N3OW/common/decisions/80_major_decisions_middle_east.txt

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##Create the Empire of Outremer
#### Form the Outremer Empire ###
#create_outremer_empire_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
# }
# desc = create_outremer_empire_decision_desc
# selection_tooltip = create_outremer_empire_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 0
# hegemony = 0
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# #Visible to dukes and kings.
# highest_held_title_tier >= tier_duchy
# highest_held_title_tier <= tier_kingdom
# #Must be in the right area.
# capital_province = { geographical_region = world_middle_east }
# #Must have the correct religion, and support from the rest of Catholicism.
# religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
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# faith = faith:roman_catholic
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# #Exempt Byzantine group: this is such a huge slap in the face to _anyone_ even vaguely in the Greek sphere.
# culture = {
# NOR = {
# has_cultural_pillar = heritage_byzantine
# has_cultural_pillar = heritage_caucasian
# has_cultural_pillar = heritage_syriac
# }
# }
# #Can only do it once.
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_created_outremer_empire
# }
# }
# }
#
# is_valid = {
# prestige_level >= max_prestige_level
# highest_held_title_tier = tier_kingdom
# completely_controls_region = custom_outremer
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# is_at_war = no
# }
#
# effect = {
# custom_tooltip = create_outremer_empire_decision_effect_tooltip
# gain_heroic_legend_seed_tooltip_effect = yes
# show_as_tooltip = {
# form_outremer_scripted_effect = yes
# }
# trigger_event = {
# id = middle_east_decisions.0001
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_created_outremer_empire
# }
# set_global_variable = {
# name = flag_created_outremer_empire
# value = root
# }
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#### Restore the Ash'ari Caliphate ###
#restore_sunni_caliphate_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
# }
# desc = restore_sunni_caliphate_decision_desc
# selection_tooltip = restore_sunni_caliphate_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# faith = faith:ashari
# NOT = { faith = { exists = religious_head } }
# highest_held_title_tier > 3 #Only Kings and Emperors
# }
#
# is_valid = {
# completely_controls = title:c_mecca
# completely_controls = title:d_medina
# completely_controls = title:d_shammar
# completely_controls = title:d_palestine
# completely_controls = title:d_oultrejourdain
# piety_level >= high_piety_level
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# }
#
# effect = {
# custom_tooltip = restore_sunni_caliphate_decision_effect_tooltip
# show_as_tooltip = {
# restore_sunni_caliphate_scripted_effect = yes
# }
# trigger_event = {
# id = middle_east_decisions.0003
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = { #Always do it when possible.
# base = 100
# ai_value_modifier = {
# ai_zeal = 1.0
# }
# modifier = {
# factor = 0
# has_trait = cynical
# }
# }
#}
#
#### Embrace Outremer Culture ###
#embrace_outremer_culture_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
# }
# desc = embrace_outremer_culture_decision_desc
# selection_tooltip = embrace_outremer_culture_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 120
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# faith:catholic.religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
# NOR = {
# root.culture = culture:roman
# root.culture = {
# any_parent_culture = {
# has_cultural_pillar = heritage_arabic
# }
# }
# }
# OR = {
# faith.religion = faith:catholic.religion
# top_liege ?= { faith.religion = faith:catholic.religion }
# }
# capital_province = {
# OR = {
# geographical_region = world_middle_east
# geographical_region = world_persian_empire
# geographical_region = world_africa
# }
# }
# top_liege = {
# culture != root.culture
# }
# top_liege.culture = {
# any_parent_culture = {
# has_cultural_pillar = heritage_arabic
# }
# }
# }
#
# is_valid = {
# custom_description = {
# text = "under_outremer_liege"
# top_liege = {
# culture != root.culture
# }
# liege.culture = {
# any_parent_culture = {
# has_cultural_pillar = heritage_arabic
# }
# }
# }
# custom_description = {
# text = "under_outremer_empire"
# liege = {
# has_title = title:e_outremer
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# }
#
# effect = {
# custom_tooltip = embrace_outremer_culture_decision_courtiers_embrace_outremer
# custom_tooltip = embrace_outremer_culture_decision_provinces_embrace_outremer
# custom_tooltip = embrace_outremer_culture_decision_capital_embraces_outremer
# top_liege.culture = { save_scope_as = outremer_equivalent }
# hidden_effect = {
# every_courtier = {
# limit = {
# has_culture = root.culture
# dynasty = root.dynasty
# }
# set_culture = scope:outremer_equivalent
# }
# every_held_title = {
# title_tier = county
# limit = {
# culture = { has_same_culture_heritage = root.culture }
# title_province = {
# OR = {
# geographical_region = world_middle_east
# geographical_region = world_persian_empire
# geographical_region = world_africa
# }
# }
# }
# set_county_culture = scope:outremer_equivalent
# }
# capital_county = { set_county_culture = scope:outremer_equivalent }
# }
# set_culture = scope:outremer_equivalent
# add_character_flag = converted_culture_this_lifetime
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# modifier = { #Small Crusader States will balkanize with their own culture or go native.
# factor = 0
# top_liege = {
# highest_held_title_tier < 4 #Less than King
# }
# }
# }
#}
#
#### Restore Israel ###
#create_israel_kingdom_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
# }
# desc = create_israel_kingdom_decision_desc
# selection_tooltip = create_israel_kingdom_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
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# faith.religion = faith:congregationist.religion
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# NOT = {
# exists = title:k_israel.holder
# }
# NOT = { #Can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:create_israel_kingdom
# }
# }
# }
#
# is_valid = {
# prestige_level >= high_prestige_level
# piety_level >= high_piety_level
# completely_controls = title:d_palestine
# completely_controls = title:d_urdunn
# completely_controls = title:d_oultrejourdain
# custom_description = {
# text = "jerusalem_is_same_faith"
# title:c_jerusalem.faith = root.faith
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# is_at_war = no
# }
#
# effect = {
# gain_heroic_legend_seed_tooltip_effect = yes
# custom_tooltip = create_israel_kingdom_decision_effect_tooltip
# show_as_tooltip = {
# create_israel_scripted_effect = yes
# }
# trigger_event = {
# id = middle_east_decisions.0005
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:create_israel_kingdom
# }
# set_global_variable = {
# name = create_israel_kingdom
# value = root
# }
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#### Restore the [ROOT.Char.GetFaith.GetAdjectiveNoTooltip] High Priesthood ###
#jewish_restore_high_priesthood_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
# }
# desc = jewish_restore_high_priesthood_decision_desc
# selection_tooltip = jewish_restore_high_priesthood_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# NOT = { #Can be redone if somehow the High Priest title is destroyed
# exists = faith.religious_head
# }
# religion = religion:judaism_religion
# faith = {
# NOT = {
# has_doctrine_parameter = no_head_of_faith
# }
# }
# }
#
# is_valid = {
# piety_level >= 2
# custom_description = {
# text = "restore_high_priesthood_holy_sites"
# faith = {
# any_holy_site = {
# OR = {
# county.holder = root
# county.holder.top_liege = { this = root }
# }
# count >= 3
# }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# is_at_war = no
# }
#
# effect = {
# custom_tooltip = restore_high_priesthood_decision_effect_tooltip
# trigger_event = {
# id = middle_east_decisions.0007
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#### Restore the [ROOT.Char.GetFaith.AltPriestTermPlural] ###
#zoroastrian_restore_high_priesthood_decision = { #Updated for FP3 by Ola
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
# }
# desc = zoroastrian_restore_high_priesthood_decision_desc
# selection_tooltip = zoroastrian_restore_high_priesthood_decision_tooltip
# decision_group_type = major
# sort_order = 80
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# NOR = { #Can be redone if somehow the High Priest title is destroyed
# exists = faith.religious_head
# faith = { has_doctrine = doctrine_no_head } #Only if Faith is meant to have one.
# faith = { has_doctrine = doctrine_temporal_head } #Cannot be done if you have taken the "Destroy the Magi" decision
# }
# OR = {
# faith = faith:mazdayasna
# faith = faith:zurvanism
# faith = faith:gayomarthianism
# faith = faith:khurmazta
# faith = faith:mazdakism
# faith = faith:khurramism
# faith = faith:urartuism
# faith = faith:afridunism
# }
# }
#
# is_valid = {
# piety_level >= high_piety_level
# custom_description = {
# text = "restore_high_priesthood_holy_sites"
# faith = {
# any_holy_site = {
# OR = {
# county.holder = root
# county.holder.top_liege = { this = root }
# }
# count >= 3
# }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# is_at_war = no
# }
#
# effect = {
# custom_tooltip = restore_high_priesthood_decision_effect_tooltip
# trigger_event = {
# id = middle_east_decisions.0009
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#### Become the Saoshyant ###
#become_saoshyant_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
# }
# desc = become_saoshyant_decision_desc
# selection_tooltip = become_saoshyant_decision_tooltip
# decision_group_type = major
# sort_order = 100 #FP3 change; this is an extremely epic decision, we want it to appear on top.
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# faith.religion = faith:mazdayasna.religion
# NOT = { #Can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_became_saoshyant
# }
# }
# }
#
# is_valid = {
# piety_level >= very_high_piety_level
# has_title = title:e_persia
# completely_controls = title:e_persia
# }
#
# is_valid_showing_failures_only = {
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# is_at_war = no
# }
#
#
# effect = {
# show_as_tooltip = {
# become_saoshyant_decision_effect = yes
# }
# trigger_event = {
# id = middle_east_decisions.0011
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_became_saoshyant
# }
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
##Refound the long-lapsed & short-lived Armenian Empire - by Ewan Cowhig Croft
#### Revive Greater Armenia ###
#create_armenian_empire_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
# }
# desc = create_armenian_empire_decision_desc
# selection_tooltip = create_armenian_empire_decision_tooltip
# decision_group_type = major
#
# ai_check_interval = 0
#
# is_shown = {
# is_playable_character = yes # Normally this will always be true, but if in DEBUG mode and playing as an unlanded ruler this will cause error spam without it.
# highest_held_title_tier <= tier_kingdom
# capital_province = { geographical_region = custom_greater_armenia }
# OR = {
# faith = faith:armenian_apostolic
# culture = culture:armenian
# }
# NOT = { #Can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_created_armenian_empire
# }
# }
# OR = {
# government_has_flag = government_is_feudal
# government_has_flag = government_is_republic
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_flag = government_is_landless_adventurer
# }
# }
#
# is_valid = {
# top_liege = this
# highest_held_title_tier = tier_kingdom
# completely_controls_region = custom_greater_armenia
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_available_adult = yes
# }
#
# cost = {
# prestige = 2000
# piety = 1000
# }
#
# effect = {
# show_as_tooltip = {
# revive_armenian_empire_decision_scripted_effect = yes
# }
# save_scope_as = founder
# trigger_event = {
# id = middle_east_decisions.1001
# }
# #Notify other players.
# every_player = {
# limit = {
# this != root
# is_within_diplo_range = { CHARACTER = root }
# }
# trigger_event = middle_east_decisions.1002
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_created_armenian_empire
# }
# set_global_variable = {
# name = flag_created_armenian_empire
# value = scope:founder
# }
# }
# }
#
# ai_potential = {
# always = no
# }
#
# ai_will_do = {
# base = 0
# }
#}
#
##################################
## Found the Empire of Beth Nahrain
## by Anna Johansson
##################################
#
#### Found Empire Of Beth Nahrain Decision ###
#found_empire_of_beth_nahrain_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
# }
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 0
# hegemony = 0
# }
#
# title = middle_east_major_decisions.1020.t
# desc = middle_east_major_decisions.1020.desc
# selection_tooltip = middle_east_major_decisions.1020.tt
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# capital_province = { geographical_region = world_middle_east }
#
# any_sub_realm_county = {
# OR = {
# faith = faith:nestorian
# culture = {
# OR = {
# this = culture:assyrian
# any_parent_culture_or_above = {
# this = culture:assyrian
# }
# }
# }
# }
# }
#
# #Can only do it once
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:created_beth_nahrain
# }
# }
# }
# is_valid = {
# is_independent_ruler = yes
# highest_held_title_tier = tier_kingdom
# culture = { has_cultural_pillar = heritage_syriac }
# custom_tooltip = {
# text = completely_controls_jazira_mesopotamia_tt
# completely_controls = title:k_jazira
# completely_controls = title:k_mesopotamia
# }
# custom_tooltip = {
# text = has_titles_jazira_mesopotamia_tt
# has_title = title:k_jazira
# has_title = title:k_mesopotamia
# }
# OR = {
# custom_tooltip = {
# text = has_title_and_completely_control_jerusalem_tt
# has_title = title:k_jerusalem
# completely_controls = title:k_jerusalem
# }
# custom_tooltip = {
# text = has_title_and_completely_control_syria_tt
# has_title = title:k_syria
# completely_controls = title:k_syria
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# is_at_war = no
# }
#
# effect = {
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:created_beth_nahrain
# }
# create_title_and_vassal_change = {
# type = created
# save_scope_as = title_change
# add_claim_on_loss = no
# }
# title:k_jazira = {
# set_de_jure_liege_title = title:e_beth_nahrain
# }
# title:k_mesopotamia = {
# set_de_jure_liege_title = title:e_beth_nahrain
# }
#
# if = {
# limit = {
# has_title = title:k_jerusalem
# completely_controls = title:k_jerusalem
# }
# title:k_jerusalem = {
# set_de_jure_liege_title = title:e_beth_nahrain
# }
# }
#
# if = {
# limit = {
# has_title = title:k_syria
# completely_controls = title:k_syria
# }
# title:k_syria = {
# set_de_jure_liege_title = title:e_beth_nahrain
# }
# }
# }
# #Create Beth Nahrain
# title:e_beth_nahrain = {
# change_title_holder = {
# holder = root
# change = scope:title_change
# }
# }
# resolve_title_and_vassal_change = scope:title_change
#
# dynasty = {
# add_dynasty_prestige = 1000
# }
#
# give_nickname = nick_beth_nahrain
#
# show_as_tooltip = {
# promote_culture_beth_nahrain_scripted_effect = yes
# custom_tooltip = middle_east_major_decisions.1020.promote_culture.tt
# }
# save_scope_as = suppress_tooltips
#
# trigger_event = { id = middle_east_decisions.1020 }
#
# show_as_tooltip = {
# random_list = {
# 100 = {
# show_chance = no
# desc = middle_east_major_decisions.1020.learning.desc
# learning_beth_nahrain_scripted_effect = yes
# }
# 100 = {
# show_chance = no
# desc = middle_east_major_decisions.1020.martial.desc
# martial_beth_nahrain_scripted_effect = yes
# }
# 100 = {
# show_chance = no
# trigger = {
# faith = faith:nestorian
# }
# desc = middle_east_major_decisions.1020.nestorian.desc
# nestorian_faith_beth_nahrain_scripted_effect = yes
# }
# 100 = {
# show_chance = no
# trigger = {
# NOT = {
# faith = faith:nestorian
# }
# }
# desc = middle_east_major_decisions.1020.no_faith.desc
# no_faith_beth_nahrain_scripted_effect = yes
# }
# }
# }
# }
#
# cost = {
# prestige = 1000
# }
#
# ai_potential = {
# culture = { has_cultural_pillar = heritage_syriac }
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
###############
## Dar al-Islam
###############
#
#### Establish the Dar al-Islam ###
#create_dar_al_islam_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
# }
# decision_group_type = major
#
# desc = create_dar_al_islam_decision_desc
# selection_tooltip = create_dar_al_islam_decision_tt
#
# sort_order = 1000 # Should be at the very top
#
# is_shown = {
# # Only for Islamic head of faiths
# faith = { religious_head ?= root }
# faith.religion = religion:islam_religion
# # And only if it hasn't been created yet
# NOT = { has_global_variable = created_dar_al_islam }
# }
# is_valid = {
# # The basics
# is_independent_ruler = yes
# any_held_title = {
# count >= 2
# tier = tier_empire
# }
# faith = { has_doctrine = doctrine_temporal_head }
# # Must be very pious
# prestige_level >= 4
# piety_level >= 5
# # Controls Islamic core lands
# completely_controls_region = world_middle_east_arabia
# completely_controls_region = world_middle_east_jerusalem
# completely_controls_region = world_persia
# completely_controls_region = world_africa_north
# # Also controls at minimum % of all islamic counties
# save_temporary_scope_as = root_scope
# custom_tooltip = {
# text = realm_controls_enough_islamic_counties_desc
# any_realm_county = {
# faith.religion = religion:islam_religion
# count >= islam_required_county_number_value
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_capable_adult = yes
# is_imprisoned = no
# is_at_war = no
# }
#
# effect = {
# show_as_tooltip = {
# create_dar_al_islam_effect = yes
# }
# save_scope_as = dar_al_islam_ruler
# # Save all existing islamic head of faiths and their titles
# religion:islam_religion = {
# every_faith = {
# if = {
# limit = {
# exists = religious_head
# faith_hostility_level = {
# target = root.faith
# value < faith_hostile_level
# }
# }
# religious_head_title = {
# add_to_list = old_hof_title
# }
# religious_head = {
# add_to_list = former_islamic_hofs
# }
# }
# }
# }
# # Trigger follow-up events
# trigger_event = middle_east_decisions.1100
# every_player = {
# limit = {
# this != root
# NOT = { is_in_list = former_islamic_hofs }
# }
# trigger_event = middle_east_decisions.1101
# }
# every_in_list = {
# list = former_islamic_hofs
# limit = { this != root }
# trigger_event = { id = middle_east_decisions.1102 days = 1 }
# }
# }
#
# cost = {
# piety = 1500
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 24
# hegemony = 0
# }
#
# ai_potential = {
# faith = { religious_head ?= root }
# faith.religion = religion:islam_religion
# }
#
# ai_will_do = {
# base = 100
# }
#}
#