N3OW/common/decisions/80_major_decisions_central_asia.txt

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2026-05-30 08:19:00 -04:00
####DECISIONS LIST###
#
###
##Become Genghis Khan
##Enforce Bactrian Supremacy
###
#
#
###########
##Become Genghis Khan
## by Petter Vilberg
#### Become Greatest of Khans ###
#become_greatest_of_khans_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
# }
# decision_group_type = major
# desc = become_greatest_of_khans_decision_desc
#
# ai_check_interval = 0
# sort_order = 200
#
# is_shown = {
# highest_held_title_tier >= tier_duchy
# is_playable_character = yes
# culture = { has_cultural_pillar = heritage_mongolic }
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:become_greatest_of_khans_decision
# }
# }
# #TRUE DLC-OWNING NOMADS HAVE THEIR OWN PATH
# has_mpo_dlc_trigger = no
# }
#
# is_valid = {
# prestige_level >= 4
# highest_held_title_tier = tier_empire
# sub_realm_size >= greatest_of_khans_target_counties
# capital_province = {
# geographical_region = world_steppe
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_adult = yes
# is_available = yes
# top_liege = this
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = massive_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = massive_gold_value
# }
# }
# prestige = {
# value = major_prestige_value
# }
# }
#
# effect = {
# gain_heroic_legend_seed_tooltip_effect = yes
# #Can only happen once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:become_greatest_of_khans_decision
# }
#
# show_as_tooltip = {
# add_trait = greatest_of_khans
# give_nickname = nick_genghis_khan
# if = {
# limit = {
# prestige_level < 5
# }
# add_prestige_level = 1
# }
# custom_tooltip = become_greatest_of_khans_decision_enable_mongol_invasion_cb
# custom_tooltip = become_greatest_of_khans_decision_gain_mongol_empire
# add_realm_law_skip_effects = high_partition_succession_law
# spawn_mongol_troops_condensed_effect = yes
# }
#
# save_scope_as = genghis_khan
#
# trigger_event = central_asia.0001 #I became the Genghis Khan
# add_to_temporary_list = received_notification
#
# every_vassal_or_below = {
# trigger_event = central_asia.0002 #My ruler became the Genghis Khan
# add_to_temporary_list = received_notification
# }
#
# every_ruler = {
# limit = {
# NOT = {
# is_in_list = received_notification
# }
# }
#
# trigger_event = central_asia.0003 #Someone has become Genghis Khan
# }
# }
#}
#
#
#
###########
##Enforce Bactrian Supremacy
## by Petter Vilberg
#### Establish Bactrian Supremacy ###
#establish_bactrian_supremacy_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
# }
# decision_group_type = major
# desc = establish_bactrian_supremacy_decision_desc
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# highest_held_title_tier >= tier_county
# culture = {
# OR = {
# this = culture:afghan
# this = culture:tajik
# any_parent_culture_or_above = {
# OR = {
# this = culture:tajik
# this = culture:afghan
# }
# }
# }
# }
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:establish_bactrian_supremacy_decision
# }
# }
# }
#
# is_valid = {
# completely_controls_region = custom_bactria
# custom_description = {
# text = "is_king_or_emperor"
# highest_held_title_tier >= tier_kingdom
# }
# OR = {
# religion = religion:zoroastrianism_religion
# religion = religion:buddhism_religion
# faith = faith:manichean
# }
# prestige_level >= 3
# OR = {
# government_has_flag = government_is_feudal
# government_has_flag = government_is_clan
# government_allows = administrative
# government_has_flag = government_is_landless_adventurer
# }
# capital_province = {
# geographical_region = custom_bactria
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_adult = yes
# is_available = yes
# top_liege = this
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = massive_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = massive_gold_value
# }
# }
# prestige = {
# value = major_prestige_value
# }
# }
#
# effect = {
# gain_heroic_legend_seed_tooltip_effect = yes
# #Can only happen once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:establish_bactrian_supremacy_decision
# }
#
# save_scope_as = bactrian_emperor
#
# show_as_tooltip = {
# establish_bactrian_supremacy_effect = yes
# }
# trigger_event = central_asia.0011
#
# add_to_list = notification_sent
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
###########
##Establish the Yamagate in Samarkand
## by James Beaumont
#### Establish the Yamagate in Samarkand ###
#establish_yamagate_in_samarkand_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
# }
# desc = establish_yamagate_in_samarkand_decision_desc
# selection_tooltip = establish_yamagate_in_samarkand_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# faith = faith:manichean
# NOT = {
# has_title = title:d_manichean
# }
# NOT = { title:c_samarkand.holder = { has_title = title:d_manichean } }
# NOT = { capital_county = { this = title:c_samarkand } }
# OR = {
# NOT = {
# exists = title:d_manichean.holder
# }
# AND = {
# exists = title:d_manichean.holder
# title:d_manichean.holder = {
# NOT = {
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
# target = root
# modifier = declared_war
# }
# }
# NOT = {
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
# target = root
# modifier = revoked_title
# }
# }
# }
# }
# }
# NOT = { has_character_flag = flag_already_given_samarkand_once }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# highest_held_title_tier > 3 #Only Kings and Emperors
# custom_tooltip = {
# text = hof_exists_tt
# faith = { exists = religious_head }
# }
# custom_tooltip = {
# text = samarkand_held_by_you_or_vassal_tt
# OR = {
# title:c_samarkand.holder = {
# any_liege_or_above = { this = root }
# }
# title:c_samarkand.holder = { this = root }
# }
# }
# }
#
# effect = {
# add_piety = 1000
# add_character_flag = flag_already_given_samarkand_once
# create_title_and_vassal_change = {
# type = returned
# save_scope_as = change
# add_claim_on_loss = no
# }
# title:c_samarkand = {
# change_title_holder = {
# holder = title:d_manichean.holder
# change = scope:change
# }
# }
# #If you're a higher tier than the HoF, vassalise them
# if = {
# limit = {
# tier_difference = {
# target = title:d_manichean.holder
# value >= 1
# }
# }
# title:d_manichean.holder = {
# change_liege = {
# liege = root
# change = scope:change
# }
# }
# }
# resolve_title_and_vassal_change = scope:change
#
# title:d_manichean.holder = {
# set_realm_capital = title:c_samarkand
# add_opinion = {
# target = prev
# modifier = established_samarkand_opinion
# }
# }
# }
#
# ai_potential = {
# faith = faith:manichean
# }
#
# ai_will_do = { #Do it always, for coherence.
# base = 100
# modifier = {
# factor = 0
# title:c_samarkand.holder = {
# OR = {
# is_ai = no
# any_liege_or_above = { is_ai = no } # AI will never take provinces away from a player.
# }
# }
# }
# modifier = {
# factor = 0
# has_trait = cynical
# }
# }
#}
#
###########
##End the Old Ways
## by James Beaumont
#### Break With the Old Ways ###
#break_with_the_old_ways_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
# }
# desc = break_with_the_old_ways_decision_desc
# selection_tooltip = break_with_the_old_ways_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# faith = faith:kabarism
# NOT = {
# faith:kabarism = {
# has_variable = old_ways_been_broken
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# highest_held_title_tier > 3 #Only Kings and Emperors
# custom_tooltip = {
# text = hof_exists_tt
# faith = { exists = religious_head }
# }
# trigger_if = {
# limit = {
# faith = { exists = religious_head }
# }
# is_liege_or_above_of = root.faith.religious_head
# }
# }
#
# widget = {
# gui = "decision_view_widget_option_list_generic"
# controller = decision_option_list_controller
# decision_to_second_step_button = "CHOOSE_REFORMATION_TYPE"
# show_from_start = yes
#
# item = { # Righteous: Chosen People
# value = bwow_no_changes
# current_description = bwow_no_changes_desc
# localization = bwow_chosen_people
# icon = "gfx/interface/icons/faith/tengri.dds"
# ai_chance = {
# value = 10
# add = ai_sociability
# add = ai_compassion
# }
# }
#
# item = { # Pluralist
# value = bwow_chosen_people
# current_description = bwow_chosen_people_desc
# localization = bwow_no_changes
# icon = "gfx/interface/icons/icon_culture.dds"
# ai_chance = {
# value = 100
# add = ai_zeal
# }
# }
#
# item = { # Righteous: Esotericism
# value = bwow_esotericism
# current_description = bwow_esotericism_desc
# localization = bwow_esotericism
# icon = "gfx/interface/icons/traits/mystic_base.dds"
# ai_chance = {
# value = 100
# add = {
# subtract = ai_rationality
# }
# }
# }
#
# item = { # Fundementalist
# value = bwow_fundementalist
# current_description = bwow_fundementalist_desc
# localization = bwow_fundementalist
# icon = "gfx/interface/icons/icon_skill_martial.dds"
# ai_chance = {
# value = 0
# add = ai_zeal
# add = ai_vengefulness
# add = {
# subtract = ai_sociability
# subtract = ai_compassion
# }
# }
# }
# }
#
# effect = {
# trigger_event = religious_decision.0501
# show_as_tooltip = {
# if = {
# limit = {
# scope:bwow_no_changes = yes
# }
# root.faith = { remove_doctrine = unreformed_faith_doctrine }
# }
# if = {
# limit = {
# scope:bwow_chosen_people = yes
# }
# root.faith = { break_with_old_ways_become_syncretic = yes }
# }
# if = {
# limit = {
# scope:bwow_esotericism = yes
# }
# root.faith = { break_with_old_ways_become_righteous = yes }
# }
# if = {
# limit = {
# scope:bwow_fundementalist = yes
# }
# root.faith = { break_with_old_ways_become_fundamentalist = yes }
# }
# }
# hidden_effect = {
# faith:kabarism = {
# set_variable = old_ways_been_broken
# }
# }
# }
#
# ai_potential = {
# faith = faith:kabarism
# }
#
# ai_will_do = {
# base = 100
# modifier = {
# factor = 0
# has_trait = cynical
# }
# }
#}
#