1944 lines
41 KiB
Text
1944 lines
41 KiB
Text
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test_value = 5
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test_bool = yes
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#Gold stuff
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tiny_gold_value_check = 10
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#tiny_gold_value = 10
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minor_gold_value_check = 30
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#minor_gold_value = 30
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medium_gold_value_check = 100
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#medium_gold_value = 100
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major_gold_value_check = 300
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#major_gold_value = 300
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#Dynamic gold stuff
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tiny_gold_min_value = 5
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tiny_gold_max_value_static = 50
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tiny_gold_max_value = {
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value = tiny_gold_max_value_static
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if = {
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limit = {
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exists = culture
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}
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culture = {
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if = {
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limit = {
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has_cultural_era_or_later = culture_era_late_medieval
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}
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multiply = 3
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_high_medieval
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}
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multiply = 1.5
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_early_medieval
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}
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multiply = 1
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}
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else = {
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multiply = 0.75
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}
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}
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}
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}
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minor_gold_min_value = 15
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minor_gold_max_value_static = 150
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minor_gold_max_value = {
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value = minor_gold_max_value_static
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if = {
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limit = {
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exists = culture
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}
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culture = {
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if = {
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limit = {
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has_cultural_era_or_later = culture_era_late_medieval
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}
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multiply = 3
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_high_medieval
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}
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multiply = 1.5
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_early_medieval
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}
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multiply = 1
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}
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else = {
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multiply = 0.75
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}
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}
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}
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}
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medium_gold_min_value = 50
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medium_gold_max_value_static = 300
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medium_gold_max_value = {
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value = medium_gold_max_value_static
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if = {
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limit = {
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exists = culture
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}
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culture = {
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if = {
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limit = {
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has_cultural_era_or_later = culture_era_late_medieval
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}
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multiply = 3
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_high_medieval
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}
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multiply = 1.5
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_early_medieval
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}
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multiply = 1
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}
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else = {
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multiply = 0.75
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}
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}
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}
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}
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major_gold_min_value = 75
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major_gold_max_value_static = 500
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major_gold_max_value = {
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value = major_gold_max_value_static
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if = {
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limit = {
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exists = culture
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}
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culture = {
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if = {
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limit = {
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has_cultural_era_or_later = culture_era_late_medieval
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}
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multiply = 3
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_high_medieval
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}
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multiply = 1.5
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_early_medieval
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}
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multiply = 1
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}
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else = {
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multiply = 0.75
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}
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}
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}
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}
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massive_gold_min_value = 100
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massive_gold_max_value_static = 750
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massive_gold_max_value = {
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value = massive_gold_max_value_static
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if = {
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limit = {
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exists = culture
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}
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culture = {
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if = {
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limit = {
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has_cultural_era_or_later = culture_era_late_medieval
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}
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multiply = 3
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_high_medieval
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}
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multiply = 1.5
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_early_medieval
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}
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multiply = 1
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}
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else = {
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multiply = 0.75
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}
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}
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}
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}
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monumental_gold_min_value = 200
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monumental_gold_max_value_static = 1500
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monumental_gold_max_value = {
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value = monumental_gold_max_value_static
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if = {
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limit = {
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exists = culture
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}
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culture = {
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if = {
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limit = {
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has_cultural_era_or_later = culture_era_late_medieval
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}
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multiply = 3
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_high_medieval
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}
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multiply = 1.5
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}
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else_if = {
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limit = {
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has_cultural_era_or_later = culture_era_early_medieval
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}
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multiply = 1
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}
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else = {
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multiply = 0.75
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}
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}
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}
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}
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tiny_income_multiplier_value = 1.2
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minor_income_multiplier_value = 3
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medium_income_multiplier_value = 6
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major_income_multiplier_value = 12
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massive_income_multiplier_value = 18
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monumental_income_multiplier_value = 36
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current_gold_value = {
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value = gold
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floor = yes
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}
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# TIMERS
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default_event_cooldown_duration = 730
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long_event_cooldown_duration = 1200
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default_favor_duration = 3650
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#SKILL RATINGS
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average_skill_rating = 8 #Tracks what we see as "typical". For use in duels, etc.
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low_skill_rating = 5
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mediocre_skill_rating = 8
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medium_skill_rating = 10
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decent_skill_rating = 12
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high_skill_rating = 15
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very_high_skill_rating = 18
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extremely_high_skill_rating = 20
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monumentally_high_skill_rating = 25
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inverted_low_skill_rating = {
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value = 0
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subtract = low_skill_rating
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}
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inverted_mediocre_skill_rating = {
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value = 0
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subtract = mediocre_skill_rating
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}
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inverted_medium_skill_rating = {
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value = 0
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subtract = medium_skill_rating
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}
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inverted_decent_skill_rating = {
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value = 0
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subtract = decent_skill_rating
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}
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inverted_high_skill_rating = {
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value = 0
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subtract = high_skill_rating
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}
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inverted_very_high_skill_rating = {
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value = 0
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subtract = very_high_skill_rating
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}
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inverted_extremely_high_skill_rating = {
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value = 0
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subtract = extremely_high_skill_rating
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}
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# SKILL BONUS/PENALTIES
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minor_skill_bonus = 1
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minor_skill_penalty = -1
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medium_skill_bonus = 2
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medium_skill_penalty = -2
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major_skill_bonus = 3
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major_skill_penalty = -3
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massive_skill_bonus = 4
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massive_skill_penalty = -4
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#TEMPLATE SKILLS
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skill_variance = 2
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guest_template_average_skill = 10
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min_guest_template_skill = {
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add = guest_template_average_skill
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subtract = skill_variance
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}
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max_guest_template_skill = {
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add = guest_template_average_skill
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add = skill_variance
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}
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min_template_low_skill = {
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add = low_skill_rating
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subtract = skill_variance
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}
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max_template_low_skill = {
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add = low_skill_rating
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add = skill_variance
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}
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min_template_average_skill = {
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add = average_skill_rating
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subtract = skill_variance
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}
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max_template_average_skill = {
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add = average_skill_rating
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add = skill_variance
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}
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min_template_medium_skill = {
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add = medium_skill_rating
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subtract = skill_variance
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}
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max_template_medium_skill = {
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add = medium_skill_rating
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add = skill_variance
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}
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min_template_decent_skill = {
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add = decent_skill_rating
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subtract = skill_variance
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}
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max_template_decent_skill = {
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add = decent_skill_rating
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add = skill_variance
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}
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min_template_high_skill = {
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add = high_skill_rating
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subtract = skill_variance
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}
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max_template_high_skill = {
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add = high_skill_rating
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add = skill_variance
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}
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min_template_very_high_skill = {
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add = very_high_skill_rating
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subtract = skill_variance
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}
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max_template_very_high_skill = {
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add = very_high_skill_rating
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add = skill_variance
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}
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# SKILL LEVELS
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#Relates to the skill levels in the defines: DO NOT UPDATE THESE WITHOUT CHANGING THOSE, and vice versa.
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#Each level is everything below it that isn't part of another level, apart from excellency, which is everything at that number and above.
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terrible_skill_level = 3
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poor_skill_level = 7
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average_skill_level = 11
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good_skill_level = 15
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excellent_skill_level = 16
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sum_of_all_skills_value = {
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add = intrigue
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add = diplomacy
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add = stewardship
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add = martial
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add = learning
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}
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sum_of_all_skills_and_prowess_value = {
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value = sum_of_all_skills_value
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add = prowess
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}
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average_of_all_skills = {
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value = sum_of_all_skills_value
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divide = 5
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}
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average_of_all_skills_and_prowess = {
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value = sum_of_all_skills_value
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divide = 6
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}
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sum_of_all_skills_threshold_terrible = {
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value = low_skill_rating
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multiply = 5
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}
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sum_of_all_skills_threshold_poor = {
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value = medium_skill_rating
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multiply = 5
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}
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sum_of_all_skills_threshold_average = {
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value = decent_skill_rating
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multiply = 5
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}
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sum_of_all_skills_threshold_good = {
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value = high_skill_rating
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multiply = 5
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}
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sum_of_all_skills_threshold_excellent = {
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value = very_high_skill_rating
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multiply = 5
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}
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highest_skill_value = {
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value = 0
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if = {
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limit = { highest_skill = diplomacy }
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add = diplomacy
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}
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else_if = {
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limit = { highest_skill = martial }
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add = martial
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}
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else_if = {
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|
|
limit = { highest_skill = stewardship }
|
||
|
|
add = stewardship
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { highest_skill = intrigue }
|
||
|
|
add = intrigue
|
||
|
|
}
|
||
|
|
else = { add = learning }
|
||
|
|
}
|
||
|
|
|
||
|
|
#Piety ratings
|
||
|
|
low_negative_piety_level = -1
|
||
|
|
low_piety_level = 1
|
||
|
|
medium_piety_level = 2
|
||
|
|
high_piety_level = 3
|
||
|
|
very_high_piety_level = 4
|
||
|
|
max_piety_level = 5
|
||
|
|
|
||
|
|
#Prestige levels
|
||
|
|
low_prestige_level = 1
|
||
|
|
medium_prestige_level = 2
|
||
|
|
high_prestige_level = 3
|
||
|
|
very_high_prestige_level = 4
|
||
|
|
max_prestige_level = 5
|
||
|
|
|
||
|
|
# HEALTH
|
||
|
|
miniscule_health_penalty = -0.25
|
||
|
|
minor_health_penalty = -0.5
|
||
|
|
medium_health_penalty = -1
|
||
|
|
major_health_penalty = -1.5
|
||
|
|
massive_health_penalty = -2
|
||
|
|
monumental_health_penalty = -3
|
||
|
|
|
||
|
|
miniscule_health_bonus = 0.25
|
||
|
|
minor_health_bonus = 0.5
|
||
|
|
medium_health_bonus = 1
|
||
|
|
major_health_bonus = 1.5
|
||
|
|
massive_health_bonus = 2
|
||
|
|
monumental_health_bonus = 3
|
||
|
|
|
||
|
|
#Pregnancy, Wounds, & Disease
|
||
|
|
pregnancy_chance = 30 #Chance of becoming pregnant from the had_sex_with_effect
|
||
|
|
seduce_pregnancy_chance = 50
|
||
|
|
wound_treatment_success_duration = 1095
|
||
|
|
wound_treatment_success_duration_plus_1 = 1096
|
||
|
|
wound_treatment_failure_duration = 365
|
||
|
|
wound_treatment_failure_duration_plus_1 = 366
|
||
|
|
disease_treatment_short_duration = 365
|
||
|
|
disease_treatment_short_duration_plus_1 = 366
|
||
|
|
disease_treatment_long_duration = 1825
|
||
|
|
disease_treatment_long_duration_plus_1 = 1826
|
||
|
|
|
||
|
|
|
||
|
|
# FERTILITY
|
||
|
|
minor_fertility_penalty = -0.05
|
||
|
|
minor_fertility_bonus = 0.05
|
||
|
|
|
||
|
|
#Fertility rating
|
||
|
|
low_fertility = 0.3
|
||
|
|
medium_fertility = 0.5
|
||
|
|
high_fertility = 0.8
|
||
|
|
|
||
|
|
#Dread
|
||
|
|
miniscule_dread_loss = -5
|
||
|
|
minor_dread_loss = -10
|
||
|
|
medium_dread_loss = -20
|
||
|
|
major_dread_loss = -30
|
||
|
|
massive_dread_loss = -50
|
||
|
|
miniscule_dread_gain = 5
|
||
|
|
minor_dread_gain = 10
|
||
|
|
medium_dread_gain = 20
|
||
|
|
major_dread_gain = 30
|
||
|
|
massive_dread_gain = 50
|
||
|
|
monumental_dread_gain = 70
|
||
|
|
|
||
|
|
execute_interaction_minor_dread_gain = 5
|
||
|
|
execute_interaction_medium_dread_gain = 10
|
||
|
|
execute_interaction_major_dread_gain = 15
|
||
|
|
execute_interaction_massive_dread_gain = 30
|
||
|
|
|
||
|
|
torture_interaction_minor_dread_gain = 5
|
||
|
|
torture_interaction_medium_dread_gain = 10
|
||
|
|
torture_interaction_major_dread_gain = 15
|
||
|
|
torture_interaction_massive_dread_gain = 20
|
||
|
|
|
||
|
|
intimidated_reason_value = {
|
||
|
|
value = 50
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_reason_value = {
|
||
|
|
value = 100
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
intimidated_external_reason_value = {
|
||
|
|
value = 10
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_external_reason_value = {
|
||
|
|
value = 20
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
intimidated_halved_reason_value = {
|
||
|
|
value = 25
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_halved_reason_value = {
|
||
|
|
value = 50
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
intimidated_scheme_reason_value = {
|
||
|
|
value = 15
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:owner = {
|
||
|
|
exists = scope:owner.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_scheme_reason_value = {
|
||
|
|
value = 30
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:owner = {
|
||
|
|
exists = scope:owner.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
intimidated_scheme_external_reason_value = {
|
||
|
|
value = 10
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:owner = {
|
||
|
|
exists = scope:owner.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_scheme_external_reason_value = {
|
||
|
|
value = 20
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:owner = {
|
||
|
|
exists = scope:owner.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
intimidated_marriage_reason_value = {
|
||
|
|
value = 75
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_marriage_reason_value = {
|
||
|
|
value = 150
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
intimidated_marriage_not_secondary_reason_value = {
|
||
|
|
value = 25
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_marriage_not_secondary_reason_value = {
|
||
|
|
value = 50
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
intimidated_marriage_external_reason_value = {
|
||
|
|
value = 10
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
cowed_marriage_external_reason_value = {
|
||
|
|
value = 20
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = {
|
||
|
|
exists = scope:actor.dynasty
|
||
|
|
dynasty = {
|
||
|
|
has_dynasty_perk = guile_legacy_5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#DREAD VALUE
|
||
|
|
low_dread = 20
|
||
|
|
medium_dread = 40
|
||
|
|
high_dread = 80
|
||
|
|
|
||
|
|
#PRESTIGE
|
||
|
|
|
||
|
|
#Note! These are base values, use loss/gain below
|
||
|
|
miniscule_prestige_value = 35
|
||
|
|
minor_prestige_value = 75
|
||
|
|
medium_prestige_value = 150
|
||
|
|
major_prestige_value = 350
|
||
|
|
massive_prestige_value = 750
|
||
|
|
monumental_prestige_value = 1500
|
||
|
|
|
||
|
|
|
||
|
|
miniscule_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = miniscule_prestige_value
|
||
|
|
}
|
||
|
|
minor_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_prestige_value
|
||
|
|
}
|
||
|
|
medium_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_prestige_value
|
||
|
|
}
|
||
|
|
major_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_prestige_value
|
||
|
|
}
|
||
|
|
massive_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_prestige_value
|
||
|
|
}
|
||
|
|
monumental_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = monumental_prestige_value
|
||
|
|
}
|
||
|
|
|
||
|
|
miniscule_prestige_gain = miniscule_prestige_value
|
||
|
|
minor_prestige_gain = minor_prestige_value
|
||
|
|
medium_prestige_gain = medium_prestige_value
|
||
|
|
major_prestige_gain = major_prestige_value
|
||
|
|
massive_prestige_gain = massive_prestige_value
|
||
|
|
monumental_prestige_gain = monumental_prestige_value
|
||
|
|
|
||
|
|
knight_prestige_gain_on_wound = {
|
||
|
|
value = minor_prestige_gain
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:enemy_knight.primary_title
|
||
|
|
scope:enemy_knight.primary_title.tier > 0
|
||
|
|
}
|
||
|
|
multiply = scope:enemy_knight.primary_title.tier
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:enemy_knight
|
||
|
|
scope:enemy_knight = {
|
||
|
|
is_lowborn = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
divide = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_prestige_gain_on_kill = {
|
||
|
|
value = medium_prestige_gain
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:enemy_knight.primary_title
|
||
|
|
scope:enemy_knight.primary_title.tier > 0
|
||
|
|
}
|
||
|
|
multiply = scope:enemy_knight.primary_title.tier
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:enemy_knight
|
||
|
|
scope:enemy_knight = {
|
||
|
|
is_lowborn = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
divide = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_prestige_gain_on_wound_inverse = {
|
||
|
|
value = minor_prestige_gain
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = root.primary_title
|
||
|
|
root.primary_title.tier > 0
|
||
|
|
}
|
||
|
|
multiply = root.primary_title.tier
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
is_lowborn = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
divide = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
knight_prestige_gain_on_kill_inverse = {
|
||
|
|
value = medium_prestige_gain
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = root.primary_title
|
||
|
|
root.primary_title.tier > 0
|
||
|
|
}
|
||
|
|
multiply = root.primary_title.tier
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = {
|
||
|
|
is_lowborn = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
divide = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#PIETY
|
||
|
|
miniscule_piety_value = 25
|
||
|
|
minor_piety_value = 50
|
||
|
|
medium_piety_value = 100
|
||
|
|
major_piety_value = 250
|
||
|
|
massive_piety_value = 500
|
||
|
|
|
||
|
|
|
||
|
|
miniscule_piety_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = miniscule_piety_value
|
||
|
|
}
|
||
|
|
minor_piety_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_piety_value
|
||
|
|
}
|
||
|
|
medium_piety_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_piety_value
|
||
|
|
}
|
||
|
|
major_piety_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_piety_value
|
||
|
|
}
|
||
|
|
massive_piety_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_piety_value
|
||
|
|
}
|
||
|
|
|
||
|
|
miniscule_piety_gain = miniscule_piety_value
|
||
|
|
minor_piety_gain = minor_piety_value
|
||
|
|
medium_piety_gain = medium_piety_value
|
||
|
|
major_piety_gain = major_piety_value
|
||
|
|
massive_piety_gain = massive_piety_value
|
||
|
|
|
||
|
|
omega_piety_gain = {
|
||
|
|
value = massive_piety_value
|
||
|
|
multiply = 4
|
||
|
|
}
|
||
|
|
|
||
|
|
#FAME
|
||
|
|
|
||
|
|
#Note! These are base values, use loss/gain below
|
||
|
|
miniscule_fame_value = 20
|
||
|
|
minor_fame_value = 50
|
||
|
|
medium_fame_value = 100
|
||
|
|
major_fame_value = 200
|
||
|
|
massive_fame_value = 350
|
||
|
|
monumental_fame_value = 500
|
||
|
|
|
||
|
|
|
||
|
|
miniscule_fame_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = miniscule_fame_value
|
||
|
|
}
|
||
|
|
minor_fame_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_fame_value
|
||
|
|
}
|
||
|
|
medium_fame_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_fame_value
|
||
|
|
}
|
||
|
|
major_fame_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_fame_value
|
||
|
|
}
|
||
|
|
massive_fame_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_fame_value
|
||
|
|
}
|
||
|
|
|
||
|
|
miniscule_fame_gain = miniscule_fame_value
|
||
|
|
minor_fame_gain = minor_fame_value
|
||
|
|
medium_fame_gain = medium_fame_value
|
||
|
|
major_fame_gain = major_fame_value
|
||
|
|
massive_fame_gain = massive_fame_value
|
||
|
|
monumental_fame_gain = monumental_fame_value
|
||
|
|
|
||
|
|
#DEVOTION
|
||
|
|
|
||
|
|
#Note! These are base values, use loss/gain below
|
||
|
|
miniscule_devotion_value = 10
|
||
|
|
minor_devotion_value = 25
|
||
|
|
medium_devotion_value = 50
|
||
|
|
major_devotion_value = 100
|
||
|
|
massive_devotion_value = 250
|
||
|
|
|
||
|
|
|
||
|
|
miniscule_devotion_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = miniscule_devotion_value
|
||
|
|
}
|
||
|
|
minor_devotion_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_devotion_value
|
||
|
|
}
|
||
|
|
medium_devotion_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_devotion_value
|
||
|
|
}
|
||
|
|
major_devotion_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_devotion_value
|
||
|
|
}
|
||
|
|
massive_devotion_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_devotion_value
|
||
|
|
}
|
||
|
|
|
||
|
|
miniscule_devotion_gain = miniscule_devotion_value
|
||
|
|
minor_devotion_gain = minor_devotion_value
|
||
|
|
medium_devotion_gain = medium_devotion_value
|
||
|
|
major_devotion_gain = major_devotion_value
|
||
|
|
massive_devotion_gain = massive_devotion_value
|
||
|
|
|
||
|
|
#FERVOR
|
||
|
|
miniscule_fervor_value = 10
|
||
|
|
minor_fervor_value = 15
|
||
|
|
medium_fervor_value = 25
|
||
|
|
major_fervor_value = 50
|
||
|
|
massive_fervor_value = 100
|
||
|
|
|
||
|
|
|
||
|
|
miniscule_fervor_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = miniscule_fervor_value
|
||
|
|
}
|
||
|
|
minor_fervor_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_fervor_value
|
||
|
|
}
|
||
|
|
medium_fervor_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_fervor_value
|
||
|
|
}
|
||
|
|
major_fervor_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_fervor_value
|
||
|
|
}
|
||
|
|
massive_fervor_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_fervor_value
|
||
|
|
}
|
||
|
|
|
||
|
|
miniscule_fervor_gain = miniscule_fervor_value
|
||
|
|
minor_fervor_gain = minor_fervor_value
|
||
|
|
medium_fervor_gain = medium_fervor_value
|
||
|
|
major_fervor_gain = major_fervor_value
|
||
|
|
massive_fervor_gain = massive_fervor_value
|
||
|
|
|
||
|
|
#OPINION
|
||
|
|
very_high_positive_opinion = 80 # This is someone that trusts you quite a bit, and will be on your side regardless of if it's a major breach of their character - unless it's something that directly opposes them, of course.
|
||
|
|
high_positive_opinion = 60 #A loyal subject, stalwart ally or respectful ruler. You shouldn't have much to fear from someone with this level of opinion, but they still won't support you should it be a major breach of character for them to do so.
|
||
|
|
medium_positive_opinion = 40 #At this level a character would be more likely to support you than to keep the status quo, but they could still decide to undermine you should it be in line with their character.
|
||
|
|
low_positive_opinion = 20 #Someone who has a degree of respect for you. While they are more likely to support you than undermine you, they'd rather prefer to keep the status quo than support you.
|
||
|
|
neutral_opinion = 0 #Indifferent to you. Will want to keep the status quo, or actively undermine you.
|
||
|
|
low_negative_opinion = -20 #Someone who doesn't care for you. They'd be amenable to join others in undermining you, but are not interested in starting anything themselves - unless it's something that would mean a great gain for them.
|
||
|
|
medium_negative_opinion = -40 #Light contempt. These characters would actively work against you given the chance, though they would still need a reason for doing so. They might also not want to, for example, ruin the realm during an active war should they be your vassal.
|
||
|
|
high_negative_opinion = -60 #Contempt. These characters will often work to undermine you, unless there are extreme circumstances (such as them being your parent).
|
||
|
|
very_high_negative_opinion = -80 #This is someone who hates you. They will want to do anything in their power to undermine you, and frequently so. (edited)
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#WAR VALUES
|
||
|
|
break_truce_prestige_loss = -250
|
||
|
|
break_truce_prestige_level_loss = -1
|
||
|
|
attack_ally_prestige_loss = -250
|
||
|
|
attack_ally_prestige_level_loss = -1
|
||
|
|
|
||
|
|
#TYRANNY VALUES
|
||
|
|
minor_tyranny_value = 5
|
||
|
|
medium_tyranny_value = 10
|
||
|
|
major_tyranny_value = 20
|
||
|
|
massive_tyranny_value = 30
|
||
|
|
|
||
|
|
minor_tyranny_gain = minor_tyranny_value
|
||
|
|
medium_tyranny_gain = medium_tyranny_value
|
||
|
|
major_tyranny_gain = major_tyranny_value
|
||
|
|
massive_tyranny_gain = massive_tyranny_value
|
||
|
|
|
||
|
|
minor_tyranny_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_tyranny_value
|
||
|
|
}
|
||
|
|
medium_tyranny_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_tyranny_value
|
||
|
|
}
|
||
|
|
major_tyranny_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_tyranny_value
|
||
|
|
}
|
||
|
|
massive_tyranny_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_tyranny_value
|
||
|
|
}
|
||
|
|
|
||
|
|
low_tyranny = 10
|
||
|
|
medium_tyranny = 40
|
||
|
|
high_tyranny = 80
|
||
|
|
|
||
|
|
imprisonment_tyranny_gain = {
|
||
|
|
value = 20
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:imprisonment_target
|
||
|
|
scope:imprisonment_target = {
|
||
|
|
has_no_real_status_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -15
|
||
|
|
}
|
||
|
|
}
|
||
|
|
execution_tyranny_gain = {
|
||
|
|
value = 10
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:victim
|
||
|
|
scope:victim = {
|
||
|
|
has_no_real_status_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add = -5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
banishment_tyranny_gain = 5
|
||
|
|
revoke_title_tyranny_gain = 20
|
||
|
|
revoke_vassal_tyranny_gain = 5
|
||
|
|
|
||
|
|
#TRAIT VALUES
|
||
|
|
commander_trait_limit = 3
|
||
|
|
childhood_personality_trait_gain_limit = 3 #Trigger in a compare modifier in child_personaluity.9999
|
||
|
|
childhood_fourth_personality_trait_chance = 5 #Percentage in a random chance in child_personaluity.9999
|
||
|
|
|
||
|
|
personality_trait_minimum = 2
|
||
|
|
personality_trait_standard = 3
|
||
|
|
personality_trait_limit = 4
|
||
|
|
|
||
|
|
|
||
|
|
#LIFESTYLE VALUES
|
||
|
|
lifestyle_rank_up_1_threshold = 30
|
||
|
|
lifestyle_rank_up_2_threshold = 50
|
||
|
|
lifestyle_rank_up_3_threshold = 70
|
||
|
|
minimum_event_rank_up_threshold = 3
|
||
|
|
decline_rank_up_cost = -5
|
||
|
|
reimburse_declined_rank_up_cost = 2 #1 lower to prevent a new event from firing immediately
|
||
|
|
standard_lifestyle_focus_progress = 1
|
||
|
|
ongoing_lifestyle_event_delay = 1
|
||
|
|
#Reveler rank up thresholds
|
||
|
|
reveler_rank_up_1_threshold = 3
|
||
|
|
reveler_rank_up_2_threshold = 5
|
||
|
|
reveler_rank_up_3_threshold = 7
|
||
|
|
#Hunter rank up thresholds
|
||
|
|
hunter_rank_up_1_threshold = 3
|
||
|
|
hunter_rank_up_2_threshold = 5
|
||
|
|
hunter_rank_up_3_threshold = 7
|
||
|
|
#Seduce progress chances and values
|
||
|
|
monthly_seduce_lifestyle_progress_chance = 20
|
||
|
|
seduce_lifestyle_seduction_success_base_progress = 8
|
||
|
|
seduce_lifestyle_3_tiers_above_progress_multiplier = 2.5
|
||
|
|
seduce_lifestyle_2_tiers_above_progress_multiplier = 1.8
|
||
|
|
seduce_lifestyle_1_tier_above_progress_multiplier = 1.25
|
||
|
|
seduce_lifestyle_1_tier_below_progress_multiplier = 0.6
|
||
|
|
seduce_lifestyle_2_tiers_below_progress_multiplier = 0.4
|
||
|
|
seduce_lifestyle_3_tiers_below_progress_multiplier = 0.15
|
||
|
|
|
||
|
|
#BUILDINGS
|
||
|
|
minor_building_cost = 400
|
||
|
|
medium_building_cost = 500
|
||
|
|
major_building_cost = 600
|
||
|
|
|
||
|
|
#ATTRACTION
|
||
|
|
low_positive_attraction = 10
|
||
|
|
medium_positive_attraction = 20
|
||
|
|
high_positive_attraction = 30
|
||
|
|
low_negative_attraction = -10
|
||
|
|
medium_negative_attraction = -20
|
||
|
|
high_negative_attraction = -30
|
||
|
|
|
||
|
|
|
||
|
|
#DEVELOPMENT LEVEL VALUES
|
||
|
|
terrible_development_level = 10
|
||
|
|
bad_development_level = 20
|
||
|
|
medium_development_level = 40
|
||
|
|
good_development_level = 60
|
||
|
|
great_development_level = 80
|
||
|
|
max_development_level = 100
|
||
|
|
|
||
|
|
#DEVELOPMENT CHANGE VALUES
|
||
|
|
minor_development_level_loss = -10
|
||
|
|
medium_development_level_loss = -20
|
||
|
|
major_development_level_loss = -30
|
||
|
|
minor_development_level_gain = 10
|
||
|
|
medium_development_level_gain = 20
|
||
|
|
major_development_level_gain = 30
|
||
|
|
|
||
|
|
#DEVELOPMENT PROGRESS VALUES
|
||
|
|
minimal_development_progress_loss = -10
|
||
|
|
minor_development_progress_loss = -20
|
||
|
|
medium_development_progress_loss = -40
|
||
|
|
major_development_progress_loss = -80
|
||
|
|
massive_development_progress_loss = -100
|
||
|
|
minimal_development_progress_gain = 10
|
||
|
|
minor_development_progress_gain = 20
|
||
|
|
medium_development_progress_gain = 40
|
||
|
|
major_development_progress_gain = 80
|
||
|
|
massive_development_progress_ = 100
|
||
|
|
|
||
|
|
#DEVELOPMENT GROWTH VALUES
|
||
|
|
tiny_development_growth_gain = 0.05
|
||
|
|
small_development_growth_gain = 0.1
|
||
|
|
medium_development_growth_gain = 0.2
|
||
|
|
large_development_growth_gain = 0.3
|
||
|
|
very_large_development_growth_gain = 0.5
|
||
|
|
|
||
|
|
tiny_development_growth_loss = -0.1
|
||
|
|
small_development_growth_loss = -0.2
|
||
|
|
medium_development_growth_loss = -0.3
|
||
|
|
large_development_growth_loss = -0.5
|
||
|
|
very_large_development_growth_loss = -0.8
|
||
|
|
|
||
|
|
#HEALTH
|
||
|
|
excellent_health = 7
|
||
|
|
good_health = 5
|
||
|
|
medium_health = 4
|
||
|
|
fine_health = 3 #The names of these should be updated to match the defines (HEALTH_STATE_LEVELS_VALUES, HEALTH_STATE_LEVELS_TEXTS)
|
||
|
|
poor_health = 1
|
||
|
|
dying_health = 0
|
||
|
|
|
||
|
|
death_chance_starts_health = 3
|
||
|
|
death_chance_dying_health = 1.5
|
||
|
|
|
||
|
|
#Incest Opinion Values
|
||
|
|
close_relative_known_incest_opinion_loss_value = -25
|
||
|
|
same_dynasty_known_incest_opinion_loss_value = -15
|
||
|
|
known_incest_opinion_loss_value = -10
|
||
|
|
|
||
|
|
|
||
|
|
#SIEGE VALUES
|
||
|
|
siege_capture_chance = 50
|
||
|
|
|
||
|
|
#Relation values
|
||
|
|
friend_opinion_impact = 50
|
||
|
|
rival_opinion_impact = -50
|
||
|
|
mentor_opinion_impact = 15
|
||
|
|
student_opinion_impact = 30
|
||
|
|
lover_opinion_impact = 40
|
||
|
|
guardian_opinion_impact = 15
|
||
|
|
ward_opinion_impact = 5
|
||
|
|
bully_opinion_impact = -30
|
||
|
|
victim_opinion_impact = -40
|
||
|
|
crush_opinion_impact = 30
|
||
|
|
|
||
|
|
#DYNASTY PRESTIGE
|
||
|
|
|
||
|
|
#Note! These are base values, use loss/gain below
|
||
|
|
miniscule_dynasty_prestige_value = {
|
||
|
|
value = 25
|
||
|
|
multiply = { value = scale_dynasty_prestige_by_era }
|
||
|
|
}
|
||
|
|
minor_dynasty_prestige_value = {
|
||
|
|
value = 50
|
||
|
|
multiply = { value = scale_dynasty_prestige_by_era }
|
||
|
|
}
|
||
|
|
medium_dynasty_prestige_value = {
|
||
|
|
value = 75
|
||
|
|
multiply = { value = scale_dynasty_prestige_by_era }
|
||
|
|
}
|
||
|
|
major_dynasty_prestige_value = {
|
||
|
|
value = 150
|
||
|
|
multiply = { value = scale_dynasty_prestige_by_era}
|
||
|
|
}
|
||
|
|
massive_dynasty_prestige_value = {
|
||
|
|
value = 250
|
||
|
|
multiply = { value = scale_dynasty_prestige_by_era }
|
||
|
|
}
|
||
|
|
monumental_dynasty_prestige_value = 1000
|
||
|
|
excessive_dynasty_prestige_value = 2500
|
||
|
|
|
||
|
|
scale_dynasty_prestige_by_era = {
|
||
|
|
value = 1
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = dynast.culture
|
||
|
|
}
|
||
|
|
dynast.culture = {
|
||
|
|
if = {
|
||
|
|
limit = { has_cultural_era_or_later = culture_era_late_medieval }
|
||
|
|
add = 3
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_cultural_era_or_later = culture_era_high_medieval }
|
||
|
|
add = 2
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_cultural_era_or_later = culture_era_early_medieval }
|
||
|
|
add = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
miniscule_dynasty_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = miniscule_dynasty_prestige_value
|
||
|
|
}
|
||
|
|
minor_dynasty_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_dynasty_prestige_value
|
||
|
|
}
|
||
|
|
medium_dynasty_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_dynasty_prestige_value
|
||
|
|
}
|
||
|
|
major_dynasty_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_dynasty_prestige_value
|
||
|
|
}
|
||
|
|
massive_dynasty_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_prestige_value
|
||
|
|
}
|
||
|
|
monumental_dynasty_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = monumental_dynasty_prestige_value
|
||
|
|
}
|
||
|
|
excessive_dynasty_prestige_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = excessive_dynasty_prestige_value
|
||
|
|
}
|
||
|
|
|
||
|
|
miniscule_dynasty_prestige_gain = { value = miniscule_dynasty_prestige_value }
|
||
|
|
minor_dynasty_prestige_gain = { value = minor_dynasty_prestige_value }
|
||
|
|
medium_dynasty_prestige_gain = { value = medium_dynasty_prestige_value }
|
||
|
|
major_dynasty_prestige_gain = { value = major_dynasty_prestige_value }
|
||
|
|
massive_dynasty_prestige_gain = { value = massive_dynasty_prestige_value }
|
||
|
|
monumental_dynasty_prestige_gain = { value = monumental_dynasty_prestige_value }
|
||
|
|
excessive_dynasty_prestige_gain = { value = excessive_dynasty_prestige_value }
|
||
|
|
|
||
|
|
max_dynasty_prestige_level = 10
|
||
|
|
high_dynasty_prestige_level = 7
|
||
|
|
medium_dynasty_prestige_level = 4
|
||
|
|
low_dynasty_prestige_level = 2
|
||
|
|
min_dynasty_prestige_level = 0
|
||
|
|
|
||
|
|
#RANGES
|
||
|
|
|
||
|
|
#For use in "squared_distance" triggers
|
||
|
|
diplomatic_range = 1000000
|
||
|
|
|
||
|
|
#DE JURE DRIFT
|
||
|
|
medium_de_jure_drift_progress_gain = 15
|
||
|
|
medium_de_jure_drift_progress_loss = -15
|
||
|
|
|
||
|
|
#Send Gift
|
||
|
|
send_gift_opinion = {
|
||
|
|
value = 5
|
||
|
|
add = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor.diplomacy > 0
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:actor.diplomacy
|
||
|
|
multiply = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient.ai_greed > 0
|
||
|
|
}
|
||
|
|
add = {
|
||
|
|
value = scope:recipient.ai_greed
|
||
|
|
divide = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient.liege = scope:actor
|
||
|
|
}
|
||
|
|
divide = 1.5
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient = scope:actor.faith.religious_head
|
||
|
|
}
|
||
|
|
divide = 3
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor.culture ?= {
|
||
|
|
has_innovation = fp3_innovation_fritware
|
||
|
|
}
|
||
|
|
}
|
||
|
|
multiply = 1.2
|
||
|
|
}
|
||
|
|
max = 100
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor.culture = { has_cultural_parameter = more_gift_opinion }
|
||
|
|
}
|
||
|
|
multiply = 1.2
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:actor = { has_perk = thoughtful_perk }
|
||
|
|
}
|
||
|
|
multiply = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
gift_artifact_opinion = {
|
||
|
|
value = 0
|
||
|
|
scope:target = {
|
||
|
|
# Per level of Rarity
|
||
|
|
if = {
|
||
|
|
limit = { rarity = common }
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { rarity = masterwork }
|
||
|
|
add = 25
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { rarity = famed }
|
||
|
|
add = 50
|
||
|
|
}
|
||
|
|
else = { add = 100 }
|
||
|
|
if = { # AI Greed
|
||
|
|
limit = { scope:recipient.ai_greed > 0 }
|
||
|
|
multiply = { # Up to *2
|
||
|
|
value = 1
|
||
|
|
add = {
|
||
|
|
value = scope:recipient.ai_greed
|
||
|
|
divide = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { artifact_durability <= define:NInventory|ARTIFACT_LOW_DURABILITY }
|
||
|
|
divide = 3 # 1/3 for damaged artifacts
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { artifact_durability <= define:NInventory|ARTIFACT_VERY_LOW_DURABILITY }
|
||
|
|
divide = 3 # 1/3 for very damaged artifacts
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { can_be_claimed_by = scope:recipient }
|
||
|
|
multiply = 1.5 # 3/2 for claimed artifacts
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { scope:recipient.liege = scope:actor }
|
||
|
|
divide = 1.33 # 3/4 for vassals
|
||
|
|
}
|
||
|
|
floor = yes
|
||
|
|
if = {
|
||
|
|
limit = { scope:recipient = scope:actor.faith.religious_head }
|
||
|
|
divide = 2 # 1/2 for religious heads
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
has_variable = banner_house
|
||
|
|
NOT = { var:banner_house = scope:recipient.house }
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
has_variable = banner_dynasty
|
||
|
|
NOT = { var:banner_dynasty = scope:recipient.dynasty }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
subtract = 100 # 1/10 for useless banners
|
||
|
|
min = 0
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient = {
|
||
|
|
NOR = {
|
||
|
|
can_equip_artifact = scope:target
|
||
|
|
can_benefit_from_artifact = scope:target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
divide = 10 # 1/10 for useless artifacts
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
scope:recipient = {
|
||
|
|
OR = {
|
||
|
|
NOT = { can_equip_artifact = scope:target }
|
||
|
|
NOT = { can_benefit_from_artifact = scope:target }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
divide = 5 # 1/5 for unfit artifacts
|
||
|
|
}
|
||
|
|
else = { min = 5 }
|
||
|
|
}
|
||
|
|
max = 150
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#POOL VALUES
|
||
|
|
|
||
|
|
full_pool_size = 30
|
||
|
|
|
||
|
|
# CULTURE VALUES
|
||
|
|
convert_to_local_culture_base_cost = 1000
|
||
|
|
|
||
|
|
|
||
|
|
# Sexuality
|
||
|
|
|
||
|
|
default_heterosexuality_chance = {
|
||
|
|
value = 100
|
||
|
|
subtract = define:NCharacter|PERCENTAGE_HOMOSEXUAL
|
||
|
|
subtract = define:NCharacter|PERCENTAGE_BISEXUAL
|
||
|
|
subtract = define:NCharacter|PERCENTAGE_ASEXUAL
|
||
|
|
}
|
||
|
|
|
||
|
|
heterosexuality_chance = {
|
||
|
|
if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_default }
|
||
|
|
value = default_heterosexuality_chance
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_equal }
|
||
|
|
value = 25
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_homosexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_HOMOSEXUAL #Swapping with homosexual
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_bisexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_BISEXUAL #Swapping with bisexual
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_asexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_ASEXUAL #Swapping with asexuality
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
homosexuality_chance = {
|
||
|
|
if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_default }
|
||
|
|
value = define:NCharacter|PERCENTAGE_HOMOSEXUAL
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_equal }
|
||
|
|
value = 25
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_homosexuality }
|
||
|
|
value = default_heterosexuality_chance #Swapped with heterosexuality
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_bisexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_HOMOSEXUAL
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_asexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_HOMOSEXUAL
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
bisexuality_chance = {
|
||
|
|
if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_default }
|
||
|
|
value = define:NCharacter|PERCENTAGE_BISEXUAL
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_equal }
|
||
|
|
value = 25
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_homosexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_BISEXUAL
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_bisexuality }
|
||
|
|
value = default_heterosexuality_chance #Swapped with heterosexuality
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_asexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_BISEXUAL
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
asexuality_chance = {
|
||
|
|
if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_default }
|
||
|
|
value = define:NCharacter|PERCENTAGE_ASEXUAL
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_equal }
|
||
|
|
value = 25
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_homosexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_ASEXUAL
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_bisexuality }
|
||
|
|
value = define:NCharacter|PERCENTAGE_ASEXUAL
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_game_rule = sexuality_distribution_most_common_asexuality }
|
||
|
|
value = default_heterosexuality_chance #Swapped with heterosexuality
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Requires changed_obligations list to be set for contract obligations
|
||
|
|
# This = Person who's obligation we are checking
|
||
|
|
count_obligation_improvements_for_vassal = {
|
||
|
|
value = 0
|
||
|
|
|
||
|
|
save_temporary_scope_as = vassal
|
||
|
|
|
||
|
|
every_in_list = {
|
||
|
|
list = changed_obligations
|
||
|
|
|
||
|
|
vassal_contract_type = {
|
||
|
|
save_temporary_scope_as = contract_type
|
||
|
|
}
|
||
|
|
|
||
|
|
add = {
|
||
|
|
value = obligation_level_score
|
||
|
|
subtract = "scope:vassal.vassal_contract_obligation_level_score( scope:contract_type )"
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Requires local_var:<obligation_type> to be set for feudal obligations
|
||
|
|
# Requires scope:recipient to be set
|
||
|
|
# This = Person who's obligation we are checking
|
||
|
|
count_obligation_improvements_for_vassal_include_hook = {
|
||
|
|
value = count_obligation_improvements_for_vassal
|
||
|
|
if = {
|
||
|
|
limit = { always = scope:hook }
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { always = scope:diarch }
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
vassal_obligation_increase_tyranny_gain_base = 20
|
||
|
|
|
||
|
|
# Requires scope:recipient to bet set
|
||
|
|
# Requires local_var:<obligation_type> to be set for feudal obligations
|
||
|
|
vassal_obligation_increase_tyranny_gain_multiplier = {
|
||
|
|
subtract = scope:recipient.count_obligation_improvements_for_vassal # Good for vassal is bad for liege
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
always = scope:hook
|
||
|
|
}
|
||
|
|
subtract = 1
|
||
|
|
}
|
||
|
|
min = 0
|
||
|
|
}
|
||
|
|
|
||
|
|
# Requires scope:recipient to bet set
|
||
|
|
# Requires local_var:<obligation_type> to be set for feudal obligations
|
||
|
|
# Use in the scope of the person getting tyranny
|
||
|
|
vassal_obligation_increase_tyranny_gain = {
|
||
|
|
value = vassal_obligation_increase_tyranny_gain_base
|
||
|
|
multiply = vassal_obligation_increase_tyranny_gain_multiplier
|
||
|
|
}
|
||
|
|
|
||
|
|
#REALM SIZE
|
||
|
|
##About a moderate duchy.
|
||
|
|
tiny_realm_size = 6
|
||
|
|
##About x1 (de jure) Wales.
|
||
|
|
minor_realm_size = 12
|
||
|
|
##About x1 (de jure) Scotland.
|
||
|
|
medium_realm_size = 24
|
||
|
|
##About x1 (1066) England.
|
||
|
|
major_realm_size = 40
|
||
|
|
##About x1 (1066) France.
|
||
|
|
massive_realm_size = 84
|
||
|
|
##About x1 (1066) ERE.
|
||
|
|
monumental_realm_size = 160
|
||
|
|
##About x1 (1066) HRE.
|
||
|
|
enormous_realm_size = 250
|
||
|
|
|
||
|
|
# Percentages of realm size for comparison.
|
||
|
|
75_percent_realm_size_value = {
|
||
|
|
value = sub_realm_size
|
||
|
|
multiply = 0.75
|
||
|
|
floor = yes
|
||
|
|
}
|
||
|
|
50_percent_realm_size_value = {
|
||
|
|
value = sub_realm_size
|
||
|
|
multiply = 0.5
|
||
|
|
floor = yes
|
||
|
|
}
|
||
|
|
33_percent_realm_size_value = {
|
||
|
|
value = sub_realm_size
|
||
|
|
multiply = 0.33
|
||
|
|
floor = yes
|
||
|
|
}
|
||
|
|
25_percent_realm_size_value = {
|
||
|
|
value = sub_realm_size
|
||
|
|
multiply = 0.25
|
||
|
|
floor = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
#FOR DIVORCE
|
||
|
|
divorce_cost = 100
|
||
|
|
|
||
|
|
#PERKS
|
||
|
|
sound_foundations_max = 5
|
||
|
|
embassies_max = 5
|
||
|
|
friendly_counsel_max = 5
|
||
|
|
decentralized_rule_max = 5
|
||
|
|
confidants_max = 5
|
||
|
|
|
||
|
|
#AMENITIES
|
||
|
|
low_amenity_level = 1
|
||
|
|
medium_amenity_level = 2
|
||
|
|
high_amenity_level = 3
|
||
|
|
very_high_amenity_level = 4
|
||
|
|
max_amenity_level = 5
|
||
|
|
|
||
|
|
#COURT GRANDEUR LEVEL VALUES
|
||
|
|
low_court_grandeur_level = 2
|
||
|
|
medium_court_grandeur_level = 4
|
||
|
|
high_court_grandeur_level = 6
|
||
|
|
very_high_court_grandeur_level = 8
|
||
|
|
max_court_grandeur_level = 10
|
||
|
|
|
||
|
|
#CURRENT COURT GRANDEUR VALUES
|
||
|
|
miniscule_court_grandeur_value = 3
|
||
|
|
minor_court_grandeur_value = 6
|
||
|
|
medium_court_grandeur_value = 10
|
||
|
|
major_court_grandeur_value = 14
|
||
|
|
massive_court_grandeur_value = 18
|
||
|
|
monumental_court_grandeur_value = 25
|
||
|
|
|
||
|
|
## Positives.
|
||
|
|
miniscule_court_grandeur_gain = miniscule_court_grandeur_value
|
||
|
|
minor_court_grandeur_gain = minor_court_grandeur_value
|
||
|
|
medium_court_grandeur_gain = medium_court_grandeur_value
|
||
|
|
major_court_grandeur_gain = major_court_grandeur_value
|
||
|
|
massive_court_grandeur_gain = massive_court_grandeur_value
|
||
|
|
monumental_court_grandeur_gain = monumental_court_grandeur_value
|
||
|
|
|
||
|
|
## Negatives.
|
||
|
|
miniscule_court_grandeur_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = miniscule_court_grandeur_value
|
||
|
|
}
|
||
|
|
minor_court_grandeur_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = minor_court_grandeur_value
|
||
|
|
}
|
||
|
|
medium_court_grandeur_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = medium_court_grandeur_value
|
||
|
|
}
|
||
|
|
major_court_grandeur_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = major_court_grandeur_value
|
||
|
|
}
|
||
|
|
massive_court_grandeur_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = massive_court_grandeur_value
|
||
|
|
}
|
||
|
|
monumental_court_grandeur_loss = {
|
||
|
|
value = 0
|
||
|
|
subtract = monumental_court_grandeur_value
|
||
|
|
}
|
||
|
|
|
||
|
|
# SCALES OF POWER
|
||
|
|
|
||
|
|
miniscule_sop_swing_value = 3
|
||
|
|
minor_sop_swing_value = 5
|
||
|
|
medium_sop_swing_value = 10
|
||
|
|
major_sop_swing_value = 20
|
||
|
|
massive_sop_swing_value = 30
|
||
|
|
monumental_sop_swing_value = 40
|
||
|
|
|
||
|
|
miniscule_sop_swing_diarch_gain = miniscule_sop_swing_value
|
||
|
|
minor_sop_swing_diarch_gain = minor_sop_swing_value
|
||
|
|
medium_sop_swing_diarch_gain = medium_sop_swing_value
|
||
|
|
major_sop_swing_diarch_gain = major_sop_swing_value
|
||
|
|
massive_sop_swing_diarch_gain = massive_sop_swing_value
|
||
|
|
monumental_sop_swing_diarch_gain = monumental_sop_swing_value
|
||
|
|
|
||
|
|
miniscule_sop_swing_liege_gain = {
|
||
|
|
value = miniscule_sop_swing_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
minor_sop_swing_liege_gain = {
|
||
|
|
value = minor_sop_swing_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
medium_sop_swing_liege_gain = {
|
||
|
|
value = medium_sop_swing_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
major_sop_swing_liege_gain = {
|
||
|
|
value = major_sop_swing_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
massive_sop_swing_liege_gain = {
|
||
|
|
value = massive_sop_swing_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
monumental_sop_swing_liege_gain = {
|
||
|
|
value = monumental_sop_swing_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
|
||
|
|
# STRIFE VALUES
|
||
|
|
minor_strife_value = 10
|
||
|
|
medium_strife_value = 15
|
||
|
|
major_strife_value = 25
|
||
|
|
massive_strife_value = 35
|
||
|
|
monumental_strife_value = 50
|
||
|
|
|
||
|
|
minor_strife_gain = minor_strife_value
|
||
|
|
medium_strife_gain = medium_strife_value
|
||
|
|
major_strife_gain = major_strife_value
|
||
|
|
massive_strife_gain = massive_strife_value
|
||
|
|
monumental_strife_gain = monumental_strife_value
|
||
|
|
|
||
|
|
minor_strife_loss = {
|
||
|
|
value = minor_strife_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
medium_strife_loss = {
|
||
|
|
value = medium_strife_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
major_strife_loss = {
|
||
|
|
value = major_strife_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
massive_strife_loss = {
|
||
|
|
value = massive_strife_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
monumental_strife_loss = {
|
||
|
|
value = monumental_strife_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
|
||
|
|
strife_harm_threshold_value = {
|
||
|
|
value = 20
|
||
|
|
# Lower this for just or underhanded characters.
|
||
|
|
## Just
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = just }
|
||
|
|
add = -10
|
||
|
|
}
|
||
|
|
## Deceitful
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = deceitful }
|
||
|
|
add = -5
|
||
|
|
}
|
||
|
|
## Vengeful
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = vengeful }
|
||
|
|
add = -5
|
||
|
|
}
|
||
|
|
# Increase it for arbitrary or honest ones.
|
||
|
|
## Arbitrary
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = arbitrary }
|
||
|
|
add = 20
|
||
|
|
}
|
||
|
|
## Honest
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = honest }
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
## Forgiving
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = forgiving }
|
||
|
|
add = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# GLORY VALUES
|
||
|
|
|
||
|
|
sub_minimal_glory_value = 5
|
||
|
|
minimal_glory_value = 10
|
||
|
|
minor_glory_value = 25
|
||
|
|
medium_glory_value = 50
|
||
|
|
major_glory_value = 100
|
||
|
|
massive_glory_value = 150
|
||
|
|
monumental_glory_value = 250
|
||
|
|
|
||
|
|
sub_minimal_glory_gain = sub_minimal_glory_value
|
||
|
|
minimal_glory_gain = minimal_glory_value
|
||
|
|
minor_glory_gain = minor_glory_value
|
||
|
|
medium_glory_gain = medium_glory_value
|
||
|
|
major_glory_gain = major_glory_value
|
||
|
|
massive_glory_gain = massive_glory_value
|
||
|
|
monumental_glory_gain = monumental_glory_value
|
||
|
|
|
||
|
|
minimal_glory_loss = {
|
||
|
|
value = minimal_glory_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
minor_glory_loss = {
|
||
|
|
value = minor_glory_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
medium_glory_loss = {
|
||
|
|
value = medium_glory_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
major_glory_loss = {
|
||
|
|
value = major_glory_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
massive_glory_loss = {
|
||
|
|
value = massive_glory_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
monumental_glory_loss = {
|
||
|
|
value = monumental_glory_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
starting_provisions_value = 1500
|
||
|
|
|
||
|
|
microscopic_provisions_value = 20
|
||
|
|
miniscule_provisions_value = 75
|
||
|
|
minor_provisions_value = 200
|
||
|
|
medium_provisions_value = 400
|
||
|
|
major_provisions_value = 600
|
||
|
|
massive_provisions_value = 1200
|
||
|
|
monumental_provisions_value = 2000
|
||
|
|
|
||
|
|
microscopic_provisions_gain = microscopic_provisions_value
|
||
|
|
miniscule_provisions_gain = miniscule_provisions_value
|
||
|
|
minor_provisions_gain = minor_provisions_value
|
||
|
|
medium_provisions_gain = medium_provisions_value
|
||
|
|
major_provisions_gain = major_provisions_value
|
||
|
|
massive_provisions_gain = massive_provisions_value
|
||
|
|
monumental_provisions_gain = monumental_provisions_value
|
||
|
|
|
||
|
|
microscopic_provisions_loss = {
|
||
|
|
value = microscopic_provisions_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
miniscule_provisions_loss = {
|
||
|
|
value = miniscule_provisions_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
minor_provisions_loss = {
|
||
|
|
value = minor_provisions_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
medium_provisions_loss = {
|
||
|
|
value = medium_provisions_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
major_provisions_loss = {
|
||
|
|
value = major_provisions_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
massive_provisions_loss = {
|
||
|
|
value = massive_provisions_value
|
||
|
|
multiply = -1
|
||
|
|
}
|
||
|
|
monumental_provisions_loss = {
|
||
|
|
value = monumental_provisions_value
|
||
|
|
multiply = -1
|
||
|
|
}
|