Fixes
This commit is contained in:
parent
240f4d01ae
commit
066ca149c5
22 changed files with 1765 additions and 1758 deletions
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@ -996,12 +996,12 @@ activity_feast = {
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else = {
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add = base_feast_cost_value
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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treasury = {
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if = {
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@ -1019,15 +1019,15 @@ activity_feast = {
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}
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value = 0
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}
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else = {
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value = base_feast_cost_value
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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}
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# else = {
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# value = base_feast_cost_value
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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# }
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}
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piety = {
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if = {
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@ -715,12 +715,12 @@ activity_funeral = {
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}
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}
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -773,12 +773,12 @@ activity_funeral = {
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divide = 5
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ceiling = yes
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multiply = 5
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -281,12 +281,12 @@
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value = standard_roaming_activity_cost
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desc = hunt_base_cost
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -298,12 +298,12 @@
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divide = 5
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ceiling = yes
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multiply = 5
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -393,8 +393,8 @@
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1 = { add_character_flag = roaming_very_strong_stress_loss }
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}
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roaming_tally_variable_effect = { TYPE = stress VALUE = roaming_outro_stress_loss_value }
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roaming_tally_stress_impact_effect = { TRAIT = athletic VALUE = medium_stress_impact_loss }
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roaming_tally_stress_impact_effect = { TRAIT = lifestyle_traveler VALUE = minor_stress_impact_loss }
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roaming_tally_stress_impact_effect = { TRAIT = trait:athletic VALUE = medium_stress_impact_loss }
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roaming_tally_stress_impact_effect = { TRAIT = trait:lifestyle_traveler VALUE = minor_stress_impact_loss }
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trigger_event = { id = bp3_roaming.0010 }
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}
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}
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@ -414,12 +414,12 @@
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}
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}
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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treasury = { # Make sure this matches the gold cost above
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if = {
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@ -527,12 +527,12 @@
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else = {
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value = 0
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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piety = {
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if = {
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@ -788,12 +788,12 @@
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ceiling = yes
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multiply = 5
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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treasury = { # Make sure this matches the gold cost above
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if = {
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@ -873,12 +873,12 @@
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else = {
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value = 0
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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piety = {
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if = {
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@ -1028,12 +1028,12 @@
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}
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min = minor_gold_value
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}
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -1239,12 +1239,12 @@
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divide = 5
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ceiling = yes
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multiply = 5
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if = {
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limit = {
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has_title = title:e_minister_of_revenue
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}
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multiply = 0.85
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}
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# if = {
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# limit = {
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# has_title = title:e_minister_of_revenue
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# }
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# multiply = 0.85
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# }
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}
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}
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@ -203,7 +203,7 @@ walls_of_nijmegen_01 = {
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type_icon = "toledo.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_mottes }
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scope:holder.culture = { has_innovation = innovation_motte }
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building_requirement_tribal = no
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}
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@ -655,7 +655,7 @@ verdun_memorial_01 = {
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tour_eiffel_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "tour_eiffel.dds"
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@ -704,7 +704,7 @@ tour_eiffel_01 = {
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napoleon_line_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_visby_ringmur.dds"
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@ -745,7 +745,7 @@ napoleon_line_01 = {
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napoleon_line_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_york_walls.dds"
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@ -811,7 +811,7 @@ palace_versailles_01 = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_bailiffs }
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scope:holder.culture = { has_innovation = innovation_baliffs }
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}
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effect_desc = feast_cost_discount_max_desc
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@ -1201,7 +1201,7 @@ palace_fontainebleau_01 = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_bailiffs }
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scope:holder.culture = { has_innovation = innovation_baliffs }
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building_requirement_tribal = no
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}
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@ -1417,7 +1417,7 @@ capitole_toulouse_01 = {
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chateau_bretagne_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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@ -1461,7 +1461,7 @@ chateau_bretagne_01 = {
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chateau_bretagne_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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@ -1903,7 +1903,7 @@ port_of_la_rochelle_03 = {
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mont_saint_michel_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_mont_st_michel.dds"
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@ -2025,10 +2025,10 @@ statue_clorinda_01 = {
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type_icon = "icon_building_legendary_statue.dds"
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is_enabled = {
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alw ays = yes
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always = yes
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}
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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cost = {
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gold = 1000
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@ -3694,10 +3694,10 @@ statue_isildur_01 = {
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type_icon = "icon_building_legendary_statue.dds"
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is_enabled = {
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alw ays = yes
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always = yes
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}
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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cost = {
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gold = 1000
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@ -3738,7 +3738,7 @@ statue_isildur_01 = {
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fourviere_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_jvari_monastery.dds"
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@ -3782,7 +3782,7 @@ fourviere_01 = {
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university_zurich_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_temple_of_uppsala.dds"
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@ -3842,7 +3842,7 @@ university_zurich_01 = {
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capitale_bern_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_despot_palace.dds"
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@ -3892,7 +3892,7 @@ capitale_bern_01 = {
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palais_des_nations_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_holy_wisdom.dds"
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@ -4247,7 +4247,7 @@ mountain_fortress_innsbruck_02 = {
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plaza_de_toros_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_dau.dds"
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@ -4287,7 +4287,7 @@ plaza_de_toros_01 = {
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plaza_de_toros_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_dau.dds"
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@ -4341,7 +4341,7 @@ plaza_de_toros_02 = {
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leaning_tower_of_pisa_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_legendary_watchtower.dds"
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@ -4386,7 +4386,7 @@ leaning_tower_of_pisa_01 = {
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galleria_vittorio_emanuele_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_special_silk_road_market.dds"
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@ -4428,7 +4428,7 @@ galleria_vittorio_emanuele_01 = {
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galleria_vittorio_emanuele_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_special_silk_road_market.dds"
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@ -4473,7 +4473,7 @@ galleria_vittorio_emanuele_02 = {
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galleria_vittorio_emanuele_03 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_special_silk_road_market.dds"
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@ -5135,7 +5135,7 @@ palermo_cathedral_01 = {
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island_fortress_malta_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_maiden_tower.dds"
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@ -6493,7 +6493,7 @@ iglesias_mines_03 = {
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county_modifier = {
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tax_mult = 0.12
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levy_size 0.05
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levy_size = 0.05
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development_growth_factor = 0.10
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}
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@ -6799,7 +6799,7 @@ monte_amiata_mines_04 = {
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croke_park_01 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_croke.dds"
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@ -6840,7 +6840,7 @@ croke_park_01 = {
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croke_park_02 = {
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constrcution_time = very_slow_construction_time
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construction_time = very_slow_construction_time
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type_icon = "icon_building_croke.dds"
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@ -7489,20 +7489,18 @@ holy_site_canterbury_cathedral_02 = {
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}
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can_construct = {
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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}
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scope:holder = {
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||||
culture = {
|
||||
has_innovation = innovation_crop_rotation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
temple_citadel_01 = {
|
||||
construction_time = slow_construction_time
|
||||
|
||||
assets = {
|
||||
#Meshes (Indented for readability)
|
||||
#Generic Base:
|
||||
asset = {
|
||||
|
|
@ -625,7 +625,7 @@ temple_citadel_01 = {
|
|||
}
|
||||
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
|
||||
}
|
||||
|
||||
}
|
||||
can_construct_potential = {
|
||||
barony_cannot_construct_holding = no
|
||||
scope:holder = {
|
||||
|
|
@ -946,6 +946,7 @@ temple_citadel_02 = {
|
|||
#Meshes (Indented for readability)
|
||||
### GENERIC ###
|
||||
#Generic Base:
|
||||
assets = {
|
||||
asset = {
|
||||
type = pdxmesh
|
||||
name = "building_western_temple_generic_01_mesh"
|
||||
|
|
@ -1778,6 +1779,7 @@ temple_citadel_03 = {
|
|||
#Meshes (Indented for readability)
|
||||
### GENERIC ###
|
||||
#Generic Base:
|
||||
assets = {
|
||||
asset = {
|
||||
type = pdxmesh
|
||||
name = "building_western_temple_generic_02_mesh"
|
||||
|
|
@ -2582,7 +2584,7 @@ temple_citadel_03 = {
|
|||
|
||||
temple_citadel_04 = {
|
||||
construction_time = slow_construction_time
|
||||
|
||||
assets = {
|
||||
#Meshes (Indented for readability)
|
||||
### GENERIC ###
|
||||
#Generic Base:
|
||||
|
|
|
|||
|
|
@ -2608,27 +2608,27 @@ expose_secret_interaction = {
|
|||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_important
|
||||
}
|
||||
has_character_flag = agenda_towards_escalation
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_important
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_important
|
||||
# }
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_important
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
|
|
@ -2645,27 +2645,27 @@ expose_secret_interaction = {
|
|||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
}
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
# }
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_reveal_secret_supporter
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
}
|
||||
}
|
||||
# modifier = {
|
||||
|
|
|
|||
|
|
@ -188,68 +188,68 @@ gift_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
# Struggle Catalyst
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
CATALYST = catalyst_gift_independent_ruler
|
||||
CHAR = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:actor = {
|
||||
every_character_struggle = {
|
||||
involvement = involved
|
||||
limit = { phase_has_catalyst = catalyst_gift_independent_ruler }
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_gift_independent_ruler
|
||||
character = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
FIRST = scope:actor
|
||||
SECOND = scope:recipient
|
||||
}
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
#involvement = involved
|
||||
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
CHAR = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:actor = {
|
||||
every_character_struggle = {
|
||||
#involvement = involved
|
||||
limit = {
|
||||
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
CHAR = scope:recipient
|
||||
}
|
||||
}
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_gift_supporter_detractor_ruler
|
||||
character = scope:actor
|
||||
}
|
||||
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_gift_supporter_detractor_ruler }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# # Struggle Catalyst
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
||||
# CATALYST = catalyst_gift_independent_ruler
|
||||
# CHAR = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:actor = {
|
||||
# every_character_struggle = {
|
||||
# involvement = involved
|
||||
# limit = { phase_has_catalyst = catalyst_gift_independent_ruler }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_gift_independent_ruler
|
||||
# character = scope:actor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# fp3_struggle_involves_one_supporter_and_one_detractor = {
|
||||
# FIRST = scope:actor
|
||||
# SECOND = scope:recipient
|
||||
# }
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# #involvement = involved
|
||||
# activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
# CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
# CHAR = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:actor = {
|
||||
# every_character_struggle = {
|
||||
# #involvement = involved
|
||||
# limit = {
|
||||
# activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
|
||||
# CATALYST = catalyst_gift_supporter_detractor_ruler
|
||||
# CHAR = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# activate_struggle_catalyst = {
|
||||
# catalyst = catalyst_gift_supporter_detractor_ruler
|
||||
# character = scope:actor
|
||||
# }
|
||||
# log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_gift_supporter_detractor_ruler }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# FP2 Urbanism Legacy Perk 2: increase cultural acceptance when gifting a republican vassal
|
||||
if = {
|
||||
|
|
@ -455,27 +455,27 @@ gift_interaction = {
|
|||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
has_character_flag = agenda_towards_escalation
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -643,93 +643,93 @@ gift_interaction = {
|
|||
has_relation_rival = scope:actor
|
||||
}
|
||||
}
|
||||
AND = { # Independent ruler within the struggle should be considered
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
}
|
||||
# AND = { # Independent ruler within the struggle should be considered
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Struggle
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
}
|
||||
NOT = {
|
||||
has_relation_rival = scope:recipient
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
has_character_flag = agenda_towards_escalation
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
scope:recipient = {
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 150
|
||||
if = {
|
||||
limit = { scope:recipient = { is_ai = no} }
|
||||
add = 150 # higher for human player to Prioritize them
|
||||
}
|
||||
# Then lower the intent depending on the gold reserve
|
||||
# Base value applied if the AI has 3x the gold cutoff
|
||||
multiply = {
|
||||
value = short_term_gold
|
||||
divide = {
|
||||
value = gift_interaction_cutoff
|
||||
multiply = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
has_character_flag = agenda_towards_deescalation
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 25
|
||||
if = {
|
||||
limit = { scope:recipient = { is_ai = no} }
|
||||
add = 150 # higher for human player to Prioritize them
|
||||
}
|
||||
# Then lower the intent depending on the gold reserve
|
||||
# Base value applied if the AI has 3x the gold cutoff
|
||||
multiply = {
|
||||
value = short_term_gold
|
||||
divide = {
|
||||
value = gift_interaction_cutoff
|
||||
multiply = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# # Struggle
|
||||
# modifier = {
|
||||
# scope:recipient = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# }
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# phase_has_catalyst = catalyst_gift_independent_ruler
|
||||
# }
|
||||
# NOT = {
|
||||
# has_relation_rival = scope:recipient
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# has_character_flag = agenda_towards_escalation
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# scope:recipient = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 150
|
||||
# if = {
|
||||
# limit = { scope:recipient = { is_ai = no} }
|
||||
# add = 150 # higher for human player to Prioritize them
|
||||
# }
|
||||
# # Then lower the intent depending on the gold reserve
|
||||
# # Base value applied if the AI has 3x the gold cutoff
|
||||
# multiply = {
|
||||
# value = short_term_gold
|
||||
# divide = {
|
||||
# value = gift_interaction_cutoff
|
||||
# multiply = 3
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# has_character_flag = agenda_towards_deescalation
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 25
|
||||
# if = {
|
||||
# limit = { scope:recipient = { is_ai = no} }
|
||||
# add = 150 # higher for human player to Prioritize them
|
||||
# }
|
||||
# # Then lower the intent depending on the gold reserve
|
||||
# # Base value applied if the AI has 3x the gold cutoff
|
||||
# multiply = {
|
||||
# value = short_term_gold
|
||||
# divide = {
|
||||
# value = gift_interaction_cutoff
|
||||
# multiply = 3
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
|
|
|
|||
|
|
@ -1404,70 +1404,70 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_supporter
|
||||
}
|
||||
has_trait = fp3_struggle_detractor
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_supporter
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_detractor
|
||||
}
|
||||
has_trait = fp3_struggle_supporter
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
any_character_struggle = {
|
||||
phase_has_catalyst = catalyst_imprison_detractor
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -100
|
||||
}
|
||||
}
|
||||
}
|
||||
# modifier = {
|
||||
# scope:recipient = {
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_supporter
|
||||
# }
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_supporter
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# scope:recipient = {
|
||||
# has_trait = fp3_struggle_detractor
|
||||
# any_character_struggle = {
|
||||
# involvement = involved
|
||||
# }
|
||||
# }
|
||||
# add = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_detractor
|
||||
# }
|
||||
# has_trait = fp3_struggle_supporter
|
||||
# }
|
||||
# }
|
||||
# add = 200
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:actor = {
|
||||
# any_character_struggle = {
|
||||
# phase_has_catalyst = catalyst_imprison_detractor
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# add = -100
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# TGP Be more careful with blocs generally
|
||||
house_bloc_tyranny_war_modifiers = yes
|
||||
|
|
|
|||
|
|
@ -304,11 +304,11 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = fornicator
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = fornicator GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:fornicator GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = adulterer
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = adulterer GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:adulterer GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -338,15 +338,15 @@ ep3_hof_ask_for_influence_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_1
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_2
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_3
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1131,7 +1131,7 @@ ribera_dynasty = {
|
|||
culture = balearic
|
||||
}
|
||||
|
||||
Miravete_dynasty {
|
||||
Miravete_dynasty = {
|
||||
name = dynn_Miravete
|
||||
culture = castilian
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13901,7 +13901,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13913,7 +13913,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13925,7 +13925,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13943,7 +13943,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = east_hispanic_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13955,7 +13955,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = french_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13967,7 +13967,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = french_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13979,7 +13979,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = french_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -13996,7 +13996,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = middle_german_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14013,7 +14013,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = middle_german_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14025,7 +14025,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = middle_german_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14042,7 +14042,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = west_north_germanic_group_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14054,7 +14054,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = lausatian_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14066,7 +14066,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = east_slavic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14084,7 +14084,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = anglic_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14096,8 +14096,8 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = latin_sprachbund_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = catholic_religion
|
||||
root.religion = religion:novelist_religion
|
||||
root.religion = religion:catholic_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14114,7 +14114,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = greek_sprachbund_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14131,7 +14131,7 @@ set_random_entertainment_text_effect = {
|
|||
has_cultural_parameter = greek_sprachbund_language_param
|
||||
}
|
||||
}
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
@ -14143,7 +14143,7 @@ set_random_entertainment_text_effect = {
|
|||
trigger = {
|
||||
OR = {
|
||||
root.culture = { has_cultural_parameter = albanian_group_language_param }
|
||||
root.religion = novelist_religion
|
||||
root.religion = religion:novelist_religion
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
|
|
|
|||
|
|
@ -106,67 +106,73 @@ tgp_examination_should_spend_treasury_trigger = {
|
|||
|
||||
# Trigger to enable ministry features in script - Made into a scripted trigger for ease of changing it if needed
|
||||
tgp_has_access_to_ministry_trigger = {
|
||||
has_title = title:h_china
|
||||
government_has_flag = government_is_celestial
|
||||
always = no
|
||||
# has_title = title:h_china
|
||||
# government_has_flag = government_is_celestial
|
||||
}
|
||||
|
||||
tgp_is_any_minister = {
|
||||
liege ?= { tgp_has_access_to_ministry_trigger = yes }
|
||||
tgp_has_minister_title = yes
|
||||
always = no
|
||||
# liege ?= { tgp_has_access_to_ministry_trigger = yes }
|
||||
# tgp_has_minister_title = yes
|
||||
}
|
||||
|
||||
tgp_has_minister_title = {
|
||||
OR = {
|
||||
has_title = title:e_minister_chancellor
|
||||
has_title = title:e_minister_censor
|
||||
has_title = title:e_minister_grand_marshal
|
||||
has_title = title:e_minister_of_personnel
|
||||
has_title = title:e_minister_of_revenue
|
||||
has_title = title:e_minister_of_rites
|
||||
has_title = title:e_minister_of_war
|
||||
has_title = title:e_minister_of_justice
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# has_title = title:e_minister_chancellor
|
||||
# has_title = title:e_minister_censor
|
||||
# has_title = title:e_minister_grand_marshal
|
||||
# has_title = title:e_minister_of_personnel
|
||||
# has_title = title:e_minister_of_revenue
|
||||
# has_title = title:e_minister_of_rites
|
||||
# has_title = title:e_minister_of_war
|
||||
# has_title = title:e_minister_of_justice
|
||||
# has_title = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_has_civilian_minister_title = {
|
||||
OR = {
|
||||
has_title = title:e_minister_chancellor
|
||||
has_title = title:e_minister_censor
|
||||
has_title = title:e_minister_of_personnel
|
||||
has_title = title:e_minister_of_revenue
|
||||
has_title = title:e_minister_of_rites
|
||||
has_title = title:e_minister_of_war
|
||||
has_title = title:e_minister_of_justice
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# has_title = title:e_minister_chancellor
|
||||
# has_title = title:e_minister_censor
|
||||
# has_title = title:e_minister_of_personnel
|
||||
# has_title = title:e_minister_of_revenue
|
||||
# has_title = title:e_minister_of_rites
|
||||
# has_title = title:e_minister_of_war
|
||||
# has_title = title:e_minister_of_justice
|
||||
# has_title = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_is_civilian_minister_title = {
|
||||
OR = {
|
||||
this = title:e_minister_chancellor
|
||||
this = title:e_minister_censor
|
||||
this = title:e_minister_of_personnel
|
||||
this = title:e_minister_of_revenue
|
||||
this = title:e_minister_of_rites
|
||||
this = title:e_minister_of_war
|
||||
this = title:e_minister_of_justice
|
||||
this = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# this = title:e_minister_chancellor
|
||||
# this = title:e_minister_censor
|
||||
# this = title:e_minister_of_personnel
|
||||
# this = title:e_minister_of_revenue
|
||||
# this = title:e_minister_of_rites
|
||||
# this = title:e_minister_of_war
|
||||
# this = title:e_minister_of_justice
|
||||
# this = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_is_minister_title = {
|
||||
OR = {
|
||||
this = title:e_minister_chancellor
|
||||
this = title:e_minister_censor
|
||||
this = title:e_minister_grand_marshal
|
||||
this = title:e_minister_of_personnel
|
||||
this = title:e_minister_of_revenue
|
||||
this = title:e_minister_of_rites
|
||||
this = title:e_minister_of_war
|
||||
this = title:e_minister_of_justice
|
||||
this = title:e_minister_of_works
|
||||
}
|
||||
always = no
|
||||
# OR = {
|
||||
# this = title:e_minister_chancellor
|
||||
# this = title:e_minister_censor
|
||||
# this = title:e_minister_grand_marshal
|
||||
# this = title:e_minister_of_personnel
|
||||
# this = title:e_minister_of_revenue
|
||||
# this = title:e_minister_of_rites
|
||||
# this = title:e_minister_of_war
|
||||
# this = title:e_minister_of_justice
|
||||
# this = title:e_minister_of_works
|
||||
# }
|
||||
}
|
||||
|
||||
tgp_can_be_a_minister_trigger = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue