scripted_triggers updated files
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36 changed files with 4934 additions and 1754 deletions
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@ -211,7 +211,7 @@ basic_can_have_trial_by_combat_trigger = {
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can_have_trial_by_combat_trigger = {
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# First, evaluate culture to trim down our potentials list.
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scope:actor = { basic_can_have_trial_by_combat_trigger = yes }
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scope:puppet_or_actor = { basic_can_have_trial_by_combat_trigger = yes }
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scope:recipient = { basic_can_have_trial_by_combat_trigger = yes }
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}
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@ -221,14 +221,14 @@ eligible_knight_to_champion_trial_by_combat_trigger = {
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}
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trial_by_combat_shown_and_not_invalid_trigger = {
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# Scope:actor must be able to fight personally.
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scope:actor = { can_start_single_combat_trigger = yes }
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# Scope:actor cannot challenge someone they have a ceasefire against.
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scope:actor = {
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# Scope:puppet_or_actor must be able to fight personally.
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scope:puppet_or_actor = { can_start_single_combat_trigger = yes }
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# Scope:puppet_or_actor cannot challenge someone they have a ceasefire against.
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scope:puppet_or_actor = {
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NOT = { has_truce = scope:recipient }
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}
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# Scope:actor *definitely* cannot challenge someone they're at war with.
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scope:actor = {
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# Scope:puppet_or_actor *definitely* cannot challenge someone they're at war with.
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scope:puppet_or_actor = {
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NOT = { is_at_war_with = scope:recipient }
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}
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}
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@ -237,7 +237,7 @@ trial_by_combat_is_valid_trigger = {
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# Calc some stuff that might invalidate elsewhere before the bout is sorted.
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trial_by_combat_shown_and_not_invalid_trigger = yes
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# Must have an imprisonment reason on the character.
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scope:actor = { has_imprisonment_reason = scope:recipient }
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scope:puppet_or_actor = { has_imprisonment_reason = scope:recipient }
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# Scope:recipient must be able to fight or else have at least *one* designatable champion.
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scope:recipient = {
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trigger_if = {
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@ -273,7 +273,7 @@ trial_by_combat_is_valid_trigger = {
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}
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}
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# Neither of the characters can be imprisoned.
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scope:actor = { is_imprisoned = no }
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scope:puppet_or_actor = { is_imprisoned = no }
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scope:recipient = { is_imprisoned = no }
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}
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