N3OW/common/character_interactions/00_character_interactions.txt

2697 lines
58 KiB
Text
Raw Normal View History

2026-02-26 22:06:19 +00:00
# Add general actions here, if any.
offer_vassalization_interaction = {
category = interaction_category_vassal
icon = icon_vassal
desc = offer_vassalization_interaction_desc
ai_targets = {
ai_recipients = neighboring_rulers
}
ai_target_quick_trigger = {
adult = yes
}
ai_frequency_by_tier = {
barony = 0
county = 0
duchy = 12
kingdom = 12
empire = 12
hegemony = 12
}
is_shown = {
scope:actor = {
is_landed = yes
}
scope:recipient = {
this != scope:actor
is_playable_character = yes
OR = {
AND = {
top_liege = this
is_tributary = no
}
is_tributary_of_suzerain_or_above = scope:actor
}
trigger_if = {
limit = {
scope:actor = {
NOT = { government_has_flag = government_is_mandala }
}
}
highest_held_title_tier < scope:actor.highest_held_title_tier
}
NOR = {
government_has_flag = cannot_be_vassal_or_liege
government_has_flag = government_is_true_herder
2026-02-26 22:06:19 +00:00
}
}
# Temujin cannot make Jamukha his subject once he leaves him
NOT = {
scope:actor = {
has_variable = had_mpo_temujin_flavor_0010
var:had_mpo_temujin_flavor_0010 ?= scope:recipient
}
}
}
is_valid_showing_failures_only = {
scope:actor = {
trigger_if = {
limit = { is_confederation_member = yes }
exists = house.house_confederation
}
trigger_if = {
limit = {
has_title = title:h_china
}
situation:dynastic_cycle ?= {
NOT = {
situation_current_phase = situation_dynastic_cycle_phase_instability
}
trigger_if = {
limit = {
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
}
scope:recipient = {
custom_tooltip = {
text = recipient_is_not_celestial_desc
government_has_flag = government_is_celestial
}
}
}
}
}
}
scope:recipient = {
is_at_war = no
is_confederation_member = no
custom_description = {
text = was_recently_granted_independence
NOT = {
has_opinion_modifier = {
modifier = granted_independence_opinion
target = scope:actor
}
}
}
trigger_if = {
limit = { is_tributary = yes }
custom_tooltip = {
text = was_recently_granted_independence
scope:recipient.suzerain = scope:actor
}
}
trigger_if = {
limit = {
scope:actor = { government_has_flag = government_is_mandala }
}
highest_held_title_tier < scope:actor.highest_held_title_tier
}
}
}
greeting = positive
notification_text = OFFER_VASSALIZATION_INTERACTION_NOTIFICATION
cost = {
influence = {
value = 0
if = {
limit = { scope:influence_send_option = yes }
add = scope:actor.medium_influence_value
desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION
}
}
piety = {
value = 0
scope:actor = {
if = {
limit = { government_has_flag = government_is_mandala }
add = medium_piety_value
}
}
}
}
ai_min_reply_days = 5
ai_max_reply_days = 10
ai_accept = {
base = -50
# MAIN
# Heretic/Infidel modifier.
# Tier difference modifier.
# Dejure modifier.
# Distant/Remote Realm modifier.
# Military power difference modifier.
# MINOR
# Rivalry modifier.
# Same Dynasty modifier.
# Cultural/Cultural Group modifiers.
# Ageism modifier vs kids.
# Ruler Legitimacy modifier.
# Claimant modifier.
# FP3 Piety Level modifier.
# OPINION SCALES
# Dread
# Compare Opinion modifier.
#ALL these modifiers are also used in impress_intent_vassalization_acceptance_value, keep them synced
# PERKS
modifier = { # Perk boost
desc = offer_vassalization_true_ruler_perk_tt
trigger = {
scope:actor = { has_perk = true_ruler_perk }
}
add = true_ruler_value
}
modifier = { # Education 5 boost
desc = offer_vassalization_education_diplomacy_5_tt
trigger = {
scope:actor = { has_trait_with_flag = offer_vassalisation_25 }
}
add = 25
}
# EVENTS - temporary bonuses gained by events
modifier = {
desc = event_bonus_to_vassal_accept_tt
trigger = {
scope:actor = { has_character_modifier = event_bonus_to_vassal_accept }
}
add = 20
}
# STRUGGLES - bonus gained by successful Sway scheme during the Persian Struggle
modifier = {
desc = fp3_persian_struggle_previously_swayed_tt
trigger = {
scope:recipient = {
has_opinion_modifier = {
modifier = scheme_sway_and_compelled_to_submit_opinion
target = scope:actor
}
}
}
add = 20
}
modifier = { #Rekindler of Iran
desc = fp3_rekindler_of_iran_modifier_reason
trigger = {
AND = {
scope:actor = { dynasty ?={ has_dynasty_modifier = fp3_rekindler_of_iran_modifier } }
scope:recipient = { culture = { has_cultural_pillar = heritage_iranian } }
}
}
add = 20
}
# OBEDIENCE
modifier = {
desc = obedient_interaction_reason
trigger = {
is_obedient_to = scope:actor
}
add = 20
}
modifier = { # Cultural Acceptance
add = offer_vassalage_acceptance_value
desc = cultural_acceptance_interaction_reason
trigger = {
scope:actor = {
NOR = {
has_same_culture_as = scope:recipient
government_has_flag = government_is_nomadic # Nomads do not care about Culture
has_trait = nomadic_philosophy
}
culture = {
cultural_acceptance = { target = scope:recipient.culture value <= 90 }
}
}
}
}
modifier = { #Has no Available Vassal Limit
desc = offer_vassalization_interaction_aibehavior_vassal_limit_tt
trigger = {
scope:actor = {
vassal_limit_available < 1
}
}
add = {
value = -1000
}
}
# MAIN
modifier = { #Different faith, no pluralism.
desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
trigger = {
scope:actor = {
NOR = { # Nomads do not care about Faith
government_has_flag = government_is_nomadic
has_trait = nomadic_philosophy
}
}
scope:recipient = {
NOR = { #Of two different faiths AND the potential vassal's faith is not pluralistic.
faith = scope:actor.faith
faith = { has_doctrine = doctrine_pluralism_pluralistic }
}
}
}
add = {
value = -40
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_hostile_level
}
}
}
add = -40
}
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_evil_level
}
}
}
add = -40
}
}
}
modifier = { #Different faith, pluralism.
desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
trigger = {
scope:actor = {
NOR = { # Nomads do not care about Faith
government_has_flag = government_is_nomadic
has_trait = nomadic_philosophy
}
}
scope:recipient = {
faith != scope:actor.faith
NOT = {
scope:actor.faith = { has_doctrine = doctrine_pluralism_pluralistic }
}
faith = { has_doctrine = doctrine_pluralism_pluralistic }
}
}
add = {
value = -20
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_hostile_level
}
}
}
add = -20
}
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_evil_level
}
}
}
add = -20
}
}
}
modifier = { #Different faith, both have pluralism.
desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
trigger = {
scope:actor = {
NOR = { # Nomads do not care about Faith
government_has_flag = government_is_nomadic
has_trait = nomadic_philosophy
}
}
scope:recipient = {
faith != scope:actor.faith
scope:actor.faith = { has_doctrine = doctrine_pluralism_pluralistic }
faith = { has_doctrine = doctrine_pluralism_pluralistic }
}
}
add = {
value = -10
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_hostile_level
}
}
}
add = -10
}
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_evil_level
}
}
}
add = -10
}
}
}
modifier = { #I am a King! Or Emperor!
desc = offer_vassalization_interaction_aibehavior_hightier_tt
trigger = {
NAND = {
scope:actor = {
government_has_flag = government_is_celestial
highest_held_title_tier >= tier_hegemony
}
scope:recipient = {
government_has_flag = government_is_celestial
}
}
scope:recipient = { highest_held_title_tier >= tier_kingdom }
}
add = {
value = -50
if = {
limit = {
scope:recipient = {
OR = {
government_has_flag = government_is_republic
government_has_flag = government_is_theocracy
}
}
}
add = -50
}
if = {
limit = {
scope:recipient.sub_realm_size >= 10
}
add = -50
}
if = {
limit = {
scope:recipient.sub_realm_size >= 20
}
add = -100
}
if = {
limit = {
scope:recipient = { highest_held_title_tier = tier_empire }
}
multiply = 1.5 # We bump this up for emperors
}
}
}
modifier = { #We just fought against each other.
desc = offer_vassalization_interaction_aibehavior_recent_war_tt
trigger = {
scope:recipient = {
any_truce_holder = {
this = scope:actor
}
}
# Ensure the truce wasn't purchased and is indeed from a war
scope:actor = {
NOT = {
has_purchased_truce_with_char = { TARGET = scope:recipient }
}
}
scope:recipient = {
NOT = {
has_purchased_truce_with_char = { TARGET = scope:actor }
}
}
}
add = -50
}
modifier = { #I fought an independence war against you.
desc = offer_vassalization_interaction_aibehavior_independence_war_tt
trigger = {
scope:recipient = {
exists = var:independence_war_former_liege
var:independence_war_former_liege = scope:actor
}
}
add = -200
}
modifier = { # I am Tribal and you are not
desc = interaction_tribal_vs_nontribal
trigger = {
scope:recipient = {
government_has_flag = government_is_tribal
}
scope:actor = {
NOT = { government_has_flag = government_is_tribal }
}
}
add = -20
}
modifier = { # You are Tribal and I am not
desc = interaction_nontribal_vs_tribal
trigger = {
scope:actor = {
government_has_flag = government_is_tribal
}
scope:recipient = {
NOT = { government_has_flag = government_is_tribal }
}
}
add = -20
}
modifier = { # I am Nomadic and you are Nomadic
desc = interaction_is_nomadic
trigger = {
scope:recipient = {
government_has_flag = government_is_nomadic
}
scope:actor = {
government_has_flag = government_is_nomadic
}
}
add = -50
}
modifier = { # I am Nomadic and you are not
desc = interaction_nomadic_vs_nonnomadic
trigger = {
scope:recipient = {
government_has_flag = government_is_nomadic
}
scope:actor = {
NOT = { government_has_flag = government_is_nomadic }
}
}
add = -75
}
modifier = { # You are Nomadic and I am not
desc = interaction_nonnomadic_vs_nomadic
trigger = {
scope:actor = {
government_has_flag = government_is_nomadic
}
scope:recipient = {
NOT = { government_has_flag = government_is_nomadic }
}
}
add = -75
}
modifier = { # Isolationist tradition
desc = isolationist_reason
trigger = {
scope:actor.culture != scope:recipient.culture
scope:recipient.culture = {
has_cultural_tradition = tradition_isolationist
}
}
add = -20
}
modifier = { #Bankrupt
desc = bankrupt_reason
trigger = {
scope:actor.gold <= -1
}
add = -100
}
modifier = { #Wide difference in rank
desc = offer_vassalization_interaction_aibehavior_widetitletier_tt
trigger = {
scope:actor = {
OR = {
NOT = { government_has_flag = government_is_celestial }
scope:recipient = {
NOT = { government_has_flag = government_is_celestial }
}
}
tier_difference = {
target = scope:recipient
value > 1
}
}
}
add = 10
}
modifier = { #Wide difference in rank (Celestial to Celestial)
desc = offer_vassalization_interaction_aibehavior_widetitletier_tt
trigger = {
scope:actor = {
government_has_flag = government_is_celestial
tier_difference = {
target = scope:recipient
value > 1
}
}
scope:recipient = {
government_has_flag = government_is_celestial
}
}
add = {
value = 20
multiply = {
value = scope:actor.highest_held_title_tier
subtract = scope:recipient.highest_held_title_tier
}
}
}
modifier = { # Is a Hegemon
desc = offer_vassalization_interaction_aibehavior_hegemony_tt
trigger = {
scope:actor = { highest_held_title_tier = tier_hegemony }
}
add = 10
}
modifier = { # Allied
desc = offer_vassalization_interaction_aibehavior_allied_tt
trigger = {
scope:recipient = {
is_allied_to = scope:actor
}
}
add = 20
}
modifier = { # Is the Rightful Liege of recipient
desc = offer_vassalization_interaction_aibehavior_rightfulliegetitleholder_tt
trigger = {
scope:actor = { is_rightful_liege_of = scope:recipient }
}
add = 20
}
modifier = { #Is not the Rightful Liege of recipient
desc = offer_vassalization_interaction_aibehavior_not_rightfulliegetitleholder_tt
trigger = {
NOT = {
scope:actor = { is_rightful_liege_of = scope:recipient }
}
}
add = -20
}
modifier = { # Encircled
desc = offer_vassalization_interaction_aibehavior_encircled_tt
trigger = {
scope:recipient = {
NOT = {
any_neighboring_top_liege_realm_owner = {
this != scope:actor
}
}
NOT = {
any_realm_county = {
is_coastal_county = yes
}
}
}
}
add = 20
}
modifier = { #Distant Realm — Overseas Connection
desc = offer_vassalization_interaction_aibehavior_distantrealm_tt
trigger = {
scope:actor = {
character_is_realm_neighbor = scope:recipient
NOT = { #Ibiza should want to be a vassal of Mallorca, etc.
character_is_land_realm_neighbor = scope:recipient
scope:actor = { is_rightful_liege_of = scope:recipient }
}
}
}
add = -100
}
modifier = { #Distant Realm — No Connection
desc = offer_vassalization_interaction_aibehavior_distantrealm_tt
trigger = {
scope:actor = {
NOT = {
character_is_realm_neighbor = scope:recipient
}
}
scope:recipient.capital_province = { squared_distance = { target = scope:actor.capital_province value < 200000 } }
}
add = -250
}
modifier = { #Remote Realm.
desc = offer_vassalization_interaction_aibehavior_remoterealm_tt
trigger = {
scope:actor = {
NOT = {
character_is_realm_neighbor = scope:recipient
}
}
scope:recipient.capital_province = { squared_distance = { target = scope:actor.capital_province value >= 200000 } }
}
add = -500
}
modifier = { #Military Strength
desc = offer_vassalization_interaction_aibehavior_power_tt
add = {
value = 1
subtract = {
value = scope:recipient.max_military_strength # Intended for recipient to use max, to avoid having vassalizations become too easy for weakened realms
divide = { value = scope:actor.current_military_strength min = 1 }
}
multiply = 20
ceiling = yes
}
}
modifier = { #Vassal opinion
desc = offer_vassalization_interaction_aibehavior_vassal_opinion_tt
trigger = {
scope:actor = { number_of_powerful_vassals >= 1 }
}
add = {
value = 0
scope:actor = {
every_powerful_vassal = {
if = {
limit = {
save_temporary_opinion_value_as = {
name = vassal_opinion
target = scope:actor
}
}
add = scope:vassal_opinion
}
}
if = {
limit = {
number_of_powerful_vassals > 0
}
divide = number_of_powerful_vassals
}
else = {
divide = 5
}
}
divide = 5
}
}
# MINOR
modifier = { #Friend modifier.
desc = offer_vassalization_interaction_aibehavior_friend_tt
trigger = {
scope:recipient = {
has_relation_friend = scope:actor
NOT = { has_relation_best_friend = scope:actor }
}
}
add = 10
}
modifier = { #Best Friend modifier.
desc = offer_vassalization_interaction_aibehavior_best_friend_tt
trigger = {
scope:recipient = {
has_relation_best_friend = scope:actor
}
}
add = 20
}
modifier = { #Lover modifier.
desc = interaction_lover
trigger = {
scope:recipient = {
has_relation_lover = scope:actor
NOT = { has_relation_soulmate = scope:actor }
}
}
add = 10
}
modifier = { #Soulmate modifier.
desc = interaction_soulmate
trigger = {
scope:recipient = {
has_relation_soulmate = scope:actor
}
}
add = 20
}
modifier = { #Rivalry modifier.
desc = offer_vassalization_interaction_aibehavior_rival_tt
trigger = {
scope:recipient = {
has_relation_rival = scope:actor
NOT = { has_relation_nemesis = scope:actor }
}
}
add = -100
}
modifier = { #Nemesis modifier.
desc = offer_vassalization_interaction_aibehavior_nemesis_tt
trigger = {
scope:recipient = {
has_relation_nemesis = scope:actor
}
}
add = -1000
}
modifier = { #Same Dynasty modifier.
desc = offer_vassalization_interaction_aibehavior_dynasty_tt
trigger = {
scope:recipient = {
dynasty = scope:actor.dynasty
}
}
add = 5
}
modifier = { # Same language
add = 5
desc = speaks_same_language_interaction_reason
trigger = {
scope:actor = {
knows_language_of_culture = scope:recipient.culture
}
}
}
modifier = { # Iberian Struggle, less likely for outsiders to vassalize inside
add = -35
desc = iberian_struggle_reason_reason
trigger = {
scope:actor = {
NOT = {
any_character_struggle = { is_struggle_type = iberian_struggle }
}
}
scope:recipient = {
any_character_struggle = { is_struggle_type = iberian_struggle }
}
}
}
modifier = { #Ageism modifier vs kids.
desc = offer_vassalization_interaction_aibehavior_child_tt
trigger = {
scope:actor = {
age < 12
}
scope:recipient = {
age > 16
}
}
add = -5
}
modifier = { #Illegitimacy modifier.
desc = offer_vassalization_interaction_aibehavior_illegitimate_tt
trigger = {
scope:actor = {
OR = {
AND = {
has_trait = bastard
scope:recipient = {
faith = { NOT = { has_doctrine = doctrine_bastardry_none } }
}
}
has_trait = denounced
has_trait = disinherited
}
}
}
add = -10
}
modifier = { #Claimant modifier.
desc = offer_vassalization_interaction_aibehavior_claimant_tt
trigger = {
scope:actor.primary_title = {
scope:recipient = {
has_claim_on = prev
}
}
}
add = -20
}
modifier = { # Ambitious
desc = TAKE_THE_VOWS_AMBITIOUS
trigger = {
scope:recipient = {
has_trait = ambitious
}
}
add = -20
}
modifier = { # Paranoid
desc = INTERACTION_PARANOID
trigger = {
scope:recipient = {
has_trait = paranoid
}
}
add = -20
}
modifier = { # Arrogant
desc = INTERACTION_ARROGANT
trigger = {
scope:recipient = {
has_trait = arrogant
}
}
add = -20
}
modifier = { # Fickle
desc = INTERACTION_FICKLE
trigger = {
scope:recipient = {
has_trait = fickle
}
}
add = -10
}
modifier = { # Stubborn
desc = INTERACTION_STUBBORN
trigger = {
scope:recipient = {
has_trait = stubborn
}
}
add = -10
}
modifier = { # Trusting
desc = TAKE_THE_VOWS_TRUSTING
trigger = {
scope:recipient = {
has_trait = trusting
}
}
add = 5
}
modifier = { # Content
desc = INTERACTION_CONTENT
trigger = {
scope:recipient = {
has_trait = content
}
}
add = 5
}
modifier = { # FP3 modifier.
desc = GENERIC_YOUR_PIETY_LEVEL_MODIFIER
trigger = { scope:actor = { any_character_struggle = { has_struggle_phase_parameter = piety_level_affects_vassalage_acceptance } } }
add = {
value = {
value = scope:actor.piety_level
subtract = low_piety_level
}
multiply = 10
}
}
# OPINION INFLUENCE
modifier = {
add = intimidated_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 1
}
}
desc = INTIMIDATED_REASON
}
modifier = {
add = cowed_external_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 2
}
}
desc = COWED_REASON
}
opinion_modifier = { #Compare Opinion modifier - Clans care more about opinion
trigger = {
scope:actor = {
government_has_flag = government_is_clan
}
scope:recipient = {
government_has_flag = government_is_clan
}
}
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.7
}
opinion_modifier = { #Compare Opinion modifier.
trigger = {
NOT = {
scope:actor = { government_has_flag = government_is_mandala } #Has their own Opinion modifier
}
OR = {
scope:actor = {
NOT = { government_has_flag = government_is_clan }
}
scope:recipient = {
NOT = { government_has_flag = government_is_clan }
}
}
}
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.35
}
# DIPLOMATIC COURT GRANDEUR BONUS
modifier = {
trigger = {
scope:actor = {
has_royal_court = yes
has_dlc_feature = royal_court
has_court_type = court_diplomatic
court_grandeur_current_level >= 1
}
}
add = {
value = scope:actor.court_grandeur_current
if = {
limit = { # Reduce the bonus if you are below your expected level
scope:actor = {
court_grandeur_current_level < court_grandeur_minimum_expected_level
}
}
multiply = 0.15
}
else = {
multiply = 0.3
}
}
desc = DIPLOMATIC_COURT_ACCEPTANCE_INCREASE_REASON
}
# CONTRACT OPTIONS
modifier = {
add = 60
scope:recipient = { government_has_flag = government_is_feudal }
scope:religious_exemption = yes
desc = CONTRACT_RELIGIOUS_EXEMPTION_REASON
}
modifier = {
add = 30
scope:recipient = { government_has_flag = government_is_clan }
scope:religious_exemption_clan = yes
desc = CONTRACT_RELIGIOUS_EXEMPTION_REASON
}
modifier = {
add = 30
scope:recipient = { government_has_flag = government_is_feudal }
scope:low_obligations = yes
desc = CONTRACT_LOW_TAXES_REASON
}
modifier = {
add = -40
scope:recipient = { government_has_flag = government_is_feudal }
scope:high_obligations = yes
desc = CONTRACT_HIGH_TAXES_REASON
}
# INSPECTION BONUSES
modifier = {
desc = "INSPECTION_REASON"
add = 5
scope:recipient = {
has_variable_list = lesser_inspection_bonus
is_target_in_variable_list = {
name = lesser_inspection_bonus
target = scope:actor
}
}
}
modifier = {
desc = "INSPECTION_REASON"
add = 10
scope:recipient = {
has_variable_list = inspection_bonus
is_target_in_variable_list = {
name = inspection_bonus
target = scope:actor
}
}
}
modifier = {
desc = "INSPECTION_REASON_REWARD"
add = 10
scope:recipient = {
has_variable_list = inspection_reward
is_target_in_variable_list = {
name = inspection_reward
target = scope:actor
}
}
}
modifier = {
desc = "INSPECTION_REASON_REWARD_FOCUSED"
add = 10
scope:actor = { has_character_modifier = inspection_reward_focused_vassal_acceptance }
}
# LOW LEGITIMACY
modifier = {
desc = "LOW_LEGITIMACY_REASON"
add = -25
scope:actor = {
has_legitimacy_flag = reduced_vassalization_acceptance
}
}
modifier = {
desc = "LOW_LEGITIMACY_REASON"
add = -50
scope:actor = {
has_legitimacy_flag = very_reduced_vassalization_acceptance
}
}
modifier = {
desc = "LOW_LEGITIMACY_REASON"
add = -75
scope:actor = {
has_legitimacy_flag = massively_reduced_vassalization_acceptance
}
}
# HIGH LEGITIMACY
modifier = {
desc = "HIGH_LEGITIMACY_REASON"
add = 25
scope:actor = {
has_legitimacy_flag = increased_vassalization_acceptance
}
}
modifier = {
desc = "HIGH_LEGITIMACY_REASON"
add = 50
scope:actor = {
has_legitimacy_flag = very_increased_vassalization_acceptance
}
}
modifier = {
desc = "HIGH_LEGITIMACY_REASON"
add = 75
scope:actor = {
has_legitimacy_flag = extra_increased_vassalization_acceptance
}
}
# INFLUENCE
modifier = {
add = 25
scope:influence_send_option = yes
desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION
}
#HISTORICALLY ADMIN PEOPLES WANT TO BE ADMIN
modifier = {
add = 30
scope:actor = {
government_has_flag = government_is_administrative
}
scope:recipient = {
culture = {
OR = {
this = culture:greek
any_parent_culture_or_above = {
this = culture:greek
}
this = culture:han
any_parent_culture_or_above = {
this = culture:han
}
}
}
}
desc = "HISTORICAL_ADMIN_REASON"
}
modifier = { # AI-only weights, keep the pope from vassalizing too fast
trigger = {
exists = faith:catholic.religious_head
faith:catholic.religious_head = scope:actor
scope:actor = { is_ai = yes }
}
add = -50
}
modifier = {
scope:actor = {
has_variable = severed_head_vassalization
var:severed_head_vassalization = {
this = scope:recipient
}
}
add = 200
desc = COWED_BY_SEVERED_HEAD_MODIFIER
}
#ALL these modifiers are also used in impress_intent_vassalization_acceptance_value, keep them synced
#Mandala
#Mandala Tributaries should not want to be vassals
modifier = {
scope:recipient = { is_tributary_of = scope:actor }
scope:actor = { government_has_flag = government_is_mandala }
add = -35
desc = is_tributary_of_me_mandala
}
modifier = {
scope:recipient = { government_has_flag = government_is_mandala }
scope:actor = { government_has_flag = government_is_mandala }
add = -25
desc = is_mandala_government
}
#Your Radiance
modifier = {
scope:actor = { has_mandala_capital_trigger = yes }
add = scope:actor.mandala_radiance_value
desc = actor_positive_mandala_radiance
}
#Tributary Realm Size
subject_realm_size_lose_weight_modifier = {
DEVARAJA = scope:actor
SUBJECT = scope:recipient
}
#Do they like you?
opinion_modifier = {
trigger = {
scope:actor = { government_has_flag = government_is_mandala }
}
who = scope:recipient
opinion_target = scope:actor
multiplier = 1
}
}
# Low starting obligations
send_option = {
is_shown = {
scope:recipient = {
government_has_flag = government_is_feudal
}
}
flag = low_obligations
localization = low_obligations
}
# Medium starting obligations
send_option = {
is_shown = {
scope:recipient = {
government_has_flag = government_is_feudal
}
}
flag = normal_obligations # If selected then scope:flag_name will be set to yes
localization = normal_obligations # Loc_key for option label
starts_enabled = { always = yes } # Trigger for whether this should be on when the window opens. If not defined, defaults to off
}
# High starting obligations
send_option = {
is_shown = {
scope:recipient = {
government_has_flag = government_is_feudal
}
}
flag = high_obligations # If selected then scope:flag_name will be set to yes
localization = high_obligations # Loc_key for option label
}
# Low starting obligations + religious exemption
send_option = {
is_shown = {
scope:recipient = {
government_has_flag = government_is_feudal
}
}
is_valid = {
scope:recipient.faith != scope:actor.faith
}
flag = religious_exemption
localization = religious_exemption
}
# Religious exemption, for clans
send_option = {
is_shown = {
scope:recipient = {
government_has_flag = government_is_clan
}
}
is_valid = {
scope:recipient.faith != scope:actor.faith
}
flag = religious_exemption_clan
localization = religious_exemption
}
# Nothing, for clans
send_option = {
is_shown = {
scope:recipient = {
government_has_flag = government_is_clan
}
}
is_valid = {
always = yes
}
flag = no_exemption_clan
localization = no_exemption
}
send_option = { # EP3 Influence
is_shown = {
scope:actor = {
government_has_flag = government_has_influence
}
}
is_valid = {
scope:actor = { influence >= medium_influence_value }
}
flag = influence_send_option
localization = TRADE_INFLUENCE_FOR_BETTER_AI_ACCEPTANCE
}
send_options_exclusive = yes
on_accept = {
offer_vassalization_interaction_effect = yes
scope:actor = {
trigger_event = char_interaction.0001
## Remove bonus, it's been used
if = {
limit = { has_character_modifier = event_bonus_to_vassal_accept }
remove_character_modifier = event_bonus_to_vassal_accept
}
if = { # FP3
limit = { any_character_struggle = { has_struggle_phase_parameter = offer_vassalization_removes_disloyalty } }
scope:recipient = { remove_trait = disloyal }
}
}
}
on_decline = {
scope:actor = {
trigger_event = char_interaction.0002
}
}
ai_potential = {
is_adult = yes
top_liege = this
highest_held_title_tier > tier_county
vassal_limit_available > 1
}
ai_will_do = {
base = 100
# AI prefers to receive higher obligations from their vassals when possible.
modifier = {
factor = 3
scope:normal_obligations = yes
}
modifier = {
factor = 4
scope:high_obligations = yes
}
# Cynical rulers are happy to offer religious protection to potential vassals, but only when it makes them accept a vassalization offer they would otherwise refuse.
# Zealous rulers become increasingly reluctant to offer religious protection, as they want to enforce religious homogeneity in their realm.
modifier = {
add = {
value = ai_zeal
multiply = -2
max = 1
}
scope:religious_exemption = yes
}
modifier = { # If the recipient is a player, do not bother sending
factor = 0
scope:recipient = {
is_ai = no
}
}
}
}
offer_fealty_interaction = {
category = interaction_category_vassal
icon = icon_liege
desc = offer_fealty_interaction_desc
is_shown = {
scope:recipient = {
this != scope:actor
is_landed = yes
top_liege = this # Target has to be independent
}
scope:actor.highest_held_title_tier < scope:recipient.highest_held_title_tier
scope:actor = {
OR = {
is_landed = yes
AND = {
government_has_flag = government_is_landless_minority
scope:recipient = {
any_held_title = {
title_tier = county
any_county_province = {
this = scope:actor.domicile.domicile_location
}
}
}
}
}
top_liege = this # You have to be independent - This check exists to prevent a lot of edge-cases where you can change liege
NOT = { government_has_flag = cannot_be_vassal_or_liege }
is_confederation_member = no
}
}
is_valid_showing_failures_only = {
scope:actor = {
is_imprisoned = no
is_at_war = no
}
scope:recipient = {
custom_description = {
text = "offer_fealty_neighboring_condition"
subject = scope:recipient
OR = {
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:actor }
any_held_title = {
is_de_jure_liege_or_above_target = scope:actor.capital_barony
}
}
}
#making sure that if this gov types got land you won't be able to swear fealty to them
NOR = {
government_has_flag = government_is_landless_adventurer
government_has_flag = government_is_holy_order
government_has_flag = government_is_mercenary
}
}
}
greeting = positive
notification_text = OFFER_FEALTY_INTERACTION_NOTIFICATION
ai_min_reply_days = 5
ai_max_reply_days = 10
ai_accept = {
base = 50
# MAIN
# Heretic/Infidel modifier.
# Tier difference modifier.
# Dejure modifier.
# Distant/Remote Realm modifier.
# MINOR
# Rivalry modifier.
# Same Dynasty modifier.
# Cultural/Cultural Group modifiers.
# Claimant modifier.
# OPINION SCALES
# Personality modifier.
# Compare Opinion modifier.
modifier = { # Different faith, no pluralism.
desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
trigger = {
scope:actor = {
NOR = { # Of two different faiths AND the potential vassal's faith is not pluralistic.
faith = scope:recipient.faith
faith = { has_doctrine = doctrine_pluralism_pluralistic }
}
}
}
add = {
value = -25
if = {
limit = {
scope:actor.faith = {
faith_hostility_level = {
target = scope:recipient.faith
value >= faith_hostile_level
}
}
}
add = -10
}
if = {
limit = {
scope:actor.faith = {
faith_hostility_level = {
target = scope:recipient.faith
value >= faith_evil_level
}
}
}
add = -25
}
}
}
modifier = { # I am a King!
desc = offer_fealty_interaction_aibehavior_hightier_tt
trigger = {
scope:actor = {
highest_held_title_tier >= tier_kingdom
}
}
add = -10
}
modifier = { # Wide difference in rank
desc = offer_vassalization_interaction_aibehavior_widetitletier_tt
trigger = {
scope:actor = {
tier_difference = {
target = scope:recipient
value > 1
}
}
}
add = 20
}
modifier = { # They are my Rightful Liege
desc = offer_vassalization_interaction_aibehavior_rightfulvassaltitleholder_tt
trigger = {
scope:recipient = { is_rightful_liege_of = scope:actor }
}
add = 25
}
modifier = { # Distant Realm.
desc = offer_vassalization_interaction_aibehavior_distantrealm_tt
trigger = {
scope:actor = {
NOT = {
any_neighboring_top_liege_realm_owner = { this = scope:recipient }
}
}
scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value < 200000 } }
}
add = -15
}
modifier = { # Remote Realm.
desc = offer_vassalization_interaction_aibehavior_remoterealm_tt
trigger = {
scope:actor = {
NOT = {
any_neighboring_top_liege_realm_owner = { this = scope:recipient }
}
}
trigger_if = {
limit = {
exists = scope:recipient.suzerain
scope:recipient.suzerain != scope:actor
}
}
scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= 200000 } }
}
add = -25
}
# MINOR
modifier = { # Rivalry modifier.
desc = offer_vassalization_interaction_aibehavior_rival_tt
trigger = {
scope:recipient = {
has_relation_rival = scope:actor
NOT = { has_relation_nemesis = scope:actor }
}
}
add = -10
}
modifier = { # Nemesis modifier.
desc = offer_vassalization_interaction_aibehavior_nemesis_tt
trigger = {
scope:recipient = {
has_relation_nemesis = scope:actor
}
}
add = -100
}
modifier = { # Same Dynasty modifier.
desc = offer_vassalization_interaction_aibehavior_dynasty_tt
trigger = {
scope:recipient = {
dynasty = scope:actor.dynasty
}
}
add = 10
}
modifier = { # Cultural Acceptance
add = -5
desc = cultural_acceptance_interaction_reason
trigger = {
scope:actor = {
NOT = { has_same_culture_as = scope:recipient }
culture = {
cultural_acceptance = { target = scope:recipient.culture value < 50 }
}
}
}
}
modifier = { # Same language
add = 5
desc = speaks_same_language_interaction_reason
trigger = {
scope:actor = {
knows_language_of_culture = scope:recipient.culture
}
}
}
modifier = { # Claimant modifier.
desc = offer_vassalization_interaction_aibehavior_claimant_tt
trigger = {
scope:actor.primary_title = {
scope:recipient = {
has_claim_on = prev
}
}
}
add = -15
}
# PERSONALITY
ai_value_modifier = {
ai_greed = 0.75
min = 0
}
# OPINION INFLUENCE
opinion_modifier = { # Compare Opinion modifier.
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
}
# CONTRACT OPTIONS
modifier = {
add = {
value = -10
if = {
limit = { scope:recipient = { has_trait = zealous } }
add = -30
}
else_if = {
limit = { scope:recipient = { has_trait = cynical } }
add = 30
}
}
scope:actor = { government_has_flag = government_is_feudal }
scope:religious_taxation = yes
desc = CONTRACT_RELIGIOUS_TAXATION_REASON
}
modifier = {
add = -40
scope:actor = { government_has_flag = government_is_feudal }
scope:low_obligations = yes
desc = CONTRACT_LOW_TAXES_REASON
}
modifier = {
add = 40
scope:actor = { government_has_flag = government_is_feudal }
scope:high_obligations = yes
desc = CONTRACT_HIGH_TAXES_REASON
}
modifier = {
add = {
value = -10
if = {
limit = { scope:recipient = { has_trait = zealous } }
add = -30
}
else_if = {
limit = { scope:recipient = { has_trait = cynical } }
add = 30
}
}
scope:actor = { government_has_flag = government_is_clan }
scope:religious_exemption_clan = yes
desc = CONTRACT_RELIGIOUS_EXEMPTION_REASON
}
# EP3
modifier = { # cowed from an emperor's impressive visit
add = 10
desc = cowed_from_visit_interaction_reason
trigger = {
scope:actor = {
has_character_flag = cowed_increased_vassalization_acceptance
}
}
}
#Confederation wants same-culture rulers
modifier = {
add = 100
desc = CONFEDERATION_CULTURE_REASON
scope:recipient = {
is_confederation_member = yes
culture = {
this = scope:actor.culture
}
}
}
#Greatest of Khans and Mongol Emperor would prefer submission with tribute
modifier = {
add = -150
desc = GOK_PREFER_SUBMISSION
scope:recipient = {
highest_held_title_tier >= tier_empire
any_owned_story = {
OR = {
story_type = story_mongol_invasion
story_type = story_greatest_of_khans
}
}
}
}
}
# Low starting obligations
send_option = {
is_shown = {
scope:actor = {
government_has_flag = government_is_feudal
}
}
flag = low_obligations
localization = low_obligations
}
# Medium starting obligations
send_option = {
is_shown = {
scope:actor = {
government_has_flag = government_is_feudal
}
}
flag = normal_obligations
localization = normal_obligations
starts_enabled = { always = yes }
}
# High starting obligations
send_option = {
is_shown = {
scope:actor = {
government_has_flag = government_is_feudal
}
}
flag = high_obligations
localization = high_obligations
}
# Medium-high starting obligations + religious protection
send_option = {
is_shown = {
scope:actor = {
government_has_flag = government_is_feudal
}
}
is_valid = {
scope:recipient.faith != scope:actor.faith
}
flag = religious_taxation
localization = religious_taxation
}
# Religious exemption, for clans
send_option = {
is_shown = {
scope:actor = {
government_has_flag = government_is_clan
}
}
is_valid = {
scope:recipient.faith != scope:actor.faith
}
flag = religious_exemption_clan
localization = religious_exemption
}
# Nothing, for clans
send_option = {
is_shown = {
scope:actor = {
government_has_flag = government_is_clan
}
}
is_valid = {
always = yes
}
flag = no_exemption_clan
localization = no_exemption
}
send_options_exclusive = yes
on_accept = {
offer_fealty_interaction_effect = yes
scope:actor = {
trigger_event = char_interaction.0010
if = {
limit = {
government_has_flag = government_is_administrative
scope:recipient = { NOT = { government_has_flag = government_is_administrative } }
}
custom_tooltip = will_change_from_administrative_tt
custom_tooltip = will_lose_administrative_government_type_tt
}
if = {
limit = {
scope:recipient = {
is_confederation_member = yes
}
}
if = {
limit = {
government_has_flag = government_is_nomadic
}
add_character_modifier = {
modifier = mpo_confederation_member_modifier
years = 5
}
every_vassal_or_below = {
limit = {
highest_held_title_tier >= tier_county
government_has_flag = government_is_nomadic
}
add_character_modifier = {
modifier = mpo_confederation_member_modifier
years = 5
}
}
}
add_character_flag = {
flag = new_confederate
years = 3
}
every_vassal_or_below = {
limit = {
highest_held_title_tier >= tier_county
}
add_character_flag = {
flag = new_confederate
years = 3
}
}
}
# If you have a suzerain, they will get a lower opinion of you for not paying tribute anymore
suzerain ?= {
if = {
limit = {
this != scope:actor
this != scope:recipient
}
add_opinion = {
modifier = tributary_ceased_payments_opinion
target = scope:actor
}
}
}
}
scope:recipient = {
if = {
limit = {
has_imprisonment_reason = scope:actor
}
consume_imprisonment_reasons = scope:actor
}
if = {
limit = {
has_revoke_title_reason = scope:actor
}
consume_revoke_title_reason = scope:actor
}
if = {
limit = {
has_banish_reason = scope:actor
}
consume_banish_reasons = scope:actor
}
if = {
limit = {
has_execute_reason = scope:actor
}
consume_execute_reasons = scope:actor
}
}
}
on_intermediary_accept = {
}
on_decline = {
scope:actor = {
trigger_event = char_interaction.0011
}
}
}
force_vote_in_succession_election_interaction = {
category = interaction_category_uncategorized
hidden = yes
special_interaction = force_vote_in_succession_election
icon = scroll_scales
greeting = positive
notification_text = FORCE_VOTE_INTERACTION_NOTIFICATION
force_notification = yes
desc = force_vote_in_succession_election_interaction_desc
auto_accept = yes
is_valid_showing_failures_only = {
custom_description = {
text = must_have_usable_hook_blocker
subject = scope:actor
object = scope:recipient
scope:actor = {
has_usable_hook = scope:recipient
}
}
}
extra_icon = "gfx/interface/icons/character_interactions/hook_icon.dds"
on_accept = {
scope:actor = {
send_interface_message = {
type = event_title_good
title = force_vote_in_succession_election_interaction
right_icon = scope:recipient
show_as_tooltip = {
scope:actor = {
use_hook = scope:recipient
custom_tooltip = msg_force_vote_in_succession_election_message
}
}
}
hidden_effect = {
use_hook = scope:recipient
}
}
# If we're a clan this interaction affects unity
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_voted.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
}
set_primary_spouse_interaction = {
category = interaction_category_diplomacy
desc = set_primary_spouse_interaction_desc
icon = icon_marriage
auto_accept = yes
is_shown = {
scope:actor = {
is_spouse_of = scope:recipient
}
scope:actor.primary_spouse != scope:recipient
}
is_valid_showing_failures_only = {
scope:recipient = {
NOT = {
has_trait = incapable
}
}
}
on_accept = {
scope:actor.primary_spouse = {
if = {
limit = {
has_opinion_modifier = {
target = scope:actor
modifier = spouse_made_primary_opinion
}
}
remove_opinion = {
modifier = spouse_made_primary_opinion
target = scope:actor
}
}
add_opinion = {
target = scope:actor
modifier = spouse_made_secondary_opinion
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_bad
title = set_primary_spouse_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = set_primary_spouse_interaction_toast_removed
}
}
}
scope:actor = {
if = {
limit = {
scope:actor.primary_spouse = {
is_lowborn = no
}
scope:recipient = {
is_lowborn = yes
}
}
add_legitimacy = {
value = medium_legitimacy_loss
multiply = scope:actor.primary_title.tier
}
every_vassal_or_below = {
limit = { has_vassal_stance = courtly }
custom = every_courtly_vassal
add_opinion = {
modifier = married_lowborn_opinion
target = scope:actor
opinion = -50
}
}
every_vassal_or_below = {
limit = { has_vassal_stance = glory_hound }
custom = every_glory_hound_vassal
add_opinion = {
modifier = married_lowborn_opinion
target = scope:actor
opinion = -30
}
}
}
set_primary_spouse = scope:recipient
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = set_primary_spouse_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = set_primary_spouse_interaction_toast_changed
}
}
}
scope:recipient = {
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = set_primary_spouse_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = set_primary_spouse_interaction_toast_added
}
}
if = {
limit = {
has_opinion_modifier = {
target = scope:actor
modifier = spouse_made_secondary_opinion
}
}
remove_opinion = {
modifier = spouse_made_secondary_opinion
target = scope:actor
}
}
add_opinion = {
target = scope:actor
modifier = spouse_made_primary_opinion
}
}
}
ai_targets = {
ai_recipients = spouses
}
ai_target_quick_trigger = {
adult = yes
}
ai_frequency_by_tier = {
barony = 0
county = 0
duchy = 72
kingdom = 72
empire = 72
hegemony = 72
}
ai_potential = {
any_spouse = {
count >= 2
}
}
ai_will_do = {
base = 0
modifier = {
add = 100
scope:recipient = {
is_lowborn = no
sum_of_all_skills_value > scope:actor.primary_spouse.sum_of_all_skills_value
}
scope:actor = {
NOR = {
has_relation_friend = scope:actor.primary_spouse
has_relation_lover = scope:actor.primary_spouse
}
}
}
}
}
grant_independence_interaction = {
category = interaction_category_vassal
force_notification = yes
greeting = positive
notification_text = GRANT_INDEPENDENCE_INTERACTION_NOTIFICATION
icon = independence
interface_priority = 120
desc = grant_independence_interaction_desc
is_shown = {
scope:actor = {
trigger_if = {
limit = { is_confederation_member = yes }
exists = house.house_confederation
}
}
scope:recipient = {
is_vassal_of = scope:actor
OR = {
is_landed = yes
AND = {
government_has_flag = government_is_landless_minority
}
}
}
scope:recipient != scope:actor
}
is_valid_showing_failures_only = {
NOT = { scope:actor = { is_at_war_with = scope:recipient } }
scope:actor = {
top_liege = this
NOT = {
is_at_war = yes
}
}
custom_description = {
text = is_at_war_with_another_vassal
object = scope:recipient
NOT = {
scope:actor = {
any_vassal_or_below = {
is_at_war_with = scope:recipient
}
}
}
}
custom_description = {
text = is_de_jure_vassal_check
object = scope:recipient
trigger_if = { # Admin rulers can grant tribal vassals independence regardless of de jure
limit = {
scope:actor = { government_has_flag = government_is_administrative }
scope:recipient = { government_has_flag = government_is_tribal }
}
# Always possible
}
trigger_else = {
NOT = { #Cannot be used against de jure vassals
scope:recipient.primary_title = {
any_this_title_or_de_jure_above = {
holder = scope:actor
}
}
}
}
}
custom_tooltip = {
text = can_only_remove_diarch_by_elevating_them.tt
NOT = { scope:recipient ?= scope:actor.diarch }
}
tgp_blocked_action_against_tenno_trigger = {
ACTOR = scope:actor
TARGET = scope:recipient
}
}
auto_accept = yes
on_accept = {
scope:actor = {
stress_impact = {
ambitious = medium_stress_impact_gain
arrogant = minor_stress_impact_gain
greedy = minor_stress_impact_gain
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_neutral
title = grant_vassal_independence_interaction_toast
left_icon = scope:actor
right_icon = scope:recipient
custom_tooltip = grant_vassal_independence_interaction_toast_desc
# Struggle Parameter
if = {
limit = {
exists = dynasty
NOT = {
any_held_title = {
is_de_jure_liege_or_above_target = scope:recipient.primary_title
}
}
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = granting_independence_to_non_dejure_gives_renown
}
}
dynasty = {
add_dynasty_prestige = medium_dynasty_prestige_value
}
}
}
}
}
scope:recipient = {
#Send notifications
if = {
limit = {
any_liege_or_above = {
is_ai = no
this != scope:actor
}
}
every_liege_or_above = {
limit = {
is_ai = no
this != scope:actor
}
trigger_event = vassal_interaction.0023
}
}
if = {
limit = {
any_liege_or_above = {
any_vassal = {
is_ai = no
NOR = {
this = scope:recipient
this = scope:actor
}
}
}
}
every_liege_or_above = {
limit = {
any_vassal = {
is_ai = no
NOR = {
this = scope:recipient
this = scope:actor
}
}
}
every_vassal = {
limit = {
is_ai = no
this != scope:recipient
}
trigger_event = {
id = vassal_interaction.0022
days = 3
}
}
}
}
add_opinion = {
target = scope:actor
modifier = granted_independence_opinion
}
add_truce_both_ways = {
character = scope:actor
days = 3650
name = TRUCE_GRANT_INDEPENDENCE
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = yes
}
becomes_independent = {
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}
# Struggle Catalysts.
scope:actor = {
if = {
limit = {
catalyst_gave_independence_to_powerful_diff_faith_culture_vassal_preliminary_trigger = {
CHAR1 = scope:actor
CHAR2 = scope:recipient
}
any_character_struggle = {
involvement = involved
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
CATALYST = catalyst_gave_independence_to_powerful_diff_faith_culture_vassal
CHAR = scope:recipient
}
}
}
every_character_struggle = {
involvement = involved
limit = {
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
CATALYST = catalyst_gave_independence_to_powerful_diff_faith_culture_vassal
CHAR = scope:recipient
}
}
activate_struggle_catalyst = {
catalyst = catalyst_gave_independence_to_powerful_diff_faith_culture_vassal
character = scope:actor
}
}
}
if = {
limit = {
NOT = {
any_held_title = {
is_de_jure_liege_or_above_target = scope:recipient.primary_title
}
}
any_character_struggle = {
involvement = involved
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
CATALYST = catalyst_independence_from_non_dejure_vassal
CHAR = scope:recipient
}
}
}
every_character_struggle = {
involvement = involved
limit = {
activate_struggle_catalyst_secondary_character_involvement_either_trigger = {
CATALYST = catalyst_independence_from_non_dejure_vassal
CHAR = scope:recipient
}
}
activate_struggle_catalyst = {
catalyst = catalyst_independence_from_non_dejure_vassal
character = scope:actor
}
}
}
}
# Grant independence to non de_jure
# If we're a clan this interaction affects unity
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_grant_independence.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
ai_will_do = {
base = 0 #The AI should never do this!
# Except in the context of Struggle
modifier = {
scope:recipient = {
any_character_struggle = {
involvement = involved
}
}
scope:actor = {
any_character_struggle = {
involvement = involved
}
NOT = {
any_held_title = {
is_de_jure_liege_or_above_target = scope:recipient.primary_title
}
}
}
add = {
value = 0
if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_independence_from_non_dejure_vassal
}
has_character_flag = agenda_towards_escalation
}
}
add = -50
}
else_if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_independence_from_non_dejure_vassal
}
}
}
add = 100
}
}
}
# Unity modifiers
evaluate_action_decreasing_house_unity = {
VALUE = 10
}
}
}
expose_secret_interaction = {
interface_priority = 120
common_interaction = no
category = interaction_category_hostile
interface = blackmail
icon = secret
desc = expose_secret_interaction_desc
is_shown = {
scope:recipient = {
any_secret = {
is_known_by = scope:actor
}
this != scope:actor
age > 10
}
}
is_valid_showing_failures_only = {
}
on_accept = {
scope:actor = {
if = {
limit = {
is_landless_adventurer = yes
has_perk = court_of_shadows_perk
}
add_prestige = {
value = 100
multiply = {
value = scope:recipient.highest_held_title_tier
add = 1
}
min = 50
}
}
if = {
limit = {
exists = scope:target
}
scope:target = {
expose_secret = scope:actor
}
}
else = {
every_known_secret = {
limit = {
secret_owner = scope:recipient
}
expose_secret = scope:actor
}
}
if = {
limit = {
has_title = title:e_minister_of_justice
top_participant_group:dynastic_cycle ?= {
NOT = { participant_group_type = other_rulers }
}
OR = {
scope:recipient = {
top_participant_group:dynastic_cycle ?= {
NOT = { participant_group_type = other_rulers }
}
}
scope:target.secret_target = {
top_participant_group:dynastic_cycle ?= {
NOT = { participant_group_type = other_rulers }
}
}
}
}
add_merit_if_relevant_effect = {
MERIT = minor_merit_value
}
if = {
limit = {
government_has_flag = government_has_influence
}
change_influence = {
value = minor_influence_gain
multiply = scope:recipient.highest_held_title_tier
}
}
situation:dynastic_cycle = {
if = {
limit = {
situation_top_has_catalyst = catalyst_minister_exposed_secret
}
trigger_situation_catalyst = {
catalyst = catalyst_minister_exposed_secret
character = scope:actor
}
}
}
}
stress_impact = {
honest = minor_stress_impact_loss
just = minor_stress_impact_loss
shy = miniscule_stress_impact_gain
}
}
scope:recipient = {
stress_impact = {
honest = minor_stress_impact_loss
just = minor_stress_impact_loss
deceitful = minor_stress_impact_gain
}
}
# If we're a clan this interaction affects unity
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = major_unity_loss
DESC = clan_unity_secret_exposure.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
auto_accept = yes
ai_will_do = {
base = 0
# Struggle
modifier = {
scope:recipient = {
any_character_struggle = {
involvement = involved
}
is_important_or_vip_struggle_character = yes
}
scope:actor = {
any_character_struggle = {
involvement = involved
}
}
add = {
value = 0
if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_reveal_secret_important
}
has_character_flag = agenda_towards_escalation
}
}
add = 200
}
else_if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_reveal_secret_important
}
}
}
add = -100
}
}
}
modifier = {
scope:recipient = {
any_character_struggle = {
involvement = involved
}
has_trait = fp3_struggle_supporter
}
scope:actor = {
any_character_struggle = {
involvement = involved
}
}
add = {
value = 0
if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_reveal_secret_supporter
}
has_trait = fp3_struggle_detractor
}
}
add = 200
}
else_if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_reveal_secret_supporter
}
}
}
add = -100
}
}
}
modifier = {
scope:recipient = {
any_character_struggle = {
involvement = involved
}
has_trait = fp3_struggle_detractor
}
scope:actor = {
any_character_struggle = {
involvement = involved
}
}
add = {
value = 0
if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_reveal_secret_detractor
}
has_trait = fp3_struggle_supporter
}
}
add = 200
}
else_if = {
limit = {
scope:actor = {
any_character_struggle = {
phase_has_catalyst = catalyst_reveal_secret_detractor
}
}
}
add = -100
}
}
}
# Unity modifiers
evaluate_action_decreasing_house_unity = {
VALUE = 100
}
}
}