RP_TIME_TO_RAISE_DELAY:1 "The time to raise includes a delay of $VALUE$ due to [soldiers|E] returning home from recently disbanding"
RP_RAISE_TOOLTIP_HEADER:"#T $RP_RAISE$#!"
RP_RAISE_TOOLTIP_DESC:"Raise all [armies|E] that are the closest to this particular [rally_point|E].\n#weak If you only have one Rally Point, all Armies will be raised here.#!"
RP_RAISE_RAID_TOOLTIP_DESC:"Raise all [armies|E] that are the closest to this particular [rally_point|E] as [raiders|E].\n#weak If you only have one Rally Point, all Armies will be raised here.#!"
RP_RAISE_ALL_TOOLTIP_HEADER:"#T $RP_RAISE_ALL$#!"
RP_RAISE_ALL_TOOLTIP_DESC:"Raise #emphasis all#! your [armies|E] here, regardless of which [rally_point|E] is the closest"
RP_MOVE_RALLY_POINT:1 "#T Move Rally Point\n#!#I Alternatively, right-click on the map directly#!"
RP_CANNOT_MOVE_RALLY_POINT:"#X Landless characters cannot move their [rally_point|E]#!"
RP_RAISE_BLOCK_AT_WAR:0 "@warning_icon!#X You cannot raise [raiders|E] while at [war|E]#!"
RP_RAISE_BARTER:"Raise Local Traders"
RP_RAISE_BARTER_TOOLTIP:"#T Raise Traders#!\n[GetPlayer.GetStartBarterBlockers]\nTraders cost [GetDefine('NArmy', 'BARTER_ARMY_COST_MULT')|%P0] of normal armies' cost to maintain.\nTraders cannot reinforce."
RP_RAISE_BARTER_TOOLTIP_DESC:"Raise all [armies|E] that are the closest to this particular [rally_point|E] as [traders|E].\n#weak If you only have one Rally Point, all Armies will be raised here.#!"