2026-05-25 07:54:55 -04:00
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namespace = major_decisions
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#Decisions:
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# decision_convert_to_feudalism, by Mathilda Bjarnehed
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# 0001 - I converted to feudalism
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# decision_strenghten_bloodline
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# 0500 - I have strengthened my bloodline
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# decision_dynasty_of_many_crowns
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# 0501 - I have completed dynasty of many crowns
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# decision_declare_bloodline_holy, by Flavio Verna
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# 0100 - I have completed Consecrate Bloodline
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# 0101 - Paragon/Savior traits inheritance
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#convert_to_feudalism_decision
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major_decisions.0001 = { #by Mathilda Bjarnehed
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type = character_event
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title = major_decisions.0001.t
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desc = major_decisions.0001.desc
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theme = realm
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override_background = { reference = courtyard }
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left_portrait = {
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character = root
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animation = storyteller
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}
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immediate = {
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show_as_tooltip = {
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convert_whole_realm_to_feudalism_effect = yes
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}
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if = {
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limit = {
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has_character_flag = ready_to_receive_seed
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}
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legend_seed_great_deed_dynasty_effect = yes
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remove_character_flag = ready_to_receive_seed
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}
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hidden_effect = {
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every_liege_or_above = {
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limit = {
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NOT = { top_liege = this }
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}
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send_interface_message = {
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type = event_stewardship_neutral_with_text
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title = msg_vassal_feudalised
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desc = msg_vassal_feudalised_desc
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right_icon = root
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}
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}
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}
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}
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option = {
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name = major_decisions.0001.a
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}
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}
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major_decisions.0002 = { #by Linnéa Thimrén
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type = letter_event
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opening = major_decisions.0002.opening
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desc = major_decisions.0001.desc
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sender = {
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character = scope:actor
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animation = personality_rational
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}
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immediate = {
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show_as_tooltip = {
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if = {
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limit = { government_has_flag = government_is_japan_feudal }
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change_government = japan_feudal_government
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}
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else_if = {
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limit = { government_has_flag = government_is_clan }
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change_government = clan_government
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}
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else = { change_government = feudal_government }
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}
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}
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option = {
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name = major_decisions.0001.a
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}
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}
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#####################################
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#Consecrating Family Decision, by Flavio Verna & Bianca Savazzi
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major_decisions.0100 = {
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type = character_event
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title = major_decisions.0100.t
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desc = {
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first_valid = {
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# Divine Blood if Temporal Head.
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triggered_desc = {
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trigger = {
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OR = {
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root.faith.religious_head = root
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root.faith = { has_doctrine = doctrine_no_head }
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}
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}
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desc = major_decisions.0100.desc.temporal
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}
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# Regular.
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desc = major_decisions.0100.desc.spiritual
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}
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}
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theme = faith
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left_portrait = {
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character = root
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animation = personality_zealous
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}
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right_portrait = {
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character = scope:scoped_pope
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animation = admiration
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}
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immediate = {
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play_music_cue = "mx_cue_sacredrite"
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hidden_effect = {
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save_scope_as = scoped_ruler
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if = {
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limit = {
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exists = root.faith.religious_head
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root != root.faith.religious_head
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}
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root.faith.religious_head = { save_scope_as = scoped_pope }
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}
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dynasty = {
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set_variable = {
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name = variable_made_bloodline_holy
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value = yes
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}
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}
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}
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}
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option = {
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#Pick what text to display
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name = { #Temporal.
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trigger = {
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root.faith.religious_head = root
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}
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text = major_decisions.0100.a
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}
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name = { #Spiritual.
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trigger = {
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root.faith.religious_head != root
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}
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text = major_decisions.0100.b
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}
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#Next, what nickname is given
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if = {
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limit = {
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root.faith.religious_head = root
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}
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set_nickname_effect = { NICKNAME = nick_the_divine }
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}
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if = { #Spiritual.
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limit = {
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root.faith.religious_head != root
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has_ach_dlc_trigger = no
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}
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set_nickname_effect = { NICKNAME = nick_the_anointed }
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}
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#All live descendants get the descendant trait
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declare_bloodline_holy_decision_effect = yes
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#Notifications
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every_player = {
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limit = {
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faith = root.faith
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NOR = {
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this = root
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this.dynasty = root.dynasty
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}
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}
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trigger_event = major_decisions.0102 #Notify players of same faith.
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}
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every_player = {
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limit = {
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this.dynasty = root.dynasty
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this != root
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}
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trigger_event = major_decisions.0103 #Notify dynasty members.
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}
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}
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}
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#On_birth:Child of Paragon/Savior gains proper trait at birth.
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major_decisions.0101 = {
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type = character_event
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hidden = yes
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trigger = {
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OR = {
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AND = {
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mother ?= {
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OR = {
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has_trait = savior
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has_trait = paragon
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has_trait = divine_blood
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has_trait = consecrated_blood
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}
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}
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}
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AND = {
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father ?= {
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OR = {
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has_trait = savior
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has_trait = paragon
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has_trait = divine_blood
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has_trait = consecrated_blood
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}
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}
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}
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AND = {
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exists = scope:progenitor_holy_blood
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OR = {
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is_grandchild_of = scope:progenitor_holy_blood
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is_great_grandchild_of = scope:progenitor_holy_blood
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}
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}
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}
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NOR = {
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has_trait = savior
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has_trait = paragon
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has_trait = divine_blood
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has_trait = consecrated_blood
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}
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}
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immediate = {
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if = {
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limit = {
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OR = {
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AND = {
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mother ?= {
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OR = {
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has_trait = savior
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has_trait = divine_blood
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}
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}
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}
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AND = {
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father ?= {
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OR = {
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has_trait = savior
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has_trait = divine_blood
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}
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}
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}
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}
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}
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add_trait = divine_blood
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}
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else = {
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add_trait = consecrated_blood
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}
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every_child = {
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trigger_event = major_decisions.0101
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}
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}
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}
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major_decisions.0102 = {
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type = character_event
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title = major_decisions.0100.t
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desc = {
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first_valid = {
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# Divine Blood if Temporal Head.
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triggered_desc = {
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trigger = {
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scope:scoped_ruler.faith.religious_head = scope:scoped_ruler
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}
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desc = major_decisions.0102.desc.temporal
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}
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# Regular.
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desc = major_decisions.0102.desc.spiritual
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}
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}
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theme = faith
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left_portrait = {
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character = scope:scoped_ruler
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animation = personality_zealous
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}
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right_portrait = {
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character = scope:scoped_pope
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animation = admiration
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}
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immediate = { play_music_cue = "mx_cue_sacredrite" }
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option = {
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name = { #Temporal.
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trigger = {
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scope:scoped_ruler.faith.religious_head = scope:scoped_ruler
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}
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text = major_decisions.0102.a
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}
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name = { #Spiritual.
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trigger = {
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scope:scoped_ruler.faith.religious_head != scope:scoped_ruler
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}
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text = major_decisions.0102.b
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}
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}
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}
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major_decisions.0103 = {
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type = character_event
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title = major_decisions.0100.t
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desc = {
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first_valid = {
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# Divine Blood if Temporal Head.
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triggered_desc = {
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trigger = {
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scope:scoped_ruler.faith.religious_head = scope:scoped_ruler
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}
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desc = major_decisions.0103.desc.temporal
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}
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# Regular.
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desc = major_decisions.0103.desc.spiritual
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}
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}
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theme = faith
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left_portrait = {
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character = scope:scoped_ruler
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animation = personality_zealous
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}
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right_portrait = {
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character = scope:scoped_pope
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animation = admiration
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}
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immediate = {
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play_music_cue = "mx_cue_sacredrite"
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show_as_tooltip = {
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if = {
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limit = {
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faith = scope:scoped_ruler.faith
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}
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if = {
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limit = {
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scope:scoped_ruler = {
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has_trait = savior
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}
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}
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add_trait = divine_blood
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}
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if = {
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limit = {
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scope:scoped_ruler = {
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has_trait = paragon
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}
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}
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add_trait = consecrated_blood
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}
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}
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}
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}
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option = {
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name = { #Same Faith.
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trigger = {
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faith = scope:scoped_ruler.faith
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|
|
|
}
|
|
|
|
|
text = major_decisions.0103.a
|
|
|
|
|
}
|
|
|
|
|
name = { #Other Faith.
|
|
|
|
|
trigger = {
|
|
|
|
|
faith != scope:scoped_ruler.faith
|
|
|
|
|
}
|
|
|
|
|
text = major_decisions.0103.b
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
##################################################
|
|
|
|
|
# Convert to Tribalims
|
|
|
|
|
##################################################
|
|
|
|
|
|
|
|
|
|
major_decisions.0200 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.0200.t
|
|
|
|
|
desc = major_decisions.0200.desc
|
|
|
|
|
theme = realm
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_honorable
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.0200.a
|
|
|
|
|
ai_chance = { #The AI should always do this.
|
|
|
|
|
base = 100
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#I have strengthened our bloodline
|
|
|
|
|
major_decisions.0500 = { #by Mathilda Bjarnehed
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.0500.t
|
|
|
|
|
desc = major_decisions.0500.desc
|
|
|
|
|
theme = physical_health
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_bold
|
|
|
|
|
}
|
|
|
|
|
override_background = { reference = throne_room }
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
play_music_cue = "mx_cue_positive_effect"
|
|
|
|
|
strengthen_bloodline_decision_effects = yes
|
|
|
|
|
legend_seed_great_deed_dynasty_effect = yes
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.0500.a
|
|
|
|
|
|
|
|
|
|
give_nickname = nick_the_blood_motherfather
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#Dynasty of Many Crowns
|
|
|
|
|
major_decisions.0501 = { #by Mathilda Bjarnehed
|
|
|
|
|
type = character_event
|
|
|
|
|
title = dynasty_of_many_crowns
|
|
|
|
|
desc = major_decisions.0501.desc
|
|
|
|
|
theme = dynasty
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_bold
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
play_music_cue = "mx_cue_positive_effect"
|
|
|
|
|
dynasty_of_many_crowns_effects = yes
|
|
|
|
|
|
|
|
|
|
#For desc
|
|
|
|
|
hidden_effect = {
|
|
|
|
|
primary_title = { save_scope_as = realm_1 }
|
|
|
|
|
|
|
|
|
|
dynasty = {
|
|
|
|
|
every_dynasty_member = {
|
|
|
|
|
limit = {
|
|
|
|
|
this != root
|
|
|
|
|
top_liege = this
|
|
|
|
|
highest_held_title_tier >= tier_kingdom
|
|
|
|
|
}
|
|
|
|
|
primary_title = { add_to_list = dynasty_realms }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
random_in_list = {
|
|
|
|
|
list = dynasty_realms
|
|
|
|
|
limit = { tier = tier_empire }
|
|
|
|
|
alternative_limit = { always = yes }
|
|
|
|
|
save_scope_as = realm_2
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
random_in_list = {
|
|
|
|
|
list = dynasty_realms
|
|
|
|
|
limit = {
|
|
|
|
|
tier = tier_empire
|
|
|
|
|
this != scope:realm_2
|
|
|
|
|
}
|
|
|
|
|
alternative_limit = {
|
|
|
|
|
this != scope:realm_2
|
|
|
|
|
}
|
|
|
|
|
save_scope_as = realm_3
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
random_in_list = {
|
|
|
|
|
list = dynasty_realms
|
|
|
|
|
limit = {
|
|
|
|
|
tier = tier_empire
|
|
|
|
|
NOR = {
|
|
|
|
|
this = scope:realm_2
|
|
|
|
|
this = scope:realm_3
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
alternative_limit = {
|
|
|
|
|
NOR = {
|
|
|
|
|
this = scope:realm_2
|
|
|
|
|
this = scope:realm_3
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
save_scope_as = realm_4
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
legend_seed_great_deed_dynasty_effect = yes
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.0501.a
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################
|
|
|
|
|
# Accept cannibalism
|
|
|
|
|
# by Linnéa Thimrén
|
|
|
|
|
################
|
|
|
|
|
major_decisions.1001 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.1001.t
|
|
|
|
|
desc = {
|
|
|
|
|
first_valid = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = { has_government = landless_adventurer_government }
|
|
|
|
|
desc = major_decisions.1001.desc_landless
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1001.desc
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1001.desc_outro
|
|
|
|
|
}
|
|
|
|
|
theme = skull
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:cannibal
|
|
|
|
|
animation = personality_greedy
|
|
|
|
|
}
|
|
|
|
|
right_portrait = {
|
|
|
|
|
trigger = { exists = scope:court_chaplain }
|
|
|
|
|
character = scope:court_chaplain
|
|
|
|
|
animation = admiration
|
|
|
|
|
}
|
|
|
|
|
override_background = {
|
|
|
|
|
trigger = { is_landless_adventurer = no }
|
|
|
|
|
reference = feast
|
|
|
|
|
}
|
|
|
|
|
override_background = {
|
|
|
|
|
trigger = { has_government = landless_adventurer_government }
|
|
|
|
|
reference = bp1_bonfire
|
|
|
|
|
}
|
|
|
|
|
immediate = {
|
|
|
|
|
play_music_cue = "mx_cue_meadandwine"
|
|
|
|
|
accept_cannibalism_decision_effect = yes
|
|
|
|
|
}
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.1001.a
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#Players informed
|
|
|
|
|
major_decisions.1002 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = {
|
|
|
|
|
first_valid = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = { is_cannibal_trigger = yes }
|
|
|
|
|
desc = major_decisions.1001.t
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1002.t
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
desc = {
|
|
|
|
|
first_valid = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
scope:cannibal = { has_government = landless_adventurer_government }
|
|
|
|
|
is_cannibal_trigger = yes
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1002.desc_cannibal_landless
|
|
|
|
|
}
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
scope:cannibal = { has_government = landless_adventurer_government }
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1002.desc_landless
|
|
|
|
|
}
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
is_cannibal_trigger = yes
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1002.desc_cannibal
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1002.desc
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
theme = skull
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:cannibal
|
|
|
|
|
animation = personality_greedy
|
|
|
|
|
}
|
|
|
|
|
override_background = {
|
|
|
|
|
trigger = {
|
|
|
|
|
scope:cannibal = { is_landed_or_landless_administrative = yes }
|
|
|
|
|
}
|
|
|
|
|
reference = feast
|
|
|
|
|
}
|
|
|
|
|
override_background = {
|
|
|
|
|
trigger = {
|
|
|
|
|
scope:cannibal = { has_government = landless_adventurer_government }
|
|
|
|
|
}
|
|
|
|
|
reference = army_camp
|
|
|
|
|
}
|
|
|
|
|
option = {
|
|
|
|
|
name = {
|
|
|
|
|
text = {
|
|
|
|
|
first_valid = {
|
|
|
|
|
#Noyce!
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = { is_cannibal_trigger = yes }
|
|
|
|
|
desc = major_decisions.1002.a
|
|
|
|
|
}
|
|
|
|
|
#Oh dear...
|
|
|
|
|
desc = major_decisions.1002.b
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#################
|
|
|
|
|
#Found a custom Kingdom/Empire
|
|
|
|
|
# #by Petter Vilberg
|
|
|
|
|
#################
|
|
|
|
|
|
|
|
|
|
#I have founded a Kingdom
|
|
|
|
|
major_decisions.1101 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.1101.t
|
|
|
|
|
desc = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = { exists = scope:three_duchies }
|
|
|
|
|
desc = {
|
|
|
|
|
desc = major_decisions.1101.opening_duchies
|
|
|
|
|
desc = double_line_break
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1101.desc
|
|
|
|
|
}
|
|
|
|
|
theme = realm
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_greedy
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
play_music_cue = "mx_cue_positive_effect"
|
|
|
|
|
# If Kingdom is formed from three Duchies, specifically shout that out
|
|
|
|
|
if = {
|
|
|
|
|
limit = {
|
|
|
|
|
any_held_title = {
|
|
|
|
|
title_tier = duchy
|
|
|
|
|
count >= 3
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
scope:old_title = { # Carried over from the decision
|
|
|
|
|
save_scope_as = duchy_1
|
|
|
|
|
}
|
|
|
|
|
random_held_title = {
|
|
|
|
|
title_tier = duchy
|
|
|
|
|
limit = {
|
|
|
|
|
this != scope:duchy_1
|
|
|
|
|
}
|
|
|
|
|
save_scope_as = duchy_2
|
|
|
|
|
}
|
|
|
|
|
random_held_title = {
|
|
|
|
|
title_tier = duchy
|
|
|
|
|
limit = {
|
|
|
|
|
NOR = {
|
|
|
|
|
this = scope:duchy_1
|
|
|
|
|
this = scope:duchy_2
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
save_scope_as = duchy_3
|
|
|
|
|
}
|
|
|
|
|
if = { # Safeguarding against loc-breaking here
|
|
|
|
|
limit = {
|
|
|
|
|
exists = scope:duchy_1
|
|
|
|
|
exists = scope:duchy_2
|
|
|
|
|
exists = scope:duchy_3
|
|
|
|
|
}
|
|
|
|
|
save_scope_value_as = {
|
|
|
|
|
name = three_duchies
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
show_as_tooltip = {
|
|
|
|
|
set_primary_title_to = scope:new_title
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.1101.a
|
|
|
|
|
custom_tooltip = major_decisions.1101.i_have_become_royal
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#My liege has founded a Kingdom
|
|
|
|
|
major_decisions.1102 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.1101.t
|
|
|
|
|
desc = major_decisions.1102.desc
|
|
|
|
|
theme = realm
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_greedy
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immediate = { play_music_cue = "mx_cue_succession" }
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = {
|
|
|
|
|
text = major_decisions.1102.a
|
|
|
|
|
trigger = {
|
|
|
|
|
reverse_opinion = {
|
|
|
|
|
target = scope:founder
|
|
|
|
|
value >= 0
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = {
|
|
|
|
|
text = major_decisions.1102.a.dislike
|
|
|
|
|
trigger = {
|
|
|
|
|
reverse_opinion = {
|
|
|
|
|
target = scope:founder
|
|
|
|
|
value < 0
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
custom_tooltip = major_decisions.1102.has_become_royal
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#I have founded an Empire
|
|
|
|
|
major_decisions.1103 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.1101.t
|
|
|
|
|
desc = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = { exists = scope:three_kingdoms }
|
|
|
|
|
desc = {
|
|
|
|
|
desc = major_decisions.1103.opening_kingdoms
|
|
|
|
|
desc = double_line_break
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1103.opening
|
|
|
|
|
first_valid = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
exists = faith.religious_head
|
|
|
|
|
faith.religious_head = root
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1103.i_am_religious_head
|
|
|
|
|
}
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
exists = faith.religious_head
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1103.blessed_by_religious_head
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1103.i_am_religious_head
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
theme = realm
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_greedy
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
play_music_cue = "mx_cue_positive_effect"
|
|
|
|
|
# If Empire is formed from three Kingdoms, specifically shout that out
|
|
|
|
|
if = {
|
|
|
|
|
limit = {
|
|
|
|
|
any_held_title = {
|
|
|
|
|
title_tier = kingdom
|
|
|
|
|
count >= 3
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
scope:old_title = { # Carried over from the decision
|
|
|
|
|
save_scope_as = kingdom_1
|
|
|
|
|
}
|
|
|
|
|
random_held_title = {
|
|
|
|
|
title_tier = kingdom
|
|
|
|
|
limit = {
|
|
|
|
|
this != scope:kingdom_1
|
|
|
|
|
}
|
|
|
|
|
save_scope_as = kingdom_2
|
|
|
|
|
}
|
|
|
|
|
random_held_title = {
|
|
|
|
|
title_tier = kingdom
|
|
|
|
|
limit = {
|
|
|
|
|
NOR = {
|
|
|
|
|
this = scope:kingdom_1
|
|
|
|
|
this = scope:kingdom_2
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
save_scope_as = kingdom_3
|
|
|
|
|
}
|
|
|
|
|
if = { # Safeguarding against loc-breaking here
|
|
|
|
|
limit = {
|
|
|
|
|
exists = scope:kingdom_1
|
|
|
|
|
exists = scope:kingdom_2
|
|
|
|
|
exists = scope:kingdom_3
|
|
|
|
|
}
|
|
|
|
|
save_scope_value_as = {
|
|
|
|
|
name = three_kingdoms
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if = {
|
|
|
|
|
limit = {
|
|
|
|
|
exists = faith.religious_head
|
|
|
|
|
}
|
|
|
|
|
faith.religious_head = {
|
|
|
|
|
save_scope_as = religious_figure
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
show_as_tooltip = {
|
|
|
|
|
set_primary_title_to = scope:new_title
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.1103.a
|
|
|
|
|
custom_tooltip = major_decisions.1101.i_have_become_royal
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#My liege has founded an Empire
|
|
|
|
|
major_decisions.1104 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.1101.t
|
|
|
|
|
desc = {
|
|
|
|
|
desc = major_decisions.1104.opening
|
|
|
|
|
first_valid = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
exists = faith.religious_head
|
|
|
|
|
faith.religious_head = root
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1104.i_am_religious_head
|
|
|
|
|
}
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
exists = faith.religious_head
|
|
|
|
|
faith.religious_head = scope:founder
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1104.religious_head_empire
|
|
|
|
|
}
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
exists = faith.religious_head
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1104.blessed_by_religious_head
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1104.religious_head_empire
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.1104.end
|
|
|
|
|
}
|
|
|
|
|
theme = realm
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_greedy
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
play_music_cue = "mx_cue_succession"
|
|
|
|
|
if = {
|
|
|
|
|
limit = {
|
|
|
|
|
exists = scope:founder.faith.religious_head
|
|
|
|
|
}
|
|
|
|
|
scope:founder.faith.religious_head = {
|
|
|
|
|
save_scope_as = religious_figure
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
show_as_tooltip = {
|
|
|
|
|
set_primary_title_to = scope:new_title
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.1104.a
|
|
|
|
|
custom_tooltip = major_decisions.1102.has_become_royal
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#I have lost de jure territory to a new Kingdom
|
|
|
|
|
major_decisions.1105 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.1105.t
|
|
|
|
|
desc = major_decisions.1105.desc
|
|
|
|
|
theme = realm
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:founder
|
|
|
|
|
animation = personality_greedy
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.1105.a
|
|
|
|
|
show_as_tooltip = {
|
|
|
|
|
every_in_list = {
|
|
|
|
|
list = notification_titles
|
|
|
|
|
set_de_jure_liege_title = scope:new_title
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
################
|
|
|
|
|
# Found University
|
|
|
|
|
# by Linnéa Thimrén
|
|
|
|
|
################
|
|
|
|
|
major_decisions.2001 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.2001.t
|
|
|
|
|
desc = {
|
|
|
|
|
desc = major_decisions.2001.desc_first
|
|
|
|
|
first_valid = {
|
|
|
|
|
triggered_desc = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = {
|
|
|
|
|
count >= 2
|
|
|
|
|
title_province = {
|
|
|
|
|
OR = {
|
|
|
|
|
has_building = generic_university
|
|
|
|
|
has_building = al_azhar_university
|
|
|
|
|
has_building = sankore_university
|
|
|
|
|
has_building = nalanda_university
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.2001.desc_more
|
|
|
|
|
}
|
|
|
|
|
desc = major_decisions.2001.desc
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
theme = learning
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:founder
|
|
|
|
|
animation = personality_rational
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
found_university_decision_event_effect = yes
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_fes }
|
|
|
|
|
title:b_fes = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_fes.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_fes = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_fes
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_cairo }
|
|
|
|
|
title:b_cairo = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_cairo.title_province = {
|
|
|
|
|
add_special_building_slot = al_azhar_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_cairo = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_cairo
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_bologna }
|
|
|
|
|
title:b_bologna = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_bologna.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_bologna = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_bologna
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_salamanca }
|
|
|
|
|
title:b_salamanca = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_salamanca.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_salamanca = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_salamanca
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_madrid }
|
|
|
|
|
title:b_madrid = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_madrid.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_madrid = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_madrid
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_oxford }
|
|
|
|
|
title:b_oxford = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_oxford.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_oxford = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_oxford
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_cambridge }
|
|
|
|
|
title:b_cambridge = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_cambridge.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_cambridge = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_cambridge
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_padua }
|
|
|
|
|
title:b_padua = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_padua.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_padua = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_padua
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_siena }
|
|
|
|
|
title:b_siena = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_siena.title_province = {
|
|
|
|
|
add_special_building_slot = siena_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_siena = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_siena
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_coimbra }
|
|
|
|
|
title:b_coimbra = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_coimbra.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_coimbra = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_coimbra
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_napoli }
|
|
|
|
|
title:b_napoli = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_napoli.title_province = {
|
|
|
|
|
add_special_building_slot = generic_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_napoli = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_napoli
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = { this = title:b_tirakka }
|
|
|
|
|
title:b_tirakka = {
|
|
|
|
|
county = { development_level >= 30 }
|
|
|
|
|
title_province = { has_special_building_slot = no }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
title:b_tirakka.title_province = {
|
|
|
|
|
add_special_building_slot = sankore_university
|
|
|
|
|
set_variable = { #To unlock the building
|
|
|
|
|
name = university
|
|
|
|
|
value = yes
|
|
|
|
|
}
|
|
|
|
|
title:b_tirakka = {
|
|
|
|
|
if = {
|
|
|
|
|
limit = { holder != root }
|
|
|
|
|
holder = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = pleased_opinion
|
|
|
|
|
opinion = 30
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
name = major_decisions.2001.b_tirakka
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = { # fallback in case development somehow tumbles
|
|
|
|
|
trigger = { always = no }
|
|
|
|
|
fallback = yes
|
|
|
|
|
name = major_decisions.2001.fallback
|
|
|
|
|
custom_tooltip = major_decisions.2001.fallback.tt
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#Other players informed
|
|
|
|
|
major_decisions.2002 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.2001.t
|
|
|
|
|
desc = major_decisions.2002.desc
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:founder
|
|
|
|
|
animation = personality_rational
|
|
|
|
|
}
|
|
|
|
|
theme = learning
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.2002.a
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#A skilled courtier turns up at your court
|
|
|
|
|
major_decisions.2011 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.2011.t
|
|
|
|
|
desc = major_decisions.2011.desc
|
|
|
|
|
theme = learning
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:new_courtier
|
|
|
|
|
animation = thinking
|
|
|
|
|
}
|
|
|
|
|
override_background = { reference = throne_room }
|
|
|
|
|
trigger = {
|
|
|
|
|
any_sub_realm_barony = {
|
|
|
|
|
title_province = {
|
|
|
|
|
OR = {
|
|
|
|
|
has_building = generic_university
|
|
|
|
|
has_building = al_azhar_university
|
|
|
|
|
has_building = sankore_university
|
|
|
|
|
has_building = nalanda_university
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
create_character = {
|
|
|
|
|
employer = root
|
|
|
|
|
template = scholar_character
|
|
|
|
|
save_scope_as = new_courtier
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = { #Welcome!
|
|
|
|
|
name = major_decisions.2011.a
|
|
|
|
|
scope:new_courtier = {
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = friendliness_opinion
|
|
|
|
|
opinion = 15
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = { #Send away
|
|
|
|
|
name = major_decisions.2011.b
|
|
|
|
|
scope:new_courtier = {
|
|
|
|
|
move_to_pool = yes
|
|
|
|
|
add_opinion = {
|
|
|
|
|
target = root
|
|
|
|
|
modifier = disappointed_opinion
|
|
|
|
|
opinion = -10
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#You've built a greenhouse!
|
|
|
|
|
major_decisions.3001 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.3001.t
|
|
|
|
|
desc = major_decisions.3001.desc
|
|
|
|
|
theme = stewardship
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:builder
|
|
|
|
|
animation = personality_irrational
|
|
|
|
|
}
|
|
|
|
|
override_background = { reference = garden }
|
|
|
|
|
|
|
|
|
|
immediate = {
|
|
|
|
|
lunatic_building_decision_effect = yes
|
|
|
|
|
play_music_cue = "mx_cue_low_key_positive"
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.3001.a
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#Other players informed
|
|
|
|
|
major_decisions.3002 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.3001.t
|
|
|
|
|
desc = major_decisions.3002.desc
|
|
|
|
|
theme = stewardship
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = scope:builder
|
|
|
|
|
animation = personality_irrational
|
|
|
|
|
}
|
|
|
|
|
override_background = { reference = garden }
|
|
|
|
|
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.3002.a
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
##################################################
|
|
|
|
|
# Special Succession Acquisition
|
|
|
|
|
# by Ewan Cowhig Croft
|
|
|
|
|
##################################################
|
|
|
|
|
|
|
|
|
|
major_decisions.3100 = {
|
|
|
|
|
type = character_event
|
|
|
|
|
title = major_decisions.3100.t
|
|
|
|
|
desc = major_decisions.3100.desc
|
|
|
|
|
theme = realm
|
|
|
|
|
left_portrait = {
|
|
|
|
|
character = root
|
|
|
|
|
animation = personality_rational
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#Change based on my culture. Or, occasionally, dynasty.
|
|
|
|
|
option = {
|
|
|
|
|
name = major_decisions.3100.a
|
|
|
|
|
trigger = {
|
|
|
|
|
OR = {
|
|
|
|
|
special_succession_witengamot_trigger = yes
|
|
|
|
|
special_succession_thing_trigger = yes
|
|
|
|
|
special_succession_tanistry_trigger = yes
|
|
|
|
|
special_succession_jirga_trigger = yes
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if = {
|
|
|
|
|
limit = { special_succession_witengamot_trigger = yes }
|
|
|
|
|
special_succession_witengamot_effect = yes
|
|
|
|
|
}
|
|
|
|
|
else_if = {
|
|
|
|
|
limit = { special_succession_thing_trigger = yes }
|
|
|
|
|
special_succession_thing_effect = yes
|
|
|
|
|
}
|
|
|
|
|
else_if = {
|
|
|
|
|
limit = { special_succession_tanistry_trigger = yes }
|
|
|
|
|
special_succession_tanistry_effect = yes
|
|
|
|
|
}
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|
else_if = {
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|
limit = { special_succession_jirga_trigger = yes }
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|
special_succession_jirga_effect = yes
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|
}
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|
ai_chance = { #The AI should always do this.
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|
base = 100
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|
}
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}
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|
#Change based on my faith; not currently used, but can be set up in future if needed.
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|
#option = {
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|
#name = major_decisions.3100.b
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|
#ai_chance = { #Stay away, robots.
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|
#base = 0
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|
#}
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|
#}
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|
#Actually, no thanks.
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|
|
option = {
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|
name = major_decisions.3100.d
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|
ai_chance = { #Seriously, stay away.
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|
base = 0
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|
|
}
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|
|
hidden_effect = { # Reimburse cost.
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|
|
add_prestige_no_experience = 300
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|
|
}
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|
|
}
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|
|
}
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|
###################
|
2026-05-29 05:24:40 -04:00
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## Merge Aquitaine #
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####################
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#major_decisions.3200 = {
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# type = character_event
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|
# title = major_decisions.3200.t
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|
# desc = major_decisions.3200.desc
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|
|
# theme = realm
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|
|
# left_portrait = {
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|
|
# trigger = {
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|
# this != scope:rightful_liege
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|
# }
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|
# character = root
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|
|
# triggered_animation = {
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|
# trigger = {
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|
# NOR = {
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|
# opinion = {
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|
# target = scope:rightful_liege
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|
|
# value >= 25
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|
|
# }
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|
|
# root.culture = scope:rightful_liege.culture
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|
# culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
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|
# }
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|
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|
|
# }
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|
|
|
|
# animation = disapproval
|
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|
|
# }
|
|
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|
|
# animation = obsequious_bow
|
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|
|
# }
|
|
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|
|
#
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|
|
# right_portrait = {
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|
|
# character = scope:rightful_liege
|
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|
|
# animation = personality_honorable
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# immediate = {
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|
|
|
|
# show_as_tooltip = {
|
|
|
|
|
# destroy_title = scope:destroyed_title
|
|
|
|
|
# scope:rightful_title = {
|
|
|
|
|
# if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# this = title:k_aquitaine
|
|
|
|
|
# }
|
|
|
|
|
# every_in_de_jure_hierarchy = {
|
|
|
|
|
# custom = merge_aquitaine_decision_tooltip_alt
|
|
|
|
|
# custom_tooltip = merge_aquitaine_decision_tooltip_2_alt
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# else = {
|
|
|
|
|
# every_in_de_jure_hierarchy = {
|
|
|
|
|
# custom = merge_aquitaine_decision_tooltip_original
|
|
|
|
|
# custom_tooltip = merge_aquitaine_decision_tooltip_2_original
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3200.a
|
|
|
|
|
# trigger = {
|
|
|
|
|
# NOR = {
|
|
|
|
|
# opinion = {
|
|
|
|
|
# target = scope:rightful_liege
|
|
|
|
|
# value >= 25
|
|
|
|
|
# }
|
|
|
|
|
# root.culture = scope:rightful_liege.culture
|
|
|
|
|
# culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3200.b
|
|
|
|
|
# trigger = {
|
|
|
|
|
# OR = {
|
|
|
|
|
# opinion = {
|
|
|
|
|
# target = scope:rightful_liege
|
|
|
|
|
# value >= 25
|
|
|
|
|
# }
|
|
|
|
|
# root.culture = scope:rightful_liege.culture
|
|
|
|
|
# culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
##Restore Carthage
|
|
|
|
|
#major_decisions.3300 = {
|
|
|
|
|
# type = character_event
|
|
|
|
|
# title = major_decisions.3300.t
|
|
|
|
|
# desc = major_decisions.3300.desc
|
|
|
|
|
# theme = crown
|
|
|
|
|
#
|
|
|
|
|
# override_effect_2d = { reference = legend_glow }
|
|
|
|
|
#
|
|
|
|
|
# left_portrait = {
|
|
|
|
|
# character = root
|
|
|
|
|
# animation = sword_coup_degrace
|
|
|
|
|
# camera = camera_torso_scheme_right_look_right
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# immediate = {
|
|
|
|
|
# restore_carthage_scripted_effect = yes
|
|
|
|
|
#
|
|
|
|
|
# culture = { save_scope_as = founder_culture }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3300.a
|
|
|
|
|
#
|
|
|
|
|
# hidden_effect = {
|
|
|
|
|
# culture:carthaginian = {
|
|
|
|
|
# get_all_innovations_from = scope:founder_culture
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# #convert people to your new culture
|
|
|
|
|
# convert_family_culture_and_notify_vassals_effect = {
|
|
|
|
|
# OLD_CULTURE = root.culture
|
|
|
|
|
# NEW_CULTURE = culture:carthaginian
|
|
|
|
|
# CONVERTER = root
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# #convert capital counties to carthaginian
|
|
|
|
|
# title:c_tunis = {
|
|
|
|
|
# set_county_culture = culture:carthaginian
|
|
|
|
|
# }
|
|
|
|
|
# title:c_tripolitana = {
|
|
|
|
|
# set_county_culture = culture:carthaginian
|
|
|
|
|
# }
|
|
|
|
|
# title:c_algier = {
|
|
|
|
|
# set_county_culture = culture:carthaginian
|
|
|
|
|
# }
|
|
|
|
|
# title:c_murcia = {
|
|
|
|
|
# set_county_culture = culture:carthaginian
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3300.b
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
###############
|
|
|
|
|
## Carantania #
|
|
|
|
|
###############
|
|
|
|
|
#major_decisions.3400 = {
|
|
|
|
|
# type = character_event
|
|
|
|
|
# title = major_decisions.3400.t
|
|
|
|
|
# desc = major_decisions.3400.desc
|
|
|
|
|
# theme = crown
|
|
|
|
|
# override_background = ce1_legendary_spring
|
|
|
|
|
# left_portrait = {
|
|
|
|
|
# character = root
|
|
|
|
|
# animation = pondering
|
|
|
|
|
# }
|
|
|
|
|
# window = big_event_window
|
|
|
|
|
#
|
|
|
|
|
# widget = { gui = event_window_widget_vfx_godray container = foreground_shader_vfx_container }
|
|
|
|
|
#
|
|
|
|
|
# immediate = {
|
|
|
|
|
# decision_restore_carantania_effect = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3400.a
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
############
|
|
|
|
|
## Cumbria #
|
|
|
|
|
############
|
|
|
|
|
#major_decisions.3500 = {
|
|
|
|
|
# type = character_event
|
|
|
|
|
# title = major_decisions.3500.t
|
|
|
|
|
# desc = major_decisions.3500.desc
|
|
|
|
|
# theme = crown
|
|
|
|
|
# override_background = council_chamber
|
|
|
|
|
# left_portrait = {
|
|
|
|
|
# character = root
|
|
|
|
|
# animation = pondering
|
|
|
|
|
# }
|
|
|
|
|
# window = big_event_window
|
|
|
|
|
#
|
|
|
|
|
# widget = { gui = event_window_widget_vfx_godray container = foreground_shader_vfx_container }
|
|
|
|
|
#
|
|
|
|
|
# immediate = {
|
|
|
|
|
# form_cumbria_decision_scripted_effect = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3500.a
|
|
|
|
|
# }
|
|
|
|
|
#}
|
2026-05-26 08:04:35 -04:00
|
|
|
#
|
|
|
|
|
####################
|
|
|
|
|
## Cossack Kingdom #
|
|
|
|
|
####################
|
|
|
|
|
#
|
|
|
|
|
##Create Cossack Kingdom
|
|
|
|
|
#major_decisions.3600 = {
|
|
|
|
|
# type = character_event
|
|
|
|
|
# title = major_decisions.3600.t
|
|
|
|
|
# desc = major_decisions.3600.desc
|
|
|
|
|
# theme = crown
|
|
|
|
|
# override_background = council_chamber
|
|
|
|
|
#
|
|
|
|
|
# window = big_event_window
|
|
|
|
|
#
|
|
|
|
|
# override_effect_2d = { reference = legend_glow }
|
|
|
|
|
#
|
|
|
|
|
# left_portrait = {
|
|
|
|
|
# character = root
|
|
|
|
|
# animation = sword_coup_degrace
|
|
|
|
|
# camera = camera_torso_scheme_right_look_right
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# immediate = {
|
|
|
|
|
# create_cossack_scripted_effect = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3600.a
|
|
|
|
|
# convert_family_culture_and_notify_vassals_effect = {
|
|
|
|
|
# OLD_CULTURE = scope:founder_culture
|
|
|
|
|
# NEW_CULTURE = scope:new_culture
|
|
|
|
|
# CONVERTER = root
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# option = {
|
|
|
|
|
# name = major_decisions.3600.b
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|