117 lines
2.7 KiB
Text
117 lines
2.7 KiB
Text
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namespace = debug_portraits
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debug_portraits.1 = {
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scope = none
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hidden = yes
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immediate = {
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character:animation_test_female = { make_unprunable = yes }
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character:animation_test_male = { make_unprunable = yes }
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character:animation_test_dwarf_female = { make_unprunable = yes }
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character:animation_test_dwarf_male = { make_unprunable = yes }
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character:animation_test_fat_dwarf_female = { make_unprunable = yes }
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character:animation_test_fat_dwarf_male = { make_unprunable = yes }
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character:animation_test_female_pregnant = { make_unprunable = yes }
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character:animation_test_hunchbacked_female = { make_unprunable = yes }
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character:animation_test_hunchbacked_male = { make_unprunable = yes }
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character:animation_test_female_child = { make_unprunable = yes }
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character:animation_test_male_child = { make_unprunable = yes }
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character:animation_test_muscular_female = { make_unprunable = yes }
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character:animation_test_muscular_male = { make_unprunable = yes }
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}
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}
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debug_portraits.2 = { # Max Portraits in Event Window
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type = character_event
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title = LOREM_IPSUM_TITLE
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desc = LOREM_IPSUM_DESCRIPTION
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theme = lighting_test
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orphan = yes
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left_portrait = {
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character = scope:portrait_1
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animation = wedding_priest
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}
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right_portrait = {
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character = scope:portrait_2
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animation = wedding_priest
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}
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center_portrait = {
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character = scope:portrait_3
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animation = wedding_priest
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}
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lower_right_portrait = scope:portrait_4
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lower_center_portrait = scope:portrait_5
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lower_left_portrait = scope:portrait_6
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immediate = {
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random_ruler = {
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save_scope_as = portrait_1
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}
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random_ruler = {
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save_scope_as = portrait_2
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}
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random_ruler = {
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save_scope_as = portrait_3
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}
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random_ruler = {
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save_scope_as = portrait_4
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}
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random_ruler = {
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save_scope_as = portrait_5
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}
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random_ruler = {
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save_scope_as = portrait_6
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}
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}
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option = {
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name = LOREM_IPSUM_TITLE
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}
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}
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debug_portraits.3 = {
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type = activity_event
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title = LOREM_IPSUM_TITLE
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desc = LOREM_IPSUM_DESCRIPTION
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theme = lighting_test
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orphan = yes
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override_background = {
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# change me to change the event background (00_event_backgrounds.txt)
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reference = activity_feast
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}
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left_portrait = {
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character = root
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animation = personality_honorable
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}
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center_portrait = {
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character = scope:activity_guest1
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animation = personality_rational
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}
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right_portrait = {
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character = scope:activity_guest2
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animation = personality_irrational
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}
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immediate = {
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involved_activity = {
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random_attending_character = {
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save_scope_as = activity_guest1
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}
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random_attending_character = {
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save_scope_as = activity_guest2
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}
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}
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}
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option = {
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name = LOREM_IPSUM_TITLE
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}
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}
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