N3OW/common/buildings/00_admin_buildings.txt

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2025-06-02 16:22:24 +01:00
### Capital Bureau
capital_bureau_01 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
custom_tooltip = {
text = scheme_owner_not_admin
government_has_flag = government_is_administrative
}
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_1_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.01
domicile_monthly_influence_mult = 0.02
}
province_modifier = {
monthly_income = 0.15
}
county_modifier = {
tax_mult = 0.01
}
effect_desc = capital_bureau_custom_effect_desc
next_building = capital_bureau_02
type_icon = "icon_capital_bureau.dds"
ai_value = {
base = 10
ai_tier_1_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
modifier = {
add = 1
county.development_level >= 10
}
modifier = {
add = 1
county.development_level >= 15
}
modifier = {
add = 1
county.development_level >= 20
}
modifier = {
add = 1
county.development_level >= 25
}
modifier = { # AI should want to have this in their de jure capital
factor = 1.5
scope:holder.primary_title = { title_capital_county = root.county }
}
}
}
capital_bureau_02 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_2_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.02
domicile_monthly_influence_mult = 0.04
}
province_modifier = {
monthly_income = 0.3
}
county_modifier = {
tax_mult = 0.02
}
effect_desc = capital_bureau_custom_effect_desc
next_building = capital_bureau_03
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
capital_bureau_03 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_3_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.03
domicile_monthly_influence_mult = 0.06
}
province_modifier = {
monthly_income = 0.45
}
county_modifier = {
tax_mult = 0.03
}
effect_desc = capital_bureau_custom_effect_desc
next_building = capital_bureau_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
capital_bureau_04 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_4_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.04
domicile_monthly_influence_mult = 0.08
}
province_modifier = {
monthly_income = 0.6
}
county_modifier = {
tax_mult = 0.04
}
effect_desc = capital_bureau_custom_effect_desc
next_building = capital_bureau_05
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
capital_bureau_05 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_5_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.05
domicile_monthly_influence_mult = 0.1
stewardship_per_influence_level = 1
}
province_modifier = {
monthly_income = 0.75
}
county_modifier = {
tax_mult = 0.05
}
effect_desc = capital_bureau_custom_effect_desc
next_building = capital_bureau_06
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
capital_bureau_06 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_6_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.06
domicile_monthly_influence_mult = 0.12
stewardship_per_influence_level = 1
}
province_modifier = {
monthly_income = 0.9
}
county_modifier = {
tax_mult = 0.06
}
effect_desc = capital_bureau_custom_effect_desc
next_building = capital_bureau_07
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
capital_bureau_07 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_7_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.07
domicile_monthly_influence_mult = 0.14
stewardship_per_influence_level = 1
}
province_modifier = {
monthly_income = 1.05
}
county_modifier = {
tax_mult = 0.08
}
effect_desc = capital_bureau_custom_effect_desc
next_building = capital_bureau_08
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
capital_bureau_08 = {
construction_time = standard_construction_time
can_construct_potential = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
is_enabled = {
scope:holder = {
government_has_flag = government_is_administrative
is_independent_ruler = yes
capital_province = root
}
}
cost_gold = normal_building_tier_8_cost
character_modifier = {
monthly_prestige_gain_per_court_position_mult = 0.08
domicile_monthly_influence_mult = 0.16
stewardship_per_influence_level = 1
}
province_modifier = {
monthly_income = 1.2
}
county_modifier = {
tax_mult = 0.1
}
effect_desc = capital_bureau_custom_effect_desc
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}