Special building for the British Isles - some loc missing

Added: Westminster Pyramids ; Tower Bridge ; Windsor Castle ; Harlech Castle ; Edinburgh Castle ; Portsmouth Royal Dockyard ; Devonport ; Cardiff Castle ; Krowfymply Castle ; Fortified Port of Bristol ; Belfast Cathedral ; Glasgow Cathedral ; Oxford University ;
Cambridge University ; Cambridge University ; Liverpool Universit ; Coal Mines (2) ; Giant's Causeway ; Loch Ness

Changed: The Tower of London ; Canterbury Cathedral ; Stonehenge ; Hadrian's Wall

Removed: Forest of Dean Iron Mines ; London Bridge

+icon for Mont St. Michel
This commit is contained in:
GoTouchSomeGrass314 2026-03-02 20:36:15 +01:00
parent 53f3b79e9d
commit 0f3b214895
5 changed files with 2262 additions and 550 deletions

View file

@ -1330,304 +1330,6 @@ holy_site_cologne_cathedral_01 = {
flag = travel_point_of_interest_religious
}
##########
# Canterbury Cathedral
##########
holy_site_canterbury_cathedral_01 = {
effect_desc = {
triggered_desc = {
trigger = { has_dlc_feature = legends_of_the_dead }
desc = building_funeral_effect_desc
}
}
construction_time = very_slow_construction_time
asset = {
type = pdxmesh
name = "ep2_building_special_canterbury_01_mesh"
}
type_icon = "icon_structure_canterbury_cathedral.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
OR = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
custom_description = {
text = holy_site_building_trigger
barony = {
is_holy_site_of = scope:holder.faith
}
}
}
scope:holder = {
culture = {
has_innovation = innovation_crop_rotation
}
}
}
is_enabled = {
custom_description = {
text = holy_site_christian_or_holy_site_trigger
OR = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
custom_description = {
text = holy_site_building_trigger
barony = {
is_holy_site_of = scope:holder.faith
}
}
}
}
}
show_disabled = yes
cost_gold = 1000
character_modifier = {
monthly_piety = 0.25
monthly_dynasty_prestige_mult = 0.05
monthly_county_control_growth_factor = 0.05
monthly_piety_gain_per_happy_powerful_vassal_add = 0.1
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.1
development_growth = 0.1
}
province_modifier = {
monthly_income = 3
}
on_complete = {
#Regular Mandala Boon
mandala_built_piety_duchy_building_t3_effect = yes
}
next_building = holy_site_canterbury_cathedral_02
ai_value = {
base = 100
ai_pious_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
}
holy_site_canterbury_cathedral_02 = {
effect_desc = {
triggered_desc = {
trigger = { has_dlc_feature = legends_of_the_dead }
desc = building_funeral_effect_desc
}
}
construction_time = very_slow_construction_time
asset = {
type = pdxmesh
name = "ep2_building_special_canterbury_02_mesh"
}
type_icon = "icon_structure_canterbury_cathedral.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
OR = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
custom_description = {
text = holy_site_building_trigger
barony = {
is_holy_site_of = scope:holder.faith
}
}
}
scope:holder = {
culture = {
has_innovation = innovation_crop_rotation
}
}
}
is_enabled = {
custom_description = {
text = holy_site_christian_or_holy_site_trigger
OR = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
custom_description = {
text = holy_site_building_trigger
barony = {
is_holy_site_of = scope:holder.faith
}
}
}
}
}
show_disabled = yes
cost_gold = 1000
character_modifier = {
monthly_piety = 0.5
monthly_dynasty_prestige_mult = 0.05
monthly_county_control_growth_factor = 0.1
monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
}
county_modifier = {
tax_mult = 0.2
development_growth_factor = 0.2
development_growth = 0.2
}
province_modifier = {
monthly_income = 5
}
on_complete = {
#Regular Mandala Boon
mandala_built_piety_duchy_building_t3_effect = yes
}
next_building = holy_site_canterbury_cathedral_03
ai_value = {
base = 100
ai_pious_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
}
holy_site_canterbury_cathedral_03 = {
effect_desc = {
triggered_desc = {
trigger = { has_dlc_feature = legends_of_the_dead }
desc = building_funeral_effect_desc
}
}
construction_time = very_slow_construction_time
asset = {
type = pdxmesh
name = "ep2_building_special_canterbury_03_mesh"
}
type_icon = "icon_structure_canterbury_cathedral.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
OR = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
custom_description = {
text = holy_site_building_trigger
barony = {
is_holy_site_of = scope:holder.faith
}
}
}
scope:holder = {
culture = {
has_innovation = innovation_crop_rotation
}
}
}
is_enabled = {
custom_description = {
text = holy_site_christian_or_holy_site_trigger
OR = {
scope:holder = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
custom_description = {
text = holy_site_building_trigger
barony = {
is_holy_site_of = scope:holder.faith
}
}
}
}
}
show_disabled = yes
cost_gold = 1000
character_modifier = {
monthly_piety = 1
monthly_dynasty_prestige_mult = 0.05
monthly_county_control_growth_factor = 0.25
monthly_piety_gain_per_happy_powerful_vassal_add = 0.3
}
county_modifier = {
tax_mult = 0.3
development_growth_factor = 0.30
development_growth = 0.3
county_opinion_add = 5
}
province_modifier = {
monthly_income = 6
}
on_complete = {
#Regular Mandala Boon
mandala_built_piety_duchy_building_t3_effect = yes
}
ai_value = {
base = 100
ai_pious_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
}
##########
# Prophetic Mosque
##########
@ -2024,52 +1726,6 @@ the_pyramids_01 = {
flag = travel_point_of_interest_wonder
}
##########
# Stonehenge
##########
stonehenge_01 = {
asset = {
type = pdxmesh
name = "building_special_stonehenge_mesh"
}
construction_time = very_slow_construction_time
type_icon = "icon_structure_stonehenge.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 3000
character_modifier = {
learning = 2
monthly_learning_lifestyle_xp_gain_mult = 0.15
faith_conversion_piety_cost_mult = -0.2
}
on_complete = {
#Regular Mandala Boon
mandala_built_piety_duchy_building_t3_effect = yes
}
ai_value = {
base = 100
ai_pious_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
}
##########
# Offa's Dyke
##########
@ -2104,38 +1760,6 @@ offas_dyke_01 = { # For Matt Frary
flag = travel_point_of_interest_martial_minor
}
##########
# Hadrian's Wall
##########
hadrians_wall_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_hadrians_wall.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 3000
province_modifier = {
build_gold_cost = -0.1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial_minor
}
##########
# Petra
##########
@ -2476,131 +2100,6 @@ house_of_wisdom_01 = {
flag = special_university
}
##########
# The Tower of London
##########
the_tower_of_london_01 = {
asset = {
type = pdxmesh
name = "building_special_tower_of_london_mesh"
}
effect_desc = {
triggered_desc = {
trigger = { has_dlc_feature = roads_to_power }
desc = tower_of_london_pacification_effect
}
}
construction_time = very_slow_construction_time
type_icon = "icon_structure_tower_of_london.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = {
has_innovation = innovation_battlements
}
}
cost_gold = 1000
character_modifier = {
dread_gain_mult = 0.3
}
max_garrison = good_building_max_garrison_tier_3
province_modifier = {
defender_holding_advantage = normal_building_advantage_tier_3
fort_level = good_building_fort_level_tier_3
stationed_maa_damage_mult = normal_maa_damage_tier_2
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
travel_danger = -20
}
county_modifier = {
development_growth = 0.2
development_growth_factor = 0.1
tax_mult = 0.05
}
ai_value = {
base = 8
culture_likely_to_fortify_modifier = yes
modifier = {
factor = 5
scope:holder = {
culture = {
has_cultural_parameter = ai_more_likely_to_castle
}
}
}
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
##########
# London Bridge
##########
london_bridge_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_london_bridge.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = {
has_innovation = innovation_development_03
}
}
cost_gold = 1000
character_modifier = {
cultural_head_fascination_mult = 0.10
parochial_opinion = 5
legitimacy_gain_mult = 0.1
}
province_modifier = {
travel_danger = -30
}
county_modifier = {
development_growth = 0.25
development_growth_factor = 0.15
tax_mult = 0.1
county_opinion_add = 10
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
}
##########
# Notre Dame
##########

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