N3OW/events/test_events/debug_portraits.txt

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2025-12-16 13:42:24 +00:00
namespace = debug_portraits
debug_portraits.1 = {
scope = none
hidden = yes
immediate = {
character:animation_test_female = { make_unprunable = yes }
character:animation_test_male = { make_unprunable = yes }
character:animation_test_dwarf_female = { make_unprunable = yes }
character:animation_test_dwarf_male = { make_unprunable = yes }
character:animation_test_fat_dwarf_female = { make_unprunable = yes }
character:animation_test_fat_dwarf_male = { make_unprunable = yes }
character:animation_test_female_pregnant = { make_unprunable = yes }
character:animation_test_hunchbacked_female = { make_unprunable = yes }
character:animation_test_hunchbacked_male = { make_unprunable = yes }
character:animation_test_female_child = { make_unprunable = yes }
character:animation_test_male_child = { make_unprunable = yes }
character:animation_test_muscular_female = { make_unprunable = yes }
character:animation_test_muscular_male = { make_unprunable = yes }
}
}
debug_portraits.2 = { # Max Portraits in Event Window
type = character_event
title = LOREM_IPSUM_TITLE
desc = LOREM_IPSUM_DESCRIPTION
theme = lighting_test
orphan = yes
left_portrait = {
character = scope:portrait_1
animation = wedding_priest
}
right_portrait = {
character = scope:portrait_2
animation = wedding_priest
}
center_portrait = {
character = scope:portrait_3
animation = wedding_priest
}
lower_right_portrait = scope:portrait_4
lower_center_portrait = scope:portrait_5
lower_left_portrait = scope:portrait_6
immediate = {
random_ruler = {
save_scope_as = portrait_1
}
random_ruler = {
save_scope_as = portrait_2
}
random_ruler = {
save_scope_as = portrait_3
}
random_ruler = {
save_scope_as = portrait_4
}
random_ruler = {
save_scope_as = portrait_5
}
random_ruler = {
save_scope_as = portrait_6
}
}
option = {
name = LOREM_IPSUM_TITLE
}
}
debug_portraits.3 = {
type = activity_event
title = LOREM_IPSUM_TITLE
desc = LOREM_IPSUM_DESCRIPTION
theme = lighting_test
orphan = yes
override_background = {
# change me to change the event background (00_event_backgrounds.txt)
reference = activity_feast
}
left_portrait = {
character = root
animation = personality_honorable
}
center_portrait = {
character = scope:activity_guest1
animation = personality_rational
}
right_portrait = {
character = scope:activity_guest2
animation = personality_irrational
}
immediate = {
involved_activity = {
random_attending_character = {
save_scope_as = activity_guest1
}
random_attending_character = {
save_scope_as = activity_guest2
}
}
}
option = {
name = LOREM_IPSUM_TITLE
}
}