665 lines
18 KiB
Text
665 lines
18 KiB
Text
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tribute_mission_clean_up_variables_effect = {
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remove_variable = tribute_mission_target_scope
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remove_variable = offered_gold_value
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remove_variable = tribute_mission_type
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remove_variable = offered_herd_value
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remove_variable = offered_concubine
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remove_variable = offered_eunuch
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remove_variable = offered_artifact
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remove_variable = tribute_reward_fascination_progress
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if = {
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limit = {
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has_character_flag = tribute_mission_character_flag # Under select circumstances it's possible this will be rerun, so this avoids an error
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}
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remove_character_flag = tribute_mission_character_flag
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}
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if = {
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limit = { exists = scope:receiving_character }
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scope:receiving_character = {
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if = {
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limit = { has_character_flag = created_attendant }
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silent_disappearance_effect = yes
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}
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}
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}
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}
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tribute_mission_clean_up_request_variables_effect = {
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remove_variable = requested_tribute_mission
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remove_variable = requested_tribute_mission_type_gold
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remove_variable = requested_tribute_mission_type_herd
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remove_variable = requested_tribute_mission_type_artifact
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remove_variable = requested_tribute_mission_type_concubine
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remove_variable = requested_tribute_mission_type_eunuch
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remove_variable = declined_requested_tribute_recently
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remove_variable = predetermined_concubine_tribute
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remove_variable = predetermined_eunuch_tribute
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remove_variable = predetermined_artifact_tribute
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}
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requested_tribute_mission_clean_up_variables_effect = {
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remove_variable = requested_tribute_mission
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remove_variable = invalidation_should_fail_ongoing_requested_tribute_mission
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}
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tribute_mission_decision_effect = {
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if = {
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#Are you a tributary of a Hegemon?
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limit = { subject_standing >= 0 }
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if = {
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limit = { is_tributary = yes }
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#If it's China, flavorize Imperial Grace
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if = {
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limit = { suzerain = { primary_title = title:h_china } }
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custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_imperial_grace
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}
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#Else standard stuff
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else = {
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custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_generic_hegemon
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}
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}
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}
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else = {
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if = {
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limit = { $TARGET$ = { primary_title = title:h_china } }
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custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_china
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}
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else_if = {
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limit = { $TARGET$ = { primary_title = title:h_roman_empire } }
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custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_roman_empire
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}
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else_if = {
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limit = { $TARGET$ = { primary_title = title:h_eastern_roman_empire } }
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custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_eastern_roman_empire
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}
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else_if = {
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limit = { $TARGET$ = { primary_title = title:h_dar_al_islam } }
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custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_dar_al_islam
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}
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else_if = {
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limit = { $TARGET$ = { primary_title = title:h_india } }
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custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_india
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}
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else = { custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt }
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}
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hidden_effect = {
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tribute_mission_clean_up_variables_effect = yes
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if = {
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limit = { is_tributary = yes }
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suzerain = {
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save_scope_as = tribute_mission_target
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add_character_flag = {
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flag = pay_tribute_cooldown
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years = 3
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}
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}
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}
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else = {
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$TARGET$ = {
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save_scope_as = tribute_mission_target
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}
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}
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set_variable = { # persist for later interactions
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name = tribute_mission_target_scope
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value = scope:tribute_mission_target
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}
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}
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#Your Suzerain requested this specifically
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if = {
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limit = {
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has_variable = requested_tribute_mission
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is_ai = yes
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}
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switch = {
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trigger = has_variable
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requested_tribute_mission_type_gold = { # Gold
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run_interaction = {
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interaction = tribute_mission_gold_interaction
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actor = root
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recipient = scope:tribute_mission_target
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execute_threshold = accept
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}
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}
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requested_tribute_mission_type_herd = { # Herd
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run_interaction = {
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interaction = tribute_mission_herd_interaction
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actor = root
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recipient = scope:tribute_mission_target
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execute_threshold = accept
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}
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}
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requested_tribute_mission_type_artifact = { # Artifact
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var:predetermined_artifact_tribute ?= { save_scope_as = predetermined_artifact_tribute_scope }
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#Do the things from the interaction
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scope:predetermined_artifact_tribute_scope = {
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set_variable = is_tribute_mission_artifact
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}
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#Save the Artifact
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set_variable = {
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name = tribute_mission_type
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value = flag:artifact_tribute
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}
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set_variable = {
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name = offered_artifact
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value = scope:predetermined_artifact_tribute_scope
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}
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#Travel
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tribute_mission_set_up_tribute_travel_effect = yes
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}
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requested_tribute_mission_type_concubine = { # Concubine
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var:predetermined_concubine_tribute ?= {
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save_scope_as = predetermined_concubine_tribute_scope
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}
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scope:predetermined_concubine_tribute_scope = {
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add_character_flag = {
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flag = cannot_be_diarch # just enough to make sure they don't succeed to the diarchy while en route
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years = 2
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}
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}
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run_interaction = {
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interaction = tribute_mission_concubine_interaction
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actor = root
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recipient = scope:tribute_mission_target
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secondary_recipient = scope:predetermined_concubine_tribute_scope
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execute_threshold = accept
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}
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}
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requested_tribute_mission_type_eunuch = { # Eunuch
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var:predetermined_eunuch_tribute ?= { save_scope_as = predetermined_eunuch_tribute_scope }
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run_interaction = {
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interaction = tribute_mission_eunuch_interaction
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actor = root
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recipient = scope:tribute_mission_target
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secondary_recipient = scope:predetermined_eunuch_tribute_scope
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execute_threshold = accept
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}
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}
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}
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}
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else_if = {
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limit = { is_ai = yes }
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switch = {
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trigger = yes
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scope:tribute_mission_gold = { # Gold
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run_interaction = {
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interaction = tribute_mission_gold_interaction
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actor = root
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recipient = scope:tribute_mission_target
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execute_threshold = accept
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}
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}
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scope:tribute_mission_herd = { # Herd
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run_interaction = {
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interaction = tribute_mission_herd_interaction
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actor = root
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recipient = scope:tribute_mission_target
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execute_threshold = accept
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}
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}
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scope:tribute_mission_artifact = { # Artifact
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random_character_artifact = {
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limit = { is_suitable_artifact_tribute_trigger = yes }
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save_scope_as = decision_predetermined_artifact_tribute
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}
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#Do the things from the interaction
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scope:decision_predetermined_artifact_tribute = {
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set_variable = is_tribute_mission_artifact
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}
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#Save the Artifact
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set_variable = {
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name = tribute_mission_type
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value = flag:artifact_tribute
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}
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set_variable = {
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name = offered_artifact
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value = scope:decision_predetermined_artifact_tribute
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}
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#Travel
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tribute_mission_set_up_tribute_travel_effect = yes
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}
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scope:tribute_mission_concubine = { # Concubine
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every_courtier_or_guest = {
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limit = {
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can_be_offered_as_concubine_to_character_trigger = {
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GIVER = root
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CHARACTER = scope:tribute_mission_target
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}
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has_any_disease_trigger = no
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has_easily_mocked_physical_attribute_trigger = no
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NOT = { is_heir_of = root }
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}
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add_to_list = potential_concubine_tribute_list
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random_in_list = {
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list = potential_concubine_tribute_list
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weight = {
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#Let's try to make a sane choice here
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base = 0
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#No marginally relevant court people
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modifier = {
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add = 10
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NOR = {
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is_councillor = yes
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has_any_court_position = yes
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}
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}
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#No knights
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modifier = {
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add = 5
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is_knight = no
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}
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#No inspired people?
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modifier = {
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add = 20
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NOT = { exists = inspiration }
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}
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#No close family
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modifier = {
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add = 15
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NOT = { is_close_or_extended_family_of = root }
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}
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#No friends?
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modifier = {
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add = 20
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NOT = { has_relation_friend = root }
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}
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#No children
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modifier = {
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add = 25
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NOT = { is_child_of = root }
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}
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}
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save_scope_as = decision_predetermined_concubine_tribute
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}
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}
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scope:decision_predetermined_concubine_tribute = {
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add_character_flag = {
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flag = cannot_be_diarch # just enough to make sure they don't succeed to the diarchy while en route
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years = 2
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}
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}
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run_interaction = {
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interaction = tribute_mission_concubine_interaction
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actor = root
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recipient = scope:tribute_mission_target
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secondary_recipient = scope:decision_predetermined_concubine_tribute
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execute_threshold = accept
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}
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}
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scope:tribute_mission_eunuch = { # Eunuch
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every_courtier = {
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limit = {
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tribute_mission_is_available_eunuch_trigger = yes
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NOT = { is_heir_of = root }
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}
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add_to_list = potential_eunuch_tribute_list
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random_in_list = {
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list = potential_eunuch_tribute_list
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weight = {
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#Let's try to make a sane choice here
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base = 0
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#No marginally relevant court people
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modifier = {
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add = 10
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NOR = {
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is_councillor = yes
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has_any_court_position = yes
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}
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}
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#No knights
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modifier = {
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add = 5
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is_knight = no
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}
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#No inspired people?
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modifier = {
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add = 20
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NOT = { exists = inspiration }
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}
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#No close family
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modifier = {
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add = 15
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NOT = { is_close_or_extended_family_of = scope:tribute_mission_target }
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}
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#No friends?
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modifier = {
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add = 20
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NOT = { has_relation_friend = scope:tribute_mission_target }
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}
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#No children
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modifier = {
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add = 25
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NOT = { is_child_of = scope:tribute_mission_target }
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}
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}
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save_scope_as = decision_predetermined_eunuch_tribute
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}
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}
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run_interaction = {
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interaction = tribute_mission_eunuch_interaction
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actor = root
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recipient = scope:tribute_mission_target
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secondary_recipient = scope:decision_predetermined_eunuch_tribute
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execute_threshold = accept
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}
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}
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scope:tribute_mission_bunga_mas = { # Bunga Mas
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random_character_artifact = {
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limit = { var:bunga_mas_created_by ?= root }
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save_scope_as = decision_predetermined_bunga_mas_tribute
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}
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#Do the things from the interaction
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scope:decision_predetermined_bunga_mas_tribute = {
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set_variable = is_tribute_mission_artifact
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}
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#Save the Artifact
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set_variable = {
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name = tribute_mission_type
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value = flag:bunga_mas_tribute
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}
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set_variable = {
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name = offered_bunga_mas
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value = scope:decision_predetermined_bunga_mas_tribute
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}
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#Travel
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tribute_mission_set_up_tribute_travel_effect = yes
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}
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}
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}
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#Natural flow of the decision
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else_if = {
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limit = { is_ai = no }
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switch = {
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trigger = yes
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scope:tribute_mission_gold = { # Gold
|
||
|
|
open_interaction_window = {
|
||
|
|
interaction = tribute_mission_gold_interaction
|
||
|
|
actor = root
|
||
|
|
recipient = scope:tribute_mission_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:tribute_mission_herd = { # Herd
|
||
|
|
open_interaction_window = {
|
||
|
|
interaction = tribute_mission_herd_interaction
|
||
|
|
actor = root
|
||
|
|
recipient = scope:tribute_mission_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:tribute_mission_artifact = { # Artifact
|
||
|
|
open_interaction_window = {
|
||
|
|
interaction = tribute_mission_artifact_interaction
|
||
|
|
actor = root
|
||
|
|
recipient = scope:tribute_mission_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:tribute_mission_concubine = { # Concubine
|
||
|
|
open_interaction_window = {
|
||
|
|
interaction = tribute_mission_concubine_interaction
|
||
|
|
actor = root
|
||
|
|
recipient = scope:tribute_mission_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:tribute_mission_eunuch = { # Eunuch
|
||
|
|
open_interaction_window = {
|
||
|
|
interaction = tribute_mission_eunuch_interaction
|
||
|
|
actor = root
|
||
|
|
recipient = scope:tribute_mission_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:tribute_mission_bunga_mas = { # Bunga Mas
|
||
|
|
open_interaction_window = {
|
||
|
|
interaction = tribute_mission_bunga_mas_interaction
|
||
|
|
actor = root
|
||
|
|
recipient = scope:tribute_mission_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = yes
|
||
|
|
scope:tribute_mission_target = { highest_held_title_tier = tier_hegemony }
|
||
|
|
}
|
||
|
|
scope:tribute_mission_target = {
|
||
|
|
set_variable = {
|
||
|
|
name = ai_tribute_mission_cooldown
|
||
|
|
years = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
set_or_change_offered_tribute_value_effect = {
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = offered_$TYPE$_value }
|
||
|
|
change_variable = {
|
||
|
|
name = offered_$TYPE$_value
|
||
|
|
add = $VALUE$
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
set_variable = {
|
||
|
|
name = offered_$TYPE$_value
|
||
|
|
value = $VALUE$
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
tribute_mission_set_up_tribute_travel_effect = {
|
||
|
|
#Recover the tribute_mission_target scope from saved var if it doesn't already exist
|
||
|
|
if = {
|
||
|
|
limit = { exists = var:tribute_mission_target_scope }
|
||
|
|
var:tribute_mission_target_scope = {
|
||
|
|
save_scope_as = tribute_mission_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
error_log = "Tribute mission target scope variable not set on character intending to travel!"
|
||
|
|
}
|
||
|
|
#Travel posted first should look neater in tooltip
|
||
|
|
hidden_effect = { # ensure we subtract everything we've offered
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = offered_gold_value }
|
||
|
|
remove_short_term_gold = var:offered_gold_value
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = offered_herd_value }
|
||
|
|
domicile ?= {
|
||
|
|
change_herd = { subtract = prev.var:offered_herd_value }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_event = { on_action = tribute_mission_start }
|
||
|
|
if = {
|
||
|
|
limit = { location = scope:tribute_mission_target.capital_province }
|
||
|
|
trigger_event = tribute_mission.0002
|
||
|
|
}
|
||
|
|
#Add the concubine
|
||
|
|
else_if = {
|
||
|
|
limit = { has_variable = offered_concubine }
|
||
|
|
start_travel_plan = {
|
||
|
|
destination = scope:tribute_mission_target.capital_province
|
||
|
|
companion = var:offered_concubine
|
||
|
|
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
|
||
|
|
on_arrival_event = tribute_mission.0002
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Add the eunuch
|
||
|
|
else_if = {
|
||
|
|
limit = { has_variable = offered_eunuch }
|
||
|
|
start_travel_plan = {
|
||
|
|
destination = scope:tribute_mission_target.capital_province
|
||
|
|
companion = var:offered_eunuch
|
||
|
|
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
|
||
|
|
on_arrival_event = tribute_mission.0002
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
custom_tooltip = tribute_mission.travel_to.tt
|
||
|
|
start_travel_plan = {
|
||
|
|
destination = scope:tribute_mission_target.capital_province
|
||
|
|
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
|
||
|
|
on_arrival_event = tribute_mission.0002
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
tribute_mission_invalidation_effect = {
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = tribute_mission_type }
|
||
|
|
if = {
|
||
|
|
limit = { # sanity check to ensure we're still a valid tribute provider
|
||
|
|
OR = {
|
||
|
|
is_independent_ruler = no # if we have a liege we cannot also pay tribute to someone else
|
||
|
|
AND = { # if we're not a tributary we are only valid if we're paying tribute to a hegemony
|
||
|
|
is_tributary = no
|
||
|
|
OR = {
|
||
|
|
NOT = { exists = var:tribute_mission_target_scope }
|
||
|
|
var:tribute_mission_target_scope = { NOT = { highest_held_title_tier = tier_hegemony } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Return home and refund
|
||
|
|
trigger_event = tribute_mission.9800
|
||
|
|
}
|
||
|
|
else_if = { #If our offerings have perished or been imprisoned along the way, maybe swap to gold
|
||
|
|
limit = {
|
||
|
|
has_variable = tribute_mission_type
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
has_variable = offered_concubine
|
||
|
|
OR = {
|
||
|
|
var:offered_concubine = { is_alive = no }
|
||
|
|
var:offered_concubine = { is_imprisoned = yes }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
has_variable = offered_eunuch
|
||
|
|
OR = {
|
||
|
|
var:offered_eunuch = { is_alive = no }
|
||
|
|
var:offered_eunuch = { is_imprisoned = yes }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_event = tribute_mission.9750
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
#We're still a tributary on our way to pay tribute, but our suzerain is not the person we were going to pay tribute to
|
||
|
|
limit = {
|
||
|
|
has_variable = tribute_mission_target_scope
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
is_tributary = yes
|
||
|
|
var:tribute_mission_target_scope != suzerain
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
is_tributary = no
|
||
|
|
OR = {
|
||
|
|
NOT = { exists = var:tribute_mission_target_scope }
|
||
|
|
var:tribute_mission_target_scope = { NOT = { highest_held_title_tier = tier_hegemony } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
var:tribute_mission_target_scope = { save_scope_as = old_overlord }
|
||
|
|
suzerain = { save_scope_as = new_overlord }
|
||
|
|
#Clean up Requested Tribute Mission variables
|
||
|
|
requested_tribute_mission_clean_up_variables_effect = yes
|
||
|
|
#The new Overlord is in the same place and can accept the tribute
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
#Make sure they can still accept our offerings; if so, just set the new target
|
||
|
|
current_travel_plan.next_destination_province = scope:new_overlord.capital_province
|
||
|
|
has_variable = tribute_mission_type
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_variable = offered_concubine
|
||
|
|
has_variable = offered_eunuch
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
has_variable = offered_concubine
|
||
|
|
var:offered_concubine = {
|
||
|
|
can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:new_overlord }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
has_variable = offered_eunuch
|
||
|
|
scope:new_overlord = {
|
||
|
|
culture = { has_cultural_parameter = can_appoint_chief_eunuch }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_mandala_neutral_text
|
||
|
|
title = tribute_mission_notification.new_overlord.title
|
||
|
|
left_icon = scope:new_overlord
|
||
|
|
desc = tribute_mission_notification.new_overlord.desc
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = tribute_mission_target_scope
|
||
|
|
value = scope:new_overlord
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#The Overlord is somewhere else; please try again
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
current_travel_plan.next_destination_province != scope:new_overlord.capital_province
|
||
|
|
}
|
||
|
|
set_variable = new_overlord_somewhere_else
|
||
|
|
#Return home and refund
|
||
|
|
trigger_event = tribute_mission.9800
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
set_variable = new_overlord_unable_to_accept_tribute
|
||
|
|
#Return home and refund
|
||
|
|
trigger_event = tribute_mission.9800
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
tribute_mission_mandala_piety_effect = {
|
||
|
|
if = {
|
||
|
|
limit = { government_has_flag = government_is_mandala }
|
||
|
|
overlord = { add_piety = minor_piety_gain }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
requested_tribute_mission_penalty_effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_variable = invalidation_should_fail_ongoing_requested_tribute_mission
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = tribute_mission.9500
|
||
|
|
delayed = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|