2540 lines
49 KiB
Text
2540 lines
49 KiB
Text
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#######################
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# AI_WILL_DO MODIFIERS
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activity_option_expense_gold_low_value = { value = major_gold_value }
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activity_option_expense_gold_high_value = { value = monumental_gold_value }
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activity_option_likes_cheap_expense_value = {
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# AI values.
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## Greed weights us up dramatically.
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add = {
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value = ai_greed
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multiply = 2
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desc = debug_gui.activity_weight.ai_value.greed
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}
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## Sociability weights us down a bit, since activities are inherently at least somewhat social.
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add = {
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value = ai_sociability
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multiply = -0.5
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desc = debug_gui.activity_weight.ai_value.sociability
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}
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# Traits.
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## Personality traits.
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### Greedy doesn't want to spend money.
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if = {
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limit = { has_trait = greedy }
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add = {
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value = 100
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desc = debug_gui.activity_weight.trait.greedy
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}
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}
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### Generous is happy to dole out cash.
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if = {
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limit = { has_trait = generous }
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add = {
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value = -100
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desc = debug_gui.activity_weight.trait.generous
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}
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}
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## Stress traits.
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### Profligate will happily spend itself into debt.
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if = {
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limit = { has_trait = profligate }
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add = {
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value = -200
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desc = debug_gui.activity_weight.trait.profligate
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}
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}
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### Improvident will likewise, provided they consider this a form of giving to others.
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if = {
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limit = { considers_social_presence_a_gift_to_other_trigger = yes }
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add = {
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value = -200
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desc = debug_gui.activity_weight.trait.improvident.giving_circumstances
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}
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}
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# Gold.
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## If we're poor, we'll try to avoid massive expenses unnecessarily.
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if = {
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limit = {
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# Can't be a big spender.
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NOR = {
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has_trait = profligate
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considers_social_presence_a_gift_to_other_trigger = yes
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}
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# Or have more than a certain amount of negative greed.
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ai_greed >= high_negative_ai_value
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# _Then_ we check to see how your finances are.
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short_term_gold <= activity_option_expense_gold_low_value
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}
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add = {
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value = 200
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desc = debug_gui.activity_weight.gold.prefers_cheapness
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}
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}
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}
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activity_option_likes_middling_expense_value = {
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# AI values.
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## Rationality weights us up a bit, since we only want to spend a sensible amount.
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add = {
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value = ai_rationality
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multiply = 0.75
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desc = debug_gui.activity_weight.ai_value.rationality
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}
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## Boldness weights us down, since we're caring more what other people think of us — either because we want to spend more or we want to spend less.
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add = {
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value = ai_boldness
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multiply = -0.5
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desc = debug_gui.activity_weight.ai_value.boldness
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}
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# Traits.
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## Personality traits.
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### Generous is happy to dole out cash.
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if = {
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limit = { has_trait = generous }
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add = {
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value = 50
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desc = debug_gui.activity_weight.trait.generous
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}
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}
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### Greedy doesn't want to spend money.
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if = {
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limit = { has_trait = greedy }
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add = {
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value = -50
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desc = debug_gui.activity_weight.trait.greedy
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}
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}
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## Stress traits.
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### Profligate will happily spend itself into debt.
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if = {
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limit = { has_trait = profligate }
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add = {
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value = 50
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desc = debug_gui.activity_weight.trait.profligate
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}
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}
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### Improvident will likewise, provided they consider this a form of giving to others.
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if = {
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limit = { considers_social_presence_a_gift_to_other_trigger = yes }
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add = {
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value = 50
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desc = debug_gui.activity_weight.trait.improvident.giving_circumstances
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}
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}
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# Gold.
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## We mostly care about gold if we fall within the bandwidths for the other two values.
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if = {
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limit = {
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short_term_gold < activity_option_expense_gold_high_value
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short_term_gold > activity_option_expense_gold_low_value
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}
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add = {
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value = 200
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desc = debug_gui.activity_weight.gold.prefers_middling
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}
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}
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}
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activity_option_likes_heavy_expense_value = {
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# AI values.
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## Sociability weights us up a bit, since activities are inherently at least somewhat social.
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add = {
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value = ai_sociability
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multiply = 0.5
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desc = debug_gui.activity_weight.ai_value.greed
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}
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## Greed weights us down dramatically.
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add = {
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value = ai_greed
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multiply = -2
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desc = debug_gui.activity_weight.ai_value.sociability
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}
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# Traits.
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## Personality traits.
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### Generous is happy to dole out cash.
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if = {
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limit = { has_trait = generous }
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add = {
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value = 100
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desc = debug_gui.activity_weight.trait.generous
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}
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}
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### Greedy doesn't want to spend money.
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if = {
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limit = { has_trait = greedy }
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add = {
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value = -100
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desc = debug_gui.activity_weight.trait.greedy
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}
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}
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## Stress traits.
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### Profligate will happily spend itself into debt.
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if = {
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limit = { has_trait = profligate }
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add = {
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value = 200
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desc = debug_gui.activity_weight.trait.profligate
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}
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}
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### Improvident will likewise, provided they consider this a form of giving to others.
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if = {
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limit = { considers_social_presence_a_gift_to_other_trigger = yes }
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add = {
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value = 200
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desc = debug_gui.activity_weight.trait.improvident.giving_circumstances
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}
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}
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# Gold.
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## If we're rich, we'll try to spend up a bit, since we can splash out.
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if = {
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limit = {
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# Some characters just don't want to make a whole big thing of it.
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NOR = {
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has_trait = greedy
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has_trait = shy
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has_trait = humble
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}
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# Or have more than a certain amount of positive greed.
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ai_greed <= high_positive_ai_value
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# _Then_ we check to see how your finances are.
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short_term_gold >= activity_option_expense_gold_high_value
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}
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add = {
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value = 200
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desc = debug_gui.activity_weight.gold.prefers_expense
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}
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}
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}
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activity_option_likes_functional_food_option_value = {
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# AI Values.
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## Boldness weights us up, since we're showing off.
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add = {
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value = ai_boldness
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multiply = 1
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desc = debug_gui.activity_weight.ai_value.boldness
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}
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## Sociability weights us up a little, as we want to put on a fancy feast.
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add = {
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value = ai_sociability
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multiply = 0.25
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desc = debug_gui.activity_weight.ai_value.sociability
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}
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# Traits.
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## Personality traits.
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### Humble hates showing off.
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if = {
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limit = { has_trait = humble }
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add = {
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value = 150
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desc = debug_gui.activity_weight.trait.humble
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}
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}
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### Shy prefers not to show off.
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if = {
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limit = { has_trait = shy }
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add = {
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value = 50
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desc = debug_gui.activity_weight.trait.shy
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}
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}
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### Gregarious quite likes showing off.
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if = {
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limit = { has_trait = gregarious }
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add = {
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value = -50
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desc = debug_gui.activity_weight.trait.gregarious
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}
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}
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### Arrogant loves showing off.
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if = {
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limit = { has_trait = arrogant }
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add = {
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value = -150
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desc = debug_gui.activity_weight.trait.arrogant
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}
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}
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## Stress traits.
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### Drunkard wants fancier fare available.
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if = {
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limit = { has_trait = drunkard }
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add = {
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value = -100
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desc = debug_gui.activity_weight.trait.drunkard
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}
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}
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### Hashishiyah wants fancier fare available.
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if = {
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limit = { has_trait = hashishiyah }
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add = {
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value = -100
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desc = debug_gui.activity_weight.trait.hashishiyah
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}
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}
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}
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activity_option_likes_ostentatious_food_option_value = {
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# AI Values.
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## Sociability weights us down a little, as we don't want to be the centre of attention.
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add = {
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value = ai_sociability
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multiply = -0.25
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desc = debug_gui.activity_weight.ai_value.sociability
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}
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## Boldness weights us down, since we're trying to avoid showing off.
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add = {
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value = ai_boldness
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multiply = -1
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desc = debug_gui.activity_weight.ai_value.boldness
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}
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# Traits.
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## Personality traits.
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### Arrogant loves showing off.
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if = {
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limit = { has_trait = arrogant }
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add = {
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value = 150
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desc = debug_gui.activity_weight.trait.arrogant
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}
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}
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### Gregarious quite likes showing off.
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if = {
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limit = { has_trait = gregarious }
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add = {
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value = 50
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desc = debug_gui.activity_weight.trait.gregarious
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}
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}
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### Shy prefers not to show off.
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if = {
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limit = { has_trait = shy }
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add = {
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value = -50
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desc = debug_gui.activity_weight.trait.shy
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}
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}
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### Humble hates showing off.
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if = {
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limit = { has_trait = humble }
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add = {
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value = -150
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desc = debug_gui.activity_weight.trait.humble
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}
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}
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## Stress traits.
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### Drunkard wants fancier fare available.
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if = {
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limit = { has_trait = drunkard }
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add = {
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value = 100
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desc = debug_gui.activity_weight.trait.drunkard
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}
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}
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### Hashishiyah wants fancier fare available.
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if = {
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limit = { has_trait = hashishiyah }
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add = {
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value = 100
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desc = debug_gui.activity_weight.trait.hashishiyah
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}
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}
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}
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activity_option_food_prefers_small_volume_value = {
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# AI Values.
|
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## AI values here would be kinda muddled, since the relevant traits overlap heavily with greedy/generous, so we sede the section to the expense values.
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# Traits.
|
||
|
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## Personality traits.
|
||
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### Temperate wants the requisite amount.
|
||
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if = {
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limit = { has_trait = temperate }
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add = {
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value = 150
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desc = debug_gui.activity_weight.trait.temperate
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}
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}
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### Humble has a slight preference for smaller amounts.
|
||
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if = {
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limit = { has_trait = humble }
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add = {
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value = 50
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desc = debug_gui.activity_weight.trait.humble
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}
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}
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### Arrogant has a slight preference for larger amounts.
|
||
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if = {
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limit = { has_trait = arrogant }
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add = {
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value = -50
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desc = debug_gui.activity_weight.trait.arrogant
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}
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}
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### Gluttonous wants _more_.
|
||
|
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if = {
|
||
|
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limit = { has_trait = gluttonous }
|
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|
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add = {
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value = -150
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desc = debug_gui.activity_weight.trait.gluttonous
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||
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}
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||
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}
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|
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## Stress traits.
|
||
|
|
### Inappetetic prefers fewer courses.
|
||
|
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if = {
|
||
|
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limit = { has_trait = inappetetic }
|
||
|
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add = {
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||
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value = 50
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|
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desc = debug_gui.activity_weight.trait.inappetetic
|
||
|
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}
|
||
|
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}
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||
|
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### Comfort Eater wants more.
|
||
|
|
if = {
|
||
|
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limit = { has_trait = comfort_eater }
|
||
|
|
add = {
|
||
|
|
value = -50
|
||
|
|
desc = debug_gui.activity_weight.trait.comfort_eater
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Other traits.
|
||
|
|
### Reveller likes a decent revel.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = lifestyle_reveler }
|
||
|
|
add = {
|
||
|
|
value = -100
|
||
|
|
desc = debug_gui.activity_weight.trait.lifestyle_reveler
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Other.
|
||
|
|
### Trying to lose weight, fewer courses.
|
||
|
|
if = {
|
||
|
|
limit = { has_character_modifier = losing_weight_modifier }
|
||
|
|
add = {
|
||
|
|
value = 200
|
||
|
|
desc = debug_gui.activity_weight.modifier.losing_weight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### Trying to gain weight, more courses.
|
||
|
|
if = {
|
||
|
|
limit = { has_character_modifier = gaining_weight_modifier }
|
||
|
|
add = {
|
||
|
|
value = -100
|
||
|
|
desc = debug_gui.activity_weight.modifier.gaining_weight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
activity_option_prefers_large_volume_value = {
|
||
|
|
# AI Values.
|
||
|
|
## AI values here would be kinda muddled, since the relevant traits overlap heavily with greedy/generous, so we sede the section to the expense values.
|
||
|
|
# Traits.
|
||
|
|
## Personality traits.
|
||
|
|
### Gluttonous wants _more_.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = gluttonous }
|
||
|
|
add = {
|
||
|
|
value = 150
|
||
|
|
desc = debug_gui.activity_weight.trait.gluttonous
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### Arrogant has a slight preference for larger amounts.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = arrogant }
|
||
|
|
add = {
|
||
|
|
value = 50
|
||
|
|
desc = debug_gui.activity_weight.trait.arrogant
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### Humble has a slight preference for smaller amounts.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = humble }
|
||
|
|
add = {
|
||
|
|
value = -50
|
||
|
|
desc = debug_gui.activity_weight.trait.humble
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### Temperate wants less.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = temperate }
|
||
|
|
add = {
|
||
|
|
value = -150
|
||
|
|
desc = debug_gui.activity_weight.trait.temperate
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Stress traits.
|
||
|
|
### Comfort Eater enjoys having plenty of food.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = comfort_eater }
|
||
|
|
add = {
|
||
|
|
value = 50
|
||
|
|
desc = debug_gui.activity_weight.trait.comfort_eater
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### Inappetetic prefers fewer courses.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = inappetetic }
|
||
|
|
add = {
|
||
|
|
value = -50
|
||
|
|
desc = debug_gui.activity_weight.trait.inappetetic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Other traits.
|
||
|
|
### Reveller likes a decent revel.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = lifestyle_reveler }
|
||
|
|
add = {
|
||
|
|
value = 100
|
||
|
|
desc = debug_gui.activity_weight.trait.lifestyle_reveler
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Other.
|
||
|
|
### Trying to gain weight, more courses.
|
||
|
|
if = {
|
||
|
|
limit = { has_character_modifier = gaining_weight_modifier }
|
||
|
|
add = {
|
||
|
|
value = 200
|
||
|
|
desc = debug_gui.activity_weight.modifier.gaining_weight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
### Trying to lose weight, fewer courses.
|
||
|
|
if = {
|
||
|
|
limit = { has_character_modifier = losing_weight_modifier }
|
||
|
|
add = {
|
||
|
|
value = -100
|
||
|
|
desc = debug_gui.activity_weight.modifier.losing_weight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
######################
|
||
|
|
# FEAST STUFF
|
||
|
|
######################
|
||
|
|
standard_feast_cooldown_time = {
|
||
|
|
value = 5
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.culture = {
|
||
|
|
has_cultural_parameter = more_frequent_feasts
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
min_feast_event_spacing = 10
|
||
|
|
max_feast_event_spacing = 15
|
||
|
|
|
||
|
|
feast_activity_cost = {
|
||
|
|
value = 0
|
||
|
|
add = standard_activity_base_cost
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
culture = {
|
||
|
|
has_cultural_parameter = more_expensive_feasts
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = var:protected_alcohol_stores
|
||
|
|
var:protected_alcohol_stores > 0
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
feast_normal_option_cost = {
|
||
|
|
value = 10
|
||
|
|
multiply = activity_cost_scale_by_tier
|
||
|
|
multiply = activity_cost_scale_by_era
|
||
|
|
}
|
||
|
|
|
||
|
|
feast_good_option_cost = {
|
||
|
|
value = 35
|
||
|
|
multiply = activity_cost_scale_by_tier
|
||
|
|
multiply = activity_cost_scale_by_era
|
||
|
|
}
|
||
|
|
|
||
|
|
feast_activity_cost_discount_max = {
|
||
|
|
value = 0.5
|
||
|
|
}
|
||
|
|
feast_activity_cost_discount_max_value = {
|
||
|
|
value = feast_activity_cost_discount_max
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
feast_activity_cost_discount_medium = {
|
||
|
|
value = 0.7
|
||
|
|
}
|
||
|
|
feast_activity_cost_discount_medium_value = {
|
||
|
|
value = feast_activity_cost_discount_medium
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
feast_activity_cost_discount_min = {
|
||
|
|
value = 0.9
|
||
|
|
}
|
||
|
|
feast_activity_cost_discount_min_value = {
|
||
|
|
value = feast_activity_cost_discount_min
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
feast_opinion_max_food_value = {
|
||
|
|
value = 15
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_vassal_of = scope:host
|
||
|
|
has_vassal_stance = courtly
|
||
|
|
is_participant_in_activity = scope:activity
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:host = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
amenity_level = { type = court_food_quality value >= 5 }
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
multiply = court_brewmaster_multiplier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
feast_opinion_medium_food_value = {
|
||
|
|
value = 10
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_vassal_of = scope:host
|
||
|
|
has_vassal_stance = courtly
|
||
|
|
is_participant_in_activity = scope:activity
|
||
|
|
}
|
||
|
|
add = 5
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:host = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
amenity_level = { type = court_food_quality value >= 5 }
|
||
|
|
}
|
||
|
|
add = 5
|
||
|
|
}
|
||
|
|
multiply = court_brewmaster_multiplier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
feast_opinion_mediocre_food_value = {
|
||
|
|
value = 5
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_vassal_of = scope:host
|
||
|
|
has_vassal_stance = courtly
|
||
|
|
is_participant_in_activity = scope:activity
|
||
|
|
}
|
||
|
|
subtract = 3
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:host = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
amenity_level = { type = court_food_quality value >= 5 }
|
||
|
|
}
|
||
|
|
add = 5
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_royal_court = yes
|
||
|
|
has_dlc_feature = royal_court
|
||
|
|
amenity_level = { type = court_food_quality value >= 5 }
|
||
|
|
}
|
||
|
|
add = 2
|
||
|
|
}
|
||
|
|
multiply = court_brewmaster_multiplier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
### END FEASTS
|
||
|
|
|
||
|
|
pilgrimage_base_cost = {
|
||
|
|
value = 0
|
||
|
|
add = standard_activity_base_cost
|
||
|
|
}
|
||
|
|
|
||
|
|
standard_activity_base_cost = {
|
||
|
|
value = 30
|
||
|
|
multiply = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.primary_title.tier > tier_duchy
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Deprecated
|
||
|
|
standard_activity_cost = {
|
||
|
|
value = 50
|
||
|
|
multiply = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.primary_title.tier > tier_duchy
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
law_legacy_cost_reduction_mult = 0.3
|
||
|
|
|
||
|
|
feast_events_ewan_0001_murder_scheme_bonus_time_to_use_value = 20
|
||
|
|
feast_events_ewan_0001_murder_scheme_bonus_added_base_success_value = 10
|
||
|
|
|
||
|
|
######################
|
||
|
|
# PLAYDATE STUFF
|
||
|
|
######################
|
||
|
|
standard_playdate_cooldown_time = 1095
|
||
|
|
|
||
|
|
playdate_participants = 10
|
||
|
|
min_default_playdate_events = 3
|
||
|
|
min_playdate_event_spacing = 5
|
||
|
|
max_playdate_event_spacing = 10
|
||
|
|
playdate_initial_event_delay = 3
|
||
|
|
|
||
|
|
max_playdate_duration = {
|
||
|
|
value = max_playdate_event_spacing
|
||
|
|
multiply = {
|
||
|
|
value = min_default_playdate_events
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
add = playdate_initial_event_delay
|
||
|
|
add = 1 # To be sure no values get set on the last tick
|
||
|
|
}
|
||
|
|
|
||
|
|
standard_playdate_activity_cost = {
|
||
|
|
value = 10
|
||
|
|
multiply = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.primary_title.tier > tier_duchy
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
activity_medium_gold_value = {
|
||
|
|
value = medium_gold_value
|
||
|
|
}
|
||
|
|
|
||
|
|
activity_minor_gold_value = {
|
||
|
|
value = minor_gold_value
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
######################
|
||
|
|
# HOLD COURT STUFF
|
||
|
|
######################
|
||
|
|
standard_hold_court_cooldown_time = 1825
|
||
|
|
|
||
|
|
######################
|
||
|
|
# GRAND RITE STUFF
|
||
|
|
######################
|
||
|
|
standard_witch_ritual_cooldown_time = 1825
|
||
|
|
|
||
|
|
######################
|
||
|
|
# ADVENTURE STUFF
|
||
|
|
######################
|
||
|
|
# Using the same measure of distances as pilgrimage
|
||
|
|
long_adventure_max_length = 5000000 # 5M Over this distance, it will be an exceptionally long pilgrimage
|
||
|
|
medium_adventure_max_length = 1000000 # 1M, slightly larger than 1 'holy roman empire' away
|
||
|
|
short_adventure_max_length = 100000 # 100K, slightly larger than 1 'ireland' away.
|
||
|
|
|
||
|
|
very_long_adventure_var = 5
|
||
|
|
long_adventure_var = 4
|
||
|
|
medium_adventure_var = 3
|
||
|
|
short_adventure_var = 2
|
||
|
|
|
||
|
|
######################
|
||
|
|
# PETITION STUFF
|
||
|
|
######################
|
||
|
|
|
||
|
|
standard_petition_liege_cooldown_time = 1825
|
||
|
|
petition_liege_refusal_tyranny_value = 2
|
||
|
|
|
||
|
|
### Council
|
||
|
|
|
||
|
|
# For checking if petitioner is significantly better than current councillor
|
||
|
|
councillor_diplomacy_threshold_value = { # Petitioner's diplomacy - 3
|
||
|
|
value = scope:petition_vassal.diplomacy
|
||
|
|
subtract = 3
|
||
|
|
}
|
||
|
|
|
||
|
|
councillor_martial_threshold_value = { # Petitioner's martial - 3
|
||
|
|
value = scope:petition_vassal.martial
|
||
|
|
subtract = 3
|
||
|
|
}
|
||
|
|
|
||
|
|
councillor_stewardship_threshold_value = { # Petitioner's stewardship - 3
|
||
|
|
value = scope:petition_vassal.stewardship
|
||
|
|
subtract = 3
|
||
|
|
}
|
||
|
|
|
||
|
|
councillor_intrigue_threshold_value = { # Petitioner's intrigue - 3
|
||
|
|
value = scope:petition_vassal.intrigue
|
||
|
|
subtract = 3
|
||
|
|
}
|
||
|
|
|
||
|
|
councillor_learning_threshold_value = { # Petitioner's learning - 3
|
||
|
|
value = scope:petition_vassal.learning
|
||
|
|
subtract = 3
|
||
|
|
}
|
||
|
|
|
||
|
|
### Debt
|
||
|
|
|
||
|
|
# Amount liege needs to pay to get petioner out of debt
|
||
|
|
petitioner_debt_positivization_value = {
|
||
|
|
value = 0
|
||
|
|
add = scope:petition_vassal.gold
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
|
||
|
|
petitioner_debt_positivization_root_value = {
|
||
|
|
value = 0
|
||
|
|
add = root.gold
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
|
||
|
|
### War Aid
|
||
|
|
|
||
|
|
#Amount of levies liege will grant
|
||
|
|
petitioner_war_aid_levies_value = {
|
||
|
|
value = 0
|
||
|
|
add = scope:petition_vassal.petition_war_aid_strongest_enemy_strength_value
|
||
|
|
subtract = scope:petition_vassal.petition_war_aid_vassal_strength_value
|
||
|
|
multiply = 2
|
||
|
|
min = 500
|
||
|
|
max = scope:petition_liege.max_military_strength
|
||
|
|
}
|
||
|
|
|
||
|
|
petitioner_war_aid_levies_cost_value = {
|
||
|
|
value = petitioner_war_aid_levies_value
|
||
|
|
divide = 20
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
petitioner_war_aid_levies_cost_threshold_value = {
|
||
|
|
value = petitioner_war_aid_levies_cost_value
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
|
||
|
|
### Control
|
||
|
|
|
||
|
|
county_control_scaling_cost_value = {
|
||
|
|
value = 0
|
||
|
|
scope:petition_vassal = {
|
||
|
|
every_held_title = {
|
||
|
|
limit = {
|
||
|
|
tier = tier_county
|
||
|
|
county_control < medium_county_control
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
min = 50
|
||
|
|
max = 150
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_liege_county_control_count_value = {
|
||
|
|
value = 0
|
||
|
|
every_in_list = {
|
||
|
|
list = petition_liege_county_control_list
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_liege_county_control_modifier_value = {
|
||
|
|
value = 0
|
||
|
|
add = marshal_increase_control_base_total
|
||
|
|
multiply = 0.1
|
||
|
|
}
|
||
|
|
|
||
|
|
### Convert
|
||
|
|
|
||
|
|
petition_liege_county_convert_count_value = {
|
||
|
|
value = 0
|
||
|
|
every_in_list = {
|
||
|
|
list = petition_liege_county_convert_list
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_liege_county_convert_modifier_value = {
|
||
|
|
value = 0
|
||
|
|
add = court_chaplain_conversion_base_total
|
||
|
|
multiply = 0.1
|
||
|
|
}
|
||
|
|
|
||
|
|
### Opinion
|
||
|
|
|
||
|
|
petition_liege_county_opinion_count_value = {
|
||
|
|
value = 0
|
||
|
|
every_in_list = {
|
||
|
|
list = petition_liege_county_opinion_list
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
### Fortify
|
||
|
|
|
||
|
|
petition_liege_fortify_border_count_value = {
|
||
|
|
value = 0
|
||
|
|
every_in_list = {
|
||
|
|
list = petition_liege_fortify_border_list
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
### Development
|
||
|
|
|
||
|
|
# Amount of development difference of liege's capital
|
||
|
|
petitioner_development_difference_decision_value = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = { exists = capital_province }
|
||
|
|
add = capital_province.county.development_level
|
||
|
|
}
|
||
|
|
multiply = 1.5
|
||
|
|
}
|
||
|
|
|
||
|
|
# Amount of development difference of liege's capital
|
||
|
|
petitioner_development_difference_value = {
|
||
|
|
value = 0
|
||
|
|
add = scope:petition_vassal.capital_province.county.development_level
|
||
|
|
multiply = 1.5
|
||
|
|
}
|
||
|
|
|
||
|
|
### Petition Parameters
|
||
|
|
|
||
|
|
# War Aid War Score
|
||
|
|
petition_war_aid_score_value = {
|
||
|
|
value = 25
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_liege_defender_strength_value = {
|
||
|
|
value = 0
|
||
|
|
every_war_defender = {
|
||
|
|
add = max_military_strength
|
||
|
|
every_hired_mercenary = { add = max_military_strength }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_liege_attacker_strength_value = {
|
||
|
|
value = 0
|
||
|
|
every_war_attacker = {
|
||
|
|
add = max_military_strength
|
||
|
|
every_hired_mercenary = { add = max_military_strength }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# War Aid Liege Strength Min
|
||
|
|
petition_war_aid_strongest_enemy_strength_value = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_character_war = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_attacker_in_war = prev }
|
||
|
|
defender_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ordered_character_war = {
|
||
|
|
limit = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_attacker_in_war = prev }
|
||
|
|
defender_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
order_by = petition_liege_defender_strength_value
|
||
|
|
add = petition_liege_defender_strength_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
any_character_war = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_defender_in_war = prev }
|
||
|
|
attacker_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ordered_character_war = {
|
||
|
|
limit = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_defender_in_war = prev }
|
||
|
|
attacker_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
order_by = petition_liege_attacker_strength_value
|
||
|
|
add = petition_liege_attacker_strength_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_vassal_strength_value = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_character_war = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_attacker_in_war = prev }
|
||
|
|
defender_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ordered_character_war = {
|
||
|
|
limit = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_attacker_in_war = prev }
|
||
|
|
defender_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
order_by = petition_liege_defender_strength_value
|
||
|
|
add = petition_liege_attacker_strength_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
any_character_war = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_defender_in_war = prev }
|
||
|
|
attacker_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ordered_character_war = {
|
||
|
|
limit = {
|
||
|
|
root = { is_leader_in_war = prev }
|
||
|
|
root = { is_defender_in_war = prev }
|
||
|
|
attacker_war_score >= petition_war_aid_score_value
|
||
|
|
}
|
||
|
|
order_by = petition_liege_attacker_strength_value
|
||
|
|
add = petition_liege_defender_strength_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_vassal_liege_combined_value = {
|
||
|
|
value = petition_war_aid_vassal_strength_value
|
||
|
|
add = petition_war_aid_liege_merc_value
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_difference_value = {
|
||
|
|
value = petition_war_aid_strongest_enemy_strength_value
|
||
|
|
subtract = petition_war_aid_vassal_liege_combined_value
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_county_opinion_value = {
|
||
|
|
value = -25
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_liege_ally_value = {
|
||
|
|
value = 0
|
||
|
|
root.liege = {
|
||
|
|
add = max_military_strength
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_ally = {
|
||
|
|
NOT = { is_vassal_of = root.liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_ally = {
|
||
|
|
limit = {
|
||
|
|
NOT = { is_vassal_of = root.liege }
|
||
|
|
}
|
||
|
|
add = max_military_strength
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_hired_mercenary = { add = max_military_strength }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_liege_merc_value = {
|
||
|
|
value = 0
|
||
|
|
scope:petition_liege = {
|
||
|
|
add = max_military_strength
|
||
|
|
every_hired_mercenary = { add = max_military_strength }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_liege_ally_advantage_value = {
|
||
|
|
value = petition_war_aid_liege_ally_value
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_rebels_value = {
|
||
|
|
value = 0
|
||
|
|
liege = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_character_war = {
|
||
|
|
primary_defender = root.liege
|
||
|
|
OR = {
|
||
|
|
using_cb = peasant_war
|
||
|
|
using_cb = independence_faction_war
|
||
|
|
using_cb = liberty_faction_war
|
||
|
|
using_cb = populist_war
|
||
|
|
using_cb = claimant_faction_war
|
||
|
|
using_cb = depose_war
|
||
|
|
using_cb = refused_liege_demand_war
|
||
|
|
using_cb = independence_war
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_character_war = {
|
||
|
|
limit = {
|
||
|
|
primary_defender = root.liege
|
||
|
|
OR = {
|
||
|
|
using_cb = peasant_war
|
||
|
|
using_cb = independence_faction_war
|
||
|
|
using_cb = liberty_faction_war
|
||
|
|
using_cb = populist_war
|
||
|
|
using_cb = claimant_faction_war
|
||
|
|
using_cb = depose_war
|
||
|
|
using_cb = refused_liege_demand_war
|
||
|
|
using_cb = independence_war
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = petition_liege_attacker_strength_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_war_aid_external_value = {
|
||
|
|
value = 0
|
||
|
|
liege = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_character_war = {
|
||
|
|
root.liege = { is_leader_in_war = prev }
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root.liege = { is_defender_in_war = prev }
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
primary_attacker.primary_title.tier = root.liege.primary_title.tier
|
||
|
|
petition_liege_attacker_strength_value > petition_war_aid_liege_ally_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
limit = {
|
||
|
|
root.liege = { is_defender_in_war = prev }
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
primary_attacker.primary_title.tier = root.liege.primary_title.tier
|
||
|
|
petition_liege_attacker_strength_value > petition_war_aid_liege_ally_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
ordered_character_war = {
|
||
|
|
limit = {
|
||
|
|
root.liege = { is_leader_in_war = prev }
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root.liege = { is_defender_in_war = prev }
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
primary_attacker.primary_title.tier = root.liege.primary_title.tier
|
||
|
|
petition_liege_attacker_strength_value > petition_war_aid_liege_ally_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
limit = {
|
||
|
|
root.liege = { is_defender_in_war = prev }
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
primary_attacker.primary_title.tier = root.liege.primary_title.tier
|
||
|
|
petition_liege_defender_strength_value > petition_war_aid_liege_ally_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = petition_liege_attacker_strength_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
|
||
|
|
petition_liege_war_aid_ongoing_count_trigger = {
|
||
|
|
value = 0
|
||
|
|
every_character_war = { subtract = 25 }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Adventurers:
|
||
|
|
|
||
|
|
adventure_progress_chance_svalue = {
|
||
|
|
value = 30
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:inspiration_owner.involved_activity.var:adventure_distance
|
||
|
|
scope:inspiration_owner.involved_activity.var:adventure_distance = short_adventure_var
|
||
|
|
}
|
||
|
|
subtract = 5
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:inspiration_owner.involved_activity.var:adventure_distance
|
||
|
|
scope:inspiration_owner.involved_activity.var:adventure_distance = medium_adventure_var
|
||
|
|
}
|
||
|
|
subtract = 10
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:inspiration_owner.involved_activity.var:adventure_distance
|
||
|
|
scope:inspiration_owner.involved_activity.var:adventure_distance = long_adventure_var
|
||
|
|
}
|
||
|
|
subtract = 15
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:inspiration_owner.involved_activity.var:adventure_distance
|
||
|
|
scope:inspiration_owner.involved_activity.var:adventure_distance = very_long_adventure_var
|
||
|
|
}
|
||
|
|
subtract = 20
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = scope:inspiration_owner.adventure_inspiration_average_skill_value
|
||
|
|
divide = 10
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#TOUR Values
|
||
|
|
|
||
|
|
activity_tour_maximum_stop_value = 10
|
||
|
|
activity_tour_high_stop_value = 8
|
||
|
|
activity_tour_low_stop_value = 5
|
||
|
|
activity_tour_minimum_stop_value = 3
|
||
|
|
|
||
|
|
tour_level_5_prestige_reward = {
|
||
|
|
value = 1000
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = special_type
|
||
|
|
option = tour_type_taxation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
tour_level_4_prestige_reward = {
|
||
|
|
value = 700
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = special_type
|
||
|
|
option = tour_type_taxation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
tour_level_3_prestige_reward = {
|
||
|
|
value = 500
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = special_type
|
||
|
|
option = tour_type_taxation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
tour_level_2_prestige_reward = {
|
||
|
|
value = 300
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = special_type
|
||
|
|
option = tour_type_taxation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
tour_level_1_prestige_reward = {
|
||
|
|
value = 100
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = special_type
|
||
|
|
option = tour_type_taxation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
achievement_imperial_march_achievement_powerful_vassal_tally_value = {
|
||
|
|
value = 0
|
||
|
|
scope:host = {
|
||
|
|
every_powerful_vassal = {
|
||
|
|
limit = { highest_held_title_tier >= tier_county }
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
# To be used in activity script files where we weight which characters from your court get added to your entourage
|
||
|
|
standard_travel_entourage_additions = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = { is_available = no }
|
||
|
|
add = -1000
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:owner = { employs_court_position = bodyguard_court_position }
|
||
|
|
has_court_position = bodyguard_court_position
|
||
|
|
}
|
||
|
|
add = 500
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:owner = { employs_court_position = akolouthos_court_position }
|
||
|
|
has_court_position = akolouthos_court_position
|
||
|
|
}
|
||
|
|
add = 500
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:owner = { employs_court_position = court_physician_court_position }
|
||
|
|
has_court_position = court_physician_court_position
|
||
|
|
}
|
||
|
|
add = 500
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
bannable_serving_diarch_trigger = yes
|
||
|
|
}
|
||
|
|
subtract = 10000
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Activity Cost Scaling Multipliers
|
||
|
|
# use as multiply = activity_cost_scale_by_XXX
|
||
|
|
activity_cost_scale_by_era = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = culture
|
||
|
|
}
|
||
|
|
culture = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_cultural_era_or_later = culture_era_late_medieval
|
||
|
|
}
|
||
|
|
add = 3
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
||
|
|
}
|
||
|
|
add = 1.5
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_cultural_era_or_later = culture_era_early_medieval
|
||
|
|
}
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add = 0.75
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
activity_cost_scale_by_tier = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = { exists = root.primary_title }
|
||
|
|
add = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
university_visit_activity_cost_scale_by_tier = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = { exists = root.primary_title }
|
||
|
|
add = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
gruesome_festival_option_small = {
|
||
|
|
value = 15
|
||
|
|
add = {
|
||
|
|
value = 15
|
||
|
|
multiply = activity_cost_scale_by_era
|
||
|
|
subtract = 15
|
||
|
|
desc = activity_cost_scale_by_era_desc
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 15
|
||
|
|
multiply = activity_cost_scale_by_tier
|
||
|
|
subtract = 15
|
||
|
|
desc = activity_cost_scale_by_tier_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
gruesome_festival_option_medium = {
|
||
|
|
value = 40
|
||
|
|
add = {
|
||
|
|
value = 40
|
||
|
|
multiply = activity_cost_scale_by_era
|
||
|
|
subtract = 40
|
||
|
|
desc = activity_cost_scale_by_era_desc
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 40
|
||
|
|
multiply = activity_cost_scale_by_tier
|
||
|
|
subtract = 40
|
||
|
|
desc = activity_cost_scale_by_tier_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
gruesome_festival_option_large = {
|
||
|
|
value = 120
|
||
|
|
add = {
|
||
|
|
value = 120
|
||
|
|
multiply = activity_cost_scale_by_era
|
||
|
|
subtract = 120
|
||
|
|
desc = activity_cost_scale_by_era_desc
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 120
|
||
|
|
multiply = activity_cost_scale_by_tier
|
||
|
|
subtract = 120
|
||
|
|
desc = activity_cost_scale_by_tier_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
### UNIVERSITY VISIT STUFF
|
||
|
|
|
||
|
|
adult_education_activity_cost = {
|
||
|
|
value = root.major_gold_value_static_max
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
######################
|
||
|
|
# FUNERAL STUFF
|
||
|
|
######################
|
||
|
|
standard_funeral_cooldown_time = {
|
||
|
|
value = 5
|
||
|
|
}
|
||
|
|
|
||
|
|
min_funeral_event_spacing = 10
|
||
|
|
max_funeral_event_spacing = 15
|
||
|
|
|
||
|
|
funeral_activity_cost = {
|
||
|
|
value = 0
|
||
|
|
add = standard_activity_base_cost
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_normal_option_cost = {
|
||
|
|
value = 10
|
||
|
|
multiply = activity_cost_scale_by_tier
|
||
|
|
multiply = activity_cost_scale_by_era
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_good_option_cost = {
|
||
|
|
value = 35
|
||
|
|
multiply = activity_cost_scale_by_tier
|
||
|
|
multiply = activity_cost_scale_by_era
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_activity_cost_discount_max = {
|
||
|
|
value = 0.5
|
||
|
|
}
|
||
|
|
funeral_activity_cost_increase_max = {
|
||
|
|
value = 1.5
|
||
|
|
}
|
||
|
|
funeral_activity_cost_discount_max_value = {
|
||
|
|
value = funeral_activity_cost_discount_max
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
funeral_activity_cost_discount_medium = {
|
||
|
|
value = 0.7
|
||
|
|
}
|
||
|
|
funeral_activity_cost_discount_medium_value = {
|
||
|
|
value = funeral_activity_cost_discount_medium
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
funeral_activity_cost_discount_min = {
|
||
|
|
value = 0.9
|
||
|
|
}
|
||
|
|
funeral_activity_cost_discount_min_value = {
|
||
|
|
value = funeral_activity_cost_discount_min
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_end_piety_gain = {
|
||
|
|
value = 150
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_bad
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_normal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_good
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 200
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
barony = {
|
||
|
|
is_holy_site_of = scope:host.faith
|
||
|
|
}
|
||
|
|
has_holy_building = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
barony = {
|
||
|
|
is_holy_site_of = scope:host.faith
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
has_building_or_higher = tower_of_silence_01
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
scope:host.faith = { has_doctrine_parameter = sky_burials_active }
|
||
|
|
is_mountainous_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
has_building_or_higher = temple_01
|
||
|
|
faith.religion = scope:host.faith.religion
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
multiply = funeral_end_piety_multiplier
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_end_piety_multiplier = {
|
||
|
|
value = 1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:host.faith = {
|
||
|
|
has_doctrine_parameter = mummification_funeral
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = 0.1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:host.faith = {
|
||
|
|
has_doctrine_parameter = stoic_funeral
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = 1.25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_end_stress_loss = {
|
||
|
|
value = -10
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_bad
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_normal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_good
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -50
|
||
|
|
}
|
||
|
|
multiply = funeral_end_stress_multiplier
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_end_stress_multiplier = {
|
||
|
|
value = 1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:host.faith = {
|
||
|
|
has_doctrine_parameter = stoic_funeral
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = 0.5
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:host.faith = {
|
||
|
|
has_doctrine_parameter = bewailment_funeral
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
funeral_end_legitimacy_gain = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_bad
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = miniscule_legitimacy_gain
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_normal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = minor_legitimacy_gain
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = funeral_option_ceremony
|
||
|
|
option = funeral_ceremony_good
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = medium_legitimacy_gain
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
barony = {
|
||
|
|
is_holy_site_of = scope:host.faith
|
||
|
|
}
|
||
|
|
has_holy_building = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
barony = {
|
||
|
|
is_holy_site_of = scope:host.faith
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
has_building_or_higher = tower_of_silence_01
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
scope:host.faith = { has_doctrine_parameter = sky_burials_active }
|
||
|
|
is_mountainous_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
activity_location = {
|
||
|
|
has_building_or_higher = temple_01
|
||
|
|
faith.religion = scope:host.faith.religion
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
### CAMP PARTY STUFF
|
||
|
|
standard_camp_party_cooldown_time = {
|
||
|
|
value = 2
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.culture = {
|
||
|
|
has_cultural_parameter = more_frequent_feasts
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
standard_camp_party_activity_cost = {
|
||
|
|
value = 15
|
||
|
|
}
|
||
|
|
|
||
|
|
###########
|
||
|
|
# ROAMING #
|
||
|
|
###########
|
||
|
|
standard_roaming_activity_cost = {
|
||
|
|
value = 25
|
||
|
|
multiply = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.primary_title.tier > tier_duchy
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_province_reference_value = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_province_modifier = wayfarer_astronomical_phenomenon
|
||
|
|
}
|
||
|
|
add = 45
|
||
|
|
}
|
||
|
|
# TERRAIN
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
terrain = desert_mountains
|
||
|
|
terrain = mountains
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 30
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
terrain = desert
|
||
|
|
terrain = oasis
|
||
|
|
terrain = hills
|
||
|
|
terrain = taiga
|
||
|
|
terrain = forest
|
||
|
|
terrain = jungle
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 15
|
||
|
|
}
|
||
|
|
# POPULATION
|
||
|
|
if = {
|
||
|
|
limit = { has_holding = no }
|
||
|
|
add = 15
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_outro_stress_loss_value = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = roaming_weak_stress_loss
|
||
|
|
}
|
||
|
|
add = -15
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = roaming_medium_stress_loss
|
||
|
|
}
|
||
|
|
add = -20
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = roaming_strong_stress_loss
|
||
|
|
}
|
||
|
|
add = -25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = roaming_very_strong_stress_loss
|
||
|
|
}
|
||
|
|
add = -30
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_multiplier_value = {
|
||
|
|
value = 1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:activity
|
||
|
|
scope:activity = { has_activity_type = activity_roaming }
|
||
|
|
}
|
||
|
|
scope:activity.activity_location = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_holding = no
|
||
|
|
}
|
||
|
|
add = 0.1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
terrain = desert_mountains
|
||
|
|
terrain = mountains
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 0.3
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
terrain = desert
|
||
|
|
terrain = oasis
|
||
|
|
terrain = hills
|
||
|
|
terrain = taiga
|
||
|
|
terrain = forest
|
||
|
|
terrain = jungle
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 0.2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_province_modifier = inspection_hidden_hinterlands_recruit_modifier
|
||
|
|
has_province_modifier = inspection_hidden_hinterlands_hunters_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 1.25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_fame_multiplier_value = {
|
||
|
|
value = 1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_activity_intent = roaming_storyteller_intent
|
||
|
|
}
|
||
|
|
add = 0.2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_fame_very_small = {
|
||
|
|
value = 20
|
||
|
|
multiply = roaming_reward_multiplier_value
|
||
|
|
multiply = roaming_reward_fame_multiplier_value
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_fame_small = {
|
||
|
|
value = 40
|
||
|
|
multiply = roaming_reward_multiplier_value
|
||
|
|
multiply = roaming_reward_fame_multiplier_value
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_fame_medium = {
|
||
|
|
value = 60
|
||
|
|
multiply = roaming_reward_multiplier_value
|
||
|
|
multiply = roaming_reward_fame_multiplier_value
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_fame_high = {
|
||
|
|
value = 80
|
||
|
|
multiply = roaming_reward_multiplier_value
|
||
|
|
multiply = roaming_reward_fame_multiplier_value
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_fame_very_high = {
|
||
|
|
value = 125
|
||
|
|
multiply = roaming_reward_multiplier_value
|
||
|
|
multiply = roaming_reward_fame_multiplier_value
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_reward_fame_legendary = {
|
||
|
|
value = 200
|
||
|
|
multiply = roaming_reward_multiplier_value
|
||
|
|
multiply = roaming_reward_fame_multiplier_value
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_apa_fame_chance_value = {
|
||
|
|
value = 25
|
||
|
|
scope:host = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_activity_intent = roaming_storyteller_intent
|
||
|
|
}
|
||
|
|
multiply = 1.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
roaming_apa_stress_chance_value = {
|
||
|
|
value = 10
|
||
|
|
scope:host = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_activity_intent = reduce_stress_intent
|
||
|
|
}
|
||
|
|
multiply = 1.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
roaming_apa_gold_chance_value = 15
|
||
|
|
roaming_apa_rare_chance_value = 2
|
||
|
|
|
||
|
|
roaming_mystic_chance_value = {
|
||
|
|
value = 25
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_trait = lifestyle_mystic
|
||
|
|
has_activity_intent = roaming_mystic_intent
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
roaming_test_value = {
|
||
|
|
value = scope:fame_value
|
||
|
|
}
|
||
|
|
|
||
|
|
###########
|
||
|
|
# JOURNEY #
|
||
|
|
###########
|
||
|
|
standard_journey_activity_cost = {
|
||
|
|
value = 10
|
||
|
|
multiply = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.primary_title.tier > tier_duchy
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
journey_province_reference_value = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = county.holder
|
||
|
|
scope:host = { in_diplomatic_range = root.county.holder }
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
exists = county.holder.liege
|
||
|
|
}
|
||
|
|
scope:host = { in_diplomatic_range = root.county.holder.liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = county.development_level
|
||
|
|
divide = 2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
"scope:host.capital_province.squared_distance(root)" <= squared_distance_small
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
"scope:host.capital_province.squared_distance(root)" > squared_distance_small
|
||
|
|
"scope:host.capital_province.squared_distance(root)" <= squared_distance_medium
|
||
|
|
}
|
||
|
|
add = 40
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
"scope:host.capital_province.squared_distance(root)" > squared_distance_medium
|
||
|
|
"scope:host.capital_province.squared_distance(root)" <= squared_distance_large
|
||
|
|
}
|
||
|
|
add = 30
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
"scope:host.capital_province.squared_distance(root)" > squared_distance_large
|
||
|
|
"scope:host.capital_province.squared_distance(root)" <= squared_distance_huge
|
||
|
|
}
|
||
|
|
add = 20
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
"scope:host.capital_province.squared_distance(root)" > squared_distance_huge
|
||
|
|
"scope:host.capital_province.squared_distance(root)" <= squared_distance_almost_massive
|
||
|
|
}
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
"scope:host.capital_province.squared_distance(root)" > squared_distance_almost_massive
|
||
|
|
}
|
||
|
|
add = -10
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_travel_point_of_interest = poi_special_buildings_wonder
|
||
|
|
}
|
||
|
|
add = 40
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_travel_point_of_interest = poi_special_buildings_martial
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_travel_point_of_interest = poi_special_buildings_learning
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_travel_point_of_interest = poi_special_buildings_religious
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_travel_point_of_interest = poi_special_buildings_diplomatic
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_travel_point_of_interest = poi_special_buildings_economic
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:host = {
|
||
|
|
has_variable_list = extra_journey_target
|
||
|
|
is_target_in_variable_list = {
|
||
|
|
name = extra_journey_target
|
||
|
|
target = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 100
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_province_modifier = inspection_proteted_poi_levy_modifier
|
||
|
|
has_province_modifier = inspection_protected_holy_poi_levy_modifier
|
||
|
|
has_province_modifier = inspection_protected_poi_gold_modifier
|
||
|
|
has_province_modifier = inspection_protected_holy_poi_gold_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
NOT = { scope:host = { has_variable_list = extra_journey_target } }
|
||
|
|
AND = {
|
||
|
|
scope:host = { has_variable_list = extra_journey_target }
|
||
|
|
NOT = {
|
||
|
|
scope:host = {
|
||
|
|
is_target_in_variable_list = {
|
||
|
|
name = extra_journey_target
|
||
|
|
target = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
NOT = { exists = root.county.holder }
|
||
|
|
NOT = {
|
||
|
|
scope:host = { in_diplomatic_range = root.county.holder }
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
exists = root.county.holder.liege
|
||
|
|
NOT = {
|
||
|
|
scope:host = {
|
||
|
|
in_diplomatic_range = root.county.holder.liege
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:host = {
|
||
|
|
has_variable_list = visited_monument_exploration
|
||
|
|
is_target_in_variable_list = {
|
||
|
|
name = visited_monument_exploration
|
||
|
|
target = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
journey_inspired_journey_costs_value = {
|
||
|
|
value = 1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
inspired_journey_value_trigger = yes
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
##########
|
||
|
|
# SURVEY #
|
||
|
|
##########
|
||
|
|
standard_survey_activity_cost = {
|
||
|
|
value = 50
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root.primary_title.tier > tier_duchy
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
multiply = {
|
||
|
|
value = root.primary_title.tier
|
||
|
|
subtract = 1
|
||
|
|
min = 1
|
||
|
|
divide = 2
|
||
|
|
min = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
survey_province_reference_value = {
|
||
|
|
value = 0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
county = {
|
||
|
|
any_neighboring_county = {
|
||
|
|
exists = holder
|
||
|
|
NOT = { holder.top_liege = root.county.holder.top_liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:host = { is_independent_ruler = no }
|
||
|
|
county = {
|
||
|
|
any_neighboring_county = {
|
||
|
|
exists = holder
|
||
|
|
holder.top_liege = root.county.holder.top_liege
|
||
|
|
NOT = {
|
||
|
|
holder = {
|
||
|
|
OR = {
|
||
|
|
is_vassal_of = scope:host
|
||
|
|
this = scope:host
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 100
|
||
|
|
subtract = county.county_control
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
this = scope:host.capital_province
|
||
|
|
is_county_capital = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
inspection_success_chance_value = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
activity_host = { is_ai = no }
|
||
|
|
activity_location = { has_province_modifier = inspection_second_try_modifier }
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 10
|
||
|
|
desc = inspection_success_chance.second_try_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
activity_host = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_activity_intent = survey_overseer_intent
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 10
|
||
|
|
desc = survey_overseer_intent
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = stewardship
|
||
|
|
divide = 3
|
||
|
|
ceiling = yes
|
||
|
|
max = 10
|
||
|
|
desc = stewardship_modifier
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = learning
|
||
|
|
divide = 3
|
||
|
|
ceiling = yes
|
||
|
|
max = 10
|
||
|
|
desc = learning_modifier
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = diplomacy
|
||
|
|
divide = 3
|
||
|
|
ceiling = yes
|
||
|
|
max = 10
|
||
|
|
desc = diplomacy_modifier
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = intrigue
|
||
|
|
divide = 3
|
||
|
|
ceiling = yes
|
||
|
|
max = 10
|
||
|
|
desc = intrigue_modifier
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_trait = overseer
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 4
|
||
|
|
desc = trait_overseer
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_trait = administrator
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 4
|
||
|
|
desc = trait_administrator
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_trait = lifestyle_surveyor
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 4
|
||
|
|
desc = trait_lifestyle_surveyor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
activity_location = {
|
||
|
|
add = {
|
||
|
|
value = 100
|
||
|
|
subtract = {
|
||
|
|
value = county.county_control
|
||
|
|
max = 100 # In-case they have 'Absolute Control', which seems to be more than 100
|
||
|
|
}
|
||
|
|
divide = 5
|
||
|
|
desc = county_control_modifier
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
county = {
|
||
|
|
any_neighboring_county = {
|
||
|
|
exists = holder
|
||
|
|
NOT = { holder.top_liege = prev.holder.top_liege }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = 10
|
||
|
|
desc = borderlands_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# EVENTS
|
||
|
|
if = {
|
||
|
|
limit = { exists = var:inspection_success_chance_event }
|
||
|
|
add = {
|
||
|
|
value = var:inspection_success_chance_event
|
||
|
|
desc = inspection_success_chance.events
|
||
|
|
}
|
||
|
|
}
|
||
|
|
min = 5
|
||
|
|
max = 95
|
||
|
|
}
|
||
|
|
|
||
|
|
survey_province_development_info_value = { value = root.location.county.development_level }
|
||
|
|
survey_province_control_info_value = { value = root.location.county.county_control }
|
||
|
|
survey_province_tax_info_value = { value = root.location.monthly_income }
|
||
|
|
survey_province_levy_info_value = { value = root.location.building_levies }
|
||
|
|
survey_province_popular_opinion_info_value = { value = root.location.county.county_opinion }
|
||
|
|
|
||
|
|
inspection_activity_success_increase_medium_value = 10
|
||
|
|
inspection_activity_success_increase_minor_value = 5
|
||
|
|
inspection_activity_success_increase_miniscule_value = 2
|
||
|
|
inspection_activity_success_decrease_miniscule_value = -2
|
||
|
|
inspection_activity_success_decrease_minor_value = -5
|
||
|
|
inspection_activity_success_decrease_medium_value = -10
|
||
|
|
|
||
|
|
inspection_value_old_roads_scale = {
|
||
|
|
value = 30
|
||
|
|
subtract = development_level
|
||
|
|
divide = 3
|
||
|
|
floor = yes
|
||
|
|
|
||
|
|
min = 0
|
||
|
|
max = 10
|
||
|
|
desc = MODIFIER_DEFINITION_OLD_ROADS_DESC
|
||
|
|
}
|
||
|
|
|
||
|
|
inspection_expanding_walls_new_scale = {
|
||
|
|
add = free_building_slots
|
||
|
|
|
||
|
|
min = 1
|
||
|
|
max = 5
|
||
|
|
DESC = MODIFIER_DEFINITION_EXPANDING_WALLS_NEW_DESC
|
||
|
|
}
|
||
|
|
|
||
|
|
inspection_expanding_walls_old_scale = {
|
||
|
|
add = num_buildings
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_special_building = yes
|
||
|
|
}
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
min = 1
|
||
|
|
max = 10
|
||
|
|
DESC = MODIFIER_DEFINITION_EXPANDING_WALLS_OLD_DESC
|
||
|
|
}
|
||
|
|
|
||
|
|
inspection_minor_gold = {
|
||
|
|
value = minor_gold_value
|
||
|
|
multiply = inspection_activity_option_multiplier
|
||
|
|
}
|
||
|
|
|
||
|
|
inspection_medium_gold = {
|
||
|
|
value = medium_gold_value
|
||
|
|
multiply = inspection_activity_option_multiplier
|
||
|
|
}
|
||
|
|
|
||
|
|
inspection_activity_option_multiplier = {
|
||
|
|
value = 1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = inspection_option_allocated_funds
|
||
|
|
option = inspection_large_fund
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.6
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:activity = {
|
||
|
|
has_activity_option = {
|
||
|
|
category = inspection_option_allocated_funds
|
||
|
|
option = inspection_small_fund
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 0.8
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|