Fixes
This commit is contained in:
parent
240f4d01ae
commit
066ca149c5
22 changed files with 1765 additions and 1758 deletions
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@ -996,12 +996,12 @@ activity_feast = {
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else = {
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add = base_feast_cost_value
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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treasury = {
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if = {
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@ -1019,15 +1019,15 @@ activity_feast = {
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}
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value = 0
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}
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else = {
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value = base_feast_cost_value
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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}
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# else = {
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# value = base_feast_cost_value
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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# }
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}
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piety = {
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if = {
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@ -715,12 +715,12 @@ activity_funeral = {
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}
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}
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -773,12 +773,12 @@ activity_funeral = {
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divide = 5
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ceiling = yes
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multiply = 5
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -281,12 +281,12 @@
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value = standard_roaming_activity_cost
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desc = hunt_base_cost
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -298,12 +298,12 @@
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divide = 5
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ceiling = yes
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multiply = 5
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -393,8 +393,8 @@
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1 = { add_character_flag = roaming_very_strong_stress_loss }
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}
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roaming_tally_variable_effect = { TYPE = stress VALUE = roaming_outro_stress_loss_value }
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roaming_tally_stress_impact_effect = { TRAIT = athletic VALUE = medium_stress_impact_loss }
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roaming_tally_stress_impact_effect = { TRAIT = lifestyle_traveler VALUE = minor_stress_impact_loss }
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roaming_tally_stress_impact_effect = { TRAIT = trait:athletic VALUE = medium_stress_impact_loss }
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roaming_tally_stress_impact_effect = { TRAIT = trait:lifestyle_traveler VALUE = minor_stress_impact_loss }
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trigger_event = { id = bp3_roaming.0010 }
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}
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}
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@ -414,12 +414,12 @@
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}
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}
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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treasury = { # Make sure this matches the gold cost above
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if = {
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@ -527,12 +527,12 @@
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else = {
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value = 0
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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piety = {
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if = {
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@ -788,12 +788,12 @@
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ceiling = yes
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multiply = 5
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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treasury = { # Make sure this matches the gold cost above
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if = {
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@ -873,12 +873,12 @@
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else = {
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value = 0
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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piety = {
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if = {
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@ -1028,12 +1028,12 @@
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}
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min = minor_gold_value
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -1239,12 +1239,12 @@
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divide = 5
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ceiling = yes
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multiply = 5
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -203,7 +203,7 @@ walls_of_nijmegen_01 = {
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type_icon = "toledo.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_mottes }
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scope:holder.culture = { has_innovation = innovation_motte }
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building_requirement_tribal = no
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}
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@ -655,7 +655,7 @@ verdun_memorial_01 = {
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tour_eiffel_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "tour_eiffel.dds"
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@ -704,7 +704,7 @@ tour_eiffel_01 = {
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napoleon_line_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_visby_ringmur.dds"
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@ -745,7 +745,7 @@ napoleon_line_01 = {
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napoleon_line_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_york_walls.dds"
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@ -811,7 +811,7 @@ palace_versailles_01 = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_bailiffs }
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scope:holder.culture = { has_innovation = innovation_baliffs }
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}
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effect_desc = feast_cost_discount_max_desc
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@ -1201,7 +1201,7 @@ palace_fontainebleau_01 = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_bailiffs }
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scope:holder.culture = { has_innovation = innovation_baliffs }
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building_requirement_tribal = no
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}
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@ -1417,7 +1417,7 @@ capitole_toulouse_01 = {
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chateau_bretagne_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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@ -1461,7 +1461,7 @@ chateau_bretagne_01 = {
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chateau_bretagne_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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@ -1903,7 +1903,7 @@ port_of_la_rochelle_03 = {
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mont_saint_michel_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_mont_st_michel.dds"
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@ -2028,7 +2028,7 @@ statue_clorinda_01 = {
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always = yes
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}
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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cost = {
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gold = 1000
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@ -3697,7 +3697,7 @@ statue_isildur_01 = {
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always = yes
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}
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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cost = {
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gold = 1000
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@ -3738,7 +3738,7 @@ statue_isildur_01 = {
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fourviere_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_jvari_monastery.dds"
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@ -3782,7 +3782,7 @@ fourviere_01 = {
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university_zurich_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_temple_of_uppsala.dds"
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@ -3842,7 +3842,7 @@ university_zurich_01 = {
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capitale_bern_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_despot_palace.dds"
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@ -3892,7 +3892,7 @@ capitale_bern_01 = {
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palais_des_nations_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_holy_wisdom.dds"
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@ -4247,7 +4247,7 @@ mountain_fortress_innsbruck_02 = {
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plaza_de_toros_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_dau.dds"
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@ -4287,7 +4287,7 @@ plaza_de_toros_01 = {
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plaza_de_toros_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_dau.dds"
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@ -4341,7 +4341,7 @@ plaza_de_toros_02 = {
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leaning_tower_of_pisa_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_legendary_watchtower.dds"
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@ -4386,7 +4386,7 @@ leaning_tower_of_pisa_01 = {
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galleria_vittorio_emanuele_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_special_silk_road_market.dds"
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@ -4428,7 +4428,7 @@ galleria_vittorio_emanuele_01 = {
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galleria_vittorio_emanuele_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_special_silk_road_market.dds"
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@ -4473,7 +4473,7 @@ galleria_vittorio_emanuele_02 = {
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galleria_vittorio_emanuele_03 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_special_silk_road_market.dds"
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@ -5135,7 +5135,7 @@ palermo_cathedral_01 = {
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island_fortress_malta_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_maiden_tower.dds"
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@ -6493,7 +6493,7 @@ iglesias_mines_03 = {
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county_modifier = {
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tax_mult = 0.12
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levy_size 0.05
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levy_size = 0.05
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development_growth_factor = 0.10
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}
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@ -6799,7 +6799,7 @@ monte_amiata_mines_04 = {
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croke_park_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_croke.dds"
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@ -6840,7 +6840,7 @@ croke_park_01 = {
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croke_park_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_croke.dds"
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@ -7489,6 +7489,8 @@ holy_site_canterbury_cathedral_02 = {
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}
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can_construct = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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@ -7500,10 +7502,6 @@ holy_site_canterbury_cathedral_02 = {
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}
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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@ -16,7 +16,7 @@
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temple_citadel_01 = {
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construction_time = slow_construction_time
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assets = {
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#Meshes (Indented for readability)
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#Generic Base:
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asset = {
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@ -625,7 +625,7 @@ temple_citadel_01 = {
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}
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
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}
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}
|
||||
can_construct_potential = {
|
||||
barony_cannot_construct_holding = no
|
||||
scope:holder = {
|
||||
|
|
@ -946,6 +946,7 @@ temple_citadel_02 = {
|
|||
#Meshes (Indented for readability)
|
||||
### GENERIC ###
|
||||
#Generic Base:
|
||||
assets = {
|
||||
asset = {
|
||||
type = pdxmesh
|
||||
name = "building_western_temple_generic_01_mesh"
|
||||
|
|
@ -1778,6 +1779,7 @@ temple_citadel_03 = {
|
|||
#Meshes (Indented for readability)
|
||||
### GENERIC ###
|
||||
#Generic Base:
|
||||
assets = {
|
||||
asset = {
|
||||
type = pdxmesh
|
||||
name = "building_western_temple_generic_02_mesh"
|
||||
|
|
@ -2582,7 +2584,7 @@ temple_citadel_03 = {
|
|||
|
||||
temple_citadel_04 = {
|
||||
construction_time = slow_construction_time
|
||||
|
||||
assets = {
|
||||
#Meshes (Indented for readability)
|
||||
### GENERIC ###
|
||||
#Generic Base:
|
||||
|
|
|
|||
|
|
@ -2608,27 +2608,27 @@ expose_secret_interaction = {
|
|||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_important
|
||||
}
|
||||
has_character_flag = agenda_towards_escalation
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_important
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_important
|
||||
# }
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_important
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
|
|
@ -2645,27 +2645,27 @@ expose_secret_interaction = {
|
|||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
}
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
# }
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
}
|
||||
}
|
||||
# modifier = {
|
||||
|
|
|
|||
|
|
@ -188,68 +188,68 @@ gift_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
# Struggle Catalyst
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
CATALYST = catalyst_gift_independent_ruler
|
||||
CHAR = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:actor = {
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
limit = { phase_has_catalyst = catalyst_gift_independent_ruler }
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_gift_independent_ruler
|
||||
character = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
FIRST = scope:actor
|
||||
SECOND = scope:recipient
|
||||
}
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
# # Struggle Catalyst
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
CHAR = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:actor = {
|
||||
every_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
# CATALYST = catalyst_gift_independent_ruler
|
||||
# CHAR = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:actor = {
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
limit = {
|
||||
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
CHAR = scope:recipient
|
||||
}
|
||||
}
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_gift_supporter_detractor_ruler
|
||||
character = scope:actor
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_gift_supporter_detractor_ruler }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# limit = { phase_has_catalyst = catalyst_gift_independent_ruler }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_gift_independent_ruler
|
||||
# character = scope:actor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
# FIRST = scope:actor
|
||||
# SECOND = scope:recipient
|
||||
# }
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# #involvement = involved
|
||||
# activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
# CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
# CHAR = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:actor = {
|
||||
# every_character_struggle = {
|
||||
# #involvement = involved
|
||||
# limit = {
|
||||
# activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
# CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
# CHAR = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_gift_supporter_detractor_ruler
|
||||
# character = scope:actor
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_gift_supporter_detractor_ruler }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# FP2 Urbanism Legacy Perk 2: increase cultural acceptance when gifting a republican vassal
|
||||
if = {
|
||||
|
|
@ -455,27 +455,27 @@ gift_interaction = {
|
|||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
has_character_flag = agenda_towards_escalation
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -643,93 +643,93 @@ gift_interaction = {
|
|||
has_relation_rival = scope:actor
|
||||
}
|
||||
}
|
||||
AND = { # Independent ruler within the struggle should be considered
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
}
|
||||
# AND = { # Independent ruler within the struggle should be considered
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Struggle
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
NOT = {
|
||||
has_relation_rival = scope:recipient
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
has_character_flag = agenda_towards_escalation
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
scope:recipient = {
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 150
|
||||
if = {
|
||||
limit = { scope:recipient = { is_ai = no} }
|
||||
add = 150 # higher for human player to Prioritize them
|
||||
}
|
||||
# Then lower the intent depending on the gold reserve
|
||||
# Base value applied if the AI has 3x the gold cutoff
|
||||
multiply = {
|
||||
value = short_term_gold
|
||||
divide = {
|
||||
value = gift_interaction_cutoff
|
||||
multiply = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 25
|
||||
if = {
|
||||
limit = { scope:recipient = { is_ai = no} }
|
||||
add = 150 # higher for human player to Prioritize them
|
||||
}
|
||||
# Then lower the intent depending on the gold reserve
|
||||
# Base value applied if the AI has 3x the gold cutoff
|
||||
multiply = {
|
||||
value = short_term_gold
|
||||
divide = {
|
||||
value = gift_interaction_cutoff
|
||||
multiply = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# # Struggle
|
||||
# modifier = {
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# }
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# NOT = {
|
||||
# has_relation_rival = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# scope:recipient = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 150
|
||||
# if = {
|
||||
# limit = { scope:recipient = { is_ai = no} }
|
||||
# add = 150 # higher for human player to Prioritize them
|
||||
# }
|
||||
# # Then lower the intent depending on the gold reserve
|
||||
# # Base value applied if the AI has 3x the gold cutoff
|
||||
# multiply = {
|
||||
# value = short_term_gold
|
||||
# divide = {
|
||||
# value = gift_interaction_cutoff
|
||||
# multiply = 3
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 25
|
||||
# if = {
|
||||
# limit = { scope:recipient = { is_ai = no} }
|
||||
# add = 150 # higher for human player to Prioritize them
|
||||
# }
|
||||
# # Then lower the intent depending on the gold reserve
|
||||
# # Base value applied if the AI has 3x the gold cutoff
|
||||
# multiply = {
|
||||
# value = short_term_gold
|
||||
# divide = {
|
||||
# value = gift_interaction_cutoff
|
||||
# multiply = 3
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
|
|
|
|||
|
|
@ -1404,70 +1404,70 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_supporter
|
||||
}
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_supporter
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_detractor
|
||||
}
|
||||
has_trait = fp3_struggle_supporter
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_detractor
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
}
|
||||
}
|
||||
# modifier = {
|
||||
# scope:recipient = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_supporter
|
||||
# }
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_supporter
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# scope:recipient = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_detractor
|
||||
# }
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_detractor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# TGP Be more careful with blocs generally
|
||||
house_bloc_tyranny_war_modifiers = yes
|
||||
|
|
|
|||
|
|
@ -304,11 +304,11 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = fornicator
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = fornicator GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:fornicator GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = adulterer
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = adulterer GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:adulterer GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -338,15 +338,15 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_1
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_2
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_3
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1131,7 +1131,7 @@ ribera_dynasty = {
|
|||
culture = balearic
|
||||
}
|
||||
|
||||
Miravete_dynasty {
|
||||
Miravete_dynasty = {
|
||||
name = dynn_Miravete
|
||||
culture = castilian
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13901,7 +13901,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13913,7 +13913,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13925,7 +13925,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13943,7 +13943,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = east_hispanic_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13955,7 +13955,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = french_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13967,7 +13967,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = french_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13979,7 +13979,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = french_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13996,7 +13996,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = middle_german_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14013,7 +14013,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = middle_german_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14025,7 +14025,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = middle_german_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14042,7 +14042,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = west_north_germanic_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14054,7 +14054,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = lausatian_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14066,7 +14066,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = east_slavic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14084,7 +14084,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14096,8 +14096,8 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = latin_sprachbund_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = catholic_religion
|
||||
root.religion = religion:novelist_religion
|
||||
root.religion = religion:catholic_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14114,7 +14114,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = greek_sprachbund_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14131,7 +14131,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = greek_sprachbund_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14143,7 +14143,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = albanian_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
|
|||
|
|
@ -106,67 +106,73 @@ tgp_examination_should_spend_treasury_trigger = {
|
|||
|
||||
# Trigger to enable ministry features in script - Made into a scripted trigger for ease of changing it if needed
|
||||
tgp_has_access_to_ministry_trigger = {
|
||||
has_title = title:h_china
|
||||
government_has_flag = government_is_celestial
|
||||
always = no
|
||||
# has_title = title:h_china
|
||||
# government_has_flag = government_is_celestial
|
||||
}
|
||||
|
||||
tgp_is_any_minister = {
|
||||
liege ?= { tgp_has_access_to_ministry_trigger = yes }
|
||||
tgp_has_minister_title = yes
|
||||
always = no
|
||||
# liege ?= { tgp_has_access_to_ministry_trigger = yes }
|
||||
# tgp_has_minister_title = yes
|
||||
}
|
||||
|
||||
tgp_has_minister_title = {
|
||||
OR = {
|
||||
has_title = title:e_minister_chancellor
|
||||
has_title = title:e_minister_censor
|
||||
has_title = title:e_minister_grand_marshal
|
||||
has_title = title:e_minister_of_personnel
|
||||
has_title = title:e_minister_of_revenue
|
||||
has_title = title:e_minister_of_rites
|
||||
has_title = title:e_minister_of_war
|
||||
has_title = title:e_minister_of_justice
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# has_title = title:e_minister_chancellor
|
||||
# has_title = title:e_minister_censor
|
||||
# has_title = title:e_minister_grand_marshal
|
||||
# has_title = title:e_minister_of_personnel
|
||||
# has_title = title:e_minister_of_revenue
|
||||
# has_title = title:e_minister_of_rites
|
||||
# has_title = title:e_minister_of_war
|
||||
# has_title = title:e_minister_of_justice
|
||||
# has_title = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_has_civilian_minister_title = {
|
||||
OR = {
|
||||
has_title = title:e_minister_chancellor
|
||||
has_title = title:e_minister_censor
|
||||
has_title = title:e_minister_of_personnel
|
||||
has_title = title:e_minister_of_revenue
|
||||
has_title = title:e_minister_of_rites
|
||||
has_title = title:e_minister_of_war
|
||||
has_title = title:e_minister_of_justice
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# has_title = title:e_minister_chancellor
|
||||
# has_title = title:e_minister_censor
|
||||
# has_title = title:e_minister_of_personnel
|
||||
# has_title = title:e_minister_of_revenue
|
||||
# has_title = title:e_minister_of_rites
|
||||
# has_title = title:e_minister_of_war
|
||||
# has_title = title:e_minister_of_justice
|
||||
# has_title = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_is_civilian_minister_title = {
|
||||
OR = {
|
||||
this = title:e_minister_chancellor
|
||||
this = title:e_minister_censor
|
||||
this = title:e_minister_of_personnel
|
||||
this = title:e_minister_of_revenue
|
||||
this = title:e_minister_of_rites
|
||||
this = title:e_minister_of_war
|
||||
this = title:e_minister_of_justice
|
||||
this = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# this = title:e_minister_chancellor
|
||||
# this = title:e_minister_censor
|
||||
# this = title:e_minister_of_personnel
|
||||
# this = title:e_minister_of_revenue
|
||||
# this = title:e_minister_of_rites
|
||||
# this = title:e_minister_of_war
|
||||
# this = title:e_minister_of_justice
|
||||
# this = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_is_minister_title = {
|
||||
OR = {
|
||||
this = title:e_minister_chancellor
|
||||
this = title:e_minister_censor
|
||||
this = title:e_minister_grand_marshal
|
||||
this = title:e_minister_of_personnel
|
||||
this = title:e_minister_of_revenue
|
||||
this = title:e_minister_of_rites
|
||||
this = title:e_minister_of_war
|
||||
this = title:e_minister_of_justice
|
||||
this = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# this = title:e_minister_chancellor
|
||||
# this = title:e_minister_censor
|
||||
# this = title:e_minister_grand_marshal
|
||||
# this = title:e_minister_of_personnel
|
||||
# this = title:e_minister_of_revenue
|
||||
# this = title:e_minister_of_rites
|
||||
# this = title:e_minister_of_war
|
||||
# this = title:e_minister_of_justice
|
||||
# this = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_can_be_a_minister_trigger = {
|
||||
|
|
|
|||
|
|
@ -955,408 +955,409 @@ scripted_effect fp3_decision_0015_apply_seditious_intent_effect = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Your name is read in the Friday Prayer
|
||||
fp3_decision.0015 = {
|
||||
type = character_event
|
||||
title = fp3_decision.0015.t
|
||||
desc = {
|
||||
# Who are we switching to?
|
||||
first_valid = {
|
||||
# Supporter: switching to detractor.
|
||||
triggered_desc = {
|
||||
trigger = { has_trait = fp3_struggle_detractor }
|
||||
desc = fp3_decision.0015.desc.switch.supporter_becoming_detractor
|
||||
}
|
||||
# Detractor: switching to supporter.
|
||||
triggered_desc = {
|
||||
trigger = { has_trait = fp3_struggle_supporter }
|
||||
desc = fp3_decision.0015.desc.switch.detractor_becoming_supporter
|
||||
}
|
||||
# Neutral: switching to either.
|
||||
desc = fp3_decision.0015.desc.switch.presently_neutral
|
||||
}
|
||||
# Do we have a liege to consider?
|
||||
first_valid = {
|
||||
# Yes, and we're making our alignment choice in the event.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
liege ?= {
|
||||
this != root
|
||||
OR = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp3_decision.0015.desc.liege.presently_neutral
|
||||
}
|
||||
# Yes, and we'll be aligning with them.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
NOT = { liege ?= { this = root } }
|
||||
OR = {
|
||||
AND = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
liege ?= { has_trait = fp3_struggle_supporter }
|
||||
}
|
||||
AND = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
liege ?= { has_trait = fp3_struggle_detractor }
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp3_decision.0015.desc.liege.aligning
|
||||
}
|
||||
# Yes, and we'll be contradicting them.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
NOT = { liege ?= { this = root } }
|
||||
OR = {
|
||||
AND = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
liege ?= { has_trait = fp3_struggle_detractor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
liege ?= { has_trait = fp3_struggle_supporter }
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp3_decision.0015.desc.liege.contradicting
|
||||
}
|
||||
# Yes, and they don't much care.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
liege ?= {
|
||||
NOR = {
|
||||
this = root
|
||||
has_trait = fp3_struggle_supporter
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Else no, and we need no loc.
|
||||
}
|
||||
}
|
||||
theme = faith
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = personality_bold
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:right_portrait
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
scope:right_portrait = { has_trait = fp3_struggle_supporter }
|
||||
}
|
||||
AND = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
scope:right_portrait = { has_trait = fp3_struggle_detractor }
|
||||
}
|
||||
}
|
||||
}
|
||||
animation = admiration
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
scope:right_portrait = { has_trait = fp3_struggle_detractor}
|
||||
}
|
||||
AND = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
scope:right_portrait = { has_trait = fp3_struggle_supporter }
|
||||
}
|
||||
}
|
||||
}
|
||||
animation = anger
|
||||
}
|
||||
}
|
||||
lower_center_portrait = { character = scope:lower_centre_portrait }
|
||||
|
||||
|
||||
immediate = {
|
||||
# Work out who goes in the righthand portrait slot.
|
||||
## Do we have a suitable liege?
|
||||
if = {
|
||||
limit = {
|
||||
top_liege != this
|
||||
liege = {
|
||||
OR = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
NOT = { has_title = title:d_sunni }
|
||||
}
|
||||
}
|
||||
liege = { save_scope_as = right_portrait }
|
||||
# In which case, we try to put the caliph in the bottom slot.
|
||||
title:d_sunni.holder = {
|
||||
if = {
|
||||
limit = {
|
||||
this != root.liege
|
||||
}
|
||||
save_scope_as = lower_centre_portrait
|
||||
}
|
||||
}
|
||||
}
|
||||
## If we don't, it's the caliph.
|
||||
else = {
|
||||
title:d_sunni.holder = { save_scope_as = right_portrait }
|
||||
# If we still have a liege, we put them in the bottom slot as they're mentioned in the copy — even though it's for not much caring.
|
||||
if = {
|
||||
limit = { top_liege != this }
|
||||
liege = { save_scope_as = lower_centre_portrait }
|
||||
}
|
||||
}
|
||||
## If we're flipflopping, apply base logic.
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
read_name_in_friday_prayer_scripted_effect = yes
|
||||
# For ease of reference, we save a scope to avoid rechecking this constantly.
|
||||
save_scope_value_as = {
|
||||
name = change_type
|
||||
value = flag:flipflop
|
||||
}
|
||||
}
|
||||
## If we're neutral, we only flag that — we'll make our actual choice in the options.
|
||||
else = {
|
||||
save_scope_value_as = {
|
||||
name = change_type
|
||||
value = flag:neutral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Neutral: become a supporter, irritate liege.
|
||||
option = {
|
||||
name = fp3_decision.0015.a
|
||||
flavor = fp3_decision.0015.a.tt
|
||||
trigger = {
|
||||
scope:change_type = flag:neutral
|
||||
liege ?= {
|
||||
NOR = {
|
||||
this = prev
|
||||
this = title:d_sunni.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Switch traits.
|
||||
read_name_in_friday_prayer_guts_become_supporter_effect = yes
|
||||
# Annoy your liege.
|
||||
fp3_decision_0015_apply_seditious_intent_effect = yes
|
||||
# Apply the remainder effects.
|
||||
read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
|
||||
fp3_decision_0015_apply_rebellious_stress_effect = yes
|
||||
ai_chance = {
|
||||
base = 1
|
||||
ai_value_modifier = {
|
||||
ai_boldness = 1
|
||||
ai_honor = -0.25
|
||||
}
|
||||
opinion_modifier = {
|
||||
opinion_target = liege
|
||||
multiplier = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Neutral: become a supporter, ignore liege.
|
||||
option = {
|
||||
name = fp3_decision.0015.b
|
||||
trigger = { scope:change_type = flag:neutral }
|
||||
|
||||
# Switch traits.
|
||||
read_name_in_friday_prayer_guts_become_supporter_effect = yes
|
||||
# Apply the remainder effects.
|
||||
read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
|
||||
# No extra stress on ignore.
|
||||
ai_chance = {
|
||||
base = 1
|
||||
ai_value_modifier = {
|
||||
ai_honor = 0.5
|
||||
ai_boldness = -0.25
|
||||
}
|
||||
opinion_modifier = {
|
||||
opinion_target = liege
|
||||
multiplier = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Neutral: become a detractor, irritate liege.
|
||||
option = {
|
||||
name = fp3_decision.0015.c
|
||||
flavor = fp3_decision.0015.c.tt
|
||||
trigger = {
|
||||
scope:change_type = flag:neutral
|
||||
liege ?= {
|
||||
NOR = {
|
||||
this = prev
|
||||
this = title:d_sunni.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Switch traits.
|
||||
read_name_in_friday_prayer_guts_become_detractor_effect = yes
|
||||
# Annoy your liege.
|
||||
fp3_decision_0015_apply_seditious_intent_effect = yes
|
||||
# Apply the remainder effects.
|
||||
read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
|
||||
fp3_decision_0015_apply_rebellious_stress_effect = yes
|
||||
ai_chance = {
|
||||
base = 1
|
||||
ai_value_modifier = {
|
||||
ai_boldness = 1
|
||||
ai_honor = -0.25
|
||||
}
|
||||
opinion_modifier = {
|
||||
opinion_target = liege
|
||||
multiplier = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Neutral: become a detractor, ignore liege.
|
||||
option = {
|
||||
name = fp3_decision.0015.d
|
||||
trigger = { scope:change_type = flag:neutral }
|
||||
|
||||
# Switch traits.
|
||||
read_name_in_friday_prayer_guts_become_detractor_effect = yes
|
||||
# Apply the remainder effects.
|
||||
read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
|
||||
# No extra stress on ignore.
|
||||
ai_chance = {
|
||||
base = 1
|
||||
ai_value_modifier = {
|
||||
ai_honor = 0.5
|
||||
ai_boldness = -0.25
|
||||
}
|
||||
opinion_modifier = {
|
||||
opinion_target = liege
|
||||
multiplier = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Flipflopped + irritate liege.
|
||||
option = {
|
||||
name = fp3_decision.0015.e
|
||||
flavor = fp3_decision.0015.e.tt
|
||||
trigger = {
|
||||
scope:change_type = flag:flipflop
|
||||
liege ?= {
|
||||
NOR = {
|
||||
this = prev
|
||||
this = title:d_sunni.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Annoy your liege.
|
||||
fp3_decision_0015_apply_seditious_intent_effect = yes
|
||||
|
||||
fp3_decision_0015_apply_rebellious_stress_effect = yes
|
||||
ai_chance = {
|
||||
base = 1
|
||||
ai_value_modifier = {
|
||||
ai_boldness = 1
|
||||
ai_honor = -0.25
|
||||
}
|
||||
opinion_modifier = {
|
||||
opinion_target = liege
|
||||
multiplier = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Flipflopped + ignore liege.
|
||||
option = {
|
||||
name = fp3_decision.0015.f
|
||||
trigger = { scope:change_type = flag:flipflop }
|
||||
|
||||
# No further effects.
|
||||
|
||||
# No extra stress on ignore.
|
||||
ai_chance = {
|
||||
base = 1
|
||||
ai_value_modifier = {
|
||||
ai_honor = 0.5
|
||||
ai_boldness = -0.25
|
||||
}
|
||||
opinion_modifier = {
|
||||
opinion_target = liege
|
||||
multiplier = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
# Plus this can be a catalyst.
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
is_important_or_vip_struggle_character = yes
|
||||
OR = {
|
||||
AND = {
|
||||
any_character_struggle = { phase_has_catalyst = catalyst_became_supporter_fp3 }
|
||||
has_trait = fp3_struggle_supporter
|
||||
}
|
||||
AND = {
|
||||
any_character_struggle = { phase_has_catalyst = catalyst_became_detractor_fp3 }
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
}
|
||||
## Is the character now a supporter? Move towards stabilisation.
|
||||
if = {
|
||||
limit = { has_trait = fp3_struggle_supporter }
|
||||
every_character_struggle = {
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_became_supporter_fp3
|
||||
character = root
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_became_supporter_fp3 }
|
||||
}
|
||||
}
|
||||
## Is the character now a detractor? Move towards unrest.
|
||||
if = {
|
||||
limit = { has_trait = fp3_struggle_detractor }
|
||||
every_character_struggle = {
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_became_detractor_fp3
|
||||
character = root
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_became_detractor_fp3 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#
|
||||
## Your name is read in the Friday Prayer
|
||||
#fp3_decision.0015 = {
|
||||
# type = character_event
|
||||
# title = fp3_decision.0015.t
|
||||
# desc = {
|
||||
# # Who are we switching to?
|
||||
# first_valid = {
|
||||
# # Supporter: switching to detractor.
|
||||
# triggered_desc = {
|
||||
# trigger = { has_trait = fp3_struggle_detractor }
|
||||
# desc = fp3_decision.0015.desc.switch.supporter_becoming_detractor
|
||||
# }
|
||||
# # Detractor: switching to supporter.
|
||||
# triggered_desc = {
|
||||
# trigger = { has_trait = fp3_struggle_supporter }
|
||||
# desc = fp3_decision.0015.desc.switch.detractor_becoming_supporter
|
||||
# }
|
||||
# # Neutral: switching to either.
|
||||
# desc = fp3_decision.0015.desc.switch.presently_neutral
|
||||
# }
|
||||
# # Do we have a liege to consider?
|
||||
# first_valid = {
|
||||
# # Yes, and we're making our alignment choice in the event.
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# NOR = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# liege ?= {
|
||||
# this != root
|
||||
# OR = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# desc = fp3_decision.0015.desc.liege.presently_neutral
|
||||
# }
|
||||
# # Yes, and we'll be aligning with them.
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# NOT = { liege ?= { this = root } }
|
||||
# OR = {
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# liege ?= { has_trait = fp3_struggle_supporter }
|
||||
# }
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# liege ?= { has_trait = fp3_struggle_detractor }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# desc = fp3_decision.0015.desc.liege.aligning
|
||||
# }
|
||||
# # Yes, and we'll be contradicting them.
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# NOT = { liege ?= { this = root } }
|
||||
# OR = {
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# liege ?= { has_trait = fp3_struggle_detractor }
|
||||
# }
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# liege ?= { has_trait = fp3_struggle_supporter }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# desc = fp3_decision.0015.desc.liege.contradicting
|
||||
# }
|
||||
# # Yes, and they don't much care.
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# liege ?= {
|
||||
# NOR = {
|
||||
# this = root
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # Else no, and we need no loc.
|
||||
# }
|
||||
# }
|
||||
# theme = faith
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = personality_bold
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:right_portrait
|
||||
# triggered_animation = {
|
||||
# trigger = {
|
||||
# OR = {
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# scope:right_portrait = { has_trait = fp3_struggle_supporter }
|
||||
# }
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# scope:right_portrait = { has_trait = fp3_struggle_detractor }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# animation = admiration
|
||||
# }
|
||||
# triggered_animation = {
|
||||
# trigger = {
|
||||
# OR = {
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# scope:right_portrait = { has_trait = fp3_struggle_detractor}
|
||||
# }
|
||||
# AND = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# scope:right_portrait = { has_trait = fp3_struggle_supporter }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# animation = anger
|
||||
# }
|
||||
# }
|
||||
# lower_center_portrait = { character = scope:lower_centre_portrait }
|
||||
#
|
||||
#
|
||||
# immediate = {
|
||||
# # Work out who goes in the righthand portrait slot.
|
||||
# ## Do we have a suitable liege?
|
||||
# if = {
|
||||
# limit = {
|
||||
# top_liege != this
|
||||
# liege = {
|
||||
# OR = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# NOT = { has_title = title:d_sunni }
|
||||
# }
|
||||
# }
|
||||
# liege = { save_scope_as = right_portrait }
|
||||
# # In which case, we try to put the caliph in the bottom slot.
|
||||
# title:d_sunni.holder = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# this != root.liege
|
||||
# }
|
||||
# save_scope_as = lower_centre_portrait
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ## If we don't, it's the caliph.
|
||||
# else = {
|
||||
# title:d_sunni.holder = { save_scope_as = right_portrait }
|
||||
# # If we still have a liege, we put them in the bottom slot as they're mentioned in the copy — even though it's for not much caring.
|
||||
# if = {
|
||||
# limit = { top_liege != this }
|
||||
# liege = { save_scope_as = lower_centre_portrait }
|
||||
# }
|
||||
# }
|
||||
# ## If we're flipflopping, apply base logic.
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# read_name_in_friday_prayer_scripted_effect = yes
|
||||
# # For ease of reference, we save a scope to avoid rechecking this constantly.
|
||||
# save_scope_value_as = {
|
||||
# name = change_type
|
||||
# value = flag:flipflop
|
||||
# }
|
||||
# }
|
||||
# ## If we're neutral, we only flag that — we'll make our actual choice in the options.
|
||||
# else = {
|
||||
# save_scope_value_as = {
|
||||
# name = change_type
|
||||
# value = flag:neutral
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Neutral: become a supporter, irritate liege.
|
||||
# option = {
|
||||
# name = fp3_decision.0015.a
|
||||
# flavor = fp3_decision.0015.a.tt
|
||||
# trigger = {
|
||||
# scope:change_type = flag:neutral
|
||||
# liege ?= {
|
||||
# NOR = {
|
||||
# this = prev
|
||||
# this = title:d_sunni.holder
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Switch traits.
|
||||
# read_name_in_friday_prayer_guts_become_supporter_effect = yes
|
||||
# # Annoy your liege.
|
||||
# fp3_decision_0015_apply_seditious_intent_effect = yes
|
||||
# # Apply the remainder effects.
|
||||
# read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
# read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
#
|
||||
# fp3_decision_0015_apply_rebellious_stress_effect = yes
|
||||
# ai_chance = {
|
||||
# base = 1
|
||||
# ai_value_modifier = {
|
||||
# ai_boldness = 1
|
||||
# ai_honor = -0.25
|
||||
# }
|
||||
# opinion_modifier = {
|
||||
# opinion_target = liege
|
||||
# multiplier = -1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Neutral: become a supporter, ignore liege.
|
||||
# option = {
|
||||
# name = fp3_decision.0015.b
|
||||
# trigger = { scope:change_type = flag:neutral }
|
||||
#
|
||||
# # Switch traits.
|
||||
# read_name_in_friday_prayer_guts_become_supporter_effect = yes
|
||||
# # Apply the remainder effects.
|
||||
# read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
# read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
#
|
||||
# # No extra stress on ignore.
|
||||
# ai_chance = {
|
||||
# base = 1
|
||||
# ai_value_modifier = {
|
||||
# ai_honor = 0.5
|
||||
# ai_boldness = -0.25
|
||||
# }
|
||||
# opinion_modifier = {
|
||||
# opinion_target = liege
|
||||
# multiplier = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Neutral: become a detractor, irritate liege.
|
||||
# option = {
|
||||
# name = fp3_decision.0015.c
|
||||
# flavor = fp3_decision.0015.c.tt
|
||||
# trigger = {
|
||||
# scope:change_type = flag:neutral
|
||||
# liege ?= {
|
||||
# NOR = {
|
||||
# this = prev
|
||||
# this = title:d_sunni.holder
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Switch traits.
|
||||
# read_name_in_friday_prayer_guts_become_detractor_effect = yes
|
||||
# # Annoy your liege.
|
||||
# fp3_decision_0015_apply_seditious_intent_effect = yes
|
||||
# # Apply the remainder effects.
|
||||
# read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
# read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
#
|
||||
# fp3_decision_0015_apply_rebellious_stress_effect = yes
|
||||
# ai_chance = {
|
||||
# base = 1
|
||||
# ai_value_modifier = {
|
||||
# ai_boldness = 1
|
||||
# ai_honor = -0.25
|
||||
# }
|
||||
# opinion_modifier = {
|
||||
# opinion_target = liege
|
||||
# multiplier = -1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Neutral: become a detractor, ignore liege.
|
||||
# option = {
|
||||
# name = fp3_decision.0015.d
|
||||
# trigger = { scope:change_type = flag:neutral }
|
||||
#
|
||||
# # Switch traits.
|
||||
# read_name_in_friday_prayer_guts_become_detractor_effect = yes
|
||||
# # Apply the remainder effects.
|
||||
# read_name_in_friday_prayer_guts_apply_sundry_changes_effect = yes
|
||||
# read_name_in_friday_prayer_guts_apply_house_unity_changes_effect = yes
|
||||
#
|
||||
# # No extra stress on ignore.
|
||||
# ai_chance = {
|
||||
# base = 1
|
||||
# ai_value_modifier = {
|
||||
# ai_honor = 0.5
|
||||
# ai_boldness = -0.25
|
||||
# }
|
||||
# opinion_modifier = {
|
||||
# opinion_target = liege
|
||||
# multiplier = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Flipflopped + irritate liege.
|
||||
# option = {
|
||||
# name = fp3_decision.0015.e
|
||||
# flavor = fp3_decision.0015.e.tt
|
||||
# trigger = {
|
||||
# scope:change_type = flag:flipflop
|
||||
# liege ?= {
|
||||
# NOR = {
|
||||
# this = prev
|
||||
# this = title:d_sunni.holder
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Annoy your liege.
|
||||
# fp3_decision_0015_apply_seditious_intent_effect = yes
|
||||
#
|
||||
# fp3_decision_0015_apply_rebellious_stress_effect = yes
|
||||
# ai_chance = {
|
||||
# base = 1
|
||||
# ai_value_modifier = {
|
||||
# ai_boldness = 1
|
||||
# ai_honor = -0.25
|
||||
# }
|
||||
# opinion_modifier = {
|
||||
# opinion_target = liege
|
||||
# multiplier = -1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# # Flipflopped + ignore liege.
|
||||
# option = {
|
||||
# name = fp3_decision.0015.f
|
||||
# trigger = { scope:change_type = flag:flipflop }
|
||||
#
|
||||
# # No further effects.
|
||||
#
|
||||
# # No extra stress on ignore.
|
||||
# ai_chance = {
|
||||
# base = 1
|
||||
# ai_value_modifier = {
|
||||
# ai_honor = 0.5
|
||||
# ai_boldness = -0.25
|
||||
# }
|
||||
# opinion_modifier = {
|
||||
# opinion_target = liege
|
||||
# multiplier = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# after = {
|
||||
# # Plus this can be a catalyst.
|
||||
# hidden_effect = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# is_important_or_vip_struggle_character = yes
|
||||
# OR = {
|
||||
# AND = {
|
||||
# any_character_struggle = { phase_has_catalyst = catalyst_became_supporter_fp3 }
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# }
|
||||
# AND = {
|
||||
# any_character_struggle = { phase_has_catalyst = catalyst_became_detractor_fp3 }
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ## Is the character now a supporter? Move towards stabilisation.
|
||||
# if = {
|
||||
# limit = { has_trait = fp3_struggle_supporter }
|
||||
# every_character_struggle = {
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_became_supporter_fp3
|
||||
# character = root
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_became_supporter_fp3 }
|
||||
# }
|
||||
# }
|
||||
# ## Is the character now a detractor? Move towards unrest.
|
||||
# if = {
|
||||
# limit = { has_trait = fp3_struggle_detractor }
|
||||
# every_character_struggle = {
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_became_detractor_fp3
|
||||
# character = root
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_became_detractor_fp3 }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -17,45 +17,45 @@
|
|||
# FP3 Maintenance Events
|
||||
# By Ewan Cowhig Croft
|
||||
###################################
|
||||
|
||||
scripted_trigger fp3_struggle_0001_valid_ai_struggle_char_trigger = {
|
||||
# Basic checks.
|
||||
can_execute_decision = fp3_name_read_in_friday_prayer_decision
|
||||
is_ai = yes
|
||||
# Suitability for switchin' checks.
|
||||
OR = {
|
||||
# If they're gonna become a supporter, it should make sense.
|
||||
AND = {
|
||||
opinion = {
|
||||
target = title:d_sunni.holder
|
||||
value >= low_positive_opinion
|
||||
}
|
||||
OR = {
|
||||
# We check for the opposite, since you're flipflopping.
|
||||
has_trait = fp3_struggle_detractor
|
||||
NOR = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
}
|
||||
# If they're gonna become a detractor, that should make sense too.
|
||||
AND = {
|
||||
opinion = {
|
||||
target = title:d_sunni.holder
|
||||
value <= low_negative_opinion
|
||||
}
|
||||
OR = {
|
||||
# We check for the opposite, since you're flipflopping.
|
||||
has_trait = fp3_struggle_supporter
|
||||
NOR = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#
|
||||
#scripted_trigger fp3_struggle_0001_valid_ai_struggle_char_trigger = {
|
||||
# # Basic checks.
|
||||
# can_execute_decision = fp3_name_read_in_friday_prayer_decision
|
||||
# is_ai = yes
|
||||
# # Suitability for switchin' checks.
|
||||
# OR = {
|
||||
# # If they're gonna become a supporter, it should make sense.
|
||||
# AND = {
|
||||
# opinion = {
|
||||
# target = title:d_sunni.holder
|
||||
# value >= low_positive_opinion
|
||||
# }
|
||||
# OR = {
|
||||
# # We check for the opposite, since you're flipflopping.
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# NOR = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # If they're gonna become a detractor, that should make sense too.
|
||||
# AND = {
|
||||
# opinion = {
|
||||
# target = title:d_sunni.holder
|
||||
# value <= low_negative_opinion
|
||||
# }
|
||||
# OR = {
|
||||
# # We check for the opposite, since you're flipflopping.
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# NOR = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#fp3_struggle.0001 = {
|
||||
# hidden = yes
|
||||
|
|
|
|||
|
|
@ -35,20 +35,20 @@ fp3_h_yearly.0001 = {
|
|||
cp:councillor_court_chaplain = { has_trait = drunkard }
|
||||
factor = 0.4
|
||||
}
|
||||
modifier = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
}
|
||||
add = 0.5
|
||||
}
|
||||
modifier = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
add = -0.5
|
||||
}
|
||||
modifier = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
add = 0.5
|
||||
}
|
||||
# modifier = {
|
||||
# any_character_struggle = {
|
||||
# is_struggle_type = persian_struggle
|
||||
# }
|
||||
# add = 0.5
|
||||
# }
|
||||
# modifier = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# add = -0.5
|
||||
# }
|
||||
# modifier = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# add = 0.5
|
||||
# }
|
||||
}
|
||||
|
||||
trigger = {
|
||||
|
|
|
|||
|
|
@ -1269,78 +1269,78 @@ tgp_china_ministry.1000 = {
|
|||
opinion = 50
|
||||
}
|
||||
add_character_modifier = tgp_personal_honors_modifier
|
||||
if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_chancellor
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_chancellor_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_censor
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_censor_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_grand_marshal
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_grand_marshal_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_personnel
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_of_personnel_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_revenue
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_of_revenue_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_rites
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_of_rites_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_war
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_of_war_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_justice
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_of_justice_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
house = {
|
||||
add_house_modifier = tgp_e_minister_of_works_modifier
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_chancellor
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_chancellor_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_censor
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_censor_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_grand_marshal
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_grand_marshal_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_of_personnel
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_of_personnel_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_of_revenue
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_of_revenue_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_of_rites
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_of_rites_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_of_war
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_of_war_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_of_justice
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_of_justice_modifier
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_title = title:e_minister_of_works
|
||||
# }
|
||||
# house = {
|
||||
# add_house_modifier = tgp_e_minister_of_works_modifier
|
||||
# }
|
||||
# }
|
||||
dynasty = { add_dynasty_prestige = 2000 }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2897,67 +2897,67 @@ debug.605 = {
|
|||
}
|
||||
}
|
||||
|
||||
#steam rich presence test - update this event with your new rich presence text to see it in the desc
|
||||
debug.700 = {
|
||||
type = character_event
|
||||
title = steam_rich_presence_debug_t
|
||||
desc = steam_rich_presence_debug_desc
|
||||
theme = realm
|
||||
orphan = yes
|
||||
|
||||
immediate = {
|
||||
random_ruler = {
|
||||
limit = {
|
||||
has_trait = sayyid
|
||||
NOR = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
has_trait = fp3_struggle_supporter
|
||||
}
|
||||
}
|
||||
save_scope_as = sayyid
|
||||
}
|
||||
random_ruler = {
|
||||
limit = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
NOT = { has_trait = fp3_struggle_supporter }
|
||||
}
|
||||
save_scope_as = fp3_struggle_detractor
|
||||
}
|
||||
random_ruler = {
|
||||
limit = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
NOT = { has_trait = fp3_struggle_detractor }
|
||||
}
|
||||
save_scope_as = fp3_struggle_supporter
|
||||
}
|
||||
random_ruler = {
|
||||
limit = {
|
||||
has_character_modifier = fp3_struggle_caliph_super_suspicious_modifier
|
||||
}
|
||||
save_scope_as = sus_caliph
|
||||
}
|
||||
##steam rich presence test - update this event with your new rich presence text to see it in the desc
|
||||
#debug.700 = {
|
||||
# type = character_event
|
||||
# title = steam_rich_presence_debug_t
|
||||
# desc = steam_rich_presence_debug_desc
|
||||
# theme = realm
|
||||
# orphan = yes
|
||||
#
|
||||
# immediate = {
|
||||
# random_ruler = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# #involvement = involved
|
||||
# is_struggle_type = persian_struggle
|
||||
# has_trait = sayyid
|
||||
# NOR = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# }
|
||||
# }
|
||||
# save_scope_as = persian_struggle
|
||||
# save_scope_as = sayyid
|
||||
# }
|
||||
# random_ruler = {
|
||||
# limit = {
|
||||
# any_character_struggle = {
|
||||
# #involvement = involved
|
||||
# is_struggle_type = iberian_struggle
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# NOT = { has_trait = fp3_struggle_supporter }
|
||||
# }
|
||||
# save_scope_as = fp3_struggle_detractor
|
||||
# }
|
||||
# save_scope_as = iberian_struggle
|
||||
# random_ruler = {
|
||||
# limit = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# NOT = { has_trait = fp3_struggle_detractor }
|
||||
# }
|
||||
# save_scope_as = fp3_struggle_supporter
|
||||
# }
|
||||
# random_ruler = {
|
||||
# limit = {
|
||||
# has_character_modifier = fp3_struggle_caliph_super_suspicious_modifier
|
||||
# }
|
||||
# save_scope_as = sus_caliph
|
||||
# }
|
||||
## random_ruler = {
|
||||
## limit = {
|
||||
## any_character_struggle = {
|
||||
## #involvement = involved
|
||||
## is_struggle_type = persian_struggle
|
||||
## }
|
||||
## }
|
||||
## save_scope_as = persian_struggle
|
||||
## }
|
||||
## random_ruler = {
|
||||
## limit = {
|
||||
## any_character_struggle = {
|
||||
## #involvement = involved
|
||||
## is_struggle_type = iberian_struggle
|
||||
## }
|
||||
## }
|
||||
## save_scope_as = iberian_struggle
|
||||
## }
|
||||
# }
|
||||
#
|
||||
# option = {}
|
||||
#}
|
||||
}
|
||||
|
||||
option = {}
|
||||
}
|
||||
|
||||
debug.9595 = {
|
||||
type = character_event
|
||||
|
|
|
|||
|
|
@ -104,13 +104,13 @@ c_corcyra= {
|
|||
holder = greece0025
|
||||
}
|
||||
}
|
||||
c_serres {
|
||||
c_serres = {
|
||||
2530.1.1 = {
|
||||
holder = greece0044
|
||||
}
|
||||
}
|
||||
|
||||
c_kynouria {
|
||||
c_kynouria = {
|
||||
2530.1.1 = {
|
||||
holder = greece0049
|
||||
}
|
||||
|
|
|
|||
|
|
@ -245,7 +245,7 @@ c_vaucluse={
|
|||
2555.1.1 = { change_development_level = 11 }
|
||||
}
|
||||
|
||||
d_monaco{
|
||||
d_monaco = {
|
||||
2550.1.1 = {
|
||||
holder = france_grimaldi_honore
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue