N3OW/common/scripted_effects/NEOW_religion_effects.txt

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2025-07-25 22:09:26 -04:00
NEOW_set_bhakti_effect = { #reminder: patron gods will not remove on conversion until a specific base game event is replaced/overwritten. This folder is being created, rather than overwriting a base game folder to reduce overall complexity/troubleshooting
# Remove any previous personal god relation.
## Britannic
#Leviathan
if = {
limit = { portrait_religious_faith_or_foundational_trigger = { FAITH = faith:leviathan } }
if = {
limit = {
has_character_modifier = bhakti_leviathan_nationalisators
}
remove_character_modifier = bhakti_leviathan_nationalisators
add_piety = massive_piety_loss
}
else_if = {
limit = {
has_character_modifier = bhakti_leviathan_technosaurs
}
remove_character_modifier = bhakti_leviathan_technosaurs
add_piety = massive_piety_loss
}
else_if = {
limit = {
has_character_modifier = bhakti_leviathan_mechasaurs
}
remove_character_modifier = bhakti_leviathan_mechasaurs
add_piety = massive_piety_loss
}
else_if = {
limit = {
has_character_modifier = bhakti_leviathan_petrosaurs
}
remove_character_modifier = bhakti_leviathan_petrosaurs
add_piety = massive_piety_loss
}
else_if = {
limit = {
has_character_modifier = bhakti_leviathan_metallurgicals
}
remove_character_modifier = bhakti_leviathan_metallurgicals
add_piety = massive_piety_loss
}
else_if = {
limit = {
has_character_modifier = bhakti_leviathan_nautiluses
}
remove_character_modifier = bhakti_leviathan_nautiluses
add_piety = massive_piety_loss
}
else_if = {
limit = {
has_character_modifier = bhakti_leviathan_aerosaurs
}
remove_character_modifier = bhakti_leviathan_aerosaurs
add_piety = massive_piety_loss
}
}
# Put other religions/modifiers down here
else = {
# If no current bhakti, cost is reduced.
add_piety = medium_piety_loss
}
add_character_modifier = $BHAKTI$
}