Special building for the British Isles - some loc missing
Added: Westminster Pyramids ; Tower Bridge ; Windsor Castle ; Harlech Castle ; Edinburgh Castle ; Portsmouth Royal Dockyard ; Devonport ; Cardiff Castle ; Krowfymply Castle ; Fortified Port of Bristol ; Belfast Cathedral ; Glasgow Cathedral ; Oxford University ; Cambridge University ; Cambridge University ; Liverpool Universit ; Coal Mines (2) ; Giant's Causeway ; Loch Ness Changed: The Tower of London ; Canterbury Cathedral ; Stonehenge ; Hadrian's Wall Removed: Forest of Dean Iron Mines ; London Bridge +icon for Mont St. Michel
This commit is contained in:
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53f3b79e9d
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0f3b214895
5 changed files with 2262 additions and 550 deletions
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@ -1330,304 +1330,6 @@ holy_site_cologne_cathedral_01 = {
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flag = travel_point_of_interest_religious
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}
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##########
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# Canterbury Cathedral
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##########
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holy_site_canterbury_cathedral_01 = {
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effect_desc = {
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triggered_desc = {
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trigger = { has_dlc_feature = legends_of_the_dead }
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desc = building_funeral_effect_desc
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}
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}
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construction_time = very_slow_construction_time
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asset = {
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type = pdxmesh
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name = "ep2_building_special_canterbury_01_mesh"
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}
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type_icon = "icon_structure_canterbury_cathedral.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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}
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}
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show_disabled = yes
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.25
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monthly_dynasty_prestige_mult = 0.05
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monthly_county_control_growth_factor = 0.05
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monthly_piety_gain_per_happy_powerful_vassal_add = 0.1
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.1
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development_growth = 0.1
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}
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province_modifier = {
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monthly_income = 3
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}
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on_complete = {
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#Regular Mandala Boon
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mandala_built_piety_duchy_building_t3_effect = yes
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}
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next_building = holy_site_canterbury_cathedral_02
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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holy_site_canterbury_cathedral_02 = {
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effect_desc = {
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triggered_desc = {
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trigger = { has_dlc_feature = legends_of_the_dead }
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desc = building_funeral_effect_desc
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}
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}
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construction_time = very_slow_construction_time
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asset = {
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type = pdxmesh
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name = "ep2_building_special_canterbury_02_mesh"
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}
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type_icon = "icon_structure_canterbury_cathedral.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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}
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}
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show_disabled = yes
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.5
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monthly_dynasty_prestige_mult = 0.05
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monthly_county_control_growth_factor = 0.1
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monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.2
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development_growth = 0.2
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}
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province_modifier = {
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monthly_income = 5
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}
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on_complete = {
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#Regular Mandala Boon
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mandala_built_piety_duchy_building_t3_effect = yes
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}
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next_building = holy_site_canterbury_cathedral_03
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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holy_site_canterbury_cathedral_03 = {
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effect_desc = {
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triggered_desc = {
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trigger = { has_dlc_feature = legends_of_the_dead }
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desc = building_funeral_effect_desc
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}
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}
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construction_time = very_slow_construction_time
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asset = {
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type = pdxmesh
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name = "ep2_building_special_canterbury_03_mesh"
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}
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type_icon = "icon_structure_canterbury_cathedral.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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}
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}
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show_disabled = yes
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 1
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monthly_dynasty_prestige_mult = 0.05
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monthly_county_control_growth_factor = 0.25
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monthly_piety_gain_per_happy_powerful_vassal_add = 0.3
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}
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county_modifier = {
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tax_mult = 0.3
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development_growth_factor = 0.30
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development_growth = 0.3
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county_opinion_add = 5
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}
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province_modifier = {
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monthly_income = 6
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}
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on_complete = {
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#Regular Mandala Boon
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mandala_built_piety_duchy_building_t3_effect = yes
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}
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Prophetic Mosque
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##########
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@ -2024,52 +1726,6 @@ the_pyramids_01 = {
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flag = travel_point_of_interest_wonder
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}
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##########
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# Stonehenge
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##########
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stonehenge_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_stonehenge_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_stonehenge.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 3000
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character_modifier = {
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learning = 2
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monthly_learning_lifestyle_xp_gain_mult = 0.15
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faith_conversion_piety_cost_mult = -0.2
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}
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on_complete = {
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#Regular Mandala Boon
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mandala_built_piety_duchy_building_t3_effect = yes
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}
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Offa's Dyke
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##########
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@ -2104,38 +1760,6 @@ offas_dyke_01 = { # For Matt Frary
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flag = travel_point_of_interest_martial_minor
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}
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##########
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# Hadrian's Wall
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##########
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hadrians_wall_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_hadrians_wall.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 3000
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province_modifier = {
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build_gold_cost = -0.1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial_minor
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}
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##########
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# Petra
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##########
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@ -2476,131 +2100,6 @@ house_of_wisdom_01 = {
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flag = special_university
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}
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##########
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# The Tower of London
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##########
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the_tower_of_london_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_tower_of_london_mesh"
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}
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effect_desc = {
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triggered_desc = {
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trigger = { has_dlc_feature = roads_to_power }
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desc = tower_of_london_pacification_effect
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}
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_tower_of_london.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = {
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has_innovation = innovation_battlements
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}
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}
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cost_gold = 1000
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character_modifier = {
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dread_gain_mult = 0.3
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}
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max_garrison = good_building_max_garrison_tier_3
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province_modifier = {
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defender_holding_advantage = normal_building_advantage_tier_3
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fort_level = good_building_fort_level_tier_3
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
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travel_danger = -20
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}
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county_modifier = {
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development_growth = 0.2
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development_growth_factor = 0.1
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tax_mult = 0.05
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}
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ai_value = {
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base = 8
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culture_likely_to_fortify_modifier = yes
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modifier = {
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factor = 5
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_castle
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}
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}
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}
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# London Bridge
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##########
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london_bridge_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_london_bridge.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = {
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has_innovation = innovation_development_03
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}
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}
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cost_gold = 1000
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character_modifier = {
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cultural_head_fascination_mult = 0.10
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parochial_opinion = 5
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legitimacy_gain_mult = 0.1
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}
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province_modifier = {
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travel_danger = -30
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}
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county_modifier = {
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development_growth = 0.25
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development_growth_factor = 0.15
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tax_mult = 0.1
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county_opinion_add = 10
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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}
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##########
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# Notre Dame
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##########
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