Zone Rouge work part 2
Added a rare event when you are traveling through the No Mans Land (the baronies with the special building) Made the special building more dangerous >:) Lastly, i added a warning to the travel POI, so you know where you are heading
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l_english:
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zone_rouge_danger: "#negative_value This land is dangerous!"
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l_english:
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NEOW_travel_event.0001.t:0 "Lost in No Man's Land"
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NEOW_travel_event.0001.desc:0 "As we make our way through No Man's Land, the road starts to slowly disappear into a narrow trail and as we continue we encounter signs that seem to indicate some kind of danger. As I look in front, I can see a clear path to our destination, but the signs worry me. I heard stories of people going missing in these woods, or people getting badly injured. \n\nAs I contemplated my next move, the entourage stopped and waited for my orders. Then someone asks me "Sir, should we continue down this path?""
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NEOW_travel_event.0001.a:0 "It can't be that bad, can it?"
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NEOW_travel_event.0001.b:0 "I think i can see a better and a safer route!"
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NEOW_travel_event.0001.c:0 "We should turn back and find a safer road."
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travel.zr_safe:0 "You managed to avoid everything in the land of no man, coming out alive."
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travel.zr_wounded:0 "You fall down a pretty deep hole, how did it even get there?"
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travel.zr_badly_wounded:0 "You step on something sharp, it hurts real bad, but luckily it didn't explode."
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travel.zr_very_badly_wounded:0 "Somehow, you dodge a massive explosion, but parts of your skin were left behind."
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travel.zr_death:0 "You probably shouldn't stepped on tha-..."
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travel.zr_survived:0 "You manage to survive the "land of explosions.""
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travel.zr_escaped:0 "You manage to find a slower but safe road and leave these lands without any injury."
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travel.zr_escaped_long_way:0 "You manage to find a slower but safe road and leave these lands without any injury. However, you lost a lot of time."¨
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