2340 lines
55 KiB
Text
2340 lines
55 KiB
Text
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task_collect_taxes = {
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default_task = yes
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position = councillor_steward
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task_type = task_type_general
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task_progress = task_progress_infinite
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asset = {
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icon = "gfx/interface/icons/council_task_types/task_collect_taxes.dds"
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background = "gfx/interface/buttons/button_round_bg.dds"
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frame = "gfx/interface/buttons/button_round_frame.dds"
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glow = "gfx/particles/halo.dds"
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}
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effect_desc = {
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desc = task_collect_taxes_effect_desc
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triggered_desc = {
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trigger = { liege = { has_perk = tax_man_perk } }
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desc = task_collect_taxes_tax_man_bonus_desc
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_erudition_legacy_5_perk = yes
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}
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desc = task_collect_taxes_erudition_bonus_desc
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_family_business_bonus = yes
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}
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desc = task_collect_taxes_family_business_bonus_desc
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}
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triggered_desc = {
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trigger = {
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councillor_liege_has_consulted_house_bonus = yes
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}
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desc = task_collect_taxes_consulted_house_bonus_desc
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}
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triggered_desc = {
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trigger = { liege.culture = { has_cultural_parameter = bookkeeping_collect_taxes_bonus } }
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desc = task_collect_taxes_innovation_double_entry_bookkeeping_bonus_desc
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}
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desc = {
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desc = council_task_possible_side_effects
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triggered_desc = {
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trigger = {
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stewardship > mediocre_skill_rating
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}
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desc = task_collect_taxes_extra_taxes
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}
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triggered_desc = {
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trigger = {
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stewardship < high_skill_rating
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liege = {
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any_sub_realm_county = {
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steward_task_county_corruption_county_trigger = yes
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}
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}
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}
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desc = task_collect_taxes_county_corruption
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}
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}
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}
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is_valid_showing_failures_only = {
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tgp_natural_disaster_councillor_available_for_task_trigger = yes
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}
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council_owner_modifier = {
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name = task_collect_taxes_modifier
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domain_tax_mult = 1
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scale = steward_collect_taxes_total_scale
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}
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monthly_on_action = task_collect_taxes_side_effects
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ai_will_do = {
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value = 1 # Always a good backup
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if = { # Very greedy rulers prefer this over increasing Acceptance, in most cases
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limit = {
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scope:councillor_liege.ai_greed > 0
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}
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add = {
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value = scope:councillor_liege.ai_greed
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divide = 5
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}
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}
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if = {
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# Wealth Focused characters like this
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limit = {
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scope:councillor_liege = {
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has_focus = stewardship_wealth_focus
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}
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}
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add = 15
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}
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if = {
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# And those with the Tax Man perk
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limit = {
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scope:councillor_liege = {
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has_perk = tax_man_perk
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}
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}
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add = 15
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}
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if = {
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limit = {
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scope:councillor_liege.primary_title.tier >= tier_duchy
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scope:councillor_liege.gold < 100
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}
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add = 500
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}
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else_if = {
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limit = {
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scope:councillor_liege.gold < 10
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}
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add = 500
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}
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if = { # Conquerors want more money
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limit = {
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scope:councillor_liege = {
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has_variable = conqueror
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}
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}
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add = 500
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}
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}
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}
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task_develop_county = {
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position = councillor_steward
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task_type = task_type_county
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county_target = realm
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ai_county_target = domain
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task_progress = task_progress_value
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task_current_value = scope:councillor_liege.steward_develop_county_current_progress
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task_max_value = 100
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highlight_own_realm = yes
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asset = {
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icon = "gfx/interface/icons/council_task_types/task_develop_county.dds"
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background = "gfx/interface/buttons/button_round_bg.dds"
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frame = "gfx/interface/buttons/button_round_frame.dds"
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glow = "gfx/particles/halo.dds"
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}
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is_shown = {
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trigger_if = {
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limit = {
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scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
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}
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has_council_position = minister_works
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}
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}
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effect_desc = {
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desc = task_develop_county_complete_effect_desc
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desc = task_develop_county_effect_desc
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desc = {
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desc = council_task_possible_side_effects
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triggered_desc = {
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trigger = {
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stewardship > mediocre_skill_rating
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trigger_if = {
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limit = {
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exists = scope:county
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}
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scope:county = {
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NOT = { has_county_modifier = steward_task_efficient_taxation_modifier }
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}
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}
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}
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desc = task_develop_county_efficient_taxation
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}
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triggered_desc = {
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trigger = {
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stewardship > mediocre_skill_rating
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trigger_if = {
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limit = { exists = scope:county }
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scope:county = {
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county_control < full_county_control
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}
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}
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}
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desc = task_develop_county_increased_control
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}
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triggered_desc = {
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trigger = {
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stewardship < high_skill_rating
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trigger_if = {
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limit = { exists = scope:county }
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scope:county = {
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NOT = { has_county_modifier = steward_settler_resistance_modifier }
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}
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}
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}
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desc = task_develop_county_increased_control
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}
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triggered_desc = {
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trigger = {
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stewardship < high_skill_rating
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trigger_if = {
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limit = { exists = scope:county }
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scope:county = {
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NOT = { has_county_modifier = steward_construction_slowdown_modifier }
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}
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}
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}
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desc = task_develop_county_slow_construction
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}
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triggered_desc = {
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trigger = {
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stewardship < high_skill_rating
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trigger_if = {
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limit = { exists = scope:county }
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scope:county = {
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NOT = { has_county_modifier = steward_population_mismanaged_modifier }
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}
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}
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}
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desc = task_develop_county_loss_of_opinion
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}
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triggered_desc = {
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trigger = {
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stewardship < high_skill_rating
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trigger_if = {
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limit = { exists = scope:county }
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scope:county = {
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county_control > low_county_control
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}
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}
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}
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desc = task_develop_county_loss_of_control
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}
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}
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}
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is_valid_showing_failures_only = {
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tgp_natural_disaster_councillor_available_for_task_trigger = yes
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}
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# TOTAL PROGRESS MUST MATCH THE TOTAL OF THE COUNTY MODIFIERS BELOW
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# Add all new progress values to the script value steward_develop_county_total
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# Note that for Develop County, the County Modifiers apply the actual values, while progress is for player info only
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progress = {
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value = 0
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add = {
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value = steward_develop_county_base
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desc = STEWARD_PROGRESS_BASE
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}
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add = {
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value = scope:councillor.steward_develop_county_monthly_increase
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desc = SCALED_COUNCILLOR_STEWARDSHIP_VALUE
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}
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if = {
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limit = {
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scope:councillor_liege = { has_perk = planned_cultivation_perk }
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}
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add = {
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value = scope:councillor.steward_develop_county_perk_bonus_monthly_increase
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desc = DEVELOP_COUNTY_PERK_BONUS_VALUE
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}
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}
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if = {
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limit = {
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councillor_liege_has_erudition_legacy_5_perk = yes
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}
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add = {
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value = scope:councillor.steward_develop_county_erudition_bonus_monthly_increase
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desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
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}
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}
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if = {
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limit = {
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councillor_liege_has_family_business_bonus = yes
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}
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add = {
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value = scope:councillor.steward_develop_county_family_business_monthly_increase
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desc = FAMILY_BUSINESS_BONUS_VALUE
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}
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}
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if = {
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limit = {
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councillor_liege_has_consulted_house_bonus = yes
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}
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add = {
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value = scope:councillor.steward_develop_county_consulted_house_monthly_increase
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desc = CONSULTED_HOUSE_BONUS_VALUE
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}
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}
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# Relation Bonuses/Penalties
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if = { # Friend
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limit = {
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scope:councillor_liege = {
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has_relation_friend = scope:councillor
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NOT = { has_relation_best_friend = scope:councillor }
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}
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}
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add = {
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value = scope:councillor.steward_develop_county_monthly_increase_friend_bonus
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desc = COUNCILLOR_IS_YOUR_FRIEND
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}
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}
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if = { # Best Friend
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limit = {
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scope:councillor_liege = {
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has_relation_best_friend = scope:councillor
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}
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}
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add = {
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value = scope:councillor.steward_develop_county_monthly_increase_best_friend_bonus
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desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
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}
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}
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if = { # Rival
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limit = {
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scope:councillor_liege = {
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has_relation_rival = scope:councillor
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NOT = { has_relation_nemesis = scope:councillor }
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}
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}
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add = {
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value = scope:councillor.steward_develop_county_monthly_increase_rival_bonus
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desc = COUNCILLOR_IS_YOUR_RIVAL
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}
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}
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if = { # Nemesis
|
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limit = {
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scope:councillor_liege = {
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has_relation_nemesis = scope:councillor
|
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}
|
||
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}
|
||
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add = {
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value = scope:councillor.steward_develop_county_monthly_increase_nemesis_bonus
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desc = COUNCILLOR_IS_YOUR_NEMESIS
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||
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}
|
||
|
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}
|
||
|
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if = { #Tribal penalty
|
||
|
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limit = {
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||
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scope:councillor_liege = {
|
||
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should_apply_tribal_development_penalty_trigger = yes
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}
|
||
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}
|
||
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add = {
|
||
|
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value = scope:councillor.steward_develop_county_tribal_penalty
|
||
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desc = DEVELOP_COUNTY_TRIBAL_PENALTY_VALUE
|
||
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}
|
||
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}
|
||
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if = { # Development reduces the speed.
|
||
|
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limit = {
|
||
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exists = scope:county
|
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|
|
scope:county = {
|
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development_level > 0
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|
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}
|
||
|
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}
|
||
|
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add = {
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||
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value = scope:county.current_development_penalty
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desc = STEWARD_CURRENT_DEVELOPMENT_PENALTY
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}
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||
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}
|
||
|
|
|
||
|
|
if = {
|
||
|
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limit = { exists = scope:county }
|
||
|
|
multiply = {
|
||
|
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value = scope:county.development_rate_modifier
|
||
|
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desc = STEWARD_COUNTY_SPEED_MODIFIERS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Royal Architect
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { has_character_modifier = employer_booner_royal_architect_2_modifier }
|
||
|
|
OR = {
|
||
|
|
target_is_vassal_or_below = scope:target_character
|
||
|
|
this = scope:target_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
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value = 1.1
|
||
|
|
desc = employer_booner_royal_architect_2_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { has_character_modifier = employer_booner_royal_architect_3_modifier }
|
||
|
|
OR = {
|
||
|
|
target_is_vassal_or_below = scope:target_character
|
||
|
|
this = scope:target_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 1.1
|
||
|
|
desc = employer_booner_royal_architect_3_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
full_progress = steward_develop_county_full_progress
|
||
|
|
custom_other_loc = STEWARD_COUNTY_SPEED_OTHER
|
||
|
|
|
||
|
|
potential_county = {
|
||
|
|
scope:county = {
|
||
|
|
is_landless_type_title = no
|
||
|
|
development_level < max_development_level
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
is_ai = yes
|
||
|
|
exists = capital_county
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
this = scope:councillor_liege.capital_county
|
||
|
|
AND = {
|
||
|
|
holder = scope:councillor_liege
|
||
|
|
title_province = {
|
||
|
|
OR = {
|
||
|
|
terrain = oasis
|
||
|
|
terrain = farmlands
|
||
|
|
terrain = floodplains
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = vassal_directive_improve_development
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
culture = scope:councillor_liege.culture
|
||
|
|
culture = {
|
||
|
|
cultural_acceptance = { target = scope:councillor_liege.culture value >= 50 }
|
||
|
|
}
|
||
|
|
scope:councillor_liege = {
|
||
|
|
primary_title.tier < tier_duchy
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
}
|
||
|
|
culture != scope:councillor_liege.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
county_modifier = {
|
||
|
|
name = steward_develop_county_modifier
|
||
|
|
development_growth = 100
|
||
|
|
holding_build_speed = -7
|
||
|
|
#holding_build_gold_cost = -1
|
||
|
|
build_speed = -7
|
||
|
|
#build_gold_cost = -1
|
||
|
|
scale = { value = steward_develop_county_total divide = 100 }
|
||
|
|
}
|
||
|
|
|
||
|
|
county_modifier = {
|
||
|
|
name = steward_develop_county_current_development_modifier
|
||
|
|
development_growth = 100
|
||
|
|
scale = { value = scope:councillor.current_development_penalty divide = 100 }
|
||
|
|
}
|
||
|
|
|
||
|
|
county_modifier = {
|
||
|
|
name = steward_develop_county_tribal_penalty_modifier
|
||
|
|
development_growth = 100
|
||
|
|
scale = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
should_apply_tribal_development_penalty_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = scope:councillor.steward_develop_county_tribal_penalty
|
||
|
|
divide = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_start_task_county = {
|
||
|
|
# save current development_level for catalyst purpose
|
||
|
|
if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
set_variable = {
|
||
|
|
name = current_development_level
|
||
|
|
value = development_level
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_finish_task_county = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = {
|
||
|
|
development_level = max_development_level
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:councillor_liege = {
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
start_default_task = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
monthly_on_action = task_develop_county_side_effects
|
||
|
|
|
||
|
|
on_monthly_county = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
# Check development level progress
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
exists = scope:county.var:current_development_level
|
||
|
|
scope:county = {
|
||
|
|
floored_development_value > floored_current_development_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
set_variable = {
|
||
|
|
name = current_development_level
|
||
|
|
value = development_level
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:councillor_liege = {
|
||
|
|
if = { # Try to make relevant AI's focus on Acceptance
|
||
|
|
limit = {
|
||
|
|
exists = primary_title
|
||
|
|
primary_title.tier >= tier_kingdom
|
||
|
|
any_sub_realm_county = {
|
||
|
|
culture = {
|
||
|
|
cultural_acceptance = { target = scope:councillor_liege.culture value < 52 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
NOT = {
|
||
|
|
has_focus = stewardship_domain_focus
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_character_flag = {
|
||
|
|
flag = no_ai_increase_development
|
||
|
|
years = 15
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add_character_flag = {
|
||
|
|
flag = no_ai_increase_development
|
||
|
|
years = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Struggle Catalyst
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
# target someone from diff faith or culture
|
||
|
|
scope:county = {
|
||
|
|
NAND = {
|
||
|
|
faith = scope:councillor_liege.faith
|
||
|
|
culture = scope:councillor_liege.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
phase_has_catalyst = catalyst_improve_development_vassal_diff_faith_culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:councillor_liege = {
|
||
|
|
every_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
activate_struggle_catalyst = {
|
||
|
|
catalyst = catalyst_improve_development_vassal_diff_faith_culture
|
||
|
|
character = scope:councillor_liege
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Struggle Parameter
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:county.culture != scope:councillor_liege.culture
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
has_struggle_phase_parameter = gain_acceptance_when_developing_other_culture_county
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county.culture = {
|
||
|
|
save_scope_as = current_culture
|
||
|
|
change_cultural_acceptance = {
|
||
|
|
target = scope:councillor_liege.culture
|
||
|
|
value = miniscule_cultural_acceptance_value
|
||
|
|
desc = cultural_acceptance_gain_from_phase_effects
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = { # fallback for previous save: the effect would trigger a month later
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
set_variable = {
|
||
|
|
name = current_development_level
|
||
|
|
value = development_level
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor = {
|
||
|
|
is_performing_council_task = task_develop_county
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10000 # Always keep going if this is already chosen
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
# Don't do this too often
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { has_character_flag = no_ai_increase_development }
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege.gold >= steward_increase_development_value
|
||
|
|
}
|
||
|
|
add = 300
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege.gold < 10
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
|
||
|
|
# AI directive
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = vassal_directive_improve_development
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50000
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
task_promote_culture = {
|
||
|
|
position = councillor_steward
|
||
|
|
|
||
|
|
task_type = task_type_county
|
||
|
|
county_target = realm
|
||
|
|
ai_county_target = realm
|
||
|
|
task_progress = task_progress_percentage
|
||
|
|
restart_on_finish = yes
|
||
|
|
highlight_own_realm = yes
|
||
|
|
|
||
|
|
asset = {
|
||
|
|
icon = "gfx/interface/icons/council_task_types/task_promote_culture.dds"
|
||
|
|
background = "gfx/interface/buttons/button_round_bg.dds"
|
||
|
|
frame = "gfx/interface/buttons/button_round_frame.dds"
|
||
|
|
glow = "gfx/particles/halo.dds"
|
||
|
|
}
|
||
|
|
|
||
|
|
effect_desc = {
|
||
|
|
desc = {
|
||
|
|
desc = task_promote_culture_effect_desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
any_vassal = {
|
||
|
|
vassal_stance = minority
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = minority_disapproves_conversion_tooltip
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
culture != scope:councillor_liege.culture
|
||
|
|
}
|
||
|
|
NOT = {
|
||
|
|
scope:councillor_liege.culture = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:county.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = { always = no }
|
||
|
|
}
|
||
|
|
desc = task_promote_culture_acceptance_effect_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = {
|
||
|
|
desc = council_task_possible_side_effects
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > mediocre_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOT = { has_county_modifier = steward_task_efficient_taxation_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_promote_culture_improve_county_opinion
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > mediocre_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOT = { has_county_modifier = steward_task_efficient_taxation_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_promote_culture_increased_taxes
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > mediocre_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOT = { has_county_modifier = steward_task_efficient_taxation_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_promote_culture_increased_levies
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship < high_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOT = { has_county_modifier = steward_settler_resistance_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_promote_culture_resistance_to_settlers
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship < high_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOT = { has_county_modifier = steward_settler_resistance_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_promote_culture_resistance_to_administration
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
progress = {
|
||
|
|
value = 0
|
||
|
|
add = {
|
||
|
|
value = steward_promote_culture_base
|
||
|
|
desc = STEWARD_PROGRESS_BASE
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_promote_culture_monthly_increase
|
||
|
|
desc = SCALED_COUNCILLOR_STEWARDSHIP_VALUE
|
||
|
|
}
|
||
|
|
|
||
|
|
add = steward_promote_culture_contextual_bonuses
|
||
|
|
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = {
|
||
|
|
development_level > 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:county.promote_culture_development_penalty
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = {
|
||
|
|
county_control <= 25
|
||
|
|
county_control >= 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 0.3
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_LOW_CONTROL_PENALTY
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = {
|
||
|
|
county_control <= 50
|
||
|
|
county_control > 25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 0.5
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_MEDIUM_CONTROL_PENALTY
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = {
|
||
|
|
county_control <= 75
|
||
|
|
county_control > 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 0.7
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_PENALTY
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = {
|
||
|
|
county_control <= 100
|
||
|
|
county_control > 75
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 1.2
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_BONUS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
scope:county = {
|
||
|
|
county_control > 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 1.5
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_ABSOLUTE_CONTROL_BONUS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#####
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county.title_province
|
||
|
|
scope:county.title_province = {
|
||
|
|
OR = {
|
||
|
|
terrain = jungle
|
||
|
|
terrain = mountains
|
||
|
|
terrain = desert
|
||
|
|
terrain = desert_mountains
|
||
|
|
terrain = taiga
|
||
|
|
terrain = wetlands
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 0.4
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_HIGH_TERRAIN_PENALTY
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Development reduces the speed. Should be the last non-multiply modifier applied to avoid negative values
|
||
|
|
limit = {
|
||
|
|
exists = scope:county.title_province
|
||
|
|
scope:county.title_province = {
|
||
|
|
OR = {
|
||
|
|
terrain = floodplains
|
||
|
|
terrain = drylands
|
||
|
|
terrain = steppe
|
||
|
|
terrain = forest
|
||
|
|
terrain = hills
|
||
|
|
terrain = tells
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 0.5
|
||
|
|
desc = STEWARD_PROMOTE_CULTURE_LOW_TERRAIN_PENALTY
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Conversion speed game rules
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_game_rule = slower_culture_conversion_speed
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = slower_game_rule_value
|
||
|
|
desc = GAME_RULE_SLOWER_REASON
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_game_rule = significantly_slower_culture_conversion_speed
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = significantly_slower_game_rule_value
|
||
|
|
desc = GAME_RULE_SIGNIFICANTLY_SLOWER_REASON
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_game_rule = significantly_faster_culture_conversion_speed
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = significantly_faster_game_rule_value
|
||
|
|
desc = GAME_RULE_SIGNIFICANTLY_FASTER_REASON
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_game_rule = faster_culture_conversion_speed
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = faster_game_rule_value
|
||
|
|
desc = GAME_RULE_FASTER_REASON
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Faster conversion for FP2 Hostility ending, if county is in Iberia and culture was involved
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_in_global_list = {
|
||
|
|
variable = fp2_struggle_ending_culture_list
|
||
|
|
this = scope:county.culture
|
||
|
|
}
|
||
|
|
scope:county.title_province = { geographical_region = world_europe_west_iberia }
|
||
|
|
scope:councillor.liege.house = {
|
||
|
|
OR = {
|
||
|
|
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
|
||
|
|
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = fp2_struggle_hostility_conversion_value
|
||
|
|
desc = fp2_struggle_hostility_culture_conversion_task_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_modifier = devoted_to_tradition_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 1.25
|
||
|
|
desc = bp2_devoted_to_tradition_modifier_conversion_task_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_title = title:c_byzantion
|
||
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 1.25
|
||
|
|
desc = pandidakterion_university_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:county = { has_county_modifier = improve_promote_culture_modifier }
|
||
|
|
scope:councillor_liege = scope:county.holder.top_liege
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = 1.20
|
||
|
|
desc = improve_promote_culture_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
potential_county = {
|
||
|
|
scope:county = {
|
||
|
|
is_landless_type_title = no
|
||
|
|
culture != scope:councillor_liege.culture
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { has_variable = hold_court_8130_culture_block }
|
||
|
|
}
|
||
|
|
custom_tooltip = {
|
||
|
|
text = hold_court_8130_conversion_tt
|
||
|
|
culture != scope:councillor_liege.var:hold_court_8130_culture_block
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
is_ai = yes
|
||
|
|
NAND = { # AI Directives override this
|
||
|
|
has_character_flag = vassal_directive_convert_culture
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
NAND = { # Princes in the HRE tend to not convert each other's cultures
|
||
|
|
exists = title:e_hre.holder
|
||
|
|
scope:councillor_liege.top_liege = title:e_hre.holder
|
||
|
|
OR = {
|
||
|
|
scope:councillor_liege.culture = culture:czech
|
||
|
|
scope:councillor_liege.culture = { has_cultural_pillar = heritage_central_germanic }
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:czech
|
||
|
|
scope:county.culture = { has_cultural_pillar = heritage_central_germanic }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
NOT = { # Do not eliminate the Basques
|
||
|
|
scope:county.culture = {
|
||
|
|
this = culture:basque
|
||
|
|
any_culture_county = {
|
||
|
|
count <= 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:councillor_liege = {
|
||
|
|
OR = {
|
||
|
|
NOT = {
|
||
|
|
scope:county.culture = {
|
||
|
|
cultural_acceptance = { target = scope:councillor_liege.culture value >= 50 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
this = title:c_maragha
|
||
|
|
culture = culture:turkish
|
||
|
|
}
|
||
|
|
culture = { # All AI's are motivated to spread new Hybrid/Divergent cultures
|
||
|
|
OR = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
is_divergent_culture = yes
|
||
|
|
}
|
||
|
|
NOT = { # Leave the Welsh alone!
|
||
|
|
this = culture:anglo_saxon
|
||
|
|
}
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:county.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
culture = { # Small cultures want to grow a bit
|
||
|
|
any_culture_county = {
|
||
|
|
count < 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county.culture = { # 'dead' small cultures can go away
|
||
|
|
OR = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
is_divergent_culture = yes
|
||
|
|
}
|
||
|
|
any_culture_county = {
|
||
|
|
count < 10
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
NOT = { exists = culture_head }
|
||
|
|
any_culture_county = {
|
||
|
|
count < 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# Scottish rulers should convert counties of 'old' cultures to the new one.
|
||
|
|
culture = culture:scottish
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:gaelic
|
||
|
|
scope:county.culture = culture:cumbrian
|
||
|
|
scope:county.culture = culture:pictish
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# English rulers should convert counties of 'old' cultures to the new one.
|
||
|
|
culture = culture:english
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:norman
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# German rulers want to convert the polabians
|
||
|
|
culture = { has_cultural_pillar = heritage_central_germanic }
|
||
|
|
scope:county.culture = culture:polabian
|
||
|
|
NOT = { scope:councillor_liege.primary_title = title:e_hre }
|
||
|
|
}
|
||
|
|
|
||
|
|
AND = {
|
||
|
|
# Japanese rulers should convert Emishi counties
|
||
|
|
culture = culture:japanese
|
||
|
|
scope:county.culture = culture:emishi
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
is_independent_ruler = yes
|
||
|
|
primary_title.tier > tier_county
|
||
|
|
culture = { # All AI's are motivated to spread new Hybrid/Divergent cultures
|
||
|
|
OR = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
is_divergent_culture = yes
|
||
|
|
}
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:county.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
culture = { # Small cultures want to grow a bit
|
||
|
|
any_culture_county = {
|
||
|
|
count < 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county.culture = { # 'dead' small cultures can go away
|
||
|
|
OR = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
is_divergent_culture = yes
|
||
|
|
}
|
||
|
|
any_culture_county = {
|
||
|
|
count < 10
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
NOT = { exists = culture_head }
|
||
|
|
any_culture_county = {
|
||
|
|
count < 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
culture = { # Imperious cultures want to grow to a certain size
|
||
|
|
culture_head ?= {
|
||
|
|
is_independent_ruler = yes
|
||
|
|
highest_held_title_tier >= tier_kingdom
|
||
|
|
sub_realm_size >= 30
|
||
|
|
}
|
||
|
|
any_culture_county = {
|
||
|
|
count < 35
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# Scottish rulers should convert counties of 'old' cultures to the new one.
|
||
|
|
culture = culture:scottish
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:gaelic
|
||
|
|
scope:county.culture = culture:cumbrian
|
||
|
|
scope:county.culture = culture:pictish
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# English rulers should convert counties of 'old' cultures to the new one.
|
||
|
|
culture = culture:english
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:norman
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# German rulers want to convert the polabians
|
||
|
|
culture = { has_cultural_pillar = heritage_central_germanic }
|
||
|
|
scope:county.culture = culture:polabian
|
||
|
|
NOT = { scope:councillor_liege.primary_title = title:e_hre }
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# Japanese rulers should convert Emishi counties
|
||
|
|
culture = culture:japanese
|
||
|
|
scope:county.culture = culture:emishi
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:county = {
|
||
|
|
any_neighboring_county = {
|
||
|
|
culture = scope:councillor_liege.culture # The AI only wants to convert counties bordering their own culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = { # The English want to convert the Anglo Saxons and Cumbrians
|
||
|
|
scope:councillor_liege.culture = culture:english
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:cumbrian
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = { # The Scots want to convert the Anglo Saxons, Cumbrians and Gaelic
|
||
|
|
scope:councillor_liege.culture = culture:scottish
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:gaelic
|
||
|
|
scope:county.culture = culture:cumbrian
|
||
|
|
scope:county.culture = culture:pictish
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = { # The Gaels want to convert the Picts and Cumbrians
|
||
|
|
scope:councillor_liege.culture = culture:gaelic
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:cumbrian
|
||
|
|
scope:county.culture = culture:pictish
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = { # The modern scandinavians want to convert the Norse
|
||
|
|
OR = {
|
||
|
|
scope:councillor_liege.culture = culture:swedish
|
||
|
|
scope:councillor_liege.culture = culture:danish
|
||
|
|
scope:councillor_liege.culture = culture:norwegian
|
||
|
|
}
|
||
|
|
scope:county.culture = culture:norse
|
||
|
|
}
|
||
|
|
AND = { # The Portuguese should want to convert Suebi
|
||
|
|
scope:councillor_liege.culture = culture:portuguese
|
||
|
|
scope:county.culture = culture:suebi
|
||
|
|
}
|
||
|
|
AND = { # The Iberians want to convert Visigothic
|
||
|
|
scope:councillor_liege.culture = { has_cultural_pillar = heritage_iberian }
|
||
|
|
NOT = { scope:councillor_liege.culture = culture:portuguese }
|
||
|
|
scope:county.culture = culture:visigothic
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# German rulers want to convert the polabians
|
||
|
|
scope:councillor_liege.culture = { has_cultural_pillar = heritage_central_germanic }
|
||
|
|
scope:county.culture = culture:polabian
|
||
|
|
NOT = { scope:councillor_liege.primary_title = title:e_hre }
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
# Japanese rulers should convert Emishi counties
|
||
|
|
scope:councillor_liege.culture = culture:japanese
|
||
|
|
scope:county.culture = culture:emishi
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = { # But AI Directives should still try to look pretty
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
is_ai = yes
|
||
|
|
has_character_flag = vassal_directive_convert_culture
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:county = {
|
||
|
|
any_neighboring_county = {
|
||
|
|
culture = scope:councillor_liege.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
any_neighboring_county = {
|
||
|
|
culture = scope:councillor_liege.culture # The AI only wants to convert counties bordering their own culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
always = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_finish_task_county = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = {
|
||
|
|
culture = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:county.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
top_liege != this
|
||
|
|
}
|
||
|
|
add_character_flag = {
|
||
|
|
flag = no_ai_culture_convert
|
||
|
|
years = 60
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add_character_flag = {
|
||
|
|
flag = no_ai_culture_convert
|
||
|
|
years = 30
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = {
|
||
|
|
scope:councillor_liege.culture = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:county.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
culture = {
|
||
|
|
change_cultural_acceptance = {
|
||
|
|
target = scope:councillor_liege.culture
|
||
|
|
value = culture_conversion_acceptance_impact
|
||
|
|
desc = cultural_acceptance_loss_promote_culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
set_county_culture = scope:councillor_liege.culture
|
||
|
|
}
|
||
|
|
scope:councillor = {
|
||
|
|
start_default_task = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
monthly_on_action = task_promote_culture_side_effects
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor = {
|
||
|
|
is_performing_council_task = task_promote_culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10000 # Always keep going if this is already chosen
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
gold > 0
|
||
|
|
OR = {
|
||
|
|
gold >= steward_convert_culture_value
|
||
|
|
AND = {
|
||
|
|
culture = culture:scottish
|
||
|
|
top_liege.primary_title = title:k_scotland
|
||
|
|
capital_county.kingdom = title:k_scotland
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
culture = culture:english
|
||
|
|
top_liege.primary_title = title:k_england
|
||
|
|
capital_county.kingdom = title:k_england
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
culture = { has_cultural_pillar = heritage_central_germanic }
|
||
|
|
top_liege.primary_title = title:e_hre
|
||
|
|
OR = {
|
||
|
|
capital_county.kingdom = title:k_sorbia
|
||
|
|
capital_county.kingdom = title:k_east_francia
|
||
|
|
capital_county.kingdom = title:k_saxony
|
||
|
|
capital_county.kingdom = title:k_pomerania
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
culture = culture:japanese
|
||
|
|
capital_county.empire = title:e_japan
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
culture = {
|
||
|
|
OR = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
is_divergent_culture = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_realm_county = {
|
||
|
|
culture = {
|
||
|
|
save_temporary_scope_as = culture_check
|
||
|
|
scope:councillor_liege.culture = {
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:culture_check
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
culture = { # Small cultures want to grow a bit
|
||
|
|
any_culture_county = {
|
||
|
|
count < 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
culture = { # Imperious cultures want to grow to a certain size
|
||
|
|
culture_head ?= {
|
||
|
|
is_independent_ruler = yes
|
||
|
|
highest_held_title_tier >= tier_kingdom
|
||
|
|
sub_realm_size >= 30
|
||
|
|
}
|
||
|
|
NOR = {
|
||
|
|
has_cultural_pillar = ethos_egalitarian
|
||
|
|
has_cultural_tradition = tradition_xenophilic
|
||
|
|
}
|
||
|
|
any_culture_county = {
|
||
|
|
count < 35
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 500
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege.culture = {
|
||
|
|
has_cultural_parameter = less_likely_to_promote_culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -250
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
culture = {
|
||
|
|
OR = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
is_divergent_culture = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_sub_realm_county = {
|
||
|
|
culture = {
|
||
|
|
save_temporary_scope_as = culture_check
|
||
|
|
scope:councillor_liege.culture = {
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:culture_check
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 200
|
||
|
|
}
|
||
|
|
# Motivate the AI with an escalation agenda to take this task
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = agenda_towards_escalation
|
||
|
|
}
|
||
|
|
add = 500
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = agenda_towards_deescalation
|
||
|
|
}
|
||
|
|
add = -250
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
# Don't do this too often
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = no_ai_culture_convert
|
||
|
|
NAND = { # ignore it if in Hostility with escalation
|
||
|
|
has_character_flag = agenda_towards_escalation
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
is_struggle_type = iberian_struggle
|
||
|
|
is_struggle_phase = struggle_iberia_phase_hostility
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
# Interrupt this task if you're bankrupt
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
gold < -50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
|
||
|
|
# AI directive
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = vassal_directive_convert_culture
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50000
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# This task is referenced from code so as to hook into the culture acceptance gain
|
||
|
|
# Its progress rate will be applied between the owner's culture and the culture of the county
|
||
|
|
task_accept_culture = {
|
||
|
|
position = councillor_steward
|
||
|
|
|
||
|
|
task_type = task_type_county
|
||
|
|
county_target = realm
|
||
|
|
ai_county_target = realm
|
||
|
|
highlight_own_realm = yes
|
||
|
|
task_progress = task_progress_infinite
|
||
|
|
|
||
|
|
asset = {
|
||
|
|
icon = "gfx/interface/icons/council_task_types/task_accept_culture.dds"
|
||
|
|
background = "gfx/interface/buttons/button_round_bg.dds"
|
||
|
|
frame = "gfx/interface/buttons/button_round_frame.dds"
|
||
|
|
glow = "gfx/particles/halo.dds"
|
||
|
|
}
|
||
|
|
|
||
|
|
effect_desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = { exists = scope:province }
|
||
|
|
desc = task_accept_culture_desc
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_base_desc
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_base_value_desc
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
top_liege = this
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_independent_desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
has_court_type = court_administrative
|
||
|
|
court_grandeur_current_level >= 4
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_court_type_desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_customs_legacy_perk = yes
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_customs_bonus_desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_erudition_bonus_desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_family_business_bonus = yes
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_family_business_bonus_desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
councillor_liege_has_consulted_house_bonus = yes
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_consulted_house_bonus_desc
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
exists = scope:county
|
||
|
|
culture = scope:county.culture
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_same_culture_desc
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_other_desc
|
||
|
|
desc = council_task_possible_side_effects
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > mediocre_skill_rating
|
||
|
|
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_loss_of_control
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > mediocre_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:county
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
NOT = { has_county_modifier = steward_accept_culture_reduced_taxes_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_reduced_tax_income
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship < high_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOR = {
|
||
|
|
has_county_modifier = steward_accept_culture_reduced_development_spread_modifier
|
||
|
|
has_county_modifier = steward_accept_culture_increased_development_spread_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_reduced_development_growth
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > average_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOR = {
|
||
|
|
has_county_modifier = steward_accept_culture_reduced_development_spread_modifier
|
||
|
|
has_county_modifier = steward_accept_culture_increased_development_spread_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_increased_development_growth
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > average_skill_rating
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = scope:county }
|
||
|
|
scope:county = {
|
||
|
|
NOT = { has_county_modifier = steward_accept_culture_increased_opinion_modifier }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_increased_opinion
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > average_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_accept_culture_acceptance_boost
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
highest_held_title_tier >= tier_duchy
|
||
|
|
}
|
||
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
progress = {
|
||
|
|
value = 0
|
||
|
|
add = {
|
||
|
|
value = task_accept_culture_base_progress
|
||
|
|
desc = STEWARD_PROGRESS_BASE
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_yearly_increase
|
||
|
|
desc = SCALED_COUNCILLOR_STEWARDSHIP_VALUE
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor.culture = scope:county.culture
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_yearly_increase_same_culture_bonus
|
||
|
|
desc = COUNCILLOR_SAME_CULTURE_AS_TARGET
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_customs_legacy_perk = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_customs_bonus_yearly_increase
|
||
|
|
desc = CUSTOMS_DYNASTY_PERK_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_erudition_bonus_yearly_increase
|
||
|
|
desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_family_business_bonus = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_promote_culture_family_business_bonus
|
||
|
|
desc = FAMILY_BUSINESS_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Relation Bonuses/Penalties
|
||
|
|
if = { # Friend
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_friend = scope:councillor
|
||
|
|
NOT = { has_relation_best_friend = scope:councillor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_yearly_increase_friend_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_FRIEND
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Best Friend
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_best_friend = scope:councillor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_yearly_increase_best_friend_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Rival
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_rival = scope:councillor
|
||
|
|
NOT = { has_relation_nemesis = scope:councillor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_yearly_increase_rival_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_RIVAL
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Nemesis
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_nemesis = scope:councillor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_accept_culture_yearly_increase_nemesis_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_NEMESIS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Independent Ruler
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
top_liege = this
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = steward_accept_culture_yearly_increase_independent_bonus
|
||
|
|
desc = COUNCILLOR_LIEGE_IS_INDEPENDENT
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = { # Court Type bonus
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
has_court_type = court_administrative
|
||
|
|
court_grandeur_current_level >= 4
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = steward_accept_culture_court_type_bonus
|
||
|
|
desc = COUNCILLOR_LIEGE_HAS_COURT_TYPE_BONUS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = { # Wayfarer Bonus
|
||
|
|
limit = {
|
||
|
|
liege = { has_perk = of_the_people_perk }
|
||
|
|
}
|
||
|
|
multiply = 1.3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
potential_county = {
|
||
|
|
scope:county = {
|
||
|
|
is_landless_type_title = no
|
||
|
|
culture != scope:councillor_liege.culture
|
||
|
|
NOT = {
|
||
|
|
culture = {
|
||
|
|
cultural_acceptance = { target = scope:councillor_liege.culture value >= 100 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { is_ai = yes }
|
||
|
|
}
|
||
|
|
NAND = {
|
||
|
|
# Scottish rulers should convert counties of 'old' cultures to the new one.
|
||
|
|
scope:councillor_liege.culture = culture:scottish
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:gaelic
|
||
|
|
scope:county.culture = culture:cumbrian
|
||
|
|
scope:county.culture = culture:pictish
|
||
|
|
}
|
||
|
|
}
|
||
|
|
NAND = {
|
||
|
|
# English rulers should convert counties of 'old' cultures to the new one.
|
||
|
|
scope:councillor_liege.culture = culture:english
|
||
|
|
OR = {
|
||
|
|
scope:county.culture = culture:anglo_saxon
|
||
|
|
scope:county.culture = culture:norman
|
||
|
|
}
|
||
|
|
}
|
||
|
|
NAND = {
|
||
|
|
# German rulers want to convert the polabians
|
||
|
|
scope:councillor_liege.culture = { has_cultural_pillar = heritage_central_germanic }
|
||
|
|
scope:county.culture = culture:polabian
|
||
|
|
NOT = { scope:councillor_liege.primary_title = title:e_hre }
|
||
|
|
}
|
||
|
|
NAND = {
|
||
|
|
# Japanese rulers should convert Emishi counties
|
||
|
|
scope:councillor_liege.culture = culture:japanese
|
||
|
|
scope:county.culture = culture:emishi
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
this = scope:councillor_liege.capital_county
|
||
|
|
scope:councillor_liege.capital_county = {
|
||
|
|
OR = {
|
||
|
|
culture = scope:councillor_liege.culture
|
||
|
|
culture = {
|
||
|
|
cultural_acceptance = { target = scope:councillor_liege.culture value >= 50 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
monthly_on_action = task_accept_culture_side_effects
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
value = 1
|
||
|
|
|
||
|
|
if = {
|
||
|
|
# Prefer this over Collecting Taxes if you have some money
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege.gold >= steward_increase_development_value
|
||
|
|
}
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
# Compassionate rulers like doing this
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege.ai_compassion > 0
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor_liege.ai_compassion
|
||
|
|
divide = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
# And those with the Open Minded perk
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_perk = open_minded_perk
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 15
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
# And the norse!
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
culture = culture:norse
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 15
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
# Rulers with a capital culture that isn't particularly accepted like this if they have some more counties in their realm of the culture
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
capital_county ?= {
|
||
|
|
save_temporary_scope_as = county_check
|
||
|
|
NOR = {
|
||
|
|
culture = scope:councillor_liege.culture
|
||
|
|
scope:councillor_liege.culture = {
|
||
|
|
OR = {
|
||
|
|
is_hybrid_culture = yes
|
||
|
|
is_divergent_culture = yes
|
||
|
|
}
|
||
|
|
any_parent_culture = {
|
||
|
|
this = scope:county_check.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
culture = {
|
||
|
|
cultural_acceptance = { target = scope:councillor_liege.culture value >= 50 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_sub_realm_county = {
|
||
|
|
count >= 3
|
||
|
|
culture = scope:councillor_liege.capital_county.culture
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 300
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
# More likely for independent rulers
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
top_liege = this
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
# More likely for xenophiles
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
culture = {
|
||
|
|
OR = {
|
||
|
|
has_cultural_tradition = tradition_xenophilic
|
||
|
|
has_cultural_tradition = tradition_fp2_malleable_subjects
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
# Interrupt this task if you're bankrupt
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
gold < -50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
|
||
|
|
# AI directive
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_flag = vassal_directive_improve_cultural_acceptance
|
||
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50000
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
task_convince_dejure = {
|
||
|
|
position = councillor_steward
|
||
|
|
|
||
|
|
task_type = task_type_county
|
||
|
|
county_target = neighbor_land
|
||
|
|
ai_county_target = neighbor_land
|
||
|
|
task_progress = task_progress_percentage
|
||
|
|
|
||
|
|
asset = {
|
||
|
|
icon = "gfx/interface/icons/council_task_types/task_convince_dejure.dds"
|
||
|
|
background = "gfx/interface/buttons/button_round_bg.dds"
|
||
|
|
frame = "gfx/interface/buttons/button_round_frame.dds"
|
||
|
|
glow = "gfx/particles/halo.dds"
|
||
|
|
}
|
||
|
|
|
||
|
|
effect_desc = {
|
||
|
|
desc = {
|
||
|
|
desc = task_convince_dejure_effect_desc
|
||
|
|
desc = council_task_possible_side_effects
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship > mediocre_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_convince_dejure_gain_prestige
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship < high_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_convince_dejure_lose_prestige
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
stewardship < high_skill_rating
|
||
|
|
}
|
||
|
|
desc = task_convince_dejure_diplomatic_blunder
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
}
|
||
|
|
|
||
|
|
progress = {
|
||
|
|
value = 0
|
||
|
|
add = {
|
||
|
|
value = steward_convince_dejure_base
|
||
|
|
desc = STEWARD_PROGRESS_BASE
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_convince_dejure_monthly_increase
|
||
|
|
desc = SCALED_COUNCILLOR_STEWARDSHIP_VALUE
|
||
|
|
}
|
||
|
|
#CGV bonuses/maluses
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 7
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0.1
|
||
|
|
desc = steward_convince_dejure_cg_bonus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 8
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0.2
|
||
|
|
desc = steward_convince_dejure_cg_bonus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 9
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0.3
|
||
|
|
desc = steward_convince_dejure_cg_bonus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
court_grandeur_current_level = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 0.4
|
||
|
|
desc = steward_convince_dejure_cg_bonus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:county.holder.top_liege = {
|
||
|
|
court_grandeur_current_level = 7
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = -0.1
|
||
|
|
desc = steward_convince_dejure_cg_malus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:county.holder.top_liege = {
|
||
|
|
court_grandeur_current_level = 8
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = -0.2
|
||
|
|
desc = steward_convince_dejure_cg_malus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:county.holder.top_liege = {
|
||
|
|
court_grandeur_current_level = 9
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = -0.3
|
||
|
|
desc = steward_convince_dejure_cg_malus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:county.holder.top_liege = {
|
||
|
|
court_grandeur_current_level = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = -0.4
|
||
|
|
desc = steward_convince_dejure_cg_malus_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Relation Bonuses/Penalties
|
||
|
|
if = { # Friend
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_friend = scope:councillor
|
||
|
|
NOT = { has_relation_best_friend = scope:councillor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_convince_dejure_monthly_increase_friend_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_FRIEND
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Best Friend
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_best_friend = scope:councillor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_convince_dejure_monthly_increase_best_friend_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Rival
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_rival = scope:councillor
|
||
|
|
NOT = { has_relation_nemesis = scope:councillor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_convince_dejure_monthly_increase_rival_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_RIVAL
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = { # Nemesis
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_relation_nemesis = scope:councillor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:councillor.steward_convince_dejure_monthly_increase_nemesis_bonus
|
||
|
|
desc = COUNCILLOR_IS_YOUR_NEMESIS
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = steward_convince_dejure_erudition_bonus
|
||
|
|
desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_family_business_bonus = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = steward_convince_dejure_family_business_bonus
|
||
|
|
desc = FAMILY_BUSINESS_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
councillor_liege_has_consulted_house_bonus = yes
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = steward_convince_dejure_consulted_house_bonus
|
||
|
|
desc = CONSULTED_HOUSE_BONUS_VALUE
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid_showing_failures_only = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
#Unlocked at Court Grandeur level 6
|
||
|
|
court_grandeur_current_level >= 6
|
||
|
|
}
|
||
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
potential_county = {
|
||
|
|
scope:county = { is_landless_type_title = no }
|
||
|
|
custom_tooltip = {
|
||
|
|
text = steward_convince_dejure_potential_county_tt
|
||
|
|
scope:councillor_liege = {
|
||
|
|
any_held_title = {
|
||
|
|
any_in_de_jure_hierarchy = {
|
||
|
|
tier = tier_county
|
||
|
|
NOT = {
|
||
|
|
has_county_modifier = steward_de_jure_denied_modifier
|
||
|
|
}
|
||
|
|
this = scope:county
|
||
|
|
holder = {
|
||
|
|
NOT = {
|
||
|
|
target_is_liege_or_above = scope:councillor_liege
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
custom_tooltip = steward_convince_dejure_potential_county_tt_2
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { is_ai = yes }
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
top_liege = this
|
||
|
|
scope:councillor_liege.primary_title.tier > tier_county
|
||
|
|
}
|
||
|
|
scope:county = {
|
||
|
|
any_neighboring_county = {
|
||
|
|
holder.top_liege = scope:councillor_liege # The AI only wants to convince counties bordering their own land
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_finish_task_county = {
|
||
|
|
scope:councillor = {
|
||
|
|
start_default_task = yes
|
||
|
|
}
|
||
|
|
scope:councillor_liege = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
top_liege != this
|
||
|
|
}
|
||
|
|
add_character_flag = {
|
||
|
|
flag = no_de_jure_convince
|
||
|
|
years = 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add_character_flag = {
|
||
|
|
flag = no_de_jure_convince
|
||
|
|
years = 20
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:county.holder.top_liege = {
|
||
|
|
trigger_event = steward_task.0001
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
monthly_on_action = task_convince_dejure_side_effects
|
||
|
|
|
||
|
|
ai_will_do = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor = {
|
||
|
|
is_performing_council_task = task_convince_dejure
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10000 # Always keep going if this is already chosen
|
||
|
|
}
|
||
|
|
# increase likelyhood with court grandeur level
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_modifier = court_grandeur_level_6
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_modifier = court_grandeur_level_7
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 150
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_modifier = court_grandeur_level_8
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 200
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_modifier = court_grandeur_level_9
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 250
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = {
|
||
|
|
has_character_modifier = court_grandeur_level_10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 300
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
# Don't do this too often
|
||
|
|
limit = {
|
||
|
|
scope:councillor_liege = { has_character_flag = no_de_jure_convince }
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|