finally removed the armour

This commit is contained in:
Fishedotjpg 2026-03-04 02:03:34 +00:00
parent a51a548e46
commit 0af600a0c2
6 changed files with 1141 additions and 2 deletions

View file

@ -614,6 +614,19 @@
game_concept_barter_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
game_concept_barter_goods_i: "@barter_goods_icon!"
game_concept_trade: "Trade"
game_concept_trade_i: "@barter_icon!"
game_concept_trade_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
game_concept_trading: "Trading"
game_concept_traded: "Traded"
game_concept_trader: "Trader"
game_concept_traders: "Traders"
game_concept_trades: "Trades"
game_concept_trader_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
game_concept_trade_goods: "Trade Goods"
game_concept_trade_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
game_concept_trade_goods_i: "@barter_goods_icon!"
game_concept_revolt:0 "Revolt"
game_concept_revolts:0 "Revolts"
game_concept_revolting:0 "Revolting"