Saint Chad and Oliver skull

This commit is contained in:
Greekman 2026-09-22 12:54:11 +01:00
parent 2fb5cc6627
commit 0cb6352cb3
6 changed files with 304 additions and 2 deletions

View file

@ -12,6 +12,13 @@ on_game_start = {
effect = {
##NEOW
### CHAD / IRONSIDE SKULL ###
# Spawn the historical skull at game start in Lichfield.
# Its creation effect immediately resolves its identity from the owner's religion.
title:c_staffordshire.holder ?= {
create_artifact_chad_ironside_skull_effect = { OWNER = this }
}
if = {
limit = {
government_allows = administrative

View file

@ -0,0 +1,126 @@
# An artifact has changed ownership
# root = the artifact
# scope:owner = the person who now holds the artifact
# scope:old_owner = the person who used to hold the artifact
on_artifact_changed_owner = {
events = {
artifact.0011
artifact.0101
}
effect = {
save_scope_as = artifact
grant_banner_house_claim_effect = yes
every_artifact_claimant = { #This on_action is not triggered on succession for the ones getting the claim, so we force it here
trigger_event = {
on_action = on_artifact_claim_gained
}
}
# Re-identify the Chad/Ironside skull whenever it changes hands.
if = {
limit = {
has_variable = neow_chad_ironside_skull
}
neow_update_chad_ironside_skull_effect = yes
}
}
}
# An artifact has changed ownership due to succession
# This is called just before the artifact changes hands.
# If you destroy it or change its owner, it won't change hands
# on_artifact_changed_owner will be called as normal when it changes hands
# root = the artifact
# scope:owner = the person who now holds the artifact
# scope:old_owner = the person who used to hold the artifact
# scope:old_primary = the heir's primary before this succession happened
on_artifact_succession = {
events = {
artifact.0031
}
}
# An artifact has reached 0 durability due to decay
# root = the artifact
# scope:owner = the person who owns the artifact
on_artifact_broken_through_decay = {
events = {
artifact.1000
}
}
# An artifact has reached 0 durability due to an effect ( ex. damage )
# root = the artifact
# scope:owner = the person who owns the artifact
on_artifact_broken_through_effect = {
events = {
artifact.0021
}
}
# Character gained a claim on an artifact
# root = character
# scope:owner = current artifact owner
# scope:artifact = claimed artifact
on_artifact_claim_gained = {
effect = {
send_interface_message = {
type = msg_artifact_claim_gained
title = artifact_claim_gained_notification
right_icon = scope:artifact
left_icon = scope:owner
show_as_tooltip = {
add_personal_artifact_claim = scope:artifact
}
}
}
}
# Character lost a claim on an artifact
# root = character
# scope:owner = current artifact owner
# scope:artifact = artifact
on_artifact_claim_lost = {
effect = {
if = {
limit = {
scope:owner != root
}
send_interface_message = {
type = msg_artifact_claim_lost
title = artifact_claim_lost_notification
right_icon = scope:artifact
left_icon = scope:owner
show_as_tooltip = {
remove_personal_artifact_claim = scope:artifact
}
}
}
}
}
# Fired when an artifact reaches durability <= ARTIFACT_LOW_DURABILITY defıned in 00_defines.txt
# root = the artifact owner
on_artifact_durability_low = {
random_events = {
chance_to_happen = 50
1000 = 0
50 = artifact.3000
50 = artifact.3010
50 = artifact.3020
50 = artifact.3030
50 = artifact.3040
}
}
# Fired when an artifact with hıgh quality reaches durability <= ARTIFACT_VERY_LOW_DURABILITY defıned in 00_defines.txt
# root = the artifact
# scope:owner = the person who owns the artifact
on_artifact_durability_very_low = {
events = {
artifact.3050
}
}