lands_stolen
|
||||||
|
CHARACTER = scope:horse_owner
|
||||||
|
OPINION = default_rival_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
option = { # If I can't have it, neither can you
|
||||||
|
name = ep3_yearly.1010.d
|
||||||
|
flavor = ep3_yearly.1010.d.tt
|
||||||
|
random_list = {
|
||||||
|
50 = {
|
||||||
|
desc = ep3_yearly.1010.d.success
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_good
|
||||||
|
title = ep3_yearly.1010.d.success
|
||||||
|
custom_tooltip = ep3_yearly.1010.d.dead_horse
|
||||||
|
scope:horse_owner = {
|
||||||
|
random_owned_story = {
|
||||||
|
type = story_cycle_martial_lifestyle_warhorse
|
||||||
|
end_story = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
50 = {
|
||||||
|
desc = ep3_yearly.1010.d.failure
|
||||||
|
send_interface_toast = {
|
||||||
|
type = event_toast_effect_bad
|
||||||
|
title = ep3_yearly.1010.d.failure
|
||||||
|
custom_tooltip = ep3_yearly.1010.d.dead_horse
|
||||||
|
scope:horse_owner = {
|
||||||
|
random_owned_story = {
|
||||||
|
type = story_cycle_martial_lifestyle_warhorse
|
||||||
|
end_story = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
progress_towards_rival_effect = {
|
||||||
|
REASON = rival_lands_stolen
|
||||||
|
CHARACTER = scope:horse_owner
|
||||||
|
OPINION = default_rival_opinion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
9
N3OW/events/dlc/ep3/ep3_yearly_3.txt
Normal file
9
N3OW/events/dlc/ep3/ep3_yearly_3.txt
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
namespace = ep3_yearly
|
||||||
|
|
||||||
|
ep3_yearly.3000 = {
|
||||||
|
hidden = yes
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
ep3_ai_castration_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
2222
N3OW/events/dlc/fp1/fp1_jomsvikings_events.txt
Normal file
2222
N3OW/events/dlc/fp1/fp1_jomsvikings_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1423
N3OW/events/dlc/fp1/fp1_major_decision_events.txt
Normal file
1423
N3OW/events/dlc/fp1/fp1_major_decision_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2726
N3OW/events/dlc/fp1/fp1_other_decision_events.txt
Normal file
2726
N3OW/events/dlc/fp1/fp1_other_decision_events.txt
Normal file
File diff suppressed because it is too large
Load diff
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue