N3OW/common/script_values/00_contract_script_values.txt

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2024-11-16 19:09:11 +00:00
##################################################
# Weights
# Control values.
## For default weights.
task_contract_weight_default_value = 50
task_contract_weight_standard_bonus_value = 300
task_contract_weight_slight_bonus_value = 100
task_contract_weight_massive_bonus_value = 700
## For contracts that are a bit shinier, but also quite a bit more specialised — stuff that won't be able to appear as often so we want to weight it up when it does.
task_contract_weight_interesting_almost_rare_value = 100
task_contract_weight_interesting_somewhat_rare_value = 200
task_contract_weight_interesting_quite_rare_value = 300
task_contract_weight_interesting_very_rare_value = 500
## For contract employer traits.
task_contract_weight_bonus_employer_has_associated_traits_value = 50
task_contract_weight_malus_employer_has_associated_traits_value = -25
task_contract_weight_employer_associated_traits_min_value = -50
task_contract_weight_employer_associated_traits_max_value = 50
## Change our weight by tier.
task_contract_weight_by_tier_value = {
## Weight up kings and emperors, if we can get 'em.
if = {
limit = { highest_held_title_tier >= tier_kingdom }
add = 2
}
## And dukes somewhat.
else_if = {
limit = { highest_held_title_tier >= tier_duchy }
add = 1.5
}
## Weight down barons, as they're dramatically less interesting to get work from.
else_if = {
limit = { highest_held_title_tier <= tier_barony }
add = 0.01
}
else = { add = 1 }
}
## For contract employers already being your contact, has to be very high to overcome the above values
task_contract_weight_employer_contact_list_value = {
if = {
limit = { is_contact_of = root }
add = 10000
}
}
# Government weighting values.
## Special contracts.
laamp_contracts_weight_up_mercenary_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_mercenary }
add = task_contract_weight_standard_bonus_value
}
}
laamp_contracts_weight_up_transport_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_transport }
add = task_contract_weight_standard_bonus_value
}
if = {
limit = {
domicile = { has_domicile_parameter = receives_more_escort_contracts }
}
add = task_contract_weight_slight_bonus_value
}
}
laamp_contracts_weight_up_criminal_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_criminal }
add = task_contract_weight_standard_bonus_value
}
# Otherwise, make criminal contracts a bit less likely — unless you're in dire straits...
else_if = {
limit = { gold >= 100 }
add = {
value = task_contract_weight_standard_bonus_value
multiply = -0.75
}
}
}
laamp_contracts_weight_up_criminal_massive_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_criminal }
add = task_contract_weight_massive_bonus_value
}
# Otherwise, make criminal contracts a bit less likely — unless you're in dire straits...
else_if = {
limit = { gold >= 100 }
add = {
value = task_contract_weight_massive_bonus_value
multiply = -0.75
}
}
}
## Diplo contracts.
laamp_contracts_weight_up_diplomacy_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_diplomacy }
add = task_contract_weight_standard_bonus_value
}
}
laamp_contracts_weight_up_diplomacy_slight_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_diplomacy_slight }
add = task_contract_weight_slight_bonus_value
}
}
## Martial contracts.
laamp_contracts_weight_up_martial_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_martial }
add = task_contract_weight_standard_bonus_value
}
}
laamp_contracts_weight_up_martial_slight_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_martial_slight }
add = task_contract_weight_slight_bonus_value
}
}
## Stewardship contracts.
laamp_contracts_weight_up_stewardship_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_stewardship }
add = task_contract_weight_standard_bonus_value
}
}
## Intrigue contracts.
laamp_contracts_weight_up_intrigue_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_intrigue }
add = task_contract_weight_standard_bonus_value
}
}
## Learning contracts.
laamp_contracts_weight_up_learning_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_learning }
add = task_contract_weight_standard_bonus_value
}
}
## Prowess contracts.
laamp_contracts_weight_up_prowess_value = {
if = {
limit = { has_realm_law_flag = laamp_contracts_weight_up_prowess }
add = task_contract_weight_standard_bonus_value
}
}
# Hygiene values.
## Would this character unguardedly let others know what wealth they have?
laamp_contract_would_signpost_own_prosperity_value = {
# Weight up.
## Traits that broadcast their wealth.
if = {
limit = { has_trait = arrogant }
add = task_contract_weight_bonus_employer_has_associated_traits_value
}
if = {
limit = { has_trait = ambitious }
add = task_contract_weight_bonus_employer_has_associated_traits_value
}
if = {
limit = { has_trait = improvident }
add = task_contract_weight_bonus_employer_has_associated_traits_value
}
if = {
limit = { has_trait = profligate }
add = task_contract_weight_bonus_employer_has_associated_traits_value
}
# Weight down.
## Traits that hide their prosperity.
if = {
limit = { has_trait = humble }
add = task_contract_weight_malus_employer_has_associated_traits_value
}
if = {
limit = { has_trait = content }
add = task_contract_weight_malus_employer_has_associated_traits_value
}
if = {
limit = { has_trait = greedy }
add = task_contract_weight_malus_employer_has_associated_traits_value
}
if = {
limit = { has_trait = deceitful }
add = task_contract_weight_malus_employer_has_associated_traits_value
}
# Restrictions.
min = task_contract_weight_employer_associated_traits_min_value
max = task_contract_weight_employer_associated_traits_max_value
}