N3OW/common/artifacts/visuals/00_court_artifacts.txt

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chest = {
icon = "artifact_chest.dds"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = ep1_indian_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = ep1_indian_chest_fancy_01_b_entity
}
}
diwan = {
icon = "artifact_indian_divan.dds"
asset = ep1_indian_diwan_entity
asset = ep1_indian_diwan_b_entity
}
table = {
icon = "artifact_mena_table.dds"
asset = ep1_mena_table_entity
asset = ep1_mena_table_b_entity
}
cabinet = {
icon = "artifact_cabinet.dds"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_cabinet_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_cabinet_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_cabinet_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_cabinet_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = ep1_mediterranean_cabinet_fancy_01_a_entity
}
}
throne = {
icon = "artifact_throneroom.dds"
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_indian_throne_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_throne_fancy_01_a_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mediterranean_throne_basic_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_throne_fancy_01_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mena_throne_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_throne_fancy_01_a_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_throne_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_throne_basic_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_throne_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_throne_fancy_01_b_entity
}
# FP2: Iberian throne
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
artifact_high_rarity_trigger = yes
}
reference = fp2_iberian_fancy_throne_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
scope:owner = {
highest_held_title_tier = tier_hegemony
}
}
reference = ep4_chinese_throne_02_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
scope:owner = {
highest_held_title_tier <= tier_empire
}
}
reference = ep1_indian_throne_fancy_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
reference = ep1_indian_throne_fancy_01_a_entity
}
}
tapestry = {
icon = "artifact_tapestry.dds"
default_type = wall_big
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_02_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_02_c_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_03_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_03_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_tapestry_04_a_entity
}
# MEDI
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_byzantine_tapestry_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_byzantine_tapestry_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_byzantine_tapestry_01_c_entity
}
#INDIAN
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_tapestry_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_tapestry_02_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_tapestry_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_tapestry_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_tapestry_02_a_entity
}
#INDIAN
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
}
}
reference = ep1_indian_tapestry_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
}
}
reference = ep1_indian_tapestry_02_a_entity
}
}
small_animal_hide = {
default_type = wall_small
icon = "artifact_animal_hide.dds"
asset = { #tan
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_cat
has_artifact_feature = animal_hide_type_dog
has_artifact_feature = animal_hide_type_rabbit
}
}
}
reference = ep1_generic_animal_hide_small_01_a_entity
}
asset = { #white
trigger = { scope:legendary = yes }
reference = ep1_generic_animal_hide_small_01_b_entity
}
asset = { #brown
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_cat
has_artifact_feature = animal_hide_type_hare
has_artifact_feature = animal_hide_type_roe
has_artifact_feature = animal_hide_type_gazelle
}
}
}
reference = ep1_generic_animal_hide_small_01_c_entity
}
asset = { #grey
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_fox
has_artifact_feature = animal_hide_type_hyena
}
}
}
reference = ep1_generic_animal_hide_medium_01_a_entity
}
asset = { #orange
trigger = {
scope:artifact = {
has_artifact_feature = animal_hide_type_fox
}
}
reference = ep1_generic_animal_hide_medium_02_a_entity
}
asset = { #white
trigger = { scope:legendary = yes }
reference = ep1_generic_animal_hide_medium_01_b_entity
}
asset = { #brown
trigger = {
scope:artifact = {
has_artifact_feature = animal_hide_type_boar
}
}
reference = ep1_generic_animal_hide_medium_01_d_entity
}
asset = { #black
trigger = {
scope:artifact = {
has_artifact_feature = animal_hide_type_boar
}
}
reference = ep1_generic_animal_hide_medium_01_c_entity
}
asset = { #spotted
trigger = {
scope:artifact = {
has_artifact_feature = animal_hide_type_lynx
}
}
reference = ep1_generic_animal_hide_medium_02_b_entity
}
}
large_animal_hide = {
default_type = wall_big
icon = "artifact_animal_hide.dds"
# TIGER
asset = { #striped
trigger = {
scope:legendary ?= no
scope:artifact = { has_artifact_feature = animal_hide_type_tiger }
}
reference = ep1_generic_animal_hide_big_01_a_entity
}
asset = { #white striped
trigger = {
scope:legendary ?= yes
scope:artifact = { has_artifact_feature = animal_hide_type_tiger }
}
reference = ep2_generic_animal_hide_big_01_white_tiger_entity
}
# LION
asset = { #tan
trigger = {
scope:legendary ?= no
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_lion
has_artifact_feature = animal_hide_type_aurochs
has_artifact_feature = animal_hide_type_leopard # we have no leopard texture
}
}
}
reference = ep2_generic_animal_hide_medium_01_white_stag_entity
}
# WOLF
asset = { #grey
trigger = {
scope:legendary ?= no
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_hyena
has_artifact_feature = animal_hide_type_wolf
}
}
}
reference = ep1_generic_animal_hide_big_01_b_entity
}
asset = { #white
trigger = {
scope:legendary ?= yes
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_hyena
has_artifact_feature = animal_hide_type_wolf
}
}
}
reference = ep2_generic_animal_hide_big_01_white_wolf_entity
}
# BEAR
asset = { #brown
trigger = {
OR = {
AND = {
scope:legendary ?= no
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_bear
has_artifact_feature = animal_hide_type_bison
}
}
}
AND = {
scope:legendary ?= no
scope:artifact = { has_artifact_feature = animal_hide_type_leopard } # we have no black texture
}
}
}
reference = ep1_generic_animal_hide_big_02_a_entity
}
asset = { #white
trigger = {
scope:legendary ?= yes
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_bear
has_artifact_feature = animal_hide_type_bison
}
}
}
reference = ep2_generic_animal_hide_big_01_white_bear_entity
}
# OTHER
asset = { #brown spotted
trigger = {
scope:legendary ?= no
scope:artifact = {
OR = {
has_artifact_feature = animal_hide_type_antelope
has_artifact_feature = animal_hide_type_roe
has_artifact_feature = animal_hide_type_stag
has_artifact_feature = animal_hide_type_hart
has_artifact_feature = animal_hide_type_elk
}
}
}
reference = ep1_generic_animal_hide_big_03_a_entity
}
asset = { #white
trigger = {
scope:legendary ?= yes
scope:artifact = {
NOR = {
has_artifact_feature = animal_hide_type_tiger
has_artifact_feature = animal_hide_type_hyena
has_artifact_feature = animal_hide_type_wolf
has_artifact_feature = animal_hide_type_bear
has_artifact_feature = animal_hide_type_bison
}
}
scope:artifact = {
NOT = { has_artifact_feature = animal_hide_type_leopard }
}
}
reference = ep1_generic_animal_hide_big_03_b_entity
}
}
small_box = {
default_type = pedestal
icon = "artifact_small_box.dds"
pedestal = "tall"
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_indian_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_indian_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_box_small_fancy_02_a_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_fancy_02_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mena_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mena_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_box_small_fancy_02_a_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_small_basic_02_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_box_small_fancy_02_a_entity
}
# FP3: Iranian
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
# Since there is only one variety, enable it regardless of rarity
}
reference = fp3_artifact_Il_Khanid_casket_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_box_small_01_a_entity
}
}
medium_box = {
icon = "artifact_medium_box.dds"
pedestal = "short"
default_type = pedestal
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_indian_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_indian_box_medium_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_box_medium_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_box_medium_fancy_02_a_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mediterranean_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mediterranean_box_medium_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_box_medium_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_box_medium_fancy_02_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mena_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mena_box_medium_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_box_medium_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_box_medium_fancy_02_a_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_medium_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_medium_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_box_medium_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_box_medium_fancy_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_box_medium_01_a_entity
}
}
goblet = {
icon = "artifact_goblet.dds"
pedestal = "tall"
default_type = pedestal
# Indian
asset = {
trigger = {
exists = scope:contest_type # Prize
scope:artifact = {
OR = {
has_artifact_feature = goblet_material_brass
has_artifact_feature = goblet_material_gold
}
}
}
reference = ep2_western_goblet_01_a_entity
}
asset = {
trigger = {
exists = scope:contest_type # Prize
scope:artifact = {
NOR = {
has_artifact_feature = goblet_material_brass
has_artifact_feature = goblet_material_gold
}
}
}
reference = ep2_western_goblet_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
scope:artifact = {
OR = {
has_artifact_feature = goblet_material_brass
has_artifact_feature = goblet_material_gold
}
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_indian_goblet_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
scope:artifact = {
NOR = {
has_artifact_feature = goblet_material_brass
has_artifact_feature = goblet_material_gold
}
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_indian_goblet_basic_01_b_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
scope:artifact = {
OR = {
has_artifact_feature = goblet_material_brass
has_artifact_feature = goblet_material_gold
}
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_mediterranean_goblet_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
scope:artifact = {
NOR = {
has_artifact_feature = goblet_material_brass
has_artifact_feature = goblet_material_gold
}
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_mediterranean_goblet_basic_01_b_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_mena_goblet_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_mena_goblet_basic_01_b_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_western_goblet_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
NOT = { exists = scope:contest_type } # Not a Prize
}
reference = ep1_western_goblet_basic_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_chinese_goblet_01_a_entity
}
}
banner = {
default_type = wall_big
icon = "artifact_banner.dds"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_western_banner_01_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_western_banner_02_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_western_banner_03_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_western_banner_04_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_western_banner_05_entity
}
asset = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mena_banner_01_entity
}
asset = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mena_banner_02_entity
}
asset = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mena_banner_03_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
}
}
reference = ep1_mena_banner_01_entity
}
}
wall_shield = {
icon = "artifact_wall_shield.dds"
default_type = wall_small
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_western_shield_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_shield_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = indian_building } }
reference = ep1_indian_shield_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
}
reference = tgp_chinese_shield_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
reference = tgp_japanese_shield_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
reference = tgp_sea_shield_01_a_entity
}
}
wall_shield_medi = {
icon = "artifact_wall_shield.dds"
default_type = wall_big
asset = ep1_mediterranean_shield_01_a_entity
}
animal_trophy = {
icon = "artifact_animal_trophy.dds"
default_type = wall_small
asset = {
trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_rabbit } }
reference = ep1_generic_trophy_rabbit_01_a_entity
}
asset = {
trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_hyena } }
reference = ep2_trophy_hyena_01_a_entity
}
asset = {
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_skull_type_wolf
has_artifact_feature = animal_skull_type_lynx
}
}
}
reference = ep1_generic_trophy_wolf_01_a_entity
}
asset = {
trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_boar } }
reference = ep1_generic_trophy_boar_01_a_entity
}
asset = {
trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_bear } }
reference = ep1_generic_trophy_bear_01_a_entity
}
asset = {
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_skull_type_leopard
has_artifact_feature = animal_skull_type_lion
}
}
}
reference = ep1_generic_trophy_lion_01_a_entity
}
asset = {
trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_tiger } }
reference = ep1_generic_trophy_tiger_01_a_entity
}
asset = {
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_skull_type_gazelle
has_artifact_feature = animal_skull_type_antelope
}
}
}
reference = ep2_trophy_gazelle_01_a_entity
}
asset = {
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_skull_type_roe
has_artifact_feature = animal_skull_type_stag
}
}
}
reference = ep2_fallow_deer_skull_01_a_entity
}
asset = {
trigger = {
scope:artifact = {
has_artifact_feature = animal_skull_type_hart
}
}
reference = ep1_generic_trophy_stag_01_a_entity
}
asset = {
trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_unicorn } }
reference = ep1_generic_trophy_narwhal_01_a_entity
}
asset = {
trigger = {
scope:artifact = {
OR = {
has_artifact_feature = animal_skull_type_aurochs
has_artifact_feature = animal_skull_type_bison
}
}
}
reference = ep1_generic_trophy_aurochs_01_a_entity
}
asset = {
trigger = { scope:artifact = { has_artifact_feature = animal_skull_type_horse } }
reference = ep1_generic_trophy_horse_01_a_entity
}
}
statue = {
icon = "artifact_statue.dds"
default_type = sculpture
#Save the scope value owner_fm to determine if female or male
#When owner_fm is not saved the statue will pick randomly between female or male
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:male
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_western_statue_01_male_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:female
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_western_statue_01_female_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:male
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_medi_statue_01_male_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:female
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_medi_statue_01_female_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:male
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_indian_statue_ruler_male_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:female
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_indian_statue_ruler_female_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:male
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_medi_statue_01_male_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:male
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_indian_statue_ruler_male_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:female
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_indian_statue_ruler_female_a_entity
}
#Fallback
asset = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
}
NOT = { exists = scope:owner_fm }
}
reference = ep1_western_statue_01_female_entity
}
}
statue_mena = {
icon = "artifact_statue.dds"
default_type = pedestal
support_type = "tall"
asset = {
trigger = {
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:male
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_mena_statue_01_male_entity
}
asset = {
trigger = {
OR = {
AND = {
exists = scope:owner_fm
scope:owner_fm = flag:female
}
NOT = { exists = scope:owner_fm }
}
}
reference = ep1_mena_statue_01_female_entity
}
}
scroll = {
default_type = pedestal
icon = "artifact_scroll.dds"
pedestal = "tall_pillow"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_scroll_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_scrolls_bundle_01_entity
}
}
pouch = {
default_type = pedestal
icon = "artifact_pouch.dds"
pedestal = "tall_pillow"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_pouch_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_pouch_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_pouch_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_pouch_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = ep1_indian_pouch_basic_01_a_entity
}
}
urn = {
default_type = pedestal
icon = "artifact_urn.dds"
pedestal = "short"
asset = {
trigger = { exists = scope:contest_type }
reference = ep2_ornate_prize_pot_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
NOT = { exists = scope:contest_type }
}
reference = ep1_indian_urn_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
NOT = { exists = scope:contest_type }
}
reference = ep1_mediterranean_urn_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
NOT = { exists = scope:contest_type }
}
reference = ep1_mena_urn_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
NOT = { exists = scope:contest_type }
}
reference = ep1_western_urn_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
NOT = { exists = scope:contest_type }
}
reference = ep1_indian_urn_fancy_01_a_entity
}
}
indian_book = {
icon = "artifact_leaf_book.dds"
support_type = "lectern"
asset = {
reference = ep1_indian_book_big_01_a_entity
}
asset = {
trigger = {
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_book_verybig_01_a_entity
}
asset = {
reference = ep1_indian_book_big_01_b_entity
}
asset = {
trigger = {
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_book_verybig_01_b_entity
}
}
book = {
icon = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = "tgp_scroll_01.dds" #Scroll on Lectern
}
icon = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
artifact_high_rarity_trigger = yes
}
reference = "tgp_chinese_book_01.dds"
}
icon = "artifact_book.dds"
support_type = "lectern"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_book_big_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_book_big_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_book_verybig_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_book_verybig_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_book_big_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_book_big_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_book_verybig_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_book_verybig_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_book_big_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_book_big_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_book_verybig_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_book_verybig_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_scroll_01_a_entity #Scroll on Lectern
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
artifact_high_rarity_trigger = yes
}
reference = tgp_chinese_book_01_a_entity
}
}
reliquary = {
default_type = pedestal
icon = "artifact_reliquary.dds"
pedestal = "short"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_reliquary_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_urn_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_box_reliquary_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_box_reliquary_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_box_reliquary_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_reliquary_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_box_reliquary_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_reliquary_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_box_reliquary_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = ep1_indian_box_reliquary_01_a_entity
}
}
cross = {
default_type = pedestal
icon = "artifact_reliquary.dds"
pedestal = "tall"
asset = ep1_generic_cross_01_a_entity
}
rock = {
default_type = pedestal
icon = "artifact_rock.dds"
pedestal = "tall_pillow"
asset = ep1_generic_rock_01_a_entity
}
human_skull = {
default_type = pedestal
icon = "artifact_bone.dds"
pedestal = "tall_pillow"
asset = ep1_trophy_human_01_entity
asset = ep1_trophy_human_02_entity
}
diamond = {
default_type = pedestal
icon = "artifact_gemstone.dds"
pedestal = "tall_pillow"
asset = ep1_generic_diamond_massive_01_a_entity
}
riches = {
default_type = pedestal
icon = "artifact_small_box.dds"
pedestal = "short_pillow"
asset = ep1_generic_jewelry_01_a_entity
}
flask = {
icon = "artifact_flask.dds"
pedestal = "tall_pillow"
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_indian_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_indian_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_indian_box_small_fancy_02_a_entity
}
# Mediterranean
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mediterranean_box_small_fancy_02_a_entity
}
# MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mena_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_mena_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_mena_box_small_fancy_02_a_entity
}
# Western
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_small_basic_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_small_basic_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_low_rarity_trigger = yes
}
reference = ep1_western_box_small_basic_02_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_box_small_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
artifact_high_rarity_trigger = yes
}
reference = ep1_western_box_small_fancy_02_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = tgp_box_small_01_a_entity
}
}
# Weapons into Court Artifacts
axe_court = {
default_type = pedestal
icon = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
}
reference = artifact_african_axe.dds
}
icon = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = artifact_steppe_axe.dds
}
icon = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit }
}
}
reference = artifact_axe.dds
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
}
reference = ep1_mediterranean_axe_01_a_entity
}
asset = {
trigger = {
NOT = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } }
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
}
reference = ep1_western_axe_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
reference = ep1_african_axe_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = ep1_indian_axe_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
reference = ep1_mena_axe_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
reference = ep1_northern_axe_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = ep1_steppe_axe_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_axe_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } }
reference = ep1_mena_axe_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
}
reference = tgp_chinese_axe_01_a_entity
}
}
hammer_court = {
default_type = pedestal
icon = "artifact_hammer.dds"
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
reference = ep1_mena_hammer_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
reference = ep1_western_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = ep1_mena_hammer_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_hammer_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } }
reference = ep1_western_hammer_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } }
reference = ep1_mena_hammer_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
}
reference = ep1_mena_hammer_01_a_entity
}
}
spear_court = {
default_type = pedestal
icon = "artifact_spear.dds"
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
reference = ep1_african_spear_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = ep1_indian_spear_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
reference = ep1_mena_spear_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
reference = ep1_western_spear_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = ep1_indian_spear_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_spear_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } }
reference = ep1_western_spear_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } }
reference = ep1_mena_spear_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
}
reference = tgp_chinese_polearm_01_entity
}
}
mace_court = {
default_type = pedestal
icon = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
}
reference = artifact_byzantine_mace.dds
}
icon = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = artifact_steppe_mace.dds
}
icon = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit }
}
}
reference = artifact_mace.dds
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
}
reference = ep1_byzantine_mace_01_a_entity
}
asset = {
trigger = {
NOT = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } }
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
}
reference = ep1_western_mace_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
reference = ep1_african_mace_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = ep1_indian_mace_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
reference = ep1_mena_mace_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
reference = ep1_western_mace_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = ep1_steppe_mace_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_mace_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } }
reference = ep1_mena_mace_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
}
reference = ep1_indian_mace_01_a_entity
}
}
dagger_court = {
default_type = pedestal
icon = "artifact_dagger.dds"
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
reference = ep1_indian_dagger_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = ep1_indian_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
reference = ep1_indian_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
reference = ep1_western_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = ep1_indian_dagger_01_a_entity # In cases where we do not have a unqiue model, use closest visual neighbor
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_dagger_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit } }
reference = ep1_western_dagger_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } }
reference = ep1_indian_dagger_01_a_entity
}
asset = { # Do not believe the lies that this uses an inverse load order, lower overwrites higher!
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_muslim_unit } }
reference = fp2_artifact_iberian_muslim_dagger_01_a_entity
}
asset = { # Do not believe the lies that this uses an inverse load order, lower overwrites higher!
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = berber_building } }
reference = afr_artifact_berber_dagger_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
}
reference = tgp_chinese_dagger_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
reference = tgp_japanese_dagger_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = korean_clothing }
}
reference = tgp_gyerim_ro_dagger_01_a_entity
}
}
sword_court = {
default_type = pedestal
icon = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
}
reference = artifact_african_sword.dds
}
icon = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
reference = artifact_northern_sword.dds
}
icon = {
trigger = {
NOR = {
artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
artifact_should_use_gfx_type_trigger = { TYPE = northern_unit }
}
}
reference = artifact_sword.dds
}
icon = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
}
reference = tgp_word_of_goujian_01_a.dds
}
icon = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
reference = tgp_japanese_sword_01_a.dds
}
icon = "artifact_sword.dds"
# African
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = african_unit } }
reference = ep1_african_sword_01_a_entity
}
# Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = ep1_indian_sword_01_a_entity
}
# MENA
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mena_unit } }
reference = ep1_mena_sword_01_a_entity
}
# Northern
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = northern_unit } }
reference = ep1_northern_sword_01_a_entity
}
# Mongol
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit } }
reference = ep1_steppe_sword_01_a_entity
}
# Western variants
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_01_b_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_02_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_02_b_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_03_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_03_b_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_04_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = western_unit } }
reference = ep1_western_sword_04_b_entity
}
# Byzantine
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
}
reference = ep1_byzantine_sword_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
NOT = { artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building } }
}
reference = ep1_byzantine_sword_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit } }
reference = ep1_mena_sword_01_a_entity
}
# FP2 - LATER ITEMS OVERWRITE EARLIER ONES. NOT THE OTHER WAY AROUND. - h
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_muslim_unit } }
reference = fp2_artifact_iberian_muslim_sword_01_a_entity
}
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = iberian_christian_unit } }
reference = fp2_artifact_iberian_christian_sword_01_a_entity
}
# AFR - LATER ITEMS OVERWRITE EARLIER ONES. NOT THE OTHER WAY AROUND. - h
asset = {
trigger = { artifact_should_use_gfx_type_trigger = { TYPE = berber_building } }
reference = afr_artifact_berber_sword_01_a_entity
}
# POL - also includes east slavic cultures but since they fallback on western sword it works
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
}
reference = pol_artifact_west_slavic_sword_01_a_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
}
reference = tgp_chinese_sword_01_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
artifact_high_rarity_trigger = yes
}
reference = tgp_japanese_sword_03_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
artifact_medium_rarity_trigger = yes
}
reference = tgp_japanese_sword_02_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
artifact_medium_rarity_trigger = yes
}
reference = tgp_japanese_sword_01_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
artifact_low_rarity_trigger = yes
}
reference = tgp_japanese_sword_01_a_entity
}
}
regalia_court = {
default_type = pedestal
icon = "artifact_regalia.dds"
asset = ep1_generic_jewelry_01_a_entity
pedestal = "short_pillow"
}
crown_court = {
icon = "artifact_crown.dds"
default_type = pedestal
pedestal = "tall_pillow"
#### FP2 assets
# Muslim
asset = {
trigger = {
has_dlc_feature = the_fate_of_iberia
artifact_use_iberian_muslim_unit_visuals_trigger = yes
}
reference = male_headgear_secular_fp2_iberian_muslim_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_fate_of_iberia
artifact_use_iberian_muslim_unit_visuals_trigger = yes
}
reference = female_headgear_secular_fp2_iberian_muslim_royalty_01_artifact_entity
}
# Christian
asset = {
trigger = {
has_dlc_feature = the_fate_of_iberia
artifact_use_iberian_christian_unit_visuals_trigger = yes
}
reference = male_headgear_secular_fp2_iberian_christian_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_fate_of_iberia
artifact_use_iberian_christian_unit_visuals_trigger = yes
}
reference = female_headgear_secular_fp2_iberian_christian_royalty_01_artifact_entity
}
#ERE
asset = {
trigger = {
scope:owner = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_byzantine_imperial_01_artifact_entity
}
asset = {
trigger = {
scope:owner = {
culture = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_byzantine_royalty_01_artifact_entity
}
#Abbasid
asset = {
trigger = {
has_dlc = "Fashion of the Abbasid Court"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
culture = { has_cultural_pillar = heritage_iranian }
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_berber }
}
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_dde_abbasid_imperial_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Fashion of the Abbasid Court"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
culture = { has_cultural_pillar = heritage_iranian }
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_berber }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_dde_abbasid_royalty_01_artifact_entity
}
#HRE
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_dde_hre_imperial_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_dde_hre_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_dde_hre_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_dde_hre_royalty_02_artifact_entity
}
# Indian
asset = {
trigger = {
scope:owner = { highest_held_title_tier = tier_empire }
artifact_high_rarity_trigger = yes
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
}
reference = male_headgear_secular_ep1_diamond_crown_artifact_entity
}
asset = {
trigger = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_ep1_indian_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_indian_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_indian_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_indian_imperial_01_artifact_entity
}
#MENA
asset = {
trigger = {
artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_ep1_mena_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_mena_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier = tier_empire
}
}
reference = male_headgear_secular_mena_imperial_01_artifact_entity
}
#Sassanid
asset = {
trigger = {
artifact_use_iranian_building_visuals_trigger = yes #this trigger cuts out the maker
}
reference = male_headgear_secular_ep1_sassanid_crown_artifact_entity
}
#Western and Medi not Byz
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_ep1_western_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_western_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_western_royalty_01_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_western_royalty_02_artifact_entity
}
asset = {
trigger = {
OR = {
artifact_use_western_building_visuals_trigger = yes #this trigger cuts out the maker
artifact_use_mediterranean_building_visuals_trigger = yes #this trigger cuts out the maker
}
scope:owner = {
culture = {
NOR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_caucasian
has_cultural_pillar = heritage_syriac
}
}
highest_held_title_tier >= tier_empire
}
}
reference = male_headgear_secular_western_imperial_01_artifact_entity
}
#Northern Lords
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = male_headgear_secular_fp1_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier <= tier_kingdom
}
}
reference = female_headgear_secular_fp1_royalty_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier >= tier_empire
}
}
reference = male_headgear_secular_fp1_imperial_01_artifact_entity
}
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = {
highest_held_title_tier >= tier_empire
}
}
reference = female_headgear_secular_fp1_imperial_01_artifact_entity
}
#Steppe
asset = {
trigger = {
artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier <= tier_kingdom }
}
reference = male_headgear_secular_steppe_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier >= tier_empire }
}
reference = male_headgear_secular_steppe_imperial_01_artifact_entity
}
#Sub_saharan
asset = {
trigger = {
artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier <= tier_kingdom }
}
reference = male_headgear_secular_sub_saharan_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier >= tier_empire }
}
reference = male_headgear_secular_sub_saharan_imperial_artifact_01_entity
}
asset = {
trigger = {
artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier >= tier_empire }
}
reference = male_headgear_secular_ep1_sub_saharan_royalty_01_artifact_entity
}
asset = {
trigger = {
artifact_use_chinese_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier >= tier_empire }
}
reference = tgp_chinese_tongtianguan_crown_entity
}
asset = {
trigger = {
artifact_use_japanese_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier >= tier_empire }
}
reference = tgp_japanese_vassal_raikan_crown_entity
}
asset = {
trigger = {
artifact_use_southeast_asian_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier >= tier_kingdom }
}
reference = tgp_southeast_apsara_crown_entity
}
asset = {
trigger = {
artifact_use_southeast_asian_unit_visuals_trigger = yes #this trigger cuts out the maker
scope:owner = { highest_held_title_tier >= tier_kingdom }
}
reference = tgp_southeast_khmer_noble_crown_entity
}
}
imperial_seal = {
icon = {
reference = tgp_seal_01_a.dds
}
icon = {
reference = tgp_seal_02_a.dds
}
pedestal = "tall"
default_type = pedestal
asset = {
reference = tgp_seal_01_a_entity
}
asset = {
reference = tgp_seal_02_a_entity
}
}
special_seal = {
icon = {
reference = tgp_seal_02_a.dds
}
pedestal = "tall"
default_type = pedestal
asset = {
reference = tgp_seal_02_a_entity
}
}
armor_court = {
default_type = pedestal
icon = "artifact_armor.dds"
pedestal = "armorstand"
# Western and Medi
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_02_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_03_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
scope:owner = {
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
}
}
reference = m_clothes_sec_crusades_western_war_nob_04_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = western_unit }
}
reference = m_clothes_sec_western_war_nob_01_artifact_entity
}
#HRE
asset = {
trigger = {
has_dlc = "Garments of the Holy Roman Empire"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_frankish }
culture = { has_cultural_pillar = heritage_latin }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_west_slavic }
}
}
}
reference = m_clothes_sec_dde_hre_war_nob_01_artifact_entity
}
#Abbasid
asset = {
trigger = {
has_dlc = "Fashion of the Abbasid Court"
scope:owner = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
culture = { has_cultural_pillar = heritage_iranian }
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_berber }
}
}
}
reference = m_clothes_sec_dde_abbasid_war_nob_01_artifact_entity
}
#Northern Lords
asset = {
trigger = {
has_dlc_feature = the_northern_lords
artifact_should_use_gfx_type_trigger = { TYPE = northern_unit }
}
reference = m_clothes_sec_fp1_war_nob_01_artifact_entity
}
#Northern
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = northern_unit }
}
reference = m_clothes_sec_northern_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = northern_unit }
}
reference = f_clothes_sec_northern_war_nob_01_artifact_entity
}
#MENA
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_unit }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = african_unit }
}
}
reference = m_clothes_sec_mena_war_nob_01_artifact_entity
}
#ERE
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
scope:owner = {
is_male = yes
}
}
reference = m_clothes_sec_byzantine_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = eastern_unit }
scope:owner = {
is_female = yes
}
}
reference = f_clothes_sec_byzantine_war_nob_01_artifact_entity
}
#Indian
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
scope:owner = {
is_male = yes
}
}
reference = m_clothes_sec_indian_war_nob_01_artifact_entity
}
asset = {
trigger = {
scope:owner = {
is_female = yes
}
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_unit }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_unit }
}
}
reference = f_clothes_sec_indian_war_nob_01_artifact_entity
}
#Steppe
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = mongol_unit }
}
reference = m_clothes_sec_steppe_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
}
reference = m_clothes_sec_tgp_chinese_war_nob_01_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_unit }
}
reference = m_clothes_sec_tgp_chinese_war_nob_02_artifact_entity
}
asset = {
trigger = {
artifact_should_use_gfx_type_trigger = { TYPE = japanese_unit }
}
reference = tgp_japanese_oyoroi_armor_entity
}
}
tiny_throne_trinket = {
icon = "artifact_throneroom.dds"
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = indian_building }
artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
}
}
reference = ep1_indian_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mediterranean_building }
artifact_should_use_gfx_type_trigger = { TYPE = iberian_building }
}
}
reference = ep1_mediterranean_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = mena_building }
artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
}
}
reference = ep1_mena_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = western_building }
artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
}
}
reference = ep1_western_chest_fancy_01_b_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = ep1_indian_chest_fancy_01_a_entity
}
asset = {
trigger = {
OR = {
artifact_should_use_gfx_type_trigger = { TYPE = chinese_building }
artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
}
}
reference = ep1_indian_chest_fancy_01_b_entity
}
}
brooch_court = {
icon = "artifact_brooch.dds"
asset = ep1_generic_jewelry_01_a_entity
pedestal = "short_pillow"
}
ring_court = {
icon = "artifact_ring.dds"
asset = ep1_generic_jewelry_01_a_entity
pedestal = "short_pillow"
}
necklace_court = {
icon = "artifact_necklace.dds"
asset = ep1_generic_jewelry_01_a_entity
pedestal = "short_pillow"
}
skull_goblet = {
icon = "artifact_goblet.dds"
asset = ep1_trophy_skull_goblet_entity
pedestal = "tall"
}
oxus_bracelet = {
icon = "artifact_oxus_bracelet.dds"
asset = fp3_artifact_oxus_bracelet_01_a_entity
pedestal = "tall"
}
persian_drinking_vessel = {
icon = "artifact_drinking_vessel.dds"
pedestal = "tall"
default_type = pedestal
# FP3: Iranian
asset = {
trigger = {
#artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_low_rarity_trigger = yes
}
reference = fp3_artifact_persian_drinking_vessel_01_a_entity
}
asset = {
trigger = {
#artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_low_rarity_trigger = yes
}
reference = fp3_artifact_persian_drinking_vessel_01_b_entity
}
asset = {
trigger = {
#artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
artifact_high_rarity_trigger = yes
}
reference = fp3_artifact_persian_drinking_vessel_01_c_entity
}
}
sassanian_sword_pedestal = {
icon = "artifact_sassanian_sword.dds"
asset = fp3_artifact_legendary_sword_01_a_entity
default_type = pedestal
}
sassanian_sword = {
icon = "artifact_sassanian_sword.dds"
asset = fp3_sassanian_sword_01_a_portrait_entity
default_type = sword
}
fp3_incense_burner_sculpture = {
icon = "artifact_incense_burner_sculpture.dds"
asset = fp3_artifact_incense_burner_sculpture_01_a_entity
}
tgp_sword_of_goujian = {
default_type = pedestal
icon = {
reference = tgp_word_of_goujian_01_a.dds
}
asset = {
reference = tgp_sword_of_goujian_01_a_entity
}
}
go_board_game_artifact = {
icon = "tgp_game_go_01_a.dds"
asset = tgp_game_go_01_a_entity
pedestal = "tall_pillow"
}
scroll_bundle_artifact = {
icon = "tgp_scrolls_bundle_01.dds"
asset = tgp_scrolls_bundle_01_entity
pedestal = "tall_pillow"
}
incense_burner_artifact = {
icon = "tgp_korean_incense_burner_01_a.dds"
asset = tgp_korean_incense_burner_01_a_entity
pedestal = "tall_pillow"
}
japan_bow = {
icon = "artifact_bow_japanese.dds"
asset = tgp_japanese_bow_01_a_entity
}
seven_branched_sword_artifact = {
icon = "tgp_japanese_ceremonial_sword_01_a.dds"
asset = tgp_japanese_ceremonial_sword_01_a_entity
}
gyerimro_dagger_artifact = {
icon = "tgp_gyerim_ro_dagger_01_a.dds"
pedestal = "tall_pillow"
asset = tgp_gyerim_ro_dagger_01_a_entity
}
bunga_mas = {
icon = "tgp_artifact_golden_flower.dds"
asset = tgp_bunga_mas_01_a_entity
pedestal = "short_pillow"
}