744 lines
18 KiB
Text
744 lines
18 KiB
Text
|
|
# Root = Combat
|
||
|
|
# Executed on combat start, when all starting armies have already been added to relevant sides
|
||
|
|
on_combat_start = {
|
||
|
|
}
|
||
|
|
|
||
|
|
# Root = Combat side
|
||
|
|
# scope:army = army joining side
|
||
|
|
# Executed after an army joins combat, after the combat has already started
|
||
|
|
on_combat_unit_join_side = {
|
||
|
|
}
|
||
|
|
|
||
|
|
# Root = Winning combat side
|
||
|
|
# scope:wipe - Was this a wipe?
|
||
|
|
on_combat_end_winner = {
|
||
|
|
events = {
|
||
|
|
combat_event.0001 # Victorious commander gains progress towards earning "The Undefeated" nickname (obtained after winning 100 victories without a loss).
|
||
|
|
combat_event.1001 # Winner imprisons commanders/knights on the losing side.
|
||
|
|
combat_event.2001 # # Commander may become known as a Gajapati if you have the prerequisites
|
||
|
|
fp1_shieldmaiden.0031 # Track shieldmaiden levelling.
|
||
|
|
historical_artifacts.0100 # #Save a memorable battle as potential topic for artifacts
|
||
|
|
combat_event.2101 # Battle Won: glory goes up.
|
||
|
|
# combat_event.2200 # Hereward beat a Norman
|
||
|
|
combat_event.3000 # Battle PoI Creation
|
||
|
|
}
|
||
|
|
random_events = {
|
||
|
|
1000 = 0
|
||
|
|
|
||
|
|
20 = artifact.6000 # Chance to loot an enemy banner after winning a battle
|
||
|
|
1 = harm.0012 # A conk on the noggin' renders you a-foggin'.
|
||
|
|
20 = legend_spread_events.8140 # Make this part of your legend?
|
||
|
|
}
|
||
|
|
effect = {
|
||
|
|
#If you are el Cid you get a special events
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||
|
|
enemy_side.side_commander.primary_title = title:k_valencia
|
||
|
|
}
|
||
|
|
enemy_side.side_commander ?= { save_scope_as = loser }
|
||
|
|
side_primary_participant = {
|
||
|
|
set_variable = {
|
||
|
|
name = cid_title_to_give
|
||
|
|
value = prev.enemy_side.side_commander.primary_title
|
||
|
|
}
|
||
|
|
trigger_event = cid.2000 #Tizona
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||
|
|
OR = {
|
||
|
|
enemy_side.side_commander.primary_title = title:c_barcelona
|
||
|
|
enemy_side.side_commander.primary_title = title:d_barcelona
|
||
|
|
}
|
||
|
|
}
|
||
|
|
enemy_side.side_commander ?= { save_scope_as = loser }
|
||
|
|
side_primary_participant = {
|
||
|
|
set_variable = {
|
||
|
|
name = cid_title_to_give
|
||
|
|
value = prev.enemy_side.side_commander.primary_title
|
||
|
|
}
|
||
|
|
trigger_event = cid.2001 #Colada
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
side_primary_participant = { has_variable = ongoing_cid_story_cycle }
|
||
|
|
}
|
||
|
|
random = {
|
||
|
|
chance = 10
|
||
|
|
enemy_side.side_commander ?= { save_scope_as = loser }
|
||
|
|
side_primary_participant = {
|
||
|
|
set_variable = {
|
||
|
|
name = cid_title_to_give
|
||
|
|
value = prev.enemy_side.side_commander.primary_title
|
||
|
|
}
|
||
|
|
trigger_event = cid.2000
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = side_commander
|
||
|
|
exists = enemy_side.side_commander
|
||
|
|
}
|
||
|
|
random = {
|
||
|
|
chance = {
|
||
|
|
value = 10
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:wipe
|
||
|
|
}
|
||
|
|
add = 90
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = enemy_side.side_commander.primary_title
|
||
|
|
exists = side_commander.primary_title
|
||
|
|
enemy_side.side_commander.primary_title.tier >= side_commander.primary_title.tier
|
||
|
|
}
|
||
|
|
add = 90
|
||
|
|
}
|
||
|
|
}
|
||
|
|
combat.location = {
|
||
|
|
save_scope_as = battle_province
|
||
|
|
}
|
||
|
|
side_commander = {
|
||
|
|
create_character_memory = {
|
||
|
|
type = battle_won_memory
|
||
|
|
|
||
|
|
participants = {
|
||
|
|
loser = root.enemy_side.side_commander
|
||
|
|
ruler = root.enemy_side.side_primary_participant
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:new_memory = {
|
||
|
|
save_scope_as = battle_memory
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:battle_memory = {
|
||
|
|
set_variable = {
|
||
|
|
name = battle_location
|
||
|
|
value = scope:battle_province
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# setup for artifact.4010
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
side_commander ?= {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
side_commander = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
value = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
side_commander ?= {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
side_commander = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
change_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_side_knight = {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_knight = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
value = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
any_side_knight = {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_knight = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = primary_armament
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
change_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#setup for artifact.4020
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
side_commander ?= {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
side_commander = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
value = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
side_commander ?= {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
side_commander = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
change_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_side_knight = {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_knight = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
NOT = { has_variable = artifact_battles_won_var }
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
value = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
any_side_knight = {
|
||
|
|
any_character_artifact = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_knight = {
|
||
|
|
random_character_artifact = {
|
||
|
|
limit = {
|
||
|
|
is_equipped = yes
|
||
|
|
artifact_slot_type = armor
|
||
|
|
has_variable = artifact_battles_won_var
|
||
|
|
}
|
||
|
|
change_variable = {
|
||
|
|
name = artifact_battles_won_var
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Acclaimed reveller victory party!!!!! LADS LADS LADS!
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_knight = {
|
||
|
|
limit = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
knight_army.army_owner = {
|
||
|
|
add_prestige = acclaimed_knight_prestige_from_victory_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_commander = {
|
||
|
|
limit = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
commanding_army.army_owner = {
|
||
|
|
add_prestige = acclaimed_knight_prestige_from_victory_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_knight = {
|
||
|
|
limit = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
knight_army.army_owner = {
|
||
|
|
add_prestige = acclaimed_knight_prestige_from_victory_value_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_commander = {
|
||
|
|
limit = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
accolade = {
|
||
|
|
has_accolade_parameter = acclaimed_knight_prestige_from_victory_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
commanding_army.army_owner = {
|
||
|
|
add_prestige = acclaimed_knight_prestige_from_victory_value_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# combat gold reward from Camp Mortifican's Tools upgrade: own victories
|
||
|
|
side_primary_participant = { add_to_list = potential_spoil_claimers }
|
||
|
|
every_side_commander = {
|
||
|
|
limit = {
|
||
|
|
this != root.side_primary_participant
|
||
|
|
trigger_if = {
|
||
|
|
limit = { exists = root.combat.combat_war }
|
||
|
|
is_participant_in_war = root.combat.combat_war
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_to_list = potential_spoil_claimers
|
||
|
|
}
|
||
|
|
every_in_list = {
|
||
|
|
list = potential_spoil_claimers
|
||
|
|
limit = {
|
||
|
|
domicile ?= { has_domicile_parameter = camp_gold_from_victories_or_nearby_battles }
|
||
|
|
}
|
||
|
|
root.enemy_side.side_primary_participant = { save_scope_as = losing_side_owner }
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_landless_adventurer_battle_gold
|
||
|
|
title = camp_gold_from_victories_or_nearby_battles_message_title
|
||
|
|
desc = camp_gold_from_victories_or_nearby_battles_message_desc_victory
|
||
|
|
left_icon = root.side_commander
|
||
|
|
right_icon = root.enemy_side.side_commander
|
||
|
|
add_short_term_gold = {
|
||
|
|
value = {
|
||
|
|
value = 0
|
||
|
|
add = root.enemy_side.side_max_army_size
|
||
|
|
divide = 100
|
||
|
|
min = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# combat gold reward from Camp Mortifican's Tools upgrade: nearby battles
|
||
|
|
combat.location.county = {
|
||
|
|
every_county_province = {
|
||
|
|
every_province_domicile = {
|
||
|
|
limit = {
|
||
|
|
has_domicile_parameter = camp_gold_from_victories_or_nearby_battles
|
||
|
|
save_temporary_scope_as = domicile_temp
|
||
|
|
NOR = {
|
||
|
|
root = {
|
||
|
|
any_side_commander = { this = scope:domicile_temp.owner }
|
||
|
|
enemy_side = {
|
||
|
|
any_side_commander = { this = scope:domicile_temp.owner }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
root.enemy_side.side_primary_participant = { save_scope_as = losing_side_owner }
|
||
|
|
owner = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_landless_adventurer_battle_gold
|
||
|
|
title = camp_gold_from_victories_or_nearby_battles_message_title
|
||
|
|
desc = camp_gold_from_victories_or_nearby_battles_message_desc_nearby
|
||
|
|
left_icon = root.side_commander
|
||
|
|
right_icon = root.enemy_side.side_commander
|
||
|
|
add_short_term_gold = {
|
||
|
|
value = {
|
||
|
|
value = 0
|
||
|
|
add = root.enemy_side.side_max_army_size
|
||
|
|
divide = 100
|
||
|
|
min = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Nomads recover head of fallen warrior
|
||
|
|
mpo_mongol_recovered_head_content_effect = yes
|
||
|
|
|
||
|
|
# Commander trait leveling
|
||
|
|
every_side_commander = {
|
||
|
|
commander_trait_leveling_leveling_effect = { XP = 1 }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_side_participant = {
|
||
|
|
has_character_modifier = boasted_of_victories_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_participant = {
|
||
|
|
limit = {
|
||
|
|
has_character_modifier = boasted_of_victories_modifier
|
||
|
|
}
|
||
|
|
add_stress = miniscule_stress_loss
|
||
|
|
add_prestige = miniscule_prestige_gain
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_participant = {
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = accolade_progress }
|
||
|
|
change_variable = {
|
||
|
|
name = accolade_progress
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
set_variable = {
|
||
|
|
name = accolade_progress
|
||
|
|
value = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Root = Losing combat side
|
||
|
|
# scope:wipe - Was this a wipe?
|
||
|
|
on_combat_end_loser = {
|
||
|
|
events = {
|
||
|
|
combat_event.0002 # Defeated commander loses shot at getting 'The Undefeated' nickname.
|
||
|
|
almohad.0003 # Check whether Ibn Tumert should die
|
||
|
|
fp1_shieldmaiden.0031 # Track shieldmaiden levelling.
|
||
|
|
combat_event.2111 # Battle Lost: glory goes down.
|
||
|
|
}
|
||
|
|
random_events = {
|
||
|
|
1000 = 0
|
||
|
|
|
||
|
|
1 = harm.0012 # A conk on the noggin' renders you a-foggin'.
|
||
|
|
}
|
||
|
|
effect = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = side_commander
|
||
|
|
exists = enemy_side.side_commander
|
||
|
|
}
|
||
|
|
combat.location = { save_scope_as = battle_province }
|
||
|
|
|
||
|
|
side_commander = {
|
||
|
|
create_character_memory = {
|
||
|
|
type = battle_lost_memory
|
||
|
|
|
||
|
|
participants = {
|
||
|
|
winner = root.enemy_side.side_commander
|
||
|
|
ruler = root.enemy_side.side_primary_participant
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:new_memory = {
|
||
|
|
save_scope_as = battle_memory
|
||
|
|
}
|
||
|
|
|
||
|
|
scope:battle_memory = {
|
||
|
|
set_variable = {
|
||
|
|
name = battle_location
|
||
|
|
value = scope:battle_province
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
combat = { warscore_value >= 15 }
|
||
|
|
}
|
||
|
|
combat.location = { save_scope_as = battle_province }
|
||
|
|
side_primary_participant = {
|
||
|
|
if = {
|
||
|
|
limit = { is_valid_for_legitimacy_change = yes }
|
||
|
|
send_interface_toast = {
|
||
|
|
type = msg_legitimacy_loss
|
||
|
|
title = legitimacy_loss_toast
|
||
|
|
left_icon = root.side_primary_participant
|
||
|
|
right_icon = root.enemy_side.side_primary_participant
|
||
|
|
custom_tooltip = legitimacy_loss_battle_tt
|
||
|
|
add_legitimacy = minor_legitimacy_loss
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#BP4 marshal offers help event
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
side_primary_participant = {
|
||
|
|
is_landed = yes
|
||
|
|
is_at_war = yes
|
||
|
|
any_character_war = {
|
||
|
|
NOT = {
|
||
|
|
using_cb = peasant_war
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
primary_defender = prev
|
||
|
|
defender_war_score <= -25
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
primary_attacker = prev
|
||
|
|
attacker_war_score <= -25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
NOT = { has_character_flag = had_ach_yearly_events_1003 }
|
||
|
|
any_councillor = {
|
||
|
|
has_council_position = councillor_marshal
|
||
|
|
basic_is_valid_for_yearly_events_trigger = yes
|
||
|
|
is_at_war = no
|
||
|
|
NOT = {
|
||
|
|
is_allied_to = root.enemy_side.side_primary_participant
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = side_commander
|
||
|
|
}
|
||
|
|
side_commander = {
|
||
|
|
save_scope_as = commander
|
||
|
|
}
|
||
|
|
}
|
||
|
|
enemy_side.side_primary_participant = {
|
||
|
|
save_scope_as = foe
|
||
|
|
}
|
||
|
|
side_primary_participant = {
|
||
|
|
random_character_war = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
using_cb = peasant_war
|
||
|
|
using_cb = nomadic_war
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
primary_defender = prev
|
||
|
|
any_war_attacker = {
|
||
|
|
this = scope:foe
|
||
|
|
}
|
||
|
|
defender_war_score <= -25
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
primary_attacker = prev
|
||
|
|
any_war_defender = {
|
||
|
|
this = scope:foe
|
||
|
|
}
|
||
|
|
attacker_war_score <= -25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = liege_war
|
||
|
|
}
|
||
|
|
random_councillor = {
|
||
|
|
limit = {
|
||
|
|
has_council_position = councillor_marshal
|
||
|
|
}
|
||
|
|
random = {
|
||
|
|
chance = 50
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
trigger_event = ach_yearly_events.1003
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#Nomads recover head of fallen warrior
|
||
|
|
mpo_mongol_recovered_head_content_effect = yes
|
||
|
|
|
||
|
|
# Commander trait leveling
|
||
|
|
every_side_commander = {
|
||
|
|
commander_trait_leveling_leveling_effect = { XP = 0.5 }
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_side_participant = {
|
||
|
|
has_character_modifier = boasted_of_victories_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_side_participant = {
|
||
|
|
limit = {
|
||
|
|
has_character_modifier = boasted_of_victories_modifier
|
||
|
|
}
|
||
|
|
add_stress = miniscule_stress_gain
|
||
|
|
add_prestige = miniscule_prestige_gain
|
||
|
|
}
|
||
|
|
}
|
||
|
|
side_primary_participant = {
|
||
|
|
random = { # chance of inspiring a knight to become eligible for disciplinarian accolade
|
||
|
|
chance = 2
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_progress # scales with accolade progress
|
||
|
|
}
|
||
|
|
modifier = { # must have an eligible knight
|
||
|
|
NOT = {
|
||
|
|
root = {
|
||
|
|
any_side_knight = {
|
||
|
|
can_unlock_accolade_attribute_trigger = {
|
||
|
|
ATTRIBUTE = disciplinarian
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
factor = 0
|
||
|
|
}
|
||
|
|
save_scope_as = accolade_liege
|
||
|
|
set_variable = {
|
||
|
|
name = accolade_progress
|
||
|
|
value = 0
|
||
|
|
}
|
||
|
|
root = {
|
||
|
|
random_side_knight = {
|
||
|
|
limit = {
|
||
|
|
can_unlock_accolade_attribute_trigger = {
|
||
|
|
ATTRIBUTE = disciplinarian
|
||
|
|
}
|
||
|
|
}
|
||
|
|
weight = {
|
||
|
|
base = 1
|
||
|
|
modifier = {
|
||
|
|
add = 50
|
||
|
|
is_acclaimed = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = accolade_knight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = accolade_disciplinarian_unlock.t
|
||
|
|
left_icon = scope:accolade_knight
|
||
|
|
right_icon = scope:accolade_liege
|
||
|
|
custom_tooltip = accolade_disciplinarian_unlock.tt
|
||
|
|
scope:accolade_knight = {
|
||
|
|
set_variable = {
|
||
|
|
name = disciplinarian_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|