tell mines
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6 changed files with 737 additions and 1 deletions
442
common/buildings/N3OW_standard_economy_buildings.txt
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442
common/buildings/N3OW_standard_economy_buildings.txt
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###################################
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# N3OW Standard Economy Buildings #
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###################################
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### tell mines
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tell_mines_01 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_1_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_1
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.01
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pikemen_maintenance_mult = -0.01
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heavy_cavalry_maintenance_mult = -0.01
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men_at_arms_recruitment_cost = -0.01
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.01
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_1
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}
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next_building = tell_mines_02
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type_icon = "icon_building_tell_mines.dds"
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ai_value = {
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base = 12 # A little bit higher than normal, they're very handy for further development
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ai_tier_1_building_modifier = yes
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ai_tier_1_economical_building_preference_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_quarries_improvement_from_culture_modifier = yes
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modifier = {
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factor = 0
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scope:holder = {
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government_has_flag = government_is_special_republic
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}
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NOT = {
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has_building_or_higher = guild_halls_01
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}
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}
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}
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}
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tell_mines_02 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_2_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_2
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}
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county_modifier = {
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development_growth_factor = 0.025
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.02
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pikemen_maintenance_mult = -0.02
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heavy_cavalry_maintenance_mult = -0.02
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men_at_arms_recruitment_cost = -0.02
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.02
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_2
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}
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next_building = tell_mines_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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tell_mines_03 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_manorialism
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_3_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_3
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}
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county_modifier = {
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development_growth_factor = 0.05
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}
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character_modifier = {
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cultural_head_fascination_mult = 0.005
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.03
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pikemen_maintenance_mult = -0.03
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heavy_cavalry_maintenance_mult = -0.03
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men_at_arms_recruitment_cost = -0.03
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.03
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_3
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}
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next_building = tell_mines_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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tell_mines_04 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_manorialism
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_4_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_4
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}
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county_modifier = {
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development_growth_factor = 0.1
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}
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character_modifier = {
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cultural_head_fascination_mult = 0.01
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.04
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pikemen_maintenance_mult = -0.04
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heavy_cavalry_maintenance_mult = -0.04
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men_at_arms_recruitment_cost = -0.04
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.04
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_4
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}
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next_building = tell_mines_05
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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tell_mines_05 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_5_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_5
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}
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county_modifier = {
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development_growth_factor = 0.15
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}
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character_modifier = {
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cultural_head_fascination_mult = 0.02
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.05
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pikemen_maintenance_mult = -0.05
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heavy_cavalry_maintenance_mult = -0.05
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men_at_arms_recruitment_cost = -0.05
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.05
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_5
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}
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next_building = tell_mines_06
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ai_value = {
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base = 6
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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tell_mines_06 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_6_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_6
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}
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county_modifier = {
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development_growth_factor = 0.2
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}
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character_modifier = {
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cultural_head_fascination_mult = 0.03
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.06
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pikemen_maintenance_mult = -0.06
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heavy_cavalry_maintenance_mult = -0.06
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men_at_arms_recruitment_cost = -0.06
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.06
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_6
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}
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next_building = tell_mines_07
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ai_value = {
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base = 5
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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tell_mines_07 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_cranes
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_7_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_7
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}
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county_modifier = {
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development_growth_factor = 0.3
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}
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character_modifier = {
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cultural_head_fascination_mult = 0.04
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.07
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pikemen_maintenance_mult = -0.07
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heavy_cavalry_maintenance_mult = -0.07
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men_at_arms_recruitment_cost = -0.07
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.07
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_7
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}
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next_building = tell_mines_08
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ai_value = {
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base = 4
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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tell_mines_08 = {
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construction_time = quick_construction_time
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can_construct_potential = {
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building_tell_mines_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_cranes
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_8_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_8
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}
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county_modifier = {
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development_growth_factor = 0.4
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}
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character_modifier = {
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cultural_head_fascination_mult = 0.05
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}
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character_culture_modifier = {
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parameter = quarries_building_bonuses
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heavy_infantry_maintenance_mult = -0.08
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pikemen_maintenance_mult = -0.08
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heavy_cavalry_maintenance_mult = -0.08
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men_at_arms_recruitment_cost = -0.08
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}
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county_culture_modifier = {
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parameter = quarries_building_bonuses
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levy_size = 0.08
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}
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province_culture_modifier = {
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parameter = ancient_miners_quarries_building_bonuses
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monthly_income = poor_building_tax_tier_8
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}
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ai_value = {
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base = 3
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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188
common/holdings/00_holdings.txt
Normal file
188
common/holdings/00_holdings.txt
Normal file
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@ -0,0 +1,188 @@
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castle_holding = {
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primary_building = castle_01
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buildings = {
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capital_bureau_01
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hospices_01
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curtain_walls_01
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watchtowers_01
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outposts_01
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hill_forts_01
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ramparts_01
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farm_estates_01
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cereal_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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hunting_grounds_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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common_tradeport_01
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hall_of_heroes_01
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special_sicilian_parliament_01
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special_greenhouse_01
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qanats_01
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murex_farm_01
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#NEOW
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tell_mines_01
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}
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}
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tribal_holding = {
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primary_building = tribe_01
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buildings = {
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palisades_01
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war_camps_01
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longhouses_01
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market_villages_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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common_tradeport_01 # only for trade_ports_enabled_for_tribals culture parameter
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}
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}
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city_holding = {
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primary_building = city_01
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buildings = {
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hospices_01
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outposts_01
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farm_estates_01
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cereal_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
|
||||
quarries_01
|
||||
orchards_01
|
||||
elephant_pens_01
|
||||
hunting_grounds_01
|
||||
regimental_grounds_01
|
||||
barracks_01
|
||||
military_camps_01
|
||||
camel_farms_01
|
||||
stables_01
|
||||
smiths_01
|
||||
hillside_grazing_01
|
||||
warrior_lodges_01
|
||||
horse_pastures_01
|
||||
windmills_01
|
||||
watermills_01
|
||||
caravanserai_01
|
||||
workshops_01
|
||||
wind_furnace_01
|
||||
|
||||
guild_halls_01
|
||||
|
||||
common_tradeport_01
|
||||
qanats_01
|
||||
murex_farm_01
|
||||
|
||||
breweries_01
|
||||
|
||||
#NEOW
|
||||
tell_mines_01
|
||||
}
|
||||
|
||||
can_be_inherited = yes
|
||||
}
|
||||
|
||||
church_holding = {
|
||||
primary_building = temple_01
|
||||
buildings = {
|
||||
hospices_01
|
||||
scriptorium_01
|
||||
outposts_01
|
||||
farm_estates_01
|
||||
cereal_fields_01
|
||||
pastures_01
|
||||
peat_quarries_01
|
||||
hill_farms_01
|
||||
logging_camps_01
|
||||
plantations_01
|
||||
quarries_01
|
||||
orchards_01
|
||||
elephant_pens_01
|
||||
hunting_grounds_01
|
||||
regimental_grounds_01
|
||||
barracks_01
|
||||
military_camps_01
|
||||
camel_farms_01
|
||||
stables_01
|
||||
smiths_01
|
||||
hillside_grazing_01
|
||||
warrior_lodges_01
|
||||
horse_pastures_01
|
||||
windmills_01
|
||||
watermills_01
|
||||
caravanserai_01
|
||||
workshops_01
|
||||
wind_furnace_01
|
||||
|
||||
monastic_schools_01
|
||||
megalith_01
|
||||
|
||||
common_tradeport_01
|
||||
hall_of_heroes_01
|
||||
qanats_01
|
||||
|
||||
breweries_01
|
||||
|
||||
#NEOW
|
||||
tell_mines_01
|
||||
}
|
||||
|
||||
can_be_inherited = yes
|
||||
}
|
||||
|
||||
nomad_holding = {
|
||||
primary_building = nomadic_camp_01
|
||||
counts_toward_domain_limit_if_disabled = no
|
||||
can_be_inherited = yes
|
||||
required_heir_government_types = { nomad_government }
|
||||
|
||||
parameters = {
|
||||
no_buildings
|
||||
no_levies
|
||||
county_fertility
|
||||
}
|
||||
}
|
||||
|
||||
herder_holding = {
|
||||
primary_building = herder_camp_01
|
||||
counts_toward_domain_limit_if_disabled = no
|
||||
can_be_inherited = yes
|
||||
required_heir_government_types = {
|
||||
nomad_government
|
||||
herder_government
|
||||
}
|
||||
|
||||
parameters = {
|
||||
no_buildings
|
||||
no_levies
|
||||
county_fertility
|
||||
}
|
||||
}
|
||||
71
common/holdings/_holdings.info
Normal file
71
common/holdings/_holdings.info
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
== Structure ==
|
||||
|
||||
name_of_the_holding = {
|
||||
|
||||
### brief: primary_building ( key )
|
||||
# The primary building for this holding
|
||||
# (will be built when creating a holding of this type)
|
||||
#
|
||||
primary_building = city_01
|
||||
|
||||
### brief: buildings ( keys, optional )
|
||||
# First levels of all buildings buildable in the holding
|
||||
# (doesn't include the primary building)
|
||||
#
|
||||
buildings = {
|
||||
city_market_01
|
||||
common_shipyard_01
|
||||
...
|
||||
}
|
||||
|
||||
### brief: can_be_inherited ( bool, optional)
|
||||
# Can a barony with this holding be inherited?
|
||||
# Default: yes
|
||||
#
|
||||
can_be_inherited = yes/no
|
||||
|
||||
### brief: counts_toward_domain_limit_if_disabled ( bool, optional)
|
||||
# Does a barony with this holding type count toward a ruler's domain
|
||||
# limit if the holding is disabled?
|
||||
# Default: yes
|
||||
#
|
||||
counts_toward_domain_limit_if_disabled = yes/no
|
||||
|
||||
### brief: required_heir_government_types ( array of database keys, optional )
|
||||
# Which government types are required to inherit a county title with
|
||||
# this holding built in the capital province when succession occurs?
|
||||
# If generating a character for county title of this province during succession,
|
||||
# the first government type in the list will be used.
|
||||
# Keys are mapped to the government types database: common/governments
|
||||
# Default: none
|
||||
#
|
||||
required_heir_government_types = {
|
||||
nomad_government
|
||||
...
|
||||
}
|
||||
|
||||
### brief: parameters ( keys, optional )
|
||||
# An arbitrary list of parameter keys which can be checked with
|
||||
# the has_holding_parameter trigger
|
||||
# Default: none
|
||||
#
|
||||
parameters = {
|
||||
no_buildings
|
||||
...
|
||||
}
|
||||
}
|
||||
|
||||
== Modifiers ==
|
||||
The following modifiers are automatically generated for all holding types:
|
||||
|
||||
* <holding_type>_build_speed (example: church_holding_build_speed)
|
||||
* <holding_type>_build_gold_cost
|
||||
* <holding_type>_build_piety_cost
|
||||
* <holding_type>_build_prestige_cost
|
||||
* <holding_type>_holding_build_speed
|
||||
* <holding_type>_holding_build_gold_cost
|
||||
* <holding_type>_holding_build_piety_cost
|
||||
* <holding_type>_holding_build_prestige_cost
|
||||
These affect building buildings within such a holding or the holdings themselves.
|
||||
|
||||
These work everywhere the more generic version works. E.G., church_holding_build_speed will work everywhere build_speed does.
|
||||
|
|
@ -124,6 +124,7 @@ building_pastures_requirement_terrain = {
|
|||
terrain = desert_mountains
|
||||
terrain = hills
|
||||
terrain = floodplains
|
||||
terrain = tells
|
||||
AND = {
|
||||
terrain = jungle
|
||||
NOT = { geographical_region = world_innovation_elephants }
|
||||
|
|
@ -290,7 +291,10 @@ building_peat_quarries_requirement_terrain = {
|
|||
}
|
||||
|
||||
building_hill_farms_requirement_terrain = {
|
||||
terrain = hills
|
||||
OR = {
|
||||
terrain = tells
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
||||
building_elephant_pens_requirement_terrain = {
|
||||
|
|
@ -325,6 +329,10 @@ building_quarries_requirement_terrain = {
|
|||
}
|
||||
}
|
||||
|
||||
building_tell_mines_requirement_terrain = {
|
||||
terrain = tells
|
||||
}
|
||||
|
||||
building_warrior_lodges_requirement_terrain = {
|
||||
OR = {
|
||||
AND = {
|
||||
|
|
@ -332,6 +340,7 @@ building_warrior_lodges_requirement_terrain = {
|
|||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
terrain = hills
|
||||
terrain = tells
|
||||
}
|
||||
NOT = { geographical_region = world_horse_buildings_in_hills_and_mountains }
|
||||
}
|
||||
|
|
@ -344,6 +353,7 @@ building_hillside_grazing_requirement_terrain = {
|
|||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
terrain = hills
|
||||
terrain = tells
|
||||
}
|
||||
geographical_region = world_horse_buildings_in_hills_and_mountains
|
||||
}
|
||||
|
|
@ -379,6 +389,7 @@ building_hill_forts_requirement_terrain = {
|
|||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
terrain = hills
|
||||
terrain = tells
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -433,6 +444,7 @@ building_qanats_requirement_terrain = {
|
|||
county ?= {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
terrain = tells
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
|
|
@ -523,6 +535,7 @@ has_any_building_of_level_trigger = {
|
|||
has_building = farm_estates_$BUILDING_LEVEL$
|
||||
has_building = regimental_grounds_$BUILDING_LEVEL$
|
||||
has_building = monastic_schools_$BUILDING_LEVEL$
|
||||
has_building = tell_mines_$BUILDING_LEVEL$
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
BIN
gfx/interface/icons/building_types/icon_building_tell_mines.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/building_types/icon_building_tell_mines.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
19
localization/english/NEOW_buildings_l_english.yml
Normal file
19
localization/english/NEOW_buildings_l_english.yml
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
l_english:
|
||||
building_type_tell_mines_01:1 "Tell Mines"
|
||||
building_type_tell_mines_01_desc:1 "WIP."
|
||||
building_tell_mines_01:1 "Surface Excavation"
|
||||
building_tell_mines_01_desc:2 "WIP."
|
||||
building_tell_mines_02:1 "Shallow Dig Sites"
|
||||
building_tell_mines_02_desc:1 "WIP."
|
||||
building_tell_mines_03:1 "Simple Pulleys"
|
||||
building_tell_mines_03_desc:1 "WIP."
|
||||
building_tell_mines_04:1 "Carts and Rails"
|
||||
building_tell_mines_04_desc:1 "WIP."
|
||||
building_tell_mines_05:1 "Merchants and Appraisers"
|
||||
building_tell_mines_05_desc:1 "WIP."
|
||||
building_tell_mines_06:1 "Shafts and Elevators"
|
||||
building_tell_mines_06_desc:1 "WIP."
|
||||
building_tell_mines_07:1 "Scholars and Alchemists "
|
||||
building_tell_mines_07_desc:1 "WIP."
|
||||
building_tell_mines_08:2 "Forges of Antediluvia"
|
||||
building_tell_mines_08_desc:2 "WIP."
|
||||
Loading…
Add table
Add a link
Reference in a new issue