ALOT of special building stuff (only part 1)

Added: Birmingham Grand Market ; Port of Liverpool ; Port of Belfast ; Alnwick Castle
Removed: Belfast Cathedral ; Liverpool University
Added localization to all British special buildings
tweaked ALOT of special buildings (all around Britain, France and Switzerland, the special ports and universities, the mountain fortresses in the Alps)
Also moved the Bone Temple of Melar to the British special buildings
hope i didnt forget anything
This commit is contained in:
GoTouchSomeGrass314 2026-06-18 19:34:35 +02:00
parent 6615b5571d
commit 0658d1a5c5
5 changed files with 933 additions and 678 deletions

View file

@ -1903,49 +1903,6 @@ doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is most
flag = travel_point_of_interest_economic
}
##########
# Walls of Genoa
##########
walls_of_genoa_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_walls_of_genoa.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
county_modifier = {
defender_holding_advantage = 5
development_growth_factor = 0.1
development_growth = 0.3
hostile_raid_time = 0.5
}
province_modifier = {
garrison_size = 0.25
fort_level = 2
monthly_income = 3
travel_danger = -20
}
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Visby Ringmur
##########
@ -2344,72 +2301,6 @@ stonehenge_01 = {
flag = travel_point_of_interest_religious
}
##########
# Offa's Dyke
##########
offas_dyke_01 = { # For Matt Frary
construction_time = very_slow_construction_time
type_icon = "icon_building_palisades.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 3000
province_modifier = {
defender_holding_advantage = 5
stationed_maa_toughness_mult = 0.05
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial_minor
}
##########
# Hadrian's Wall
##########
hadrians_wall_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_hadrians_wall.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 3000
province_modifier = {
build_gold_cost = -0.1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial_minor
}
##########
# Petra
##########