N3OW/events/dlc/tgp/tgp_faction_events.txt

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2026-05-23 20:45:31 -04:00
namespace = tgp_faction_events
scripted_effect faction_demand_japanese_regent_rejected_effect = {
# This effect should always be placed here, _before_ all the other effects in the block.
trigger_event = { on_action = on_faction_demand_rejected }
show_as_tooltip = {
scope:faction = {
faction_start_war = {}
}
}
}
# Ceremonial Regent Faction Demand
tgp_faction_events.0101 = {
type = letter_event
sender = scope:faction_leader
opening = "FACTION_JAPANESE_REPLACE_REGENT"
desc = {
first_valid = {
triggered_desc = {
trigger = { tgp_has_ceremonial_liege_title_trigger = yes }
desc = "FACTION_JAPANESE_REPLACE_RULER_DESC"
}
desc = "FACTION_JAPANESE_REPLACE_REGENT_DESC"
}
}
trigger = {
# May have ceased to exist by the time this triggers
exists = scope:faction
}
immediate = {
# Grab our scope for loc.
save_scope_as = faction_target
}
option = {
name = "FACTION_DEMAND_ACCEPT"
add_dread = medium_dread_loss
# LEGITIMACY LOSS FOR ACCEPTING FACTION DEMANDS
faction_accept_demand_legitimacy_effect = yes
add_prestige = -500
faction_demand_regent_transfer_effect = {
NEW_REGENT = scope:faction_leader
REASON = faction_demand
}
add_character_flag = {
flag = recent_replace_regent_faction_war
years = 10
}
scope:faction_leader = {
trigger_event = { id = tgp_faction_events.0102 }
}
# This effect should always be placed here, _after_ everything except the ai_chance.
trigger_event = { on_action = on_faction_demand_accepted }
ai_chance = {
base = 10
modifier = {
add = 90
scope:faction = { faction_power >= 100 }
}
modifier = {
add = 50
scope:faction = { faction_power >= 125 }
}
modifier = {
add = 50
scope:faction = { faction_power >= 150 }
}
modifier = {
add = 50
scope:faction = { faction_power >= 200 }
}
modifier = {
add = 50
any_character_war = {
is_war_leader = root
is_defender = root
}
}
modifier = {
factor = 0.1
any_ally = {
NOR = {
target_is_liege_or_above = root
target_is_vassal_or_below = root
}
max_military_strength > root.max_military_strength
}
}
modifier = {
add = 10000
scope:faction_leader = { is_yes_men_enabled = yes }
}
modifier = { # The Kampaku always fights
factor = 0
has_title = title:e_japan
government_has_flag = government_is_japan_administrative
}
}
}
option = {
name = "FACTION_DEMAND_REFUSE"
faction_demand_japanese_regent_rejected_effect = yes
scope:faction_leader = {
trigger_event = {
id = tgp_faction_events.0103
days = 1
}
}
ai_chance = {
base = 100
ai_value_modifier = {
ai_boldness = 4.0
}
modifier = {
add = 50
scope:faction = { faction_power < 80 }
}
modifier = {
add = 100
scope:faction = { faction_power < 60 }
}
modifier = {
add = 1000
scope:faction = { faction_power < 40 }
}
modifier = {
add = 10000
scope:faction_leader = { is_no_men_enabled = yes }
}
}
}
}
# Japanese Regent Faction Demand Accepted
tgp_faction_events.0102 = {
type = letter_event
sender = scope:faction_target
opening = "FACTION_JAPANESE_REPLACE_REGENT_ACCEPTED"
desc = "FACTION_JAPANESE_REPLACE_REGENT_ACCEPTED_DESC"
immediate = {
show_as_tooltip = {
get_title = primary_title
if = {
limit = {
government_has_flag = government_is_japan_administrative
tgp_has_ceremonial_liege_title_trigger = no
NOT = {
has_realm_law = japanese_regency_succession_law
}
}
add_realm_law_skip_effects = japanese_regency_succession_law
}
else = {
add_realm_law_skip_effects = single_heir_succession_law
}
}
}
option = {
name = "FACTION_DEMAND_ACCEPTED_OPT"
}
}
# Japanese Regent Faction Demand Refused
tgp_faction_events.0103 = {
type = letter_event
sender = scope:faction_target
opening = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED"
desc = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED_DESC"
option = {
name = "FACTION_DEMAND_REFUSED_OPT"
scope:faction = {
faction_start_war = {}
every_faction_member = {
limit = {
NOT = { this = scope:faction.faction_leader }
}
trigger_event = tgp_faction_events.0104
}
}
}
}
# Japanese Regent Faction Demand Refused Member Notice
tgp_faction_events.0104 = {
type = letter_event
sender = scope:faction_target
opening = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED"
desc = "FACTION_JAPANESE_REPLACE_REGENT_REFUSED_DESC"
option = { name = "FACTION_DEMAND_REFUSED_OPT" }
}
# Japanese Regent Faction Demand Send Notice
tgp_faction_events.0105 = {
type = letter_event
sender = scope:faction_leader
opening = "FACTION_JAPANESE_REPLACE_REGENT_SEND_DEMAND_NOTIFICATION"
desc = "FACTION_JAPANESE_REPLACE_REGENT_SEND_DEMAND_NOTIFICATION_DESC"
option = { name = "FACTION_DEMAND_SEND_DEMAND_NOTIFICATION_OPT" }
}
scripted_effect faction_demand_restore_emperor_rejected_effect = {
# This effect should always be placed here, _before_ all the other effects in the block.
trigger_event = { on_action = on_faction_demand_rejected }
show_as_tooltip = {
scope:faction = {
faction_start_war = {}
}
}
}
# Restore Emperor Faction Demand
tgp_faction_events.0201 = {
type = letter_event
sender = scope:faction_leader
opening = "FACTION_JAPANESE_RESTORE_EMPEROR"
desc = "FACTION_JAPANESE_RESTORE_EMPEROR_DESC"
trigger = {
# May have ceased to exist by the time this triggers
exists = scope:faction
}
immediate = {
# Grab our scope for loc.
save_scope_as = faction_target
}
option = {
name = "FACTION_DEMAND_ACCEPT"
add_dread = medium_dread_loss
# LEGITIMACY LOSS FOR ACCEPTING FACTION DEMANDS
faction_accept_demand_legitimacy_effect = yes
add_prestige = -500
scope:faction = {
special_character = { save_scope_as = ceremonial_liege }
faction_leader = {
trigger_event = { id = tgp_faction_events.0202 }
}
if = {
limit = { exists = this }
destroy_faction = yes
}
}
show_as_tooltip = {
restore_ceremonial_liege_faction_combined_effect = yes
}
# This effect should always be placed here, _after_ everything except the ai_chance.
trigger_event = { on_action = on_faction_demand_accepted }
ai_chance = {
base = 10
modifier = {
add = 90
scope:faction = { faction_power >= 100 }
}
modifier = {
add = 50
scope:faction = { faction_power >= 125 }
}
modifier = {
add = 50
scope:faction = { faction_power >= 150 }
}
modifier = {
add = 50
scope:faction = { faction_power >= 200 }
}
modifier = {
add = 50
any_character_war = {
is_war_leader = root
is_defender = root
}
}
modifier = {
factor = 0.1
any_ally = {
NOR = {
target_is_liege_or_above = root
target_is_vassal_or_below = root
}
max_military_strength > root.max_military_strength
}
}
modifier = {
add = 10000
scope:faction_leader = { is_yes_men_enabled = yes }
}
}
}
option = {
name = {
trigger = {
scope:faction_leader = { tgp_has_ceremonial_liege_title_trigger = no }
}
text = tgp_faction_events.0201.b
}
name = {
trigger = {
scope:faction_leader = { tgp_has_ceremonial_liege_title_trigger = yes }
}
text = tgp_faction_events.0201.b.cm
}
faction_demand_restore_emperor_rejected_effect = yes
scope:faction_leader = {
trigger_event = {
id = tgp_faction_events.0203
days = 1
}
}
ai_chance = {
base = 100
ai_value_modifier = {
ai_boldness = 4.0
}
modifier = {
add = 50
scope:faction = { faction_power < 80 }
}
modifier = {
add = 100
scope:faction = { faction_power < 60 }
}
modifier = {
add = 1000
scope:faction = { faction_power < 40 }
}
}
}
}
# Restore Emperor Faction Demand Accepted
tgp_faction_events.0202 = {
type = letter_event
sender = scope:faction_target
opening = "FACTION_JAPANESE_RESTORE_EMPEROR_ACCEPTED"
desc = "FACTION_JAPANESE_RESTORE_EMPEROR_ACCEPTED_DESC"
immediate = {
save_scope_as = faction_restoration
scope:faction.special_character = { save_scope_as = ceremonial_monarch }
if = {
limit = { this = scope:ceremonial_monarch }
restore_ceremonial_liege_faction_combined_effect = yes
}
else = {
scope:faction_target = { save_scope_as = defender }
trigger_event = tgp_faction_events.0206
}
}
option = {
name = "FACTION_DEMAND_ACCEPTED_OPT"
}
}
# Restore Emperor Faction Demand Refused
tgp_faction_events.0203 = {
type = letter_event
sender = scope:faction_target
opening = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED"
desc = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED_DESC"
option = {
name = "FACTION_DEMAND_REFUSED_OPT"
scope:faction = {
faction_start_war = {}
every_faction_member = {
limit = {
NOT = { this = scope:faction.faction_leader }
}
trigger_event = tgp_faction_events.0204
}
}
}
}
# Restore Emperor Faction Demand Refused Member Notice
tgp_faction_events.0204 = {
type = letter_event
sender = scope:faction_target
opening = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED"
desc = "FACTION_JAPANESE_RESTORE_EMPEROR_REFUSED_DESC"
option = { name = "FACTION_DEMAND_REFUSED_OPT" }
}
# Restore Emperor Faction Demand Send Notice
tgp_faction_events.0205 = {
type = letter_event
sender = scope:faction_leader
opening = "FACTION_JAPANESE_RESTORE_EMPEROR_SEND_DEMAND_NOTIFICATION"
desc = "FACTION_JAPANESE_RESTORE_EMPEROR_SEND_DEMAND_NOTIFICATION_DESC"
option = { name = "FACTION_DEMAND_SEND_DEMAND_NOTIFICATION_OPT" }
}
# Restore Emperor Faction Aftermath
tgp_faction_events.0206 = {
type = character_event
title = tgp_faction_events.0206.t
desc = tgp_faction_events.0206.desc
override_background = { reference = throne_room_scope }
theme = war
left_portrait = {
character = root
animation = war_over_win
}
right_portrait = {
character = scope:ceremonial_liege
animation = war_over_tie
}
lower_center_portrait = scope:defender
trigger = {
tgp_realm_has_ceremonial_liege_trigger = yes
tgp_has_ceremonial_liege_title_trigger = no
}
on_trigger_fail = {
if = {
limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
restore_ceremonial_liege_faction_combined_effect = yes
}
}
immediate = {
if = {
limit = { NOT = { exists = scope:attacker } }
save_scope_as = attacker
}
tgp_save_realm_ceremonial_liege_effect = yes
scope:ceremonial_liege = { save_scope_as = background_throne_room_scope }
}
option = {
name = tgp_faction_events.0206.a
restore_ceremonial_liege_faction_combined_effect = yes
add_hook = {
target = scope:ceremonial_liege
type = favor_hook
}
scope:ceremonial_liege = {
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 50
}
}
every_in_list = {
list = attackers
limit = {
NOT = { this = root }
}
custom = faction_member_custom
add_opinion = {
target = root
modifier = respect_opinion
opinion = 25
}
}
stress_impact = {
ambitious = minor_stress_impact_gain
arbitrary = minor_stress_impact_gain
arrogant = minor_stress_impact_gain
}
ai_chance = {
base = 100
ai_value_modifier = {
ai_greed = -0.5
ai_boldness = -0.5
ai_honor = 0.5
}
}
}
option = {
name = tgp_faction_events.0206.b
faction_demand_regent_transfer_effect = {
NEW_REGENT = scope:attacker
REASON = faction_demand
}
add_tyranny = major_tyranny_gain
reverse_add_opinion = {
target = scope:ceremonial_liege
modifier = angry_opinion
opinion = -50
}
every_in_list = {
list = attackers
limit = {
NOR = {
this = root
house ?= root.house
}
}
custom = faction_member_custom
add_opinion = {
target = root
modifier = angry_opinion
opinion = -25
}
}
stress_impact = {
honest = minor_stress_impact_gain
just = minor_stress_impact_gain
content = minor_stress_impact_gain
humble = minor_stress_impact_gain
}
ai_chance = {
base = -50
ai_value_modifier = {
ai_greed = 0.5
ai_boldness = 0.5
ai_honor = -0.5
}
}
}
}