sell off your admin realm

This commit is contained in:
Fishedotjpg 2026-11-02 14:23:58 +00:00
parent 24bd24e747
commit 0a01d59283
8 changed files with 846 additions and 1632 deletions

View file

@ -371,24 +371,24 @@ grant_titles_interaction = {
has_relation_friend = scope:puppet_or_actor has_relation_friend = scope:puppet_or_actor
} }
} }
# if = { if = {
# # then verify the right struggle phase # then verify the right struggle phase
# limit = { limit = {
# is_diff_faith_or_culture_trigger = { is_diff_faith_or_culture_trigger = {
# CHAR = scope:puppet_or_actor CHAR = scope:puppet_or_actor
# STATUS = involved STATUS = involved
# } }
# any_character_struggle = { any_character_struggle = {
# involvement = involved involvement = involved
# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_to_leads_to_friendship has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_to_leads_to_friendship
# } }
# } }
# progress_towards_friend_effect = { progress_towards_friend_effect = {
# REASON = friend_granted_title REASON = friend_granted_title
# CHARACTER = scope:puppet_or_actor CHARACTER = scope:puppet_or_actor
# OPINION = 0 OPINION = 0
# } }
# } }
} }
} }
@ -1200,24 +1200,24 @@ grant_titles_interaction = {
right_icon = scope:recipient right_icon = scope:recipient
custom_tooltip = grant_titles_interaction_notification_effect_2 custom_tooltip = grant_titles_interaction_notification_effect_2
# if = { if = {
# limit = { limit = {
# exists = dynasty exists = dynasty
# is_diff_faith_or_culture_trigger = { is_diff_faith_or_culture_trigger = {
# CHAR = scope:recipient CHAR = scope:recipient
# STATUS = involved STATUS = involved
# } }
# any_character_struggle = { any_character_struggle = {
# involvement = involved involvement = involved
# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
#
# } }
# } }
# dynasty = { dynasty = {
# add_dynasty_prestige = minor_dynasty_prestige_gain add_dynasty_prestige = minor_dynasty_prestige_gain
# } }
#
# } }
} }
} }
else_if = { else_if = {
@ -1323,41 +1323,41 @@ grant_titles_interaction = {
} }
} }
# hidden_effect = { hidden_effect = {
# # Struggle Catalyst # Struggle Catalyst
# if = { if = {
# limit = { limit = {
# scope:puppet_or_actor = { scope:puppet_or_actor = {
# is_diff_faith_or_culture_trigger = { is_diff_faith_or_culture_trigger = {
# CHAR = scope:recipient CHAR = scope:recipient
# STATUS = involved STATUS = involved
# } }
# any_character_struggle = { any_character_struggle = {
# involvement = involved involvement = involved
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
# CHAR = scope:recipient CHAR = scope:recipient
# } }
# } }
# } }
# } }
# scope:puppet_or_actor = { scope:puppet_or_actor = {
# every_character_struggle = { every_character_struggle = {
# involvement = involved involvement = involved
# limit = { limit = {
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
# CHAR = scope:recipient CHAR = scope:recipient
# } }
# } }
# activate_struggle_catalyst = { activate_struggle_catalyst = {
# catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
# character = scope:puppet_or_actor character = scope:puppet_or_actor
# } }
# } }
# } }
# } }
# } }
# Achievements. # Achievements.
scope:actor = { scope:actor = {
@ -1447,6 +1447,7 @@ grant_titles_interaction = {
claimant_rivalry_mercy_effect = yes claimant_rivalry_mercy_effect = yes
} }
} }
custom_tooltip = influence_award_notification
} }
} }
@ -2243,17 +2244,17 @@ grant_governorship_interaction = {
# Actually removed in religious_decision.0312 # Actually removed in religious_decision.0312
custom_tooltip = runestone_grant_title_warning custom_tooltip = runestone_grant_title_warning
} }
# if = { if = {
# limit = { limit = {
# has_pam_dlc_trigger = yes has_pam_dlc_trigger = yes
# scope:target = { scope:target = {
# exists = var:pam_khachkar_ancestor exists = var:pam_khachkar_ancestor
# has_county_modifier = pam_khachkar_ancestral_county has_county_modifier = pam_khachkar_ancestral_county
# } }
# NOT = { scope:recipient.dynasty = scope:target.var:pam_khachkar_ancestor.dynasty } NOT = { scope:recipient.dynasty = scope:target.var:pam_khachkar_ancestor.dynasty }
# } }
# custom_tooltip = pam_khachkar_grant_title_warning custom_tooltip = pam_khachkar_grant_title_warning
# } }
if = { if = {
limit = { limit = {
@ -2354,61 +2355,61 @@ grant_governorship_interaction = {
custom_tooltip = grant_titles_interaction_notification_effect_5 custom_tooltip = grant_titles_interaction_notification_effect_5
} }
else = { custom_tooltip = grant_titles_interaction_notification_effect } else = { custom_tooltip = grant_titles_interaction_notification_effect }
# if = { if = {
# limit = { limit = {
# exists = dynasty exists = dynasty
# is_diff_faith_or_culture_trigger = { is_diff_faith_or_culture_trigger = {
# CHAR = scope:recipient CHAR = scope:recipient
# STATUS = involved STATUS = involved
# } }
# any_character_struggle = { any_character_struggle = {
# involvement = involved involvement = involved
# has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige has_struggle_phase_parameter = struggle_grant_titles_diff_faith_culture_gives_prestige
# } }
# } }
# dynasty = { add_dynasty_prestige = minor_dynasty_prestige_gain } dynasty = { add_dynasty_prestige = minor_dynasty_prestige_gain }
# } }
remove_variable = lower_count remove_variable = lower_count
} }
} }
} }
} }
# hidden_effect = { hidden_effect = {
# # Struggle Catalyst # Struggle Catalyst
# if = { if = {
# limit = { limit = {
# scope:puppet_or_actor = { scope:puppet_or_actor = {
# is_diff_faith_or_culture_trigger = { is_diff_faith_or_culture_trigger = {
# CHAR = scope:recipient CHAR = scope:recipient
# STATUS = involved STATUS = involved
# } }
# any_character_struggle = { any_character_struggle = {
# involvement = involved involvement = involved
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
# CHAR = scope:recipient CHAR = scope:recipient
# } }
# } }
# } }
# } }
# scope:puppet_or_actor = { scope:puppet_or_actor = {
# every_character_struggle = { every_character_struggle = {
# involvement = involved involvement = involved
# limit = { limit = {
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
# CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
# CHAR = scope:recipient CHAR = scope:recipient
# } }
# } }
# activate_struggle_catalyst = { activate_struggle_catalyst = {
# catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
# character = scope:puppet_or_actor character = scope:puppet_or_actor
# } }
# } }
# } }
# } }
# } }
# Achievements. # Achievements.
scope:actor = { scope:actor = {
@ -2525,5 +2526,6 @@ grant_governorship_interaction = {
claimant_rivalry_mercy_effect = yes claimant_rivalry_mercy_effect = yes
} }
} }
custom_tooltip = influence_award_notification
} }
} }

File diff suppressed because it is too large Load diff

View file

@ -59,6 +59,162 @@ feudal_government = {
} }
add = 10 add = 10
} }
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = greedy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = shy
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = arrogant
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = paranoid
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = trusting
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = just
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = gregarious
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = lazy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = diligent
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = craven
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = lunatic_1
has_trait = lunatic_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = possessed_1
has_trait = possessed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = depressed_1
has_trait = depressed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = ambitious
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = content
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = zealous
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
gold > 1000
}
subtract = 40
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level > 2
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
gold < 100
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 2
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 1
}
add = 5
}
} }
color = hsv{ 0.67 1.00 0.78 } color = hsv{ 0.67 1.00 0.78 }
@ -189,6 +345,162 @@ clan_government = {
} }
add = 10 add = 10
} }
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = greedy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = shy
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = arrogant
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = paranoid
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = trusting
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = just
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = gregarious
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = lazy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = diligent
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = craven
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = lunatic_1
has_trait = lunatic_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = possessed_1
has_trait = possessed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = depressed_1
has_trait = depressed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = ambitious
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = content
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = zealous
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
gold > 1000
}
subtract = 40
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level > 2
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
gold < 100
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 2
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 1
}
add = 5
}
} }
color = hsv{ 0.39 0.93 0.54 } color = hsv{ 0.39 0.93 0.54 }

View file

@ -37,6 +37,162 @@ theocracy_government = {
} }
always = no always = no
} }
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = greedy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = shy
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = arrogant
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = paranoid
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = trusting
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = just
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = gregarious
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = lazy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = diligent
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = craven
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = lunatic_1
has_trait = lunatic_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = possessed_1
has_trait = possessed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = depressed_1
has_trait = depressed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = ambitious
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = content
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = zealous
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
gold > 1000
}
subtract = 40
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level > 2
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
gold < 100
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 2
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 1
}
add = 5
}
} }
vassal_contract_group = theocracy_vassal vassal_contract_group = theocracy_vassal
@ -168,6 +324,162 @@ ecclesiastical_government = {
} }
add = 10 add = 10
} }
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = greedy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = shy
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = arrogant
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = paranoid
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = trusting
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = just
}
subtract = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = gregarious
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = lazy
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = diligent
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = craven
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = lunatic_1
has_trait = lunatic_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = possessed_1
has_trait = possessed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
OR = {
has_trait = depressed_1
has_trait = depressed_genetic
}
}
add = 20
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = ambitious
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = content
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
has_trait = zealous
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
gold > 1000
}
subtract = 40
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level > 2
}
subtract = 15
}
if = {
limit = {
government_has_flag = government_is_administrative
gold < 100
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 2
}
add = 5
}
if = {
limit = {
government_has_flag = government_is_administrative
influence_level < 1
}
add = 5
}
} }
color = hsv{ 0.00 0.00 0.38 } color = hsv{ 0.00 0.00 0.38 }

View file

@ -254,7 +254,6 @@ on_title_destroyed = {
# scope:previous_holder = previous holder. Might be dead # scope:previous_holder = previous holder. Might be dead
on_title_gain = { on_title_gain = {
effect = { effect = {
################ N3OW Dynamic Titles ################## ################ N3OW Dynamic Titles ##################
if = { if = {
limit = { limit = {
@ -3397,6 +3396,7 @@ on_title_gain = {
roman_restoration.0199 #Restoring the Pentarchy. roman_restoration.0199 #Restoring the Pentarchy.
title_event.0021 # Rename/recolor Britannia based on founder's culture; applied immediately on creation title_event.0021 # Rename/recolor Britannia based on founder's culture; applied immediately on creation
delay = { days = 1 } delay = { days = 1 }
NEOW_grant_title.001
realm_maintenance.2001 #Big notification about inheriting emperor tier title realm_maintenance.2001 #Big notification about inheriting emperor tier title
british_isles.1032 # Danelaw-England partition calc. british_isles.1032 # Danelaw-England partition calc.
title_event.0001 # Rename West Francia to France title_event.0001 # Rename West Francia to France

View file

@ -47,9 +47,25 @@ is_grant_government_shown = {
# lock all DLC government types in case they are allowed in modded government # lock all DLC government types in case they are allowed in modded government
trigger_else_if = { trigger_else_if = {
limit = { limit = {
scope:government_type = government_type:administrative_government scope:government_type = {
OR = {
this = government_type:feudal_government
this = government_type:clan_government
this = government_type:tribal_government
}
}
}
OR = {
government_has_flag = government_is_nomadic
government_has_flag = government_is_herder
AND = {
scope:government_type = { this = government_type:feudal_government }
OR = {
government_has_flag = government_is_administrative
government_has_flag = government_is_theocracy
}
}
} }
has_ep3_dlc_trigger = yes
} }
trigger_else_if = { trigger_else_if = {
limit = { limit = {

View file

@ -0,0 +1,67 @@
namespace = NEOW_grant_title
NEOW_grant_title.001 = { # The Great Event
hidden = yes
trigger = {
scope:previous_holder ?= {
government_has_flag = government_is_administrative
}
}
immediate = {
if = {
limit = {
root = { OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_theocracy } }
OR = {
scope:transfer_type = flag:granted
scope:transfer_type = flag:appointment
}
scope:previous_holder ?= {
government_has_flag = government_is_administrative
}
}
if = {
limit = {
scope:title.tier = tier_empire
}
scope:previous_holder = { change_influence = monumental_influence_gain }
scope:previous_holder = {
change_influence = monumental_influence_gain
add_gold = monumental_gold_max_value
}
}
else_if = {
limit = {
scope:title.tier = tier_kingdom
}
scope:previous_holder = { change_influence = massive_influence_gain }
scope:previous_holder = {
change_influence = massive_influence_gain
add_gold = massive_gold_max_value
}
}
else_if = {
limit = {
scope:title.tier = tier_duchy
}
scope:previous_holder = { change_influence = major_influence_gain }
scope:previous_holder = {
change_influence = major_influence_gain
add_gold = major_gold_max_value
}
}
else_if = {
limit = {
scope:title.tier = tier_county
}
scope:previous_holder = {
change_influence = medium_influence_gain
add_gold = medium_gold_max_value
}
}
else = {
}
}
else = {
}
}
}

View file

@ -3,7 +3,7 @@
grant_hereditary_title_admin_interaction:0 "Grant Hereditary Office" grant_hereditary_title_admin_interaction:0 "Grant Hereditary Office"
grant_hereditary_title_admin_interaction_desc: "Grant one or more of [puppet_or_actor.GetShortUINamePossessive] personally held [titles|E] to [recipient.GetShortUINameNoTooltip] for influence." grant_hereditary_title_admin_interaction_desc: "Grant one or more of [puppet_or_actor.GetShortUINamePossessive] personally held [titles|E] to [recipient.GetShortUINameNoTooltip] for influence."
grant_title_to_bastard_dynasty_warning:1 "As a [bastard|E], [recipient.GetShortUINameNoTooltip] will found a new [dynasty|E]" grant_title_to_bastard_dynasty_warning:1 "As a [bastard|E], [recipient.GetShortUINameNoTooltip] will found a new [dynasty|E]"
grant_hereditary_title_admin_interaction_notification:0 "Granted Title" grant_hereditary_title_admin_interaction_notification:0 "Granted Office"
grant_hereditary_title_admin_interaction_notification_effect: "[recipient.GetUINameNotMe] became [puppet_or_actor.GetShortUINamePossessive] [vassal|E]" grant_hereditary_title_admin_interaction_notification_effect: "[recipient.GetUINameNotMe] became [puppet_or_actor.GetShortUINamePossessive] [vassal|E]"
grant_hereditary_title_admin_interaction_notification_effect_2: "[puppet_or_actor.GetShortUINamePossessive|U] [vassal|E] [recipient.GetShortUINameNotMe] now holds the [loc_title.GetBaseName]" grant_hereditary_title_admin_interaction_notification_effect_2: "[puppet_or_actor.GetShortUINamePossessive|U] [vassal|E] [recipient.GetShortUINameNotMe] now holds the [loc_title.GetBaseName]"
grant_hereditary_title_admin_interaction_notification_effect_3: "[puppet_or_actor.GetShortUINamePossessive|U] [vassal|E] [recipient.GetShortUINameNotMe] now holds the [loc_title.GetBaseName] and other [titles|E]" grant_hereditary_title_admin_interaction_notification_effect_3: "[puppet_or_actor.GetShortUINamePossessive|U] [vassal|E] [recipient.GetShortUINameNotMe] now holds the [loc_title.GetBaseName] and other [titles|E]"
@ -20,6 +20,8 @@
councillor_court_chaplain_orthodox_clerical_region_exarch_female: "Exarch" councillor_court_chaplain_orthodox_clerical_region_exarch_female: "Exarch"
councillor_court_chaplain_orthodox_clerical_region_exarch_possessive: "Exarch's" councillor_court_chaplain_orthodox_clerical_region_exarch_possessive: "Exarch's"
councillor_court_chaplain_orthodox_clerical_region_exarch_female_possessive: "Exarch's" councillor_court_chaplain_orthodox_clerical_region_exarch_female_possessive: "Exarch's"
influence_award_notification: "As an Administrative ruler grants [influence_i][influence|E] proportionate to title rank if granted as feudal or theocratic:\n-[influence_i] 250 [influence|E] for Empire tier.\n-[influence_i] 150 [influence|E] for Kingdom tier.\n-[influence_i] 100 [influence|E] for Duchy tier.\n-[influence_i] 60 [influence|E] for County tier.\n\nAs an Administrative ruler grants [gold_i][gold|E] proportionate to title rank if granted as feudal or theocratic:\n-[gold_i] a monumental volume of [gold|E] for Empire tier.\n-[gold_i] a massive volume of [gold|E] for Kingdom tier.\n-[gold_i] a major volume of [gold|E] for Duchy tier.\n-[gold_i] a moderate volume of [gold|E] for County tier. "
COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests" COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests"