2026-05-30 08:19:00 -04:00
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####DECISIONS LIST###
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#
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###
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##Become Genghis Khan
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##Enforce Bactrian Supremacy
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###
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#
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#
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###########
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##Become Genghis Khan
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## by Petter Vilberg
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#### Become Greatest of Khans ###
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#become_greatest_of_khans_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
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# }
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# decision_group_type = major
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# desc = become_greatest_of_khans_decision_desc
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#
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# ai_check_interval = 0
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# sort_order = 200
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#
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# is_shown = {
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# highest_held_title_tier >= tier_duchy
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# is_playable_character = yes
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# culture = { has_cultural_pillar = heritage_mongolic }
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# NOT = {
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:become_greatest_of_khans_decision
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# }
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# }
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# #TRUE DLC-OWNING NOMADS HAVE THEIR OWN PATH
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# has_mpo_dlc_trigger = no
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# }
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#
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# is_valid = {
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# prestige_level >= 4
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# highest_held_title_tier = tier_empire
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# sub_realm_size >= greatest_of_khans_target_counties
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# capital_province = {
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# geographical_region = world_steppe
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_adult = yes
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# is_available = yes
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# top_liege = this
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# }
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#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = massive_gold_value
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = massive_gold_value
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# }
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# }
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# prestige = {
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# value = major_prestige_value
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# }
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# #Can only happen once
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:become_greatest_of_khans_decision
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# }
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#
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# show_as_tooltip = {
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# add_trait = greatest_of_khans
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# give_nickname = nick_genghis_khan
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# if = {
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# limit = {
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# prestige_level < 5
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# }
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# add_prestige_level = 1
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# }
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# custom_tooltip = become_greatest_of_khans_decision_enable_mongol_invasion_cb
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# custom_tooltip = become_greatest_of_khans_decision_gain_mongol_empire
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# add_realm_law_skip_effects = high_partition_succession_law
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# spawn_mongol_troops_condensed_effect = yes
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# }
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#
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# save_scope_as = genghis_khan
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#
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# trigger_event = central_asia.0001 #I became the Genghis Khan
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# add_to_temporary_list = received_notification
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#
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# every_vassal_or_below = {
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# trigger_event = central_asia.0002 #My ruler became the Genghis Khan
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# add_to_temporary_list = received_notification
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# }
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#
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# every_ruler = {
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# limit = {
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# NOT = {
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# is_in_list = received_notification
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# }
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# }
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#
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# trigger_event = central_asia.0003 #Someone has become Genghis Khan
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# }
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# }
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#}
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#
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#
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#
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###########
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##Enforce Bactrian Supremacy
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## by Petter Vilberg
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#### Establish Bactrian Supremacy ###
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#establish_bactrian_supremacy_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
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# }
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# decision_group_type = major
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# desc = establish_bactrian_supremacy_decision_desc
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# highest_held_title_tier >= tier_county
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# culture = {
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# OR = {
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# this = culture:afghan
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# this = culture:tajik
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# any_parent_culture_or_above = {
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# OR = {
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# this = culture:tajik
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# this = culture:afghan
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# }
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# }
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# }
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# }
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# NOT = {
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:establish_bactrian_supremacy_decision
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# }
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# }
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# }
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#
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# is_valid = {
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# completely_controls_region = custom_bactria
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# custom_description = {
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# text = "is_king_or_emperor"
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# highest_held_title_tier >= tier_kingdom
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# }
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# OR = {
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# religion = religion:zoroastrianism_religion
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# religion = religion:buddhism_religion
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# faith = faith:manichean
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# }
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# prestige_level >= 3
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# government_has_flag = government_is_landless_adventurer
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# }
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# capital_province = {
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# geographical_region = custom_bactria
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_adult = yes
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# is_available = yes
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# top_liege = this
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# }
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#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = massive_gold_value
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = massive_gold_value
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# }
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# }
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# prestige = {
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# value = major_prestige_value
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# }
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# #Can only happen once
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:establish_bactrian_supremacy_decision
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# }
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#
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# save_scope_as = bactrian_emperor
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#
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# show_as_tooltip = {
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# establish_bactrian_supremacy_effect = yes
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# }
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# trigger_event = central_asia.0011
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#
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# add_to_list = notification_sent
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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###########
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##Establish the Yamagate in Samarkand
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## by James Beaumont
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#### Establish the Yamagate in Samarkand ###
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#establish_yamagate_in_samarkand_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
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# }
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# desc = establish_yamagate_in_samarkand_decision_desc
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# selection_tooltip = establish_yamagate_in_samarkand_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# faith = faith:manichean
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# NOT = {
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# has_title = title:d_manichean
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# }
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# NOT = { title:c_samarkand.holder = { has_title = title:d_manichean } }
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# NOT = { capital_county = { this = title:c_samarkand } }
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# OR = {
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# NOT = {
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# exists = title:d_manichean.holder
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# }
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# AND = {
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# exists = title:d_manichean.holder
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# title:d_manichean.holder = {
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# NOT = {
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# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
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# target = root
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# modifier = declared_war
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# }
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# }
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# NOT = {
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# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
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# target = root
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# modifier = revoked_title
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# }
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# }
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# }
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# }
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# }
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# NOT = { has_character_flag = flag_already_given_samarkand_once }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# highest_held_title_tier > 3 #Only Kings and Emperors
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# custom_tooltip = {
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# text = hof_exists_tt
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# faith = { exists = religious_head }
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# }
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# custom_tooltip = {
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# text = samarkand_held_by_you_or_vassal_tt
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# OR = {
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# title:c_samarkand.holder = {
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# any_liege_or_above = { this = root }
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# }
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# title:c_samarkand.holder = { this = root }
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# }
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# }
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# }
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#
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# effect = {
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# add_piety = 1000
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# add_character_flag = flag_already_given_samarkand_once
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# create_title_and_vassal_change = {
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# type = returned
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# save_scope_as = change
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# add_claim_on_loss = no
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# }
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# title:c_samarkand = {
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# change_title_holder = {
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# holder = title:d_manichean.holder
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# change = scope:change
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# }
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# }
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# #If you're a higher tier than the HoF, vassalise them
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# if = {
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# limit = {
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# tier_difference = {
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# target = title:d_manichean.holder
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# value >= 1
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# }
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# }
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# title:d_manichean.holder = {
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# change_liege = {
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# liege = root
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# change = scope:change
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# }
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# }
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# }
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# resolve_title_and_vassal_change = scope:change
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#
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# title:d_manichean.holder = {
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# set_realm_capital = title:c_samarkand
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# add_opinion = {
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# target = prev
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# modifier = established_samarkand_opinion
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# }
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# }
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# }
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#
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# ai_potential = {
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# faith = faith:manichean
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# }
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|
#
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# ai_will_do = { #Do it always, for coherence.
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# base = 100
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# modifier = {
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# factor = 0
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|
|
# title:c_samarkand.holder = {
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# OR = {
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|
# is_ai = no
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|
# any_liege_or_above = { is_ai = no } # AI will never take provinces away from a player.
|
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|
|
# }
|
|
|
|
|
# }
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|
|
|
# }
|
|
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|
|
# modifier = {
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|
|
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# factor = 0
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|
|
|
# has_trait = cynical
|
|
|
|
|
# }
|
|
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|
|
# }
|
|
|
|
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#}
|
|
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|
|
#
|
|
|
|
|
###########
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|
|
##End the Old Ways
|
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|
## by James Beaumont
|
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|
|
#### Break With the Old Ways ###
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|
|
#break_with_the_old_ways_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = break_with_the_old_ways_decision_desc
|
|
|
|
|
# selection_tooltip = break_with_the_old_ways_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 120
|
|
|
|
|
# empire = 120
|
|
|
|
|
# hegemony = 120
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# faith = faith:kabarism
|
|
|
|
|
# NOT = {
|
|
|
|
|
# faith:kabarism = {
|
|
|
|
|
# has_variable = old_ways_been_broken
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = hof_exists_tt
|
|
|
|
|
# faith = { exists = religious_head }
|
|
|
|
|
# }
|
|
|
|
|
# trigger_if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# faith = { exists = religious_head }
|
|
|
|
|
# }
|
|
|
|
|
# is_liege_or_above_of = root.faith.religious_head
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# widget = {
|
|
|
|
|
# gui = "decision_view_widget_option_list_generic"
|
|
|
|
|
# controller = decision_option_list_controller
|
|
|
|
|
# decision_to_second_step_button = "CHOOSE_REFORMATION_TYPE"
|
|
|
|
|
# show_from_start = yes
|
|
|
|
|
#
|
|
|
|
|
# item = { # Righteous: Chosen People
|
|
|
|
|
# value = bwow_no_changes
|
|
|
|
|
# current_description = bwow_no_changes_desc
|
|
|
|
|
# localization = bwow_chosen_people
|
|
|
|
|
# icon = "gfx/interface/icons/faith/tengri.dds"
|
|
|
|
|
# ai_chance = {
|
|
|
|
|
# value = 10
|
|
|
|
|
# add = ai_sociability
|
|
|
|
|
# add = ai_compassion
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# item = { # Pluralist
|
|
|
|
|
# value = bwow_chosen_people
|
|
|
|
|
# current_description = bwow_chosen_people_desc
|
|
|
|
|
# localization = bwow_no_changes
|
|
|
|
|
# icon = "gfx/interface/icons/icon_culture.dds"
|
|
|
|
|
# ai_chance = {
|
|
|
|
|
# value = 100
|
|
|
|
|
# add = ai_zeal
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# item = { # Righteous: Esotericism
|
|
|
|
|
# value = bwow_esotericism
|
|
|
|
|
# current_description = bwow_esotericism_desc
|
|
|
|
|
# localization = bwow_esotericism
|
|
|
|
|
# icon = "gfx/interface/icons/traits/mystic_base.dds"
|
|
|
|
|
# ai_chance = {
|
|
|
|
|
# value = 100
|
|
|
|
|
# add = {
|
|
|
|
|
# subtract = ai_rationality
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# item = { # Fundementalist
|
|
|
|
|
# value = bwow_fundementalist
|
|
|
|
|
# current_description = bwow_fundementalist_desc
|
|
|
|
|
# localization = bwow_fundementalist
|
|
|
|
|
# icon = "gfx/interface/icons/icon_skill_martial.dds"
|
|
|
|
|
# ai_chance = {
|
|
|
|
|
# value = 0
|
|
|
|
|
# add = ai_zeal
|
|
|
|
|
# add = ai_vengefulness
|
|
|
|
|
# add = {
|
|
|
|
|
# subtract = ai_sociability
|
|
|
|
|
# subtract = ai_compassion
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# trigger_event = religious_decision.0501
|
|
|
|
|
# show_as_tooltip = {
|
|
|
|
|
# if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# scope:bwow_no_changes = yes
|
|
|
|
|
# }
|
|
|
|
|
# root.faith = { remove_doctrine = unreformed_faith_doctrine }
|
|
|
|
|
# }
|
|
|
|
|
# if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# scope:bwow_chosen_people = yes
|
|
|
|
|
# }
|
|
|
|
|
# root.faith = { break_with_old_ways_become_syncretic = yes }
|
|
|
|
|
# }
|
|
|
|
|
# if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# scope:bwow_esotericism = yes
|
|
|
|
|
# }
|
|
|
|
|
# root.faith = { break_with_old_ways_become_righteous = yes }
|
|
|
|
|
# }
|
|
|
|
|
# if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# scope:bwow_fundementalist = yes
|
|
|
|
|
# }
|
|
|
|
|
# root.faith = { break_with_old_ways_become_fundamentalist = yes }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# hidden_effect = {
|
|
|
|
|
# faith:kabarism = {
|
|
|
|
|
# set_variable = old_ways_been_broken
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# faith = faith:kabarism
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# modifier = {
|
|
|
|
|
# factor = 0
|
|
|
|
|
# has_trait = cynical
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|