N3OW/common/script_values/00_ep1_artifact_values.txt

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2024-11-16 19:09:11 +00:00
weapon_inspiration_average_skill_value = {
value = martial
add = {
value = prowess
multiply = 2
}
divide = 2
}
armor_inspiration_average_skill_value = {
value = martial
add = {
value = prowess
multiply = 2
}
divide = 2
}
book_inspiration_average_skill_value = {
value = learning
if = {
limit = {
has_variable = legendary_author
}
add = 1000
}
}
weaver_inspiration_average_skill_value = {
value = diplomacy
}
adventure_inspiration_average_skill_value = {
value = prowess
multiply = 3
add = {
value = diplomacy
multiply = 1.5
}
add = {
value = learning
multiply = 1.5
}
divide = 4
}
artisan_inspiration_average_skill_value = {
value = stewardship
}
smith_inspiration_average_skill_value = {
value = stewardship
multiply = 2
add = {
value = prowess
multiply = 2
}
add = diplomacy
divide = 4
}
alchemy_inspiration_average_skill_value = {
value = learning
}
low_inspiration_skill = 8
medium_inspiration_skill = 12
high_inspiration_skill = 16
#This is how much var:artifact_quality needs to have been improved in events to correspond to high or medium skill.
medium_adventurer_epic_quality_level = 6
high_adventurer_epic_quality_level = 8
more_expensive_inspirations_multiplier_value = 0.5
artifact_brooch_value = {
value = 0
# Base score of up to 50 based on brooch quality.
add = {
value = scope:quality
multiply = 0.5
}
# Brooches made out of certain materials gain bonus points.
if = {
limit = { has_artifact_feature = decoration_material_wire_gold }
add = 25
}
else_if = {
limit = { has_artifact_feature = decoration_material_wire_electrum }
add = 15
}
else_if = {
limit = { has_artifact_feature = decoration_material_wire_silver }
add = 10
}
if = {
# brooches set with gems gain up to 25 points based on the wealth/rarity of the gemstones.
limit = { has_artifact_feature = brooch_decoration_centerpiece_and_adornment }
add = {
value = scope:wealth
multiply = 0.25
}
}
else_if = {
# brooches decorating with filigree gain up to 20 points based on quality, or the artisan's skill.
limit = { has_artifact_feature = brooch_decoration_centerpiece }
add = {
value = scope:quality
multiply = 0.20
}
}
else_if = {
# brooches decorating with just an adornment gain up to 15 points based on wealth/rarity of the adornment
limit = { has_artifact_feature = brooch_decoration_adornment }
add = {
value = scope:wealth
multiply = 0.15
}
}
else = {
# Assume brooch value is just based on wealth
add = {
value = scope:wealth
multiply = 0.10
}
}
}
artifact_wealth_quality_average_value = {
if = {
limit = {
exists = var:wealth
exists = var:quality
}
value = var:wealth
add = var:quality
multiply = 0.5
}
else_if = {
limit = {
exists = scope:wealth
exists = scope:quality
}
value = scope:wealth
add = scope:quality
multiply = 0.5
}
else_if = {
limit = {
exists = var:quality
}
value = var:quality
}
else_if = {
limit = {
exists = scope:quality
}
value = scope:quality
}
else_if = {
limit = {
exists = var:wealth
}
value = var:wealth
}
else_if = {
limit = {
exists = scope:wealth
}
value = scope:wealth
}
else = {
value = 20
}
}
artifact_wealth_quality_combined_value = {
value = 0
if = {
limit = { exists = scope:wealth }
add = scope:wealth
}
if = {
limit = { exists = scope:quality }
add = scope:quality
}
}
# Modifiers to decide what armor type someone wants to make/is created
artifact_armor_type_mail_weight_value = {
value = 0
if = {
limit = {
current_date >= 1100.1.1 #Chainmail arrives in India during 12th century
culture_has_south_asian_heritage_pillar_trigger = yes
}
add = 10
}
}
artifact_armor_type_plate_weight_value = {
value = 0
if = {
limit = {
#Full plate armor developed and became more wide-spread (mostly) during the late middle ages
current_date >= 1250.1.1
}
add = 10
}
if = {
limit = {
#Full plate armor developed and became more wide-spread (mostly) during the late middle ages
current_date >= 1300.1.1
}
add = 10
}
if = {
limit = {
#Mostly used in Europe (at least initially)
culture_has_european_heritage_pillar_trigger = yes
}
multiply = 2
}
}
artifact_armor_type_scale_weight_value = {
value = 0
if = {
limit = {
#Fairly common everywhere, but use in Europe had declined
culture_has_european_heritage_pillar_trigger = yes
NOR = {
culture = { has_cultural_pillar = heritage_byzantine }
culture = { has_cultural_pillar = heritage_caucasian }
culture = { has_cultural_pillar = heritage_turkic }
}
}
add = -10
}
if = {
limit = {
# Much more commonly used by the nomadic mongols
culture = { has_cultural_pillar = heritage_mongolic }
}
add = 30
}
}
artifact_armor_type_lamellar_weight_value = {
value = 0
if = {
#More common in the Middle East and Asia
limit = {
OR = {
culture_has_mena_heritage_pillar_trigger = yes
culture_has_asian_heritage_pillar_trigger = yes
}
}
add = 30
}
}
artifact_armor_type_laminar_weight_value = {
value = 0
if = {
#More common in the Middle East and Asia
limit = {
OR = {
culture_has_asian_heritage_pillar_trigger = yes
culture = { has_cultural_pillar = heritage_ugro_permian }
culture_has_mena_heritage_pillar_trigger = yes
}
}
add = 30
}
}
artifact_armor_type_brigandine_weight_value = {
value = 0
if = {
limit = {
culture_has_mena_heritage_pillar_trigger = yes
culture_has_asian_heritage_pillar_trigger = yes
}
add = 30
}
if = {
limit = {
OR = {
AND = {
current_date >= 1240.1.1 #Reached eastern Europe after the Mongol invasion
culture_has_east_european_heritage_pillar_trigger = yes
}
AND = {
current_date >= 1270.1.1 #Reached the rest of Europe some centuries later
culture_has_european_heritage_pillar_trigger = yes
}
}
}
add = 10
}
}
# Used to set quality and wealth for banners found after a battle
conquered_banner_value = {
value = 10
if = {
limit = {
scope:epic_loser = { highest_held_title_tier >= tier_empire }
}
add = 90
}
if = {
limit = {
scope:epic_loser = { highest_held_title_tier = tier_kingdom }
}
add = 60
}
if = {
limit = {
scope:epic_loser = { highest_held_title_tier = tier_duchy }
}
add = 20
}
}
artifact_durability_percent = {
value = artifact_durability
divide = artifact_max_durability
}