Doggerland ivory deposits, more names
This commit is contained in:
parent
0f3b214895
commit
0aa7f113db
12 changed files with 1060 additions and 109 deletions
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@ -1782,3 +1782,647 @@ potato_fields_08 = {
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ai_economical_building_preference_modifier = yes
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}
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}
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### Doggerland Ivory Deposits
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doggerland_ivory_deposits_01 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_doggerland_ivory_deposits_requirement_terrain = yes
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trigger_if = { # Sometimes tribals can into botes
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = trade_ports_enabled_for_tribals
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}
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}
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}
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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trigger_else = {
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OR = {
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has_building_or_higher = tribe_01
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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}
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}
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can_construct_showing_failures_only = {
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# building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_1_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_1
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}
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county_modifier = {
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development_growth_factor = 0.05
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}
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county_culture_modifier = {
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parameter = trade_ports_give_control_growth
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monthly_county_control_growth_add = 0.1
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}
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province_culture_modifier = {
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parameter = trade_ports_give_levies
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levy_size = 0.02
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}
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province_culture_modifier = {
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parameter = trade_ports_stationed_maa_bonus
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stationed_maa_toughness_mult = normal_maa_toughness_tier_1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = doggerland_ivory_deposits_02
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type_icon = "icon_building_quarries.dds"
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ai_value = {
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base = 10
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ai_tier_1_building_modifier = yes
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ai_tier_1_economical_building_preference_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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modifier = {
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add = 5
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culture = {
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has_cultural_parameter = trade_ports_enabled_for_tribals
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}
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}
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modifier = {
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add = 5
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culture = {
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has_cultural_parameter = trade_ports_stationed_maa_bonus
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}
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}
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modifier = {
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factor = 2
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AND = {
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building_watermills_requirement_terrain = yes
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building_windmills_requirement_terrain = yes
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}
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}
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modifier = {
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factor = 0
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building_farm_estates_requirement_terrain = yes
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NOT = {
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has_building_or_higher = farm_estates_01
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}
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}
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modifier = {
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factor = 0
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building_orchards_requirement_terrain = yes
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NOT = {
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has_building_or_higher = orchards_01
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}
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}
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}
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}
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doggerland_ivory_deposits_02 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_doggerland_ivory_deposits_requirement_terrain = yes
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trigger_if = {
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = trade_ports_enabled_for_tribals
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}
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}
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}
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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trigger_else = {
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OR = {
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has_building_or_higher = tribe_01
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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}
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trigger_if = {
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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}
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}
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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trigger_else = {
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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}
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}
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can_construct_showing_failures_only = {
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# building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_2_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_2
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}
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county_modifier = {
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development_growth_factor = 0.1
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}
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county_culture_modifier = {
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parameter = trade_ports_give_control_growth
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monthly_county_control_growth_add = 0.1
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}
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province_culture_modifier = {
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parameter = trade_ports_give_levies
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levy_size = 0.04
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}
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province_culture_modifier = {
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parameter = trade_ports_stationed_maa_bonus
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = doggerland_ivory_deposits_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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doggerland_ivory_deposits_03 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_doggerland_ivory_deposits_requirement_terrain = yes
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}
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can_construct = {
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trigger_if = {
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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}
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}
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culture = {
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has_innovation = innovation_manorialism
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}
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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trigger_else = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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}
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is_enabled = {
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building_requirement_tribal = no
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}
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can_construct_showing_failures_only = {
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# building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_3_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_3
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}
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county_modifier = {
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development_growth_factor = 0.15
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}
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county_culture_modifier = {
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parameter = trade_ports_give_control_growth
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monthly_county_control_growth_add = 0.15
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}
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province_culture_modifier = {
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parameter = trade_ports_give_levies
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levy_size = 0.06
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}
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province_culture_modifier = {
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parameter = trade_ports_stationed_maa_bonus
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stationed_maa_toughness_mult = normal_maa_toughness_tier_3
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = doggerland_ivory_deposits_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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doggerland_ivory_deposits_04 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_doggerland_ivory_deposits_requirement_terrain = yes
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}
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can_construct = {
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trigger_if = {
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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}
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}
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culture = {
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has_innovation = innovation_manorialism
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}
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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trigger_else = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_4_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_4
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}
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county_modifier = {
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development_growth_factor = 0.2
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}
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county_culture_modifier = {
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parameter = trade_ports_give_control_growth
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monthly_county_control_growth_add = 0.15
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}
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province_culture_modifier = {
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parameter = trade_ports_give_levies
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levy_size = 0.08
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}
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character_culture_modifier = {
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parameter = trade_ports_give_levies
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men_at_arms_limit = 1
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}
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province_culture_modifier = {
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parameter = trade_ports_stationed_maa_bonus
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stationed_maa_toughness_mult = normal_maa_toughness_tier_4
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = doggerland_ivory_deposits_05
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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doggerland_ivory_deposits_05 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_doggerland_ivory_deposits_requirement_terrain = yes
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}
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can_construct = {
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trigger_if = {
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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}
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}
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culture = {
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has_innovation = innovation_guilds
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}
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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trigger_else = {
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culture = {
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has_innovation = innovation_manorialism
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}
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_5_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_5
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}
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county_modifier = {
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development_growth_factor = 0.25
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}
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county_culture_modifier = {
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parameter = trade_ports_give_control_growth
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monthly_county_control_growth_add = 0.2
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}
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province_culture_modifier = {
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parameter = trade_ports_give_levies
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levy_size = 0.1
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}
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character_culture_modifier = {
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parameter = trade_ports_give_levies
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men_at_arms_limit = 1
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}
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province_culture_modifier = {
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parameter = trade_ports_stationed_maa_bonus
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stationed_maa_toughness_mult = normal_maa_toughness_tier_5
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = doggerland_ivory_deposits_06
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ai_value = {
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base = 6
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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doggerland_ivory_deposits_06 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_doggerland_ivory_deposits_requirement_terrain = yes
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}
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can_construct = {
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trigger_if = {
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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}
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}
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culture = {
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has_innovation = innovation_guilds
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}
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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trigger_else = {
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culture = {
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has_innovation = innovation_manorialism
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}
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culture = {
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has_cultural_parameter = next_level_trade_ports
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}
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_6_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_6
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}
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county_modifier = {
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development_growth_factor = 0.3
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}
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county_culture_modifier = {
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parameter = trade_ports_give_control_growth
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monthly_county_control_growth_add = 0.2
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}
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province_culture_modifier = {
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parameter = trade_ports_give_levies
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levy_size = 0.12
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}
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character_culture_modifier = {
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parameter = trade_ports_give_levies
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men_at_arms_limit = 2
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}
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province_culture_modifier = {
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parameter = trade_ports_stationed_maa_bonus
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stationed_maa_toughness_mult = normal_maa_toughness_tier_6
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = doggerland_ivory_deposits_07
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ai_value = {
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base = 5
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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doggerland_ivory_deposits_07 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_doggerland_ivory_deposits_requirement_terrain = yes
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}
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can_construct = {
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trigger_if = {
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limit = {
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NOT = {
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culture = {
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has_cultural_parameter = next_level_trade_ports
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||||
}
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}
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}
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culture = {
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has_innovation = innovation_cranes
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||||
}
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||||
building_requirement_castle_city_church = { LEVEL = 04 }
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||||
}
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trigger_else = {
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culture = {
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has_innovation = innovation_guilds
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}
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culture = {
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has_cultural_parameter = next_level_trade_ports
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||||
}
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_7_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_7
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||||
}
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county_modifier = {
|
||||
development_growth_factor = 0.35
|
||||
}
|
||||
|
||||
county_culture_modifier = {
|
||||
parameter = trade_ports_give_control_growth
|
||||
monthly_county_control_growth_add = 0.25
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = trade_ports_give_levies
|
||||
levy_size = 0.14
|
||||
}
|
||||
character_culture_modifier = {
|
||||
parameter = trade_ports_give_levies
|
||||
men_at_arms_limit = 2
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = trade_ports_stationed_maa_bonus
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
|
||||
next_building = doggerland_ivory_deposits_08
|
||||
ai_value = {
|
||||
base = 4
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
}
|
||||
}
|
||||
|
||||
doggerland_ivory_deposits_08 = {
|
||||
construction_time = quick_construction_time
|
||||
|
||||
can_construct_potential = {
|
||||
building_doggerland_ivory_deposits_requirement_terrain = yes
|
||||
}
|
||||
can_construct = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
culture = {
|
||||
has_cultural_parameter = next_level_trade_ports
|
||||
}
|
||||
}
|
||||
}
|
||||
culture = {
|
||||
has_innovation = innovation_cranes
|
||||
}
|
||||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||||
}
|
||||
trigger_else = {
|
||||
culture = {
|
||||
has_innovation = innovation_guilds
|
||||
}
|
||||
culture = {
|
||||
has_cultural_parameter = next_level_trade_ports
|
||||
}
|
||||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||||
}
|
||||
}
|
||||
|
||||
can_construct_showing_failures_only = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
cost_gold = normal_building_tier_8_cost
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = normal_building_tax_tier_8
|
||||
}
|
||||
county_modifier = {
|
||||
development_growth_factor = 0.4
|
||||
}
|
||||
|
||||
county_culture_modifier = {
|
||||
parameter = trade_ports_give_control_growth
|
||||
monthly_county_control_growth_add = 0.25
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = trade_ports_give_levies
|
||||
levy_size = 0.16
|
||||
}
|
||||
character_culture_modifier = {
|
||||
parameter = trade_ports_give_levies
|
||||
men_at_arms_limit = 3
|
||||
}
|
||||
province_culture_modifier = {
|
||||
parameter = trade_ports_stationed_maa_bonus
|
||||
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
#Mandala Creator Aspect
|
||||
creator_mandala_built_regular_building_piety_effect = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 3
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue