absolute fuckin moon logic code

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Fishedotjpg 2026-03-26 21:35:45 +00:00
parent 2af5330b44
commit 09a20252ac
3 changed files with 159 additions and 0 deletions

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@ -738,6 +738,8 @@ peasantrepublic_government = {
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_can_raid_rule
government_enables_naval_raiding
government_is_settled
may_elevate_co_monarch
government_uses_domain_limit
@ -823,6 +825,8 @@ urbanrepublic_government = {
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_can_raid_rule
government_enables_naval_raiding
government_has_influence
government_is_settled
government_has_treasury

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@ -0,0 +1,139 @@
#Controls the can_raid rule.
can_raid_trigger = {
OR = {
# Government logic.
government_has_flag = government_can_raid_rule
## Admin - Frontier themes
vassal_contract_has_flag = admin_theme_can_raid
## Clan - Ghazi
vassal_contract_has_flag = vassal_contract_allow_raiding
# Faith Logic.
faith = { has_doctrine_parameter = faith_can_raid }
# Dynasty logic.
dynasty ?= {
OR = {
can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = yes
can_raid_dynasty_modifiers_that_enable_raiding_overland_list_trigger = yes
}
}
# House logic.
house ?= {
OR = {
can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes
can_raid_house_modifiers_that_enable_raiding_overland_list_trigger = yes
}
}
# Cultural logic.
## With restrictions.
AND = {
can_raid_cultural_parameter_requirements_for_non_tribals_trigger = yes
culture = {
OR = {
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal
has_cultural_parameter = culture_can_raid_over_land_even_if_feudal
}
}
}
## Without restrictions.
culture = {
OR = {
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal_no_restrictions
has_cultural_parameter = culture_can_raid_over_land_even_if_feudal_no_restrictions
}
}
# Trait logics.
## With restrictions.
AND = {
can_raid_trait_flag_standard_requirements_trigger = yes
has_trait_with_flag = trait_enable_raiding_per_standard_restrictions
}
## Without restrictions.
has_trait_with_flag = trait_enable_raiding_without_restrictions
}
# Some faiths prohibit this.
OR = {
NOR = {
faith = { has_doctrine_parameter = holy_wars_forbidden }
government_has_flag = government_is_landless_adventurer
}
# But not for Nomads or Wanua
government_has_flag = government_is_nomadic
government_has_flag = government_is_wanua
government_has_flag = government_is_urepublic
government_has_flag = government_is_prepublic
}
is_landed = yes
}
# Here so that you can plug in whatever dynasty modifiers you want without overwriting the whole scripted rule trigger.
can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
has_dynasty_modifier = fp1_legacy_of_piracy_modifier
}
can_raid_dynasty_modifiers_that_enable_raiding_overland_list_trigger = {
OR = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
# Always = no because we have no vanilla use-case atm — the assumption is that modders'll overwrite it.
always = no
}
}
# Here so that you can plug in whatever house modifiers you want without overwriting the whole scripted rule trigger.
can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = {
OR = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
# Always = no because we have no vanilla use-case atm — the assumption is that modders'll overwrite it.
always = no
}
}
can_raid_house_modifiers_that_enable_raiding_overland_list_trigger = {
OR = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
# Always = no because we have no vanilla use-case atm — the assumption is that modders'll overwrite it.
always = no
}
}
# Here so that you can tweak the rules on how non-tribals raid via CulTrad without overriding the whole scripted rule trigger.
can_raid_cultural_parameter_requirements_for_non_tribals_trigger = {
OR = {
highest_held_title_tier <= tier_duchy
realm_size <= minor_realm_size
}
}
# Here so that you can tweak the rules on which innovations allow raiding without overriding the whole scripted rule trigger.
can_ran_raid_overseas_cultural_innovations_trigger = {
OR = {
has_innovation = innovation_longboats
has_innovation = innovation_african_canoes
}
}
# Here so that you can tweak the rules on characters with a trait that lets them raid under certain circumstances raid without overriding the whole scripted rule trigger.
can_raid_trait_flag_standard_requirements_trigger = {
# We don't use this in vanilla, so we don't have any actual requirements atm.
always = yes
}
can_raid_across_water_trigger = {
OR = {
# Culture logic.
culture = {
OR = {
can_ran_raid_overseas_cultural_innovations_trigger = yes
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal_no_restrictions
}
}
# Dynasty logic.
dynasty ?= { can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = yes }
# House logic.
house ?= { can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes }
# Can raid overseas by government rules
government_has_flag = government_enables_naval_raiding
#Is Hereward.
has_trait = the_wake
}
}

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@ -0,0 +1,16 @@
should_show_tutorial_alert = {
OR= {
can_start_tutorial_lesson = $LESSON$
is_tutorial_lesson_active = $LESSON$
}
}
valid_raid_target_trigger = {
NOR = {
has_raid_immunity_against = root
is_allied_to = root
has_truce = root
target_is_vassal_or_below = root
top_liege = root.top_liege
}
}