BEGONE CHRISTIANITY

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Fishedotjpg 2025-12-16 18:43:24 +00:00
parent 7d35b348a6
commit 0c10ba4c8f
3 changed files with 2581 additions and 1 deletions

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task_disrupt_schemes = {
position = councillor_spymaster
default_task = yes
task_type = task_type_general
task_progress = task_progress_infinite
asset = {
icon = "gfx/interface/icons/council_task_types/task_disrupt_schemes.dds"
background = "gfx/interface/buttons/button_round_bg.dds"
frame = "gfx/interface/buttons/button_round_frame.dds"
glow = "gfx/particles/halo.dds"
}
effect_desc = {
#Hostile Scheme Resistance Descs
desc = task_disrupt_schemes_hostile_scheme_resistance_base
triggered_desc = {
trigger = { scope:councillor_liege = { has_perk = court_of_shadows_perk } }
desc = task_disrupt_schemes_hostile_scheme_resistance_perk_bonus
}
triggered_desc = {
trigger = {
councillor_liege_has_erudition_legacy_5_perk = yes
}
desc = task_disrupt_schemes_hostile_scheme_resistance_legacy_bonus
}
triggered_desc = {
trigger = {
councillor_liege_has_family_business_bonus = yes
}
desc = task_disrupt_schemes_hostile_scheme_resistance_family_business_bonus
}
triggered_desc = {
trigger = {
councillor_liege_has_consulted_house_bonus = yes
}
desc = task_disrupt_schemes_hostile_scheme_resistance_consulted_house_bonus
}
triggered_desc = {
trigger = {
scope:councillor_liege.house = { has_house_power_parameter = determination_spymaster_task_disrupt_schemes_efficiency }
}
desc = determination_spymaster_hostile_scheme_resistance_task_disrupt_schemes
}
#Discovery Chance Descs
desc = task_disrupt_schemes_discovery_chance_base
triggered_desc = {
trigger = { scope:councillor_liege = { has_perk = court_of_shadows_perk } }
desc = task_disrupt_schemes_discovery_chance_perk_bonus
}
triggered_desc = {
trigger = {
councillor_liege_has_erudition_legacy_5_perk = yes
}
desc = task_disrupt_schemes_discovery_chance_legacy_bonus
}
triggered_desc = {
trigger = {
councillor_liege_has_family_business_bonus = yes
}
desc = task_disrupt_schemes_discovery_chance_family_business_bonus
}
triggered_desc = {
trigger = {
councillor_liege_has_consulted_house_bonus = yes
}
desc = task_disrupt_schemes_discovery_chance_consulted_house_bonus
}
triggered_desc = {
trigger = {
scope:councillor_liege.house = { has_house_power_parameter = determination_spymaster_task_disrupt_schemes_efficiency }
}
desc = determination_spymaster_discovery_task_disrupt_schemes
}
#Possible Side Effects Descs
desc = {
desc = council_task_possible_side_effects
triggered_desc = {
trigger = {
intrigue > mediocre_skill_rating
}
desc = task_disrupt_schemes_hostile_scheme_disrupted
}
triggered_desc = {
trigger = {
intrigue < high_skill_rating
scope:councillor_liege = {
has_any_secrets = yes
}
}
desc = task_disrupt_schemes_secret_revealed
}
triggered_desc = {
trigger = {
intrigue < high_skill_rating
}
desc = task_disrupt_schemes_courtier_secret_revealed
}
}
}
council_owner_modifier = {
name = task_disrupt_schemes_modifier
enemy_hostile_scheme_phase_duration_add = 1
scale = scope:councillor.spymaster_disrupt_schemes_modifier_base_scale
}
council_owner_modifier = {
name = task_disrupt_schemes_court_of_shadows_modifier #NOT USED?
enemy_hostile_scheme_phase_duration_add = 1
scale = scope:councillor.spymaster_disrupt_schemes_court_of_shadows_modifier_scale
}
council_owner_modifier = {
name = task_disrupt_schemes_erudition_legacy_5_modifier
enemy_hostile_scheme_phase_duration_add = 1
scale = scope:councillor.spymaster_disrupt_schemes_erudition_legacy_5_modifier_scale
}
council_owner_modifier = {
name = task_disrupt_schemes_erudition_legacy_5_modifier #TO EDIT?
enemy_hostile_scheme_phase_duration_add = 1
scale = scope:councillor.spymaster_disrupt_schemes_family_business_modifier_scale
}
council_owner_modifier = {
name = task_disrupt_schemes_modifier
scheme_discovery_chance_mult = 1.0
scale = { value = scope:councillor.spymaster_disrupt_schemes_scheme_discovery_modifier divide = 200 }
}
council_owner_modifier = {
name = task_disrupt_schemes_court_of_shadows_modifier
scheme_discovery_chance_mult = 1.0
scale = { value = scope:councillor.spymaster_disrupt_schemes_court_of_shadows_scheme_discovery_modifier_scale divide = 200 }
}
council_owner_modifier = {
name = task_disrupt_schemes_erudition_legacy_5_modifier #NOT USED?
scheme_discovery_chance_mult = 1.0
scale = { value = scope:councillor.spymaster_disrupt_schemes_erudition_legacy_5_discovery_modifier_scale divide = 200 }
}
council_owner_modifier = {
name = task_disrupt_schemes_erudition_legacy_5_modifier #TO EDIT
scheme_discovery_chance_mult = 1.0
scale = { value = scope:councillor.spymaster_disrupt_schemes_family_business_discovery_modifier_scale divide = 200 }
}
council_owner_modifier = {
name = determination_spymaster_task_disrupt_schemes_modifier
scheme_discovery_chance_mult = 1.0
scale = { value = scope:councillor.spymaster_disrupt_schemes_determination_discovery_modifier_scale divide = 200 }
}
monthly_on_action = task_disrupt_schemes_side_effects
ai_will_do = {
value = 1 # Always a good backup
if = {
limit = {
has_trait = paranoid
}
add = 1000
}
if = {
limit = {
any_targeting_scheme = {
hostile_scheme_trigger = yes
is_scheme_exposed = yes
}
}
add = 1000
}
if = { # Somewhat rational AI's want to protect themselves from people who might murder them
limit = {
ai_rationality > 0
OR = {
any_relation = {
type = rival
intrigue >= 12
ai_honor <= 0
}
any_sibling = {
ai_honor <= -50
ai_greed >= 50
save_temporary_scope_as = sibling
root = {
any_held_title = {
place_in_line_of_succession = {
target = scope:sibling
value <= 3
}
}
}
}
}
}
add = ai_rationality
}
}
}
task_support_schemes = {
position = councillor_spymaster
task_type = task_type_general
task_progress = task_progress_infinite
asset = {
icon = "gfx/interface/icons/council_task_types/task_support_schemes.dds"
background = "gfx/interface/buttons/button_round_bg.dds"
frame = "gfx/interface/buttons/button_round_frame.dds"
glow = "gfx/particles/halo.dds"
}
effect_desc = {
desc = task_support_schemes_base_desc
triggered_desc = {
trigger = {
councillor_liege_has_erudition_legacy_5_perk = yes
}
desc = task_support_schemes_legacy_bonus_desc
}
triggered_desc = {
trigger = {
councillor_liege_has_family_business_bonus = yes
}
desc = task_support_schemes_family_business_bonus_desc
}
triggered_desc = {
trigger = {
councillor_liege_has_consulted_house_bonus = yes
}
desc = task_support_schemes_consulted_house_bonus_desc
}
triggered_desc = {
trigger = {
exists = scope:councillor_liege
scope:councillor_liege = {
has_royal_court = yes
has_dlc_feature = royal_court
has_court_type = court_intrigue
court_grandeur_current_level >= 4
}
}
desc = spymaster_espionage_court_type_bonus_desc
}
# Determination House Aspiration - Hostile Scheme Phase Length
triggered_desc = {
trigger = {
scope:councillor_liege.house = { has_house_power_parameter = determination_spymaster_task_support_schemes_efficiency }
}
desc = determination_spymaster_task_support_schemes_bonus
}
desc = task_support_schemes_success_chance_base_desc
triggered_desc = {
trigger = {
councillor_liege_has_erudition_legacy_5_perk = yes
}
desc = task_support_schemes_success_chance_legacy_bonus_desc
}
triggered_desc = {
trigger = {
councillor_liege_has_family_business_bonus = yes
}
desc = task_support_schemes_success_chance_family_business_bonus_desc
}
triggered_desc = {
trigger = {
exists = scope:councillor_liege
scope:councillor_liege = {
has_royal_court = yes
has_dlc_feature = royal_court
has_court_type = court_intrigue
court_grandeur_current_level >= 4
}
}
desc = spymaster_espionage_success_chance_court_type_bonus_desc
}
# Determination House Aspiration - Hostile Scheme Success Chance
triggered_desc = {
trigger = {
scope:councillor_liege.house = { has_house_power_parameter = determination_spymaster_task_support_schemes_efficiency }
}
desc = determination_spymaster_task_support_schemes_success_chance_bonus
}
desc = {
desc = council_task_possible_side_effects
triggered_desc = {
trigger = {
intrigue > mediocre_skill_rating
}
desc = task_support_schemes_learn_secret
}
triggered_desc = {
trigger = {
intrigue < high_skill_rating
}
desc = task_support_schemes_lose_piety
}
triggered_desc = {
trigger = {
intrigue < high_skill_rating
}
desc = task_support_schemes_lose_prestige
}
triggered_desc = {
trigger = {
intrigue < high_skill_rating
}
desc = task_support_schemes_fail_scheme
}
}
}
council_owner_modifier = {
name = task_support_schemes_modifier
hostile_scheme_phase_duration_add = 1
scale = spymaster_espionage_modifier_final_scale
}
council_owner_modifier = {
name = task_support_schemes_modifier
owned_hostile_scheme_success_chance_add = 1.0
scale = spymaster_espionage_success_chance_total
}
monthly_on_action = task_support_schemes_side_effects
ai_will_do = {
value = 0
scope:councillor_liege = {
every_scheme = {
limit = {
OR = {
scheme_type = murder
scheme_type = abduct
}
}
add = 300
}
}
}
}
task_find_secrets = {
position = councillor_spymaster
task_type = task_type_court
task_progress = task_progress_percentage
restart_on_finish = yes
asset = {
icon = "gfx/interface/icons/council_task_types/task_find_secrets.dds"
background = "gfx/interface/buttons/button_round_bg.dds"
frame = "gfx/interface/buttons/button_round_frame.dds"
glow = "gfx/particles/halo.dds"
}
effect_desc = {
desc = task_find_secrets_effect_desc
desc = {
desc = council_task_possible_side_effects
desc = task_find_secrets_opinion_loss
triggered_desc = {
trigger = {
exists = scope:target_character
scope:target_character = {
is_vassal_of = scope:councillor_liege
}
}
desc = task_find_secrets_vassal_intimidation
}
}
}
progress = {
value = 0
add = {
value = spymaster_find_secrets_base
desc = SPYMASTER_PROGRESS_BASE
}
add = {
value = scope:councillor.spymaster_find_secrets_monthly_increase
desc = SCALED_COUNCILLOR_INTRIGUE_VALUE
}
# Relation Bonuses/Penalties
if = {
limit = {
exists = scope:councillor_liege
}
if = { # Friend
limit = {
scope:councillor_liege = {
has_relation_friend = scope:councillor
NOT = { has_relation_best_friend = scope:councillor }
}
}
add = {
value = scope:councillor.spymaster_find_secrets_monthly_increase_friend_bonus
desc = COUNCILLOR_IS_YOUR_FRIEND
}
}
if = { # Best Friend
limit = {
scope:councillor_liege = {
has_relation_best_friend = scope:councillor
}
}
add = {
value = scope:councillor.spymaster_find_secrets_monthly_increase_best_friend_bonus
desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
}
}
if = { # Rival
limit = {
scope:councillor_liege = {
has_relation_rival = scope:councillor
NOT = { has_relation_nemesis = scope:councillor }
}
}
add = {
value = scope:councillor.spymaster_find_secrets_monthly_increase_rival_bonus
desc = COUNCILLOR_IS_YOUR_RIVAL
}
}
if = { # Nemesis
limit = {
scope:councillor_liege = {
has_relation_nemesis = scope:councillor
}
}
add = {
value = scope:councillor.spymaster_find_secrets_monthly_increase_nemesis_bonus
desc = COUNCILLOR_IS_YOUR_NEMESIS
}
}
if = {
limit = {
scope:councillor_liege = { has_perk = digging_for_dirt_perk }
}
add = {
value = scope:councillor.spymaster_find_secrets_perk_monthly_increase
desc = ESPIONAGE_PERK_BONUS_VALUE
}
}
}
if = {
limit = {
councillor_liege_has_erudition_legacy_5_perk = yes
}
add = {
value = scope:councillor_liege.spymaster_find_secrets_erudition_monthly_increase
desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
}
}
if = {
limit = {
councillor_liege_has_family_business_bonus = yes
}
add = {
value = scope:councillor_liege.spymaster_find_secrets_family_business_monthly_increase
desc = FAMILY_BUSINESS_BONUS_VALUE
}
}
if = {
limit = {
councillor_liege_has_consulted_house_bonus = yes
}
add = {
value = scope:councillor_liege.spymaster_find_secrets_consulted_house_monthly_increase
desc = CONSULTED_HOUSE_BONUS_VALUE
}
}
#Events
if = {
limit = {
scope:councillor_liege = { has_character_flag = court_of_no_secrets }
}
add = {
value = spymaster_court_of_no_secrets_event_increase
desc = COURT_OF_NO_SECRETS_VALUE
}
}
if = {
limit = {
scope:councillor_liege = { has_character_modifier = court_without_secrets_modifier }
}
add = {
value = spymaster_court_of_no_secrets_event_increase
desc = court_without_secrets_modifier
}
}
if = {
limit = {
exists = scope:target_character.cp:councillor_spymaster
scope:target_character.cp:councillor_spymaster != scope:councillor_liege
scope:target_character.cp:councillor_spymaster = {
is_performing_council_task = task_disrupt_schemes
}
}
multiply = {
value = scope:target_character.cp:councillor_spymaster.spymaster_find_secrets_disrupt_schemes_modifier_factor
desc = TARGET_SPYMASTER_disrupt_schemes
}
}
if = {
limit = {
exists = scope:target_character
target_is_liege_or_above = scope:target_character
}
multiply = {
value = 0.5
desc = TARGET_IS_LIEGE_penalty
}
}
if = {
limit = {
exists = scope:target_character
target_is_vassal_or_below = scope:target_character
has_character_modifier = servant_informants_modifier
}
multiply = {
value = 2
desc = SPYMASTER_FIND_SECRETS_CHARACTER_MODIFIERS
}
}
# Lady in Waiting
if = {
limit = {
scope:councillor_liege = { has_character_modifier = employer_booner_lady_in_waiting_2_modifier }
OR = {
target_is_vassal_or_below = scope:target_character
this = scope:target_character
}
}
add = {
value = 10
desc = employer_booner_lady_in_waiting_2_modifier
}
}
else_if = {
limit = {
scope:councillor_liege = { has_character_modifier = employer_booner_lady_in_waiting_3_modifier }
OR = {
target_is_vassal_or_below = scope:target_character
this = scope:target_character
}
}
add = {
value = 10
desc = employer_booner_lady_in_waiting_3_modifier
}
}
# Determination House Aspiration
if = {
limit = {
scope:councillor_liege.house ?= { has_house_power_parameter = determination_spymaster_task_find_secrets_efficiency }
}
add = {
value = spymaster_determination_house_aspiration_find_secrets_total
desc = determination_house_aspiration_find_secrets_modifier
}
}
}
is_shown = {
scope:councillor_liege = {
trigger_if = {
limit = {
is_ai = yes
}
ai_honor <= 0
scope:councillor.intrigue >= 15
static_group_filter = {
group = spy_block
match = 0.75
}
}
}
}
valid_target_court = {
scope:councillor_liege = {
trigger_if = {
limit = {
is_ai = yes
}
NOR = {
has_relation_friend = scope:target_character
has_relation_lover = scope:target_character
is_allied_to = scope:target_character
has_hook = scope:target_character
}
scope:target_character = {
OR = {
is_vassal_of = scope:councillor_liege
has_relation_rival = scope:councillor_liege
}
in_diplomatic_range = scope:councillor_liege
highest_held_title_tier >= tier_county
}
}
trigger_else = {
scope:target_character = {
in_diplomatic_range = scope:councillor_liege
highest_held_title_tier >= tier_county
}
}
}
}
potential_target_court = {
scope:target_character = {
is_alive = yes
is_landed = yes
custom_description = {
text = spymaster_will_not_find_secrets_at_own_court
this != scope:councillor
}
}
}
on_start_task_court = {
#spawn a task contract to help finding secrets
if = {
limit = {
any_task_contract = {
task_contract_type = laamp_help_find_secrets_contract
NOT = { task_contract_target = scope:councillor_liege }
}
any_player = {
has_government = landless_adventurer_government
is_within_diplo_range = { CHARACTER = scope:councillor }
any_character_task_contract = {
task_contract_type = laamp_help_find_secrets_contract
count <= council_task_contracts_limit_value
}
can_create_task_contract = {
type_name = laamp_help_find_secrets_contract
employer = scope:councillor
}
save_temporary_scope_as = player_laamp
}
}
scope:player_laamp = {
create_task_contract = {
task_contract_type = laamp_help_find_secrets_contract
task_contract_tier = scope:councillor.task_contract_tier_value
location = scope:councillor.location
task_contract_employer = scope:councillor
target = scope:councillor_liege
}
}
}
}
on_finish_task_court = {
scope:councillor_liege = {
if = {
limit = {
scope:target_character = {
OR = {
spymaster_task_find_secrets_court_has_minor_secrets_trigger = yes
spymaster_task_find_secrets_court_has_major_secrets_trigger = yes
}
}
}
random = {
chance = scope:councillor.spymaster_find_secrets_secret_discovery_chance
save_scope_value_as = {
name = having_find_secrets_event
value = yes
}
trigger_event = {
on_action = task_find_secrets_outcome
}
}
}
if = {
limit = {
has_perk = truth_is_relative_perk
NOT = { exists = scope:having_find_secrets_event }
}
random = {
chance = scope:councillor.spymaster_find_secrets_secret_discovery_chance
save_scope_value_as = {
name = having_find_secrets_event
value = yes
}
trigger_event = spymaster_task.0381 # Fabricate a Hook (if you have Truth is Relative)
}
}
if = {
limit = {
NOT = { exists = scope:having_find_secrets_event }
}
trigger_event = spymaster_task.0399
}
random = {
chance = 10
add_character_flag = {
flag = no_ai_find_secrets
years = 3
}
}
}
}
monthly_on_action = task_find_secrets_side_effects
ai_will_do = {
value = 2
if = { # Greedy AI's like spying on their subjects
limit = {
scope:councillor_liege.ai_greed > 0
}
add = {
value = scope:councillor_liege.ai_greed
divide = 2
}
}
if = { # AI's with Golden Obligations really like this
limit = {
scope:councillor_liege = {
has_perk = golden_obligations_perk
}
}
add = 25
}
if = { # AI's with certain focuses enjoy this
limit = {
scope:councillor_liege = {
OR = {
has_focus = intrigue_skulduggery_focus
has_focus = intrigue_intimidation_focus
has_focus = martial_authority_focus
}
}
}
add = 50
}
if = { # Honorable AI's dislike spying on their subjects
limit = {
scope:councillor_liege.ai_honor > 0
}
add = {
value = scope:councillor_liege.ai_honor
multiply = -1
}
}
if = { # Compassionate AI's dislike spying on their subjects
limit = {
scope:councillor_liege.ai_compassion > 0
}
add = {
value = scope:councillor_liege.ai_compassion
multiply = -0.5
}
}
if = {
# Honest or trusting AI's just don't do this at all
limit = {
scope:councillor_liege = {
OR = {
has_trait = honest
has_trait = trusting
}
}
}
multiply = 0
}
if = {
# Don't do this too often
limit = {
scope:councillor_liege = { has_character_flag = no_ai_find_secrets }
}
multiply = 0
}
}
}

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