1153 lines
26 KiB
Text
1153 lines
26 KiB
Text
|
|
|
|||
|
|
##################################################
|
|||
|
|
# Interactions
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_small_sum = { value = medium_gold_value }
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_medium_sum = { value = major_gold_value }
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_major_sum = { value = massive_gold_value }
|
|||
|
|
|
|||
|
|
# We only use this one for AI weighting, hence why it's a little jank.
|
|||
|
|
purchase_truce_interaction_massive_sum = {
|
|||
|
|
value = monumental_gold_value
|
|||
|
|
multiply = 2
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_truce_days_small_value = 3650
|
|||
|
|
purchase_truce_interaction_truce_days_medium_value = 5475
|
|||
|
|
purchase_truce_interaction_truce_days_large_value = 9125
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_recipient_far_weaker_value = {
|
|||
|
|
value = max_military_strength
|
|||
|
|
multiply = 0.4
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_recipient_somewhat_weaker_value = {
|
|||
|
|
value = max_military_strength
|
|||
|
|
multiply = 0.8
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_recipient_somewhat_stronger_value = {
|
|||
|
|
value = max_military_strength
|
|||
|
|
multiply = 1.2
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
purchase_truce_interaction_recipient_far_stronger_value = {
|
|||
|
|
value = max_military_strength
|
|||
|
|
multiply = 1.6
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
challenge_to_chess_opinion_change_loser_value = 30
|
|||
|
|
|
|||
|
|
challenge_to_chess_opinion_change_loser_arrogant_value = {
|
|||
|
|
value = challenge_to_chess_opinion_change_loser_value
|
|||
|
|
multiply = -1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
challenge_to_chess_stress_stake_value = { value = medium_stress_gain }
|
|||
|
|
|
|||
|
|
challenge_to_chess_gold_change_value = {
|
|||
|
|
value = 0
|
|||
|
|
|
|||
|
|
# To keep this balanced, we want to use the lowest income of scope:actor & scope:recipient.
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:actor.monthly_character_income >= scope:recipient.monthly_character_income }
|
|||
|
|
add = scope:recipient.monthly_character_income
|
|||
|
|
}
|
|||
|
|
else = { add = scope:actor.monthly_character_income }
|
|||
|
|
# And, because month-to-month income isn't much, we take it up to a significant fraction of a year's earnings.
|
|||
|
|
multiply = 9
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
bg_stake_land_evaluate_appropriate_county_ordering_value = {
|
|||
|
|
value = 0
|
|||
|
|
# We want to get the *least* worthwhile county available.
|
|||
|
|
## Chiefly based off of development.
|
|||
|
|
add = {
|
|||
|
|
value = development_level
|
|||
|
|
multiply = -1
|
|||
|
|
}
|
|||
|
|
## But control factors in a tad too.
|
|||
|
|
add = {
|
|||
|
|
value = county_control
|
|||
|
|
multiply = -0.25
|
|||
|
|
}
|
|||
|
|
# Weight up personal claims a bit.
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
any_claimant = { this = scope:ordering_char_temp }
|
|||
|
|
}
|
|||
|
|
add = 50
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
bg_crit_success_add_value = 7
|
|||
|
|
|
|||
|
|
bg_success_add_value = 4
|
|||
|
|
|
|||
|
|
bg_failure_add_value = 2
|
|||
|
|
|
|||
|
|
bg_crit_failure_add_value = 0
|
|||
|
|
|
|||
|
|
bg_counter_mult_value = 0.5
|
|||
|
|
|
|||
|
|
bg_winning_threshold_value = 10
|
|||
|
|
bg_close_to_winning_threshold_value = 8
|
|||
|
|
|
|||
|
|
bg_relative_score_heavy_difference_threshold_value = {
|
|||
|
|
value = 0
|
|||
|
|
add = scope:bg_opponent.var:bg_current_score
|
|||
|
|
add = 4
|
|||
|
|
}
|
|||
|
|
bg_relative_score_light_difference_threshold_value = {
|
|||
|
|
value = 0
|
|||
|
|
add = scope:bg_opponent.var:bg_current_score
|
|||
|
|
add = 2
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Note: the cap is considered hit at the *end* of this round.
|
|||
|
|
bg_round_cap_value = 4
|
|||
|
|
|
|||
|
|
bg_cumulative_skill_score_value = {
|
|||
|
|
value = 0
|
|||
|
|
# Pachisi
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:bg_system = flag:pachisi }
|
|||
|
|
add = diplomacy
|
|||
|
|
add = intrigue
|
|||
|
|
add = stewardship
|
|||
|
|
}
|
|||
|
|
# Hnefatafl
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:bg_system = flag:hnefatafl }
|
|||
|
|
add = intrigue
|
|||
|
|
add = martial
|
|||
|
|
add = prowess
|
|||
|
|
}
|
|||
|
|
# Tabula
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:bg_system = flag:tabula }
|
|||
|
|
add = intrigue
|
|||
|
|
add = learning
|
|||
|
|
add = stewardship
|
|||
|
|
}
|
|||
|
|
# Go
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:bg_system = flag:go }
|
|||
|
|
add = learning
|
|||
|
|
add = martial
|
|||
|
|
add = intrigue
|
|||
|
|
}
|
|||
|
|
# Fidchell
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:bg_system = flag:fidchell }
|
|||
|
|
add = learning
|
|||
|
|
add = prowess
|
|||
|
|
add = diplomacy
|
|||
|
|
}
|
|||
|
|
# Chess
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:bg_system = flag:chess }
|
|||
|
|
add = martial
|
|||
|
|
add = intrigue
|
|||
|
|
add = learning
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
bg_cumulative_skill_score_comparison_value = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:bg_myself }
|
|||
|
|
add = scope:bg_myself.bg_cumulative_skill_score_value
|
|||
|
|
}
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:bg_opponent }
|
|||
|
|
subtract = scope:bg_opponent.bg_cumulative_skill_score_value
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
bg_bad_player_threshold_value = 24
|
|||
|
|
bg_average_player_threshold_value = 36
|
|||
|
|
bg_good_player_threshold_value = 48
|
|||
|
|
|
|||
|
|
offer_assistance_interaction_gold_value = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:contract_assistance_helper }
|
|||
|
|
add = scope:contract_assistance_helper.max_military_strength
|
|||
|
|
}
|
|||
|
|
divide = scope:recipient.max_military_strength
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
exists = scope:contract_assistance_helper
|
|||
|
|
scope:contract_assistance_helper.max_military_strength > scope:recipient.max_military_strength
|
|||
|
|
}
|
|||
|
|
multiply = 120
|
|||
|
|
}
|
|||
|
|
else = {
|
|||
|
|
multiply = 60
|
|||
|
|
}
|
|||
|
|
multiply = {
|
|||
|
|
value = 1
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:contract_assistance_helper }
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:contract_assistance_helper = { has_trait = greedy } }
|
|||
|
|
add = 0.5
|
|||
|
|
}
|
|||
|
|
else_if = {
|
|||
|
|
limit = { scope:contract_assistance_helper = { has_trait = generous } }
|
|||
|
|
subtract = 0.5
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:contract_assistance_helper.domicile ?= { has_domicile_parameter = camp_improved_mercenary_contract_rewards }
|
|||
|
|
}
|
|||
|
|
multiply = camp_improved_mercenary_contract_rewards_value
|
|||
|
|
}
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:contract_assistance_helper ?= { has_perk = hard_rule_perk }
|
|||
|
|
}
|
|||
|
|
multiply = adventurer_hard_rule_contract_rewards_value
|
|||
|
|
}
|
|||
|
|
round = yes
|
|||
|
|
max = gold
|
|||
|
|
min = 25
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
offer_assistance_interaction_gold_modifier_value = {
|
|||
|
|
value = scope:recipient.gold
|
|||
|
|
divide = 100
|
|||
|
|
floor = yes
|
|||
|
|
max = 5
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
offer_assistance_interaction_already_winning_value = 50
|
|||
|
|
|
|||
|
|
offer_assistance_interaction_already_losing_value = 25
|
|||
|
|
|
|||
|
|
offer_assistance_interaction_war_contribution_value = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:contract_assistance_helper }
|
|||
|
|
add = scope:contract_assistance_helper.max_military_strength
|
|||
|
|
}
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:recipient ?= {
|
|||
|
|
any_war_ally = { #if you are the only war ally, you are the only one contributing to the war participation score, thus you cannot fulfill
|
|||
|
|
count = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
divide = 4
|
|||
|
|
}
|
|||
|
|
else_if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:recipient ?= {
|
|||
|
|
any_war_ally = {
|
|||
|
|
count > 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
scope:recipient ?= {
|
|||
|
|
every_war_ally = {
|
|||
|
|
divide = {
|
|||
|
|
value = 4
|
|||
|
|
subtract = 1
|
|||
|
|
min = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
max = 2000
|
|||
|
|
round = yes
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
saved_contribution_value = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
exists = scope:contract_assistance_helper
|
|||
|
|
exists = scope:contract_assistance_helper.var:owed_contract_assistance_contribution
|
|||
|
|
}
|
|||
|
|
add = scope:contract_assistance_helper.var:owed_contract_assistance_contribution
|
|||
|
|
}
|
|||
|
|
else = {
|
|||
|
|
add = offer_assistance_interaction_war_contribution_value
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:recipient ?= {
|
|||
|
|
any_war_ally = {
|
|||
|
|
count = 0
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
divide = 4
|
|||
|
|
}
|
|||
|
|
else_if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:recipient ?= {
|
|||
|
|
any_war_ally = {
|
|||
|
|
count >= 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
scope:recipient ?= {
|
|||
|
|
every_war_ally = {
|
|||
|
|
divide = {
|
|||
|
|
value = 4
|
|||
|
|
subtract = 1
|
|||
|
|
min = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
max = 2000
|
|||
|
|
min = 100
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:laamp_temp ?= {
|
|||
|
|
has_character_flag = joined_as_mercenary
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
value = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
##################################################
|
|||
|
|
# Decisions
|
|||
|
|
|
|||
|
|
improve_city_province_decision_cost = 75
|
|||
|
|
|
|||
|
|
appoint_a_righteous_caliph_decision_same_faith_county_count = 10
|
|||
|
|
|
|||
|
|
appoint_a_righteous_caliph_decision_own_max_sins = 2
|
|||
|
|
|
|||
|
|
appoint_a_righteous_caliph_decision_hof_min_sins = 2
|
|||
|
|
|
|||
|
|
mozarabic_fate_county_count = 12
|
|||
|
|
|
|||
|
|
favour_the_countryside_basques_decision_basque_pagan_virtues_tally_value = 2
|
|||
|
|
|
|||
|
|
favour_the_countryside_basques_decision_counties_to_control_value = 9
|
|||
|
|
|
|||
|
|
council_of_toledo_decision_decision_cooldown_value = 25
|
|||
|
|
|
|||
|
|
council_of_toledo_piety_cost_value = 250
|
|||
|
|
|
|||
|
|
council_of_toledo_gold_cost_value = 100
|
|||
|
|
|
|||
|
|
council_of_toledo_realm_size_value = 20
|
|||
|
|
|
|||
|
|
council_toledo_conversion_modifier_value = 1.5
|
|||
|
|
|
|||
|
|
council_toledo_culture_acceptance_value = 10
|
|||
|
|
|
|||
|
|
council_toledo_modifier_duration_value = 10
|
|||
|
|
|
|||
|
|
council_toledo_success_guest_value = 3
|
|||
|
|
|
|||
|
|
council_of_toledo_counter_value = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = global_var:council_of_toledo_counter }
|
|||
|
|
add = global_var:council_of_toledo_counter
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_of_toledo_counter_less_one_value = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_floor_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
divide = 10
|
|||
|
|
floor = yes
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_1_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 1
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_2_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 2
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_3_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 3
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_4_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 4
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_5_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 5
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_6_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 6
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_7_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 7
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_8_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 8
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
council_toledo_divided_9_svalue = {
|
|||
|
|
value = council_of_toledo_counter_value
|
|||
|
|
subtract = 9
|
|||
|
|
divide = 10
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
##################################################
|
|||
|
|
# Council Tasks
|
|||
|
|
|
|||
|
|
court_chaplain_fabricate_claim_cheaper_for_involved_parties_in_struggle_region_value = {
|
|||
|
|
value = 0
|
|||
|
|
add = court_chaplain_fabricate_claim_base_total
|
|||
|
|
multiply = 0.50
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
##################################################
|
|||
|
|
# Casus Belli
|
|||
|
|
|
|||
|
|
fp2_border_raid_control_change_value = -25
|
|||
|
|
|
|||
|
|
fp2_border_raid_development_change_value = -1
|
|||
|
|
|
|||
|
|
fp2_border_raid_gold_change_value = {
|
|||
|
|
value = prev.development_level
|
|||
|
|
multiply = 5
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:raid_province }
|
|||
|
|
add = fp2_border_raid_building_gold_value
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_border_raid_building_gold_value = {
|
|||
|
|
value = 25
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_border_raid_ai_targeting_value = {
|
|||
|
|
value = 0.5
|
|||
|
|
scope:attacker = {
|
|||
|
|
# Weight up religious enemies.
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
faith = {
|
|||
|
|
faith_hostility_level = {
|
|||
|
|
target = scope:defender.faith
|
|||
|
|
value > faith_astray_level
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = 0.5
|
|||
|
|
}
|
|||
|
|
# Weight up developed realms.
|
|||
|
|
every_in_list = {
|
|||
|
|
list = target_titles
|
|||
|
|
limit = { development_level >= 8 }
|
|||
|
|
add = 0.25
|
|||
|
|
}
|
|||
|
|
every_in_list = {
|
|||
|
|
list = target_titles
|
|||
|
|
limit = {
|
|||
|
|
any_county_province = { num_buildings >= 3 }
|
|||
|
|
}
|
|||
|
|
add = 0.25
|
|||
|
|
}
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
scope:defender = { is_at_war = yes }
|
|||
|
|
}
|
|||
|
|
add = 0.25
|
|||
|
|
}
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
NOT = {
|
|||
|
|
scope:attacker.ai_greed = 0
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = {
|
|||
|
|
value = scope:attacker.ai_greed
|
|||
|
|
divide = 100
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
siege_occupier_county_soldier_value = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:war }
|
|||
|
|
scope:war = {
|
|||
|
|
every_war_attacker = {
|
|||
|
|
limit = {
|
|||
|
|
any_army = {
|
|||
|
|
location = { is_in_list = occupied_baronies }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
every_army = {
|
|||
|
|
limit = {
|
|||
|
|
location = { is_in_list = occupied_baronies }
|
|||
|
|
}
|
|||
|
|
add = army_size
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
destroy_building_soldier_multiplier_value = {
|
|||
|
|
value = siege_occupier_county_soldier_value # 5000
|
|||
|
|
divide = 100000 # 0.5
|
|||
|
|
add = 1 # 1.5
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
destroy_building_development_multiplier_value = {
|
|||
|
|
value = barony.county.development_level # 11
|
|||
|
|
divide = 20 # 0.5
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_expel_interloper_ai_targeting_value = {
|
|||
|
|
value = 100
|
|||
|
|
scope:attacker = {
|
|||
|
|
# Weight up religious enemies.
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
faith = {
|
|||
|
|
faith_hostility_level = {
|
|||
|
|
target = scope:defender.faith
|
|||
|
|
value > faith_astray_level
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = 100
|
|||
|
|
}
|
|||
|
|
# Weight up culture enemies.
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
culture = {
|
|||
|
|
cultural_acceptance = {
|
|||
|
|
target = scope:defender.culture
|
|||
|
|
value < -25
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = 100
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
# Weight up with interloper land
|
|||
|
|
scope:defender = {
|
|||
|
|
every_realm_county = {
|
|||
|
|
limit = { target_is_de_jure_liege_or_above = title:e_spain }
|
|||
|
|
add = fp2_expel_interloper_county_cost_value
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_expel_interloper_county_cost_value = 25
|
|||
|
|
|
|||
|
|
##################################################
|
|||
|
|
# Dynasty Legacies
|
|||
|
|
|
|||
|
|
fp2_urbanism_legacy_1_bonus_value = 0.2
|
|||
|
|
|
|||
|
|
fp2_urbanism_legacy_1_bonus_value_percentage = {
|
|||
|
|
value = fp2_urbanism_legacy_1_bonus_value
|
|||
|
|
multiply = 100
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
##################################################
|
|||
|
|
# Decisions
|
|||
|
|
|
|||
|
|
##### Struggle Ending Decisions #####
|
|||
|
|
|
|||
|
|
### Common
|
|||
|
|
|
|||
|
|
# Counts every county in region, to check against
|
|||
|
|
struggle_iberia_ending_ending_decision_region_total_value = {
|
|||
|
|
value = 0
|
|||
|
|
every_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counts independent involved realms in Iberia, to compare
|
|||
|
|
struggle_iberia_ending_ending_decision_foreign_realm_total_value = {
|
|||
|
|
value = 0
|
|||
|
|
struggle:iberian_struggle = {
|
|||
|
|
every_involved_ruler = {
|
|||
|
|
limit = {
|
|||
|
|
NOT = { this = root }
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
is_landless_adventurer = no
|
|||
|
|
primary_title = { is_holy_order = no }
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counts completely controlled de jure kingdoms of Hispania
|
|||
|
|
fp2_struggle_ending_kingdom_counter_value = {
|
|||
|
|
every_held_title = {
|
|||
|
|
limit = {
|
|||
|
|
tier = tier_kingdom
|
|||
|
|
de_jure_liege = title:e_spain
|
|||
|
|
root = { completely_controls = prev }
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
### Hostility
|
|||
|
|
|
|||
|
|
# Parameter for conversion speed multiplier
|
|||
|
|
fp2_struggle_hostility_conversion_value = 1.5
|
|||
|
|
|
|||
|
|
# Parameter for culture and faith opinion loss
|
|||
|
|
fp2_struggle_hostility_opinion_value = 15
|
|||
|
|
|
|||
|
|
fp2_struggle_hostility_opinion_negative_value = -30
|
|||
|
|
|
|||
|
|
# Paramter for cultural acceptance loss
|
|||
|
|
fp2_struggle_hostility_culture_acceptance_value = -50
|
|||
|
|
|
|||
|
|
fp2_struggle_hostility_culture_acceptance_large_value = -75
|
|||
|
|
|
|||
|
|
# Counter for de jure capital kingdom's total counties
|
|||
|
|
fp2_struggle_hostility_county_total_value = {
|
|||
|
|
value = 0
|
|||
|
|
capital_county.kingdom = {
|
|||
|
|
every_de_jure_county = { add = 1 }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_struggle_hostility_county_total_light_value = {
|
|||
|
|
value = fp2_struggle_hostility_county_total_value
|
|||
|
|
multiply = 0.75
|
|||
|
|
ceiling = yes
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counter for de jure capital kingdom's same culture and faith counties
|
|||
|
|
fp2_struggle_hostility_county_counter_value = {
|
|||
|
|
value = 0
|
|||
|
|
capital_county.kingdom = {
|
|||
|
|
every_de_jure_county = {
|
|||
|
|
limit = {
|
|||
|
|
culture = root.culture
|
|||
|
|
faith = root.faith
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counter for other rulers who own too much of Iberia
|
|||
|
|
fp2_struggle_hostility_region_counter_value = {
|
|||
|
|
struggle:iberian_struggle = {
|
|||
|
|
every_involved_ruler = {
|
|||
|
|
limit = {
|
|||
|
|
NOT = { this = root }
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
primary_title = { is_holy_order = no }
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
any_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
percent > fp2_struggle_hostility_region_percent_decimal_value # set by fp2_struggle_hostility_region_percent_value
|
|||
|
|
holder.top_liege = prev
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Paramater for de jure kingdoms required
|
|||
|
|
fp2_struggle_hostility_kingdom_total_value = 2
|
|||
|
|
|
|||
|
|
# Paramameter for percentage of Iberia that no other ruler can control
|
|||
|
|
fp2_struggle_hostility_region_percent_value = 20
|
|||
|
|
|
|||
|
|
# Uses above to plug in to script as a decimal
|
|||
|
|
fp2_struggle_hostility_region_percent_decimal_value = {
|
|||
|
|
value = fp2_struggle_hostility_region_percent_value
|
|||
|
|
divide = 100
|
|||
|
|
max = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
### Compromise
|
|||
|
|
|
|||
|
|
# Counter for controlled counties in Iberia
|
|||
|
|
struggle_iberia_ending_compromise_decision_region_owned_value = {
|
|||
|
|
value = 0
|
|||
|
|
every_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
limit = { holder.top_liege = root }
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Percentage of Iberian counties owned
|
|||
|
|
struggle_iberia_ending_compromise_decision_region_owned_percent_value = {
|
|||
|
|
value = struggle_iberia_ending_compromise_decision_region_owned_value
|
|||
|
|
divide = struggle_iberia_ending_ending_decision_region_total_value
|
|||
|
|
multiply = 100
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Parameter for mininmum opinion
|
|||
|
|
struggle_iberia_ending_compromise_decision_opinion_value = {
|
|||
|
|
value = 60
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counter for hooked and friendly rulers
|
|||
|
|
struggle_iberia_ending_compromise_decision_opinion_counter_value = {
|
|||
|
|
value = 0
|
|||
|
|
struggle:iberian_struggle = {
|
|||
|
|
every_involved_ruler = {
|
|||
|
|
limit = {
|
|||
|
|
NOT = { this = root }
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
primary_title = { is_holy_order = no }
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
is_landless_adventurer = no
|
|||
|
|
save_temporary_scope_as = this_character
|
|||
|
|
OR = {
|
|||
|
|
root = { has_strong_hook = scope:this_character }
|
|||
|
|
opinion = {
|
|||
|
|
target = root
|
|||
|
|
value >= struggle_iberia_ending_compromise_decision_opinion_value
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counter for Iberian counties owned by non-Involved
|
|||
|
|
struggle_iberia_ending_compromise_decision_region_interloper_value = {
|
|||
|
|
value = 0
|
|||
|
|
every_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
limit = {
|
|||
|
|
holder.top_liege = { fp2_character_involved_in_struggle_trigger = no }
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Percentage of Iberian counties owned by non-Involved
|
|||
|
|
struggle_iberia_ending_compromise_decision_region_interloper_percent_value = {
|
|||
|
|
value = struggle_iberia_ending_compromise_decision_region_interloper_value
|
|||
|
|
divide = struggle_iberia_ending_ending_decision_region_total_value
|
|||
|
|
multiply = 100
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counter for independent king or higher Involved rulers
|
|||
|
|
struggle_iberia_ending_compromise_decision_independent_counter_value = {
|
|||
|
|
value = 0
|
|||
|
|
struggle:iberian_struggle = {
|
|||
|
|
every_involved_ruler = {
|
|||
|
|
limit = {
|
|||
|
|
NOT = { this = root }
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
primary_title = {
|
|||
|
|
is_mercenary_company = no
|
|||
|
|
is_holy_order = no
|
|||
|
|
tier >= tier_kingdom
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Counter for inter-Involved character wars
|
|||
|
|
struggle_iberia_ending_compromise_decision_war_counter_value = {
|
|||
|
|
struggle:iberian_struggle = {
|
|||
|
|
every_involved_ruler = {
|
|||
|
|
limit = {
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
primary_title = { is_holy_order = no }
|
|||
|
|
any_primary_war_enemy = {
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
any_character_struggle = {
|
|||
|
|
involvement = involved
|
|||
|
|
is_struggle_type = iberian_struggle
|
|||
|
|
}
|
|||
|
|
primary_title = { is_holy_order = no }
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
any_character_war = {
|
|||
|
|
OR = {
|
|||
|
|
AND = {
|
|||
|
|
primary_attacker = prev
|
|||
|
|
primary_defender = {
|
|||
|
|
any_character_struggle = {
|
|||
|
|
involvement = involved
|
|||
|
|
is_struggle_type = iberian_struggle
|
|||
|
|
}
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
AND = {
|
|||
|
|
primary_defender = prev
|
|||
|
|
primary_attacker = {
|
|||
|
|
any_character_struggle = {
|
|||
|
|
involvement = involved
|
|||
|
|
is_struggle_type = iberian_struggle
|
|||
|
|
}
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
add = 0.5 # they are both primary participant so they will add 0.5 each
|
|||
|
|
}
|
|||
|
|
else = {
|
|||
|
|
add = 1 # only one of them is primary participant, so we need to add 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Paramameter for percentage of Iberia that you cannot control
|
|||
|
|
fp2_struggle_compromise_owned_percent_value = 50
|
|||
|
|
|
|||
|
|
# Uses above to plug in to script as a decimal
|
|||
|
|
fp2_struggle_compromise_owned_percent_decimal_value = {
|
|||
|
|
value = fp2_struggle_compromise_owned_percent_value
|
|||
|
|
divide = 100
|
|||
|
|
max = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Paramameter for percentage of Iberia that no other Involved ruler can control
|
|||
|
|
fp2_struggle_compromise_involved_percent_value = 50
|
|||
|
|
|
|||
|
|
# Uses above to plug in to script as a decimal
|
|||
|
|
fp2_struggle_compromise_involved_percent_decimal_value = {
|
|||
|
|
value = fp2_struggle_compromise_involved_percent_value
|
|||
|
|
divide = 100
|
|||
|
|
max = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Paramameter for percentage of Iberia that no Uninvolved ruler can control
|
|||
|
|
fp2_struggle_compromise_uninvolved_percent_value = 25
|
|||
|
|
|
|||
|
|
# Uses above to plug in to script as a decimal
|
|||
|
|
fp2_struggle_compromise_uninvolved_percent_decimal_value = {
|
|||
|
|
value = fp2_struggle_compromise_uninvolved_percent_value
|
|||
|
|
divide = 100
|
|||
|
|
max = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
### Conciliation
|
|||
|
|
|
|||
|
|
# Counter for allied Involved rulers
|
|||
|
|
struggle_iberia_ending_conciliation_decision_alliance_counter_value = {
|
|||
|
|
value = 0
|
|||
|
|
struggle:iberian_struggle = {
|
|||
|
|
every_involved_ruler = {
|
|||
|
|
limit = {
|
|||
|
|
NOT = { this = root }
|
|||
|
|
is_independent_ruler = yes
|
|||
|
|
is_landless_adventurer = no
|
|||
|
|
primary_title = { is_holy_order = no }
|
|||
|
|
primary_title = { is_mercenary_company = no }
|
|||
|
|
is_allied_to = root
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Parameter for num de jure kingdoms of Iberia must be owned
|
|||
|
|
fp2_struggle_conciliation_kingdom_total_value = 1
|
|||
|
|
|
|||
|
|
# Parameter for cultural acceptance gain
|
|||
|
|
fp2_struggle_conciliation_culture_acceptance_value = 50
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_years_value = 15
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_faith_target_percent_value = 50
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_faith_total_value = {
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:iberian_kingdom_temp }
|
|||
|
|
scope:iberian_kingdom_temp = {
|
|||
|
|
every_de_jure_county = { add = 1 }
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
min = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_faith_value = {
|
|||
|
|
value = 0
|
|||
|
|
if = {
|
|||
|
|
limit = { exists = scope:iberian_kingdom_temp }
|
|||
|
|
scope:iberian_kingdom_temp = {
|
|||
|
|
every_de_jure_county = {
|
|||
|
|
limit = { faith = holder.top_liege.faith }
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
min = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_faith_percent_value = {
|
|||
|
|
value = fp2_struggle_secure_iberian_foothold_faith_value
|
|||
|
|
divide = fp2_struggle_secure_iberian_foothold_faith_total_value
|
|||
|
|
multiply = 100
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
##### Religion values #####
|
|||
|
|
|
|||
|
|
# Total Iberian counties of my Religion
|
|||
|
|
fp2_struggle_secure_iberian_foothold_religion_total_value = {
|
|||
|
|
value = 0
|
|||
|
|
every_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
limit = { religion = root.religion }
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Held Iberian counties of my Religion
|
|||
|
|
fp2_struggle_secure_iberian_foothold_religion_owned_value = {
|
|||
|
|
value = 0
|
|||
|
|
every_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
limit = {
|
|||
|
|
religion = root.religion
|
|||
|
|
holder.top_liege = root
|
|||
|
|
}
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Percentage owned Iberian counties of my Religion
|
|||
|
|
fp2_struggle_secure_iberian_foothold_religion_percent_value = {
|
|||
|
|
value = fp2_struggle_secure_iberian_foothold_religion_owned_value
|
|||
|
|
divide = fp2_struggle_secure_iberian_foothold_religion_total_value
|
|||
|
|
multiply = 100
|
|||
|
|
min = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Target percentage owned Iberia counties of my Religion
|
|||
|
|
fp2_struggle_secure_iberian_foothold_religion_target_percent_value = 50
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_religion_target_percent_decimal_value = {
|
|||
|
|
value = fp2_struggle_secure_iberian_foothold_religion_target_percent_value
|
|||
|
|
divide = 100
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
##### Outsider values #####
|
|||
|
|
|
|||
|
|
# Target percentage owned counties of Iberia
|
|||
|
|
fp2_struggle_secure_iberian_foothold_outsider_target_percent_value = 33
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_outsider_target_percent_decimal_value = {
|
|||
|
|
value = fp2_struggle_secure_iberian_foothold_outsider_target_percent_value
|
|||
|
|
divide = 100
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Decimal target percentage owned counties of Iberia
|
|||
|
|
fp2_struggle_secure_iberian_foothold_outsider_percent_decimal_value = {
|
|||
|
|
value = fp2_struggle_secure_iberian_foothold_outsider_percent_value
|
|||
|
|
divide = 100
|
|||
|
|
max = 1
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
# Percentage owned counties of Iberia
|
|||
|
|
fp2_struggle_secure_iberian_foothold_outsider_percent_value = {
|
|||
|
|
value = fp2_struggle_secure_iberian_foothold_outsider_value
|
|||
|
|
divide = fp2_struggle_secure_iberian_foothold_outsider_total_value
|
|||
|
|
multiply = 100
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_outsider_total_value = {
|
|||
|
|
value = 0
|
|||
|
|
every_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_struggle_secure_iberian_foothold_outsider_value = {
|
|||
|
|
value = 0
|
|||
|
|
every_county_in_region = {
|
|||
|
|
region = world_europe_west_iberia
|
|||
|
|
limit = { holder.top_liege = root }
|
|||
|
|
add = 1
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_enforce_truce_war_score_value = 25
|
|||
|
|
|
|||
|
|
fp2_enforce_truce_duration_value = 5
|
|||
|
|
|
|||
|
|
fp2_bargain_fealty_interaction_already_losing_value = 25
|
|||
|
|
|
|||
|
|
fp2_bargain_fealty_half_realm_size_value = {
|
|||
|
|
value = scope:recipient.realm_size
|
|||
|
|
divide = 2
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_bargain_fealty_half_max_strength_value = {
|
|||
|
|
value = scope:actor.max_military_strength
|
|||
|
|
divide = 2
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
##################################################
|
|||
|
|
# Miscellaneous
|
|||
|
|
|
|||
|
|
# We want them to always be born in 795 or so.
|
|||
|
|
fp2_lyonese_monk_age_value = {
|
|||
|
|
value = current_year
|
|||
|
|
add = -795
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
fp2_lyonese_monk_conclave_cost_value = major_piety_value
|
|||
|
|
|
|||
|
|
fp2_lyonese_monk_conversion_bonus_root_value = 0.5
|
|||
|
|
|
|||
|
|
fp2_lyonese_monk_conversion_bonus_actual_value = {
|
|||
|
|
value = court_chaplain_conversion_base_total
|
|||
|
|
multiply = fp2_lyonese_monk_conversion_bonus_root_value
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
floored_development_value = {
|
|||
|
|
value = development_level
|
|||
|
|
floor = yes
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
floored_current_development_value = {
|
|||
|
|
value = var:current_development_level
|
|||
|
|
floor = yes
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
pt_sum_small_value = {
|
|||
|
|
value = 0
|
|||
|
|
add = {
|
|||
|
|
# If scope:actor makes more money, we use them as a base.
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:actor.yearly_character_income > scope:recipient.yearly_character_income }
|
|||
|
|
add = scope:actor.purchase_truce_interaction_small_sum
|
|||
|
|
}
|
|||
|
|
# Otherwise, we take scope:recipient.
|
|||
|
|
else = { add = scope:recipient.purchase_truce_interaction_small_sum }
|
|||
|
|
}
|
|||
|
|
# Struggle Reduction
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
any_character_struggle = {
|
|||
|
|
involvement = involved
|
|||
|
|
has_struggle_phase_parameter = struggle_cheaper_buy_truce
|
|||
|
|
is_secondary_character_involvement_involved_trigger = {
|
|||
|
|
CHAR = scope:recipient
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
multiply = 0.5
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
pt_sum_medium_value = {
|
|||
|
|
value = 0
|
|||
|
|
# If scope:actor makes more money, we use them as a base.
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:actor.yearly_character_income > scope:recipient.yearly_character_income }
|
|||
|
|
add = scope:actor.purchase_truce_interaction_medium_sum
|
|||
|
|
}
|
|||
|
|
# Otherwise, we take scope:recipient.
|
|||
|
|
else = { add = scope:recipient.purchase_truce_interaction_medium_sum }
|
|||
|
|
|
|||
|
|
# Struggle Reduction
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
any_character_struggle = {
|
|||
|
|
involvement = involved
|
|||
|
|
has_struggle_phase_parameter = struggle_cheaper_buy_truce
|
|||
|
|
is_secondary_character_involvement_involved_trigger = {
|
|||
|
|
CHAR = scope:recipient
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
multiply = 0.5
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
pt_sum_large_value = {
|
|||
|
|
value = 0
|
|||
|
|
# If scope:actor makes more money, we use them as a base.
|
|||
|
|
if = {
|
|||
|
|
limit = { scope:actor.yearly_character_income > scope:recipient.yearly_character_income }
|
|||
|
|
add = scope:actor.purchase_truce_interaction_major_sum
|
|||
|
|
}
|
|||
|
|
# Otherwise, we take scope:recipient.
|
|||
|
|
else = { add = scope:recipient.purchase_truce_interaction_major_sum }
|
|||
|
|
|
|||
|
|
# Struggle Reduction
|
|||
|
|
if = {
|
|||
|
|
limit = {
|
|||
|
|
any_character_struggle = {
|
|||
|
|
involvement = involved
|
|||
|
|
has_struggle_phase_parameter = struggle_cheaper_buy_truce
|
|||
|
|
is_secondary_character_involvement_involved_trigger = {
|
|||
|
|
CHAR = scope:recipient
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
multiply = 0.5
|
|||
|
|
}
|
|||
|
|
}
|