finally removed the armour
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a51a548e46
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0af600a0c2
6 changed files with 1141 additions and 2 deletions
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@ -614,6 +614,19 @@
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game_concept_barter_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
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game_concept_barter_goods_i: "@barter_goods_icon!"
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game_concept_trade: "Trade"
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game_concept_trade_i: "@barter_icon!"
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game_concept_trade_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
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game_concept_trading: "Trading"
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game_concept_traded: "Traded"
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game_concept_trader: "Trader"
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game_concept_traders: "Traders"
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game_concept_trades: "Trades"
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game_concept_trader_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
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game_concept_trade_goods: "Trade Goods"
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game_concept_trade_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
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game_concept_trade_goods_i: "@barter_goods_icon!"
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game_concept_revolt:0 "Revolt"
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game_concept_revolts:0 "Revolts"
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game_concept_revolting:0 "Revolting"
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@ -21,7 +21,7 @@
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MAP_PIN_BARTER_GOODS_NEEDED: "@barter_goods_icon! [DetailedBarterIcon.GetProvince.GetBarterGoodsNeeded|0V]"
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MAP_PIN_BARTER_LOOT_RECEIVED: "@loot_icon![DetailedBarterIcon.GetProvince.GetLoot|0V]"
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MAP_BARTER_TOOLTIP: "#T Ongoing Trade Mission#!\nEstimated completion: [BarterMission.GetEta.GetString].\nResulting [loot|E]: [loot_i][BarterMission.GetProvince.GetLoot|0V].\n\n#I Click to view Trade.#!"
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BARTER_ARMY_TOOLTIP: "#T Barterer#!\nThis Caravan is on a [trade|E] Mission.\nIt is carrying [loot_i][Army.GetBarterLoot|V0] [loot|E]."
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BARTER_ARMY_TOOLTIP: "#T Traders#!\nThis Caravan is on a [trade|E] Mission.\nIt is carrying [loot_i][Army.GetBarterLoot|V0] [loot|E]."
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RECENTLY_BARTERED_TOOLTIP: "#T Recently Traded#!\nThis holding was recently Traded with and cannot be Traded with again until [Province.GetEndOfRecentlyLooted.GetString]"
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ARMY_LOOT_INFO:0 "[loot|E]: [loot_i][Army.GetRaidLoot|V0]/[Army.GetLootCap|0]"
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MAP_ICON_EMBARK_COST:0 "[GetPlayer.GetTreasuryOrGoldPrefix][FleetPredictionMapIcon.GetEmbarkCost|V0][Select_CString(FleetPredictionMapIcon.IsCostOverOwned, '@warning_icon!', '')]"
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@ -6,7 +6,7 @@
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UNIT_TYPE_NEUTRAL:0 "neutral"
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UNIT_TYPE_UNKNOWN:0 "unknown"
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ARMY_TYPE_RAIDERS: "[raid|E] [army|E]"
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ARMY_TYPE_BARTERERS: "[trade|E] Mission"
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ARMY_TYPE_BARTERERS: "[trade|E] Caravan"
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ARMY_TYPE_DEFAULT: "[army|E]"
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UNIT_COUNT_SOLDIERS:0 "[soldiers|E]: $VALUE|0V$"
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UNIT_COUNT_LEVIES:0 " [levies|E]: $VALUE|0V$"
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