1893 lines
39 KiB
Text
1893 lines
39 KiB
Text
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knight_none = {
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type = knight
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chance = {
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base = 2000
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modifier = {
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factor = 1.5
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has_perk = stalwart_leader_perk
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is_ai = no
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}
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modifier = {
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factor = 1.15
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has_perk = stalwart_leader_perk
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is_ai = yes
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}
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modifier = {
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factor = 1.25
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is_acclaimed = yes
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}
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modifier = {
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factor = 1.25
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dynasty ?= {
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has_dynasty_perk = warfare_legacy_3
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}
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}
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# Wounded knights hang back
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modifier = {
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factor = 1.1
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has_trait_rank = {
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trait = wounded
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rank = 1
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}
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}
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modifier = {
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factor = 1.2
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has_trait_rank = {
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trait = wounded
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rank = 2
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}
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}
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modifier = {
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factor = 1.3
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OR = {
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has_trait_rank = {
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trait = wounded
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rank = 3
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}
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has_trait = maimed
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}
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}
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}
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}
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knight_berserker_attack = {
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type = knight
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is_valid = {
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has_trait = berserker
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scope:combat_side.enemy_side = {
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any_side_knight = {
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is_alive = yes
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this.prowess <= root.prowess_for_combat_event_opponent
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}
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}
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}
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chance = {
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base = 30
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modifier = {
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factor = 1.5
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has_perk = stalwart_leader_perk
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is_ai = no
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}
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modifier = {
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factor = 1.15
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has_perk = stalwart_leader_perk
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is_ai = yes
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}
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modifier = {
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factor = 1.25
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is_acclaimed = yes
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}
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modifier = {
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factor = 1.25
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dynasty ?= {
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has_dynasty_perk = warfare_legacy_3
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}
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}
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modifier = {
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factor = 2
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has_trait = wrathful
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}
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modifier = {
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factor = 10
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has_trait = giant
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}
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modifier = {
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factor = 1.25
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has_trait_rank = {
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trait = wounded
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rank = 1
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}
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}
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modifier = {
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factor = 1.25
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has_trait_rank = {
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trait = wounded
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rank = 2
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}
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}
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modifier = {
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factor = 1.25
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has_trait_rank = {
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trait = wounded
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rank = 3
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}
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}
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modifier = {
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factor = 0.25
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OR = {
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has_trait = one_legged
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has_trait = disfigured
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has_trait = one_eyed
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has_trait = maimed
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}
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}
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}
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effect = {
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save_scope_as = knight
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if = {
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limit = {
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scope:combat_side.enemy_side = {
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any_side_knight = {
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is_alive = yes
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this.prowess <= scope:knight.prowess_for_combat_event_opponent
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}
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}
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}
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scope:combat_side.enemy_side = {
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random_side_knight = {
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limit = {
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is_alive = yes
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this.prowess <= scope:knight.prowess_for_combat_event_opponent
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}
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weight = {
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base = 100
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modifier = {
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factor = 0.75
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is_acclaimed = yes
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}
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modifier = {
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factor = 0.75
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has_perk = stalwart_leader_perk
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}
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modifier = {
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factor = 0.75
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dynasty ?= {
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has_dynasty_perk = warfare_legacy_3
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}
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}
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}
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save_temporary_scope_as = enemy_knight
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}
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}
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if = {
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limit = {
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scope:knight = { is_alive = yes }
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scope:enemy_knight = { is_alive = yes }
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}
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add_prestige = knight_prestige_gain_on_kill
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knight_increase_prowess_chance_effect = yes
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berserker_kill_version_randomization_effect = yes
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scope:enemy_knight = {
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accolade = { add_glory = minimal_glory_gain }
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}
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}
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}
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}
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}
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knight_become_berserker = {
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type = knight
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is_valid = {
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faith = {
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has_doctrine = tenet_warmonger
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}
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OR = {
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culture = { has_cultural_pillar = heritage_north_germanic }
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religion = religion:folkgerman_religion
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}
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NOR = {
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has_trait = craven
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has_trait = berserker
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has_trait = calm
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}
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}
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chance = {
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base = 30
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modifier = {
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factor = 1.5
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has_perk = stalwart_leader_perk
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is_ai = no
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}
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modifier = {
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factor = 1.15
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has_perk = stalwart_leader_perk
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is_ai = yes
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}
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modifier = {
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factor = 1.25
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is_acclaimed = yes
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}
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modifier = {
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factor = 1.25
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dynasty ?= {
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has_dynasty_perk = warfare_legacy_3
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}
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}
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modifier = {
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factor = 5
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has_trait = wrathful
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}
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modifier = {
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factor = 5
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has_trait = giant
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}
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modifier = {
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factor = 3
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has_trait = impatient
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}
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modifier = {
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factor = 2
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has_trait = sadistic
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}
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modifier = {
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factor = 2
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has_trait = brave
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}
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modifier = {
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factor = 2
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has_trait = ambitious
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}
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modifier = {
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factor = 2
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culture = { has_cultural_pillar = heritage_north_germanic }
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}
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modifier = {
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factor = 0.5
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has_trait = content
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}
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modifier = {
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factor = 0.25
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has_trait = compassionate
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}
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modifier = {
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factor = 0.25
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has_trait = temperate
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}
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modifier = {
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factor = 0.25
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has_trait = lazy
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}
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modifier = {
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factor = 0.25
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has_trait = patient
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}
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modifier = {
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factor = 0.5
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has_trait_rank = {
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trait = wounded
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rank = 1
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}
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}
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modifier = {
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factor = 0.5
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has_trait_rank = {
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trait = wounded
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rank = 2
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}
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}
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modifier = {
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factor = 0.25
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has_trait_rank = {
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trait = wounded
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rank = 3
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}
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}
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modifier = {
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factor = 0.5
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OR = {
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has_trait = one_legged
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has_trait = disfigured
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has_trait = one_eyed
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has_trait = maimed
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}
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}
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}
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effect = {
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save_scope_as = knight
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if = {
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limit = {
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scope:combat_side.enemy_side = {
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any_side_knight = {
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this.prowess <= scope:knight.prowess_for_combat_event_opponent
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}
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}
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}
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scope:combat_side.enemy_side = {
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random_side_knight = {
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limit = {
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this.prowess <= scope:knight.prowess_for_combat_event_opponent
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}
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weight = {
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base = 100
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modifier = {
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factor = 0.75
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is_acclaimed = yes
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}
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modifier = {
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factor = 0.75
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has_perk = stalwart_leader_perk
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}
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modifier = {
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factor = 0.75
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dynasty ?= {
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has_dynasty_perk = warfare_legacy_3
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}
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}
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}
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save_temporary_scope_as = enemy_knight
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}
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}
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if = {
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limit = {
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scope:knight = { is_alive = yes }
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scope:enemy_knight = { is_alive = yes }
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}
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scope:combat_side = {
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battle_event = {
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key = "berserker_rage_killed_enemy"
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left_portrait = scope:knight
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right_portrait = scope:enemy_knight
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type = death
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target_right = yes
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}
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}
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add_prestige = knight_prestige_gain_on_kill
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knight_increase_prowess_chance_effect = yes
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add_trait = berserker
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scope:enemy_knight = {
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death = {
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death_reason = death_head_ripped_off
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killer = scope:knight
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}
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}
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}
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}
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else = {
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if = {
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limit = {
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scope:knight = { is_alive = yes }
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}
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scope:combat_side = {
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battle_event = {
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key = "berserker_rage_no_enemy"
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left_portrait = scope:knight
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type = death
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target_right = yes
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}
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}
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add_trait = berserker
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}
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}
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accolade ?= {
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add_glory = minimal_glory_gain
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}
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}
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}
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|
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|
||
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knight_shieldmaiden_attack = {
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type = knight
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|
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|
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is_valid = {
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has_trait = shieldmaiden
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scope:combat_side.enemy_side = {
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any_side_knight = {
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is_alive = yes
|
||
|
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this.prowess <= root.prowess_for_combat_event_opponent
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|
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}
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||
|
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}
|
||
|
|
}
|
||
|
|
|
||
|
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chance = {
|
||
|
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base = 30
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||
|
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modifier = {
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factor = 1.5
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has_perk = stalwart_leader_perk
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is_ai = no
|
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}
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||
|
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modifier = {
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||
|
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factor = 1.15
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has_perk = stalwart_leader_perk
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|
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is_ai = yes
|
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|
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}
|
||
|
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modifier = {
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|
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factor = 1.25
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|
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is_acclaimed = yes
|
||
|
|
}
|
||
|
|
modifier = {
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||
|
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factor = 1.25
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|
|
dynasty ?= {
|
||
|
|
has_dynasty_perk = warfare_legacy_3
|
||
|
|
}
|
||
|
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}
|
||
|
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modifier = {
|
||
|
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factor = 2
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|
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has_trait = wrathful
|
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|
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}
|
||
|
|
modifier = {
|
||
|
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factor = 10
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|
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has_trait = giant
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
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factor = 1.25
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||
|
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has_trait_rank = {
|
||
|
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trait = wounded
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||
|
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rank = 1
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||
|
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}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.25
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.25
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.25
|
||
|
|
OR = {
|
||
|
|
has_trait = one_legged
|
||
|
|
has_trait = disfigured
|
||
|
|
has_trait = one_eyed
|
||
|
|
has_trait = maimed
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
effect = {
|
||
|
|
save_scope_as = knight
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
any_side_knight = {
|
||
|
|
is_alive = yes
|
||
|
|
this.prowess <= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
random_side_knight = {
|
||
|
|
limit = {
|
||
|
|
is_alive = yes
|
||
|
|
this.prowess <= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
weight = {
|
||
|
|
base = 100
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
is_acclaimed = yes
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
has_perk = stalwart_leader_perk
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
dynasty ?= {
|
||
|
|
has_dynasty_perk = warfare_legacy_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = enemy_knight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:knight = { is_alive = yes }
|
||
|
|
scope:enemy_knight = { is_alive = yes }
|
||
|
|
}
|
||
|
|
add_prestige = knight_prestige_gain_on_kill
|
||
|
|
knight_increase_prowess_chance_effect = yes
|
||
|
|
shieldmaiden_kill_version_randomisation_effect = yes
|
||
|
|
scope:enemy_knight = {
|
||
|
|
# Shieldmaidens are especially good at earning glory.
|
||
|
|
accolade ?= { add_glory = minor_glory_gain }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_becomes_incapable = {
|
||
|
|
type = knight
|
||
|
|
|
||
|
|
is_valid = {
|
||
|
|
is_incapable = no
|
||
|
|
}
|
||
|
|
|
||
|
|
chance = {
|
||
|
|
# This is just random bad luck of suffering a serious head injury.
|
||
|
|
base = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
effect = {
|
||
|
|
save_scope_as = knight
|
||
|
|
# Long as we're alive, conk 'em out.
|
||
|
|
if = {
|
||
|
|
limit = { is_alive = yes }
|
||
|
|
add_trait = incapable
|
||
|
|
create_character_memory = { type = became_incapable_due_to_battle_concussion }
|
||
|
|
# We have to do this weird double-scoping due to some kind of dark pact with Code, else things won't work.
|
||
|
|
scope:new_memory = { save_scope_as = battle_memory }
|
||
|
|
scope:battle_memory = {
|
||
|
|
set_variable = {
|
||
|
|
name = battle_location
|
||
|
|
value = scope:knight.location
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_wounded = {
|
||
|
|
type = knight
|
||
|
|
|
||
|
|
is_valid = {
|
||
|
|
NOT = {
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
chance = {
|
||
|
|
base = 100
|
||
|
|
modifier = {
|
||
|
|
factor = { # Prowess directly reduces chance of injury/death
|
||
|
|
value = 40 # Value at which 'immortality' happens
|
||
|
|
subtract = prowess
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_court_position = garuda_court_position
|
||
|
|
}
|
||
|
|
add = garuda_prowess_svalue
|
||
|
|
}
|
||
|
|
divide = 40
|
||
|
|
min = 0.1 # Everyone dies.
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = { # Reduce chance when outnumbering the enemy
|
||
|
|
factor = {
|
||
|
|
value = scope:combat_side.enemy_side.side_strength
|
||
|
|
divide = scope:combat_side.side_strength
|
||
|
|
multiply = 1.4 # Outnumbering 2-1 reduces chance by 30%
|
||
|
|
max = 1
|
||
|
|
}
|
||
|
|
scope:combat_side.side_strength > scope:combat_side.enemy_side.side_strength
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.05
|
||
|
|
culture = {
|
||
|
|
has_cultural_parameter = knights_slightly_more_prone_to_injury
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.1
|
||
|
|
faith = {
|
||
|
|
has_doctrine_parameter = death_is_glory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 4
|
||
|
|
has_court_position = garuda_court_position
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
has_trait = brave
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
has_trait = craven
|
||
|
|
}
|
||
|
|
#House Knight defends family
|
||
|
|
## Low decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_low_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_low
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_low
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with subsequent ranks.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Medium decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_medium_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with the subsequent rank.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## High decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_high_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
effect = {
|
||
|
|
save_scope_as = knight
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
any_side_knight = {
|
||
|
|
this.prowess >= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
random_side_knight = {
|
||
|
|
limit = {
|
||
|
|
this.prowess >= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = enemy_knight
|
||
|
|
add_prestige = knight_prestige_gain_on_wound_inverse
|
||
|
|
knight_increase_prowess_chance_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:combat_side = {
|
||
|
|
battle_event = {
|
||
|
|
key = "knight_wounded_by_enemy"
|
||
|
|
left_portrait = scope:knight
|
||
|
|
right_portrait = scope:enemy_knight
|
||
|
|
type = wound
|
||
|
|
}
|
||
|
|
}
|
||
|
|
increase_wounds_effect = { REASON = fight }
|
||
|
|
# Scope:enemy_knight gets some glory.
|
||
|
|
scope:enemy_knight = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
}
|
||
|
|
accolade = { add_glory = minimal_glory_gain }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
scope:combat_side = {
|
||
|
|
battle_event = {
|
||
|
|
key = "knight_wounded_no_enemy"
|
||
|
|
left_portrait = scope:knight
|
||
|
|
type = wound
|
||
|
|
}
|
||
|
|
}
|
||
|
|
increase_wounds_effect = { REASON = fight }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_maimed = {
|
||
|
|
type = knight
|
||
|
|
|
||
|
|
is_valid = {
|
||
|
|
NAND = {
|
||
|
|
has_trait = one_legged
|
||
|
|
has_trait = disfigured
|
||
|
|
has_trait = one_eyed
|
||
|
|
has_trait = maimed
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
chance = {
|
||
|
|
base = 40
|
||
|
|
modifier = {
|
||
|
|
factor = { # Prowess directly reduces chance of injury/death
|
||
|
|
value = 30 # Value at which 'immortality' happens
|
||
|
|
subtract = prowess
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_court_position = garuda_court_position
|
||
|
|
}
|
||
|
|
add = garuda_prowess_svalue
|
||
|
|
}
|
||
|
|
divide = 30
|
||
|
|
min = 0.1 # Everyone dies.
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = { # Reduce chance when outnumbering the enemy
|
||
|
|
factor = {
|
||
|
|
value = scope:combat_side.enemy_side.side_strength
|
||
|
|
divide = scope:combat_side.side_strength
|
||
|
|
multiply = 1.4 # Outnumbering 2-1 reduces chance by 30%
|
||
|
|
max = 1
|
||
|
|
}
|
||
|
|
scope:combat_side.side_strength > scope:combat_side.enemy_side.side_strength
|
||
|
|
}
|
||
|
|
modifier = { # No deaths when vastly outnumbering the enemy
|
||
|
|
factor = 0
|
||
|
|
scope:combat_side.side_strength > scope:combat_side.enemy_side.vastly_outnumbered_combat_side_threshold
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.05
|
||
|
|
culture = {
|
||
|
|
has_cultural_parameter = knights_slightly_more_prone_to_injury
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.1
|
||
|
|
faith = {
|
||
|
|
has_doctrine_parameter = death_is_glory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 3
|
||
|
|
has_court_position = garuda_court_position
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
has_trait = brave
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
has_trait = craven
|
||
|
|
}
|
||
|
|
#House Knight defends family
|
||
|
|
## Low decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_low_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_low
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_low
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with subsequent ranks.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Medium decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_medium_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with the subsequent rank.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## High decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_high_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
effect = {
|
||
|
|
save_scope_as = knight
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
any_side_knight = {
|
||
|
|
this.prowess >= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
random_side_knight = {
|
||
|
|
limit = {
|
||
|
|
this.prowess >= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = enemy_knight
|
||
|
|
add_prestige = knight_prestige_gain_on_wound_inverse
|
||
|
|
knight_increase_prowess_chance_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:combat_side = {
|
||
|
|
battle_event = {
|
||
|
|
key = "knight_maimed_by_enemy"
|
||
|
|
left_portrait = scope:knight
|
||
|
|
right_portrait = scope:enemy_knight
|
||
|
|
type = wound
|
||
|
|
}
|
||
|
|
}
|
||
|
|
maimed_in_battle_effect = yes
|
||
|
|
# Scope:enemy_knight gets some glory.
|
||
|
|
scope:enemy_knight = {
|
||
|
|
accolade ?= { add_glory = minimal_glory_gain }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
scope:combat_side = {
|
||
|
|
battle_event = {
|
||
|
|
key = "knight_maimed_no_enemy"
|
||
|
|
left_portrait = scope:knight
|
||
|
|
type = wound
|
||
|
|
}
|
||
|
|
}
|
||
|
|
maimed_in_battle_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_killed = {
|
||
|
|
type = knight
|
||
|
|
|
||
|
|
chance = {
|
||
|
|
base = 30
|
||
|
|
modifier = {
|
||
|
|
factor = { # Prowess directly reduces chance of injury/death
|
||
|
|
value = 30 # Value at which 'immortality' happens
|
||
|
|
subtract = prowess
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_court_position = garuda_court_position
|
||
|
|
}
|
||
|
|
add = garuda_prowess_svalue
|
||
|
|
}
|
||
|
|
divide = 30
|
||
|
|
min = 0.1 # Everyone dies.
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = { # Reduce chance when outnumbering the enemy
|
||
|
|
factor = {
|
||
|
|
value = scope:combat_side.enemy_side.side_strength
|
||
|
|
divide = scope:combat_side.side_strength
|
||
|
|
multiply = 1.4 # Outnumbering 2-1 reduces chance by 30%
|
||
|
|
max = 1
|
||
|
|
}
|
||
|
|
scope:combat_side.side_strength > scope:combat_side.enemy_side.side_strength
|
||
|
|
}
|
||
|
|
modifier = { # No deaths when vastly outnumbering the enemy
|
||
|
|
factor = 0
|
||
|
|
scope:combat_side.side_strength > scope:combat_side.enemy_side.vastly_outnumbered_combat_side_threshold
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.05
|
||
|
|
culture = {
|
||
|
|
has_cultural_parameter = knights_slightly_more_prone_to_injury
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.1
|
||
|
|
faith = {
|
||
|
|
has_doctrine_parameter = death_is_glory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 3
|
||
|
|
has_court_position = garuda_court_position
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2
|
||
|
|
has_trait = brave
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
has_trait = craven
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 4
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Accolades.
|
||
|
|
## Low increase chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_hostile_knight_death_in_battle_actual_low_value
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_low
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_low
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with subsequent ranks.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_medium
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_medium
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Medium increase chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_hostile_knight_death_in_battle_actual_medium_value
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with the subsequent rank.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## High increase chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_hostile_knight_death_in_battle_actual_high_value
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_increase_hostile_knight_death_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#House Knight defends family
|
||
|
|
## Low decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_low_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_low
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_low
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with subsequent ranks.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
OR = {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Medium decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_medium_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_medium
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Not cumulative with the subsequent rank.
|
||
|
|
NOR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## High decrease chance.
|
||
|
|
modifier = {
|
||
|
|
factor = accolade_defends_family_actual_high_value
|
||
|
|
exists = house
|
||
|
|
exists = liege.house
|
||
|
|
house = liege.house
|
||
|
|
scope:combat_side = {
|
||
|
|
OR = {
|
||
|
|
any_side_knight = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
any_side_commander = {
|
||
|
|
accolade ?= {
|
||
|
|
has_accolade_parameter = accolade_defends_family_high
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
effect = {
|
||
|
|
save_scope_as = knight
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_variable = hold_court_8050_knight
|
||
|
|
employer = {
|
||
|
|
has_variable = hold_court_8050_promise
|
||
|
|
var:hold_court_8050_promise = PREV
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = knight
|
||
|
|
location = { save_scope_as = battle_location }
|
||
|
|
var:hold_court_8050_knight = { save_scope_as = vassal }
|
||
|
|
remove_variable = hold_court_8050_knight
|
||
|
|
employer = {
|
||
|
|
remove_variable = hold_court_8050_promise
|
||
|
|
trigger_event = {
|
||
|
|
id = hold_court.8053
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_died_in_battle_variables_effect = {
|
||
|
|
ENEMY = scope:combat_side.enemy_side.side_primary_participant
|
||
|
|
LEADER = scope:combat_side.side_primary_participant
|
||
|
|
LOCATION = scope:combat_side.combat.location
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
any_side_knight = {
|
||
|
|
this.prowess >= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
random_side_knight = {
|
||
|
|
limit = {
|
||
|
|
this.prowess >= scope:knight.prowess_for_combat_event_opponent
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = enemy_knight
|
||
|
|
add_prestige = knight_prestige_gain_on_kill_inverse
|
||
|
|
knight_increase_prowess_chance_effect = yes
|
||
|
|
# Scope:enemy_knight gets some glory.
|
||
|
|
scope:enemy_knight = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
}
|
||
|
|
accolade = { add_glory = minor_glory_gain }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:knight = { is_alive = yes }
|
||
|
|
scope:enemy_knight = { is_alive = yes }
|
||
|
|
}
|
||
|
|
scope:combat_side = {
|
||
|
|
battle_event = {
|
||
|
|
key = "knight_killed_by_enemy"
|
||
|
|
left_portrait = scope:knight
|
||
|
|
right_portrait = scope:enemy_knight
|
||
|
|
type = death
|
||
|
|
}
|
||
|
|
# For after-battle messaging
|
||
|
|
add_to_variable_list = {
|
||
|
|
name = slain_side_knights
|
||
|
|
target = scope:knight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit ={
|
||
|
|
exists = house
|
||
|
|
exists = scope:enemy_knight.house
|
||
|
|
}
|
||
|
|
house = {
|
||
|
|
change_house_relation_effect = {
|
||
|
|
HOUSE = scope:enemy_knight.house
|
||
|
|
VALUE = house_relation_damage_medium_value
|
||
|
|
REASON = killed
|
||
|
|
CHAR = scope:enemy_knight
|
||
|
|
TARGET_CHAR = scope:knight
|
||
|
|
TITLE = scope:dummy_gender
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:enemy_knight = {
|
||
|
|
faith = {
|
||
|
|
has_doctrine = tenet_cranial_trophies
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
tgp_cranial_trophies_beheading_effect = {
|
||
|
|
KILLER = scope:enemy_knight
|
||
|
|
DEAD = scope:knight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
death = {
|
||
|
|
death_reason = death_battle
|
||
|
|
killer = scope:enemy_knight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
scope:combat_side = {
|
||
|
|
battle_event = {
|
||
|
|
key = "knight_killed_no_enemy"
|
||
|
|
left_portrait = scope:knight
|
||
|
|
type = death
|
||
|
|
}
|
||
|
|
# For after-battle messaging
|
||
|
|
add_to_variable_list = {
|
||
|
|
name = slain_side_knights
|
||
|
|
target = scope:knight
|
||
|
|
}
|
||
|
|
}
|
||
|
|
death = {
|
||
|
|
death_reason = death_battle
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
}
|
||
|
|
accolade = {
|
||
|
|
add_glory = minor_glory_gain
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Mongol severed head content
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = liege
|
||
|
|
is_knight_of = liege
|
||
|
|
OR = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
is_close_family_of = liege
|
||
|
|
is_consort_of = liege
|
||
|
|
is_powerful_vassal_of = liege
|
||
|
|
has_relation_blood_brother = liege
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
NOR = {
|
||
|
|
has_variable = beheaded_warrior
|
||
|
|
has_character_flag = beheaded_warrior_cooldown
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
faith.religion = faith:tengri_pagan.religion
|
||
|
|
AND = {
|
||
|
|
culture = {
|
||
|
|
OR = {
|
||
|
|
has_cultural_pillar = heritage_mongolic
|
||
|
|
has_cultural_pillar = heritage_turkic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
has_trait = nomadic_philosophy
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:combat_side = {
|
||
|
|
any_side_participant = {
|
||
|
|
this = root.liege
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
set_variable = {
|
||
|
|
name = beheaded_warrior
|
||
|
|
value = root
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = beheaded_warrior_foe
|
||
|
|
value = scope:combat_side.enemy_side.side_primary_participant
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = beheaded_warrior_location
|
||
|
|
value = scope:combat_side.combat.location
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = { is_powerful_vassal_of = liege }
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = beheaded_warrior_powerful_vassal
|
||
|
|
value = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
root = { is_councillor_of = liege }
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = beheaded_warrior_councillor
|
||
|
|
value = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
is_acclaimed = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = beheaded_warrior_accolade
|
||
|
|
value = root.accolade
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_qualify_for_accolade = {
|
||
|
|
type = knight
|
||
|
|
|
||
|
|
is_valid = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = { count > 0 }
|
||
|
|
}
|
||
|
|
can_be_acclaimed = yes
|
||
|
|
prowess >= accolade_prowess_requirement_value
|
||
|
|
# accolade attributes are below max cap
|
||
|
|
# possibly: no other MAA accolade attributes? TODO LB
|
||
|
|
}
|
||
|
|
|
||
|
|
chance = {
|
||
|
|
base = 5
|
||
|
|
modifier = {
|
||
|
|
factor = liege.accolade_progress
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.5
|
||
|
|
has_perk = stalwart_leader_perk
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.15
|
||
|
|
has_perk = stalwart_leader_perk
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 2.5
|
||
|
|
is_acclaimed = yes
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.25
|
||
|
|
dynasty ?= {
|
||
|
|
has_dynasty_perk = warfare_legacy_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.5
|
||
|
|
has_trait = brave
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 1.5
|
||
|
|
has_trait = ambitious
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
has_trait = content
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.75
|
||
|
|
has_trait = lazy
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.25
|
||
|
|
has_trait_rank = {
|
||
|
|
trait = wounded
|
||
|
|
rank = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = 0.5
|
||
|
|
has_trait = maimed
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
effect = {
|
||
|
|
save_scope_as = acclaimed_knight
|
||
|
|
liege = { # reset liege accolade progress
|
||
|
|
set_variable = {
|
||
|
|
name = accolade_progress
|
||
|
|
value = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
random_list = {
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = skirmishers
|
||
|
|
}
|
||
|
|
}
|
||
|
|
skirmisher_attribute_trigger = no # don't bother unlocking if already eligible
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:skirmishers
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = skirmisher_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = skirmisher_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = archers
|
||
|
|
NOR = {
|
||
|
|
is_maa_type = crossbowmen
|
||
|
|
is_maa_type = shenbigong
|
||
|
|
is_maa_type = accolade_maa_crossbowers
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
archer_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = { # archers who AREN'T crossbows
|
||
|
|
value = knight_army.army_number_maa_regiments_of_base_type:archers
|
||
|
|
subtract = knight_army.army_number_maa_regiments_of_type:crossbowmen
|
||
|
|
subtract = knight_army.army_number_maa_regiments_of_type:shenbigong
|
||
|
|
subtract = knight_army.army_number_maa_regiments_of_type:accolade_maa_crossbowers
|
||
|
|
}
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = archer_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = archer_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
OR = {
|
||
|
|
is_maa_type = crossbowmen
|
||
|
|
is_maa_type = shenbigong
|
||
|
|
is_maa_type = accolade_maa_crossbowers
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
crossbowmen_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = {
|
||
|
|
value = knight_army.army_number_maa_regiments_of_type:crossbowmen
|
||
|
|
add = knight_army.army_number_maa_regiments_of_type:shenbigong
|
||
|
|
add = knight_army.army_number_maa_regiments_of_type:accolade_maa_crossbowers
|
||
|
|
}
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = crossbowmen_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = crossbowmen_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = pikemen
|
||
|
|
}
|
||
|
|
}
|
||
|
|
pike_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:pikemen
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = pike_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = pike_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = heavy_infantry
|
||
|
|
}
|
||
|
|
}
|
||
|
|
vanguard_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:heavy_infantry
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = vanguard_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = vanguard_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = light_cavalry
|
||
|
|
}
|
||
|
|
}
|
||
|
|
outrider_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:light_cavalry
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = outrider_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = outrider_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = heavy_cavalry
|
||
|
|
}
|
||
|
|
}
|
||
|
|
lancer_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:heavy_cavalry
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = lancer_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = lancer_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = camel_cavalry
|
||
|
|
}
|
||
|
|
}
|
||
|
|
camelry_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:camel_cavalry
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = camelry_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = camelry_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = elephant_cavalry
|
||
|
|
}
|
||
|
|
}
|
||
|
|
elephantry_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:elephant_cavalry
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = elephantry_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = elephantry_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = archer_cavalry
|
||
|
|
}
|
||
|
|
}
|
||
|
|
horse_archer_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:archer_cavalry
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = horse_archer_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = horse_archer_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
knight_army = {
|
||
|
|
any_army_maa_regiment = {
|
||
|
|
is_unit_type = gunpowder
|
||
|
|
}
|
||
|
|
}
|
||
|
|
gunpowder_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
factor = knight_army.army_number_maa_regiments_of_base_type:gunpowder
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = gunpowder_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = gunpowder_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
10 = {
|
||
|
|
trigger = {
|
||
|
|
scope:combat_side.enemy_side = {
|
||
|
|
any_side_participant = {
|
||
|
|
faith = {
|
||
|
|
faith_hostility_level = {
|
||
|
|
target = root.faith
|
||
|
|
value >= faith_evil_level
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
fanatic_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = { # otherwise it would get diluted by maa unlocks in large armies
|
||
|
|
factor = {
|
||
|
|
value = knight_army.army_number_maa_regiments
|
||
|
|
divide = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = fanatic_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = fanatic_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
50 = {
|
||
|
|
trigger = {
|
||
|
|
scope:combat_side = { # currently outnumbered 3 to 2
|
||
|
|
side_army_size >= {
|
||
|
|
value = enemy_side.side_army_size
|
||
|
|
multiply = 0.66
|
||
|
|
}
|
||
|
|
}
|
||
|
|
valiant_attribute_trigger = no
|
||
|
|
}
|
||
|
|
modifier = { # otherwise it would get diluted by maa unlocks in large armies
|
||
|
|
factor = {
|
||
|
|
value = knight_army.army_number_maa_regiments
|
||
|
|
divide = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
set_variable = {
|
||
|
|
name = valiant_attribute_unlock
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
liege = {
|
||
|
|
send_interface_message = {
|
||
|
|
type = msg_accolade_eligibility
|
||
|
|
title = maa_accolade_unlock.t
|
||
|
|
left_icon = scope:acclaimed_knight
|
||
|
|
custom_tooltip = valiant_attribute.battle_message_tt
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|