N3OW/common/script_values/07_appointment_values.txt

1703 lines
36 KiB
Text
Raw Normal View History

2026-10-30 20:15:46 +00:00

appointment_score_script_value = {
value = "appointment_candidate_score(root.primary_title)"
min = 1
desc = APPOINTMENT_SCORE_SCRIPT_VALUE_DESC
}
# For use when promoting a candidate via interaction.
appointment_score_interaction_multiplier_modifiers_value = {
value = 1
# Co-emperors are more efficient to promote.
if = {
limit = {
exists = scope:target
exists = scope:secondary_recipient
appointment_interactions_recipient_is_suitable_co_emperor_trigger = yes
}
if = {
limit = {
scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_massive }
}
add = diarch_more_efficient_administrative_emperor_promotion_candidate_massive_value
}
else_if = {
limit = {
scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_major }
}
add = diarch_more_efficient_administrative_emperor_promotion_candidate_major_value
}
else_if = {
limit = {
scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_medium }
}
add = diarch_more_efficient_administrative_emperor_promotion_candidate_medium_value
}
else_if = {
limit = {
scope:actor.top_liege = { has_diarchy_active_parameter = diarch_more_efficient_administrative_emperor_promotion_candidate_mild }
}
add = diarch_more_efficient_administrative_emperor_promotion_candidate_mild_value
}
}
}
appointment_cost_multiplier_value = {
value = 1
if = {
limit = {
top_liege = { has_realm_law = male_preference_law }
is_female = yes
}
add = 1
}
else_if = {
limit = {
top_liege = { has_realm_law = male_only_law }
is_female = yes
}
multiply = 3
}
else_if = {
limit = {
top_liege = { has_realm_law = female_preference_law }
is_female = no
}
multiply = 1
}
else_if = {
limit = {
top_liege = { has_realm_law = female_only_law }
is_female = no
}
multiply = 3
}
}
appointment_minor_influence_cost = {
value = 50
}
appointment_medium_influence_cost = {
value = 100
}
appointment_major_influence_cost = {
value = 250
}
appointment_score_minor_value = {
value = appointment_minor_influence_cost
multiply = 0.2
}
appointment_score_medium_value = {
value = appointment_medium_influence_cost
multiply = 0.2
}
appointment_score_major_value = {
value = appointment_major_influence_cost
multiply = 0.2
}
appointment_score_minor_loss_value = {
value = appointment_score_minor_value
multiply = -1
}
appointment_score_medium_loss_value = {
value = appointment_score_medium_value
multiply = -1
}
appointment_score_major_loss_value = {
value = appointment_score_major_value
multiply = -1
}
appointment_score_max_tt_value = {
value = 0
if = {
limit = {
exists = scope:target
exists = scope:target.current_heir
exists = scope:secondary_recipient
NOT = { scope:secondary_recipient = scope:target.current_heir }
}
add = {
value = "scope:target.current_heir.appointment_candidate_score(scope:target)"
multiply = 1.1
}
subtract = "scope:secondary_recipient.appointment_candidate_score(scope:target)"
min = 4 # We do this to prevent cases when the default score of the candidate is already much higher than that the heir
}
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
appointment_score_medium_tt_value = {
value = appointment_score_medium_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
appointment_score_major_tt_value = {
value = appointment_score_major_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
appointment_score_medium_loss_tt_value = {
value = appointment_score_medium_loss_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
appointment_score_major_loss_tt_value = {
value = appointment_score_major_loss_value
multiply = scope:actor.appointment_score_interaction_multiplier_modifiers_value
}
appointment_non_preferred_gender_penalty_value = 100
appointment_opposite_gender_penalty_value = 9999
# Maximum investment to support a candidate, and root is the investor
appointment_investment_cap = {
value = {
add = {
value = 50 # Base
desc = BASE_VALUE
}
##### AGE
if = { # ADULT - scaling bonus
limit = { is_adult = yes }
add = {
value = {
add = age
subtract = 16
divide = 2
ceiling = yes
}
desc = appointment_investment_cap_age
}
}
else = { # CHILD - scaling malus
add = {
value = {
add = age
subtract = 16
divide = 2
floor = yes
}
desc = appointment_investment_cap_age
}
}
if = {
limit = {
government_has_mechanic = administrative
}
##### FAMILY RATING
if = {
limit = { house.house_head ?= this }
add = {
value = house.house_power_score
desc = appointment_investment_cap_family_rating
}
}
##### MERIT
if = {
limit = { merit_level >= 1 }
add = {
value = {
add = merit_level
multiply = 5
}
desc = "[merit_level|E]"
}
}
##### CELESTIAL MINISTER
if = {
limit = {
is_councillor = yes
liege ?= {
tgp_has_access_to_ministry_trigger = yes
}
}
add = {
value = 10
desc = is_a_minister_desc
}
}
}
# admin case
if = {
limit = {
government_has_flag = government_has_influence
}
##### INFLUENCE LEVEL
if = { # NEGATIVE
limit = { influence_level < 1 }
add = {
value = -20
desc = appointment_investment_cap_influence_level
}
}
else_if = { # POSITIVE
limit = { influence_level > 1 }
add = {
value = {
add = influence_level
multiply = 10
}
desc = appointment_investment_cap_influence_level
}
}
}
# otherwise piety, we don't have target passed from code so use else for now
else = {
if = { # NEGATIVE
limit = { piety_level < 1 }
add = {
value = -20
desc = piety_level_holder_desc
}
}
else_if = { # POSITIVE
limit = { piety_level > 1 }
add = {
value = {
add = piety_level
multiply = 10
}
desc = piety_level_holder_desc
}
}
}
##### ESTATE BUILDINGS
house.house_head.domicile ?= {
add = {
value = 0
if = {
limit = { has_domicile_parameter = estate_increase_house_member_investment_cap_1 }
add = 10
}
else_if = {
limit = { has_domicile_parameter = estate_increase_house_member_investment_cap_2 }
add = 20
}
else_if = {
limit = { has_domicile_parameter = estate_increase_house_member_investment_cap_3 }
add = 30
}
else_if = {
limit = { has_domicile_parameter = estate_increase_house_member_investment_cap_4 }
add = 40
}
else_if = {
limit = { has_domicile_parameter = estate_increase_house_member_investment_cap_5 }
add = 50
}
if = {
limit = { has_domicile_parameter = japanese_manor_increase_house_member_investment_cap_1 }
add = 5
}
else_if = {
limit = { has_domicile_parameter = japanese_manor_increase_house_member_investment_cap_2 }
add = 10
}
else_if = {
limit = { has_domicile_parameter = japanese_manor_increase_house_member_investment_cap_3 }
add = 15
}
else_if = {
limit = { has_domicile_parameter = japanese_manor_increase_house_member_investment_cap_4 }
add = 20
}
else_if = {
limit = { has_domicile_parameter = japanese_manor_increase_house_member_investment_cap_5 }
add = 25
}
else_if = {
limit = { has_domicile_parameter = japanese_manor_increase_house_member_investment_cap_6 }
add = 30
}
desc = appointment_investment_cap_estate_buildings
}
}
##### FAMILY ATTRIBUTES
house ?= {
add = {
value = 0
if = {
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_3 }
add = increased_investment_cap_bonus_3_value
}
else_if = {
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_2 }
add = increased_investment_cap_bonus_2_value
}
else_if = {
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_1 }
add = increased_investment_cap_bonus_1_value
}
desc = political_meddlers_attribute_name_desc
}
}
##### EXPANDED POWER BASE
add = appointment_expand_power_base_bonus
min = 0
}
}
appointment_expand_power_base_bonus = {
### EXPANDED POWER BASE
save_temporary_value_as = temp_total
if = {
limit = { has_character_modifier = ep3_expanded_power_base_minor_modifier }
add = {
value = scope:temp_total
multiply = 0.10
round = yes
min = 25
desc = ep3_expanded_power_base_minor_modifier
}
}
if = {
limit = { has_character_modifier = ep3_expanded_power_base_medium_modifier }
add = {
value = scope:temp_total
multiply = 0.20
round = yes
min = 50
desc = ep3_expanded_power_base_medium_modifier
}
}
if = {
limit = { has_character_modifier = ep3_expanded_power_base_major_modifier }
add = {
value = scope:temp_total
multiply = 0.30
round = yes
min = 75
desc = ep3_expanded_power_base_major_modifier
}
}
}
slander_appointment_score_value = -25
slander_acclamation_score_value = -50
promote_appointment_score_value = 30
promote_acclamation_score_value = 50
appointment_score_crime_penalty = 30
# for all governor, regent, and admin emperor
appointment_score_base = {
if = {
limit = {
top_liege ?= {
has_realm_law = candidate_score_prestige_law
}
}
# Base score gained from prestige rank
add = {
value = 10
multiply = prestige_level
desc = PRESTIGE_LEVEL_CONCEPT
}
if = {
limit = {
exists = dynasty
}
# Base score gained from prestige rank
add = {
value = 10
multiply = dynasty.dynasty_prestige_level
desc = DYNASTY_PRESTIGE_CONCEPT
}
}
}
# Dynasty Legacy
if = {
limit = {
dynasty ?= {
has_dynasty_perk = tgp_chinese_legacy_4
}
}
add = {
value = legacy_candidate_score_bonus
desc = "[GetDynastyPerk('tgp_chinese_legacy_4').GetName]"
}
}
# Aspirations
if = {
limit = {
exists = house
has_trait = lifestyle_poet
}
if = {
limit = {
house = { has_house_aspiration_parameter = poet_trait_provides_candidate_score_1 }
}
add = {
value = "has_trait_xp(lifestyle_poet)"
multiply = poet_trait_provides_candidate_score_1_value
desc = celestial_governor_poet_trait_desc
}
}
else_if = {
limit = {
house = { has_house_aspiration_parameter = poet_trait_provides_candidate_score_2 }
}
add = {
value = "has_trait_xp(lifestyle_poet)"
multiply = poet_trait_provides_candidate_score_2_value
desc = celestial_governor_poet_trait_desc
}
}
else_if = {
limit = {
house = { has_house_aspiration_parameter = poet_trait_provides_candidate_score_3 }
}
add = {
value = "has_trait_xp(lifestyle_poet)"
multiply = poet_trait_provides_candidate_score_3_value
desc = celestial_governor_poet_trait_desc
}
}
else_if = {
limit = {
house = { has_house_aspiration_parameter = poet_trait_provides_candidate_score_4 }
}
add = {
value = "has_trait_xp(lifestyle_poet)"
desc = celestial_governor_poet_trait_desc
}
}
}
# Influence
if = {
limit = {
influence_level != 1
}
add = {
value = 10
multiply = {
value = influence_level
subtract = 1 # Baseline is at 1, so we want the bonus to start at 2
if = {
limit = {
scope:title.holder ?= { has_realm_law = acclamation_succession_law }
}
multiply = 2
}
}
desc = "[influence_level|E]"
}
}
# Traits
if = {
limit = {
NOT = {
scope:title.holder ?= {
has_realm_law = acclamation_succession_law
}
}
OR = {
has_trait = inbred
has_trait = blind
is_incapable = yes
has_trait_with_flag = age_related_ailment
}
}
subtract = {
value = 50
desc = negative_trait_succession
}
}
if = {
limit = { has_trait = disinherited }
subtract = {
value = 200
desc = trait_disinherited
}
}
if = {
limit = { has_trait = gallivanter }
subtract = {
value = 200
desc = trait_gallivanter
}
}
if = {
limit = { has_trait = devoted }
subtract = {
value = 250
desc = trait_devoted
}
}
else_if = {
limit = { is_clergy = yes }
subtract = {
value = 250
desc = IS_CLERGY_TRIGGER
}
}
# RITE BASED
if = {
limit = {
exists = top_liege.primary_title.state_rite
}
top_liege.primary_title.state_rite = {
save_temporary_scope_as = target_rite
}
}
else = {
top_liege.rite = {
save_temporary_scope_as = target_rite
}
}
# CRIMINAL
if = {
limit = {
has_trait = deviant
trait_is_criminal_in_rite_trigger = { TRAIT = trait:deviant RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "deviant_and_criminal_desc"
}
}
if = {
limit = {
has_trait = incestuous
trait_is_criminal_in_rite_trigger = { TRAIT = trait:incestuous RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "incestuous_and_criminal_desc"
}
}
if = {
limit = {
has_trait = sodomite
trait_is_criminal_in_rite_trigger = { TRAIT = trait:sodomite RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "sodomite_and_criminal_desc"
}
}
if = {
limit = {
has_trait = cannibal
trait_is_criminal_in_rite_trigger = { TRAIT = trait:cannibal RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "cannibal_and_criminal_desc"
}
}
if = {
limit = {
has_trait = kinslayer_1
trait_is_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_1 RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "kinslayer_1_and_criminal_desc"
}
}
if = {
limit = {
has_trait = kinslayer_2
trait_is_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_2 RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "kinslayer_2_and_criminal_desc"
}
}
if = {
limit = {
has_trait = kinslayer_3
trait_is_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_3 RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "kinslayer_3_and_criminal_desc"
}
}
if = {
limit = {
has_trait = witch
trait_is_criminal_in_rite_trigger = { TRAIT = trait:witch RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "witch_and_criminal_desc"
}
}
if = {
limit = {
has_trait = adulterer
trait_is_criminal_in_rite_trigger = { TRAIT = trait:adulterer RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "adulterer_and_criminal_desc"
}
}
if = {
limit = {
has_trait = fornicator
trait_is_criminal_in_rite_trigger = { TRAIT = trait:fornicator RITE = scope:target_rite GENDER_CHARACTER = root }
}
subtract = {
value = appointment_score_crime_penalty
desc = "fornicator_and_criminal_desc"
}
}
if = {
limit = { exists = scope:title }
# CLAIMS
if = {
limit = { has_strong_claim_on = scope:title }
add = {
value = 25
if = {
limit = { scope:title.holder = top_liege }
multiply = 2
}
desc = title_claim_desc
}
}
else_if = {
limit = { has_weak_claim_on = scope:title }
add = {
value = 15
if = {
limit = { scope:title.holder = top_liege }
multiply = 2
}
desc = title_weak_claim_desc
}
}
}
# LOWBORN? EW no
if = {
limit = {
is_lowborn = yes
}
subtract = {
value = 25
if = {
limit = { scope:title.holder ?= top_liege }
multiply = 4
}
desc = lowborn_desc_succession
}
}
# personal relationship
if = {
limit = {
scope:title.holder ?= {
NOR = {
government_has_flag = government_is_celestial # should not happen
has_realm_law = acclamation_succession_law # has different calc
}
}
}
# RELATIONS
if = { # Is child of holder
limit = {
scope:title.holder ?= { is_parent_of = root }
}
add = {
value = 30
desc = "parent_holder_desc"
}
}
else_if = { # Is family of holder
limit = {
scope:title.holder ?= { is_close_family_of = root }
}
add = {
value = 20
desc = "close_family_holder_desc"
}
}
else_if = { # Is family of holder's spouse
limit = {
scope:title.holder ?= {
any_spouse = { is_close_family_of = root }
NOT = { is_close_family_of = root }
}
}
add = {
value = 10
desc = "close_family_married_to_holder_desc"
}
}
if = { # Is a friend
limit = {
scope:title.holder ?= { has_relation_friend = root }
}
add = {
value = 15
desc = governor_friend_desc
}
}
else_if = {
limit = {
scope:title.holder ?= { has_relation_best_friend = root }
}
add = {
value = 30
desc = governor_best_friend_desc
}
}
# COURT POSITIONS
if = { # Has a court position with current holder
limit = {
scope:title.holder ?= {
any_court_position_holder ?= { this = root }
}
}
add = {
value = 5
desc = court_position_succession_governor_desc
}
}
}
if = { # Is a elder
limit = {
scope:title.holder ?= { has_relation_elder = root }
}
add = {
value = 15
desc = governor_elder_desc
}
}
if = { # Is a disciple
limit = {
scope:title.holder ?= { has_relation_disciple = root }
}
add = {
value = 10
desc = governor_disciple_desc
}
}
if = {
limit = { scope:title.holder.diarch ?= root }
if = {
limit = { scope:title.holder = { has_realm_law = acclamation_succession_law } }
if = {
limit = {
scope:title.holder = { character_has_co_emperorship_trigger = yes }
}
# Once for their raw status.
add = {
value = 50
desc = imperial_co_emperor_desc
}
}
add = {
value = scope:title.holder.diarchy_swing
desc = imperial_diarch_desc
}
}
else = {
add = {
value = scope:title.holder.diarchy_swing
desc = governor_diarch_desc
}
}
}
# Schemes
if = {
limit = {
scope:title.holder ?= {
has_realm_law = acclamation_succession_law
}
}
if = {
limit = { has_character_modifier = scheme_slandered_modifier }
add = {
value = slander_acclamation_score_value
desc = scheme_slandered_modifier
}
}
if = {
limit = { has_character_modifier = scheme_promoted_modifier }
add = {
value = promote_acclamation_score_value # Keep this balanced if more values are added!
desc = scheme_promoted_modifier
}
}
}
else = {
if = {
limit = { has_character_modifier = scheme_slandered_modifier }
add = {
value = slander_appointment_score_value
desc = scheme_slandered_modifier
}
}
if = {
limit = { has_character_modifier = scheme_promoted_modifier }
add = {
value = promote_appointment_score_value # Keep this balanced if more values are added!
desc = scheme_promoted_modifier
}
}
}
# Decisions
if = {
limit = {
has_character_modifier = ep3_integration_promoter_modifier
has_variable = integration_promoted_in
exists = scope:title
var:integration_promoted_in.duchy ?= scope:title
}
add = {
value = 30
desc = ep3_integration_promoter_modifier
}
}
# PETITION
if = {
limit = { scope:title.var:petition_house_rights ?= house }
add = {
value = 250
desc = petition_liege_house_province_rights_value_desc
}
}
# ACH PURGE PRETENDERS OATH
if = {
limit = {
house ?= {
has_house_modifier = oath_of_purge_pretenders_house
}
}
add = {
value = 50
desc = oath_of_purge_pretenders_house
}
}
# ADJUST BASED ON GENDER LAW - MUST GO AT THE END
if = {
limit = {
scope:title.holder.top_liege ?= { has_realm_law = male_preference_law }
is_female = yes
}
# use subtract instead, otherwise giving bonus when negative score!
subtract = {
value = appointment_non_preferred_gender_penalty_value
desc = appointment_male_preference_desc
}
}
else_if = {
limit = {
scope:title.holder.top_liege ?= { has_realm_law = male_only_law }
is_female = yes
}
# use subtract instead, otherwise giving bonus when negative score!
subtract = {
value = appointment_opposite_gender_penalty_value
desc = appointment_male_only_desc
}
}
else_if = {
limit = {
scope:title.holder.top_liege ?= { has_realm_law = female_preference_law }
is_female = no
}
subtract = {
value = appointment_non_preferred_gender_penalty_value
desc = appointment_female_preference_desc
}
}
else_if = {
limit = {
scope:title.holder.top_liege ?= { has_realm_law = female_only_law }
is_female = no
}
subtract = {
value = appointment_opposite_gender_penalty_value
desc = appointment_female_only_desc
}
}
# We remove all score from the emperor, to make sure you don't inherit governorships needlessly
if = {
limit = {
is_independent_ruler = yes
}
subtract = {
value = 1000
desc = appointment_is_top_liege
}
}
# Ceremonial Liege
if = {
limit = {
tgp_is_ceremonial_liege_trigger = yes
NOT = { scope:title ?= top_liege.primary_title }
}
subtract = {
value = 1000
desc = ceremonial_liege_desc
}
}
}
appointment_score_military = {
# Martial skill - We use this as additional base for the overall score
add = {
value = martial
multiply = 2
desc = "[martial_skill|E]"
}
# Learning skill - We use this as additional base for the overall score if you have the correct cultural parameter
if = {
limit = {
culture = {
has_cultural_parameter = military_governor_appointment_score
}
}
add = {
value = learning
multiply = 0.5
round = yes
desc = "[learning_skill|E]"
}
}
# Martial education provides additional score
if = {
limit = {
has_trait = education_martial
}
if = {
limit = {
has_trait = education_martial_5
}
add = {
value = 100
desc = has_trait_education_martial_5
}
}
else_if = {
limit = {
has_trait = education_martial_4
}
add = {
value = 80
desc = has_trait_education_martial_4
}
}
else_if = {
limit = {
has_trait = education_martial_3
}
add = {
value = 60
desc = has_trait_education_martial_3
}
}
else_if = {
limit = {
has_trait = education_martial_2
}
add = {
value = 40
desc = has_trait_education_martial_2
}
}
else_if = {
limit = {
has_trait = education_martial_1
}
add = {
value = 20
desc = has_trait_education_martial_1
}
}
}
# Commander traits
add = {
value = number_of_commander_traits
multiply = 20
desc = number_of_commander_traits_desc
}
# Prowess
add = {
value = prowess
desc = prowess_concept
}
# Influenced career
if = {
limit = {
exists = var:merit_military_career_score_bonus
}
add = {
value = var:merit_military_career_score_bonus
desc = merit_career_score_bonus_desc
}
}
if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_military_score_bonus_1
}
}
add = {
value = celestial_military_score_bonus_1_value
desc = "[GetDomicileBuilding('east_asian_estate_commander_study_01').GetName]"
}
}
else_if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_military_score_bonus_2
}
}
add = {
value = celestial_military_score_bonus_2_value
desc = "[GetDomicileBuilding('east_asian_estate_commander_study_02').GetName]"
}
}
else_if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_military_score_bonus_3
}
}
add = {
value = celestial_military_score_bonus_3_value
desc = "[GetDomicileBuilding('east_asian_estate_commander_study_03').GetName]"
}
}
else_if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_military_score_bonus_4
}
}
add = {
value = celestial_military_score_bonus_4_value
desc = "[GetDomicileBuilding('east_asian_estate_commander_study_04').GetName]"
}
}
# Warfare Legacy
add = {
value = 10
multiply = dynasty.warfare_legacy_track_perks
desc = has_warfare_legacy_track_desc
}
# PERKS
if = {
limit = {
has_perk = loyalty_and_respect_perk
}
add = {
value = candidate_pool_loyalty_and_respect_perk_score_value
desc = loyalty_and_respect_perk_name_desc
}
}
# COUNCIL POSITIONS
if = { # Is the marshal of current holder
limit = { scope:title.holder.cp:councillor_marshal ?= root }
add = {
value = 20
desc = marshal_governor_desc
}
}
# Must be eligible as a commander
if = {
limit = {
NOT = {
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = top_liege }
}
}
add = {
value = -1000
desc = cannot_be_commander
}
}
}
appointment_score_civic = {
if = {
limit = {
OR = {
has_trait = lunatic
has_trait = possessed
has_trait = incapable
has_trait = intellect_bad_3
}
}
add = {
value = -100
desc = "unsound_mind_desc"
}
}
if = {
limit = {
top_liege = { government_allows = merit }
}
if = {
limit = {
has_trait = confucian_education
}
add = {
value = "has_trait_xp(confucian_education)"
divide = 4
round = yes
min = 5
desc = court_position_confucian_education_trait
}
}
}
# Influenced career score
if = {
limit = {
exists = var:merit_civilian_career_score_bonus
}
add = {
value = var:merit_civilian_career_score_bonus
desc = merit_career_score_bonus_desc
}
}
if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_civilian_score_bonus_1
}
}
add = {
value = celestial_civilian_score_bonus_1_value
desc = "[GetDomicileBuilding('east_asian_estate_office_01').GetName]"
}
}
else_if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_civilian_score_bonus_2
}
}
add = {
value = celestial_civilian_score_bonus_2_value
desc = "[GetDomicileBuilding('east_asian_estate_office_02').GetName]"
}
}
else_if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_civilian_score_bonus_3
}
}
add = {
value = celestial_civilian_score_bonus_3_value
desc = "[GetDomicileBuilding('east_asian_estate_office_03').GetName]"
}
}
else_if = {
limit = {
domicile ?= {
has_domicile_parameter = celestial_civilian_score_bonus_4
}
}
add = {
value = celestial_civilian_score_bonus_4_value
desc = "[GetDomicileBuilding('east_asian_estate_office_04').GetName]"
}
}
# PERKS
if = {
limit = {
has_perk = ducal_conquest_perk
}
add = {
value = candidate_pool_ducal_conquest_perk_score_value
desc = friends_in_the_right_places
}
}
}
# for non-merit, civic and regent
appointment_score_non_military = {
# POPULAR OPINION
if = {
limit = { is_landed = yes }
add = {
value = {
value = capital_county.county_holder_opinion
multiply = 0.25
round = yes
if = {
limit = { scope:title.holder ?= top_liege }
multiply = 2
}
}
desc = county_holder_opinion_desc
}
}
# COUNCIL POSITIONS
if = {
limit = {
scope:title.holder ?= {
any_councillor ?= { this = root }
}
}
add = {
value = 20
desc = councillor_position_governor_desc
}
}
# COURT POSITIONS
if = {
limit = {
scope:title.holder ?= {
any_court_position_holder ?= {
this = root
}
}
}
add = {
value = 10
desc = court_position_succession_governor_desc
}
}
}
appointment_score_dynastic_cycle = {
# Conquest Dynasty has a favored culture
if = {
limit = {
top_liege = { has_title = title:h_china }
situation:dynastic_cycle ?= {
has_variable = dynastic_cycle_favored_culture
root.culture = var:dynastic_cycle_favored_culture
}
}
add = {
value = 100
desc = dynastic_cycle_conquerer_promoted_culture
}
}
# MOVEMENTS
if = {
limit = {
situation:dynastic_cycle ?= {
situation_participant_group:expansion_movement = {
participant_group_has_character = root
is_movement_in_power = { MOVEMENT = expansion_movement }
}
}
}
add = {
value = 20
desc = expansion_movement_is_favored_appointment_desc
}
}
if = {
limit = {
situation:dynastic_cycle ?= {
situation_participant_group:advancement_movement = {
participant_group_has_character = root
is_movement_in_power = { MOVEMENT = advancement_movement }
}
}
}
add = {
value = 20
desc = advancement_movement_is_favored_appointment_desc
}
}
if = {
limit = {
situation:dynastic_cycle ?= {
situation_participant_group:pro_hegemon_movement = {
participant_group_has_character = root
#they don't have to be in power
}
}
}
add = {
value = 20
desc = pro_hegemon_movement_appointment_desc
}
}
if = {
limit = {
situation:dynastic_cycle ?= {
situation_participant_group:conservative_movement = {
participant_group_has_character = root
NOT = { is_movement_in_power = { MOVEMENT = conservative_movement } }
#they have to be in power to remove the malus
}
}
}
add = {
value = -20
desc = conservative_movement_appointment_value
}
}
}
appointment_score_non_merit = {
# PERKS
if = {
limit = {
has_perk = ducal_conquest_perk
}
add = {
value = 30
desc = friends_in_the_right_places
}
}
#SAME CULTURE AS REGION
if = {
limit = {
exists = scope:title
culture ?= scope:title.holder.capital_county.culture
}
add = {
value = 10
desc = of_local_culture_succession_desc
}
}
# EXISTING GOVERNORSHIPS
if = {
limit = { is_governor = yes }
add = {
value = -1000
desc = already_a_governor_tt
}
}
}
appointment_score_governor = {
if = {
limit = { is_at_war_with = liege }
add = {
value = -9999
desc = game_concept_revolt
}
}
if = {
limit = { has_trait = governor }
add = {
value = 5
if = {
limit = {
has_trait_xp = { trait = governor value >= 25 }
}
add = 5
}
if = {
limit = {
has_trait_xp = { trait = governor value >= 50 }
}
add = 5
}
if = {
limit = {
has_trait_xp = { trait = governor value >= 75 }
}
add = 5
}
desc = governor_trait_desc_short
}
}
# RITE BASED
if = {
limit = {
exists = top_liege.primary_title.state_rite
}
top_liege.primary_title.state_rite = {
save_temporary_scope_as = target_rite
}
}
else = {
top_liege.rite = {
save_temporary_scope_as = target_rite
}
}
# RITE HOSTILITY
if = {
limit = {
scope:target_rite ?= {
rite_hostility_level = {
target = root.rite
value = faith_astray_level
}
}
} #Change to faith acceptance
subtract = {
value = 10
desc = astray_faith_succession_desc
}
}
if = {
limit = {
scope:target_rite ?= {
rite_hostility_level = {
target = root.rite
value = faith_hostile_level
}
}
} #Change to faith acceptance
subtract = {
value = 25
desc = hostile_faith_succession_desc
}
}
if = {
limit = {
scope:target_rite ?= {
rite_hostility_level = {
target = root.rite
value >= faith_evil_level
}
}
} #Change to faith acceptance
subtract = {
value = 50
desc = evil_faith_sucession_desc
}
}
}
appointment_score_final_factors = {
add = appointment_expand_power_base_bonus
if = {
limit = {
tgp_realm_has_ceremonial_liege_trigger = yes
}
# Petition
if = {
limit = {
exists = var:petition_liege_regent_support
top_liege.primary_title.var:administrative_ui_special_title.holder ?= var:petition_liege_regent_support
scope:title ?= top_liege.primary_title # Only top liege title
}
multiply = {
value = 1.1
desc = petition_liege_regent_support_desc
}
}
# PETITION
else_if = {
limit = {
exists = house.var:petition_liege_appointment_support
top_liege.primary_title.var:administrative_ui_special_title.holder ?= house.var:petition_liege_appointment_support
exists = scope:title
scope:title ?= top_liege.primary_title # Only governorships
}
multiply = {
value = 1.15
desc = ceremonial_liege_appointment_support_desc
}
}
}
}
appointment_score_regent = {
# SAME CULTURE AS REGION
#if = {
# limit = {
# tgp_is_in_ceremonial_house_trigger = no
# exists = scope:title
# #NOR = {
# # culture = scope:title.holder.capital_county.culture
# # top_liege.primary_title.var:administrative_ui_special_title.holder.culture = culture
# #}
# }
# add = {
# value = -50
# desc = not_of_local_culture_succession_desc
# }
#}
# Emperor's opinion
if = {
limit = {
exists = top_liege.primary_title.var:administrative_ui_special_title.holder
this != top_liege.primary_title.var:administrative_ui_special_title.holder
}
add = {
value = "top_liege.primary_title.var:administrative_ui_special_title.holder.opinion(root)"
divide = 2
desc = ceremonial_liege_opinion_desc
}
}
# BONUSES FOR IMPERIAL FAMILY
if = {
limit = {
tgp_realm_has_ceremonial_liege_trigger = yes
tgp_is_in_ceremonial_house_trigger = yes
}
if = { # Emperor
limit = { this = top_liege.primary_title.var:administrative_ui_special_title.holder }
add = {
value = 100
desc = ceremonial_liege_desc
}
}
else_if = {
limit = { this = top_liege.primary_title.var:administrative_ui_special_title.holder.player_heir }
add = {
value = 50
desc = ceremonial_house_heir_desc
}
}
else = {
add = {
value = -150
desc = ceremonial_house_non_heir_desc
}
}
}
# BONUSES FOR NON-IMPERIAL FAMILY
else_if = {
limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
# PAST REGENT OF YOUR DYNASTY
add = {
value = japanese_kampaku_house_past_kampaku_value
desc = japanese_kampaku_house_past_kampaku_desc
}
# Number of House children with Imperial dynasty parents (e.g. Fujiwara born to a Yamato mother)
add = {
value = japanese_kampaku_house_imperial_parent_value_actual
desc = japanese_kampaku_house_imperial_parent_desc
}
# Number of Imperial dynasty members with House parents (e.g. Yamato born to a Fujiwara mother)
add = {
value = japanese_kampaku_house_imperial_child_score_value
desc = japanese_kampaku_house_imperial_child_desc
}
# Number of Imperial spouse House members (e.g. Emperor married to a Fujiwara)
add = {
value = japanese_kampaku_imperial_spouse_score_value
desc = japanese_kampaku_imperial_spouse_desc
}
# Number of Imperial dynasty members married to House members (e.g. Yamato married to a Fujiwara)
add = {
value = japanese_kampaku_house_imperial_spouse_score_value
desc = japanese_kampaku_house_imperial_spouse_desc
}
}
# Age
else_if = {
limit = { age < 50 }
add = {
value = 50
subtract = age
multiply = -2
desc = japanese_kampaku_age_desc
}
}
else = {
add = {
value = age
subtract = 50
multiply = 2
desc = japanese_kampaku_age_desc
}
}
# Number of Governorships held by House
add = {
value = japanese_kampaku_house_governorship_score_value
desc = japanese_kampaku_house_governorship_desc
}
# Number of Devoted House members (monks/nuns)
add = {
value = japanese_kampaku_house_devoted_score_value
desc = japanese_kampaku_house_devoted_desc
}
# Domicile is in the capital
if = {
limit = {
# A landless top liege has no capital county to match against
exists = root.top_liege.capital_county
house ?= {
any_house_member = {
any_held_title = { is_noble_family_title = yes }
domicile ?= {
domicile_is_estate_trigger = yes
domicile_location.county ?= root.top_liege.capital_county
}
}
}
}
add = 25
}
# Block non-admin
if = {
limit = {
NOT = { government_has_mechanic = administrative }
}
add = -2500
}
}
# avoid being governor in where you grow up
appointment_score_celestial = {
# Domicile
if = {
limit = {
exists = scope:title
root.dynasty.dynast ?= {
has_domicile = yes
}
scope:title = {
is_de_jure_liege_or_above_target = root.dynasty.dynast.domicile.domicile_location.county
}
}
subtract = {
value = 20
desc = estate_location_in_area
}
}
# Same dynasty as holder penalty
if = {
limit = {
exists = dynasty
OR = {
scope:title.holder.dynasty ?= root.dynasty
liege.dynasty ?= root.dynasty
}
}
subtract = {
value = 50
desc = too_closely_related
}
}
}