N3OW/common/modifiers/00_province_modifiers.txt

233 lines
5.2 KiB
Text
Raw Normal View History

2026-02-08 17:09:40 +00:00
coastal_land_province_modifier = {
supply_limit_mult = 0.25
}
coastal_land_county_capital_province_modifier = {
development_growth_factor = 0.2 #Added to counter Plagues hitting coastal provinces more
}
independent_realm_capital_province_modifier = {
levy_size = 0.2
}
# Duke or greater
high_tier_vassal_capital_province_modifier = {
levy_size = 0.1
}
# Not applied for barons or characters with Bartering enabled governments
capital_province_modifier = {
monthly_income = 1
stationed_maa_damage_mult = normal_maa_damage_tier_1
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
}
nomad_capital_province_modifier = {
stationed_maa_damage_mult = normal_maa_damage_tier_1
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
stationed_siege_weapon_siege_value_mult = low_maa_siege_value_tier_1
}
capital_duchy_province_modifier = {
levy_size = 0.1
stationed_maa_damage_mult = low_maa_damage_tier_1
stationed_maa_toughness_mult = low_maa_toughness_tier_1
}
county_capital_province_modifier = {
fort_level = 1
county_fertility_growth_add = 2
}
temporary_fort_province_modifier = {
icon = county_modifier_development_positive
fort_level = 1
}
disabled_fort_province_modifier = {
fort_level = 1
}
fertile_desert_mountains_modifier = {
icon = fertility_positive
tax_mult = 0.1
development_growth_factor = 0.4
county_fertility_growth_mult = large_county_fertility_growth_gain
supply_limit_mult = 0.5
}
parliamentary_bureaucracy_modifier = {
icon = county_modifier_development_positive
build_speed = -0.05
build_gold_cost = -0.05
development_growth_factor = small_development_growth_gain
}
flourishing_culture_modifier = {
icon = county_modifier_development_positive
build_speed = -0.1
build_gold_cost = -0.05
build_prestige_cost = -0.1
development_growth_factor = small_development_growth_gain
}
hungarian_resettlement_modifier = {
icon = horse_positive
county_opinion_add = -10
build_speed = -0.1
development_growth_factor = small_development_growth_gain
}
magyar_appreciation_modifier = {
icon = horse_positive
county_opinion_add = 25
}
modifier_dusgruntled_church = {
icon = learning_negative
county_opinion_add = -10
}
modifier_religious_understanding_modifier = {
icon = county_modifier_opinion_positive
county_opinion_add = 25
}
dance_plague_modifier = {
icon = county_modifier_opinion_negative
epidemic_resistance = -5
}
# Referenced in code; blocks raiding & bartering when present on a province
recently_looted_modifier = {
icon = martial_negative
build_speed = 0.5
development_growth_factor = -0.2
tax_mult = -0.5
monthly_county_control_decline_add = -0.2
county_fertility_growth_mult = -0.2
}
# Referenced in code; blocks raiding & bartering when present on a province
recently_bartered_modifier = {
icon = goods_positive
build_speed = -0.1
development_growth = 0.3
tax_mult = 0.1
}
armies_raised_modifier = {
icon = martial_negative
build_speed = 0.25
build_gold_cost = 0.25
character_capital_county_monthly_development_growth_add = -0.1
monthly_county_control_decline_add_even_if_baron = -0.1
2026-02-08 17:09:40 +00:00
}
shattered_defenses_modifier = {
icon = martial_negative
fort_level = -5
garrison_size = -0.75
}
disease_spreading_modifier = {
icon = county_modifier_development_negative
development_growth_factor = -0.5
monthly_county_control_decline_add = -0.2
}
########################
# Winter modifiers section
#
# When winter severity changes, province rebuilds its modifier
# For performance reason affected holding does NOT update its cached data
# So any modifier that affects fort level or any form of taxable income
# will not be updated immediately. Most other modifiers should be fine to use here
winter_none_modifier = {
}
winter_mild_modifier = {
supply_loss_winter = -2
provisions_use_mult = 0.1
}
winter_normal_modifier = {
supply_loss_winter = -5
provisions_use_mult = 0.2
}
winter_harsh_modifier = {
supply_loss_winter = -10
provisions_use_mult = 0.4
defender_winter_advantage = 5
hard_casualty_winter = 0.2
}
# End of winter modifiers
spurned_by_traders = {
development_growth_factor = -0.25
}
elevate_mann_and_the_isles_modifier = {
development_growth_factor = 0.5
levy_size = 1
tax_mult = 0.5
build_gold_cost = -0.5
}
extra_building_slot = {
stacking = yes
building_slot_add = 1
}
avalanche_impact = {
icon = county_modifier_development_negative
development_growth_factor = -0.1
county_fertility_decline_mult = small_county_fertility_growth_gain
tax_mult = -0.1
}
dodekapolis_modifier = {
icon = county_modifier_development_positive
development_growth_factor = 0.3
tax_mult = 0.1
}
backwater_county_modifier = {
icon = county_modifier_development_negative
tax_mult = -0.1
levy_size = -0.1
monthly_county_control_growth_factor = -0.1
#stationed_maa_toughness_mult = -0.2
}
wayfarer_astronomical_phenomenon = {
icon = magic_mixed
}
innkeeper_bad_result = {
icon = county_modifier_development_negative
monthly_income = 0.5
county_opinion_add = -20
}
innkeeper_average_result = {
icon = county_modifier_development_mixed
monthly_income = 1
county_opinion_add = -10
}
innkeeper_good_result = {
icon = county_modifier_development_positive
monthly_income = 2
county_opinion_add = 10
}
plague_preparations_modifier = {
icon = rat_positive
epidemic_resistance = 15
county_opinion_add = 10
}